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* ''TabletopGame/ChangelingTheLost'': Every Changeling [[MagicByAnyOtherName Contract]] has a "Catch" that waives the normal Glamour cost if the condition is met. For example, one [[LuckManipulationMechanic luck-manipulation]] Contract works for free when it's used to [[ParanormalGamblingAdvantage cheat at cards]].
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** ''VideoGame/Persona5 Royal'' adds traits to Personas, and Lucifer, the ultimate Persona of the Star confidante, has "Allure of Wisdom", which reduces the cost of spells by 75%. When combined with Spell Master (as skill he learns automatically), it drops the cost of all of his end-game spells down to a tiny fraction of their normal casting cost, letting him spam the otherwise costly Morning Star with impunity.
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** Some pieces of equipment reduce the MP cost of specific skills or spells when worn. For instance, the Desperado Coat halves the MP cost of using the Sharpshooter's Barrage skill.


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** The Showstopper heroic skill allows a Dancer to spend a Fabula Point to perform up to three dances in a single turn without spending MP on any of them, with the caveat that they cannot dance again before the end of their next turn.
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* ''Franchise/MegaMan'' series:
** ''VideoGame/MegaManAndBass'' has the Energy Save item that can be bought in the shop, which halves the cost of your special weapons.
** The Head armor upgrade in ''VideoGame/MegaManX4'' reduces the cost of X's uncharged special weapons [[BottomlessMagazines by 100%]]. Charged versions will still use their energy meter.
** The Head armor upgrade in ''VideoGame/MegaManX5'' halves the cost of X's special weapons [[{{Nerf}} instead of completely negating the cost like with the previous game]].

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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', there are a few accessories – the Lovely Crystal and Mega Love Crystal, plus Cornelia’s [[PowersAsPrograms Jinx Drive]] - which cut the RP consumption of skills in half. However, you still need to have the normal amount in order to use those skills in the first place. (For example, if you had a skill that normally cost 100 RP, it would only consume 50 with the accessory equipped, but you would still need at least 100 to cast it).

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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', there are a few accessories – the Lovely Crystal and Mega Love Crystal, plus Cornelia’s [[PowersAsPrograms Jinx Drive]] - which cut says they reduce RP costs by half, but what they actually do is return half the RP consumption cost of skills in half. However, you still need to have the normal amount in order to use those skills in the first place. (For example, if you had a skill after it's been cast. A skill that normally cost costs 100 RP, it would only consume 50 with the accessory equipped, but you would RP still need at least 100 to cast it).needs that RP, but after casting it, there's 50 RP remaining.



* ''VideoGame/TheLogomancer'': The "Reduced Erudition Cost" stat, where Erudition is {{Mana}}. It can be increased one percent at a time through inspiration points, and its also a passive skill learned from one of the books.



* ''VideoGame/PrayerOfTheFaithless'': Brill's Traces can give her SP cost alterations to 0% or 50%.

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* ''VideoGame/PrayerOfTheFaithless'': Brill's Trill's Traces can give her SP cost alterations to 0% or 50%.50%.
* ''VideoGame/RemiLoreLostGirlInTheLandsOfLore'': An effect called "+Mana Cost Decrease" that applies to some weapons such as the Sewing Needle or Balloon Sword.


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* ''VideoGame/ShantaeAndTheSevenSirens'':
** The MP Saver Relic: "Reduces your [[gold:MAGIC]] consumption."
** Some Monster Cards give for certain abilities:
*** Bat: "The Boomerang consumes less magic when used!"
*** Jumping Frog: "The Shield consumes less magic when used!"

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* In ''TabletopGame/FabulaUltima'', it normally costs 40 MP for an Arcanist to summon a bound Arcanum. Their Emergency Arcanum class skill reduces that MP cost by up to 75% while the Arcanist is [[CriticalStatusBuff in Crisis]].

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* In ''TabletopGame/FabulaUltima'', it ''TabletopGame/FabulaUltima'':
** It
normally costs 40 MP for an Arcanist to summon a bound Arcanum. Their Emergency Arcanum class skill reduces that MP cost by up to 75% while the Arcanist is [[CriticalStatusBuff in Crisis]].Crisis]].
** The Elementalist's Cataclysm skill is an inversion. It lets them increase a damage-dealing spell's MP cost to make it inflict extra damage.
** The Commander can invert this trope with one application of the Bishop's Edict skill, which doubles the MP cost of everything, for everybody, until the start of their next turn.
** The Symbol of Sorcery shaves 5 MP off the cost of any spell which targets the symbol's bearer. The effect is cumulative when casting a spell that targets multiple creatures marked with the symbol.
** The Ceaseless Battlefield heroic skill, which can be obtained by mastering the Commander class, halves the MP cost of several of the Commander's skills.
** Inverted by the Dancer's Follow My Lead skill, which lets them double the MP cost of a dance to share its effects with one of their allies. Played straight by the Paso Doble heroic skill, which negates this extra MP cost so the Dancer can share their dance's effects while paying its normal cost.

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** ''VideoGame/{{Persona 4}}'' also has a ''ring'' that gives Spell Master to whoever wears it. (Un)Fortunately, it doesn't stack with the actual Spell Master ability. It goes great on Naoto, though, whose spell selection includes very expensive OneHitKill spells and the even more expensive Megido spell line.

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** ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' also has a ''ring'' that gives Spell Master to whoever wears it. (Un)Fortunately, it doesn't stack with the actual Spell Master ability. It goes great on Naoto, though, whose spell selection includes very expensive OneHitKill spells and the even more expensive Megido spell line.line.
* ''VideoGame/PrayerOfTheFaithless'': Brill's Traces can give her SP cost alterations to 0% or 50%.
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* In ''TabletopGame/FabulaUltima'', it normally costs 40 MP for an Arcanist to summon a bound Arcanum. Their Emergency Arcanum class skill reduces that MP cost by up to 75% while the Arcanist is [[CriticalStatusBuff in Crisis]].
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* ''VideoGame/FableI'': Some Good- and Evil-themed spells, such as [[HolyHandGrenade Divine Fury]] and [[UnstoppableRage Berserk]], cost proportionately fewer [[ManaMeter mana points]] to cast the closer the Hero is to the corresponding end of the Karma Meter.

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* ''VideoGame/FableI'': Some Good- and Evil-themed spells, such as [[HolyHandGrenade Divine Fury]] [[HealingHands Heal Life]] and [[UnstoppableRage Berserk]], cost proportionately fewer [[ManaMeter mana points]] to cast the closer the Hero is to the corresponding end of the Karma Meter.

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* Early ''Dungeons and Dragons'' while using VancianMagic had a few magic items allowing additional spells or levels of spells to be cast per day.


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* ''VideoGame/FableI'': Some Good- and Evil-themed spells, such as [[HolyHandGrenade Divine Fury]] and [[UnstoppableRage Berserk]], cost proportionately fewer [[ManaMeter mana points]] to cast the closer the Hero is to the corresponding end of the Karma Meter.
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* ''LightNovel/KonoSuba'': In theory, the Explosion spell's ridiculous mana cost can be reduced by taking certain prerequisites so that the caster can at least remain conscious after using it. [[CripplingOverspecialisation Megumin, as you would expect given the general competence of Konosuba main characters, has not bothered to pick up any of them.]]

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* ''LightNovel/KonoSuba'': ''Literature/KonoSuba'': In theory, the Explosion spell's ridiculous mana cost can be reduced by taking certain prerequisites so that the caster can at least remain conscious after using it. [[CripplingOverspecialisation Megumin, as you would expect given the general competence of Konosuba main characters, has not bothered to pick up any of them.]]

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