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Crosswicking an updated version for consistency.


* ''Videogame/DevilMayCry5'' removed most puzzles and backtracking. While there are a few "keys" that the player has to search for to progress through a level, it is ''drastically'' reduced compared to the labyrinthine puzzle-solving that needed to be done in the previous entries. This leaves the game largely focused on action.

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* ''Videogame/DevilMayCry5'' removed most ''VideoGame/DevilMayCry5'': Compared to the previous ''VideoGame/DevilMayCry'' titles, this game doesn't focus on puzzles and backtracking. the level designs are significantly streamlined to minimize {{backtracking}}. While there are a few "keys" that the player has to search for to progress through a level, it the need for them is ''drastically'' reduced compared to the labyrinthine puzzle-solving that needed to be done in the previous entries. This leaves Also, the time-consuming Combat Adjudicators from ''VideoGame/DevilMayCry3DantesAwakening'' and ''VideoGame/DevilMayCry4'' are no longer present here. These reduced features leave the game [[ActionizedSequel largely focused on action.action]].
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* ''TabletopGame/FabulaUltima'' uses a renewable resource called Inventory Points to abstract the minutiae of inventory management. Player characters can spend Inventory Points to produce single-use consumables like health potions or damage-dealing elemental stones on the fly, and they can replenish their IP by spending money while the party is at a town or visiting a merchant. Weapons, armor, and accessories must be bought the old-fashioned way, however.
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* ''VideoGame/TheLegendOfZelda'':

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* ''VideoGame/TheLegendOfZelda'': ''Franchise/TheLegendOfZelda'':
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Compare and contrast the SlidingScaleOfLinearityVsOpenness. Also contrast FakeLongevity.

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Compare and contrast the SlidingScaleOfLinearityVsOpenness. Also contrast FakeLongevity. \n Compare OutOfTurnInteraction for ways to keep a player engaged outside of their turn.


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* ''TabletopGame/{{Carcassonne}}'': In the original rules, you draw a tile and place it during your turn, leaving you with nothing to do while waiting for your next turn. A variation instead has everyone draw a tile at the start, place a tile during their turn and redraw at the ''end'' of their turn, which gives players a chance to plan out their next move.


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* ''TabletopGame/{{Wingspan}}'': The ''Asia'' expansion adds support for 6-7 players. To decrease downtime, it introduces a mechanic that has two players take turns at once.
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** One of the main reasons the [[DownTheDrain Water Temple]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' reached legendary ThatOneLevel status (to the point where the game's designer ''personally apologized for it'') was the fact that the Iron Boots, a key item to completing the dungeon, weren't assigned to an equippable button; instead, players had to pause the game, go to the Equipment screen, highlight the Boots, switch them, and then unpause. Since Link has to quickly change between the Iron and Kokiri Boots throughout the temple--sometimes multiple times in the same room--this slowed progress throughout the already-labyrinthine dungeon to a crawl. Updated versions of the game, such as the Master Quest redesign and 3DS remake, made the Boots an item players could assign to a C-Button instead (as ''Wind Waker'' had done), saving players a good deal of time and [[RescuedFromTheScrappyHeap boosting the Water Temple's popularity.]]

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** One of the main reasons the [[DownTheDrain Water Temple]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' reached legendary ThatOneLevel status (to the point where the game's designer ''personally apologized for it'') was the fact that the Iron Boots, a key item to completing the dungeon, weren't assigned to an equippable button; instead, players had to pause the game, go to the Equipment screen, highlight the Boots, switch them, and then unpause. Since Link has to quickly change between the Iron and Kokiri Boots throughout the temple--sometimes multiple times in the same room--this slowed progress throughout the already-labyrinthine dungeon to a crawl. Updated versions of the game, such as the Master Quest redesign and 3DS remake, made the Boots an item players could assign to a C-Button instead (as ''Wind Waker'' and ''Twilight Princess'' both had done), saving players a good deal of time and [[RescuedFromTheScrappyHeap boosting the Water Temple's popularity.]]

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Removed: 104

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* ''VideoGame/TeamFortress2'': Had a option to line up the backpack items for Quality type or Class type



* ''VideoGame/{{Overwatch}}'' -- refining a HeroShooter formula from examples like ''VideoGame/TeamFortress2'' -- added a universal rule that all heroes have infinite reserve ammunition for their primary weapons. While most still have finite magazines and need to reload, there's no need to scour for ammo packs and take them out of the fight, keeping the focus on individual gunplay and the management of hero ability cooldowns. Some heroes who have swappable primaries (such as Mercy or Torbjörn) automatically reload their guns after a short period of equipping their alternate tool.



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Adding link to related trope.


# '''Easier or more convenient travel.''' In WideOpenSandbox titles or games with an Overworld map, the use of Fast Travel, a WarpWhistle or a GlobalAirship can reduce the amount of time a player needs to get from level to level. Most games save these options for either the endgame or after the player has already visited a location once, so as not to eliminate exploration altogether and to have [[BrokenBridge tighter control on which areas the player can visit]].

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# '''Easier or more convenient travel.''' In WideOpenSandbox titles or games with an Overworld map, the use of Fast Travel, a WarpWhistle ZipMode, WarpWhistle, or a GlobalAirship can reduce the amount of time a player needs to get from level to level. Most games save these options for either the endgame or after the player has already visited a location once, so as not to eliminate exploration altogether and to have [[BrokenBridge tighter control on which areas the player can visit]].
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[[folder: Roguelikes]]

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[[folder: Roguelikes]][[folder:Roguelikes]]

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