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* Saturos and Menardi in ''VideoGame/GoldenSun''. The first encounter is a HopelessBossFight. Next, you fight just a weakened Saturos on the Mercury Lighthouse. Finally, you have to [[DualBoss fight them both]] on the [[TheVeryDefinitelyFinalDungeon Venus Lighthouse]]. After being defeated at the Venus Lighthouse, they merge to become a very big dragon.

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* In the ''VideoGame/GoldenSun'' series:
** In the series overall, the Mercury Djinni Serac and the {{Bonus Boss}}es Star Magician and Dullahan can be fought once each in ''The Lost Age'' and ''Dark Dawn''.
**
Saturos and Menardi in ''VideoGame/GoldenSun''.''VideoGame/GoldenSun2001''. The first encounter is a HopelessBossFight. Next, you fight just a weakened Saturos on the Mercury Lighthouse. Finally, you have to [[DualBoss fight them both]] on the [[TheVeryDefinitelyFinalDungeon Venus Lighthouse]]. After being defeated at the Venus Lighthouse, they merge to become a very big dragon.dragon.
** In ''VideoGame/GoldenSunTheLostAge'', Karst and Agatio are fought twice: once at the top of Jupiter Lighthouse, and [[spoiler:once in the bowels of Mars Lighthouse after [[BalefulPolymorph being involuntarily transformed into Fire Dragons]]]].
** In ''VideoGame/GoldenSunDarkDawn'', Blados and Chalis are fought twice: once in the bowels of the Belinsk Ruins, and once at the top of Apollo Sanctum.


** Bowser himself is a recurring bad guy in many ''Mario'' games. ''VideoGame/SuperMarioBros1'' has you fighting him no less than eight times, with the eighth and final Bowser being the genuine one (all the other Bowsers being mooks of his transformed through his magic). ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' does the same in an increased total of twelve encounters (two real, ten fake). You fight him three times in ''VideoGame/SuperMario64'' as with both ''VideoGame/SuperMarioGalaxy'' [[VideoGame/SuperMarioGalaxy2 games]], seven times in ''VideoGame/SuperMario3DLand'' (the latter three as Dry Bowser), three times in ''VideoGame/SuperMario3DWorld'' (though in the last one, Bowser changes his combat tactics radically as [[spoiler:he turns into Meowser]]), and twice in ''VideoGame/SuperMarioOdyssey''.

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** Bowser himself is a recurring bad guy in many ''Mario'' games. ''VideoGame/SuperMarioBros1'' has you fighting him no less than eight times, with the eighth and final Bowser being the genuine one (all the other Bowsers being mooks of his transformed through his magic). ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' does the same in an increased total of twelve encounters (two real, ten fake). You fight him three times in ''VideoGame/SuperMario64'' as with both ''VideoGame/SuperMarioGalaxy'' [[VideoGame/SuperMarioGalaxy2 games]], seven times in ''VideoGame/SuperMario3DLand'' (the first two fake, the latter three as Dry Bowser), three times in ''VideoGame/SuperMario3DWorld'' (though in the last one, Bowser changes his combat tactics radically as [[spoiler:he turns into Meowser]]), and twice in ''VideoGame/SuperMarioOdyssey''.

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** ''VideoGame/TheLegendOfZeldaALinkToThePast'':
*** Armos Knight is the Dungeon Boss of the Eastern Palace, and he returns as the first Mini-Boss of Ganon's Tower. In that battle, the arena is a Frictionless Ice floor.
*** The trio of Lanmolas are the bosses of the Desert Palace and the second boss for Ganon's Tower. They are accompanied by a stone statue that shoots lasers at Link.
*** Moldorm is the boss of the Tower of Hera, and the third and last Mini-Boss of Ganon's Tower. The layout of the arena is different, and falling would potentially land Link in some spikes.


** ''VideoGame/FireEmblemThreeHouses'':
*** The [[SeeminglyHopelessBossFight Death Knight]] appears as a miniboss in no fewer than six chapters. The first few times he appears, he's an obstacle that exists to advertise the power of the Flame Emperor, until midway through the game, when he could be realistically defeated without exploiting a DiscOneNuke. Post-timeskip, he's fought at least two more times, [[HeadsIWinTailsYouLose retreating after the first]] to fight you again alongside the Emperor as a LastStand.
*** Less significantly, Kostas, the bandit leader to attack the lords in the prologue, returns two chapters later with a chip on his shoulder, desperate to exact his revenge.

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** Many examples in ''VideoGame/FireEmblemThreeHouses'':
*** The [[SeeminglyHopelessBossFight Death Knight]] appears as a miniboss in no fewer than six chapters. The first few four times he appears, he's an obstacle that exists to advertise the power of the Flame Emperor, until midway through the game, when he could be realistically defeated without exploiting a DiscOneNuke. Post-timeskip, he's fought at least two once more times, [[HeadsIWinTailsYouLose retreating after the first]] to fight on Azure Moon and twice more on Silver Snow and Verdant Wind, and you again alongside the Emperor as a LastStand.
can even go another round with him if you recruit both Caspar and Mercedes and play their shared paralogue.
*** Less significantly, Kostas, the bandit leader hired to attack the lords in the prologue, returns two chapters later with a chip on his shoulder, desperate to exact his revenge.revenge.
*** On the Crimson Flower route, [[spoiler:Rhea]] is fought three times, including as the FinalBoss.
*** On all routes other than Crimson Flower, Randolph and Ladislava are first fought as minor midbosses before coming back for a rematch a couple of chapters later.
*** Every playable character other then [[TheHero Byleth]], Marianne, Alois, Shamir, [[DownloadableContent Anna, and the Ashen Wolves]] is fought in at least one battle in Part I, and then fought in a legitimate fight to the death in Part II if you didn't poach them on at least one route. Edelgard and Hubert deserve special mention, as one of them is tied with the Death Knight for most appearances as an enemy in one game depending on whether or not you count paralogues.
*** Acheron (all routes) and Pallardó (Azure Moon and Verdant Wind) can be fought in Part I paralogues if Lorenz and Anna, respectively, are in your party, and are fought again in Part II.


* The first ''VideoGame/{{Strider}}'' has Solo, who you fight twice (three times if you can't defeat it the first one). The sequel has Solo reprise it as a MiniBoss in two stages (his first fight now being [[SequentialBoss sequential]]), and has Hien become one in the PSX port exclusive Stage 0.

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* The first ''VideoGame/{{Strider}}'' ''VideoGame/StriderArcade' has Solo, who you fight twice (three times if you can't defeat it him the first one). The sequel has Solo reprise it as a MiniBoss in two stages (his first fight now being [[SequentialBoss sequential]]), and has Hien become one in the PSX port exclusive Stage 0.


** In ''VideoGame/TheLegendOfZeldaLinksAwakening'', A Stalfos MiniBoss in the Catfish's Maw dungeon is the first variety. After you've defeated him once, he seems to become terrified of you and flees. At one point he steals the dungeon treasure from its chest and leaves a note in its place. You have to search out three more rooms like the one he was originally fought in and take him on three more times; the first two end the same way, with him fleeing in terror, before the final fight has him finally decide to fight to the end. Once you beat him the fourth time he drops the dungeon treasure.

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** The original ''VideoGame/TheLegendOfZeldaI'': All of them except the final boss, sort of.
*** Level 4: Manhandla, boss of the third dungeon, returns as a miniboss.
*** Level 5: Three Dodongos show up for a miniboss battle, where a single one served as the final boss of the second dungeon.
*** Level 6: The two-headed dragon boss of the fourth dungeon, Gleeok, shows up as a miniboss sporting a third head.
*** Level 7: The fifth dungeon's boss, Digdogger, returns for a miniboss battle, followed later on by another trio of Dodongos. Later still, another Digdogger appears, and this one splits into three during the battle. Finally, the boss of this level is Aquamentus, the boss of the first dungeon.
*** Level 8: A total of three Manhandlas appear in this dungeon, as do two Gohmas which, due to the Law of Chromatic Superiority, require three times as many hits to defeat as the one that served as the final boss of the sixth dungeon. The final boss is a four-headed Gleeok.
** In ''VideoGame/TheLegendOfZeldaLinksAwakening'', A a Stalfos MiniBoss in the Catfish's Maw dungeon is the first variety. After you've defeated him once, he seems to become terrified of you and flees. At one point he steals the dungeon treasure from its chest and leaves a note in its place. You have to search out three more rooms like the one he was originally fought in and take him on three more times; the first two end the same way, with him fleeing in terror, before the final fight has him finally decide to fight to the end. Once you beat him the fourth time he drops the dungeon treasure.



** In ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', BigBad Yuga is fought three times. Once in the Eastern Palace, then a second time in Hyrule Castle, and then a third time at the end of the game.

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** In ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', BigBad Yuga [[BigBad Yuga]] is fought three times. Once in the Eastern Palace, then a second time in Hyrule Castle, and then a third time at the end of the game.


** The Mega Man Killers first showed up individually in each of the first four ''GB'' games. Then you fight all of them again in ''5 GB''. And now, after a long disappearance, they, barring Quint, show up in ''VideoGame/MegaMan10'' as the Special Stage bosses.



** The Yellow Devil has been so recurring that he's even crossed over some of the sub-series. Along his classic series appearance in ''[[VideoGame/MegaMan1 1]]'', ''[[VideoGame/MegaMan3 3]]'', ''[[VideoGame/MegaMan8 8]]'' (as Green Devil), ''VideoGame/MegaManAndBass'' (ditto), ''V'' (as Dark Moon), ''Power Fighter'' series and ''Adventures'' (as New Yellow Devil); he's also a boss in ''[[VideoGame/MegaManX5 X5]]'' (as Shadow Devil) and ''[[VideoGame/MegaManZero Zero]] 1'' and ''2'' (as Rainbow Devil).



** The Four Guardians from ''VideoGame/MegaManZero''. Three of them are fought four times (the last time would be in their OneWingedAngel forms), while the fourth Guardian wasn't alive long enough to be seen with such a form, and the third time he's fought, it was only as a BonusBoss.


* In ''VideoGame/DonPachi,'' the first boss, called Suzaku, appears consecutively in ''[=DoDonPachi=]'', ''[=DaiOuJou=]'', ''[=DaiFukkatsu=]'' and ''[=SaiDaiOuJou=].'' Suzaku, a large gunship with twin cannons that hover alongside it, always appears in Stage 1 of all the ''[=DonPachi=]'' games since ''[=DoDonPachi=]''. Suzaku is introduced as the Stage 1 boss of ''[=DoDonPachi=]''. Then it returns as the Stage 1 boss of ''[=DaiOuJou=]'' which a much grittier and colorless design that fits the games [[DarkerAndEdgier]] nature. ''Then'' it comes back again as the Stage 1 mid-boss of ''[=DaiFukkatsu=]'' with its original design. And '''''then''''' it makes its latest appearance as Stage 1 boss of ''[=SaiDaiOuJou=]'', with a much more futuristic, streamlined design and a red paint job (which fits with the meaning of Suzaku's name, "Vermilion Bird.").

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* In ''VideoGame/DonPachi,'' the first boss, called Suzaku, appears consecutively in ''[=DoDonPachi=]'', ''[=DaiOuJou=]'', ''[=DaiFukkatsu=]'' and ''[=SaiDaiOuJou=].'' Suzaku, a large gunship with twin cannons that hover alongside it, always appears in Stage 1 of all the ''[=DonPachi=]'' games since ''[=DoDonPachi=]''. Suzaku is introduced as the Stage 1 boss of ''[=DoDonPachi=]''. Then it returns as the Stage 1 boss of ''[=DaiOuJou=]'' which a much grittier and colorless design that fits the games [[DarkerAndEdgier]] nature.game's [[DarkerAndEdgier much darker]] nature (compared to DDP). ''Then'' it comes back again as the Stage 1 mid-boss of ''[=DaiFukkatsu=]'' with its original design. And '''''then''''' it makes its latest appearance as Stage 1 boss of ''[=SaiDaiOuJou=]'', with a much more futuristic, streamlined design and a red paint job (which fits with the meaning of Suzaku's name, "Vermilion Bird.").


* In ''VideoGame/DonPachi,'' the first boss, called Suzaku, appears consecutively in ''[=DoDonPachi=]'', ''[=DaiOuJou=]'', ''[=DaiFukkatsu=]'' and ''[=SaiDaiOuJou=].'' Suzaku, a large gunship with twin cannons that hover alongside it, always appears in Stage 1 of all the ''[=DonPachi=]'' games since ''[=DoDonPachi=]''. It's the Stage 1 boss of ''[=DoDonPachi=]''. Then it returns as the Stage 1 boss of ''[=DaiOuJou=]'' which a much grittier and colorless design ''Then'' it comes back again as the Stage 1 mid-boss of ''[=DaiFukkatsu=]'' with its original design. And '''''then''''' finally appears as Stage 1 boss of ''[=SaiDaiOuJou=]'', with a much more futuristic, streamlined design and a red paint job (which fits with the meaning of its name, "Vermilion Bird.").

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* In ''VideoGame/DonPachi,'' the first boss, called Suzaku, appears consecutively in ''[=DoDonPachi=]'', ''[=DaiOuJou=]'', ''[=DaiFukkatsu=]'' and ''[=SaiDaiOuJou=].'' Suzaku, a large gunship with twin cannons that hover alongside it, always appears in Stage 1 of all the ''[=DonPachi=]'' games since ''[=DoDonPachi=]''. It's Suzaku is introduced as the Stage 1 boss of ''[=DoDonPachi=]''. Then it returns as the Stage 1 boss of ''[=DaiOuJou=]'' which a much grittier and colorless design that fits the games [[DarkerAndEdgier]] nature. ''Then'' it comes back again as the Stage 1 mid-boss of ''[=DaiFukkatsu=]'' with its original design. And '''''then''''' finally appears it makes its latest appearance as Stage 1 boss of ''[=SaiDaiOuJou=]'', with a much more futuristic, streamlined design and a red paint job (which fits with the meaning of its Suzaku's name, "Vermilion Bird.").


* ''VideoGame/BattleGaregga'' has Nose Lavaggin (Stage 1 boss) and Mad Ball (Stage 2 boss) appear again in Stage 5. And then the endboss of Stage 5, Black Heart, makes a second appearance in Stage 7. And in the SpiritualSuccessor, ''Armed Police Batrider'', Black Heart not only appears in its original form, but also a second time within that game in its mk. II form!

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* ''VideoGame/BattleGaregga'' has Nose Lavaggin Lavagghin (Stage 1 boss) and Mad Ball (Stage 2 boss) appear again in Stage 5. And then the endboss of Stage 5, Black Heart, makes a second appearance in Stage 7. And in the SpiritualSuccessor, ''Armed Police Batrider'', Black Heart not only appears in its original form, but also a second time within that game in its mk. II form!MKII form!
* In ''VideoGame/DonPachi,'' the first boss, called Suzaku, appears consecutively in ''[=DoDonPachi=]'', ''[=DaiOuJou=]'', ''[=DaiFukkatsu=]'' and ''[=SaiDaiOuJou=].'' Suzaku, a large gunship with twin cannons that hover alongside it, always appears in Stage 1 of all the ''[=DonPachi=]'' games since ''[=DoDonPachi=]''. It's the Stage 1 boss of ''[=DoDonPachi=]''. Then it returns as the Stage 1 boss of ''[=DaiOuJou=]'' which a much grittier and colorless design ''Then'' it comes back again as the Stage 1 mid-boss of ''[=DaiFukkatsu=]'' with its original design. And '''''then''''' finally appears as Stage 1 boss of ''[=SaiDaiOuJou=]'', with a much more futuristic, streamlined design and a red paint job (which fits with the meaning of its name, "Vermilion Bird.").

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* One of the optional protoss missions in ''VideoGame/StarcraftIIWingsOfLiberty'' pits you against Maar, a zerg/protoss hybrid that can't be killed by conventional means. Every time you defeat him he teleports back to his base, regenerates and comes at you again, getting stronger and stronger the longer this cycle continues. The only way to take him down permanently is to destroy the part of his base from where he draws his power.


* ''VideoGame/RidgeRacer'' has [[OurDemonsAreDifferent Soldat Crinale]] and [[OurAngelsAreDifferent Kamata Angelus]] (nicknamed "13th Racing" and "White Angel") throughout the series. The Crinale resembles a sports prototype, dons a matte black livery with decals inspired by Hell and demons, and is usually [[DifficultButAwesome very difficult to drive but incredibly fast upon mastering it]]; the Angelus is a FIA GT sport homologated car lookalike with a white livery, and is noted for [[MasterOfAll its complete lack of weaknesses]].

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* ''VideoGame/RidgeRacer'' has [[OurDemonsAreDifferent Soldat Crinale]] and [[OurAngelsAreDifferent Kamata Angelus]] (nicknamed "13th Racing" and "White Angel") throughout the series. The Crinale resembles a sports prototype, dons a matte black livery with decals inspired by Hell and demons, and is usually [[DifficultButAwesome very difficult to drive but incredibly fast upon mastering it]]; the Angelus is a FIA GT sport homologated car lookalike with a white livery, livery and Heaven-themed decals, and is noted for [[MasterOfAll its complete lack of weaknesses]].


** The [[SeeminglyHopelessBossFight Death Knight]] appears as a miniboss in no fewer than six chapters of ''VideoGame/FireEmblemThreeHouses.'' The first few times he appears, he's an obstacle that exists to advertise the power of the Flame Emperor, until midway through the game, when he could be realistically defeated without exploiting a DiscOneNuke. Post-timeskip, he's fought at least two more times, [[HeadsIWinTailsYouLose retreating after the first]] to fight you again alongside the Emperor as a LastStand.

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** ''VideoGame/FireEmblemThreeHouses'':
***
The [[SeeminglyHopelessBossFight Death Knight]] appears as a miniboss in no fewer than six chapters of ''VideoGame/FireEmblemThreeHouses.'' chapters. The first few times he appears, he's an obstacle that exists to advertise the power of the Flame Emperor, until midway through the game, when he could be realistically defeated without exploiting a DiscOneNuke. Post-timeskip, he's fought at least two more times, [[HeadsIWinTailsYouLose retreating after the first]] to fight you again alongside the Emperor as a LastStand.

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* ''VideoGame/{{Iconoclasts}}'':
** [[CorporateSamurai Silver Watchman]] shows up as a boss three times in the Tower, and he gets possessed by the boss of the Dark Cave.
** [[TheDragon Agent Black]] gets two boss battles near the end of the game, [[spoiler:and a OneWingedAngel form for her rematch]].

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** Several [[CoDragons high-ranking enemies,]] such as Riev and Lyon, appear in a handful of chapters of ''VideoGame/FireEmblemTheSacredStones,'' [[EnemySummoner calling monsters]] and leading armies from the rear, while a particularly strong monster or general leads individual troops. They will defend themselves if attacked, and if defeated, will [[HeadsIWinTailsYouLose decide that they don't feel like dying early in the plot and leave,]] most of the time only giving [[BonusBoss heaps of experience.]]


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** The [[SeeminglyHopelessBossFight Death Knight]] appears as a miniboss in no fewer than six chapters of ''VideoGame/FireEmblemThreeHouses.'' The first few times he appears, he's an obstacle that exists to advertise the power of the Flame Emperor, until midway through the game, when he could be realistically defeated without exploiting a DiscOneNuke. Post-timeskip, he's fought at least two more times, [[HeadsIWinTailsYouLose retreating after the first]] to fight you again alongside the Emperor as a LastStand.
*** Less significantly, Kostas, the bandit leader to attack the lords in the prologue, returns two chapters later with a chip on his shoulder, desperate to exact his revenge.

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