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* ''Series/DoctorWho'': The Classic Who adventure "The Curse of Fenric" has Cmdr. Millington order not just radio silence, but for good measure he orders all radios on the base destroyed. Of course then things start getting bad, and just after Cpl Perkins reports he's destroyed all the radios, he's ordered to put them back together again.
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* In "[[Recap/StarTrekDeepSpaceNineS06E22Valiant Valiant]]" from ''Series/StarTrekDeepSpaceNine'', the USS ''Valiant'' is operating under radio silence behind enemy lines of the Dominion War. However, after its captain is killed, only cadets are left to maintain it, with one of them taking over as captain, and rather than inform Starfleet of what happened, he continues operating under radio silence.
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* During the Tiananmen Square protests in Beijing, division commander Xu Feng refused to carry out orders to move in on the city, instead pretending that the radio was malfunctioning and therefore never received the order.

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* During the Tiananmen Square protests in Beijing, division commander Xu Feng refused to carry out orders to move in on the city, instead [[FakeStatic pretending that the radio was malfunctioning malfunctioning]] and therefore never received the order.
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[[folder:Web Original]]
* Done in ''Machinima/RedVsBlue'', but for different reasons than normal--they were trying to get rid of the AI O'Malley, who is able to BodySurf through radios. The plan was to maintain radio silence so once they forced him out of his host body, he'd have nowhere else to go. This being ''Red vs. Blue'', of course it doesn't work.

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[[folder:Web Original]]
Animation]]
* Done in ''Machinima/RedVsBlue'', ''WebAnimation/RedVsBlue'', but for different reasons than normal--they were trying to get rid of the AI O'Malley, who is able to BodySurf through radios. The plan was to maintain radio silence so once they forced him out of his host body, he'd have nowhere else to go. This being ''Red vs. Blue'', of course it doesn't work.
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* ''Series/TheProfessionals''. In "Hunter/Hunted", a witness rings up [=CI5=] and asks them to relay a message for Ray Doyle to contact him, [[HisNameIs only to get shot dead.]] Cowley assumes the killer intercepted the radio call to Doyle telling him to call the witness, and orders radio silence. Of course this just means that Doyle is LuredIntoATrap and Bodie can't get him on the radio to warn him.
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add to Real Life example

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* During the Tiananmen Square protests in Beijing, division commander Xu Feng refused to carry out orders to move in on the city, instead pretending that the radio was malfunctioning and therefore never received the order.
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* At one point in ''Series/{{Andromeda}}'', Dylan sends a message to Tyr, telling him he's going to render assistance, and to maintain radio silence, so nearby Drago-Kazov can't find him. Tyr says "acknowledged" over the radio, thus giving away his position. Thing is, Tyr ''wanted'' the Drago-Kazov to open fire on his position.
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There is a fourth reason for this to happen, but its an apocalyptic scenario that neither your enemy or you would particularly care for much - the end of civilization as we know it, and all communication via [[AfterTheEnd electronic medium ceases]].
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* Noble Team in ''VideoGame/HaloReach'' get an emergency update to their orders broadcast from their commanding officer via open unencrypted channels at one point and remark that breaking radio silence like this is a very bad idea. They are proven ''very'' right when [[spoiler:this gives away their location to the Covenant Zealot team that's been hunting them, who lay a sniper ambush and kill the squad member [[TheSmartGuy who pointed this problem out]].]]
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* Shows up frequently in ''Series/HogansHeroes'' whenever the allies are about to perform an offensive or the Germans have rolled out a new radar detection device. Usually this presents a problem as previous intel given by the heroes has either gone stale or turned out to be bait for a trap.

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** In "The Menagerie", Spock uses faked Starfleet orders to steal the Enterprise, and uses this trope to prevent anyone calling Starbase 11 or Captain Kirk for clarification.

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** In "The Menagerie", Spock uses faked Starfleet orders to steal the Enterprise, and uses this trope to prevent anyone calling Starbase 11 or Captain Kirk for clarification. However Kirk is chasing after them in a shuttle and sending transmissions to the Enterprise, so this doesn't explain why Uhura can't hear them -- radio silence just means that you don't ''send'' transmissions.

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* In the ''Series/StarTrekTheOriginalSeries'' episode "Balance of Terror", the Romulan ship heads home under cover of a [[StealthInSpace cloaking device]] and comm silence. Unfortunately for them, one of the officers violates orders to call home base to report the success of their mission, and the transmission is detected.

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* ''Series/StarTrekTheOriginalSeries''
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In the ''Series/StarTrekTheOriginalSeries'' episode "Balance of Terror", the Romulan ship heads home under cover of a [[StealthInSpace cloaking device]] and comm silence. Unfortunately for them, one of the officers violates orders to call home base to report the success of their mission, and the transmission is detected.detected.
** In "The Menagerie", Spock uses faked Starfleet orders to steal the Enterprise, and uses this trope to prevent anyone calling Starbase 11 or Captain Kirk for clarification.
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* ''VideoGame/CompanyOfHeroes2'' features this as a doctrinal ability for one of the Oberkommando West commanders. At the cost of some munitions, your units disappear from the enemy's minimap... [[DevelopersForesight And then you hear absolutely no radio traffic from any of your units or rearguard spotters.]]

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* ''VideoGame/CompanyOfHeroes2'' ''VideoGame/CompanyOfHeroes'' features this as a doctrinal ability for one of the Oberkommando West commanders.commanders in the second game. At the cost of some munitions, your units disappear from the enemy's minimap... [[DevelopersForesight And then you hear absolutely no radio traffic from any of your units or rearguard spotters.]]
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* ''VideoGame/CompanyofHeroes2'' features this as a doctrinal ability for one of the Oberkommando West commanders. At the cost of some munitions, your units disappear from the enemy's minimap... [[DevelopersForesight And then you hear absolutely no radio traffic from any of your units or rearguard spotters.]]

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* ''VideoGame/CompanyofHeroes2'' ''VideoGame/CompanyOfHeroes2'' features this as a doctrinal ability for one of the Oberkommando West commanders. At the cost of some munitions, your units disappear from the enemy's minimap... [[DevelopersForesight And then you hear absolutely no radio traffic from any of your units or rearguard spotters.]]
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* ''VideoGame/CompanyofHeroes2'' features this as a doctrinal ability for one of the Oberkommando West commanders. At the cost of some munitions, your units disappear from the enemy's minimap... [[DevelopersForesight And then you hear absolutely no radio traffic from any of your units or rearguard spotters.]]
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* This is how UsefulNotes/ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate. One tactic used was for Soviet radio units to play tape recordings of their normal radio traffic, while the rest of them moved to an attack position under radio silence.

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* This is how UsefulNotes/ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate. One tactic used was for Soviet radio units signalers to play tape recordings of their normal radio traffic, while the rest of them the unit moved to an attack position under radio silence.

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* This is how UsefulNotes/ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate.

to:

* This is how UsefulNotes/ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate. One tactic used was for Soviet radio units to play tape recordings of their normal radio traffic, while the rest of them moved to an attack position under radio silence.

Changed: 58

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* In ''Film/DrStrangelove'', GeneralRipper issues radio silence on his airbase, making his men think that they're under attack. After Captain Mandrake, while shutting off his own radio, discovers that civilian stations are still broadcasting music, he gradually begins to realize that there is no emergency at all, and Ripper is deliberately trying to fool the airbase into starting WorldWarThree.

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* In ''Film/DrStrangelove'', GeneralRipper issues radio silence on his airbase, airbase and confiscates all radios, making his men think that they're under attack. After Captain Mandrake, while shutting off his own radio, Mandrake finds a radio and discovers that civilian stations are still broadcasting music, he gradually begins to realize that there is no emergency at all, and Ripper is deliberately trying to fool the airbase into starting WorldWarThree.

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!!Examples

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!!Examples
!!Examples:

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-->I'm going radio silent.

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-->I'm ->I'm going radio silent.
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* It is a good idea to refrain from issuing excessive orders in ''VideoGame/FlashpointCampaigns'', as it will generate large amounts of radio traffic for enemy direction finders. The intercepted traffic may have enough info for the enemy to start shelling your field headquarters in a matter of minutes.
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* A few missions across the ''AceCombat'' series impose this for storyline reasons, sometimes combined with altitude restrictions or avoiding enemy radar. At most, this is just a break from your wingmen's chatter.

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* A few missions across the ''AceCombat'' ''VideoGame/AceCombat'' series impose this for storyline reasons, sometimes combined with altitude restrictions or avoiding enemy radar. At most, this is just a break from your wingmen's chatter.
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[[RuleOfDrMa For dramatic purposes]], this often ends up backfiring by turning a regular order into an IrrevocableOrder.

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[[RuleOfDrMa [[RuleOfDrama For dramatic purposes]], this often ends up backfiring by turning a regular order into an IrrevocableOrder.
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[[RuleOfDrMa For dramatic purposes]], this often ends up backfiring by turning a regular order into an IrrevocableOrder.
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* In ''DrStrangelove'', GeneralRipper issues radio silence on his airbase, making his men think that they're under attack. After Captain Mandrake, while shutting off his own radio, discovers that civilian stations are still broadcasting music, he gradually begins to realize that there is no emergency at all, and Ripper is deliberately trying to fool the airbase into starting WorldWarThree.

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* In ''DrStrangelove'', ''Film/DrStrangelove'', GeneralRipper issues radio silence on his airbase, making his men think that they're under attack. After Captain Mandrake, while shutting off his own radio, discovers that civilian stations are still broadcasting music, he gradually begins to realize that there is no emergency at all, and Ripper is deliberately trying to fool the airbase into starting WorldWarThree.
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Namespace


* In ''BattleLosAngeles'', the Marines have to observe radio silence once the realize that the aliens are able to home in on their radio transmissions. They use this fact to [[spoiler: lure an alien drone into investigating a radio planted in a petrol station, and then chuck a grenade into the station. Kaboom.]]

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* In ''BattleLosAngeles'', ''Film/BattleLosAngeles'', the Marines have to observe radio silence once the realize that the aliens are able to home in on their radio transmissions. They use this fact to [[spoiler: lure an alien drone into investigating a radio planted in a petrol station, and then chuck a grenade into the station. Kaboom.]]
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* This is how ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate.

to:

* This is how ColdWar UsefulNotes/ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate.
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* The ''StarTrekTheNextGeneration'' Interactive VCR Board Game uses this as a gameplay mechanic involving a set of pin-backed communicator badges. If you didn't want the Klingon holding the ''Enterprise'' hostage to know where you were, you had to take your communicator off. On the other hand, when he calls you have to put the badge back on or risk losing time.

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* The ''StarTrekTheNextGeneration'' ''Series/StarTrekTheNextGeneration'' Interactive VCR Board Game uses this as a gameplay mechanic involving a set of pin-backed communicator badges. If you didn't want the Klingon holding the ''Enterprise'' hostage to know where you were, you had to take your communicator off. On the other hand, when he calls you have to put the badge back on or risk losing time.
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Fixing a missing folder end tag



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