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* Noble Team in ''VideoGame/HaloReach'' get an emergency update to their orders broadcast from their commanding officer via open unencrypted channels at one point and remark that breaking radio silence like this is a very bad idea. They are proven ''very'' right when [[spoiler:this gives away their location to the Covenant Zealot team that's been hunting them, who lay a sniper ambush and kill the squad member [[TheSmartGuy who pointed this problem out]].]]

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* Shows up frequently in ''Series/HogansHeroes'' whenever the allies are about to perform an offensive or the Germans have rolled out a new radar detection device. Usually this presents a problem as previous intel given by the heroes has either gone stale or turned out to be bait for a trap.


** In "The Menagerie", Spock uses faked Starfleet orders to steal the Enterprise, and uses this trope to prevent anyone calling Starbase 11 or Captain Kirk for clarification.

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** In "The Menagerie", Spock uses faked Starfleet orders to steal the Enterprise, and uses this trope to prevent anyone calling Starbase 11 or Captain Kirk for clarification. However Kirk is chasing after them in a shuttle and sending transmissions to the Enterprise, so this doesn't explain why Uhura can't hear them -- radio silence just means that you don't ''send'' transmissions.


* In the ''Series/StarTrekTheOriginalSeries'' episode "Balance of Terror", the Romulan ship heads home under cover of a [[StealthInSpace cloaking device]] and comm silence. Unfortunately for them, one of the officers violates orders to call home base to report the success of their mission, and the transmission is detected.

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* ''Series/StarTrekTheOriginalSeries''
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In the ''Series/StarTrekTheOriginalSeries'' episode "Balance of Terror", the Romulan ship heads home under cover of a [[StealthInSpace cloaking device]] and comm silence. Unfortunately for them, one of the officers violates orders to call home base to report the success of their mission, and the transmission is detected.detected.
** In "The Menagerie", Spock uses faked Starfleet orders to steal the Enterprise, and uses this trope to prevent anyone calling Starbase 11 or Captain Kirk for clarification.


* ''VideoGame/CompanyOfHeroes2'' features this as a doctrinal ability for one of the Oberkommando West commanders. At the cost of some munitions, your units disappear from the enemy's minimap... [[DevelopersForesight And then you hear absolutely no radio traffic from any of your units or rearguard spotters.]]

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* ''VideoGame/CompanyOfHeroes2'' ''VideoGame/CompanyOfHeroes'' features this as a doctrinal ability for one of the Oberkommando West commanders.commanders in the second game. At the cost of some munitions, your units disappear from the enemy's minimap... [[DevelopersForesight And then you hear absolutely no radio traffic from any of your units or rearguard spotters.]]


* ''VideoGame/CompanyofHeroes2'' features this as a doctrinal ability for one of the Oberkommando West commanders. At the cost of some munitions, your units disappear from the enemy's minimap... [[DevelopersForesight And then you hear absolutely no radio traffic from any of your units or rearguard spotters.]]

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* ''VideoGame/CompanyofHeroes2'' ''VideoGame/CompanyOfHeroes2'' features this as a doctrinal ability for one of the Oberkommando West commanders. At the cost of some munitions, your units disappear from the enemy's minimap... [[DevelopersForesight And then you hear absolutely no radio traffic from any of your units or rearguard spotters.]]

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* ''VideoGame/CompanyofHeroes2'' features this as a doctrinal ability for one of the Oberkommando West commanders. At the cost of some munitions, your units disappear from the enemy's minimap... [[DevelopersForesight And then you hear absolutely no radio traffic from any of your units or rearguard spotters.]]


* This is how UsefulNotes/ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate. One tactic used was for Soviet radio units to play tape recordings of their normal radio traffic, while the rest of them moved to an attack position under radio silence.

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* This is how UsefulNotes/ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate. One tactic used was for Soviet radio units signalers to play tape recordings of their normal radio traffic, while the rest of them the unit moved to an attack position under radio silence.


* This is how UsefulNotes/ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate.

to:

* This is how UsefulNotes/ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate. One tactic used was for Soviet radio units to play tape recordings of their normal radio traffic, while the rest of them moved to an attack position under radio silence.


* In ''Film/DrStrangelove'', GeneralRipper issues radio silence on his airbase, making his men think that they're under attack. After Captain Mandrake, while shutting off his own radio, discovers that civilian stations are still broadcasting music, he gradually begins to realize that there is no emergency at all, and Ripper is deliberately trying to fool the airbase into starting WorldWarThree.

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* In ''Film/DrStrangelove'', GeneralRipper issues radio silence on his airbase, airbase and confiscates all radios, making his men think that they're under attack. After Captain Mandrake, while shutting off his own radio, Mandrake finds a radio and discovers that civilian stations are still broadcasting music, he gradually begins to realize that there is no emergency at all, and Ripper is deliberately trying to fool the airbase into starting WorldWarThree.


!!Examples

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!!Examples
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-->I'm going radio silent.

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-->I'm ->I'm going radio silent.

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* It is a good idea to refrain from issuing excessive orders in ''VideoGame/FlashpointCampaigns'', as it will generate large amounts of radio traffic for enemy direction finders. The intercepted traffic may have enough info for the enemy to start shelling your field headquarters in a matter of minutes.


* A few missions across the ''AceCombat'' series impose this for storyline reasons, sometimes combined with altitude restrictions or avoiding enemy radar. At most, this is just a break from your wingmen's chatter.

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* A few missions across the ''AceCombat'' ''VideoGame/AceCombat'' series impose this for storyline reasons, sometimes combined with altitude restrictions or avoiding enemy radar. At most, this is just a break from your wingmen's chatter.


[[RuleOfDrMa For dramatic purposes]], this often ends up backfiring by turning a regular order into an IrrevocableOrder.

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[[RuleOfDrMa [[RuleOfDrama For dramatic purposes]], this often ends up backfiring by turning a regular order into an IrrevocableOrder.

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