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** They tend to be...different when it comes to PvP though. People often ignore paragons and save them for last in Random Arenas, but in different PvP modes (such as alliance battles) Paragons are much better.

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** They tend to be...different when it comes to PvP [[PlayerVersusPlayer PvP]] though. People often ignore paragons and save them for last in Random Arenas, but in different PvP [=PvP=] modes (such as alliance battles) Paragons are much better.

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** In ''VideoGame/FinalFantasyXIV'', Bards have a unique place in raiding teams. Their damage output has gone up and down in comparison to the other jobs as various buffs and nerfs came out, but damage isn't really the point of the job. Their songs make them into MP and TP batteries for the rest of the team, allowing the others to fight at full effectiveness for longer.
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* Many bards can be built to specialize in status effect abilities. This ''can'' often be a wonderful way to add a new role to the game. However, this often falls flat because the status effects in many games are actually {{useless useful spell}}s that take too long to cast for short {{mook}} fights, have the wrong elements for {{boss battle}}s, and/or simply are not be useful enough to justify using a bard instead of another character. This is especially true if the enemies can remove your newly added status effect abilities.

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* Many bards can be built to specialize in status effect abilities. This ''can'' often be a wonderful way to add a new role to the game. However, this often falls flat because the status effects in many games are actually {{useless useful spell}}s that take too long to cast for short {{mook}} fights, have the wrong elements for {{boss battle}}s, and/or simply are not be aren't useful enough to justify using a bard instead of another character. This is especially true if the enemies can remove your newly added status effect abilities.

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[[folder: Fan [[folder:Fan Works]]



* Elan from ''Webcomic/TheOrderOfTheStick'' is as CloudCuckooLander as they come. His bard songs are pretty much useless, his motivational speeches have a tendency to horribly backfire, and the only weapons he can use can be [[BreakableWeapons Sundered by someone cursing too loud.]] However, his real talent is a result of his bardic training: he's as GenreSavvy as they come, and sees damn near everything coming. Whenever he works close enough with the smart leader Roy, he exploits it too. And that training perfectly synergizes with the Dashing Swordsman PrestigeClass he literally [[TookALevelInBadass took a level in]] -- which turns entertaining quips and drama into badassery. His [[TookALevelInBadass leveling up]] hasn't drowned out the endearing aspects of his character: optimism, ''extraordinary'' loyalty to his friends, and a certain bumbling charm that makes him what he is. [[CharacterDevelopment Elan's progression]] from a simple Bard to Dashing Swordsman isn't just about getting more/useful class powers, but him developing the chops to be a genuine hero. As part of this growth he also is slowly shown to be [[HowDoIShootWeb learning how to properly use his regular bardic spells]]. It's also worth nothing that Elan is the only member of the party who has a [[MinMaxing smart class build]]. Everyone else in the party made some of the worst possible character class choices.

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* Elan from ''Webcomic/TheOrderOfTheStick'' is as CloudCuckooLander {{Cloudcuckoolander}} as they come. His bard songs are pretty much useless, his motivational speeches have a tendency to horribly backfire, and the only weapons he can use can be [[BreakableWeapons Sundered by someone cursing too loud.]] However, his real talent is a result of his bardic training: he's as GenreSavvy as they come, and sees damn near everything coming. Whenever he works close enough with the smart leader Roy, he exploits it too. And that training perfectly synergizes with the Dashing Swordsman PrestigeClass he literally [[TookALevelInBadass took a level in]] -- which turns entertaining quips and drama into badassery. His [[TookALevelInBadass leveling up]] hasn't drowned out the endearing aspects of his character: optimism, ''extraordinary'' loyalty to his friends, and a certain bumbling charm that makes him what he is. [[CharacterDevelopment Elan's progression]] from a simple Bard to Dashing Swordsman isn't just about getting more/useful class powers, but him developing the chops to be a genuine hero. As part of this growth he also is slowly shown to be [[HowDoIShootWeb learning how to properly use his regular bardic spells]]. It's also worth nothing that Elan is the only member of the party who has a [[MinMaxing smart class build]]. Everyone else in the party made some of the worst possible character class choices.



* Gamzee of ''Webcomic/{{Homestuck}}'' subverts this. Despite being a [[TheStoner Stoner]] LoveFreak and having the title of Bard of... Something (exactly what it is, he forgot), he takes down the [[FinalBoss Black King]] of the Trolls' session with ''[[BewareTheSillyOnes frightening]]'' efficiency and brutality. Subverted even more when we find out that he's actually the Bard of [[spoiler: ''[[AxCrazy Rage.]]'']]

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* ''Webcomic/{{Homestuck}}'':
**
Gamzee of ''Webcomic/{{Homestuck}}'' subverts this. Despite being a [[TheStoner Stoner]] LoveFreak and having the title of Bard of... Something (exactly what it is, he forgot), he takes down the [[FinalBoss Black King]] of the Trolls' session with ''[[BewareTheSillyOnes frightening]]'' efficiency and brutality. Subverted even more when we find out that he's actually the Bard of [[spoiler: ''[[AxCrazy Rage.]]'']]
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[[quoteright:241:[[VideoGame/FinalFantasyIV https://static.tvtropes.org/pmwiki/pub/images/spoony_bard.png]]]]
[[caption-width-right:241:[-"The bard really was spoony! We checked!"-]]]

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!!Examples

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!!Examples
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[[caption-width-right:241:"The bard really was spoony! We checked!"]]

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[[quoteright:267:[[VideoGame/FinalFantasyIV https://static.tvtropes.org/pmwiki/pub/images/Spoony_Bard.jpg]]]]
[[caption-width-right:267:"The bard really was spoony! We checked!"]]

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[[quoteright:267:[[VideoGame/FinalFantasyIV [[quoteright:241:[[VideoGame/FinalFantasyIV https://static.tvtropes.org/pmwiki/pub/images/Spoony_Bard.jpg]]]]
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bard really was spoony! We checked!"]]



* Many bards can be built to specialize in status effect abilities. This ''can'' often be a wonderful way to add a new role to the game. However, this often falls flat because the status effects in many games are actually {{useless useful spell}}s that take too long to cast for short mook fights, have the wrong elements for boss battles, and/or simply are not be useful enough to justify using a bard instead of another character. This is especially true if the enemies can remove your newly added status effect abilities.

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* Many bards can be built to specialize in status effect abilities. This ''can'' often be a wonderful way to add a new role to the game. However, this often falls flat because the status effects in many games are actually {{useless useful spell}}s that take too long to cast for short mook {{mook}} fights, have the wrong elements for boss battles, {{boss battle}}s, and/or simply are not be useful enough to justify using a bard instead of another character. This is especially true if the enemies can remove your newly added status effect abilities.
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*** The Dancer class from the same game is a straighter example, as its signature ability is completely random, much like the aforementioned Geomancer.[[note]] The Geomancer class returns for FFV, but the Gaia command [[BalanceBuff was reworked to be much more consistently powerful,]] making it very useful against {{Mooks}}. In the case of both Gaia and Dance, both the attack used and the target are randomized.[[/note]] It has a 1/4 chance to do massive damage to a single enemy, but its other three effects([[StandardStatusEffects Charming]] the enemy, absorbing HP, and absorbing MP) aren't as useful.
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** In 5th Edition, Bards received a frankly ''terrifying'' increase in power compared to previous editions, most notably the ability to cast spells up to 9th level, and ''learn spells from other classes''. This is in addition to their wide variety of Bardic Inspiration powers which can affect themselves, their allies and enemies: if there's a number attached to it, chances are that the 5e Bard can expend a use of Bardic Inspiration to increase or decrease it. The Lore Bard in particular is considered the best build in the entire game.

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** In 5th Edition, Bards received a frankly ''terrifying'' increase in power compared to previous editions, most notably the ability to cast spells up to 9th level, and ''learn spells from other classes''.classes'' (including spells exclusive to Paladins and Rangers, which are enormously powerful for their level). This is in addition to their wide variety of Bardic Inspiration powers which can affect themselves, their allies and enemies: if there's a number attached to it, chances are that the 5e Bard can expend a use of Bardic Inspiration to increase or decrease it. The Lore Bard in particular is considered the best build in the entire game.
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"Spoony Bard" redirects here. If you're looking for the Internet personality going by that name, see Creator/NoahAntwiler. If you're looking for actual bards, see WanderingMinstrel and TheBard. If you're looking for '''the''' Bard, see Creator/RobertBurns or Creator/WilliamShakespeare.

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"Spoony Bard" redirects here. If you're looking for the Internet personality going by that name, see Creator/NoahAntwiler. If you're looking for actual bards, see WanderingMinstrel and TheBard. If you're looking for '''the''' Bard, see Creator/RobertBurns if you're UsefulNotes/{{Scot|land}}tish, or Creator/WilliamShakespeare.
Creator/WilliamShakespeare throughout the Anglosphere in general.
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** In 5e, Bards are a lot better, balance-wise. They can get up to 9th level spells, and can hand a bonus Inspiration dice to any player, to use as bonus to any roll the Inspired chooses during combat, and are actually capable of dealing some damage via spells and weapons proficiencies. The Lore Bard in particular is considered the best build in the entire game.

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** In 5e, 5th Edition, Bards are received a lot better, balance-wise. They can get frankly ''terrifying'' increase in power compared to previous editions, most notably the ability to cast spells up to 9th level spells, level, and can hand a bonus ''learn spells from other classes''. This is in addition to their wide variety of Bardic Inspiration dice powers which can affect themselves, their allies and enemies: if there's a number attached to any player, to it, chances are that the 5e Bard can expend a use as bonus of Bardic Inspiration to any roll the Inspired chooses during combat, and are actually capable of dealing some damage via spells and weapons proficiencies.increase or decrease it. The Lore Bard in particular is considered the best build in the entire game.

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** In ''Gold and Silver'', Unown is particularly noted for its gimmickry. They mimic letters, and there's one for each from A to Z (plus ? and ! in later games) for you to collect - but in battle they only have one move, Hidden Power, and its stats are different for each individual user but none of them are good.

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** In ''Gold and Silver'', Unown is particularly noted for its gimmickry. They mimic letters, and there's one for each from A to Z (plus ? and ! in later games) for you to collect - but in battle they only have one move, Hidden Power, and its their stats are different for each individual user but none of them are good.pretty bad across the board.



*** Plusle and Minun were used to highlight the new Double Battles. They have an ability that increases their special attack when they battle together... but their movepool sucks, their stats suck, no sane man would ever use them both in one team. In short, they are a bit less useless in double battles. A bit.
*** Feebas is like Magikarp in that it's a useless little fish that evolves into something much more formidable. The thing is that Feebas is ''insanely'' hard to find, and that evolving it involved raising a stat for Contests that was ''completely'' unrelated to battling. Later games starting with ''Black and White'' stripped the quirks from it, making it more common (still rare but not ridiculously so) and providing much easier ways to evolve it.
*** Castform would change it's typing and the typing of its Weather Ball attack depending on the newly introduced weather conditions. The problem is that, no matter what type Castform currently is, it's type and move arsenal are pretty much useless.

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*** Plusle and Minun were used to highlight the new Double Battles. They have an ability that increases their special attack when they battle together... but their movepool sucks, their movepools and stats suck, so no sane man would ever use them both in one team. In short, they are a bit less useless in double battles. A bit.
*** Feebas is like Magikarp in that it's a useless little fish that evolves into something much more formidable. The thing is that However, unlike [[ComMons Magikarp]], Feebas is ''insanely'' hard to find, and that only spawning in a tiny handful of randomly-chosen tiles. Even evolving it involved raising was a chore, since it depended on maxing out the Beauty stat for Contests that was ''completely'' unrelated Contests, which had nothing to battling.do with battling and could only be accomplished if the Feebas had the right Nature. Later games starting with ''Black and White'' stripped the quirks from it, making it more common (still rare but not ridiculously so) and providing much easier ways to evolve it.
*** Castform's unique Forecast ability changes its form based on the current weather condition, altering both its type and its signature move Weather Ball. Unfortunately, mediocre stats and a shallow movepool prevent Castform would change it's typing and the typing of its Weather Ball attack depending on the newly introduced weather conditions. The problem is that, no matter what type Castform currently is, it's type and move arsenal are pretty from making much useless.use of this gimmick.



** Unlike the last few generations, ''Black and White'' only introduces a couple quirky Pokémon. The first is Darmanitan, as certain ones (not all of them) have an ability called Zen Mode where they turn from a GlassCannon into a MightyGlacier at half health. AwesomeButImpractical, as preparing it for one form leaves it underequipped for the other, and Zen Mode's defenses don't help so much when Darmanitan has to be badly hurt to begin with.
** ''Black and White'''s other major one is Zorua and Zoroark, who are [[MasterOfIllusion Masters of Illusion]] and enter battle disguised as another Pokémon in your party. A lot of factors go into determining how long other players will be fooled, as Zoroark's type and attacks don't change and an opponent behaving oddly could tip players off to the ruse.
** ''X and Y'' don't have as many as the others, probably due to not having as many Pokemon to begin with, but it does have:

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** Unlike the last few generations, ''Black and White'' only introduces a couple quirky Pokémon. The first is Darmanitan, as certain ones (not all Pokémon, despite introducing the largest batch of them) have an ability called new species to date.
*** Darmanitan's Hidden Ability,
Zen Mode where they turn Mode, transforms it from a GlassCannon Fire-type into a MightyGlacier at Fire/Psychic-type when it falls below half health. Unfortunately, this ends up being AwesomeButImpractical, as preparing it for one form leaves it underequipped for the other, and Zen Mode's defenses don't help so much when Darmanitan has to be badly hurt to begin with.
** ''Black and White'''s other major one is *** Zorua and Zoroark, who Zoroark are [[MasterOfIllusion Masters of Illusion]] and enter battle disguised as another Pokémon in your party. A lot of factors go into determining how long other players will be fooled, as Zoroark's type and attacks don't change and an opponent behaving oddly could tip players off to the ruse.
ruse. Sadly, ''Black and White'' also added the ability to see your opponent's team at the start of a match, undermining much of the potential behind this gimmick.
*** Meloetta is a fairly literal example, alternating between two performance-themed forms whenever it uses its signature move Relic Song. Its Aria Forme is all about singing and leans more towards special moves and defense, while its Pirouette Forme focuses on dancing and emphasizes physical attacks and speed.
** ''X and Y'' don't have as many as the others, probably due to not having as many Pokemon Pokémon to begin with, but it does have:



*** Hawlucha is a MaskedLuchador bird whose signature attack, Flying Press, is the only attack in the game with two types: it counts as both Flying and Fighting, enabling it to do double damage to pokemon weak to either type. However, Flying Press is usually seen as AwesomeButImpractical and other attacks are used instead.
*** Pumpkaboo and its evolution Gourgeist come in four different sizes, with the larger ones having larger Health and Attack stats but lower Speed.

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*** Hawlucha is a MaskedLuchador bird whose signature attack, Flying Press, is the only attack in the game with two types: it counts as both Flying and Fighting, enabling it to do double damage to pokemon Pokémon weak to either type. However, Flying Press is usually seen as AwesomeButImpractical and other attacks are used instead.
*** Pumpkaboo and its evolution Gourgeist come in four different sizes, with the larger ones having larger Health and Attack stats but lower Speed. They can also turn other Pokémon into Ghost-types in battle with their unique move Trick-or-Treat, allowing their other Ghost moves to hit harder.
** Despite not introducing very many new species, ''Sun and Moon'' managed to cram in a lot of quirkiness.
*** Oricorio is a dancing bird that has a different form for each major island in the Alola region, which alters its type, the type of its signature move Revelation Dance, and its dancing style. Melemele Island's Pom-Pom Style is an Electric/Flying-type and a cheerleader, Akala Island's Pa'u Style is a Psychic/Flying-type and a hula dancer, Ula'Ula Island's Baile Style is a Fire/Flying-type and a flamenco dancer, and Poni Island's Sensu Style is a Ghost/Flying-type and a traditional Japanese dancer.
*** Rockruff is a PreciousPuppy that evolves into one of three different forms of Lycanroc depending on the time of day and game version, each of which gets slightly different moves and different stats. A daytime evolution in ''Sun'' or ''Ultra Sun'' results in the FragileSpeedster Midday Form, while a nighttime evolution in ''Moon'' or ''Ultra Moon'' results in the (relatively-speaking) MightyGlacier Midnight Form. If the Rockruff has Own Tempo, evolving it in a certain one-hour window in ''Ultra Sun'' or ''Ultra Moon'' will instead result in its Dusk Form, which predominantly takes after the Midday Form in terms of stats and appearance.
*** Wishiwashi is yet another fish Pokémon that starts out incredibly weak but turns powerful under the right circumstances. Unlike Magikarp and Feebas, however, this power surge doesn't come from evolution but rather its ability, Schooling. If Wishiwashi is below level 20 or down to a quarter of its health, it's stuck in the weak and unimpressive Solo Form, but when neither of those conditions is true, it summons more of its kind to assume the intimidating School Form.
*** Wimpod is a cowardly arthropod that automatically flees or switches out when brought below half health, thanks to its unique ability Wimp Out. Upon evolving into Golisopod, it gains a massive power boost much like Magikarp and Feebas -- but it still runs away after losing half its health because of its ability, now rebranded Emergency Exit. That said, this also gives it more opportunities to use its signature move First Impression, which only works the first turn it comes out.
*** Pyukumuku follows in Wobbuffet's footsteps, since it can only attack by countering its opponent's moves. What sets it apart is its unique ability, Innards Out, which returns returns any fatal hit it took to the attacker.
*** Silvally is an artificial attempt at reproducing Arceus, and as such alters its type and the type of its signature move Multi-Attack based on a special kind of CD that it can hold.
*** Thanks to its ability Comatose, Komala is effectively always under the effects of the Sleep status condition. The only real differences between Comatose's effect and the actual status condition are that Komala can still use moves normally and it can't be cured like a normal status effect.
*** Dhelmise is a possessed, seaweed-wrapped anchor that effectively gets a third type for STAB through its ability Steelworker, which boosts the power of its Steel moves.



* ''VideoGame/FireEmblem'' plays this straight with the two bards [[VideoGame/FireEmblemElibe Elphin and Nils]], neither of whom can attack. However, they can give other units another turn. Completely averted with [[VideoGame/FireEmblemJugdral Lewyn and Homer]]; their Bard class is essentially a mage class. They also happen to be GameBreakers once they promote.
* In the TurboGrafx-16 game ''Dungeon Explorer'', the Bard has weak stats and even worse spells. His white magic teleported you back to the castle, and his black magic just changed the background music.

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* ''VideoGame/FireEmblem'' plays this straight with the two bards [[VideoGame/FireEmblemElibe Elphin and Nils]], neither of whom can attack. However, they can give other units another turn. Completely averted with [[VideoGame/FireEmblemJugdral Lewyn and Homer]]; their Bard class is essentially a mage class. They also happen to be GameBreakers [[GameBreaker Game Breakers]] once they promote.
* In the TurboGrafx-16 [=TurboGrafx-16=] game ''Dungeon Explorer'', the Bard has weak stats and even worse spells. His white magic teleported you back to the castle, and his black magic just changed the background music.



* The ''[[VideoGame/Elona]]'' Pianist is a fairly straightforward example in complete uselessness in combat, except for the fact that Charisma (the Pianist's main stat) allows you to recruit a lot of followers.

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* The ''[[VideoGame/Elona]]'' Pianist in ''VideoGame/{{Elona}}'' is a fairly straightforward example in complete uselessness in combat, except for the fact that Charisma (the Pianist's main stat) allows you to recruit a lot of followers.
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* Initially played straight with the Jester in ''VideoGame/DarkestDungeon'', whose stress-healing and bleed inflicting attacks were outclassed by the Houndmaster, and the Man-at-Arms having better buffs to give to the party, making the Jester a MasterOfNone that still remains useful enough to fill in a niche now and again. In time, the Jester was reworked into giving more consistent stress heals, more reliable bleeding, and mobility. This, along with the [[BaseBreaker debatably]] GameBreaker Finale attack, he ends up subverting this trope.

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* Initially played straight with the Jester in ''VideoGame/DarkestDungeon'', whose stress-healing and bleed inflicting attacks were outclassed by the Houndmaster, and the Man-at-Arms having better buffs to give to the party, making the Jester a MasterOfNone that still remains useful enough to fill in a niche now and again. In time, the Jester was reworked into giving more consistent stress heals, more reliable bleeding, and mobility. This, along with the [[BaseBreaker debatably]] debatably GameBreaker Finale attack, he ends up subverting this trope.
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"Spoony Bard" redirects here. If you're looking for the Internet personality going by that name, see Creator/NoahAntwiler. If you're looking for actual bards, see WanderingMinstrel and TheBard. If you're looking for '''the''' Bard, see Creator/RobertBurns.

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"Spoony Bard" redirects here. If you're looking for the Internet personality going by that name, see Creator/NoahAntwiler. If you're looking for actual bards, see WanderingMinstrel and TheBard. If you're looking for '''the''' Bard, see Creator/RobertBurns.
Creator/RobertBurns or Creator/WilliamShakespeare.
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* TabletopGame/DungeonsAndDragons has the Bard base class, of which mainly is a versatile jack of all trades, often played as a support class. In most editions, the bard was not often seen as good as other options because of [[MasterOfNone their tendency to be decent at multiple roles at once instead of good at one]]. However, 3.5 edition's Bard splatbook support really helped it grow in power into a [[JackOfAllStats jack of all trades]], master of a few, being able to take up a few roles to extremely high power (adding huge bonuses like 10d6 damage per hit to become a very strong support, or dual wielding rapiers and then going Snowflake Wardance to be a melee monster, or a good caster with powerful battlefield control and debuff spells). Plus, at the end of the day, Bards were still spellcasters in the edition that codified LinearWarriorsQuadraticWizards, so while they'd never rival an equally well played wizard, even with only the core rulebook, they can still prove far more potent than more mundane classes.

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* TabletopGame/DungeonsAndDragons has the Bard base class, of which mainly is a versatile jack of all trades, often played as a support class. In most editions, the bard was not often seen as good as other options because of [[MasterOfNone their tendency to be decent at multiple roles at once instead of good at one]]. However, 3.5 edition's Bard splatbook support really helped it grow in power into a [[JackOfAllStats jack of all trades]], master of a few, being able to take up a few roles to extremely high power (adding huge bonuses like 10d6 damage per hit to become a very strong support, or dual wielding rapiers and then going Snowflake Wardance to be a melee monster, or a good caster with powerful battlefield control and debuff spells). Plus, at the end of the day, Bards were still spellcasters in the edition that codified LinearWarriorsQuadraticWizards, so while they'd never rival an equally well played wizard, even with only the core rulebook, they can still prove far more potent than more mundane classes.classes, it just takes a lot more effort and understanding of the game to achieve it.
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** In 5e, Bards are a lot better, balance-wise. They can get up to 9th level spells, and can hand a bonus Inspiration dice to any player, to use as bonus to any roll the Inspired chooses during combat, and are actually capable of dealing some damage via spells and weapons proficiencies. The Lord Bard in particular is considered the best build in the entire game.

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** In 5e, Bards are a lot better, balance-wise. They can get up to 9th level spells, and can hand a bonus Inspiration dice to any player, to use as bonus to any roll the Inspired chooses during combat, and are actually capable of dealing some damage via spells and weapons proficiencies. The Lord Lore Bard in particular is considered the best build in the entire game.
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* The ''[[VideoGame/Elona]]'' Pianist is a fairly straightforward example in complete uselessness in combat, except for the fact that Charisma (the Pianist's main stat) allows you to recruit a lot of followers.
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*** Shedinja is a OneHitPointWonder, able to go down with a single hit ''but'' its Wonder Guard ability blocks all direct damage from non-super-effective attacks. Too bad it has so many weaknesses. And there are ways abilities can be nullified. [[RuleOfThree And indirect damage (like from poison or confusion) also works.]] The way to get one is pretty quirky, too, as you need an open slot when Nincada evolves because it becomes ''two'' Pokémon; Shedinja being the cast-off shell of its other evolution, Ninjask.

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*** Shedinja is a OneHitPointWonder, able to go down with a single hit ''but'' its Wonder Guard ability blocks all direct damage from non-super-effective attacks. Too bad it has so many weaknesses. And there are ways abilities can be nullified. [[RuleOfThree And indirect damage (like from poison or confusion) also works.]] The way to get one is pretty quirky, too, as you need an open slot slot[[note]]and, as of Generation 4, an extra plain Pokéball in your bag -- not an Ultra Ball or Great Ball, but [[GuideDangIt a Pokéball specifically]][[/note]] when Nincada evolves because it becomes ''two'' Pokémon; Shedinja being the cast-off shell of its other evolution, Ninjask.
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Ah, the much-maligned bard class... For some reason, when game makers want more {{splat}}s, bards are the way that ''everyone'' tries to make their game "different." Bards provide an entirely new role that falls outside of those standard four roles of Fighter, Wizard, Rogue and Priest, which lets players who want to try something different have a way to support the party in a way that is (questionably) new and (possibly) unique.

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Ah, the much-maligned bard class... For some reason, when game makers want more {{splat}}s, bards are the way that ''everyone'' tries to make their game "different." Bards provide an entirely new role that falls outside of those standard four roles of [[Main/FighterMageThief Fighter, Wizard, Rogue Rogue]] and Priest, [[Main/WhiteMage Priest]], which lets players who want to try something different have a way to support the party in a way that is (questionably) new and (possibly) unique.
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*** Bards at the same time, also have varying issues. The HP and MP regenerating abilities are guaranteed, but can also raise the speed of your units (One Bard Raising and one Dancer Lowering could tip the scales very quickly), increase their attack and magic attack, as well as dish out random beneficial status effects. The real magikarp effect is because each class relies on the stat that gender is weaker in. Dancer uses Physical Attack to determine damage effects, and Bards used Magic Attack. Since the abilities can be passed off to other classes though, a singing Black Mage can restore many HP, and a Dancing Knight could whittle down enemies in no time flat.

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*** Bards at the same time, also have varying issues. The HP and MP regenerating abilities are guaranteed, but can also raise the speed of your units (One Bard Raising and one Dancer Lowering could tip the scales very quickly), increase their attack and magic attack, as well as dish out random beneficial status effects. And because the songs/dances are affecting the actual stat -- rather than casting Haste or Slow -- the effects never wear off and can't be dispelled. The real magikarp effect is because each class relies on the stat that gender is weaker in. Dancer uses Physical Attack to determine damage effects, and Bards used Magic Attack. Since the abilities can be passed off to other classes though, a singing Black Mage can restore many HP, and a Dancing Knight could whittle down enemies in no time flat.
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** ''VideoGame/FinalFantasyV'' has [[LethalJokeCharacter somewhat Spoony]], [[DifficultButAwesome yet not so Spoony Bards]]. Their strength lies in their Sing skillset: Aside from increasing Strength, Magic, Speed and LEVELS, they can deal tremendous damage to the Undead, Confuse all enemies, Stop all enemies and cast Regen on the party. For free. Oh, and Harps as the weapons? They suck. With the exception of the [[InfinityPlusOneSword Apollo's Harp]]. That weapon has decent attack, deals damage based on Magic stat and deal 8x damage to Dragons. [[WhosLaughingNow Now, who is the Spoony Bard here?]]
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*** Note that the Bard is a good choice for soloing the game for the exact same reasons that they're pretty useless if the game is played normally: with a party, anything the JackOfAllTrades Bard can do someone else can do better (either who is in the party already, or could be swapped in for the Bard). But if one character is all the player has, it helps to be able to do everything, even if not quite to the level of a specialist, as it avoids having any [[CripplingOverspecialization obvious weaknesses]].
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* ''TabletopGame/PrincessTheHopeful'': Averted ''hard'' with the [[MagicIdolSinger Troubadours.]]
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* ''TabletopGame/PrincessTheHopeful'': Averted ''hard'' with the [[MagicIdolSinger Troubadours.]]
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* ''InazumaEleven'' gives us Handa Shinichi, a JackOfAllStats. In a [[LazyBum really negative]] way.

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* ''InazumaEleven'' %%* ''VideoGame/InazumaEleven'' gives us Handa Shinichi, a JackOfAllStats. In a [[LazyBum really negative]] way.
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** In 5e, Bards are a lot better, balance-wise. They can get up to 9th level spells, and can hand a bonus Inspiration dice to any player, to use as bonus to any roll the Inspired chooses during combat, and are actually capable of dealing some damage via spells and weapons proficiencies.

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** In 5e, Bards are a lot better, balance-wise. They can get up to 9th level spells, and can hand a bonus Inspiration dice to any player, to use as bonus to any roll the Inspired chooses during combat, and are actually capable of dealing some damage via spells and weapons proficiencies. The Lord Bard in particular is considered the best build in the entire game.

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