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* ComicBook/BatLash always referred to himself as a "peaceable man", but this did not detract from his skills with a pistol. Bat was extremely fast on the draw, and could oftentimes outdraw multiple opponents.
* Despite his reluctance to use guns, Franchise/{{Batman}}. Only ComicBook/JonahHex has defeated Batman in a quick draw. This only makes him more badass.
* In a ''ComicBook/{{Hitman}}'' story, one-shot antagonist Manko was able to light a cigarette, drop the lighter, draw, shoot three men, re-holster his gun, and then catch the still-lit lighter before it hit the ground.

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* ComicBook/BatLash ''ComicBook/BatLash'': Bat Lash always referred to himself as a "peaceable man", but this did not detract from his skills with a pistol. Bat was extremely fast on the draw, and could oftentimes outdraw multiple opponents.
* ''ComicBook/{{Batman}}'': Despite his reluctance to use guns, Franchise/{{Batman}}.Batman. Only ComicBook/JonahHex has defeated Batman in a quick draw. This only makes him more badass.
* ''ComicBook/{{Hitman|1993}}'': In a ''ComicBook/{{Hitman}}'' one story, one-shot antagonist Manko was able to light a cigarette, drop the lighter, draw, shoot three men, re-holster his gun, and then catch the still-lit lighter before it hit the ground.



* As a nod to the strip's SpaceWestern motif, ''ComicBook/JudgeDredd'' has done this on occasion, most notably against his brother, Rico. More impressively, Dredd holsters his lawgiver in his boot, yet can still outdraw other characters with ease.
* ''ComicBook/KidColt2009'': In the final issue, [[spoiler:BountyHunter Sherman Wilks, the main antagonist of the series, won't let Colt escape, but his [[HonorBeforeReason personal code of honor]] means he'll put down his rifle and offer a fair gunfight instead of shooting Colt in cold blood. Both men approach the duel in good faith. Colt wins. Despite shooting left-handed, as his right (dominant) arm is still in a sling]].

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* ''ComicBook/JudgeDredd'': As a nod to the strip's SpaceWestern motif, ''ComicBook/JudgeDredd'' Judge Dredd has done this on occasion, most notably against his brother, Rico. More impressively, Dredd holsters his lawgiver in his boot, yet can still outdraw other characters with ease.
* ''ComicBook/KidColt2009'': ''ComicBook/JusticeLeagueOfAmerica'': In the Creator/{{Elseworlds}} WeirdWest story ''ComicBook/JusticeRiders'', [[ComicBook/TheFlash Wally "Kid Flash" West]] is, of course, a quick draw. When ComicBook/BoosterGold asks him to demonstrate, an entire row of bottles seems to explode without Wally apparently moving.
-->'''Booster:''' Well, there's not much sense in me trying to compete with that.
-->'''Wally:''' It'd be damn near impossible, since your gun's empty. I hadda borrow it for them last few bottles.
* ''ComicBook/KidColt'':
In the final issue, issue of ''ComicBook/KidColt2009'', [[spoiler:BountyHunter Sherman Wilks, the main antagonist of the series, won't let Colt escape, but his [[HonorBeforeReason personal code of honor]] means he'll put down his rifle and offer a fair gunfight instead of shooting Colt in cold blood. Both men approach the duel in good faith. Colt wins. Despite shooting left-handed, as his right (dominant) arm is still in a sling]].



* The Saint of Killers from ''ComicBook/{{Preacher}}'' is explicitly described as having a draw so fast the policemen attacking him only saw blurs. This also serves to neutralize the protagonist's CompellingVoice. The first time the two met the Saint was taken by surprise and forced to obey Jesse's commands. The next time they met the Saint threatened to shoot Jesse the exact second he heard a single syllable from him, and Jesse (wisely) decided not to try his luck then, or any other time the two met.
* While ComicBook/ThePunisher generally relies on thorough planning, surprise, overwhelming firepower, hitting his opponents at their weak point, and getting the drop on his targets, he has also been shown to be incredibly fast on the draw. Part of the reason for this is that he doesn't waste time talking or looking for a nonviolent solution. If violence is called for, his guns are coming out from under his badass longcoat in a hurry.

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* ''ComicBook/{{Preacher}}'': The Saint of Killers from ''ComicBook/{{Preacher}}'' is explicitly described as having a draw so fast the policemen attacking him only saw blurs. This also serves to neutralize the protagonist's CompellingVoice. The first time the two met the Saint was taken by surprise and forced to obey Jesse's commands. The next time they met the Saint threatened to shoot Jesse the exact second he heard a single syllable from him, and Jesse (wisely) decided not to try his luck then, or any other time the two met.
* ''ComicBook/ThePunisher'' While ComicBook/ThePunisher the Punisher generally relies on thorough planning, surprise, overwhelming firepower, hitting his opponents at their weak point, and getting the drop on his targets, he has also been shown to be incredibly fast on the draw. Part of the reason for this is that he doesn't waste time talking or looking for a nonviolent solution. If violence is called for, his guns are coming out from under his badass longcoat in a hurry.



* The ComicBook/TwoGunKid. He once managed to outdraw an opponent whose guns were built into his arms.
* In the WeirdWest ''ComicBook/JusticeRiders'', [[Comicbook/TheFlash Wally "Kid Flash" West]] is, of course, a quick draw. When Comicbook/BoosterGold asks him to demonstrate, an entire row of bottles seems to explode without Wally apparently moving.
-->'''Booster:''' Well, there's not much sense in me trying to compete with that.
-->'''Wally:''' It'd be damn near impossible, since your gun's empty. I hadda borrow it for them last few bottles.

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* ''ComicBook/TwoGunKid'': The ComicBook/TwoGunKid. Two-Gun Kid. He once managed to outdraw an opponent whose guns were built into his arms.
* In the WeirdWest ''ComicBook/JusticeRiders'', [[Comicbook/TheFlash Wally "Kid Flash" West]] is, of course, a quick draw. When Comicbook/BoosterGold asks him to demonstrate, an entire row of bottles seems to explode without Wally apparently moving.
-->'''Booster:''' Well, there's not much sense in me trying to compete with that.
-->'''Wally:''' It'd be damn near impossible, since your gun's empty. I hadda borrow it for them last few bottles.
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* ''Film/TheMasterGunfighter'' is [[TheAtoner reluctant to kill]] so in one scene he tucks his hands into his belt to show he has no intention of drawing. When the villains are about to shoot him anyway (in fairness, they even give him a warning shot) he draws and kills them both.

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* ''Film/TheMasterGunfighter'' is [[TheAtoner reluctant to kill]] so in one scene he tucks his hands into his belt to show he has no intention of drawing. When the villains are about to shoot him anyway (in fairness, they even give him a warning shot) he draws and kills them both.both, before one of them can pull the trigger of a pistol aimed at his head.
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* ''Film/TheMasterGunfighter'' is [[TheAtoner reluctant to kill]] so in one scene he tucks his hands into his belt to show he has no intention of drawing. When the villains are about to shoot him anyway (in fairness, they even give him a warning shot) he draws and kills them both.

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* ''Series/Hunter1984''. Hunter kills a Central American diplomat who raped his partner Dee Dee [=McCall=]. A later episode has the man's brother turning up for revenge. He's a fan of Westerns so he kidnaps Hunter and says he will duel him for his life. Hunter shoots the gun out of his hand, then repeatedly shoots the pistol as the man keeps grabbing for it. This was despite a previous episode where Hunter ridiculed the idea of BlastingItOutOfTheirHands.

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* ''Series/Hunter1984''. ''Series/Hunter1984''
** In "The Shooter", a guy on a motorbike goes around challenging police officers to a quick draw shootout and killing them. This is because of a WildWest arcade game in his favorite bar where he's routinely the best, and he goes after people who beat his high score. Rick Hunter deliberately scores higher on the game because he knows it will draw out the cop killer, but when the killer goes to challenge him, Hunter turns around with his gun already drawn. He flees but the chase ends with Hunter holding him at gunpoint, whereupon the killer proves he's TooDumbToLive when he tries drawing despite Hunter's clear advantage.
**
Hunter kills a Central American diplomat who raped his partner Dee Dee [=McCall=]. A later The episode "High Noon in L.A." has the man's diplomat's brother turning up for revenge. He's a fan of Westerns so he kidnaps Hunter and says he will duel him for his life. Hunter shoots the gun out of his hand, then repeatedly shoots the pistol as the man keeps grabbing for it. This was despite a previous episode where Hunter ridiculed the idea of BlastingItOutOfTheirHands.
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* ''Film/{{Surrounded}}'': Mo always manages to outdraw every opponent she faces in the film.
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* ''Series/LawmenBassReeves'': Bass shows himself to be one in the first episode while pulling a revolver and shooting dead three slave patrollers within seconds. This continues throughout the series.
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* ''Anima/YuGiOh5Ds'': The Crashtown arc features duels in the titular town that emulate this. The duel disks are shaped like guns, and the first turn goes to whoever sets up their duel disk and draws their starting hand first. While this doesn't necesarily guarantee victory, going first is a huge advantage in the game.
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* ''VideoGame/PizzaTower'': Upon depleting the last of The Vigilante's HP, he'll rope you into a draw duel for one last attack, and you have to fire first to finish the fight.

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* ''VideoGame/PizzaTower'': Upon depleting the last of The Vigilante's HP, he'll rope you into a draw duel for one last attack, and you have to fire first to finish the fight. When playing as The Noise however, he'll automatically shoot first before the draw prompt appears.
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* ''Film/SevenMenFromNow'': After every one of the seven robbers is killed, Stride and Masters have a face-to-face showdown; things are quickly settled as Stride kills Masters by simply pulling out his gun faster.
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* ''TabletopGame/ChroniclesOfDarkness'': The Quick Draw Merit lets a character draw their weapon and make an attack in the same turn. It explicitly stacks with the first dot of the Firefight Fighting Style, which adds a character's Firearms skill to their initiative when they use a gun.
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* In ''Film/{{Serenity}}'', Mal finds himself up against The Operative who is a more skilled opponent, but Mal has a faster draw as seen in their final confrontation. The Operative's StaticStunGun ''is already drawn'' and Mal still draws and fires before the Operative can get a shot off, sending him diving for cover. This is pointed out in the film's commentary.

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* In ''Film/{{Serenity}}'', ''Film/Serenity2005'', Mal finds himself up against The Operative who is a more skilled opponent, but Mal has a faster draw as seen in their final confrontation. The Operative's StaticStunGun ''is already drawn'' and Mal still draws and fires before the Operative can get a shot off, sending him diving for cover. This is pointed out in the film's commentary.

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* ''Film/LeProfessionnel'': Though Beaumont has a chance to shoot Rosen in the back during the climax, he calls out and gives him a chance to drawn his gun. Cue a classic staredown followed by a quick draw.


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* ''Film/LeProfessionnel'': Modern day (then-[[The80s 80s]]) example. Though Beaumont has a chance to shoot Rosen in the back during the climax, he calls out and gives him a chance to drawn his gun. Cue a classic staredown followed by a quick draw.
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* ''VideoGame/HornOfTheAbyss'': Being based on archetypal cowboys, Gunslingers and Bounty Hunters have the preemptive shot ability. If they're targeted by an enemy shooter in combat, they'll pull out a quick draw pistol and fire at their attacker before they even have a chance to shoot.
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* In the first ''Film/RushHour'' movie, Detective Carter is able to drop from a standing position, fire an ankle-holstered gun, stabilize his aim with his off-hand, and get a kill shot, in the time it takes the assassin Sang to draw and shoot a waist-holstered gun. In the second film, in the time Kenny takes to assume his fighting stance, Carter has his gun out and aimed at Kenny's ''head''. Because of the over the shoulder camera shot, viewers can see Jackie Chan's Inspector Lee visibly startled. An earlier shot does show that about 8 seconds prior, Carter has his hands on his hips, and subtly moved his suit jacket out of the way of his draw, in case the weapon was necessary.

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* In the first ''Film/RushHour'' movie, Detective Carter is able to drop from a standing position, fire an ankle-holstered gun, stabilize his aim with his off-hand, and get a kill shot, in the time it takes the assassin Sang to draw and shoot a waist-holstered gun. In the second film, in the time Kenny takes to assume his fighting stance, Carter has his gun out and aimed at Kenny's ''head''. Because of the over the shoulder OverTheShoulder camera shot, viewers can see Jackie Chan's Inspector Lee visibly startled. An earlier shot does show that about 8 seconds prior, Carter has his hands on his hips, and subtly moved his suit jacket out of the way of his draw, in case the weapon was necessary.

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