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->''Quantity has a Quality all its own.''
-->--Attributed to '''UsefulNotes/JosefStalin'''.

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->''Quantity ->''"Quantity has a Quality all its own.''
-->--Attributed
"''
-->-- Attributed
to '''UsefulNotes/JosefStalin'''.
'''UsefulNotes/JosefStalin'''
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** In 8th Edition, for the same points cost of one absolutely barebones three-man squad of Custodian Guard, you can take ''two'', ''ten-man'' squads of Imperial Guardsmen with a Sergeant and some points spare to give them a couple of special weapons too! However, those Custodes warriors are absolutely worth the points.
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It really isn't established that Stark soldiers are individually more competent than Lannister soldiers. Stark victories are more about home field advantage and generalship than being outfought by better swordsmen.


* ''Literature/ASongOfIceAndFire'': The Starks and the Lannisters, respectively. The Starks can only raise small armies, but being from the wild, dangerous Northlands, [[HadToBeSharp they tend to be composed of tough warriors]]. The Lannisters have access to lots of gold mines and this makes the family exceedingly rich and able to support large armies of cheap troops of [[TurnCoat questionable loyalty]]. In the [[Series/GameOfThrones TV series]], the Starks win the majority of their battles except for the first one (which is more of a PyrrhicVictory for the Lannisters; although they defeated the 2000-strong Stark force, they took heavy casualties and it was all a ploy which allowed the Starks to capture one of the family).
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* TheGoomba: A weak enemy you can find all over the place.
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* When it comes to the competition between VirtualYoutuber agencies, WebAnimation/{{Nijisanji}} versus WebAnimation/{{Hololive}} is this in spades. Although Nijisanji has the edge in raw numbers of their talents/Livers, them being the biggest Vtuber agency worldwide, Hololive makes up for it with high-quality productions of theirs who constantly racks up hundreds of thousands viewers in their streams and routinely dominates Vtuber charts worldwide. To compare, while Nijisanji only has around 7 Livers (of total 180) with more than 1 million subscribers (Hyakumantenbara Salome being the highest with around 1,700,000 subscribers), Hololive has more than 35 talents (of total 87) who has passed the same milestones, including Gawr Gura who has beaten Kizuna Ai as the most subscribed Vtubers worldwide with whopping 4,400,000 subscribers.

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* When it comes to the competition between VirtualYoutuber agencies, WebAnimation/{{Nijisanji}} versus WebAnimation/{{Hololive}} is this in spades. Although Nijisanji certainly has the edge in raw numbers of their talents/Livers, them being the biggest Vtuber agency worldwide, Hololive makes up for it with high-quality productions of theirs who constantly racks up hundreds of thousands viewers in their streams and routinely dominates Vtuber charts worldwide. To compare, while Nijisanji only has around 7 Livers (of total 180) with more than 1 million subscribers (Hyakumantenbara Salome being the highest with around 1,700,000 subscribers), Hololive has more than 35 talents (of total 87) who has passed the same milestones, including Gawr Gura who has beaten Kizuna Ai as the most subscribed Vtubers worldwide with whopping 4,400,000 subscribers.
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* When it comes to the competition between VirtualYoutuber agencies, WebAnimation/{{Nijisanji}} versus WebAnimation/{{Hololive}} is this in spades. Although Nijisanji has the edge in raw numbers of their talents/Livers, them being the biggest Vtuber agency worldwide, Hololive makes up for it with high-quality productions of their own who constantly dominates Vtuber charts worldwide. To compare, while Nijisanji only has around 7 livers (of total 180 Livers) with more than 1 million subscribers (Hyakumantenbara Salome being the highest with around 1,700,000 subscribers), Hololive has more than 35 talents (of total 87 talents) who has passed the same milestones, including Gawr Gura who has beaten Kizuna Ai as the most subscribed Vtubers worldwide with whopping 4,400,000 subscribers.

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* When it comes to the competition between VirtualYoutuber agencies, WebAnimation/{{Nijisanji}} versus WebAnimation/{{Hololive}} is this in spades. Although Nijisanji has the edge in raw numbers of their talents/Livers, them being the biggest Vtuber agency worldwide, Hololive makes up for it with high-quality productions of their own theirs who constantly racks up hundreds of thousands viewers in their streams and routinely dominates Vtuber charts worldwide. To compare, while Nijisanji only has around 7 livers Livers (of total 180 Livers) 180) with more than 1 million subscribers (Hyakumantenbara Salome being the highest with around 1,700,000 subscribers), Hololive has more than 35 talents (of total 87 talents) 87) who has passed the same milestones, including Gawr Gura who has beaten Kizuna Ai as the most subscribed Vtubers worldwide with whopping 4,400,000 subscribers.
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* When it comes to the competition between VirtualYoutuber agencies, WebAnimation/{{Nijisanji}} versus WebAnimation/{{Hololive}} is this in spades. Although Nijisanji has the edge in numbers of talents, them being the biggest Vtuber agency worldwide, Hololive makes up for it with high-quality productions of their talents who constantly dominates Vtuber charts worldwide. To compare, while Nijisanji only has around 7 livers (of total 180 Livers) with more than 1 million subscribers (Hyakumantenbara Salome being the highest with around 1,700,000 subscribers), Hololive has more than 35 talents (of total 87 talents) who has passed the same milestones, including Gawr Gura who has beaten Kizuna Ai as the most subscribed Vtubers worldwide with whopping 4,400,000 subscribers.

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* When it comes to the competition between VirtualYoutuber agencies, WebAnimation/{{Nijisanji}} versus WebAnimation/{{Hololive}} is this in spades. Although Nijisanji has the edge in raw numbers of talents, their talents/Livers, them being the biggest Vtuber agency worldwide, Hololive makes up for it with high-quality productions of their talents own who constantly dominates Vtuber charts worldwide. To compare, while Nijisanji only has around 7 livers (of total 180 Livers) with more than 1 million subscribers (Hyakumantenbara Salome being the highest with around 1,700,000 subscribers), Hololive has more than 35 talents (of total 87 talents) who has passed the same milestones, including Gawr Gura who has beaten Kizuna Ai as the most subscribed Vtubers worldwide with whopping 4,400,000 subscribers.
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* When it comes to the competition between VirtualYoutuber agencies, WebAnimation/{{Nijisanji}} versus WebAnimation/{{Hololive}} is this in spades. Although Nijisanji has the edge in numbers of talents, them being the biggest Vtuber agency worldwide, Hololive makes up for it with high-quality productions of their talents who constantly dominates Vtuber charts worldwide. To compare, while Nijisanji only has around 7 livers (of total 180 Livers) with more than 1 million subscribers (Hyakumantenbara Salome being the highest with around 1,700,000 subscribers), Hololive has more than 35 talents (of total 87 talents) who has passed the same milestones, including Gawr Gura who has beaten Kizuna Ai as the most subscribed Vtubers worldwide with whopping 4,400,000 subscribers.
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This has roots in basic resource management and production. Assuming you have a constant supply of resources, the more resources you put into producing a product, the higher quality the product will be in the end. However, as a drawback, the less of the product you will able to produce. You could choose to put fewer resources into producing individual products in order to produce more, but the quality of the products decreases. Trying to make more of a product and make them high-quality at the same time is generally impractical due to resource and time constraints unless you can find a different, more efficient process to produce the products.

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This has roots in basic resource management and production. Assuming you have a constant supply of resources, the more resources you put into producing a product, the higher quality the product will be in the end. However, as a drawback, the less of the product you will able to produce. You Conversely, you could choose to put fewer resources into producing individual products in order to produce more, but the quality of the products decreases. Trying to make more of a product and make them high-quality at the same time is generally impractical due to resource and time constraints unless you can find a different, more efficient process to produce the products.
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* MetalSlime: A rare, elusive enemy that drops valuable rewards for defeating it.
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->''"Ah... the sound of dying. When it comes to death, quantity is so much more satisfying than quality."''
-->-- '''[[BigBad Fenric]]''', ''Series/DoctorWho'': "[[Recap/DoctorWhoS26E3TheCurseOfFenric The Curse of Fenric]]"

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->''"Ah... the sound of dying. When it comes ->''Quantity has a Quality all its own.''
-->--Attributed
to death, quantity is so much more satisfying than quality."''
-->-- '''[[BigBad Fenric]]''', ''Series/DoctorWho'': "[[Recap/DoctorWhoS26E3TheCurseOfFenric The Curse of Fenric]]"
'''UsefulNotes/JosefStalin'''.
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[[folder:Web Original]]
* In the ''Archdruid Report'' article [[https://archdruidmirror.blogspot.com/2017/06/the-thermodynamic-economy.html The Thermodynamic Economy]], Creator/JohnMichaelGreer [[DiscussedTrope discusses this trope]] with relation to energy sources. His argument is that the concentration, not the quantity, of an energy source is the relevant factor in deciding whether it can be used to perform useful work. On this basis, he notes that, while solar energy can be used for a great many useful things such as boiling water, heating buildings, and cooking food, its diffuse nature means that it's not a replacement for the highly-concentrated energy derived from burning fossil fuels.
[[/folder]]
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This has roots in basic resource management and production. Assuming you have a constant supply of resources, the more resources you put into producing a product, the higher quality the product will be in the end. However, as a drawback, the less of the product you will able to produce. You could choose to put fewer resources into producing individual products in order to produce more, but the quality of the products decreases. Trying to make more of a product and make them high-quality at the same time is generally impractical due to resource and time constraints.

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This has roots in basic resource management and production. Assuming you have a constant supply of resources, the more resources you put into producing a product, the higher quality the product will be in the end. However, as a drawback, the less of the product you will able to produce. You could choose to put fewer resources into producing individual products in order to produce more, but the quality of the products decreases. Trying to make more of a product and make them high-quality at the same time is generally impractical due to resource and time constraints.
constraints unless you can find a different, more efficient process to produce the products.
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* ComMons: Capturable creatures that can be found everywhere, but typically aren't very remarkable on their own.
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* ''VideoGame/TheSapling'' has a simplified version of r/K selection. While all animals only produce a single offspring at a time, pregnancy/hatching time is derived from a species' size and the amount of complex body parts it has. As a result, more powerful species tend to have much smaller populations because they simply can't reproduces as fast as weaker ones.
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* All over the place in ''[[Fanfic/StarWarsVsWarhammer40K Star Wars vs. Warhammer 40K]]''.

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* All over the place in ''[[Fanfic/StarWarsVsWarhammer40K Star Wars vs. vs Warhammer 40K]]''.

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* GlassCannon: All the power in the world, but couldn't take a single hit.



** GlassCannon: All the power in the world, but couldn't take a single hit.
** StoneWall: An impenetrable defense is as hard as a diamond.



* StoneWall: An impenetrable defense is as hard as a diamond.
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* JackOfAllStats: Trying to have reasonable amounts of every stat available instead of specializing in one.


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* MinMaxing: Pour all your resources into the [[OneStatToRuleThemAll good stat(s)]], don't even give the [[DumpStat less useful ones]] the time of day.

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* DeathOfAThousandCuts: Refers to video game characters who deal relatively small amounts of damage compared to other characters from their game but can deal a larger amount of them. How effective this is depends on the game.



** DeathOfAThousandCuts



** DeathOfAThousandCuts

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* SmartBomb: Use these screen-clearers wisely; you don't get many of them.


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* TooAwesomeToUse: Use these items wisely; you don't get many of them.
** SmartBomb: When the item in question is a giant AreaOfEffect weapon.
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* SmartBomb: Use these screen-clearers wisely; you don't get many of them.

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* MoreDakka: Firing everything you got, messy, chaotic but hey if they die? They die right?



* SpamAttack: where the solution when shooting at something doesn't work is to shoot even more of it. This one is obviously rooted in quantity, though people characterized by it are rarely portrayed as sympathetic or intelligent. Further subdivided into BeamSpam, MacrossMissileMassacre, MoreDakka, DeathOfAThousandCuts, and RainOfArrows.

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* SpamAttack: where the solution when shooting shooting, punching, or slashing at something doesn't work is to shoot do even more of it. This one is obviously rooted in quantity, though people characterized by it are rarely portrayed as sympathetic or intelligent. Further subdivided into BeamSpam, MacrossMissileMassacre, MoreDakka, DeathOfAThousandCuts, and RainOfArrows.intelligent.
** BeamSpam
** BladeSpam
** MacrossMissileMassacre
** MoreDakka
** DeathOfAThousandCuts
** RainOfArrows
** RapidFireFisticuffs
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* JackOfAllTrades: Not the best with any one skill, but at least can do several competently.


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* PaddedSumoGameplay: Gameplay in which everyone needs to deal many hits that only lightly chip at defense or vitality.


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* BeginWithAFinisher: Don't even bother wearing down the opponent with weaker strikes; just go for the strongest hit from the start.


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* RocketTagGameplay: Gameplay in which everyone attacks with full or near-kill power.
* SingleStrokeBattle: The combatants try to end a fight in only one strike.
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* Zigzagged in ''Fanfic/ThisBites'', where while this version of the Straw Hat Pirates is nearly three times the size of the canon crew thanks to the SelfInsert's actions, the main requirement of the members being exceptional fighters is still in play, making the crew almost in line with a BadassArmy.
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* In the short story "Superiority" by Creator/ArthurCClarke, this trope is fully analyzed. Two societies fight one another, [[SuperPrototype one of which uses the newest, most up to date weaponry]]... and [[ObviousBeta fails to conduct adequate testing before deployment]]. As a result, the new inventions [[AwesomeButImpractical have prohibitive logistical requirements]] or [[HoistByHisOwnPetard cause more damage to their own side than to the enemy]]. The other side sticks with tried-and-true technology that reliably works exactly the way that it should, and is much easier and faster to produce than the more advanced version... and they just keep plugging away on the production lines until they have numerical superiority. [[ZergRush Guess which side wins.]]

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* In the short story "Superiority" by Creator/ArthurCClarke, this trope is fully analyzed. Two societies fight one another, [[SuperPrototype one of which uses the newest, most up to date weaponry]]... and [[invoked]] [[ObviousBeta fails to conduct adequate testing before deployment]]. As a result, the new inventions [[AwesomeButImpractical have prohibitive logistical requirements]] or [[HoistByHisOwnPetard cause more damage to their own side than to the enemy]]. The other side sticks with tried-and-true technology that reliably works exactly the way that it should, and is much easier and faster to produce than the more advanced version... and they just keep plugging away on the production lines until they have numerical superiority. [[ZergRush Guess which side wins.]]

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* GlassCannon: All the power in the world, but couldn't take a single hit.


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* GlassCannon: All the power in the world, but couldn't take a single hit.
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** The AI also rarely builds more than ''one'' production building of any type, meaning that once an enemy force is sufficiently numerous to defeat their standing forces, they've pretty much won due to massively outnumbering what few units the AI will slowly produce.

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** The AI also rarely builds more than ''one'' production building of any type, meaning that once an enemy force is sufficiently numerous to defeat their standing forces, they've pretty much won due to massively outnumbering what few units the AI will slowly produce. "Defeat their standing forces" being the operative phrase, because they'll have a lot of them, with better micro, and laugh at FogOfWar.
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* RatedMForManly: [[LargeHam Tough, loud and proud]] what more could a man be?


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* PrincelyYoungMan: Polite, mannerly and elegant, the essence of a true Gentleman.
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* ''LightNovel/SwordArtOnline'': In the War of the Underworld, the Human Realm has Quality while the Dark Territory has Quantity. The Dark Territory's armies vastly outnumber that of the human realm, but the humans have the Integrity Knights, elite fighters with special weapons. Of course, the Dark Territory has the Emperor Vecta superaccount(used by [[BigBad Gabriel Miller]]), the dark knight used by [=PoH=] and several powerful leaders, but the heroes have the three goddess superaccounts- Stacia, Solus and Terraria, used by Asuna, Sinon and Suguha, respectively. Both sides start getting outside players involved, with Gabriel getting tens of thousands of American, Korean and Chinese players as {{mook}}s, while the heroes get 2,000 players to convert their high-level ALO accounts.

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* ''LightNovel/SwordArtOnline'': ''Literature/SwordArtOnline'': In the War of the Underworld, the Human Realm has Quality while the Dark Territory has Quantity. The Dark Territory's armies vastly outnumber that of the human realm, but the humans have the Integrity Knights, elite fighters with special weapons. Of course, the Dark Territory has the Emperor Vecta superaccount(used by [[BigBad Gabriel Miller]]), the dark knight used by [=PoH=] and several powerful leaders, but the heroes have the three goddess superaccounts- Stacia, Solus and Terraria, used by Asuna, Sinon and Suguha, respectively. Both sides start getting outside players involved, with Gabriel getting tens of thousands of American, Korean and Chinese players as {{mook}}s, while the heroes get 2,000 players to convert their high-level ALO accounts.

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* In the mainline ''Franchise/FireEmblem'' games, the player is usually outnumbered 2 to 1 or worse. However, the enemies are often weaker than the player's units. Most games have a minimum damage of zero, so a bulky enough unit is effectively invincible no matter how many enemies attack it. Better yet, with enough strength/magic the unit can kill every enemy in one round of combat to open up space for even more enemies to attack it, potentially resulting in the OneManArmy removing half of the enemy's forces in one turn. If defense is low, the unit can resort to dodging instead and achieve the same results. In summary, [[QualityOverQuantity quality often beats quantity]].

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* In the mainline ''Franchise/FireEmblem'' games, the player is usually outnumbered 2 to 1 or worse. However, the enemies are often weaker than the player's units. Most games have a minimum damage of zero, so a bulky enough unit is effectively invincible no matter how many enemies attack it. Better yet, with enough strength/magic the unit can kill every enemy in one round of combat to open up space for even more enemies to attack it, potentially resulting in the OneManArmy removing half of the enemy's forces in one turn. If defense is low, the unit can resort to dodging instead and achieve the same results. In summary, [[QualityOverQuantity quality often beats quantity]].quantity]], despite what enemy commanders might think.
-->'''[[WrongGenreSavvy Lombroso]]:''' The outcome of a battle depends solely on the number of troops in the field! Tactics and skill are nothing in the face of sheer numbers!

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