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* ''Franchise/SuperMarioBros''

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* ''Franchise/SuperMarioBros''''Franchise/SuperMarioBros'':



* ''VideoGame/MegaManClassic''

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* ''VideoGame/MegaManClassic''''VideoGame/MegaManClassic'':



* In ''Mitsume ga Tooru'', Hosuke can jump on the Red Condor after throwing it.
* ''Franchise/SonicTheHedgehog''

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* In ''Mitsume ga Tooru'', ''VideoGame/MitsumeGaTooru'', Hosuke can jump on the Red Condor after throwing it.
* ''Franchise/SonicTheHedgehog''''Franchise/SonicTheHedgehog'':



* According to ''WebComic/AxeCop,'' one example of an awesome weapon would be "...a blade gun that shoots a giant blade, then you surf on it, and cut the bad guy's body off."

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* According to ''WebComic/AxeCop,'' ''Webcomic/AxeCop,'' one example of an awesome weapon would be "...a blade gun that shoots a giant blade, then you surf on it, and cut the bad guy's body off."



* Jack Rakan of ''Manga/MahouSenseiNegima'' does it with a thrown {{BFS}} after [[TheNoseKnows locating]] a pair of enemies.

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* Jack Rakan of ''Manga/MahouSenseiNegima'' ''Manga/NegimaMagisterNegiMagi'' does it with a thrown {{BFS}} after [[TheNoseKnows locating]] a pair of enemies.


[[caption-width-right:300:The only dangerous part of a missile is its pointy end.[[note]][[ViolationOfCommonSense There is no pointy end!]][[/note]]]]

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[[caption-width-right:300:The only dangerous part of a missile is its pointy end.[[note]][[ViolationOfCommonSense There is no pointy end!]][[/note]]]]
]]


Compare ImprovisedPlatform PlatformBattle, SteppingStoneSword, SteppingStonesInTheSky.

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Compare ImprovisedPlatform ImprovisedPlatform, PlatformBattle, SteppingStoneSword, SteppingStonesInTheSky.


Compare PlatformBattle, SteppingStoneSword, SteppingStonesInTheSky.

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Compare ImprovisedPlatform PlatformBattle, SteppingStoneSword, SteppingStonesInTheSky.


Often overlaps with the CraniumRide.

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Often overlaps with the CraniumRide. Most of these examples will also fall under PainfullySlowProjectile.

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* In one episode, ''WesternAnimation/{{Tigtone}}'' [[NewPowersAsThePlotDemands suddenly remembers that he has the ability to ride cannon balls right when he need it to escape from some pirates]]. He violates the laws of physics and sense even further by actually being able to steer them.


* ''Mario'' games in general, particularly ''VideoGame/SuperMarioBros2'', where you can ride on top of Birdo's eggs (and have to do so to get past at least one level).
** Even better, you can ''pick up the egg in midair while you're riding it.'' Obviously, this cancels your forward momentum.

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* ''Franchise/SuperMarioBros''
**
''Mario'' games in general, particularly ''VideoGame/SuperMarioBros2'', where you can ride on top of Birdo's eggs (and have to do so to get past at least one level).
** *** Even better, you can ''pick up the egg in midair while you're riding it.'' Obviously, this cancels your forward momentum.



* ''{{VideoGame/Contra}} 3'' has one stage where you must jump from one air-to-air missile to another while they are headed at subsonic speed for the ultimate Bad Thing you are trying to destroy.

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* ''{{VideoGame/Contra}} 3'' ''VideoGame/ContraIIITheAlienWars'' has one stage where you must jump from one air-to-air missile to another while they are headed at subsonic speed for the ultimate Bad Thing you are trying to destroy.



** In ''[[UpdatedRerelease Zero Mission]]'', he does something similar.

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** In ''[[UpdatedRerelease Zero Mission]]'', ''VideoGame/MetroidZeroMission'', he does something similar.



* The 3rd castle boss in ''VideoGame/MegaMan7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.

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* The 3rd castle boss in ''VideoGame/MegaMan7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.''VideoGame/MegaManClassic''



** The 3rd castle boss in ''VideoGame/MegaMan7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.



* Slightly used in ''[[VideoGame/MetalGearSolid Metal Gear Solid: The Twin Snakes]]'', albeit in a [[CutscenePowerToTheMax cutscene]] rather than in gameplay: Snake leaps onto a rocket fired by a Hind D helicopter and then instantly bounces off of it to fire a Stinger missile at the cockpit.

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* ''VideoGame/MetalGear''
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Slightly used in ''[[VideoGame/MetalGearSolid Metal Gear Solid: The Twin Snakes]]'', albeit in a [[CutscenePowerToTheMax cutscene]] rather than in gameplay: Snake leaps onto a rocket fired by a Hind D helicopter and then instantly bounces off of it to fire a Stinger missile at the cockpit.



* ''VideoGame/SonicAdventure'': Happens during the Egg Viper fight.

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* ''Franchise/SonicTheHedgehog''
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''VideoGame/SonicAdventure'': Happens during the Egg Viper fight.


[[caption-width-right:300:The only dangerous part of a missile is its pointy end.]]

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[[caption-width-right:300:The only dangerous part of a missile is its pointy end.]]
[[note]][[ViolationOfCommonSense There is no pointy end!]][[/note]]]]


* ''VideoGame/IWannaBeTheGuy'' has two bosses that do this, both of them during their final phase: Mecha Birdo and [[{{Metroid}} Kraid]][[StreetFighter gief]] (Their names are a big hint). Mecha Birdo's been spitting big egg platforms at you all battle, but during the final phase, the little warhead things on the tip become active and if you touch them, your OneHitPointWonder is dead. Kraidgief throws Blankas at you for his final phase that you have to jump on to get level with his head so you can shoot him.

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* ''VideoGame/IWannaBeTheGuy'' has two bosses that do this, both of them during their final phase: Mecha Birdo and [[{{Metroid}} [[Franchise/{{Metroid}} Kraid]][[StreetFighter gief]] (Their names are a big hint). Mecha Birdo's been spitting big egg platforms at you all battle, but during the final phase, the little warhead things on the tip become active and if you touch them, your OneHitPointWonder is dead. Kraidgief throws Blankas at you for his final phase that you have to jump on to get level with his head so you can shoot him.

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** ''VideoGame/MetalGearRisingRevengeance'' has Raiden doing this during the second half of the Metal Gear RAY fight at the very beginning.


* Admiral Kizaru of ''Manga/OnePiece'' has the ability to control, become, and move at the speed of, light. He likes to come ashore to an island by firing a cannonball and standing on it.

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* ''Manga/OnePiece'':
**
Admiral Kizaru of ''Manga/OnePiece'' has the ability to control, become, and move at the speed of, light. He likes to come ashore to an island by firing a cannonball and standing on it.


* Parodied in ''{{Chainsawsuit}}'' ("[[http://chainsawsuit.com/2011/10/04/hard-action-squad-returns/ hard action squad returns]]").
* Jack Rakan of ''MahouSenseiNegima'' does it with a thrown {{BFS}} after [[TheNoseKnows locating]] a pair of enemies.
* Mercenary Tao in ''DragonBall'' uses this method of travel.

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* Parodied in ''{{Chainsawsuit}}'' ''Webcomic/{{Chainsawsuit}}'' ("[[http://chainsawsuit.com/2011/10/04/hard-action-squad-returns/ hard action squad returns]]").
* Jack Rakan of ''MahouSenseiNegima'' ''Manga/MahouSenseiNegima'' does it with a thrown {{BFS}} after [[TheNoseKnows locating]] a pair of enemies.
* Mercenary Tao in ''DragonBall'' ''Manga/DragonBall'' uses this method of travel.



* Admiral Kizaru of ''OnePiece'' has the ability to control, become, and move at the speed of, light. He likes to come ashore to an island by firing a cannonball and standing on it.

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* Admiral Kizaru of ''OnePiece'' ''Manga/OnePiece'' has the ability to control, become, and move at the speed of, light. He likes to come ashore to an island by firing a cannonball and standing on it.



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* ''VideoGame/ShovelKnight'': Used in Treasure Knight's stage, as well as whenever you fight Tinker Knight's HumongousMecha form (If you use a couple fancy moves, though, it's unneccasary).


* ''ArdyLightfoot'': In one level, your character has to jump up a long series of spears above a pit of lava, to reach more stable platforms above.

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* ''ArdyLightfoot'': ''VideoGame/ArdyLightfoot'': In one level, your character has to jump up a long series of spears above a pit of lava, to reach more stable platforms above.



* The 3rd castle boss in ''VideoGame/MegaMan 7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.
** The Super Arrow powerup from ''5'' allows Mega Man to fire a projectile which he can then ride.
** The first phase of the Wily Machine in ''10'' shoots gigantic missiles at you at various speeds, which you must jump on to get enough height to shoot its weak point.

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* The 3rd castle boss in ''VideoGame/MegaMan 7'' ''VideoGame/MegaMan7'' shoots out missiles that you can jump on. It's not strictly required to jump on them to hit him, but it makes it a lot easier.
** The Super Arrow powerup from ''5'' ''VideoGame/MegaMan5'' allows Mega Man to fire a projectile which he can then ride.
** The first phase of the Wily Machine in ''10'' ''VideoGame/MegaMan10'' shoots gigantic missiles at you at various speeds, which you must jump on to get enough height to shoot its weak point.



* ''AnUntitledStory'' requires you to jump on Fluffy's missiles to get high enough to attack him; though they get knocked out of the sky when you do so, the "Ok if you jump on it, not ok if you touch the pointy end" rule still applies.

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* ''AnUntitledStory'' ''VideoGame/AnUntitledStory'' requires you to jump on Fluffy's missiles to get high enough to attack him; though they get knocked out of the sky when you do so, the "Ok if you jump on it, not ok if you touch the pointy end" rule still applies.


* ''{{Contra}} 3'' has one stage where you must jump from one air-to-air missile to another while they are headed at subsonic speed for the ultimate Bad Thing you are trying to destroy.

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* ''{{Contra}} ''{{VideoGame/Contra}} 3'' has one stage where you must jump from one air-to-air missile to another while they are headed at subsonic speed for the ultimate Bad Thing you are trying to destroy.

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