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* ''Fanfic/TheUniversiad'': Similar to the ''Metro'' example below, the Forum's standard currency among them is bullets.

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* In both ''VideoGame/KingOfDragonPass'' and its prequel ''VideoGame/SixAges'', the primary unit of barter is the cow. A clan's wealth is measured primarily by the size of its herds. Trade goods, including coins, are sometimes exchanged in lieu of cows, and are measured in terms of how many cows they can buy. One event features your clan crestfallen when they discover they have been paid in worthless silver coins instead of cows. Your advisors attempt to explain the concept of currency as "a small portable cow that does not moo."


* In one memorable scene in ''Manga/SilverSpoon'', the upperclassmen look like they're about to mug Hachiken for his bacon, but it turns out they just wanted to trade him other farm products for it.

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* ''Manga/SilverSpoon'': In one memorable scene in ''Manga/SilverSpoon'', a scene, the upperclassmen look like they're about to mug Hachiken for his bacon, but it turns out they just wanted to trade him other farm products for it.



* Water in ''ComicBook/TankGirl''

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* Water in ''ComicBook/TankGirl''''ComicBook/TankGirl'': Water.



* The ''sol''s and ''lune''s, Equestria's original currency in the FanFic/TriptychContinuum. While the coins themselves are made of gold and silver, that wasn't the original source of their value. Their value derived from the inscription on the edge: "Good for nearly all Princess Labor, Public and Private". Any pony could, if they desired, walk up to the palace and trade an appropriate number of these coins in to get the Princesses to perform any of a wide number of tasks for them. And the coins had value even outside of Equestria, because they could be spent to pay for the raising of Sun and Moon.

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* ''Fanfic/TriptychContinuum'': The ''sol''s and ''lune''s, Equestria's original currency in the FanFic/TriptychContinuum.currency. While the coins themselves are made of gold and silver, that wasn't the original source of their value. Their value derived from the inscription on the edge: "Good for nearly all Princess Labor, Public and Private". Any pony could, if they desired, walk up to the palace and trade an appropriate number of these coins in to get the Princesses to perform any of a wide number of tasks for them. And the coins had value even outside of Equestria, because they could be spent to pay for the raising of Sun and Moon.Moon.
* ''Fanfic/DungeonKeeperAmi'': All currency is this to Dungeon Keepers, because their Dungeon Hearts allow them to turn items made of gems and/or gold into magical energy.



* Much [[DiscussedTrope discussion]] of this in ''Discworld/MakingMoney'', including pointing out that gold is worthless on a desert island, that it's also worthless in a gold mine (where the medium of exchange is the pickaxe), and the contrast between what happens when you bury gold vs. when you bury a potato. Oh, and in the end they decide to base the currency on {{golem}}s. The idea of paper currency started in the previous book, when people began using postage stamps as a means of exchange.

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* Much ''Discworld/MakingMoney'': There's much [[DiscussedTrope discussion]] of this in ''Discworld/MakingMoney'', this, including pointing out that gold is worthless on a desert island, that it's also worthless in a gold mine (where the medium of exchange is the pickaxe), and the contrast between what happens when you bury gold vs. when you bury a potato. Oh, and in the end they decide to base the currency on {{golem}}s. The idea of paper currency started in the previous book, when people began using postage stamps as a means of exchange.



* Iron in Creator/SergeyLukyanenko's ''Literature/SeekersOfTheSky'', made so because of its rarity (ItMakesSenseInContext). A character even mentions using gold for currency, only for another character to say that, while gold is valuable, it doesn't have a lot of use. Of course, you better keep all your iron bars in a dry environment. Since many wealthy people also know the [[FunctionalMagic Word]], they can keep all their iron valuables safe and dry in the [[PocketDimension Cold]] to retrieve as needed.

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* Iron in Creator/SergeyLukyanenko's ''Literature/SeekersOfTheSky'', made so because of its rarity ''Literature/SeekersOfTheSky'': Iron.
** It's rare
(ItMakesSenseInContext). A character even mentions using gold for currency, only for another character to say that, while gold is valuable, it doesn't have a lot of use. Of course, you better keep all your iron bars in a dry environment. Since many wealthy people also know the [[FunctionalMagic Word]], FunctionalMagic of the Word, they can keep all their iron valuables safe and dry in their {{Pocket Dimension}}s known as the [[PocketDimension Cold]] Cold, to retrieve as needed.



* Another Sanderson example, from ''Literature/TheStormlightArchive'': The currency is ''spheres,'' tiny chips of gemstones encased in marble-sized glass balls. But they're not valuable because they're gemstones, but because the gemstones can act as magical foci for various things, particularly ''Soulcasting'' (transmutation magic). Diamonds are the least valuable, because they have the least useful Soulcasting property, whereas emeralds, which can be used to turn stones into food, are the most valuable denomination.

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* Another Sanderson Creator/BrandonSanderson example, from ''Literature/TheStormlightArchive'': The currency is ''spheres,'' tiny chips of gemstones encased in marble-sized glass balls. But they're not valuable because they're gemstones, but because the gemstones can act as magical foci for various things, particularly ''Soulcasting'' (transmutation magic). Diamonds are the least valuable, because they have the least useful Soulcasting property, whereas emeralds, which can be used to turn stones into food, are the most valuable denomination.



* ''Mutant Year Zero'' is another post-apocalyptic RPG where bullets are a de facto medium of exchange.

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* ''Mutant Year Zero'' is another ''TabletopGame/MutantYearZero'': A post-apocalyptic RPG where bullets are a de facto medium of exchange.



* In ''TabletopGame/{{Exalted}}'', jade is the most common Magical Material, and has significant practical use as a construction material, but is used by [[TheEmpire the Realm]] as a currency (jade coinage is actually significantly ''more'' valuable in its practical uses than the value attached to the coins). This is partially because it helps control the flow of jade, partially because it enhances the mystique of the Realm (ruled by the Dragon Blooded, the Exalted associated with jade), and partially to create a sense of legitimacy and continuity with the Old Realm.

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* In ''TabletopGame/{{Exalted}}'', jade is ''TabletopGame/{{Exalted}}'': Jade.
** It's
the most common Magical Material, and has significant practical use as a construction material, but is used by [[TheEmpire the Realm]] as a currency (jade coinage is actually significantly ''more'' valuable in its practical uses than the value attached to the coins). This is partially because it helps control the flow of jade, partially because it enhances the mystique of the Realm (ruled by the Dragon Blooded, the Exalted associated with jade), and partially to create a sense of legitimacy and continuity with the Old Realm.



* ''TabletopGame/{{GURPS}} AfterTheEnd'' has rifle cartridges as currency.

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* ''TabletopGame/{{GURPS}} AfterTheEnd'' has rifle AfterTheEnd'': Rifle cartridges as are currency.



* In nearly every Souls-like, experience points double as currency. You have to make a choice between using up what you have now to buy items at marked-up prices, or risk losing it while fighting to save up so you can get that next level-up.



* ''VideoGame/SystemShock 2'' has [[{{Nanomachines}} nanite]] packs as a basic exchange unit. The vending machines you buy from take the nanites you carry and literally use them as raw material to build the product you're asking for. And "selling" items is simply the machines breaking them down into nanites and giving them back to you.
* ''VideoGame/GuildWars''

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* ''VideoGame/SystemShock 2'' has ''VideoGame/SystemShock2'': [[{{Nanomachines}} nanite]] Nanite]] packs as are a basic exchange unit. The vending machines you buy from take the nanites you carry and literally use them as raw material to build the product you're asking for. And "selling" items is simply the machines breaking them down into nanites and giving them back to you.
* ''VideoGame/GuildWars''''VideoGame/GuildWars'':



** One mission involves a represenative of the [[MegaCorp Crimson Caravan Company]] sending you to find an operating cap-making machine and shut it down, as any newly-made caps lower the value of the currency. She also notes that people waste caps when they use them as land mines.

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** One mission involves a represenative representative of the [[MegaCorp Crimson Caravan Company]] sending you to find an operating cap-making machine and shut it down, as any newly-made caps lower the value of the currency. She also notes that people waste caps when they use them as land mines.



* In the {{Roguelike}} ''[[VideoGame/FTLFasterThanLight FTL: Faster Than Light]]'', the "scrap" you collect throughout the universe can be used to pay merchants for repairs, supplies, or new weapons and systems. Or you could actually use it as spare parts to upgrade your existing systems, which also makes this a mix between [[Main/ExperiencePoints Experience Points]] and currency.
* Another roguelike, ''{{Videogame/Eldritch}}'', has "artifacts" which can be used as currency in the stores or as fuel for your magic spells.

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* In the {{Roguelike}} ''[[VideoGame/FTLFasterThanLight FTL: Faster Than Light]]'', the "scrap" you collect throughout the universe can be used to pay merchants for repairs, supplies, or new weapons and systems. Or you could actually use it as spare parts to upgrade your existing systems, which also makes this a mix between [[Main/ExperiencePoints Experience Points]] ExperiencePoints and currency.
* Another roguelike, ''{{Videogame/Eldritch}}'', has "artifacts" which ''{{Videogame/Eldritch}}'': A {{Roguelike}} "Artifacts" can be used as currency in the stores or as [[CastFromMoney fuel for your magic spells.spells]].



* ''[[VideoGame/AntarcticAdventure Penguin Adventure]]'' has penguins using [[StockAnimalDiet fish]] as a medium of exchange.

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* ''[[VideoGame/AntarcticAdventure Penguin Adventure]]'' has penguins Adventure]]'': Penguins using [[StockAnimalDiet fish]] as a medium of exchange.



* Macca in ''Franchise/ShinMegamiTensei'' games is represented as odd bronze coins, but in fact is a form of PureEnergy edible to demons and necessary when summoning them from the Compendium, and as such, is a hot commodity on world suffering from demonic invasions. In ''VideoGame/ShinMegamiTenseiStrangeJourney'', Macca is also used to power the ''Red Sprite''[='=]s facilities, hence why you need to pony up Macca to heal, buy items, etc. even on the ship.

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* ''Franchise/ShinMegamiTensei'': Macca in ''Franchise/ShinMegamiTensei'' games is represented as odd bronze coins, but in fact is a form of PureEnergy edible to demons and necessary when summoning them from the Compendium, and as such, is a hot commodity on world suffering from demonic invasions. In ''VideoGame/ShinMegamiTenseiStrangeJourney'', Macca is also used to power the ''Red Sprite''[='=]s facilities, hence why you need to pony up Macca to heal, buy items, etc. even on the ship.



[[folder:Web Comics]]
* In ''Webcomic/EscapeFromTerra'', the primary medium of exchange on Ceres is grams of gold, but paper backed by water, Coca-Cola, and shares in asteroid mines is also mentioned. [[http://www.bigheadpress.com/eft?page=25]]
* In Webcomic/WeaponBrown, batteries and rations are universally accepted as currency.

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[[folder:Web Comics]]
[[folder:Webcomics]]
* In ''Webcomic/EscapeFromTerra'', the ''Webcomic/EscapeFromTerra'': The primary medium of exchange on Ceres is grams of gold, but paper backed by water, Coca-Cola, and shares in asteroid mines is also mentioned. [[http://www.bigheadpress.com/eft?page=25]]
* In Webcomic/WeaponBrown, batteries ''Webcomic/WeaponBrown'': Batteries and rations are universally accepted as currency.



* At least a couple ''Franchise/{{Transformers}}'' continuities have [[{{Phlebotinum}} Energon]] as a currency, food, blood, ammunition, and energy source. Transformers can't really do anything without Energon, which is why they've fought wars over the stuff.

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* At least a couple ''Franchise/{{Transformers}}'' continuities have [[{{Phlebotinum}} Energon]] as a currency, food, blood, ammunition, and energy source.{{energy|Economy}}. Transformers can't really do anything without Energon, which is why they've fought wars over the stuff.



* Inverted with the giant Rai stones of Yap, as documented on the WeirdCurrency page.

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* Inverted with the giant Rai stones of Yap, as documented on the WeirdCurrency page.page, being currency that cannot be moved or used for anything else.

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* ''TabletopGame/Warhammer40K'': Orks are a species designed for permanent war, so they have little use for precious metals except as BlingOfWar. Instead, they use their own teeth to trade for weapons among each other, since they're readily available (by punching out the ork next to you), grow back over the course of an ork's life, and (although orks aren't exactly aware of its impact on economics) slowly disintegrate over time once removed from an ork's jaw. They also use hair-squigs (orks are naturally bald, so they use a small squig that's half-teeth and half brightly-furred bottom to bite down on their scalp instead) in trade, but are stumped at 'umies not being interested in them.


* In ''VideoGame/PathOfExile'', the economy is based on using a barter system due to the fact that the continent of Wraeclast is a penal colony where gold is more or less useless. Rather than money, selling items to shopkeepers gets you scrolls to identify equipment as well as jewels that augment the stats of your equipment.

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* In ''VideoGame/PathOfExile'', the economy is based on using a barter system due to the fact that the continent of Wraeclast is a penal colony where gold is more or less mostly useless. Rather than money, selling items to shopkeepers gets you scrolls to identify equipment as well as jewels and consumables that augment alter items. For exchanges between players the stats community has adopted chaos orbs (which reshuffle a rare item's modifiers) as the primary standard of your equipment.exchange, being both abundant and having a broadly useful effect. More expensive items are sold for exalted orbs, which are rare and have more situational but potent applications. Items are also sometimes sold for relevant currency, such as maps being priced in cartographer's chisels (which improve the quality of maps).


* ''VideoGame/MegaManClassic'' games after 7 use bolts, which either Auto or Roll use to manufacture upgrades for Mega Man.

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* ''VideoGame/MegaManClassic'' games after 7 use bolts, which either Auto or Roll use to manufacture upgrades for Mega Man. ''VideoGame/MegaManX8'' uses trangular Metals, which are similarly implied to be used for manufacturing upgrades.


* ''VideoGame/SystemShock 2'' has [[{{Nanomachines}} nanite]] packs as a basic exchange unit. The vending machines you buy from take the nanites you carry and literally use them to build the product you're asking for. And "selling" items is simply the machines breaking them down into nanites and giving them back to you.

to:

* ''VideoGame/SystemShock 2'' has [[{{Nanomachines}} nanite]] packs as a basic exchange unit. The vending machines you buy from take the nanites you carry and literally use them as raw material to build the product you're asking for. And "selling" items is simply the machines breaking them down into nanites and giving them back to you.


* ''VideoGame/SystemShock 2'' has [[{{Nanomachines}} nanite]] packs as a basic exchange unit.

to:

* ''VideoGame/SystemShock 2'' has [[{{Nanomachines}} nanite]] packs as a basic exchange unit. The vending machines you buy from take the nanites you carry and literally use them to build the product you're asking for. And "selling" items is simply the machines breaking them down into nanites and giving them back to you.


* Gold's not of much use in ''VideoGame/GrimDawn'', it being set in a post-apocalyptic wasteland. Bits of iron serve as the main currency instead.

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* Gold's not of much use in ''VideoGame/GrimDawn'', it being set in a post-apocalyptic wasteland. Bits of iron serve as the main currency instead.instead, because they are backed up by the weapons that can be made from melting them down.


* In ''Videogame/ForHonor'', steel is considered the main currency, both in gameplay and in-universe. This is primarily due to the MedievalStasis and PostApocalypse nature of the setting, which devastated the infrastructure and created a permanent ForeverWar. Steel is apparently very difficult to create (to the point that the Vikings use mostly leather and light chainmail and the Samurai use almost nothing but wood in their armor), and thus became an essential medium of exchange between the various factions.

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* In ''Videogame/ForHonor'', steel is considered the main currency, both in gameplay and in-universe. This is primarily due to the MedievalStasis and PostApocalypse [[AfterTheEnd post-apocalyptic]] nature of the setting, which devastated the infrastructure and created a permanent ForeverWar. Steel is apparently very difficult to create (to the point that the Vikings use mostly leather and light chainmail and the Samurai use almost nothing but wood in their armor), and thus became an essential medium of exchange between the various factions.

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* In ''Videogame/ForHonor'', steel is considered the main currency, both in gameplay and in-universe. This is primarily due to the MedievalStasis and PostApocalypse nature of the setting, which devastated the infrastructure and created a permanent ForeverWar. Steel is apparently very difficult to create (to the point that the Vikings use mostly leather and light chainmail and the Samurai use almost nothing but wood in their armor), and thus became an essential medium of exchange between the various factions.


* In some of the ''SonicTheHedgehog'' games, rings are often used as a currency. Rings have had practical uses (such as protection) since the beginning of the series.

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* In some of the ''SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games, rings are often used as a currency. Rings have had practical uses (such as protection) since the beginning of the series.


* In the ''VideoGame/TheLastSovereign'', the world uses a currency known as sx which looks like crystals. When refined, these crystals have anti-monster properties, with the more humanoid succubi and orcs being the only exceptions. The currency even avoids because being used in such a manner drains them of magical energy sustaining and destroys them thus justifying taxation. Sx even justifies the MoneySpider trope by way of admitting that Sx is a naturally occuring substance in monsters.

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* In the ''VideoGame/TheLastSovereign'', the world uses a currency known as sx which looks like crystals. When refined, these crystals have anti-monster properties, with the more humanoid succubi and orcs being the only exceptions. The currency even avoids inflation because being used in such a manner drains them of magical energy sustaining and destroys them thus justifying taxation. Sx even justifies the MoneySpider trope by way of admitting that Sx is a naturally occuring substance in monsters.

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* In the ''VideoGame/TheLastSovereign'', the world uses a currency known as sx which looks like crystals. When refined, these crystals have anti-monster properties, with the more humanoid succubi and orcs being the only exceptions. The currency even avoids because being used in such a manner drains them of magical energy sustaining and destroys them thus justifying taxation. Sx even justifies the MoneySpider trope by way of admitting that Sx is a naturally occuring substance in monsters.


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* ''Series/ParksAndRecreation'': According to the Pawnee town charter, buffalo meat is acceptable currency.

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