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** More accurately it becomes a fearsomely deadly weapon for the warrior, and a kind-of-nice upgrade for the [[MagicKnight conjurer]]. If your playing the [[SquishyWizard wizard]] your never going to be doing melee attacks, which makes a melee weapon, no matter how nice, nearly worthless. Which [[FridgeLogic begs the question]] why your wizard spent at least 3 out of 10 acts in the story collecting the pieces necessary to construct a weapon he will never use, rather then spending that time actually fighting the BigBad.

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** More accurately it becomes a fearsomely deadly weapon for the warrior, and a kind-of-nice upgrade for the [[MagicKnight conjurer]]. If your playing the [[SquishyWizard wizard]] your you're never going to be doing melee attacks, which makes a melee weapon, no matter how nice, nearly worthless. Which [[FridgeLogic begs the question]] why your wizard spent at least 3 out of 10 acts in the story collecting the pieces necessary to construct a weapon he will never use, rather then spending that time actually fighting the BigBad.

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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', you spend half the game searching for the pieces of a legendary blade called the [=PasSWORD=] - the only thing capable of piercing the Firewall surrounding the final dungeon. But when you finally gather all the shards and reforge the sword, you get to use it as a weapon in ordinary battles, too. Itís very powerful, and even has a unique ability that instantly dispels enemy shields!

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** The Light Arrows in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaTheWindWaker'' are required to beat the FinalBoss, but they can also be used on regular enemies. In the former, the arrows can make enemies drop purple rupees (worth 50 a piece) while the arrows in the latter are a OneHitKill to anything that's not a boss.


** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** You are the [[IAmWho Dragonborn]]. What does this mean in terms of gameplay? You can [[YourSoulIsMine eat the souls of the dragons you slay]] and [[InstantExpert instantly understand the words of the]] [[MakeMeWannaShout Thu'um]] you may have picked up on your travels; a process that takes normal people not given such divinely gifted powers years to achieve.
*** What really makes the Dragon Shouts fit the trope are two in particular, [[spoiler: Dragonrend and Ohdaviing]], which end up being not only required to advance the main plot but ''extremely useful'' during ordinary gameplay.
*** In the ''Dragonborn'' DLC, you need all three words of the Bend Will shout to dominate a dragon so you can ride him to confront Miraak. Bend Will lets you turn your foes against each other and, if you have the full strength version, lets you use dragons to fast travel to locations you haven't visited yet.
*** In the Thieves' Guild quest line, the Skeleton Key is a major plot item. In your hands, it is an unbreakable lockpick. Players have been known to put off completing the quest line indefinitely just to keep such a handy item around.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** You are the [[IAmWho Dragonborn]]. What does this mean in terms of gameplay? You can [[YourSoulIsMine eat the souls of the dragons you slay]] and [[InstantExpert instantly understand the words of the]] [[MakeMeWannaShout Thu'um]] you may have picked up on your travels; a process that takes normal people not given such divinely gifted powers years to achieve.
*** What really makes the Dragon Shouts fit the trope are two in particular, [[spoiler: Dragonrend and Ohdaviing]], which end up being not only required to advance the main plot but ''extremely useful'' during ordinary gameplay.
*** In the ''Dragonborn'' DLC, you need all three words of the Bend Will shout to dominate a dragon so you can ride him to confront Miraak. Bend Will lets you turn your foes against each other and, if you have the full strength version, lets you use dragons to fast travel to locations you haven't visited yet.
***
Skyrim]]'': In the Thieves' Guild quest line, the Skeleton Key is a major plot item. In your hands, it is an unbreakable lockpick. Players have been known to put off completing the quest line indefinitely just to keep such a handy item around.


* In an early cutscene in ''VideoGame/BaldursGateII'', [[BigBad Irenicus]] and Imoen are arrested by the Cowled Wizards for using arcane magic, which is illegal in the city the game takes place in. Noticeably, this law is ''not'' restricted to that cutscene, and you will actually come into conflict with the Wizards if you use arcane magic in the city. It is mentioned in certain dialogues that it ''is'' possible to freely use arcane magic if one has a special license, which you can buy.
** [[spoiler:Unless you have the ''Unfinished Business'' mod, in which case one of your rewards for completing Minsc's personal quest is being issued a "free magic use" license free of charge.]]
** Also, a sidequest has you [[spoiler:trying to defeat a MagnificentBastard dragon that tricked you into slaying a group of knights under the pretense of the incident "tarnishing your honor." Sure enough, until the dragon is killed, if you're a Cleric you lose your special abilities, and if you're a Paladin you're considered Fallen.]]



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* In ''VideoGame/Homeworld2'' the key, necessary to unlock the vault where [[SealedGoodInACan SaJuuk]] is hidden, is an awesome Dreadnaught-class battleship. And SaJuuk himself is [[spoiler:an even better battleship!]]


* [[AbilityRequiredToProceed Items that you use to get past obstacles but serve no other purpose]]. There can be overlap here too, though: the EquipmentBasedProgression in the Franchise/LegendOfZelda games features many items that not only get you across a specific type of BrokenBridge, but also serve as {{Utility Weapon}}s or have MundaneUtility like speeding travel in the overworld or giving you an edge in certain minigames.

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* [[AbilityRequiredToProceed Items that you use to get past obstacles but serve no other purpose]]. There can be overlap here too, though: the EquipmentBasedProgression in the Franchise/LegendOfZelda ''[[Franchise/TheLegendOfZelda Legend of Zelda]]'' games features many items that not only get you across a specific type of BrokenBridge, but also serve as {{Utility Weapon}}s or have MundaneUtility like speeding travel in the overworld or giving you an edge in certain minigames.


* The ''Franchise/MetalGear'' series always had UnusableEnemyEquipment, {{handwave}}d or justified a different way every game. In ''VideoGame/MetalGearSolid4'' guns are "ID Locked", and this time, the plot is centered around a struggle for control of this ID system. The local arms dealer Drebin can help for a fee by... er... [[BreakingTheFourthWall "unlocking"]] guns for you.

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* The ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series always had UnusableEnemyEquipment, {{handwave}}d or justified a different way every game. In ''VideoGame/MetalGearSolid4'' guns are "ID Locked", and this time, the plot is centered around a struggle for control of this ID system. The local arms dealer Drebin can help for a fee by... er... [[BreakingTheFourthWall "unlocking"]] guns for you.


* Eight magical orbs in {{Silver}}. Ultimately used to destroy the ''BigBad'''s source of power but also work wonders (literal and very harmful wonders) on the ordinary enemies.

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* Eight magical orbs in {{Silver}}.''VideoGame/{{Silver}}''. Ultimately used to destroy the ''BigBad'''s source of power but also work wonders (literal and very harmful wonders) on the ordinary enemies.
* In ''VideoGame/KirbysReturnToDreamLand'', you'll spend most of the game searching for the parts of the [[CoolSpaceship Lor Starcutter]] - the wings, oars, topsail, and the "emblem" (more accurately, a figurehead). Exactly why the emblem is so important remains a mystery until the end of the game - [[spoiler: after you defeat the final boss, Kirby and friends are trapped in a disintegrating subspace dimension until the Lor fires a beam from the emblem, opening a portal to Dream Land and whisking the heroes to safety.]]


* ''[[Franchise/SaGaRPG SaGa]]'' series (aka ''Final Fantasy Legend''):

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* ''[[Franchise/SaGaRPG SaGa]]'' ''VideoGame/{{SaGa|RPG}}'' series (aka ''Final Fantasy Legend''):


* The first ''VideoGame/BreathOfFireI'' game features an item called the [=EKey=], which you get early and is one of seven {{CosmicKeystone}}s keeping the power of Tyr at bay. The [=EKey=] is also fairly unique in that you can use it repeatedly during battle to create an earthquake that [[AreaOfEffect harms all enemies for 30 damage]], useful since your WhiteMagicianGirl has little offensive capabilities at that early point in the game.
** It's not just the [=EKey=] - the Dark Key and Light Key turn the overworld clock to nighttime and daytime, respectively.

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* The first ''VideoGame/BreathOfFireI'' game features an item called the [=EKey=], Earth Key, which you get early and is one of seven {{CosmicKeystone}}s {{Cosmic Keystone}}s [[SealedEvilInACan keeping the power of Tyr at bay. bay]]. The [=EKey=] Earth Key is also fairly unique in that you can use it repeatedly during battle to create an earthquake that [[AreaOfEffect harms all enemies for 30 damage]], useful since your WhiteMagicianGirl has little offensive capabilities at that early point in the game.
** It's not just the [=EKey=] Earth Key - the Dark Key and Light Key [[InUniverseGameClock turn the overworld clock to nighttime and daytime, daytime]], respectively.



* In ''VideoGame/DragonQuestVIII'',

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* In ''VideoGame/DragonQuestVIII'', ''VideoGame/DragonQuestVIII'',:



*** The tools of Kagrenac (Wraithguard, Keening, and Sunder) are a gauntlet, dagger, and hammer respectively, needed to [[spoiler: tap into and/or sever the enchantments on the [[CosmicKeystone Heart of Lorkhan]]]]. However, each is also one of the best pieces of equipment in it's class available in the game. Once you complete the main quest, you get to keep them.

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*** The tools of Kagrenac (Wraithguard, Keening, and Sunder) are a gauntlet, dagger, and hammer respectively, needed to [[spoiler: tap into and/or sever the enchantments on the [[CosmicKeystone Heart of Lorkhan]]]]. However, each is also one of the best pieces of equipment in it's its class available in the game. Once you complete the main quest, you get to keep them.



* Some PlotCoupons in VideoGame/LegendOfLegaia are actually accessories you can equip. One such item gives you infinite AP.

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* Some PlotCoupons in VideoGame/LegendOfLegaia ''VideoGame/LegendOfLegaia'' are actually accessories you can equip. One such item gives you infinite AP.



* Games from the ''VideoGame/PhantasyStar'' series are riddled with these. In P-Star 2, there is an item called a "Mogic Cap" which appears to be useless as it is found in a labyrinth which also contains a "Magic Cap", which in turn allows the player to communicate with the cats that are running around the labyrinth, but its uselessness for talking to the cats is a red herring, for the plot is stuck until the "Mogic Cap" is worn into a village on the Ice Planet Dezo, and serves as a translation device with the people.
** In ''End of the Millenium'', the Eclipse Torch is a holy artifact the party needs to get past a forest of carnivorous trees, and which they have to retrieve after it's stolen. Once they do, though, the Eclipse Torch is in the party inventory and can be used in battle to produce the same purifying holy flame used to incinerate the trees in the cutscene.

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* Games from the ''VideoGame/PhantasyStar'' series are riddled with these. In P-Star 2, ''VideoGame/PhantasyStarII'', there is an item called a "Mogic Cap" which appears to be useless as it is found in a labyrinth which also contains a "Magic Cap", which in turn allows the player to communicate with the cats that are running around the labyrinth, but its uselessness for talking to the cats is a red herring, for the plot is stuck until the "Mogic Cap" is worn into a village on the Ice Planet Dezo, and serves as a translation device with the people.
** In ''End ''[[VideoGame/PhantasyStarIV End of the Millenium'', Millenium]]'', the Eclipse Torch is a holy artifact the party needs to get past a forest of carnivorous trees, and which they have to retrieve after it's stolen. Once they do, though, the Eclipse Torch is in the party inventory and can be used in battle to produce the same purifying holy flame used to incinerate the trees in the cutscene.



** The Gym Badges have three uses. They actually gave a slight stat boost (don't ask us how) to your {{mons}} in the first three generations, they act as "licenses" for [=HM=] field moves (though in some games, like [[VideoGame/PokemonBlackAndWhite those of the fifth generation]], this isn't the case), and they force obedience from all {{mons}} below a certain level, above which they will disobey you if they are traded. In ''VideoGame/PokemonSunAndMoon'', there aren't any badges- instead you earn Z-Crystals for clearing trials (and at other points in the game); the level limit is instead enforced based on how many grand trials (major boss trainers) you defeat. They can be equipped to Pokémon to give them access to a powerful FinishingMove.

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** The Gym Badges have three uses. They actually gave a slight stat boost (don't ask us how) to your {{mons}} in the first three generations, they act as "licenses" for [=HM=] field moves (though in some games, like [[VideoGame/PokemonBlackAndWhite those of the fifth generation]], this isn't the case), and they force obedience from all {{mons}} below a certain level, above which they will disobey you if they are traded. In ''VideoGame/PokemonSunAndMoon'', there aren't any badges- instead you earn Z-Crystals for clearing trials (and at other points in the game); the level limit is instead enforced based on how many grand trials (major boss trainers) you defeat. They can be equipped to Pokémon to give them access to a powerful FinishingMove.



** In '' VideoGame/TalesOfDestiny'', Swordians are pretty important to the development (second only to the MacGuffin proper, the Eye of Atamoni). While they aren't actually necessary to combat, they enable magic spells and magical attacks.

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** In '' VideoGame/TalesOfDestiny'', ''VideoGame/TalesOfDestiny'', Swordians are pretty important to the development (second only to the MacGuffin proper, the Eye of Atamoni). While they aren't actually necessary to combat, they enable magic spells and magical attacks.



** Also, '' VideoGame/TalesOfSymphonia'''s Exspheres follow the "special variant" variety with the Cruxis Crystal.

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** Also, '' VideoGame/TalesOfSymphonia'''s ''VideoGame/TalesOfSymphonia'''s Exspheres follow the "special variant" variety with the Cruxis Crystal.



** Its SpiritualSuccessor ''[[VideoGame/{{Xenoblade}} Xenoblade Chronicles]]'' has the Monado, the SwordOfPlotAdvancement that gives the wielder visions of the future. As well as being important to the plot, it also occasionally warns the player of attacks that will incapacitate or severely injure a character . The player can take steps to weaken or even stop the attack from happening, or straight-up warn the victim-to-be to use a move to counter it.

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** Its SpiritualSuccessor ''[[VideoGame/{{Xenoblade}} Xenoblade Chronicles]]'' has the Monado, the SwordOfPlotAdvancement that [[CombatClairvoyance gives the wielder visions of the future. future]]. As well as being important to the plot, it also occasionally warns the player of attacks that will incapacitate or severely injure a character .character. The player can take steps to weaken or even stop the attack from happening, or straight-up warn the victim-to-be to use a move to counter it.



[[folder: Stealth Based Game ]]

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[[folder: Stealth Based Stealth-Based Game ]]



* ''VideoGame/MakaiKingdom''. Writing wishes in The Sacred Tome is not only what the whole story's about (Zetta using it to recover his netherworld) but is also a central part of the game as it's used to create new facilities, random dungeons, reincarnate characters and unlock bonus content.

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* ''VideoGame/MakaiKingdom''. Writing In ''VideoGame/MakaiKingdom'', writing wishes in The Sacred Tome is not only what the whole story's about (Zetta using it to recover his netherworld) but is also a central part of the game as it's used to create new facilities, random dungeons, reincarnate characters and unlock bonus content.


* The [=ARMs=] in the ''WildArms'' series inevitably have something to do with the story, and the fact that one of the main characters can use them (or use particular ones, or in a particular way).

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* The [=ARMs=] in the ''WildArms'' ''VideoGame/WildArms'' series inevitably have something to do with the story, and the fact that one of the main characters can use them (or use particular ones, or in a particular way).


* ''VideoGame/{{SaGa}}'' series (aka ''Final Fantasy Legend''):

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* ''VideoGame/{{SaGa}}'' ''[[Franchise/SaGaRPG SaGa]]'' series (aka ''Final Fantasy Legend''):


[[folder: MMORPGs ]]

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[[folder: MMORPGs [=MMORPGs=] ]]


* Games from the ''PhantasyStar'' series are riddled with these. In P-Star 2, there is an item called a "Mogic Cap" which appears to be useless as it is found in a labyrinth which also contains a "Magic Cap", which in turn allows the player to communicate with the cats that are running around the labyrinth, but its uselessness for talking to the cats is a red herring, for the plot is stuck until the "Mogic Cap" is worn into a village on the Ice Planet Dezo, and serves as a translation device with the people.

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* Games from the ''PhantasyStar'' ''VideoGame/PhantasyStar'' series are riddled with these. In P-Star 2, there is an item called a "Mogic Cap" which appears to be useless as it is found in a labyrinth which also contains a "Magic Cap", which in turn allows the player to communicate with the cats that are running around the labyrinth, but its uselessness for talking to the cats is a red herring, for the plot is stuck until the "Mogic Cap" is worn into a village on the Ice Planet Dezo, and serves as a translation device with the people.

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