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* ''Manga/DeliciousInDungeon'': Dungeons are magical ecosystems based on an ExtradimensionalPowerSource. The lower levels are progressively more {{Mana}}-rich, enhancing spellcasting and allowing stronger monsters to exist -- one powerful monster climbs to an upper level and almost passes out within minutes.

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* ''Manga/DeliciousInDungeon'': Dungeons are magical ecosystems based on an ExtradimensionalPowerSource. that form where {{Mana}} leaks into the world from [[ExtradimensionalPowerSource another universe]]. The lower levels are progressively more {{Mana}}-rich, mana-rich, enhancing spellcasting and allowing stronger [[BornOfMagic monsters to exist exist]] -- one powerful monster climbs to an upper level and almost passes out within minutes.from mana deficiency.
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* ''Manga/DeliciousInDungeon'': Dungeons are magical ecosystems based on an ExtradimensionalPowerSource. The lower levels are progressively more {{Mana}}-rich, enhancing spellcasting and allowing stronger monsters to exist -- one powerful monster climbs to an upper level and almost passes out within minutes.
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* In a sense, the Hellmouth (''Series/BuffyTheVampireSlayer'') serves as this for John Sheppard (''Series/StargateAtlantis'') when he comes to Sunnydale to meet his previously-unknown half-sister Tara in ''Fanfic/TaraSheppard'', as while in proximity to the energies of the Hellmouth John's Ancient gene is boosted to the point that he can heal injuries and use telekinesis, allowing him to heal Buffy after she’s shot by Warren.

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* In a sense, the Hellmouth (''Series/BuffyTheVampireSlayer'') [[Series/BuffyTheVampireSlayer Hellmouth]] serves as this for [[Series/StargateAtlantis John Sheppard (''Series/StargateAtlantis'') Sheppard]] when he comes to Sunnydale to meet his previously-unknown half-sister Tara in ''Fanfic/TaraSheppard'', as while in proximity to the energies of the Hellmouth John's Ancient gene is boosted to the point that he can heal injuries and use telekinesis, allowing him to heal Buffy after she’s shot by Warren.



* ''VideoGame/TheWitcher'' has [[ExactlyWhatItSaysOnTheTin Places of Power]].

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* %%* ''VideoGame/TheWitcher'' has [[ExactlyWhatItSaysOnTheTin Places of Power]].
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Places around the world where magic is said to naturally gather in large amounts. These areas are often geologically significant, such as the top of a hill, or the intersection between two or more rivers. Natural rock formations are also common sites, as are the deepest hearts of {{Enchanted Forest}}sf. Some are given significance by events that occurred at that location. Battlefields, for example, are often said, in fiction and real life, to contain "vibes" left by those who fought and died there. Another common place are so-called Ley Nodes, which occur where two or more {{Ley Line}}s intersect. Or you may just find one AtTheCrossroads.

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Places around the world where magic is said to naturally gather in large amounts. These areas are often geologically significant, such as the top of a hill, or the intersection between two or more rivers. Natural rock formations are also common sites, as are the deepest hearts of {{Enchanted Forest}}sf.Forest}}s. Some are given significance by events that occurred at that location. Battlefields, for example, are often said, in fiction and real life, to contain "vibes" left by those who fought and died there. Another common place are so-called Ley Nodes, which occur where two or more {{Ley Line}}s intersect. Or you may just find one AtTheCrossroads.

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Places around the world where magic is said to naturally gather in large amounts. These areas are often geologically significant, such as the top of a hill, or the intersection between two or more rivers. Natural rock formations are also common sites, as are many others. Some are given significance by events that occurred at that location. Battlefields, for example, are often said, in fiction and real life, to contain "vibes" left by those who fought and died there. Another common place are so-called Ley Nodes, which occur where two or more {{Ley Line}}s intersect. Or you may just find one AtTheCrossroads.

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Places around the world where magic is said to naturally gather in large amounts. These areas are often geologically significant, such as the top of a hill, or the intersection between two or more rivers. Natural rock formations are also common sites, as are many others.the deepest hearts of {{Enchanted Forest}}sf. Some are given significance by events that occurred at that location. Battlefields, for example, are often said, in fiction and real life, to contain "vibes" left by those who fought and died there. Another common place are so-called Ley Nodes, which occur where two or more {{Ley Line}}s intersect. Or you may just find one AtTheCrossroads.



* Lands in ''TabletopGame/MagicTheGathering'', especially the five basic lands (Plains, Islands, Swamps, Mountains and Forests}, as they can be tapped for mana to cast spells.
** Basic lands in ''Magic: The Gathering'' are the inverse of this trope; they're just, well, basic. Many nonbasic lands fulfill this trope, though, from "dual lands" which count as any two of the types of basic lands to lands that can produce more than one mana, which basically means that they naturally generate or have more magical energy than most lands, to lands that do completely different things like animate and fight like creatures. Then there's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=131005 that change how every other land does its stuff.]]

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* Lands in ''TabletopGame/MagicTheGathering'', especially the five basic lands (Plains, Islands, Swamps, Mountains and Forests}, as they can be tapped for mana to cast spells.
**
''TabletopGame/MagicTheGathering'': Basic lands in ''Magic: The Gathering'' are the inverse of this trope; they're just, well, basic.basic, regular environments that make up the majority of a typical world. Many nonbasic lands fulfill this trope, though, from "dual lands" which count as any two of the types of basic lands to lands that can produce more than one mana, which basically means that they naturally generate or have more magical energy than most lands, to lands that do completely different things like animate and fight like creatures. Then there's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=131005 that Some [[https://scryfall.com/card/tsr/287/urborg-tomb-of-yawgmoth even change how every other land does its stuff.]]stuff]].
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* ''VideoGame/GoldenSun'': The [[ElementalPowers Elemental Lighthouses]] boost the power of any Adept of the corresponding element. The beacon of Mercury Lighthouse, which represents Water, has already been lit when the heroes enter. Its power constantly restores Mia's [[ManaMeter Psynergy points]], therefore allowing her to heal and throw [[AnIcePerson ice attacks]] around without having to worry about [[IncrediblyLamePun running dry]]. Saturos, being a Mars (Fire) adept, is greatly weakened by the power instead. Later it is revealed that Venus (Earth) and Mars share a symbiotic relationship, as do Mercury and Jupiter (Air). Even when Saturos and his partner Menardi [[spoiler:are [[RecurringBoss defeated again]] on top of Venus Lighthouse, they manage to light the beacon, which ends up fully restoring their power.]] Curiously enough, Garet, the party's own Mars adept, is [[GameplayAndStorySegregation unaffected by Mercury Lighthouse's beacon.]]

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* ''VideoGame/GoldenSun'': The [[ElementalPowers Elemental Lighthouses]] boost the power of any Adept of the corresponding element. The beacon of Mercury Lighthouse, which represents Water, has already been lit when the heroes enter. Its power constantly restores Mia's [[ManaMeter Psynergy points]], therefore allowing her to heal and throw [[AnIcePerson ice attacks]] around without having to worry about [[IncrediblyLamePun [[{{Pun}} running dry]]. Saturos, being a Mars (Fire) adept, is greatly weakened by the power instead. Later it is revealed that Venus (Earth) and Mars share a symbiotic relationship, as do Mercury and Jupiter (Air). Even when Saturos and his partner Menardi [[spoiler:are [[RecurringBoss defeated again]] on top of Venus Lighthouse, they manage to light the beacon, which ends up fully restoring their power.]] Curiously enough, Garet, the party's own Mars adept, is [[GameplayAndStorySegregation unaffected by Mercury Lighthouse's beacon.]]
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* In Greg Keyes' [[Literature/KingdomsOfThornAndBone]], the sendos act as this. They are sacred places where people can get in contact with, through prayers or rituals, the powers and energies of holy beings variously referred to as "saints" or "gods". The sendos are carefully researched and catalogued, especially since they can lose their power over time: a powerless sendo is called "dead". Members of the Church can gain special [[ReligionIsMagic powers and abilities]] when undergoing a special pilgrimage throughout a given set of sendos - each "path" representing a different divine being, whose various aspects, avatars and identities are reflected by the sendos of the path. [[spoiler: As it turns out, it is far from being a pleasant process, as the saints/gods ruling over the sendos will impose hard trials upon those that walk their paths. One of the main characters undergoes the path of the divine being of knowledge and learning - only to find that each sendos he visits removes either one of his bodily senses, or one of his memories...]]

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* In Greg Keyes' [[Literature/KingdomsOfThornAndBone]], ''[[Literature/KingdomsOfThornAndBone Kingdoms of Thorn and Bone]]'', the sendos act as this. They are sacred places where people can get in contact with, through prayers or rituals, the powers and energies of holy beings variously referred to as "saints" or "gods". The sendos are carefully researched and catalogued, especially since they can lose their power over time: a powerless sendo is called "dead". Members of the Church can gain special [[ReligionIsMagic powers and abilities]] when undergoing a special pilgrimage throughout a given set of sendos - each "path" representing a different divine being, whose various aspects, avatars and identities are reflected by the sendos of the path. [[spoiler: As it turns out, it is far from being a pleasant process, as the saints/gods ruling over the sendos will impose hard trials upon those that walk their paths. One of the main characters undergoes the path of the divine being of knowledge and learning - only to find that each sendos he visits removes either one of his bodily senses, or one of his memories...]]
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* In Greg Keyes' [[Literature/KingdomsOfThornAndBone]], the sendos act as this. They are sacred places where people can get in contact with, through prayers or rituals, the powers and energies of holy beings variously referred to as "saints" or "gods". The sendos are carefully researched and catalogued, especially since they can lose their power over time: a powerless sendo is called "dead". Members of the Church can gain special [[ReligionIsMagic powers and abilities]] when undergoing a special pilgrimage throughout a given set of sendos - each "path" representing a different divine being, whose various aspects, avatars and identities are reflected by the sendos of the path. [[spoiler: As it turns out, it is far from being a pleasant process, as the saints/gods ruling over the sendos will impose hard trials upon those that walk their paths. One of the main characters undergoes the path of the divine being of knowledge and learning - only to find that each sendos he visits removes either one of his bodily senses, or one of his memories...]]

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