Is there an issue? Send a MessageReason:
Indexing is acting up, so fixing it
[[index]]
Changed line(s) 13,14 (click to see context) from:
to:
Is there an issue? Send a MessageReason:
Alphabetizing example(s), renamed trope
* CheshireCatGrin
* DullSurprise
* DullSurprise
Changed line(s) 9,13 (click to see context) from:
** CatSmile
** CheshireCatGrin
** SlasherSmile
* DullSurprise
** CheshireCatGrin
** SlasherSmile
* DullSurprise
to:
** CheshireCatGrin
** SlasherSmile
* SlasherSmile
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,15 (click to see context) from:
Note that the accompanied characterization of these tropes should be left in their own article; this is merely an index for the varieties that are frequently ever-present on someone's face. Note however that many Perpetual Expressions [[XMeetsY mix and match]] various SmileTropes and EyeTropes.
to:
Note that the accompanied characterization of these tropes should be left in their own article; this is merely an index for the varieties that are frequently ever-present on someone's face. Note however that many Perpetual Expressions [[XMeetsY [[JustForFun/XMeetsY mix and match]] various SmileTropes and EyeTropes.
Is there an issue? Send a MessageReason:
Removed old index thing~
Changed line(s) 19,20 (click to see context) from:
----
<<|CharacterizationTropes|>>
<<|CharacterizationTropes|>>
to:
<<|CharacterizationTropes|>>
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Expressions convey what a person feels, so -- logically -- if a character has an expression permanently glued to her face, she must be ''feelin' it'' all the time. A PerpetualExpression, then, is a characterization device used to cue the audience of someone's nature. Very rarely do others remark upon their apparent facial paralysis, even if one's visage is stuck with a [[SlasherSmile rather]] [[KubrickStare unsettling]] [[HellishPupils look]].
to:
Expressions convey what a person feels, so -- logically -- if a character has an expression permanently glued to her their face, she they must be ''feelin' it'' all the time. A PerpetualExpression, Perpetual Expression, then, is a characterization device used to cue the audience of someone's nature. Very rarely do others remark upon their apparent facial paralysis, even if one's visage is stuck with a [[SlasherSmile rather]] [[KubrickStare unsettling]] [[HellishPupils look]].
Changed line(s) 5 (click to see context) from:
Most common {{Perpetual Expression}}s include:
to:
Most common {{Perpetual Expression}}s Perpetual Expressions include:
Changed line(s) 14,15 (click to see context) from:
Note that the accompanied characterization of these tropes should be left in their own article; this is merely an index for the varieties that are frequently ever-present on someone's face. Note however that many {{Perpetual Expression}}s [[XMeetsY mix and match]] various SmileTropes and EyeTropes.
to:
Note that the accompanied characterization of these tropes should be left in their own article; this is merely an index for the varieties that are frequently ever-present on someone's face. Note however that many {{Perpetual Expression}}s Perpetual Expressions [[XMeetsY mix and match]] various SmileTropes and EyeTropes.
Is there an issue? Send a MessageReason:
Removed anime reference - anime uses animation tropes
Changed line(s) 18 (click to see context) from:
Mostly an [[AnimeTrope Anime]] and [[AnimationTropes Animation Trope]], but has occasionally been pulled off in LiveActionTV as well. Very common in VideoGames, especially in older ones due to their nature.
to:
Mostly an [[AnimeTrope Anime]] and [[AnimationTropes Animation Trope]], but has occasionally been pulled off in LiveActionTV as well. Very common in VideoGames, especially in older ones due to their nature.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
Mostly an [[AnimeTrope Anime]] and AnimatedTrope, but has occasionally been pulled off in LiveActionTV as well. Very common in VideoGames, especially in older ones due to their nature.
to:
Mostly an [[AnimeTrope Anime]] and AnimatedTrope, [[AnimationTropes Animation Trope]], but has occasionally been pulled off in LiveActionTV as well. Very common in VideoGames, especially in older ones due to their nature.
Is there an issue? Send a MessageReason:
Not quite Frozen Face, which is a real face paralysis.
Changed line(s) 16,17 (click to see context) from:
Kind of the binary opposite of ExpressiveMask.
to:
Kind of the binary opposite of ExpressiveMask.
ExpressiveMask. Not quite FrozenFace, which is an actual face paralysis.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Expressions convey what a person feels, so - logically - if a character has an expression permanently glued to her face, she must be ''feelin' it'' all the time. A PerpetualExpression, then, is a characterization device used to cue the audience of someone's nature. Very rarely do others remark upon their apparent facial paralysis, even if one's visage is stuck with a [[SlasherSmile rather]] [[KubrickStare unsettling]] [[HellishPupils look]].
to:
Expressions convey what a person feels, so - -- logically - -- if a character has an expression permanently glued to her face, she must be ''feelin' it'' all the time. A PerpetualExpression, then, is a characterization device used to cue the audience of someone's nature. Very rarely do others remark upon their apparent facial paralysis, even if one's visage is stuck with a [[SlasherSmile rather]] [[KubrickStare unsettling]] [[HellishPupils look]].
Is there an issue? Send a MessageReason:
cleaned up list
As a side effect, when the character's expression ''does'' change, it is always important, and marks a big change to the character's normal demeanor.
Deleted line(s) 5,6 (click to see context) :
* KubrickStare
* CatSmile
* CatSmile
Changed line(s) 9,10 (click to see context) from:
* CheshireCatGrin
* SlasherSmile
* SlasherSmile
to:
** CheshireCatGrin
Changed line(s) 12,13 (click to see context) from:
* StevenSeagal
to: