Follow TV Tropes

Following

History Main / PasswordSlotMachine

Go To

OR

Is there an issue? Send a MessageReason:
archive.org (dead link)


* [[http://www.securityfriday.com/Topics/share_passwd.html A bug in Windows 95/98/Me]] allowed an attacker to discover passwords for shared folders and printers in a very Hollywoodian way. Not that it needs to guess all of the characters in the first place.

to:

* [[http://www.[[https://web.archive.org/web/20170602223846/http://www.securityfriday.com/Topics/share_passwd.com:80/Topics/share_passwd.html A bug in Windows 95/98/Me]] allowed an attacker to discover passwords for shared folders and printers in a very Hollywoodian way. Not that it needs to guess all of the characters in the first place.
Is there an issue? Send a MessageReason:
None


* Sally and her hand-held widget hack into something of Robotnik's this way in ''WesternAnimation/SonicSatAM''. A train and some acrobatics were involved in this scene as well.

to:

* %%* Sally and her hand-held widget hack into something of Robotnik's this way in ''WesternAnimation/SonicSatAM''.''WesternAnimation/SonicTheHedgehogSatAM''. A train and some acrobatics were involved in this scene as well.
Is there an issue? Send a MessageReason:
None


* In the ''Series/DoctorWho'' episode "School Reunion", the ''code to take control of the universe'' is partly cracked like this. [[spoiler: Micky prevents this from happening... [[CutTheJuice by pulling out the plug]]]].

to:

* In the ''Series/DoctorWho'' episode "School Reunion", Reunion," the ''code to take control of the universe'' is partly cracked like this. [[spoiler: Micky prevents this from happening... [[CutTheJuice by pulling out the plug]]]].



* Ash uses a gadget that does this to crack the four-digit security code to the employee entrance at a bank in the ''Series/{{Hustle}}'' episode "The Hush Heist".

to:

* Ash uses a gadget that does this to crack the four-digit security code to the employee entrance at a bank in the ''Series/{{Hustle}}'' episode "The Hush Heist".Heist,"



* ''Series/{{CSINY}}'': Used by a pair of car thieves to crack the security code on a Ferrari in "Cavallino Rampante".
* ''Series/{{Leverage}}'': Hardison uses one of these to crack the ten-digit code on the electronic lock to the server room in "The Nigerian Job".

to:

* ''Series/{{CSINY}}'': Used by a pair of car thieves to crack the security code on a Ferrari in "Cavallino Rampante".
Rampante."
* ''Series/{{Leverage}}'': Hardison uses one of these to crack the ten-digit code on the electronic lock to the server room in "The Nigerian Job".Job."



* ''Series/LawAndOrderCriminalIntent'': A burglar uses one to crack a hotel safe in "Folie à Deux".

to:

* ''Series/LawAndOrderCriminalIntent'': A burglar uses one to crack a hotel safe in "Folie à Deux".Deux."
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SplinterCellChaosTheory'' has electronic lock hacking essentially like this. Except the player has to [[http://uk.faqs.ign.com/articles/603/603704p1.html manually move the cursor over and secure the code fragments]], making it a blend of ''VideoGame/{{Uplink}}'' and ''VideoGame/{{Klax}}''.

to:

* ''VideoGame/SplinterCellChaosTheory'' ''VideoGame/SplinterCell: Chaos Theory'' has electronic lock hacking essentially like this. Except the player has to [[http://uk.faqs.ign.com/articles/603/603704p1.html manually move the cursor over and secure the code fragments]], making it a blend of ''VideoGame/{{Uplink}}'' and ''VideoGame/{{Klax}}''.
Is there an issue? Send a MessageReason:
None


This trope is a sort of ExactProgressBar, and it's usually used in time-critical situations. The "locking in" is a handy device to show the audience how close the computer is to cracking the password.

to:

This trope is a sort of ExactProgressBar, and it's usually used in time-critical situations. The "locking in" is a handy device to show the audience how close the computer is to cracking the password.
password. Essentially a visual representation of SafeCracking as well as a technological progression of it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/{{Observer}}'', the cyborg cop Dan Lazarski can hack keypads in this manner, though it isn't always an option, depending on the location.
Is there an issue? Send a MessageReason:
None


More ridiculous is when it cycles through dozens of numbers on the readout when it should, at most, only have to cycle through ten if each digit can be "locked in." If a password is ''n'' symbols long and there are ''m'' possibilities for each symbol, then the complexity of brute force is usually ''m''^''n'', but the password slot machine reduces it to ''m''*''n''.[[note]]This is similar to looking for a particular grain of sand in a small bottle (''m''*''n''), versus the same grain of sand on an entire beach (''m''^''n'').[[/note]] For example, a six digit password of only numbers takes up to 10^6 = 1,000,000 tries to brute force, but if correct digits "lock in" then it takes at most 10*6 = 60 tries instead (the best strategy would be to cycle through an ordered string e.g. 12345, then 23451, 34512, etc., which would cut guesses down to ''m'').

to:

More ridiculous is when it cycles through dozens of numbers on the readout when it should, at most, only have to cycle through ten if each digit can be "locked in." If a password is ''n'' symbols long and there are ''m'' possibilities for each symbol, then the complexity of brute force is usually ''m''^''n'', but the password slot machine reduces it to ''m''*''n''.[[note]]This is similar to looking for a particular grain of sand in a small bottle (''m''*''n''), versus the same grain of sand on an entire beach (''m''^''n'').[[/note]] For example, a six digit six-digit password of only numbers takes up to 10^6 = 1,000,000 tries to brute force, but if correct digits "lock in" then it takes at most 10*6 = 60 tries instead (the best strategy would be to cycle through an ordered string e.g. 12345, then 23451, 34512, etc., which would cut guesses down to ''m'').



* Ash uses a gadget that does this to crack the four digit security code to the employee entrance at a bank in the ''Series/{{Hustle}}'' episode "The Hush Heist".

to:

* Ash uses a gadget that does this to crack the four digit four-digit security code to the employee entrance at a bank in the ''Series/{{Hustle}}'' episode "The Hush Heist".



* ''Series/{{Leverage}}'': Hardison uses one of these to crack the ten digit code on the electronic lock to the server room in "The Nigerian Job".

to:

* ''Series/{{Leverage}}'': Hardison uses one of these to crack the ten digit ten-digit code on the electronic lock to the server room in "The Nigerian Job".



* The old [=NES=] game ''Videogame/ClashAtDemonhead'' featured this after beating the final boss, where you had to crack the code for a [[DoomsdayDevice bomb that would destroy the world]]. You (the player) had a number of chances of guessing the code. Each correctly guessed digit locks, and you had to guess the remaining.

to:

* The old [=NES=] game ''Videogame/ClashAtDemonhead'' featured this after beating the final boss, where you had to crack the code for a [[DoomsdayDevice bomb that would destroy the world]]. You (the player) had a number of chances of guessing the code. Each correctly guessed correctly-guessed digit locks, and you had to guess the remaining.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/WhatsTheWorstThatCouldHappen'': Berger uses one to crack Max's alarm code when he and Kevin break into Max's townhouse. Later Windham uses a similar device when he has to break in to Max's townhouse to rescue Kevin and Berger.
Is there an issue? Send a MessageReason:
None


* The Nintendo Wii's code signing system which prevents unlicensed programs from running on a non-debug console had a bug similar to the last one. The "key" (sort of like a password) was checked until a "NULL" byte was reached. A hacking group found that ''Zelda'''s key had a NULL byte fairly early, so they could bruteforce out to the null byte and didn't have to figure out the rest of the key. This exploit (called the "strncmp bug" because of the way the Wii used strncmp instead of memcmp [memcmp doesn't stop at null bytes]) paved the way for dozens of others, and nowadays you can run anything on the Wii.

to:

* The Nintendo Wii's code signing system which prevents unlicensed programs from running on a non-debug console had a bug similar to the last one. The "key" (sort of like a password) was checked until a "NULL" byte was reached. A hacking group found that ''Zelda'''s ''VideoGame/TheLegendOfZeldaTwilightPrincess'''s key had a NULL byte fairly early, so they could bruteforce out to the null byte and didn't have to figure out the rest of the key. This exploit (called the "strncmp bug" because of the way the Wii used strncmp instead of memcmp [memcmp doesn't stop at null bytes]) paved the way for dozens of others, and nowadays you can run anything on the Wii.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The [[https://en.wikipedia.org/wiki/Wi-Fi_Protected_Setup Wi-Fi Protected Setup]] PIN feature was found to have a major security flaw in which the registrar reports the first and second halves of the eight-digit PIN separately, making it very vulnerable to brute-force attacks by reducing the amount of [=PINs=] that need to be tested by three orders of magnitude.
Is there an issue? Send a MessageReason:
None


The way passwords get [[http://en.wikipedia.org/wiki/Brute_force_attack brute forced]] tends to make very little sense. What you normally see in a movie or TV show is all the possible codes flashing on the screen, and then the computer locks in correct digits ''one at a time''. It seems that computer password systems are similar to tumbler locks: You can pick it one at a time. But real passwords either work or don't. It's not a game of TabletopGame/{{Mastermind}}.

to:

The way passwords get [[http://en.wikipedia.org/wiki/Brute_force_attack brute forced]] tends to make very little sense. What you normally see in a movie or TV show is all the possible codes flashing on the screen, and then the computer locks in correct digits ''one at a time''. It seems that computer password systems are similar to tumbler locks: You can pick it one at a time. But real passwords either work or don't. It's not a game of TabletopGame/{{Mastermind}}.
''TabletopGame/{{Mastermind}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* All of the code-breaking in ''VideoGame/SecretAgentBarbie'' is depicted this way, with the digits as colored shapes.

Added: 270

Changed: 477

Removed: 190

Is there an issue? Send a MessageReason:
None





[[folder:Anime and Manga]]

to:

[[folder:Anime and & Manga]]



[[folder:Film]]

to:

[[folder:Film]][[folder:Films -- Live-Action]]



* A giant binary version of this is used by ''WesternAnimation/ReBoot'''s Megabyte, twice. The first time he used it to hack into stolen files from Dot's organizer; files which happened to contain hundreds of binome [=PIDs.=] The second time he used it to extract a portal command from Phong's mind.

to:

* ''WesternAnimation/ReBoot'':
**
A giant binary version of this is used by ''WesternAnimation/ReBoot'''s Megabyte, twice. The first time he used it to hack into stolen files from Dot's organizer; files which happened to contain hundreds of binome [=PIDs.=] The second time he used it to extract a portal command from Phong's mind.



* [[http://www.securityfriday.com/Topics/share_passwd.html A bug in Windows 95/98/Me]] allowed an attacker to discover passwords for shared folders and printers in a very Hollywoodian way.
** Not that it needs to guess all of the characters in the first place.

to:

* [[http://www.securityfriday.com/Topics/share_passwd.html A bug in Windows 95/98/Me]] allowed an attacker to discover passwords for shared folders and printers in a very Hollywoodian way.
**
way. Not that it needs to guess all of the characters in the first place.



* There exists a password script for personal home pages known as "[=HpbChkPwd=]", ostensibly from IBM Japan's [[http://www-06.ibm.com/software/jp/internet/hpb/ Home Page Builder]] software, which can be cracked via a Password Slot Machine. The client side can see an "encrypted string" and a [=JavaScript=] verification function. Analysis of the function shows that each character in the encrypted string is affected by only one character in the password, and also reveals some clues as to what the decrypted string should look like. Thus, cracking the password is a matter of locking in one character at a time in the password, and not even necessarily starting from the first or last character. By the way, if any would-be black-hat script kiddies are reading this, some crucial details have been left out a la Series/MythBusters.
** However, password-protecting webpages using Javascript alone is technically weak and can easily be subverted anyway.

to:

* There exists a password script for personal home pages known as "[=HpbChkPwd=]", ostensibly from IBM Japan's [[http://www-06.ibm.com/software/jp/internet/hpb/ Home Page Builder]] software, which can be cracked via a Password Slot Machine. The client side can see an "encrypted string" and a [=JavaScript=] verification function. Analysis of the function shows that each character in the encrypted string is affected by only one character in the password, and also reveals some clues as to what the decrypted string should look like. Thus, cracking the password is a matter of locking in one character at a time in the password, and not even necessarily starting from the first or last character. By the way, if any would-be black-hat script kiddies are reading this, some crucial details have been left out a la Series/MythBusters.
**
Series/MythBusters. However, password-protecting webpages using Javascript alone is technically weak and can easily be subverted anyway.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:[[Film/ResidentEvil http://static.tvtropes.org/pmwiki/pub/images/passcode_search.jpg]]]]

to:

[[quoteright:350:[[Film/ResidentEvil http://static.tvtropes.org/pmwiki/pub/images/passcode_search.org/pmwiki/pub/images/passcode_search_4.jpg]]]]
Willbyr MOD

Changed: 21

Is there an issue? Send a MessageReason:
None


[[quoteright:350:[[Film/ResidentEvil http://static.tvtropes.org/pmwiki/pub/images/passcode_search.jpg]]]]Look what I've found.

to:

[[quoteright:350:[[Film/ResidentEvil http://static.tvtropes.org/pmwiki/pub/images/passcode_search.jpg]]]]Look what I've found.
jpg]]]]
Willbyr MOD

Added: 126

Changed: 309

Is there an issue? Send a MessageReason:
None


[[quoteright:160:[[ComicBook/LuckyLuke http://static.tvtropes.org/pmwiki/pub/images/LuckyLuke_-_DT_9263.JPG]]]]
[[caption-width-right:160: [-The UsefulNotes/GameBoyColor teaches us that [[AnachronismStew this trope was present back in the Wild Wild West]].-] ]]

to:

[[quoteright:160:[[ComicBook/LuckyLuke %% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1513209969021911600
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:[[Film/ResidentEvil
http://static.tvtropes.org/pmwiki/pub/images/LuckyLuke_-_DT_9263.JPG]]]]
[[caption-width-right:160: [-The UsefulNotes/GameBoyColor teaches us that [[AnachronismStew this trope was present back in the Wild Wild West]].-] ]]
org/pmwiki/pub/images/passcode_search.jpg]]]]Look what I've found.






[[folder:{{Anime}} and {{Manga}}]]

to:

[[folder:{{Anime}} [[folder:Anime and {{Manga}}]]Manga]]



[[folder:{{Film}}]]

to:

[[folder:{{Film}}]][[folder:Film]]



[[folder:LiveActionTV]]

to:

[[folder:LiveActionTV]][[folder:Live-Action TV]]



[[folder:VideoGames]]

to:

[[folder:VideoGames]][[folder:Video Games]]



[[folder:WesternAnimation]]

to:

[[folder:WesternAnimation]][[folder:Western Animation]]



[[folder:RealLife]]

to:

[[folder:RealLife]][[folder:Real Life]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:160: [-The GameBoyColor teaches us that [[AnachronismStew this trope was present back in the Wild Wild West]].-] ]]

to:

[[caption-width-right:160: [-The GameBoyColor UsefulNotes/GameBoyColor teaches us that [[AnachronismStew this trope was present back in the Wild Wild West]].-] ]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/LawAndOrderCriminalIntent'': A burglar uses one to crack a hotel safe in "Folie à Deux".
Is there an issue? Send a MessageReason:
None


** The old WEP encryption standard for wi-fi networks was SO bad that hackers could actually mount an attack that guessed the key bytes one after another, and "locked in" them when [[http://www.theregister.co.uk/2007/05/15/wep_crack_interview/ successive guesses polarized towards some value]]. Not that different from the way [[WarGames Joshua tried to break in the missile silos]]...

to:

** The old WEP encryption standard for wi-fi networks was SO bad that hackers could actually mount an attack that guessed the key bytes one after another, and "locked in" them when [[http://www.theregister.co.uk/2007/05/15/wep_crack_interview/ successive guesses polarized towards some value]]. Not that different from the way [[WarGames [[Film/WarGames Joshua tried to break in the missile silos]]...
Is there an issue? Send a MessageReason:
None


* After fixing a keypad's circuit board in ''Safecracker'', the keypad automatically displays the correct code like this.

to:

* After fixing a keypad's circuit board in ''Safecracker'', ''VideoGame/{{Safecracker}}'', the keypad automatically displays the correct code like this.
Is there an issue? Send a MessageReason:
None


* ''SplinterCell: Chaos Theory'' has electronic lock hacking essentially like this. Except the player has to [[http://uk.faqs.ign.com/articles/603/603704p1.html manually move the cursor over and secure the code fragments]], making it a blend of ''{{Uplink}}'' and ''Klax''.

to:

* ''SplinterCell: Chaos Theory'' ''VideoGame/SplinterCellChaosTheory'' has electronic lock hacking essentially like this. Except the player has to [[http://uk.faqs.ign.com/articles/603/603704p1.html manually move the cursor over and secure the code fragments]], making it a blend of ''{{Uplink}}'' ''VideoGame/{{Uplink}}'' and ''Klax''.''VideoGame/{{Klax}}''.

Changed: 687

Removed: 1210

Is there an issue? Send a MessageReason:
None


A computer system is protected by a password. Unfortunately, unlike [[ThePasswordIsAlwaysSwordfish many other fictional scenarios]], the password isn't the easily guessable obsession of the character owning the computer, and is often just a random jumble of numbers and letters. So, the only solution is to [[http://en.wikipedia.org/wiki/Brute_force_attack brute force]] it. However, the way it gets brute forced tends to make very little sense.

What you normally see in a movie or TV show is all the possible codes flashing on the screen, and then the computer locks in correct digits ''one at a time''. It seems that computer password systems are similar to tumbler locks: You can pick it one at a time. But real passwords either work or don't. It's not a game of TabletopGame/{{Mastermind}}.

to:

A computer system is protected by a password. Unfortunately, unlike [[ThePasswordIsAlwaysSwordfish many other fictional scenarios]], the password isn't the easily guessable obsession of the character owning the computer, and is often just a random jumble of numbers and letters. So, the only solution is to The way passwords get [[http://en.wikipedia.org/wiki/Brute_force_attack brute force]] it. However, the way it gets brute forced forced]] tends to make very little sense.

sense. What you normally see in a movie or TV show is all the possible codes flashing on the screen, and then the computer locks in correct digits ''one at a time''. It seems that computer password systems are similar to tumbler locks: You can pick it one at a time. But real passwords either work or don't. It's not a game of TabletopGame/{{Mastermind}}.



Another possible justification exists when the password is being guessed sequentially; say we have a password of 325 and we work it out by inputting every possible combination in order. The digits look like they are locked in but would be replaced if no match was found with the following numbers, so at first it would look like the first digit is locked in as 0, then 1 and then 2 before settling on 3.



** Averted in the episode ''Dalek''. When the titular Dalek begins its prison break, it is faced with a locked door with "over a million combinations". It cycles through all the combinations at high speed before realizing that the password is a series of asterisks, and though each new asterisk appears and stays in place, this happens in sequence, because by this point the Dalek has eliminated the actual numbers for that digit and so moves on to the next.
Is there an issue? Send a MessageReason:
None


More ridiculous is when it cycles through dozens of numbers on the readout when it should, at most, only have to cycle through ten if each digit can be "locked in." If a password is ''n'' symbols long and there are ''m'' possibilities for each symbol, then the complexity of brute force is usually ''m''^''n'', but the password slot machine reduces it to ''m''*''n''.[[note]]This is similar to looking for a particular grain of sand in a small bottle (''m''*''n''), versus the same grain of sand on an entire beach (''m''^''n'').[[/note]] For example, a six digit password of only numbers takes up to 10^6 = 1,000,000 tries to brute force, but if correct digits "lock in" then it takes at most 10*6 = 60 tries instead (the best strategy would be to cycle through an ordered string e.g. 12345, then 23451, 34512, etc this would cut guesses down to ''m'').

There is a possible justification when the password is being guessed sequentially; say we have a password of 325 and we work it out by inputting every possible combination in order. The digits look like they are locked in but would be replaced if no match was found with the following numbers, so at first it would look like the first digit is locked in as 0, then 1 and then 2 before settling on 3.

to:

More ridiculous is when it cycles through dozens of numbers on the readout when it should, at most, only have to cycle through ten if each digit can be "locked in." If a password is ''n'' symbols long and there are ''m'' possibilities for each symbol, then the complexity of brute force is usually ''m''^''n'', but the password slot machine reduces it to ''m''*''n''.[[note]]This is similar to looking for a particular grain of sand in a small bottle (''m''*''n''), versus the same grain of sand on an entire beach (''m''^''n'').[[/note]] For example, a six digit password of only numbers takes up to 10^6 = 1,000,000 tries to brute force, but if correct digits "lock in" then it takes at most 10*6 = 60 tries instead (the best strategy would be to cycle through an ordered string e.g. 12345, then 23451, 34512, etc this etc., which would cut guesses down to ''m'').

There is a Another possible justification exists when the password is being guessed sequentially; say we have a password of 325 and we work it out by inputting every possible combination in order. The digits look like they are locked in but would be replaced if no match was found with the following numbers, so at first it would look like the first digit is locked in as 0, then 1 and then 2 before settling on 3.
3.

Often, the implication is that the computer is not actually guessing the code, but deriving it via reverse-engineering the system it's trying to crack. The constant cycling of numbers merely [[RuleOfPerception shows that the computer is performing the calculations]]. This would also explain why which digits it locks in where and at what time can vary so widely across different uses of this trope: every system is different, and since the computer most likely doesn't know exactly what to look for unless it's cracked the same system once before (which is rare), it looks through everything, and could come across any piece of the code at any time. Alternatively, even if it ''does'' know, it may sometimes need to look at a few different parts of the system and then use those pieces of information to determine a digit rather than simply coming across it ready and waiting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Averted in the SpiritualSuccessor ''VideoGame/{{Hacknet}}''. As soon as enough ports are open, [=PortHack=] will find the admin password, but not display it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/PersonOfInterest'': [[ArtificialIntelligence The Machine]] uses one in the [[Recap/PersonOfInterestS04E22 Season 4 finale]] to determine the security code of an electrical substation.
Is there an issue? Send a MessageReason:
None


* ''Franchise/TheMatrix'' both opens and closes with a scene of this, as the Agents lock in on the telephone number. Back in the pre-computer days, telephone routing systems really did use successive digits to determine routing (just as the first three digits still indicate the exchange, modulo number portability). However, this would have resulted in determining the digits from left to right, not randomly as shown in the movies.

to:

* ''Franchise/TheMatrix'' ''Film/TheMatrix'' both opens and closes with a scene of this, as the Agents lock in on the telephone number. Back in the pre-computer days, telephone routing systems really did use successive digits to determine routing (just as the first three digits still indicate the exchange, modulo number portability). However, this would have resulted in determining the digits from left to right, not randomly as shown in the movies.



* Played completely straight by the terrorists in ''{{Bloodfist}} VI'' to crack the nuclear launch codes.

to:

* Played completely straight by the terrorists in ''{{Bloodfist}} ''Film/{{Bloodfist}} VI'' to crack the nuclear launch codes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Additionally, the disc drive authentication protocol returns the message about an incorrect password immediately after each digit is guessed, making it trivial to figure out the password.
Is there an issue? Send a MessageReason:
Adding a contrast with One Password Attempt Ever


Subtrope of HollywoodHacking.

to:

Subtrope of HollywoodHacking. Contrast with OnePasswordAttemptEver.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GrandTheftAuto'':
** In ''VideoGame/GrandTheftAutoChinatownWars'', when breaking into high-end cars, Huang Lee has to use his PDA to find the immobilizer's PIN in order to start the car without the alarm going off.
** In ''VideoGame/GrandTheftAutoV'', if the player chooses the "Roof Entry" approach on the fifth heist, [[spoiler:breaking into the FIB's west coast headquarters and wiping out incriminating data on Steve Haines,]] Michael De Santa has to use two programs in order to hack the terminal. The second program is a password cracker using the slot machine method.
Is there an issue? Send a MessageReason:
None


* ''Manga/DetectiveConan'': Ran has Conan's phone, thinking he's Shinichi and her sent SMS being on it would prove the connection, and decides to crack the password. [[ThePasswordIsAlwaysSwordfish Birthdates]] aren't correct, so she decides to start with 0000 and proceeding one digit at a time. After a few hours of trying, she wonders if the password is "Holmes" in number-format and it turns out to be right.

to:

* ''Manga/DetectiveConan'': Ran has Conan's phone, thinking he's Shinichi and her sent SMS being on it would prove the connection, and decides to crack the password. [[ThePasswordIsAlwaysSwordfish Birthdates]] aren't correct, so she decides to start with 0000 and proceeding one digit at a time. After a few hours of trying, she wonders if the password is "Holmes" "Sherlock" in number-format (4869 in Japanese pronounciation being Shi-Ha-Ro-Ku) and it turns out to be right.

Top