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* The ''VideoGame/{{Boktai}}'' cartridge had a special sensor on it that determined the amount of ambient light. In order to keep your vampire-killing weapons charged up with sunlight, you had to play in the sunlight ''sometimes'' but not ''all the time'', as the designers didn't want players getting heatstroke.
* Closing the UsefulNotes/NintendoDS while playing the WesternAnimation/DuckAmuck LicensedGame would result in Daffy shouting at you about a monster. Opening it up would begin a {{minigame}} where you close the DS again and use the L and R buttons to help Daffy chase after the beast (who turns out to be Gossamer). Arbitrarily, you could only try this once per day; after that it would go into Sleep Mode as normal.
* In ''VisualNovel/DokiDokiLiteratureClub'' [[spoiler:you defeat Monika by deleting her character file. Monika is also doing this in-universe; she rewrites the game's script to make her romantic rivals seem undesirable or deletes them entirely if she considers them too much of a threat.]]
* In the tabletop RoomEscapeGame series ''TabletopGame/ExitTheGame'', while most of the game's puzzles make use of the cards, booklet, and various {{Feelies}} included in the box, there's always one puzzle in each game that somehow makes use of [[spoiler:the box itself]]. Other puzzles will often make other clever uses of unexpected parts of the game.
* In ''VideoGame/{{Fez}}'' you have to use a smartphone with a QR code reader to solve certain puzzles.

to:

[[foldercontrol]]

[[folder:Action]]
* The ''VideoGame/{{Boktai}}'' cartridge had ''VideoGame/XMen1993'' requires you to perform a special sensor soft reset on it that determined the amount of ambient light. In order to keep your vampire-killing weapons charged up with sunlight, console before you had to play can enter the final level.
[[/folder]]

[[folder:Action-Adventure]]
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaI'': In the Famicom Disk System version, the pol's voice enemy is killed by yelling
in the sunlight ''sometimes'' but not ''all microphone in the time'', Famicom's second controller. Each Japanese rerelease changes it so pol's voice can be killed with a different method, such as pressing Select 4 times in the designers didn't want players getting heatstroke.
* Closing the UsefulNotes/NintendoDS while playing the WesternAnimation/DuckAmuck LicensedGame would result in Daffy shouting at you about a monster. Opening it up would begin a {{minigame}} where you close the DS again and use the
GBA version, or pressing L and R buttons to help Daffy chase after virtually "switch" to the beast (who turns out to be Gossamer). Arbitrarily, you could only try this once per day; after that it would go second controller and yell into Sleep Mode as normal.
* In ''VisualNovel/DokiDokiLiteratureClub'' [[spoiler:you defeat Monika by deleting her character file. Monika is also doing this in-universe; she rewrites
the game's script 3DS's microphone in the 3DS version. In all English releases, including the NES version, the enemy is instead weak to arrows, as the NES does not have a microphone.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'':
*** At one point you're required to transfer a seal on the DS's top screen to its corresponding location on the map on your lower screen by closing your DS and reopening it.
*** Pol's voices return as enemies, and can be stunned by blowing in the DS' microphone.
* ''VideoGame/StarTropics'': To obtain the secret code, you're supposed
to make her romantic rivals seem undesirable or deletes them entirely if she considers them too much of a threat.]]
* In
the tabletop RoomEscapeGame series ''TabletopGame/ExitTheGame'', while most invisible ink on one of the game's puzzles make use of the cards, booklet, and various {{Feelies}} included in appear. Good luck if you rented the box, there's always one puzzle in each game that somehow makes use of [[spoiler:the box itself]]. Other puzzles will often make other clever uses of unexpected parts of the game.
* In ''VideoGame/{{Fez}}'' you have to use
or bought a smartphone with a QR used copy. (The code reader to solve certain puzzles.is 747, if you're wondering)
[[/folder]]

[[folder:Adventure]]



* One level in ''VideoGame/{{Karoshi}} 2'' involves putting a music CD into your CD tray so that an in-game radio would push the crate towards you.

to:

* ''VideoGame/SimonTheSorcerer'': At the end, you find a computer where you are supposed to insert a CD. However, within the game you cannot interact with the computer to open its CD drive. The solution is to open this on your own physical computer.
* ''VideoGame/ThimbleweedPark'': To solve the last puzzle, the player is [[GuideDangIt cryptically hinted at]] to [[spoiler:go online and watch the kickstarter video for the game]].
[[/folder]]

[[folder:Dating Sim]]
* ''VisualNovel/DokiDokiLiteratureClub'': You defeat Monika by [[spoiler:deleting her character file]]. Monika is also doing this in-universe; she rewrites the game's script to make her romantic rivals seem undesirable or [[spoiler:deletes them entirely if she considers them too much of a threat]].
* ''VisualNovel/SaveTheDatePaperDino'' will always result in a bad ending unless [[spoiler:you edit one of the game files to make yourself a "hacker"]].
[[/folder]]

[[folder:Eastern RPG]]
* ''VideoGame/{{Boktai}}'': The cartridge has a special sensor on it that detects the amount of ambient light. In order to keep your vampire-killing weapons charged up with sunlight, you have to play in the sunlight ''sometimes'' but not ''all the time'', as the designers didn't want players getting heatstroke.
* ''VideoGame/MonsterRancher'': In the [=PlayStation=] games, {{Mon}}sters are created from "saucer stones". In-game, these are artifacts from which the monsters are generated in a lab; out of game, the player has to put a different CD or game disc into the [=PlayStation=], which generates the monster's stats from its subcode data. Later games in the line add different input methods, like the [[UsefulNotes/NintendoDS DS]] microphone and touchscreen.
* ''VideoGame/{{Pokemon}}'':
** ''VideoGame/PokemonRubyAndSapphire'': The infamous puzzle to get all three of the legendary titans has a lot of this. In addition to needing very specific Pokémon, which have to be in specific places in your party, you need to be able to read Braille in text form to follow the clues in each of the chambers.
** ''VideoGame/PokemonXAndY'': In order for Inkay to evolve into Malamar, the player needs to hold the 3DS upside down when it levels up.
[[/folder]]

[[folder:Environmental Narrative Games]]
* ''VideoGame/TheStanleyParable'': One of the achievements requires you to not play the game for five years. Another requires you to leave the game on all day on a Tuesday.
[[/folder]]

[[folder:MMORPG]]
* ''VideoGame/TheSecretWorld'' is so loaded with these that they gave you a working in-game web browser. You may have to look up the [=ISBNs=] of fictional books, type a handwritten note in Romanian into Google Translate (unless you [[BilingualBonus already speak it]]), look up the sheet music to a medieval song, or consult a specific Bible verse.
[[/folder]]

[[folder:Platformers]]
* ''VideoGame/{{Fez}}'': You have to use a smartphone with a QR code reader to solve certain puzzles.
* ''VideoGame/{{Karoshi}}'':
One level in ''VideoGame/{{Karoshi}} ''Karoshi 2'' involves putting a music CD into your CD tray so that an in-game radio would push the crate towards you.



* In the Famicom Disk System version of ''VideoGame/TheLegendOfZeldaI'', the Pols Voice enemy is killed by yelling in the microphone in the Famicom's second controller. Each Japanese rerelease changes it so Pols Voice can be killed with a different method, such as pressing Select 4 times in the GBA version, or pressing L and R to virtually "switch" to the second controller and yell into the 3DS's microphone in the 3DS version. In all English releases, including the NES version, the enemy is instead weak to arrows.
* In ''VideoGame/TheLegendOfZeldaPhantomHourglass'', at one point you're required to transfer a seal on the DS's top screen to its corresponding location on the map on your lower screen by closing your DS and reopening it.
* The UsefulNotes/NintendoDS version of ''VisualNovel/NineHoursNinePersonsNineDoors'' has an upside-down Sudoku puzzle that requires you to turn your DS upside down. [[spoiler:Throughout the game, the top screen represents Junpei's perspective and the bottom represents Akane, who is the actual protagonist. Turning the DS indicates that you are temporarily taking control of Junpei so that he can solve the puzzle.]]

to:

[[/folder]]

[[folder:Puzzle Games]]
* In the Famicom Disk System version of ''VideoGame/TheLegendOfZeldaI'', the Pols Voice enemy is killed by yelling in the microphone in the Famicom's second controller. Each Japanese rerelease changes it so Pols Voice can be killed with a different method, such as pressing Select 4 times in the GBA version, or pressing L and R to virtually "switch" to the second controller and yell into the 3DS's microphone in the 3DS version. In all English releases, including the NES version, the enemy is instead weak to arrows.
* In ''VideoGame/TheLegendOfZeldaPhantomHourglass'', at one point you're required to transfer a seal on the DS's top screen to its corresponding location on the map on your lower screen by closing your DS and reopening it.
*
''VisualNovel/NineHoursNinePersonsNineDoors'': The UsefulNotes/NintendoDS version of ''VisualNovel/NineHoursNinePersonsNineDoors'' has an upside-down Sudoku puzzle that requires you to turn your DS upside down. [[spoiler:Throughout the game, the top screen represents Junpei's perspective and the bottom represents Akane, who is the actual protagonist. Turning the DS indicates that you are temporarily taking control of Junpei so that he can solve the puzzle.]]]]
* ''VideoGame/{{Shadowmatic}}'': The solution to last level requires the player to scan a QR code that is the solution to the penultimate level, which leads to a website that gives a hint.
* ''VideoGame/SystemsTwilight'': The final puzzle is to reboot the system, which is solved by [[spoiler:quitting the game and then reopening it]].
* ''VideoGame/TheTalosPrinciple'': One puzzle presents you with a non-interactive QR code that can only be read by scanning it with an external device, like a smartphone or the like. This gives you [[spoiler:an ASCII code sequence that you need to run through an external converter]] in order to make sense of, and ''then'' you can finally attempt to solve the puzzle proper.
[[/folder]]

[[folder:Stealth-Based Game]]
* ''Videogame/MerryGearSolid'': Two bosses in the second game -- the Milkman and the Postman -- are beaten by, respectively, setting your computer clock forward by a week, and dragging a file from the game's directory into the game window.



** In ''VideoGame/MetalGearSolid3SnakeEater'', you can "kill" The End by saving the game and then waiting for one real-life week (or, more commonly, fiddling with your system's date). When you load your game, The End will be dead from old age.
* In reference to the above, two of the bosses in ''Videogame/MerryGearSolid 2''--The Milkman and The Postman--are beaten by, respectively, setting your computer clock forward by a week, and dragging a file from the game's directory into the game window.
* In the ''VideoGame/MonsterRancher'' [=PlayStation=] games, {{Mon}}sters are created from "saucer stones". In-game, these are artifacts from which the monsters are generated in a lab; out of game, the player has to put a different CD or game disc into the [=PlayStation=], which generates the monster's stats from its subcode data. Later games in the line add different input methods, like the [[UsefulNotes/NintendoDS DS]] microphone and touchscreen.
* ''VideoGame/PokemonRubyAndSapphire'': The infamous puzzle to get all three of the legendary titans has a lot of this. In addition to needing very specific Pokémon, which have to be in specific places in your party, you need to be able to read Braille in text form to follow the clues in each of the chambers.
* ''[[VisualNovel/SavetheDatePaperDino Save the Date]]'' will always result in a bad ending unless [[spoiler:you edit one of the game files to make yourself a "hacker"]].
* The MMORPG ''VideoGame/TheSecretWorld'' is so loaded with these that they gave you a working in-game web browser. You may have to look up the [=ISBNs=] of fictional books, type a handwritten note in Romanian into Google Translate (unless you [[BilingualBonus already speak it]]), look up the sheet music to a medieval song, or consult a specific Bible verse.
* The solution to last level of the mobile puzzle game ''Shadowmatic'' required the player to scan a QR code that is the solution to the penultimate level, which led to a website that gave a hint.
* At the end of ''VideoGame/SimonTheSorcerer'' 3D you find a computer where you are supposed to insert a CD. However, within the game you cannot interact with the computer to open its CD drive. The solution is to open this on your own physical computer.
* One of the achievements in ''VideoGame/TheStanleyParable'' requires you to not play the game for five years. Another requires you to leave the game on all day on a Tuesday.
* To obtain the secret code in ''VideoGame/StarTropics'', you're supposed to make the invisible ink on one of the game's {{Feelies}} appear. Good luck if you rented the game or bought a used copy. (The code is 747, if you're wondering)
* The final puzzle in ''VideoGame/SystemsTwilight'' is to reboot the system, which is solved by [[spoiler:quitting the game, and then reopening it.]]
* ''VideoGame/TakeshisChallenge'' involves singing Japanese karaoke three times, in addition to a treasure-map puzzle where the player is either supposed to let the game sit out for at least five minutes (but no more than ten!) after soaking the map in water or leave the game sitting for an ''hour'' to let the map sit in the sun.
* In the flash web game ''VideoGame/ThisIsTheOnlyLevel'', several stages require going to the credits or refreshing the page in order to continue.

to:

** In ''VideoGame/MetalGearSolid3SnakeEater'', you can "kill" The the End by saving the game and then waiting for one real-life week (or, more commonly, fiddling with your system's date). When you load your game, The the End will be dead from old age.
[[/folder]]

[[folder:Web Games]]
* In reference to the above, two of the bosses in ''Videogame/MerryGearSolid 2''--The Milkman and The Postman--are beaten by, respectively, setting your computer clock forward by a week, and dragging a file from the game's directory into the game window.
* In the ''VideoGame/MonsterRancher'' [=PlayStation=] games, {{Mon}}sters are created from "saucer stones". In-game, these are artifacts from which the monsters are generated in a lab; out of game, the player has to put a different CD or game disc into the [=PlayStation=], which generates the monster's stats from its subcode data. Later games in the line add different input methods, like the [[UsefulNotes/NintendoDS DS]] microphone and touchscreen.
* ''VideoGame/PokemonRubyAndSapphire'': The infamous puzzle to get all three of the legendary titans has a lot of this. In addition to needing very specific Pokémon, which have to be in specific places in your party, you need to be able to read Braille in text form to follow the clues in each of the chambers.
* ''[[VisualNovel/SavetheDatePaperDino Save the Date]]'' will always result in a bad ending unless [[spoiler:you edit one of the game files to make yourself a "hacker"]].
* The MMORPG ''VideoGame/TheSecretWorld'' is so loaded with these that they gave you a working in-game web browser. You may have to look up the [=ISBNs=] of fictional books, type a handwritten note in Romanian into Google Translate (unless you [[BilingualBonus already speak it]]), look up the sheet music to a medieval song, or consult a specific Bible verse.
* The solution to last level of the mobile puzzle game ''Shadowmatic'' required the player to scan a QR code that is the solution to the penultimate level, which led to a website that gave a hint.
* At the end of ''VideoGame/SimonTheSorcerer'' 3D you find a computer where you are supposed to insert a CD. However, within the game you cannot interact with the computer to open its CD drive. The solution is to open this on your own physical computer.
* One of the achievements in ''VideoGame/TheStanleyParable'' requires you to not play the game for five years. Another requires you to leave the game on all day on a Tuesday.
* To obtain the secret code in ''VideoGame/StarTropics'', you're supposed to make the invisible ink on one of the game's {{Feelies}} appear. Good luck if you rented the game or bought a used copy. (The code is 747, if you're wondering)
* The final puzzle in ''VideoGame/SystemsTwilight'' is to reboot the system, which is solved by [[spoiler:quitting the game, and then reopening it.]]
* ''VideoGame/TakeshisChallenge'' involves singing Japanese karaoke three times, in addition to a treasure-map puzzle where the player is either supposed to let the game sit out for at least five minutes (but no more than ten!) after soaking the map in water or leave the game sitting for an ''hour'' to let the map sit in the sun.
* In the flash web game ''VideoGame/ThisIsTheOnlyLevel'', several
''VideoGame/ThisIsTheOnlyLevel'': Several stages require going to the credits or refreshing the page in order to continue.continue.
[[/folder]]

[[folder:Text Adventure]]
* ''VideoGame/ZorkZero'' consists half of {{Stock Puzzle}}s and half of this as a form of CopyProtection. The solution to puzzle after puzzle was simply to pull a specific bit of trivia out of the game's {{Feelies}} and type it in. This was especially disappointing since many of the tasks that seemed to be clever puzzles, like finally getting to play Double Fanucci, had their only solutions printed in the documentation.
[[/folder]]

[[folder:Other/Unsorted]]
* ''WesternAnimation/DuckAmuck'': Closing the UsefulNotes/NintendoDS while playing the LicensedGame would result in Daffy shouting at you about a monster. Opening it up would begin a {{minigame}} where you close the DS again and use the L and R buttons to help Daffy chase after the beast (who turns out to be Gossamer). Arbitrarily, you could only try this once per day; after that it would go into Sleep Mode as normal.



* The ''[[VideoGame/XMen1993 X-Men]]'' game for Sega Genesis requires you to perform a soft reset on the console before you can enter the final level.
* The last TextAdventure in the VideoGame/{{Zork}} series, ''VideoGame/ZorkZero'', consisted half of [[StockPuzzle stock puzzles]] and half of this as a form of CopyProtection. The solution to puzzle after puzzle was simply to pull a specific bit of trivia out of the game's {{Feelies}} and type it in. This was especially disappointing since many of the tasks that seemed to be clever puzzles, like finally getting to play Double Fanucci, had their only solutions printed in the documentation.
* To solve the last puzzle in ''Videogame/ThimbleweedPark'', the player is [[GuideDangIt cryptically hinted at]] to [[spoiler:go online and watch the kickstarter video for the game]].
* One of ''VideoGame/TheTalosPrinciple'''s most obscure puzzles presents you with a non-interactive QR code that can only be read by scanning it with an external device, like a smartphone or the like. This gives you [[spoiler:an ASCII code sequence that you need to run through an external converter]] in order to make sense of, and ''then'' you can finally attempt to solve the puzzle proper.

to:

* The ''[[VideoGame/XMen1993 X-Men]]'' ''VideoGame/TakeshisChallenge'' involves singing Japanese karaoke three times, in addition to a treasure-map puzzle where the player is either supposed to let the game sit out for Sega Genesis requires you to perform a soft reset on at least five minutes (but no more than ten) after soaking the console before you can enter map in water or leave the final level.
* The last TextAdventure
game sitting for an ''hour'' to let the map sit in the VideoGame/{{Zork}} series, ''VideoGame/ZorkZero'', consisted half of [[StockPuzzle stock puzzles]] and half of this as a form of CopyProtection. The solution to puzzle after puzzle was simply to pull a specific bit of trivia out sun.
[[/folder]]

[[folder:Non-Video Game Examples]]
* ''TabletopGame/ExitTheGame'': While most
of the game's puzzles make use of the cards, booklet, and various {{Feelies}} and type it in. This was especially disappointing since many of the tasks that seemed to be clever puzzles, like finally getting to play Double Fanucci, had their only solutions printed included in the documentation.
* To solve the last
box, there's always one puzzle in ''Videogame/ThimbleweedPark'', the player is [[GuideDangIt cryptically hinted at]] to [[spoiler:go online and watch the kickstarter video for the game]].
* One
each game that somehow makes use of ''VideoGame/TheTalosPrinciple'''s most obscure [[spoiler:the box itself]]. Other puzzles presents you with a non-interactive QR code that can only be read by scanning it with an external device, like a smartphone or the like. This gives you [[spoiler:an ASCII code sequence that you need to run through an external converter]] in order to will often make sense of, and ''then'' you can finally attempt to solve other clever uses of unexpected parts of the puzzle proper. game.
[[/folder]]


* ''VideoGame/KirbyTiltAndTumble'' had {{Waggle}} before waggle was a thing. Instead of controlling Kirby with the gamepad, you had to physically tilt the console to get him to roll in the correct direction (powered by a sensor in the cartridge itself).

to:

* ''VideoGame/KirbyTiltAndTumble'' ''VideoGame/KirbyTiltNTumble'' had {{Waggle}} before waggle was a thing. Instead of controlling Kirby with the gamepad, you had to physically tilt the console to get him to roll in the correct direction (powered by a sensor in the cartridge itself).

Added DiffLines:

* In the tabletop RoomEscapeGame series ''TabletopGame/ExitTheGame'', while most of the game's puzzles make use of the cards, booklet, and various {{Feelies}} included in the box, there's always one puzzle in each game that somehow makes use of [[spoiler:the box itself]]. Other puzzles will often make other clever uses of unexpected parts of the game.


* Two of the bosses in ''Videogame/MerryGearSolid 2'', [[spoiler:The Milkman and The Postman]], are beaten by, respectively, setting your computer clock forward by a week, and dragging a file from the game's directory into the game window.


Added DiffLines:

* In reference to the above, two of the bosses in ''Videogame/MerryGearSolid 2''--The Milkman and The Postman--are beaten by, respectively, setting your computer clock forward by a week, and dragging a file from the game's directory into the game window.


* In ''VideoGame/WhoFramedRogerRabbit'' there's a 1-800 number that you're supposed to call. There's no telephone in the game though, and you're supposed to actually call the number using a landline or cell. The number, of course, [[UnwinnableByMistake now connects to something completely different.]]

to:

* In ''VideoGame/WhoFramedRogerRabbit'' there's a 1-800 number that you're supposed to call. you could call for assistance from Jessica. There's no telephone in the game though, and you're supposed to actually call the number using a landline or cell. cell to get a prerecorded message containing gameplay advice. The number, of course, [[UnwinnableByMistake now connects to something completely different.]]


* ''VideoGame/HotelDuskRoom215'' had a puzzle you solved by closing and opening the DS.

to:

* ''VideoGame/HotelDuskRoom215'' ''VisualNovel/HotelDuskRoom215'' had a puzzle you solved by closing and opening the DS.


* ''VideoGame/KirbysTiltAndTumble'' had {{Waggle}} before waggle was a thing. Instead of controlling Kirby with the gamepad, you had to physically tilt the console to get him to roll in the correct direction (powered by a sensor in the cartridge itself).

to:

* ''VideoGame/KirbysTiltAndTumble'' ''VideoGame/KirbyTiltAndTumble'' had {{Waggle}} before waggle was a thing. Instead of controlling Kirby with the gamepad, you had to physically tilt the console to get him to roll in the correct direction (powered by a sensor in the cartridge itself).



* ''VideoGame/PokemonRubyAndSapphire'': The infamous puzzle to get all three of the legendary golems has a lot of this. In addition to needing very specific pokemon, which have to be in specific places in your party, you need to be able to read braille in text form to follow the clues in each of the chambers.

to:

* ''VideoGame/PokemonRubyAndSapphire'': The infamous puzzle to get all three of the legendary golems titans has a lot of this. In addition to needing very specific pokemon, Pokémon, which have to be in specific places in your party, you need to be able to read braille Braille in text form to follow the clues in each of the chambers.


** The first ''VideoGame/MetalGearSolid'' had you get a person's contact frequency from the back of the CD case.
** ''VideoGame/MetalGearSolid2'' had a boss who hijacked your controller input and thus could read your actions, so you had to move the controller to a different port.

to:

** The first ''VideoGame/MetalGearSolid'' had has you get a person's contact frequency from the back of the CD case.
** ''VideoGame/MetalGearSolid2'' had a boss who hijacked
case. Additionally, Psycho Mantis hijacks your controller input and thus could can read your actions, so you had have to move the controller to a different port.


* To solve the last puzzle in ''Videogame/ThimbleweedPark'', the player is asked to [[spoiler:go online and watch the kickstarter video for the game]].

to:

* To solve the last puzzle in ''Videogame/ThimbleweedPark'', the player is asked [[GuideDangIt cryptically hinted at]] to [[spoiler:go online and watch the kickstarter video for the game]].


* To obtain the secret code in ''VideoGame/StarTropics'', you're supposed to make the invisible ink on one of the game's {{Feelies}} appear. Good luck if you rented the game or bought a used copy.

to:

* To obtain the secret code in ''VideoGame/StarTropics'', you're supposed to make the invisible ink on one of the game's {{Feelies}} appear. Good luck if you rented the game or bought a used copy. (The code is 747, if you're wondering)


* ''VideoGame/SaveTheDate'' will always result in a bad ending unless [[spoiler:you edit one of the game files to make yourself a "hacker"]].

to:

* ''VideoGame/SaveTheDate'' ''[[VisualNovel/SavetheDatePaperDino Save the Date]]'' will always result in a bad ending unless [[spoiler:you edit one of the game files to make yourself a "hacker"]].


* Closing the UsefulNotes/NintendoDS while playing the WesternAnimation/DuckAmuck LicensedGame would result in Daffy shouting at you about a monster. Opening it up would begin a {{minigame}} where you close the DS again and use the L and R buttons to help Daffy chase after the beast. Arbitrarily, you could only try this once per day; after that it would go into Sleep Mode as normal.

to:

* Closing the UsefulNotes/NintendoDS while playing the WesternAnimation/DuckAmuck LicensedGame would result in Daffy shouting at you about a monster. Opening it up would begin a {{minigame}} where you close the DS again and use the L and R buttons to help Daffy chase after the beast.beast (who turns out to be Gossamer). Arbitrarily, you could only try this once per day; after that it would go into Sleep Mode as normal.

Added DiffLines:

* One of ''VideoGame/TheTalosPrinciple'''s most obscure puzzles presents you with a non-interactive QR code that can only be read by scanning it with an external device, like a smartphone or the like. This gives you [[spoiler:an ASCII code sequence that you need to run through an external converter]] in order to make sense of, and ''then'' you can finally attempt to solve the puzzle proper.


* The WesternAnimation/DaffyDuck game for the UsefulNotes/NintendoDS didn't pause when the DS was closed; instead, it sent you to an otherwise unavailable MiniGame where you tried to get Daffy caught by a monster by opening the DS at the correct time based on audio clues.

to:

* The WesternAnimation/DaffyDuck game for Closing the UsefulNotes/NintendoDS didn't pause when while playing the DS was closed; instead, it sent WesternAnimation/DuckAmuck LicensedGame would result in Daffy shouting at you to an otherwise unavailable MiniGame about a monster. Opening it up would begin a {{minigame}} where you tried to get Daffy caught by a monster by opening close the DS at again and use the correct time based on audio clues.L and R buttons to help Daffy chase after the beast. Arbitrarily, you could only try this once per day; after that it would go into Sleep Mode as normal.


* To solve the last puzzle in ''Videogame/ThimbleweedPark'', the player is required to [[spoiler:go online and watch the kickstarter video for the game]].

to:

* To solve the last puzzle in ''Videogame/ThimbleweedPark'', the player is required asked to [[spoiler:go online and watch the kickstarter video for the game]].

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