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* ''VideoGame/MyFriendlyNeighborhood'''s most difficult puzzle starts with opening an orb-shaped safe using an easily-missable code on the wall in a separate map, then using the mask found in that safe along with four others from a previous puzzle on the second floor of the hotel, using an order found behind the curtain in another missable location to unlock a door. Simple enough, but things take a turn for the paradiegetic when it comes to solving what's ''beyond'' that door: a machine with six letter/number inputs, and a screen that flashes various four-digit numbers. It may not be too difficult to figure out those numbers are dates, but the next step is realizing those dates correspond to ''the dates each trailer for the game was published on John Szymanski's [=YouTube=] page'', which the player will need to comb through frame-by-frame in order to find individual yellow blocks with a letter or number on it. Enter the characters in the machine in the correct order and you get your reward: [[spoiler:a QR code linking to an exclusive Discord server]]. There's also morse code playing on repeat the entire time, which you'll need to decode if you don't have it memorized in order to reveal the secret message: "[[spoiler:[[RedHerring lol. lmao even.]]]]"
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* UsefulNotes/AdobeFlash game ''I Don't Even Game'' is a surreal adventure. At one point, you're blocked by a gate, and told to visit a URL to progress. This leads to a separate Flash puzzle, which gives you a ''very long'' code you need to enter. The original URL is down, but you can still Google the code to find out what it is.

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* UsefulNotes/AdobeFlash MediaNotes/AdobeFlash game ''I Don't Even Game'' is a surreal adventure. At one point, you're blocked by a gate, and told to visit a URL to progress. This leads to a separate Flash puzzle, which gives you a ''very long'' code you need to enter. The original URL is down, but you can still Google the code to find out what it is.
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** ''VideoGame/TheLegendOfZeldaI'': In the Famicom Disk System version, the pol's voice enemy is killed by yelling in the microphone in the Famicom's second controller. Each Japanese rerelease changes it so pol's voice can be killed with a different method, such as pressing Select 4 times in the GBA version, or pressing L and R to virtually "switch" to the second controller and yell into the 3DS's microphone in the 3DS version. In all English releases, including the NES version, the enemy is instead weak to arrows, as the NES does not have a microphone.

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** ''VideoGame/TheLegendOfZeldaI'': In the Famicom Disk System version, the pol's voice Pols Voice enemy is killed by yelling in the microphone in the Famicom's second controller. Each Japanese rerelease changes it so pol's voice Pols Voice can be killed with a different method, such as pressing Select 4 times in the GBA version, or pressing L and R to virtually "switch" to the second controller and yell into the 3DS's microphone in the 3DS version. In all English releases, including the NES version, the enemy is instead weak to arrows, as the NES does not have a microphone.



*** Pol's voices return as enemies, and can be stunned by blowing in the DS' microphone.

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*** Pol's voices Pols Voices return as enemies, and can be stunned by blowing in the DS' microphone.
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* ''VideoGame/{{Nifty}}'': Many puzzles require you to look at the header of the game window and/or into the files of the folder that came with the game, usually to get passwords and directions on how to complete a puzzle, and a hombrewed texture editor packaged with ''Nifty'' is necessary to progress through a later stage. One level also makes you [[spoiler:delete the save files]] in order to progress (though [[spoiler:this does nothing to the actual game]]), and NewGamePlus is accessed by [[spoiler:moving files into a specific folder]].
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ExtrinsicGoFirstRule is a subtrope. See also BreakingTheFourthWall and LoggingOntoTheFourthWall, which is similar however is simply PlayedForLaughs or as an EasterEgg. Also see UnexpectedlyRealisticGameplay and UnexpectedGameplayChange. Website/TheOtherWiki calls it a [[https://en.wikipedia.org/wiki/Pervasive_game pervasive game]]. Note that {{Metapuzzle}} is not a SubTrope, since puzzles under that category are only called "meta" in the sense that they have other, seemingly self-contained, puzzles tied to them. Puzzles that rely on paradiegetic methods (and thus are sometimes called colloquially "meta puzzles" by players who don't know about the other kind) go here instead.

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ExtrinsicGoFirstRule is a subtrope. See also BreakingTheFourthWall and LoggingOntoTheFourthWall, which is similar however is simply PlayedForLaughs or as an EasterEgg. A frequent element in DigitalHorror. Also see UnexpectedlyRealisticGameplay and UnexpectedGameplayChange. Website/TheOtherWiki calls it a [[https://en.wikipedia.org/wiki/Pervasive_game pervasive game]]. Note that {{Metapuzzle}} is not a SubTrope, since puzzles under that category are only called "meta" in the sense that they have other, seemingly self-contained, puzzles tied to them. Puzzles that rely on paradiegetic methods (and thus are sometimes called colloquially "meta puzzles" by players who don't know about the other kind) go here instead.

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* ''VideoGame/WarioWareSnapped'': Whereas most games in the series simply take advantage of their supporting systems' built-in special control schemes (like gyro, motion and touch controls, and more rarely speech or blowing via mic), this game is unique in that it requires the player themselves to directly use their image (specifically head and hands) to participate in the microgames, and after the play session ends the game runs a slideshow with photo shots of the players performing the actions done in real life. The game makes this possible with the system's built-in camera.



* ''VideoGame/InFamousSecondSon'' had the Paper Trail series of missions, where you would find clues in game that you would then need to solve through a special website by linking your [=PlayStation=] Network ID to it. However, as of December 2018, the website has become defunct, but the developers rolled out an update that allowed players to finish the campaign without it.

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* ''VideoGame/InFamousSecondSon'' had has the Paper Trail series of missions, where you would find clues in game that you would then need to solve through a special website by linking your [=PlayStation=] Network ID to it. However, as of December 2018, the website has become defunct, but the developers rolled out an update that allowed players to finish the campaign without it.
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** There are two "promotional storage cabinets" in the game (containing powerful weapons), from the fictional company Martian Buddy. To find the code to open these cabinets, you had to visit the actual website www.martianbuddy.com in your browser, which was hinted at by the in-game spam e-mails found in certain [=PDAs=]. Today the website is long offline.
** ''Resurrection of Evil'' contains another Martian Buddy locker, which likewise requires a code. This time, you need to complete an arcade machine mini-game, which will give you the URL to a martianbuddy.com subpage where the code can be found.

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** There are two "promotional storage cabinets" in the game (containing powerful weapons), from the fictional company Martian Buddy. To find the code to open these cabinets, you had to visit the actual website www.[[https://web.archive.org/web/20040908001042/http://www.martianbuddy.com com/ www.martianbuddy.com]] in your browser, which was hinted at by the in-game spam e-mails found in certain [=PDAs=]. Today the website is long offline.
** ''Resurrection of Evil'' contains another Martian Buddy locker, which likewise requires a code. This time, you need to complete an arcade machine mini-game, which will give you the URL to a [[https://web.archive.org/web/20090925073335/http://www.martianbuddy.com/blaster.html martianbuddy.com subpage subpage]] where the code can be found.
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Adding link to newly-launched page


ExtrinsicGoFirstRule is a subtrope. See also BreakingTheFourthWall and LoggingOntoTheFourthWall, which is similar however is simply PlayedForLaughs or as an EasterEgg. Also see UnexpectedlyRealisticGameplay and UnexpectedGameplayChange. Website/TheOtherWiki calls it a [[https://en.wikipedia.org/wiki/Pervasive_game pervasive game]].

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ExtrinsicGoFirstRule is a subtrope. See also BreakingTheFourthWall and LoggingOntoTheFourthWall, which is similar however is simply PlayedForLaughs or as an EasterEgg. Also see UnexpectedlyRealisticGameplay and UnexpectedGameplayChange. Website/TheOtherWiki calls it a [[https://en.wikipedia.org/wiki/Pervasive_game pervasive game]]. Note that {{Metapuzzle}} is not a SubTrope, since puzzles under that category are only called "meta" in the sense that they have other, seemingly self-contained, puzzles tied to them. Puzzles that rely on paradiegetic methods (and thus are sometimes called colloquially "meta puzzles" by players who don't know about the other kind) go here instead.
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* ''VideoGame/BlackBox'': The puzzles present in the game require performing unique actions like powering off your phone, deleting the app itself, screen recording, etc.
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* ''VisualNovel/NineHoursNinePersonsNineDoors'': The UsefulNotes/NintendoDS version has an upside-down Sudoku puzzle that requires you to turn your DS upside down. [[spoiler:Throughout the game, the top screen represents Junpei's perspective and the bottom represents Akane, who is the actual protagonist. Turning the DS indicates that you are temporarily taking control of Junpei so that he can solve the puzzle.]]

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* ''VisualNovel/NineHoursNinePersonsNineDoors'': The UsefulNotes/NintendoDS version has an upside-down [[GridPuzzle Sudoku puzzle puzzle]] that requires you to turn your DS upside down. [[spoiler:Throughout the game, the top screen represents Junpei's perspective and the bottom represents Akane, who is the actual protagonist. Turning the DS indicates that you are temporarily taking control of Junpei so that he can solve the puzzle.]]
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note the backup solution
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note the backup solution


** The first ''VideoGame/MetalGearSolid'' has you get a person's contact frequency from the back of the CD case. Additionally, Psycho Mantis hijacks your controller input and thus can read your actions, so you have to move the controller to a different port.

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** The first ''VideoGame/MetalGearSolid'' has you get a person's contact frequency from the back of the CD case. Additionally, Psycho Mantis hijacks your controller input and thus can read your actions, so you have to move the controller to a different port.[[note]]A backup solution exists and will eventually be explained if you call your team enough: Destroy the statues in the room.[[/note]] Or you could just power thru the fight with a massive disadvantage.
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* Some real-life escape room games (giant, physical versions of the online versions) will require players to actually call phone numbers, scan QR codes, or visit websites visible somewhere in the room, resulting in either a prerecorded message or a small interactive puzzle to get the next clue. Since most escape rooms run on a "everything you need to win is in the room" policy, it can throw customers for a loop (although some companies place cell phones for people to find as a hint, or use ExactWords as a reference: since "everything in the room" includes ''the players' phones'', they're part of the solution, too).

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* Some real-life escape room games (giant, physical versions of the online versions) will require players to actually call phone numbers, scan QR codes, or visit websites visible somewhere in the room, resulting in either a prerecorded message or a small interactive puzzle to get the next clue. clue (there's even one instance of players needing to view local wi-fi networks for a solution!). Since most escape rooms run on a "everything you need to win is in the room" policy, it can throw customers for a loop (although loop, although some companies place cell phones for people to find as a hint, or use ExactWords as a reference: since "everything in the room" includes ''the players' phones'', they're part of the solution, too).too.
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* Some real-life escape room games (giant, physical versions of the online versions) will require players to actually call phone numbers, scan QR codes, or visit websites visible somewhere in the room, resulting in either a prerecorded message or a small interactive puzzle to get the next clue. Since most escape rooms run on a "everything you need to win is in the room" policy, it can throw customers for a loop (although some companies place cell phones for people to find as a hint, or use ExactWords as a reference: since "everything in the room" includes ''the players' phones'', they're part of the solution, too).
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* ''VideoGame/ProfessorLaytonAndTheDiabolicalBox'': One of the puzzles you must solve to progress the story requires you to use a physical copy of a train ticket included in the game's instruction booklet.
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* ''VideoGame/TheStanleyParable'': One of the achievements requires you to not play the game for five years. Another requires you to leave the game on all day on a Tuesday.

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* ''VideoGame/TheStanleyParable'': One of the achievements requires you to not play the game for five years.years (updated to ten years in ''Ultra Deluxe''). Another requires you to leave the game on all day on a Tuesday.
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* ''VideoGame/AchievementUnlocked'': In ''Achievement Unlocked 2'', one set of achievements require access to a special coffee-related area, only able to be reached by opening two windows of the game simultaneously, with the second one leading you to the coffee area.
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* ''VideoGame/ThisIsTheOnlyLevel'': One stage requires you to refresh the page or window you're playing the game on in order to open the gate that lets you pass the level.

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moving to the Visual Novels folder


[[folder:Dating Sim]]
* ''VisualNovel/SaveTheDatePaperDino'' will always result in a bad ending unless [[spoiler:you edit one of the game files to make yourself a "hacker"]].
[[/folder]]


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* ''VisualNovel/SaveTheDatePaperDino'' will always result in a bad ending unless [[spoiler:you edit one of the game files to make yourself a "hacker"]].
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* ''TabletopGame/{{Munchkin}}'' features [[https://boardgamegeek.com/boardgame/42520/munchkin-cookie the Munchkin resurrection cookie]]; eating it after your character dies can bring them back to life and undo any side effects of fighting a monster. Sadly, because you need to actually physically eat a cookie to use it, you can only use it once. [[TooAwesomeToUse Make that use count!]]
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[[quoteright:350:[[VideoGame/OneShot https://static.tvtropes.org/pmwiki/pub/images/oneshotpuzzle2.png]]]]
[[caption-width-right:350:[[CopyProtection Do I have to install the original version of the game?]]]]
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* ''VideoGame/{{Oneshot}}'': Several puzzles require the player to interact with either the game window or the files in the game's Document folder in order to progress. [[spoiler: In the 2016 Re-Release, navigating the maze in the Tower requires opening a program placed into the Documents folder by the Author and correctly overlaying the notes it generates over the game window so that it points to where Niko needs to go next.]]



[[folder:Text Adventure]]
* ''VideoGame/ZorkZero'' consists half of {{Stock Puzzle}}s and half of this as a form of CopyProtection. The solution to puzzle after puzzle was simply to pull a specific bit of trivia out of the game's {{Feelies}} and type it in. This was especially disappointing since many of the tasks that seemed to be clever puzzles, like finally getting to play Double Fanucci, had their only solutions printed in the documentation.

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[[folder:Text Adventure]]
[[folder:Western RPG]]
* ''VideoGame/ZorkZero'' consists half of {{Stock Puzzle}}s and half of this as a form of CopyProtection. The ''VideoGame/{{OFF}}'': In Zone 3, the solution to the controller puzzle after puzzle was simply cannot be found anywhere within the game. You can give Zacharie the Music Box in exchange for a hint regarding the answer's whereabouts, to pull a specific bit of trivia out of which he'll tell you to open the game's {{Feelies}} folder and type it in. This was especially disappointing since many of look at the tasks that seemed to be clever puzzles, like finally getting to play Double Fanucci, had their only solutions printed in the documentation.Read Me file carefully. The code is listed as a bunch of controller inputs with no context whatsoever.


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[[folder:Text Adventure]]
* ''VideoGame/ZorkZero'' consists half of {{Stock Puzzle}}s and half of this as a form of CopyProtection. The solution to puzzle after puzzle was simply to pull a specific bit of trivia out of the game's {{Feelies}} and type it in. This was especially disappointing since many of the tasks that seemed to be clever puzzles, like finally getting to play Double Fanucci, had their only solutions printed in the documentation.
[[/folder]]

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