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** ''Film/{{Logan}}'' has a Eden, a supposed refuge for mutantkind after their population has been decimated during the TwentyMinutesIntoTheFuture TimeSkip. Logan, recognizing it from a comic book and despite his warning her that it probably isn't real, helps Laura get there... only to see that it's an old abandoned camp. Subverted as it's actually a ''rendezvous point'' before they [[RunForTheBorder cross the border into Canada]], the government of which has agreed to grant them asylum.

to:

** ''Film/{{Logan}}'' has a Eden, a supposed refuge for mutantkind after their population has been decimated during the TwentyMinutesIntoTheFuture TimeSkip. Logan, recognizing it from a comic book and despite his warning her that it probably isn't real, helps Laura get there... only to see that it's an old abandoned camp. Subverted as it's actually a ''rendezvous point'' before they [[RunForTheBorder cross the border into Canada]], the government of which has agreed to grant them asylum.
Is there an issue? Send a MessageReason:
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** ''Film/{{Logan}}'' has a {{subver|tedTrope}}sion in Eden, a supposed refuge for mutantkind after their population has been decimated during the TwentyMinutesIntoTheFuture TimeSkip. Logan, recognizing it from a comic book and despite his warning her that it probably isn't real, helps Laura get there... only to see that it's an old abandoned camp. The subversion comes in where it's actually a ''rendezvous point'' before they [[RunForTheBorder cross the border into Canada]], the government of which has agreed to grant them asylum.

to:

** ''Film/{{Logan}}'' has a {{subver|tedTrope}}sion in Eden, a supposed refuge for mutantkind after their population has been decimated during the TwentyMinutesIntoTheFuture TimeSkip. Logan, recognizing it from a comic book and despite his warning her that it probably isn't real, helps Laura get there... only to see that it's an old abandoned camp. The subversion comes in where Subverted as it's actually a ''rendezvous point'' before they [[RunForTheBorder cross the border into Canada]], the government of which has agreed to grant them asylum.
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* ''Literature/TheBeginningAfterTheEnd'': One of the major plot twists of the novel is TheReveal that [[spoiler:[[GodIsEvil Kezess Indrath]], the ruler of the Asuras, orchestrated the genocide of the [[{{Precursors}} Djinn]]. However, Kezess was opposed by his former friend Mordain Asclepius, whom he banished from Epheotus before covering up his actions. It is revealed that in his exile, Mordain established the Hearth, a hidden enclave in the Beast Glades for any Asuran exiles - particularly those who opposed [[GodAndSatanAreBothJerks both Kezess and Agrona]] - and Djinn who [[GenocideSurvivor survived the genocide]]. After [[DefectorFromDecadence defecting from Epheotus]], Aldir and Wren find themselves in the Hearth, and Arthur is later summoned there at the request of the former]].

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* ''Literature/TheBeginningAfterTheEnd'': One of the major plot twists of the novel is TheReveal that [[spoiler:[[GodIsEvil Kezess Indrath]], the ruler of the Asuras, orchestrated the genocide of the [[{{Precursors}} the Djinn]]. However, Kezess was opposed by his former friend Mordain Asclepius, whom he banished from Epheotus before covering up his actions. It is revealed that in his exile, Mordain established the Hearth, a hidden enclave in the Beast Glades for any Asuran exiles - -- particularly those who opposed [[GodAndSatanAreBothJerks both Kezess and Agrona]] - -- and Djinn who [[GenocideSurvivor survived the genocide]]. After [[DefectorFromDecadence defecting from Epheotus]], Aldir and Wren find themselves in the Hearth, and Arthur is later summoned there at the request of the former]].



** ''Series/StarTrekPicard'': After a devastating attack on Mars, the Federation banned artificial lifeforms as it was believed they were responsible for the attack on Mars. Dr. Bruce Maddox and Dr. Altan Soong vehemently disagreed with the ban and left to establish a safeworld on Coppelius for artificial lifeforms. They worked on creating a new generation of artificial lifeforms in defiance of the ban. After Romulan fanatics were exposed as the real attackers, the ban was lifted and Coppelius became a Federation protectorate.

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** ''Series/StarTrekPicard'': After a devastating attack on Mars, the Federation banned bans artificial lifeforms lifeforms, as it was it's believed that they were responsible for the attack on Mars. Dr. Bruce Maddox and Dr. Altan Soong vehemently disagreed disagree with the ban and left leave to establish a safeworld on Coppelius for artificial lifeforms. They worked lifeforms, where they work on creating a new generation of artificial lifeforms in defiance of the ban. After Romulan fanatics were are exposed as the real attackers, the ban was lifted is lifted, and Coppelius became becomes a Federation protectorate.



* ''TabletopGame/ArsMagica'': The [[MagicalSociety Order of Hermes]] usually build [[HomeBase Covenants]] away from towns to avoid provoking medieval society's fear and distrust of magic. Beyond the magi, a lot of the employees are people somehow at odds with society, from heretical scholars to lycanthropes.

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* ''TabletopGame/ArsMagica'': The [[MagicalSociety The Order of Hermes]] usually build [[HomeBase Covenants]] away from towns to avoid provoking medieval society's fear and distrust of magic. Beyond the magi, a lot of the employees are people somehow at odds with society, from heretical scholars to lycanthropes.



** In the late 50's, there used to be a flea market established by fairies, who were classified as "transient" beings or unregistered citizens, which included "uncategorizable" beings such as fairies at the time. The market served to help "transients" survive the changing times, and it also hosted "Fairy Week", where fairies would mark the intersection with flowers to raise awareness of their plight. Sadly, the market was forcefully disbanded in 1961 due to [[spoiler:the accident that killed a fairy vendor two years prior]].

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** In the late 50's, 1950s, there used to be a flea market established by fairies, who were classified as "transient" beings or unregistered citizens, which included "uncategorizable" beings such as fairies at the time. The market served to help "transients" survive the changing times, and it also hosted "Fairy Week", where fairies would mark the intersection with flowers to raise awareness of their plight. Sadly, the market was forcefully disbanded in 1961 due to [[spoiler:the accident that killed a fairy vendor two years prior]].



*** Underworld is a museum with an exhibit of the [[Myth/ClassicalMythology Greek underworld]] at the time the bombs fell which has become a safe haven for Ghouls. Non-Ghouls are able to enter, like [[PlayerCharacter the Lone Wanderer]], as they do still need to trade and have quests available. You can pick up the Ghoul follower Charon there.

to:

*** Underworld is a museum with an exhibit of the [[Myth/ClassicalMythology Greek underworld]] at the time the bombs fell which has become a safe haven for Ghouls. Non-Ghouls are able to enter, like [[PlayerCharacter the Lone Wanderer]], as they do still need to trade and have quests available. You can pick up the Ghoul follower Charon there.



*** The Bright Brotherhood is a faction of Ghouls under the leadership of Jason Bright who've taken over the REPCONN Test Site near Novac with the intention of using the rockets to go on a "Great Journey" to a promised land safe from unmutated humans. You can find corpses of Ghouls throughout the Mojave who were trying to get there. It is up to [[PlayerCharacter the Courier]] as to whether they succeed, fail, or get slaughtered. Unlike most other Ghoul safe havens in the series, Jason also welcomes [[FaceMonsterTurn "feral"]] Ghouls (who generally do not attack non-feral Ghouls) who he hopes to save as well.

to:

*** The Bright Brotherhood is a faction of Ghouls under the leadership of Jason Bright who've taken over the REPCONN Test Site near Novac with the intention of using the rockets to go on a "Great Journey" to a promised land safe from unmutated humans. You can find corpses of Ghouls throughout the Mojave who were trying to get there. It is up to [[PlayerCharacter the Courier]] as to whether they succeed, fail, or get slaughtered. Unlike most other Ghoul safe havens in the series, Jason also welcomes [[FaceMonsterTurn "feral"]] Ghouls (who generally do not attack non-feral Ghouls) Ghouls), who he hopes to save as well.



*** Goodneighbor, a WretchedHive of a town in Boston's old red-light district, is a subversion. While it is open to nearly all in the Commonwealth, it is decidedly anti-[[ArtificialHuman Synth]] and anti-[[EnigmaticInstitute Institute]]. Led by the Ghoul Hancock (who can become a follower), it has a large Ghoul population as well as the semi-sentient [[{{Fembot}} Assaultron]] weapons vendor KL-E-0 and [[HoverBot Mr. Handy]] bartender Whitechapel Charlie, but contains numerous backstabbing crime bosses, is overflowing with chems, and [[spoiler:has already been infiltrated by a Synth -- lounge singer Magnolia -- though it's unclear if she works for the Institute or is a freed Synth]].

to:

*** Goodneighbor, a WretchedHive of a town in Boston's old red-light district, is a subversion. While it is open to nearly all in the Commonwealth, it is decidedly anti-[[ArtificialHuman Synth]] and anti-[[EnigmaticInstitute Institute]]. Led by the Ghoul Hancock (who can become a follower), it has a large Ghoul population as well as the semi-sentient [[{{Fembot}} Assaultron]] weapons vendor KL-E-0 and [[HoverBot Mr. Handy]] bartender Whitechapel Charlie, but contains numerous backstabbing crime bosses, is overflowing with chems, and [[spoiler:has already been infiltrated by a Synth -- Synth, the lounge singer Magnolia -- Magnolia, though it's unclear if she works for the Institute or is a freed Synth]].



*** In the ''Far Harbor'' DLC, the prototype Synth [=DiMA=] has founded the settlement of Acadia at an old observatory to be a safe haven for other synths from all of re-capture by [[EnigmaticInstitute the Institute]], extermination by [[AncientOrderOfProtectors the Brotherhood of Steel]], and general prejudice by common humans. During the course of the DLC questline, you can report its location to one of the aforementioned groups for destruction, sabotage it yourself, or help it to become a true safe haven by removing other threats from The Island. If you're working with the Railroad in the main game, you can establish contact between the groups, allowing Arcadia to become a destination to help Synths escape the Commonwealth.

to:

*** In the ''Far Harbor'' DLC, the prototype Synth [=DiMA=] has founded the settlement of Acadia at an old observatory to be a safe haven for other synths from all of re-capture by [[EnigmaticInstitute the Institute]], extermination by [[AncientOrderOfProtectors the Brotherhood of Steel]], and general prejudice by common humans. During the course of the DLC questline, you can report its location to one of the aforementioned groups for destruction, sabotage it yourself, or help it to become a true safe haven by removing other threats from The Island. If you're working with the Railroad in the main game, you can establish contact between the groups, allowing Arcadia to become a destination to help Synths escape the Commonwealth.



** ''VideoGame/FinalFantasyIX'' has the Black Mage Village, founded by the eponymous [[ArtificialHuman man-made weapons who gained sentience]] to escape the BigBad who created them. Later in the story, [[spoiler:after the Terra takeover is stopped]], Zidane brings the surviving [[DesignerBabies Genomes]] to live with the Black Mages. As essentially human-like [[ClonesArePeopleToo clones]] with [[BlankSlate no initial personalities]] and [[LittleBitBeastly monkey tails]], they're very similar to the Black Mages who Zidane believes can help them adjust. They even draw a NotSoDifferentRemark from Black Mage party member Vivi.

to:

** ''VideoGame/FinalFantasyIX'' has the Black Mage Village, founded by the eponymous [[ArtificialHuman man-made weapons who gained sentience]] to escape the BigBad who created them. Later in the story, [[spoiler:after the Terra takeover is stopped]], Zidane brings the surviving [[DesignerBabies Genomes]] to live with the Black Mages. As essentially human-like [[ClonesArePeopleToo clones]] with [[BlankSlate no initial personalities]] and [[LittleBitBeastly monkey tails]], they're very similar to the Black Mages Mages, who Zidane believes can help them adjust. They even draw a NotSoDifferentRemark from Black Mage party member Vivi.



* ''VideoGame/ProjectDownfall'': Crimson Tide's sewers are home to the sewer-dwellers, a secret society composed of gas-mask sporting thugs who hide from the Kyoncha and the {{MegaCorp}}s in the hopes of someone deciding to stand up to their oppression and start a revolution. That's when the protagonist comes in.

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* ''VideoGame/ProjectDownfall'': Crimson Tide's sewers are home to the sewer-dwellers, a secret society composed of gas-mask sporting gas-mask-sporting thugs who hide from the Kyoncha and the {{MegaCorp}}s in the hopes of someone deciding to stand up to their oppression and start a revolution. That's when the protagonist comes in.



* ''WesternAnimation/TheVentureBros'': In the episode "[[Recap/TheVentureBrosS5E2VentureLibre Venture Libre]]", the Venture family is dispatched to a BananaRepublic in Central America where an "invention" Dr. Venture sold the military is "malfunctioning". It turns out to be [[FrankensteinsMonster Venturestein]] from "[[Recap/TheVentureBrosS2E11VivaLosMuertos Viva Los Muertos]]" and some other undead soldiers who revolted and created a safe haven for experiments they've "liberated" from {{Mad Scientist}}s including various mutant BeastMen hybrids and resurrected dinosaurs known as "U.R.G.H" ("[[FunWithAcronyms United Repressed Grotesque Humanity]]"). By the end of the episode, they are joined by numerous other mutants who arrive by boat and appeal to the United Nations.

to:

* ''WesternAnimation/TheVentureBros'': In the episode "[[Recap/TheVentureBrosS5E2VentureLibre Venture Libre]]", the Venture family is dispatched to a BananaRepublic in Central America where an "invention" Dr. Venture sold the military is "malfunctioning". It turns out to be [[FrankensteinsMonster Venturestein]] from "[[Recap/TheVentureBrosS2E11VivaLosMuertos Viva Los Muertos]]" and some other undead soldiers who revolted and created a safe haven for experiments they've "liberated" from {{Mad Scientist}}s including various mutant BeastMen BeastMan hybrids and resurrected dinosaurs known as "U.R.G.H" ("[[FunWithAcronyms United Repressed Grotesque Humanity]]"). By the end of the episode, they are joined by numerous other mutants who arrive by boat and appeal to the United Nations.

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Victims of FantasticRacism are a common group to form such a refuge in fiction, be they [[AndroidsArePeopleToo androids]], [[ClonesArePeopleToo clones]], {{cyborg}}s, [[JustAMachine sentient machines]], [[BeastMan bestial people]], [[ZombieAdvocate intelligent undead]], or anything else with human-like intellect but who tend to draw hostility from living flesh-and-blood humans (or other human-like species) for their "otherness". [[DefectorFromDecadence Defectors From Decadence]] may be another group to establish these, away from what they dislike about the majority group.

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Victims of FantasticRacism are a common group to form such a refuge in fiction, be they [[AndroidsArePeopleToo androids]], [[ClonesArePeopleToo clones]], {{cyborg}}s, [[JustAMachine sentient machines]], [[BeastMan bestial people]], [[ZombieAdvocate intelligent undead]], or anything else with human-like intellect but who tend to draw hostility from living flesh-and-blood humans (or other human-like species) for their "otherness". [[DefectorFromDecadence Defectors From from Decadence]] may be another group to establish these, away from what they dislike about the majority group.



* ''Franchise/StarWars'': In ''[[Franchise/StarWarsLegends Legends]]'', the Rebel Alliance established New Alderaan as a safeworld for Alderaanians who had been off-planet when Alderaan was destroyed by the Death Star. Initially the planet's location was kept secret in order to keep those Alderaanians from being further targeted by the Empire. Later on, Mon Mothma's daughter Leida recuperated from an injury or illness on that world, and former Alliance General Jan Dodonna retired to New Alderaan, where he died 24 years after the Battle of Yavin.
* ''ComicBook/XMen'': The premise of the franchise is that mankind's children can develop powers that separate them from normal humans, so they are shunned, hunted, and, worst-case scenario, exterminated. To protect themselves, many people of interest begin to form mutant refuges:

to:

* ''Franchise/StarWars'': In ''[[Franchise/StarWarsLegends Legends]]'', the Rebel Alliance established New Alderaan as a safeworld for Alderaanians who had been off-planet when Alderaan was destroyed by the Death Star. Initially the planet's location was kept secret in order to keep those Alderaanians from being further targeted by the Empire. Later on, Mon Mothma's daughter Leida recuperated from an injury or illness on that world, and former Alliance General Jan Dodonna retired to New Alderaan, where he died 24 years after the Battle of Yavin.
* ''ComicBook/XMen'':
The premise of the ''ComicBook/XMen'' franchise is that mankind's children can develop powers that separate them from normal humans, so they are shunned, hunted, and, worst-case scenario, exterminated. To protect themselves, many people of interest begin to form mutant refuges:



** Berk has [[SlaveryIsASpecialKindOfEvil hated slavery]] for generations, giving freedom to any thrall who managed to make it to their territory. Before the end of the Dragon War they would sometimes go on raids to "steal" thralls and free them, inducting them into the tribe if they wished, and a large percentage of them have thrall ancestry. They extend their emancipation policy to all their territories, and thralls from all over Eire start fleeing to the cities under Berk's control. They also declare that Jews have an open invitation to settle in their lands, in recognition of their oppressed status in much of Europe, and because generations ago a Jew helped the Hooligan Tribe by teaching them all to read and write.

to:

** Berk has [[SlaveryIsASpecialKindOfEvil hated slavery]] for generations, giving freedom to any thrall who managed to make it to their territory. Before the end of the Dragon War War, they would sometimes go on raids to "steal" thralls and free them, inducting them into the tribe if they wished, and [[SonsOfSlaves a large percentage of them have thrall ancestry.ancestry]]. They extend their emancipation policy to all their territories, and thralls from all over Eire start fleeing to the cities under Berk's control. They also declare that Jews have an open invitation to settle in their lands, in recognition of their oppressed status in much of Europe, and because generations ago ago, a Jew helped the Hooligan Tribe by teaching them all to read and write.



* ''Fanfic/WarOfGods'': After realizing how rampant the FantasticRacism against Beastformers was on Cybertron, Leo Prime decided to establish Biosfera as a place for his people to live.

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* ''Fanfic/WarOfGods'': ''Fanfic/WarOfGodsAndBeasts'': After realizing how rampant the FantasticRacism against Beastformers was on Cybertron, Leo Prime decided to establish Biosfera as a place for his people to live.



** ''Film/{{Logan}}'' has a {{Subver|tedTrope}}sion in Eden, a supposed refuge for mutantkind after their population has been decimated during the TwentyMinutesIntoTheFuture TimeSkip. Logan, recognizing it from a comic book and despite his warning her that it probably isn't real, helps Laura get there... only to see that it's an old abandoned camp. The subversion comes in where it's actually a ''rendezvous point'' before they [[RunForTheBorder cross the border into Canada]], the government of which has agreed to grant them asylum.

to:

** ''Film/{{Logan}}'' has a {{Subver|tedTrope}}sion {{subver|tedTrope}}sion in Eden, a supposed refuge for mutantkind after their population has been decimated during the TwentyMinutesIntoTheFuture TimeSkip. Logan, recognizing it from a comic book and despite his warning her that it probably isn't real, helps Laura get there... only to see that it's an old abandoned camp. The subversion comes in where it's actually a ''rendezvous point'' before they [[RunForTheBorder cross the border into Canada]], the government of which has agreed to grant them asylum.



* In ''Literature/DeviantsMasquerade'', Virgil's city has Sinner's Way where Deviants have taken refuge.
* ''Literature/AFormerChildSoldierWhoUsesAMagicSword'': Benjamin Village is made up of former heroes, sages and other "lost souls" who sought company in each other. When [[ChildSoldier Seto]] and [[TheBaroness Satis]] pass through, they offer the pair temporary refuge despite already knowing the latter was a demonfolk.

to:

* In ''Literature/DeviantsMasquerade'', Virgil's city has Sinner's Way Way, where Deviants have taken refuge.
* ''Literature/AFormerChildSoldierWhoUsesAMagicSword'': Benjamin Village is made up of former heroes, sages and other "lost souls" who sought company in each other. When [[ChildSoldier Seto]] and [[TheBaroness Satis]] pass through, they offer the pair temporary refuge despite already knowing that the latter was is a demonfolk.



* ''Franchise/StarWars'': In the [[Franchise/StarWarsExpandedUniverse expanded universe]] New Alderaan was established as a safeworld by the Rebel Alliance to protect surviving Alderaanians from the Empire, who was targeting them for destruction in order to complete the genocide against them. Alderaanian survivor Janray Tessime relocated to New Alderaan and helped tend to the civilian population there.

to:

* ''Franchise/StarWars'': In both ''[[Franchise/StarWarsLegends Legends]]'' and the [[Franchise/StarWarsExpandedUniverse expanded universe]] New Alderaan was established as a safeworld by ''[[Franchise/StarWarsExpandedUniverse Expanded Universe]]'', the Rebel Alliance to protect surviving established New Alderaan as a safeworld for Alderaanians who had been off-planet when Alderaan was destroyed by the Death Star, to protect them from the Empire, who which was targeting them for destruction in order to complete the genocide against them. In ''Legends'', the planet's location was initially kept secret in order to keep those Alderaanians from being further targeted by the Empire. Later on, Mon Mothma's daughter Leida recuperated from an injury or illness on that world, and former Alliance General Jan Dodonna retired to New Alderaan, where he died 24 years after the Battle of Yavin. In the ''EU'', Alderaanian survivor Janray Tessime relocated to New Alderaan and helped tend to the civilian population there.



* ''Series/FellowTravelers'': Fire Island Pines is a haven for gay men, a tourist destination where they're free to be themselves in public without the scrutiny of a homophobic society. Rafael calls it a "gay paradise."
* ''Series/TheOrville'': Moclus's [[PlanetOfHats Hat]] is being {{He Man Woman Hater}}s, to the point where they force [[EasySexChange gender-reassignment surgery]] on any Moclan who happens to be born biologically female. In "[[Recap/TheOrvilleS2E12Sanctuary Sanctuary]]", the ''Orville'' crew discover a colony of female Moclans hidden in a nebula, with an UndergroundRailroad transporting refugees and their families from Moclus.

to:

* ''Series/FellowTravelers'': Fire Island Pines is a haven for gay men, a tourist destination where they're free to be themselves in public without the scrutiny of a homophobic society. Rafael calls it a "gay paradise."
paradise".
* ''Series/TheOrville'': Moclus's [[PlanetOfHats Hat]] is being {{He Man Woman Hater}}s, to the point where that they force [[EasySexChange gender-reassignment surgery]] on any Moclan who happens to be born biologically female. In "[[Recap/TheOrvilleS2E12Sanctuary Sanctuary]]", the ''Orville'' crew discover a colony of female Moclans hidden in a nebula, with an UndergroundRailroad transporting refugees and their families from Moclus.



* ''VideoGame/{{Fallout}}'':
** ''VideoGame/{{Fallout 1}}'': Necropolis is a Ghoul community formed by the survivors of Vault 12 (where the vault door was designed to fail and expose the residents to radiation). The [[PlayerCharacter Vault Dweller]] ventures there to recover their water chip for Vault 13, but a month later, Necropolis is attacked and destroyed by a Super Mutant army. The survivors went on a "Great Migration", with some ending up in other refuges like Gecko, Dayglow, and Broken Hills.
** ''VideoGame/{{Fallout 3}}'':
*** Underworld is a museum with an exhibit of the [[Myth/GreekMythology Greek underworld]] at the time the bombs fell which has become a safe haven for [[TechnicallyLivingZombie Ghouls]]. Non-Ghouls are able to enter, like the [[PlayerCharacter Lone Wanderer]], as they do still need to trade and have quests available. You can pick up the Ghoul follower Charon there.

to:

* ''VideoGame/{{Fallout}}'':
''Franchise/{{Fallout}}'':
** ''VideoGame/{{Fallout 1}}'': ''VideoGame/Fallout1'': Necropolis is a Ghoul [[TechnicallyLivingZombie Ghoul]] community formed by the survivors of Vault 12 (where the vault door was designed to fail and expose the residents to radiation). The [[PlayerCharacter The Vault Dweller]] ventures there to recover their water chip for Vault 13, but a month later, Necropolis is attacked and destroyed by a Super Mutant army. The survivors went on a "Great Migration", with some ending up in other refuges like Gecko, Dayglow, and Broken Hills.
** ''VideoGame/{{Fallout 3}}'':
''VideoGame/Fallout3'':
*** Underworld is a museum with an exhibit of the [[Myth/GreekMythology [[Myth/ClassicalMythology Greek underworld]] at the time the bombs fell which has become a safe haven for [[TechnicallyLivingZombie Ghouls]]. Ghouls. Non-Ghouls are able to enter, like the [[PlayerCharacter the Lone Wanderer]], as they do still need to trade and have quests available. You can pick up the Ghoul follower Charon there.



** ''VideoGame/{{Fallout 4}}'':
*** The Slog is a settlement founded at an old public swimming pool by the Ghoul Wiseman when all Ghouls were expelled from Diamond City by the corrupt [[spoiler:Institute synth spy]] Mayor [=McDonough=]. It soon attracted some other Ghouls and became known as the only [[FantasticFruitsAndVegetables Tarberry]] bog in the Commonwealth. Wiseman's dream is that it can grow and be a symbol of what can be achieved if Ghouls and humans work together. You can get him to join as a settlement if you're with the [[WeHelpTheHelpless Minutemen]].
*** Goodneighbor, a WretchedHive of a town in Boston's old red light district, is a Subversion. While it is open to nearly all in the Commonwealth, it is decidedly anti-[[ArtificialHuman Synth]] and anti-[[EnigmaticInstitute Institute]]. Led by the Ghoul Hancock (who can become a follower), it has a large Ghoul population as well as the semi-sentient [[FemBot Assaultron]] weapons vendor KL-E-0 and [[HoverBot Mr. Handy]] bartender Whitechapel Charlie, but contains numerous backstabbing crime bosses, is overflowing with chems, and [[spoiler:has already been infiltrated by a Synth -- lounge singer Magnolia -- though it's unclear if she works for the Institute or is a freed Synth]].
*** You can set one of these up if working with the [[UndergroundRailroad Railroad]] in the main story. P.A.M. will cite the need for a new safehouse to hide freed Synths until they can be taken out of the Commonwealth, so you'll be tasked with turning one of the possible settlement locations into "Mercer Safehouse" and setting up defenses. Once established, the NPC "Caretaker" will arrive with another quest to remove a threat to the escaping synths.
*** In the ''Far Harbor'' DLC, the prototype Synth [=DiMA=] has founded the settlement of Acadia at an old observatory to be a safe haven for other synths from all of re-capture by the [[EnigmaticInstitute Institute]], extermination by the [[AncientOrderOfProtectors Brotherhood of Steel]], and general prejudice by common humans. During the course of the DLC questline, you can report its location to one of the aforementioned groups for destruction, sabotage it yourself, or help it to become a true safe haven by removing other threats from The Island. If you're working with the Railroad in the main game, you can establish contact between the groups, allowing Arcadia to become a destination to help Synths escape the Commonwealth.

to:

** ''VideoGame/{{Fallout 4}}'':
''VideoGame/Fallout4'':
*** The Slog is a settlement founded at an old public swimming pool by the Ghoul Wiseman when all Ghouls were expelled from Diamond City by the corrupt [[spoiler:Institute synth spy]] Mayor [=McDonough=]. It soon attracted some other Ghouls and became known as the only [[FantasticFruitsAndVegetables Tarberry]] bog in the Commonwealth. Wiseman's dream is that it can grow and be a symbol of what can be achieved if Ghouls and humans work together. You can get him to join as a settlement if you're with the [[WeHelpTheHelpless the Minutemen]].
*** Goodneighbor, a WretchedHive of a town in Boston's old red light red-light district, is a Subversion.subversion. While it is open to nearly all in the Commonwealth, it is decidedly anti-[[ArtificialHuman Synth]] and anti-[[EnigmaticInstitute Institute]]. Led by the Ghoul Hancock (who can become a follower), it has a large Ghoul population as well as the semi-sentient [[FemBot [[{{Fembot}} Assaultron]] weapons vendor KL-E-0 and [[HoverBot Mr. Handy]] bartender Whitechapel Charlie, but contains numerous backstabbing crime bosses, is overflowing with chems, and [[spoiler:has already been infiltrated by a Synth -- lounge singer Magnolia -- though it's unclear if she works for the Institute or is a freed Synth]].
*** You can set one of these up if working with the [[UndergroundRailroad the Railroad]] in the main story. P.A.M. will cite the need for a new safehouse to hide freed Synths until they can be taken out of the Commonwealth, so you'll be tasked with turning one of the possible settlement locations into "Mercer Safehouse" and setting up defenses. Once established, the NPC "Caretaker" will arrive with another quest to remove a threat to the escaping synths.
*** In the ''Far Harbor'' DLC, the prototype Synth [=DiMA=] has founded the settlement of Acadia at an old observatory to be a safe haven for other synths from all of re-capture by the [[EnigmaticInstitute the Institute]], extermination by the [[AncientOrderOfProtectors the Brotherhood of Steel]], and general prejudice by common humans. During the course of the DLC questline, you can report its location to one of the aforementioned groups for destruction, sabotage it yourself, or help it to become a true safe haven by removing other threats from The Island. If you're working with the Railroad in the main game, you can establish contact between the groups, allowing Arcadia to become a destination to help Synths escape the Commonwealth.



** In ''VideoGame/FinalFantasyXIV'', Idyllshire is a "free city" founded by Slowfix Cointoss in the ruins of the Sharlayan colony. Slowfix only imposes one rule: everyone who settles there is a friend and you should always respect your friends. As a consequence of this and the city's location deep in Dravania, it became a haven for all sorts of misfits. Known settlers include adventurers, homesteaders, refugees, sky pirates, those fleeing {{Loan Shark}}s among others. So long as no one infringes on each other's quest ForHappiness, all are welcome to stay in Idyllshire.
* ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn'': Beorc (humans) and laguz ([[OurWerebeastsAreDifferent animal shapeshifters]]) have a ''lot'' of mutual FantasticRacism, and both have even more toward the Branded, their [[HalfHumanHybrid hybrids]], who are said to be a crime against the gods just by existing. The Branded can't live among the laguz because they will immediately be detected, and any attempts to live among the beorc are short-term due to their [[ImmortalityBeginsAtTwenty slowed aging]]. Some took a third option by founding a settlement of their own deep in the Grann Desert, where no sane person would look.

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** In ''VideoGame/FinalFantasyXIV'', Idyllshire is a "free city" founded by Slowfix Cointoss in the ruins of the Sharlayan colony. Slowfix only imposes one rule: everyone who settles there is a friend friend, and you should always respect your friends. As a consequence of this and the city's location deep in Dravania, it became a haven for all sorts of misfits. Known settlers include adventurers, homesteaders, refugees, sky pirates, those fleeing {{Loan Shark}}s among others. So long as no one infringes on each other's quest ForHappiness, all are welcome to stay in Idyllshire.
* ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn'': ''Franchise/FireEmblem'': Beorc (humans) and laguz ([[OurWerebeastsAreDifferent animal shapeshifters]]) have a ''lot'' of mutual FantasticRacism, and both have even more toward the Branded, their [[HalfHumanHybrid hybrids]], who are said to be a crime against the gods just by existing. The Branded can't live among the laguz because they will immediately be detected, and any attempts to live among the beorc are short-term due to their [[ImmortalityBeginsAtTwenty slowed aging]]. Some ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' show that some [[TakeAThirdOption took a third option option]] by founding a settlement of their own deep in the Grann Desert, where no sane person would look.



* ''VideoGame/ProjectDownfall'': Crimson Tide's sewers are home to the sewer-dwellers, a secret society composed of gas-mask sporting thugs, who hide from the Kyoncha and the Mega-Corps in the hopes of someone deciding to stand up to their oppression and start a revolution. That's when the protagonist comes in.
* In ''VideoGame/TailsNoir'', Howard spends a couple nights at an outcast camp underneath a bridge. It's mentioned another such refuge exists outside the dystopian city.

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* ''VideoGame/ProjectDownfall'': Crimson Tide's sewers are home to the sewer-dwellers, a secret society composed of gas-mask sporting thugs, thugs who hide from the Kyoncha and the Mega-Corps {{MegaCorp}}s in the hopes of someone deciding to stand up to their oppression and start a revolution. That's when the protagonist comes in.
* In ''VideoGame/TailsNoir'', Howard spends a couple nights at an outcast camp underneath a bridge. It's mentioned that another such refuge exists outside the dystopian city.

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* In Disney's rendition of ''WesternAnimation/TheHunchbackOfNotreDameDisney'', based on Creator/VictorHugo's original, fundamentalist Judge Frollo seeks the gypsies' refuge, "The Court of Miracles", where the Romani people of Paris, France, gather to escape from the oppression of the Parisian authorities.

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* In Disney's rendition of ''WesternAnimation/TheHunchbackOfNotreDameDisney'', based on Creator/VictorHugo's original, fundamentalist Judge Frollo seeks the gypsies' refuge, "The Court of Miracles", where the Romani people of Paris, France, gather to escape from the oppression of the Parisian authorities.authorities.
* ''WesternAnimation/RudolphTheRedNosedReindeer1964'': The Island of Misfit Toys is a refuge for toys who are defective in some way (a boat that can't float, a cowboy that rides an ostrich, a Jack-in-the-Box named Charlie). They are collected by King Moondancer in the hopes that one day they might find a home with a child who will love them. Rudolph and Hermie, who are considered misfits in the North Pole, ask to stay on the island forever, but Moondancer tells them that only toys are allowed to stay.
-->'''Yukon Cornelius:''' How do you like that? Even among misfits you're misfits!



** "[[Recap/DoctorWhoS33E3ATownCalledMercy A Town Called Mercy]]". Set just after the UsefulNotes/AmericanCivilWar, as the sheriff, Isaac, explains, the eponymous town is a place for anyone to seek refuge, regardless of race, creed, past misdeeds, or even planet of origin.

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** In "[[Recap/DoctorWhoS33E3ATownCalledMercy A Town Called Mercy]]". Set Mercy]]", set just after the UsefulNotes/AmericanCivilWar, as the sheriff, Isaac, explains, sheriff of the eponymous town town, Isaac, explains that is a place for anyone to seek refuge, regardless of race, creed, past misdeeds, or even planet of origin.



* ''WesternAnimation/RudolphTheRedNosedReindeer'': The Island of Misfit Toys is a refuge for toys who are defective in some way (a boat that can't float, a cowboy that rides an ostrich, a Jack-in-the-Box named Charlie). They are collected by King Moondancer in the hopes that one day they might find a home with a child who will love them. Rudolph and Hermie, who are considered misfits in the North Pole, ask to stay on the island forever, but Moondancer tells them that only toys are allowed to stay.
-->'''Yukon Cornelius:''' How do you like that? Even among misfits you're misfits!



* In the ''WesternAnimation/TheVentureBrothers'' episode "[[Recap/TheVentureBrosS5E2VentureLibre Venture Libre]]", the Venture family is dispatched to a BananaRepublic in Central America where an "invention" Dr. Venture sold the military is "malfunctioning". It turns out to be [[FrankensteinsMonster Venturestein]] from "[[Recap/TheVentureBrosS2E11VivaLosMuertos Viva Los Muertos]]" and some other undead soldiers who revolted and created a safe haven for experiments they've "liberated" from {{Mad Scientist}}s including various mutant BeastMen hybrids and resurrected dinosaurs known as "U.R.G.H" ("[[FunWithAcronyms United Repressed Grotesque Humanity]]"). By the end of the episode, they are joined by numerous other mutants who arrive by boat and appeal to the United Nations.

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* ''WesternAnimation/TheVentureBros'': In the ''WesternAnimation/TheVentureBrothers'' episode "[[Recap/TheVentureBrosS5E2VentureLibre Venture Libre]]", the Venture family is dispatched to a BananaRepublic in Central America where an "invention" Dr. Venture sold the military is "malfunctioning". It turns out to be [[FrankensteinsMonster Venturestein]] from "[[Recap/TheVentureBrosS2E11VivaLosMuertos Viva Los Muertos]]" and some other undead soldiers who revolted and created a safe haven for experiments they've "liberated" from {{Mad Scientist}}s including various mutant BeastMen hybrids and resurrected dinosaurs known as "U.R.G.H" ("[[FunWithAcronyms United Repressed Grotesque Humanity]]"). By the end of the episode, they are joined by numerous other mutants who arrive by boat and appeal to the United Nations.
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-->-- '''Wiseman''', ''VideoGame/{{Fallout 4}}'', about the Slog.

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-->-- '''Wiseman''', ''VideoGame/{{Fallout 4}}'', ''VideoGame/Fallout4'', about the Slog.
Slog



** ''Series/StarTrekDeepSpaceNine'' is explicitly compared by Website/SFDebris to the Foreign Legion, being a place where people with past troubles can make a new life. Sample outcasts from their respective races include Worf (a [[ProudWarriorRace Klingon]] raised by humans turned [[TheFederation Starfleet]] officer), Garak (a Cardassian tailor/DoubleReverseQuadrupleAgent who remained on the station when it was handed over to the Federation), Quark (a [[ProudMerchantRace Ferengi]] bartender with HiddenDepths), Rom (Quark's brother/GeniusDitz), Ziyal ([[HalfBreedAngst Half-Bajoran/Half-Cardassian]] daughter of the BigBad), Odo (who turned his back on his race because he didn't want to be part of the Dominion), Bashir (who was revealed to be an [[BioAugmentation augment]]), Ezri (who never fit in with her dysfunctional family, and after she was joined, she probably would not have been welcome on the Trill homeworld since she was walking proof that almost half the Trill population could host a symbiont despite the propaganda the Symbiosis Commission spread that only the rarest few can become hosts without being rejected by the symbiont). The station itself being on the opposite end of a wormhole to the Gamma Quadrant means plenty of other outcasts pass through, driving the plot in quite a few episodes.

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** ''Series/StarTrekDeepSpaceNine'' is explicitly compared by Website/SFDebris to the Foreign Legion, being a place where people with past troubles can make a new life. Sample outcasts from their respective races include Worf (a [[ProudWarriorRace [[ProudWarriorRaceGuy Klingon]] raised by humans turned [[TheFederation Starfleet]] officer), Garak (a Cardassian tailor/DoubleReverseQuadrupleAgent who remained on the station when it was handed over to the Federation), Quark (a [[ProudMerchantRace Ferengi]] bartender with HiddenDepths), Rom (Quark's brother/GeniusDitz), Ziyal ([[HalfBreedAngst Half-Bajoran/Half-Cardassian]] daughter of the BigBad), Odo (who turned his back on his race because he didn't want to be part of the Dominion), Bashir (who was revealed to be an [[BioAugmentation augment]]), Ezri (who never fit in with her dysfunctional family, and after she was joined, she probably would not have been welcome on the Trill homeworld since she was walking proof that almost half the Trill population could host a symbiont despite the propaganda the Symbiosis Commission spread that only the rarest few can become hosts without being rejected by the symbiont). The station itself being on the opposite end of a wormhole to the Gamma Quadrant means plenty of other outcasts pass through, driving the plot in quite a few episodes.
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* In ''Literature/LittleMushroom'', [[spoiler:the Highland Research Institute is a hidden refuge for the scientists of the Fusion Faction who left the Northern Base out of protest for the base's "kill everyone remotely suspected of being a xenogenic" policies and the xenogenics who managed to retain their human will and consciousness after being mutated but would be shot dead on sight if they ever tried returning to the human bases. The non-human protagonist An Zhe finds shelter and friendship there after leaving the Northern Base upon revealing his true identity]].
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* In ''Fanfic/TheDaughterOfTheSands'', Rana opens the doors of New Sun Land to the Atlanteans after making an alliance with them.
-->'''Rana:''' Well. Sages of Mu ''and'' Atlantis. That has a nice ring to it, does it not?\\
'''Meliad:''' It sounds a little...clunky, if I may say.\\
'''Rana:''' We will find a better name. But I think this is a step in the right direction already.


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* ''Fanfic/WarOfGods'': After realizing how rampant the FantasticRacism against Beastformers was on Cybertron, Leo Prime decided to establish Biosfera as a place for his people to live.


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* ''Literature/AFormerChildSoldierWhoUsesAMagicSword'': Benjamin Village is made up of former heroes, sages and other "lost souls" who sought company in each other. When [[ChildSoldier Seto]] and [[TheBaroness Satis]] pass through, they offer the pair temporary refuge despite already knowing the latter was a demonfolk.

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-> ''"What if this place could be more than just a refuge for ghouls who aren't welcome elsewhere? What if it could also be an example of what we can do when we put our minds to something and work together?"''

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-> ''"What %%%
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->''"What
if this place could be more than just a refuge for ghouls who aren't welcome elsewhere? What if it could also be an example of what we can do when we put our minds to something and work together?"''



** ''Film/{{Logan}}'' has a Subversion in Eden, a supposed refuge for mutantkind after their population has been decimated during the TwentyMinutesIntoTheFuture TimeSkip. Logan, recognizing it from a comic book and despite his warning her that it probably isn't real, helps Laura get there... only to see that it's an old abandoned camp. The subversion comes in where it's actually a ''rendezvous point'' before they [[RunForTheBorder cross the border into Canada]], the government of which has agreed to grant them asylum.

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** ''Film/{{Logan}}'' has a Subversion {{Subver|tedTrope}}sion in Eden, a supposed refuge for mutantkind after their population has been decimated during the TwentyMinutesIntoTheFuture TimeSkip. Logan, recognizing it from a comic book and despite his warning her that it probably isn't real, helps Laura get there... only to see that it's an old abandoned camp. The subversion comes in where it's actually a ''rendezvous point'' before they [[RunForTheBorder cross the border into Canada]], the government of which has agreed to grant them asylum.



** In the late 50's, there used to be a flea market established by fairies, who were classified as "transient" beings or unregistered citizens, which included "uncategorizable" beings such as fairies at the time. The market served to help "transients" survive the changing times, and it also hosted "Fairy Week", where fairies would mark the intersection with flowers to raise awareness of their plight. Sadly, the market was forcefully disbanded in 1961 due to [[spoiler:the accident that killed a fairy vendor two years prior.]]

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** In the late 50's, there used to be a flea market established by fairies, who were classified as "transient" beings or unregistered citizens, which included "uncategorizable" beings such as fairies at the time. The market served to help "transients" survive the changing times, and it also hosted "Fairy Week", where fairies would mark the intersection with flowers to raise awareness of their plight. Sadly, the market was forcefully disbanded in 1961 due to [[spoiler:the accident that killed a fairy vendor two years prior.]]prior]].

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* In ''VideoGame/{{Backbone}}'', Howard spends a couple nights at an outcast camp underneath a bridge. It's mentioned another such refuge exists outside the dystopian city.


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* In ''VideoGame/TailsNoir'', Howard spends a couple nights at an outcast camp underneath a bridge. It's mentioned another such refuge exists outside the dystopian city.
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* ''Fanfic/AThingOfVikings'':
** Berk has [[SlaveryIsASpecialKindOfEvil hated slavery]] for generations, giving freedom to any thrall who managed to make it to their territory. Before the end of the Dragon War they would sometimes go on raids to "steal" thralls and free them, inducting them into the tribe if they wished, and a large percentage of them have thrall ancestry. They extend their emancipation policy to all their territories, and thralls from all over Eire start fleeing to the cities under Berk's control. They also declare that Jews have an open invitation to settle in their lands, in recognition of their oppressed status in much of Europe, and because generations ago a Jew helped the Hooligan Tribe by teaching them all to read and write.
** The Bog-Burglars began as a group of Norsewomen fleeing their patriarchal community to found a home where they could worship their goddesses freely, and soon attracted women fleeing unwanted marriages or HonorRelatedAbuse. [[spoiler:As part of their integration into the Hooligans, the Bog-Burglars require them to keep their law offering sanctuary to any woman who wants it.]]


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* ''Literature/{{Animorphs}}'': The secret valley of the free Hork-Bajir serves as a refuge for them on Earth, and the Animorphs later [[spoiler:escape there with their families when the Yeerks discover their secret]].
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* ''Series/FellowTravelers'': Fire Island Pines is a haven for gay men, a tourist destination where they're free to be themselves in public without the scrutiny of a homophobic society. Rafael calls it as "gay paradise."

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* ''Series/FellowTravelers'': Fire Island Pines is a haven for gay men, a tourist destination where they're free to be themselves in public without the scrutiny of a homophobic society. Rafael calls it as a "gay paradise."

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* ''Series/FellowTravelers'': Fire Island Pines is a haven for gay men, a tourist destination where they're free to be themselves in public without the scrutiny of a homophobic society. Rafael calls it as "gay paradise."



** ''Series/StarTrekPicard'': After a devastating attack on Mars the Federation banned artificial lifeforms as it was believed they were responsible for the attack on Mars. Dr. Bruce Maddox and Dr. Altan Soong vehemently disagreed with the ban and left to establish a safeworld on Coppelius for artificial lifeforms. They worked on creating a new generation of artificial lifeforms in defiance of the ban. After Romulan fanatics were exposed as the real attackers the ban was lifted and Coppelius became a Federation protectorate.

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** ''Series/StarTrekPicard'': After a devastating attack on Mars Mars, the Federation banned artificial lifeforms as it was believed they were responsible for the attack on Mars. Dr. Bruce Maddox and Dr. Altan Soong vehemently disagreed with the ban and left to establish a safeworld on Coppelius for artificial lifeforms. They worked on creating a new generation of artificial lifeforms in defiance of the ban. After Romulan fanatics were exposed as the real attackers attackers, the ban was lifted and Coppelius became a Federation protectorate.
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* ''Literature/TheBeginningAfterTheEnd'': One of the major plot twists of the novel is TheReveal that [[spoiler:[[GodIsEvil Kezess Indrath]], the ruler of the Asuras, orchestrated the genocide of the [[{{Precursors}} Djinn]]. However, Kezess was opposed by his former friend Mordain Asclepius, whom he banished from Epheotus before covering up his actions. It is revealed that in his exile, Mordain established the Hearth, a hidden enclave in the Beast Glades for any Asuran exiles - particularly those who opposed [[GodAndSatanAreBothJerks both Kezess and Agrona]] - and Djinn who [[GenocideSurvivor survived the genocide]]. After [[DefectorFromDecadence defecting from Epheotus]], Aldir and Wren find themselves in the Hearth, and Arthur is later summoned there at the request of the former]].
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-->-- '''Wiseman''', ''VideoGame/{{Fallout 4}}'', about Goodneighbor.

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-->-- '''Wiseman''', ''VideoGame/{{Fallout 4}}'', about Goodneighbor.
the Slog.
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-->-- '''Wiseman''', ''VideoGame/{{Fallout 4}}''

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-->-- '''Wiseman''', ''VideoGame/{{Fallout 4}}''
4}}'', about Goodneighbor.

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Users of ''magic'' who are distrusted by [[{{Muggles}} muggle society]] instead tend to form [[MagicalSociety Magical Societies]] and/or {{Wizarding School}}s where they can (mostly) safely practice. Examples involving those groups should go on those pages. Likewise, examples involving criminal groups (who are, in most stories, justifiably oppressed by authorities) should instead go under tropes like BadGuyBar, OutlawTown, LegitimateBusinessmensSocialClub, TheCityNarrows, CriminalFoundFamily, etc.

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Users of ''magic'' who are distrusted by [[{{Muggles}} muggle society]] instead tend to form [[MagicalSociety Magical Societies]] and/or {{Wizarding School}}s where they can (mostly) safely practice. Examples involving those groups should go on those pages. Likewise, examples involving criminal groups (who are, in most stories, justifiably oppressed by authorities) should instead go under tropes like BadGuyBar, OutlawTown, LegitimateBusinessmensSocialClub, TotallyNotACriminalFront, TheCityNarrows, CriminalFoundFamily, etc.
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** It reaches the point that an entire ''nation'', Krakoa, is established to serve as a refuge for all mutantkind. [[spoiler:Magneto in his dying moments comes to believe that Krakoa must be a refuge for ''all'' of the world's outcasts and not just mutants.]]

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alphabetizing examples


* ''Franchise/StarWars'': In ''[[Franchise/StarWarsLegends Legends]]'', the Rebel Alliance established New Alderaan as a safeworld for Alderaanians who had been off-planet when Alderaan was destroyed by the Death Star. Initially the planet's location was kept secret in order to keep those Alderaanians from being further targeted by the Empire. Later on, Mon Mothma's daughter Leida recuperated from an injury or illness on that world, and former Alliance General Jan Dodonna retired to New Alderaan, where he died 24 years after the Battle of Yavin.



* ''Franchise/StarWars'': In ''[[Franchise/StarWarsLegends Legends]]'', the Rebel Alliance established New Alderaan as a safeworld for Alderaanians who had been off-planet when Alderaan was destroyed by the Death Star. Initially the planet's location was kept secret in order to keep those Alderaanians from being further targeted by the Empire. Later on, Mon Mothma's daughter Leida recuperated from an injury or illness on that world, and former Alliance General Jan Dodonna retired to New Alderaan, where he died 24 years after the Battle of Yavin.



* ''WesternAnimation/SheRaAndThePrincessesOfPower'': The vast desert of the Crimson Waste serves as a hiding place for various criminals, refugees, and fugitives from both sides of the conflict between Brightstone and the Horde, complete with secret towns and taverns.



* ''WesternAnimation/SheRaAndThePrincessesOfPower'': The vast desert of the Crimson Waste serves as a hiding place for various criminals, refugees, and fugitives from both sides of the conflict between Brightstone and the Horde, complete with secret towns and taverns.
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