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* ''{{Warhammer 40000}}'' has this, but not where you'd expect it as the faction without poverty (comparativly) are the Orkz. How come? Orkz use their teeth as money and Ork teeth regrow constantly while inside the mouth but sooner or later will inevitably rot when lodged out, which keeps the economy stable and so every Ork has a near unlimited income.
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[[AC: RealLife:]]
* Compared to most of human history, this is pretty much true for the developed world. When ''getting too fat'' is a problem for poor people, that's different from poverty even a century ago.
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** This is largely due to the fact that it is stated to be a capital planet. In Attack of the Clones, the miners on the moons of Naboo were initially blamed for the attempted assasination attempt on Padme, so there was some unrest due to this inequality presumably.

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** This is largely due to the fact that it is stated to be a capital planet. In Attack of the Clones, the miners on the moons of Naboo were initially blamed for the attempted assasination assassination attempt on Padme, so there was some unrest due to this inequality presumably.




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** In addition it is primarily Earth that has this condition, many of the other planets in the Federation lack this. Tasha Yar's home planet collapsed into poverty and crime. In addition the Federation [[AlternateCharacterInterpretation takes advantage of many of its member worlds in order to protect that Utopia]].
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Expect these kinds of worlds to be called out as {{Mary Suetopia}}s. Authors can potentially minimize this trope and use it only as a minor part of the {{Backstory}} of their setting, making only passing references to how it was achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!" Futhermore, an additional issue that is rarely pointed out is that even with an environment in which everyone has more money, there would still likely be an inequality of income. It would just be that there would be more goods overall and the rich would now have even higher extravagant displays of wealth.

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Expect these kinds of worlds to be called out as {{Mary Suetopia}}s. Authors can potentially minimize this trope and use it only as a minor part of the {{Backstory}} of their setting, making only passing references to how it was achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!" Futhermore, Furthermore, an additional issue that is rarely pointed out is that even with an environment in which everyone has more money, there would still likely be an inequality of income. It would just be that there would be more goods overall and the rich would now have even higher extravagant displays of wealth.
Is there an issue? Send a MessageReason:
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Expect these kinds of worlds to be called out as {{Mary Suetopia}}s. Authors can potentially minimize this trope and use it only as a minor part of the {{Backstory}} of their setting, making only passing references to how it was achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!"

to:

Expect these kinds of worlds to be called out as {{Mary Suetopia}}s. Authors can potentially minimize this trope and use it only as a minor part of the {{Backstory}} of their setting, making only passing references to how it was achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!"
How?!" Futhermore, an additional issue that is rarely pointed out is that even with an environment in which everyone has more money, there would still likely be an inequality of income. It would just be that there would be more goods overall and the rich would now have even higher extravagant displays of wealth.
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** This is largely due to the fact that it is stated to be a capital planet. In Attack of the Clones, the miners on the moons of Naboo were initially blamed for the attempted assasination attempt on Padme, so there was some unrest due to this inequality presumably.
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[[AC: FanWorks]]
* True in a weird way in Baravada in ''Fanfic/WithStringsAttached''. In that dying anarchy of crumbling infrastructure, the gods always have work and loans for anyone who needs them (though woe betide you if you refuse to work to pay your loan back), so nobody starves or lacks for any material possessions—not that the skahs, at least, want much.
** It's a measure of how worthless money is to the skahs that Brox and Grunnel gave their entire hoard to the Thirders in exchange for a little information.
*** Well, it's clear that Baravadans use money out of habit rather than economics.
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namespace


* In the ''VorkosiganSaga'', there are no really poor people on Beta Colony, their understanding of the term refers to people ''without a computer in the home'', and even that is unheard of since access to information is guaranteed by the government. Cordelia has trouble getting her head around the concept on Barrayar, where illiteracy and starvation are everyday occurances in the rural areas.

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* In the ''VorkosiganSaga'', ''Literature/VorkosiganSaga'', there are no really poor people on Beta Colony, their understanding of the term refers to people ''without a computer in the home'', and even that is unheard of since access to information is guaranteed by the government. Cordelia has trouble getting her head around the concept on Barrayar, where illiteracy and starvation are everyday occurances in the rural areas.
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* In ''StarTrek'' it's mentioned that poverty is effectively no longer an issue in 24th century Earth. By the time of ''TheNextGeneration'' [[TeleportersAndTransporters transporters]] and replicators make most things so cheap that money is kind of pointless, making this is one of the reasons people of the 24th century tend to question the moral character of anyone from the 21st century.
** Then ''StarTrekDeepSpaceNine'' came along and deconstructed this. Because Earth has no money, they've lost the concept of the value of work (Jake at one point asks Nog to give up his entire life's savings for a baseball card, and thinks Nog's the one being unreasonable when he refuses) and they're too much of an ivory-tower utopia to really appreciate the troubles that happen out in the rest of the universe.

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* In ''StarTrek'' ''Franchise/StarTrek'' it's mentioned that poverty is effectively no longer an issue in 24th century Earth. By the time of ''TheNextGeneration'' ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' [[TeleportersAndTransporters transporters]] and replicators make most things so cheap that money is kind of pointless, making this is one of the reasons people of the 24th century tend to question the moral character of anyone from the 21st century.
** Then ''StarTrekDeepSpaceNine'' ''Series/StarTrekDeepSpaceNine'' came along and deconstructed this. Because Earth has no money, they've lost the concept of the value of work (Jake at one point asks Nog to give up his entire life's savings for a baseball card, and thinks Nog's the one being unreasonable when he refuses) and they're too much of an ivory-tower utopia to really appreciate the troubles that happen out in the rest of the universe.
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-->'''Cordelia:''' Beta Colony doesn't really have dregs, we sort of stop at lower middle class.
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* The {{backstory}} of ''TheWheelOfTime'' establishes the Age of Legends to have been like this. While there was still inequality, nobody lacked food or shelter.

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-->'''Marge:''' I keep expecting to get the bum's rush.
-->'''Hank Scorpio:''' We don't have bums, Marge, and if we did they wouldn't rush, they'd be allowed to go at their own pace.
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* IvanYefremov's ''AndromedaNebula'' makes this trope one of a central points of its {{Utopia}} narrative. While there ''are'' examples of conscious self-limiting, no one really comprehends what it is to not have access to have everything one needs, never mind not being able to eat enough each day.

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* IvanYefremov's ''AndromedaNebula'' makes this trope one of a central points of its {{Utopia}} narrative. While there ''are'' examples of conscious self-limiting, no one really comprehends what it is to not have access to have everything one needs, never mind not being able to eat enough each day.
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* IvanYefremov's ''AndromedaNebula'' makes this trope one of a central points of its {{Utopia}} narrative. While there ''are'' examples of conscious self-limiting, no one really comprehends what it is to not be able to eat enough each day.

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* IvanYefremov's ''AndromedaNebula'' makes this trope one of a central points of its {{Utopia}} narrative. While there ''are'' examples of conscious self-limiting, no one really comprehends what it is to not be have access to have everything one needs, never mind not being able to eat enough each day.
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* IvanYefremov's ''AndromedaNebula'' makes this trope one of a central points of its {{Utopia}} narrative.

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* IvanYefremov's ''AndromedaNebula'' makes this trope one of a central points of its {{Utopia}} narrative.
narrative. While there ''are'' examples of conscious self-limiting, no one really comprehends what it is to not be able to eat enough each day.
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* IvanYefremov's ''AndromedaNebula'' makes this trope one of a central points of its {{Utopia}} narrative.
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However, expect these kinds of worlds to be called out as {{Mary Suetopia}}s. Still, authors can potentially minimize this trope and use it only as a minor part of the {{Backstory}} of their setting, making only passing references to how it was achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!"

to:

However, expect Expect these kinds of worlds to be called out as {{Mary Suetopia}}s. Still, authors Authors can potentially minimize this trope and use it only as a minor part of the {{Backstory}} of their setting, making only passing references to how it was achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!"
Is there an issue? Send a MessageReason:
None


Still, authors can potentially minimize this trope and use it only as a minor part of the {{Backstory}} of their setting, making only passing references to how it was achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!"

to:

However, expect these kinds of worlds to be called out as {{Mary Suetopia}}s. Still, authors can potentially minimize this trope and use it only as a minor part of the {{Backstory}} of their setting, making only passing references to how it was achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!"
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None

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[[AC:VideoGames]]
* ''HostileWaters'' has widespread use of nano-assemblers that can create practically everything from its base components and (apparently solar- and fusion-based) energy. This has led to eliminating poverty by ensuring ready access to the assemblers for anyone: Anyone capable of accessing an assembler can obtain food, clothing and basic healthcare needs freely. The other result was the end of capitalism, money and the private market.
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* Played with in ''DCOneMillion''; in a society based on dataflow, the "information poor" don't appear to be struggling by our standards, but have a desperation about them that reminds TheFlash of "kids who'd mug you for your sneakers".
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[[AC:{{Theatre}}]]
* ''Utopia, Limited'':
-->'''King:''' We have solved the labour question with discrimination polished\\
So poverty is obsolete and hunger is abolished.\\
'''Flowers of Progress:''' We are going to abolish it in England!
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* In ''StarTrek'' it's mentioned that poverty has effectively no longer an issue in 24th century Earth. By the time of ''TheNextGeneration'' [[TeleportersAndTransporters transporters]] and replicators make most things so cheap that money is kind of pointless, making this is one of the reasons people of the 24th century tend to question the moral character of anyone from the 21st century.

to:

* In ''StarTrek'' it's mentioned that poverty has is effectively no longer an issue in 24th century Earth. By the time of ''TheNextGeneration'' [[TeleportersAndTransporters transporters]] and replicators make most things so cheap that money is kind of pointless, making this is one of the reasons people of the 24th century tend to question the moral character of anyone from the 21st century.
Is there an issue? Send a MessageReason:
None


* In ''StarTrek'' it's mentioned that poverty has effectively no longer an issue in 24th century Earth. By the time of ''TheNextGeneration'' [[TeleportersAndTransporters transporters]] and replicators make most things so cheap that money is kind of pointless, making this is one of the reasons people of the 24th century tend to question the moral character of anyone from the 21st century.

to:

* In ''StarTrek'' it's mentioned that poverty has effectively no longer an issue in 24th century Earth. By the time of ''TheNextGeneration'' [[TeleportersAndTransporters transporters]] and replicators make most things so cheap that money is kind of pointless, making this is one of the reasons people of the 24th century tend to question the moral character of anyone from the 21st century.
century.
** Then ''StarTrekDeepSpaceNine'' came along and deconstructed this. Because Earth has no money, they've lost the concept of the value of work (Jake at one point asks Nog to give up his entire life's savings for a baseball card, and thinks Nog's the one being unreasonable when he refuses) and they're too much of an ivory-tower utopia to really appreciate the troubles that happen out in the rest of the universe.
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This one\'s specifically Kill The Poor. Poverty is being eliminated through dubious, amoral means.


* In ''{{Futurama}}'', poverty was erased through [[DystopianEdict legal means]]. It's against the law to be unemployed, and poverty is legally a treatable mental illness.
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\"Third-world country\" is not the correct phrase to use, especially in a story where the Soviet Union and United States remained the only two significant world players, and, by the end of the story, there were no countries to comprise a third side.


** Later, [[spoiler: President LexLuthor]] manages to turn the third-world country of ''America'' into another utopia by using a "strict, internal market where he had absolute control over every dollar bill".

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** Later, [[spoiler: President LexLuthor]] manages to turn the third-world country of ''America'' into another utopia a struggling, waning American economy around by using a "strict, internal market where he had absolute control over every dollar bill".
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A setting with [[TitleDrop No Poverty]] has no poor. Take a moment to parse that sentence. Something which has eluded human civilization has been achieved: this is a world where no one is homeless, everyone eats three full meals a day, and society cares for all its cast outs. The elderly, physically and mentally ill are cared for, and probably even have jobs. This is not a change to human condition that authors are likely to take lightly; it's usually treated as a pretty big deal. The weight of this idea is such that many writers will use it as the central premise to their setting, and may even pen a full blown AuthorTract about the way their {{Utopia}} came to be.

Maybe AlternateUniverseReedRichardsIsAwesome, TheSingularity brought total equality, mater replicators and infinite energy machines made scarcity disappear, or a revolutionary philosopher/economist came along and taught humanity a new way to go about civilization that doesn't marginalize anyone. Whatever the case, someone(s) have made it so that characters can only be poor or indigent by choice, and can almost effortlessly access a support network that would elevate them out of it. If characters encounter a vagrant or someone in poverty (this may require TimeTravel, visiting alien worlds, or going to a remote and uncivilized place) they'll be confused and horrified at the concept (and running into active slavery will cause fits).

Still, authors can potentially minimize this trope and use it only as a minor part of the {{Backstory}} of their setting, making only make passing references to how it was achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!"

to:

A setting with [[TitleDrop No Poverty]] has no poor. Take a moment to parse that sentence. Something which has eluded human civilization has been achieved: this is a world where no one is homeless, everyone eats three full meals a day, and society cares for all its cast outs.casts no one out. The elderly, physically and mentally ill are cared for, and probably even have jobs. This is not a change to human condition that authors are likely to take lightly; it's usually treated as a pretty big deal. The weight of this idea is such that many writers will use it as the central premise to their setting, and may even pen a full blown AuthorTract about the way their {{Utopia}} came to be.

Maybe AlternateUniverseReedRichardsIsAwesome, TheSingularity brought total equality, mater matter replicators and infinite energy machines made scarcity disappear, or a revolutionary philosopher/economist came along and taught humanity a new way to go about civilization that doesn't marginalize anyone. Whatever the case, someone(s) have made it so that characters can only be poor or indigent by choice, and can almost effortlessly access a support network that would elevate them out of it. If characters native to this setting encounter a vagrant or someone in poverty (this may require TimeTravel, visiting alien worlds, or going to a remote and uncivilized place) they'll be confused and horrified at the concept (and running into active slavery will cause fits).

Still, authors can potentially minimize this trope and use it only as a minor part of the {{Backstory}} of their setting, making only make passing references to how it was achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!"
Is there an issue? Send a MessageReason:
None


* In the ''VorkosiganSaga'', there are no really poor people on Beta Colony. Cordelia has trouble getting her head about it on Barrayar.

to:

* In the ''VorkosiganSaga'', there are no really poor people on Beta Colony. Colony, their understanding of the term refers to people ''without a computer in the home'', and even that is unheard of since access to information is guaranteed by the government. Cordelia has trouble getting her head about it around the concept on Barrayar.
Barrayar, where illiteracy and starvation are everyday occurances in the rural areas.

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A setting with [[TitleDrop No Poverty]] has no poor. Take a moment to parse that sentence. Something which has eluded human civilization has been achieved: this is a world where no one is homeless, everyone eats three full meals a day, and society cares for all its cast outs. The elderly, physically and mentally ill are cared for, and probably even have jobs. This is not a change to human condition that authors aren't likely to take lightly. A setting with No Poverty can potentially minimize it and use it only as a minor part of the {{Backstory}}, making only make passing references to how it was achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!"

However the weight of this idea is such that many writers will use it ''as'' the central premise to their setting, and may even pen a full blown AuthorTract about the way their {{Utopia}} came to be. Maybe AlternateUniverseReedRichardsIsAwesome, TheSingularity brought total equality, mater replicators and infinite energy machines made scarcity disappear, or a revolutionary philosopher/economist came along and taught humanity a new way to go about civilization that doesn't marginalize anyone. Whatever the case, someone(s) have made it so that characters can only be poor or indigent by choice, and can almost effortlessly access a support network that would elevate them out of it. If characters encounter a vagrant or someone in poverty (this may require TimeTravel, visiting alien worlds, or going to a remote and uncivilized place) they'll be confused and horrified at the concept (and running into active slavery will cause fits).

to:

A setting with [[TitleDrop No Poverty]] has no poor. Take a moment to parse that sentence. Something which has eluded human civilization has been achieved: this is a world where no one is homeless, everyone eats three full meals a day, and society cares for all its cast outs. The elderly, physically and mentally ill are cared for, and probably even have jobs. This is not a change to human condition that authors aren't are likely to take lightly. A setting with No Poverty can potentially minimize it and use it only lightly; it's usually treated as a minor part of the {{Backstory}}, making only make passing references to how it was achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). pretty big deal. The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!"

However the
weight of this idea is such that many writers will use it ''as'' as the central premise to their setting, and may even pen a full blown AuthorTract about the way their {{Utopia}} came to be. be.

Maybe AlternateUniverseReedRichardsIsAwesome, TheSingularity brought total equality, mater replicators and infinite energy machines made scarcity disappear, or a revolutionary philosopher/economist came along and taught humanity a new way to go about civilization that doesn't marginalize anyone. Whatever the case, someone(s) have made it so that characters can only be poor or indigent by choice, and can almost effortlessly access a support network that would elevate them out of it. If characters encounter a vagrant or someone in poverty (this may require TimeTravel, visiting alien worlds, or going to a remote and uncivilized place) they'll be confused and horrified at the concept (and running into active slavery will cause fits). \n

Still, authors can potentially minimize this trope and use it only as a minor part of the {{Backstory}} of their setting, making only make passing references to how it was achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!"

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A setting with [[TitleDrop No Poverty]] has no poor. Take a moment to parse that sentence. Something which has eluded human civilization has been achieved: this is a world where no one is homeless, everyone eats three full meals a day, and society cares for all its cast outs. The elderly, physically and mentally ill are cared for, and probably even have jobs. This is not a change to human condition that authors aren't likely to take lightly. A setting with No Poverty can potentially minimize it and only make passing references to how it was achieved, but it's just as easy for writers to make an AuthorTract about the

This is not something authors are likely to treat lightly, these stories will explore the changes necessary to bring this about and the kind of society that would necessarily result.

Because the eradication of poverty has been a continuous struggle for human civilization, settings with [[TitleDrop No Poverty]] are as much about the

In the latter, the setting very explicitly goes about showing us there aren't any poor people and integrates it into the concept. The characters may not harp on about it all the time, but the issue of poverty has somehow been resolved in the setting's {{Backstory}}. Maybe AlternateUniverseReedRichardsIsAwesome or a friendly aline came and brought about an economic/cultural revolution that has abolished the very existence of the poverty line. Whatever the case, someone(s) have made it so that characters can only be poor or indigent by choice, and can almost effortlessly access a support network that would elevate them out of it. If characters encounter a vagrant or someone in poverty, they'll generally be confused and horrified at the concept (and running into active slavery will cause fits).

Goes in PovertyTropes. Compare & contrast EatTheRich, KillThePoor

to:

A setting with [[TitleDrop No Poverty]] has no poor. Take a moment to parse that sentence. Something which has eluded human civilization has been achieved: this is a world where no one is homeless, everyone eats three full meals a day, and society cares for all its cast outs. The elderly, physically and mentally ill are cared for, and probably even have jobs. This is not a change to human condition that authors aren't likely to take lightly. A setting with No Poverty can potentially minimize it and use it only as a minor part of the {{Backstory}}, making only make passing references to how it was achieved, but it's just as easy for achieved. This is likely a form of ConservationOfDetail to avoid distracting viewers from the focus of the story (like space exploration or magical adventures). The risk here is that treating it ''too'' glibly may make viewers lose their WillingSuspensionOfDisbelief "Wait, you're telling me {{nanomachines}} made everyone rich? How?!"

However the weight of this idea is such that many
writers will use it ''as'' the central premise to make an their setting, and may even pen a full blown AuthorTract about the

This is not something authors are likely to treat lightly, these stories will explore
the changes necessary way their {{Utopia}} came to bring this about and the kind of society that would necessarily result.

Because the eradication of poverty has been a continuous struggle for human civilization, settings with [[TitleDrop No Poverty]] are as much about the

In the latter, the setting very explicitly goes about showing us there aren't any poor people and integrates it into the concept. The characters may not harp on about it all the time, but the issue of poverty has somehow been resolved in the setting's {{Backstory}}.
be. Maybe AlternateUniverseReedRichardsIsAwesome or a friendly aline came and AlternateUniverseReedRichardsIsAwesome, TheSingularity brought total equality, mater replicators and infinite energy machines made scarcity disappear, or a revolutionary philosopher/economist came along and taught humanity a new way to go about an economic/cultural revolution civilization that has abolished the very existence of the poverty line.doesn't marginalize anyone. Whatever the case, someone(s) have made it so that characters can only be poor or indigent by choice, and can almost effortlessly access a support network that would elevate them out of it. If characters encounter a vagrant or someone in poverty, poverty (this may require TimeTravel, visiting alien worlds, or going to a remote and uncivilized place) they'll generally be confused and horrified at the concept (and running into active slavery will cause fits).

Goes in PovertyTropes. It's also possible that rather than be applied to humans, this trope be used by aliens, a fantasy races, or a subgroup of humanity. There may be some CulturalPosturing involved on the part of these peoples.

Compare & contrast EatTheRich, KillThePoor



* In the anime ''No6'' the titular No6 appears to have no poverty and be a utopia. It has been designed that way.

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* In the anime ''No6'' ''[[{{No6}} No. 6]]'' the titular No6 No. 6 appears to have no poverty and be a utopia. It has been designed that way.




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* There was a hidden tribe in Africa in ''{{Planetary}}'' that lived in an AdvancedAncientAcropolis with no poverty and super advanced science.



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Meta:
* Television Sitcoms are sometimes accused of this trope. Rarely do we see characters working or talking about their jobs. Granted, that's usually not the focus of the show, but for most sitcoms to work we have to assume that we're already talking about affluent people. The fact that politics, economics, or just social morality in general ''never'' comes up carries massive UnfortunateImplications, both in terms of character depth, and what it says about who makes television. There's a section of ''What's the Matter With Kansas?'' by Thomas Frank dedicated to this topic.

reply:
^Not counting {{Work Com}}s.

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^ WorkComs like TheOffice do, to their credit, touch upon this. I'm thinking more SliceofLife stuff like Friends.
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back in a bit.

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A setting with [[TitleDrop No Poverty]] has no poor. Take a moment to parse that sentence. Something which has eluded human civilization has been achieved: this is a world where no one is homeless, everyone eats three full meals a day, and society cares for all its cast outs. The elderly, physically and mentally ill are cared for, and probably even have jobs. This is not a change to human condition that authors aren't likely to take lightly. A setting with No Poverty can potentially minimize it and only make passing references to how it was achieved, but it's just as easy for writers to make an AuthorTract about the

This is not something authors are likely to treat lightly, these stories will explore the changes necessary to bring this about and the kind of society that would necessarily result.

Because the eradication of poverty has been a continuous struggle for human civilization, settings with [[TitleDrop No Poverty]] are as much about the

In the latter, the setting very explicitly goes about showing us there aren't any poor people and integrates it into the concept. The characters may not harp on about it all the time, but the issue of poverty has somehow been resolved in the setting's {{Backstory}}. Maybe AlternateUniverseReedRichardsIsAwesome or a friendly aline came and brought about an economic/cultural revolution that has abolished the very existence of the poverty line. Whatever the case, someone(s) have made it so that characters can only be poor or indigent by choice, and can almost effortlessly access a support network that would elevate them out of it. If characters encounter a vagrant or someone in poverty, they'll generally be confused and horrified at the concept (and running into active slavery will cause fits).

Goes in PovertyTropes. Compare & contrast EatTheRich, KillThePoor
----
!!Examples:

[[AC:Anime and Manga]]
* In the anime ''No6'' the titular No6 appears to have no poverty and be a utopia. It has been designed that way.

[[AC:ComicBooks]]
* In ''SupermanRedSon'', the Global Soviet Union, led by Superman, becomes a utopia nannystate where poverty (and crime, hunger, starvation, etc) are eliminated.
--> '''Superman:''' Every adult had a job, every child had a hobby, and the entire human population enjoyed the full eight hours of sleep they required.
**Later, [[spoiler: President LexLuthor]] manages to turn the third-world country of ''America'' into another utopia by using a "strict, internal market where he had absolute control over every dollar bill".

[[AC:{{Film}}]]
* Naboo in ''StarWars''. The government figures and civilians alike dress like Venetian noblemen from the Renaissance, and even the Gungans, supposedly ostracized from society, live in glittering bubble-cities underwater. It makes Amidala's later claims of widespread economic depression, to the point of starvation, very hard to swallow, as the city always looks unblemished and no such hardship is ever shown.

[[AC: {{Literature}}:]]
* In ''[[http://www.ansible.co.uk/books/3mill.html The Third Millenium: A History of the World 2000 - 3000 A.D.]]'', virtually the entire population of the world is middle class by the end of the millenium. While this was partially due to technological and political reasons, the death of the "lost billion" in the 22nd century and the radical global tax code changes of the 28th century (which effectively exiled most of the planet's super - wealthy offworld) also played a critical role.
* In ''[[http://en.wikipedia.org/wiki/Macrolife Macrolife]]'', this is true of the civilization within the "urban levels" of the Asterome, a [[GenerationShips colony ship]] roughly [[ThatsNoMoon 200 km across]].
* In the ''VorkosiganSaga'', there are no really poor people on Beta Colony. Cordelia has trouble getting her head about it on Barrayar.

[[AC: LiveActionTelevision:]]
* In ''StarTrek'' it's mentioned that poverty has effectively no longer an issue in 24th century Earth. By the time of ''TheNextGeneration'' [[TeleportersAndTransporters transporters]] and replicators make most things so cheap that money is kind of pointless, making this is one of the reasons people of the 24th century tend to question the moral character of anyone from the 21st century.

[[AC:TabletopRPG]]
* ''{{Dune}}: Chronicles of the Imperium'' main rules. On the Imperial capital planet of Kaitain, the capital city of Corrinth has no poverty.

[[AC: WesternAnimation:]]
* In ''{{Futurama}}'', poverty was erased through [[DystopianEdict legal means]]. It's against the law to be unemployed, and poverty is legally a treatable mental illness.
* ''TheSimpsons'': in "You Only Move Twice" Homer gets headhunted for a job in a Company Town. In order to encourage the family to move he shows them a video made by the company which displays signs of No Poverty. It shows an ugly suburb transforming into a perfect community; parking meters become trees, abandoned warehouses become coffee shops, and a bum becomes a mailbox.

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Meta:
* Television Sitcoms are sometimes accused of this trope. Rarely do we see characters working or talking about their jobs. Granted, that's usually not the focus of the show, but for most sitcoms to work we have to assume that we're already talking about affluent people. The fact that politics, economics, or just social morality in general ''never'' comes up carries massive UnfortunateImplications, both in terms of character depth, and what it says about who makes television. There's a section of ''What's the Matter With Kansas?'' by Thomas Frank dedicated to this topic.

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^Not counting {{Work Com}}s.

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^ WorkComs like TheOffice do, to their credit, touch upon this. I'm thinking more SliceofLife stuff like Friends.

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