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Compare and contrast with the CurbStompBattle (where the recipient is defeated quickly and decisively, instead of being subjected to a prolonged assault) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top asskicking ensues, it's probably because the attacker wants their victim ''DeaderThanDead.'' TheReasonYouSuckSpeech is the verbal equivalent of this.

to:

Compare and contrast with the CurbStompBattle (where the recipient is defeated quickly and decisively, instead of being subjected to a prolonged assault) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top asskicking ensues, it's probably because the attacker wants their victim ''DeaderThanDead.'' TheReasonYouSuckSpeech is TheReasonYouSuckSpeech, when someone tells another why they're such a shitty person, and BreakThemByTalking, when someone manages to make another breakdown just from talking to them, are the verbal equivalent equivalents of this.
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Compare and contrast with the CurbStompBattle (where the recipient is defeated quickly and decisively, instead of being subjected to a prolonged assault) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top asskicking ensues, it's probably because the attacker wants their victim ''DeaderThanDead.''

to:

Compare and contrast with the CurbStompBattle (where the recipient is defeated quickly and decisively, instead of being subjected to a prolonged assault) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top asskicking ensues, it's probably because the attacker wants their victim ''DeaderThanDead.''
'' TheReasonYouSuckSpeech is the verbal equivalent of this.
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Even when the victim can no longer even try to strike back (or block or dodge, for that matter), or if he never even had a chance to, the attacker just [[KickThemWhileTheyAreDown keeps going]]. It takes all the victim's {{determinat|or}}ion just to keep breathing. And sometimes, even that may not be enough -- some attackers take this to its logical conclusion and beat the victim to death.

to:

Even when the victim can no longer even try to strike back (or block or dodge, for that matter), or if he never even had a chance to, the attacker just [[KickThemWhileTheyAreDown keeps going]]. It takes all the victim's {{determinat|or}}ion just to keep breathing. And sometimes, even that may not be enough -- some attackers take this to its logical conclusion and beat the victim to death.
death (in which case, this trope may well continue to segue into PummelingTheCorpse, especially if the aggressor is just ''that'' angry).



Compare and contrast with the CurbStompBattle (where the recipient is defeated quickly and decisively, instead of being subjected to a prolonged assault) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top asskicking ensues, it's probably because the attacker wants their victim ''DeaderThanDead.'' If the combatant on the recieving end of this trope actually ''does'' wind up dead, due to their sustained injuries, then this trope may well segue into PummelingTheCorpse.

to:

Compare and contrast with the CurbStompBattle (where the recipient is defeated quickly and decisively, instead of being subjected to a prolonged assault) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top asskicking ensues, it's probably because the attacker wants their victim ''DeaderThanDead.'' If the combatant on the recieving end of this trope actually ''does'' wind up dead, due to their sustained injuries, then this trope may well segue into PummelingTheCorpse.
''
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Compare and contrast with the CurbStompBattle (where the recipient is defeated quickly and decisively, instead of being subjected to a prolonged assault) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top asskicking ensues, it's probably because the attacker wants their victim ''DeaderThanDead.''

to:

Compare and contrast with the CurbStompBattle (where the recipient is defeated quickly and decisively, instead of being subjected to a prolonged assault) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top asskicking ensues, it's probably because the attacker wants their victim ''DeaderThanDead.''
'' If the combatant on the recieving end of this trope actually ''does'' wind up dead, due to their sustained injuries, then this trope may well segue into PummelingTheCorpse.
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Dialogue is limited. At most, a particularly cold attacker may continue to mock or insult the victim between blows. Some blows are delivered off-screen; [[HellIsThatNoise sounds are sometimes more disturbing than visuals, anyway]].

If both combatants hand out a brutal beating, it's HowMuchMoreCanHeTake If the beatdown is in retaliation for a past injustice, then it's ExtremeMeleeRevenge. If the victim is trying to get away, the attacker may need to inform them that YouWillNotEvadeMe. Often punishment for pushing a character's BerserkButton.

Compare and contrast with the CurbStompBattle (where the recipient is defeated quickly and decisively) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top asskicking ensues, it's probably because the attacker wants their victim ''DeaderThanDead.''

to:

Dialogue is limited. At most, a particularly cold attacker may [[TheReasonYouSuckSpeech continue to mock or insult the victim victim]] [[PunctuatedPounding between blows.blows]]. Some blows are delivered off-screen; [[HellIsThatNoise sounds are sometimes more disturbing than visuals, anyway]].

If both combatants hand out a brutal beating, it's HowMuchMoreCanHeTake If the beatdown is in retaliation for a past injustice, then it's ExtremeMeleeRevenge. If the victim is trying to get away, the attacker may need to inform them that YouWillNotEvadeMe. Often This is often the punishment for pushing a character's BerserkButton.

Compare and contrast with the CurbStompBattle (where the recipient is defeated quickly and decisively) decisively, instead of being subjected to a prolonged assault) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top asskicking ensues, it's probably because the attacker wants their victim ''DeaderThanDead.''
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[[caption-width-right:300:[[Film/{{Passenger 57}} Always bet on black.]]]]

to:

[[caption-width-right:300:[[Film/{{Passenger 57}} Always bet on black.]]]]
]] Cos right now, he's getting red all over the place.]]
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The previous distinction made the two into a comparison of scale which leds to conflation


Compare and contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top asskicking ensues, it's probably because the attacker wants their victim ''DeaderThanDead.''

to:

Compare and contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) defeated quickly and decisively) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top asskicking ensues, it's probably because the attacker wants their victim ''DeaderThanDead.''
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Reverting bowdlerisation.





Compare and contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top beating ensues, it's probably because the attacker wants their victim ''{{deader than dead}}.''

to:

Compare and contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top beating asskicking ensues, it's probably because the attacker wants their victim ''{{deader than dead}}.''
''DeaderThanDead.''
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None


Compare and contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top beatdown ensues, it's probably because the attacker wants their victim ''{{deader than dead}}.''

to:

Compare and contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top beatdown beating ensues, it's probably because the attacker wants their victim ''{{deader than dead}}.''
Is there an issue? Send a MessageReason:
None


Compare and contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when over-the-top asskicking ensues, it's probably because the attacker wants their victim ''{{deader than dead}}.''

to:

Compare and contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when an over-the-top asskicking beatdown ensues, it's probably because the attacker wants their victim ''{{deader than dead}}.''
Is there an issue? Send a MessageReason:
None


If both combatants hand out a brutal beating, it's HowMuchMoreCanHeTake? If the beatdown is in retaliation for a past injustice, then it's ExtremeMeleeRevenge. If the victim is trying to get away, the attacker may need to inform them that YouWillNotEvadeMe. Often punishment for pushing a character's BerserkButton.

to:

If both combatants hand out a brutal beating, it's HowMuchMoreCanHeTake? HowMuchMoreCanHeTake If the beatdown is in retaliation for a past injustice, then it's ExtremeMeleeRevenge. If the victim is trying to get away, the attacker may need to inform them that YouWillNotEvadeMe. Often punishment for pushing a character's BerserkButton.
Is there an issue? Send a MessageReason:
None


Contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when over-the-top asskicking ensues, it's probably because the attacker wants their victim ''{{deader than dead}}.''

to:

Contrast Compare and contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and contrast OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with ThereIsNoKillLikeOverkill, because when over-the-top asskicking ensues, it's probably because the attacker wants their victim ''{{deader than dead}}.''
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None
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None


[[caption-width-right:300:[[Film/{{Passenger 57}} Always bet on black]].]]

to:

[[caption-width-right:300:[[Film/{{Passenger 57}} Always bet on black]].]]
black.]]]]



Contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with TheresNoKillLikeOverkill, because when over-the-top asskicking ensues, it's probably because the attacker wants their victim ''{{deader than dead}}.''

to:

Contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with TheresNoKillLikeOverkill, ThereIsNoKillLikeOverkill, because when over-the-top asskicking ensues, it's probably because the attacker wants their victim ''{{deader than dead}}.''



* NoHoldsBarredBeatdown/{{Anime And Manga}}
* NoHoldsBarredBeatdown/{{Comic Books}}
* NoHoldsBarredBeatdown/{{Fan Works}}

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* NoHoldsBarredBeatdown/{{Anime And Manga}}
NoHoldsBarredBeatdown/AnimeAndManga
* NoHoldsBarredBeatdown/{{Comic Books}}
NoHoldsBarredBeatdown/ComicBooks
* NoHoldsBarredBeatdown/{{Fan Works}}NoHoldsBarredBeatdown/FanWorks



* NoHoldsBarredBeatdown/{{Professional Wrestling}}

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* NoHoldsBarredBeatdown/{{Professional Wrestling}}NoHoldsBarredBeatdown/ProfessionalWrestling



* NoHoldsBarredBeatdown/{{Video Games}}
* NoHoldsBarredBeatdown/{{Web Comics}}
* NoHoldsBarredBeatdown/{{Web Original}}
* NoHoldsBarredBeatdown/{{Western Animation}}
* NoHoldsBarredBeatdown/{{Real Life}}

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* NoHoldsBarredBeatdown/{{Video Games}}
NoHoldsBarredBeatdown/VideoGames
* NoHoldsBarredBeatdown/{{Web Comics}}
NoHoldsBarredBeatdown/WebComics
* NoHoldsBarredBeatdown/{{Web Original}}
NoHoldsBarredBeatdown/WebOriginal
* NoHoldsBarredBeatdown/{{Western Animation}}
NoHoldsBarredBeatdown/WesternAnimation
* NoHoldsBarredBeatdown/{{Real Life}}NoHoldsBarredBeatdown/RealLife
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-->-- '''Red''', from ''Film/TheShawshankRedemption''

to:

-->-- '''Red''', from ''Film/TheShawshankRedemption''
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When the victim can no longer even try to strike back (or block or dodge, for that matter), or if he never even had a chance to, the attacker just [[KickThemWhileTheyAreDown keeps going]]. It takes all the victim's {{determinat|or}}ion just to keep breathing. And sometimes, even that may not be enough -- some attackers take this to its logical conclusion and beat the victim to death.

to:

When Even when the victim can no longer even try to strike back (or block or dodge, for that matter), or if he never even had a chance to, the attacker just [[KickThemWhileTheyAreDown keeps going]]. It takes all the victim's {{determinat|or}}ion just to keep breathing. And sometimes, even that may not be enough -- some attackers take this to its logical conclusion and beat the victim to death.
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Switched \"all\" and \"are\" into proper position.


Put away the magic, energy blasts, and witty banter. BeautyIsNeverTarnished, MadeOfIron, ToonPhysics, and HollywoodHealing, if they were present in the story before, are all temporarily turned off. This is the scene where someone pummels, punches, kicks, beats, and/or batters another person to a limp, bruised, bloody pulp. Note that as far as {{Fight Scene}}s go, this is quite one-sided. That [[HeroicSecondWind Second Wind]] you're waiting for? Keep waiting. It doesn't end that way.

to:

Put away the magic, energy blasts, and witty banter. BeautyIsNeverTarnished, MadeOfIron, ToonPhysics, and HollywoodHealing, if they were present in the story before, all are all temporarily turned off. This is the scene where someone pummels, punches, kicks, beats, and/or batters another person to a limp, bruised, bloody pulp. Note that as far as {{Fight Scene}}s go, this is quite one-sided. That [[HeroicSecondWind Second Wind]] you're waiting for? Keep waiting. It doesn't end that way.
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None


Put away the magic, energy blasts, and witty banter. BeautyIsNeverTarnished, MadeOfIron, ToonPhysics, and HollywoodHealing, if they were present in the story before, are all temporarily turned off. This is the scene where someone pummels, punches, kicks, beats, and/or batters another person to a limp, bruised, bloody pulp. Note that as far as {{Fight Scene}}s go, [[{{CurbStompBattle}} this is quite one-sided]]. That [[HeroicSecondWind Second Wind]] you're waiting for? Keep waiting. It doesn't end that way.

to:

Put away the magic, energy blasts, and witty banter. BeautyIsNeverTarnished, MadeOfIron, ToonPhysics, and HollywoodHealing, if they were present in the story before, are all temporarily turned off. This is the scene where someone pummels, punches, kicks, beats, and/or batters another person to a limp, bruised, bloody pulp. Note that as far as {{Fight Scene}}s go, [[{{CurbStompBattle}} this is quite one-sided]].one-sided. That [[HeroicSecondWind Second Wind]] you're waiting for? Keep waiting. It doesn't end that way.
Is there an issue? Send a MessageReason:
None


Put away the magic, energy blasts, and witty banter. BeautyIsNeverTarnished, MadeOfIron, ToonPhysics, and HollywoodHealing, if they were present in the story before, are all temporarily turned off. This is the scene where someone pummels, punches, kicks, beats, and/or batters another person to a limp, bruised, bloody pulp. Note that as far as {{Fight Scene}}s go, [[{{CurbStompBattle}}this is quite one-sided]]. That [[HeroicSecondWind Second Wind]] you're waiting for? Keep waiting. It doesn't end that way.

to:

Put away the magic, energy blasts, and witty banter. BeautyIsNeverTarnished, MadeOfIron, ToonPhysics, and HollywoodHealing, if they were present in the story before, are all temporarily turned off. This is the scene where someone pummels, punches, kicks, beats, and/or batters another person to a limp, bruised, bloody pulp. Note that as far as {{Fight Scene}}s go, [[{{CurbStompBattle}}this [[{{CurbStompBattle}} this is quite one-sided]]. That [[HeroicSecondWind Second Wind]] you're waiting for? Keep waiting. It doesn't end that way.
Is there an issue? Send a MessageReason:
None


Put away the magic, energy blasts, and witty banter. BeautyIsNeverTarnished, MadeOfIron, ToonPhysics, and HollywoodHealing, if they were present in the story before, are all temporarily turned off. This is the scene where someone pummels, punches, kicks, beats, and/or batters another person to a limp, bruised, bloody pulp. Note that as far as {{Fight Scene}}s go, this is quite one-sided. That [[HeroicSecondWind Second Wind]] you're waiting for? Keep waiting. It doesn't end that way.

to:

Put away the magic, energy blasts, and witty banter. BeautyIsNeverTarnished, MadeOfIron, ToonPhysics, and HollywoodHealing, if they were present in the story before, are all temporarily turned off. This is the scene where someone pummels, punches, kicks, beats, and/or batters another person to a limp, bruised, bloody pulp. Note that as far as {{Fight Scene}}s go, this [[{{CurbStompBattle}}this is quite one-sided.one-sided]]. That [[HeroicSecondWind Second Wind]] you're waiting for? Keep waiting. It doesn't end that way.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


When the victim can no longer even try to strike back, or if he never even had a chance to, the attacker just [[KickThemWhileTheyAreDown keeps going]]. It takes all the victim's {{determinat|or}}ion just to keep breathing. And sometimes, even that may not be enough -- some attackers take this to its logical conclusion and beat the victim to death.

to:

When the victim can no longer even try to strike back, back (or block or dodge, for that matter), or if he never even had a chance to, the attacker just [[KickThemWhileTheyAreDown keeps going]]. It takes all the victim's {{determinat|or}}ion just to keep breathing. And sometimes, even that may not be enough -- some attackers take this to its logical conclusion and beat the victim to death.



Contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with TheresNoKillLikeOverkill, because when over the top asskicking ensues, the attacker wants their victim ''deader than dead.''

to:

Contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and OnceIsNotEnough. Compare UnstoppableRage and TranquilFury. Often ends with TheresNoKillLikeOverkill, because when over the top over-the-top asskicking ensues, it's probably because the attacker wants their victim ''deader ''{{deader than dead.dead}}.''
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None


* NoHoldsBarredBeatdown/{{Live-Action TV}}

to:

* NoHoldsBarredBeatdown/{{Live-Action TV}}NoHoldsBarredBeatdown/LiveActionTV
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Contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and OnceIsNotEnough. Compare UnstoppableRage and TranquilFury.

to:

Contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and OnceIsNotEnough. Compare UnstoppableRage and TranquilFury.
TranquilFury. Often ends with TheresNoKillLikeOverkill, because when over the top asskicking ensues, the attacker wants their victim ''deader than dead.''
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None


[[caption-width-right:300:Always bet on black.]]

to:

[[caption-width-right:300:Always [[caption-width-right:300:[[Film/{{Passenger 57}} Always bet on black.black]].]]
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Contrast with the CurbStompBattle and OnceIsNotEnough. Compare UnstoppableRage and TranquilFury.

to:

Contrast with the CurbStompBattle (where the recipient is only ''mostly'' helpless) and OnceIsNotEnough. Compare UnstoppableRage and TranquilFury.
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Added DiffLines:

* NoHoldsBarredBeatdown/{{Roleplay}}
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to:

[[caption-width-right:300:Always bet on black.]]



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If both combatants hand out a brutal beating, it's HowMuchMoreCanHeTake? If the beatdown is in retaliation for a past injustice, then it's ExtremeMeleeRevenge. If the victim is trying to get away, the attacker may need to inform them that YouWillNotEvadeMe.

to:

If both combatants hand out a brutal beating, it's HowMuchMoreCanHeTake? If the beatdown is in retaliation for a past injustice, then it's ExtremeMeleeRevenge. If the victim is trying to get away, the attacker may need to inform them that YouWillNotEvadeMe.
YouWillNotEvadeMe. Often punishment for pushing a character's BerserkButton.
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The caption ruins the aesthetics of the picture, also it really doesn\'t really add much anyway.


[[caption-width-right:300: Always bet on black.]]

to:

[[caption-width-right:300: Always bet on black.]]






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