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** In one ''TNG'' episode it's suggested that most if not all the ones not created by various godlike aliens are actually a form of ''pollution'' caused by warp travel. Sadly this was never followed up on.
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** ''Series/StarTrekVoyager'' tended to run into a lot of them too, although this was slightly more justified than [=DS9=]. Trapped 70 years from home in the Delta Quadrant as they were, Voyager's crew were well aware that a wormhole or other case of spatial weirdness was their most likely ticket home, meaning that when anomalies didn't jump out and ambush them during normal procedures, they tended to seek them out and poke them to see what would happen.
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** The frequency with which the protagonists encounter them is [[LampshadeHanging lampshaded]] and [[JustifiedTrope justified]] in a [[Franchise/StarTrekExpandedUniverse ''Star Trek'' Expanded Universe]] novel dealing with the [[StarTrekDepartmentOfTemporalInvestigations Department of Temporal Investigations]]; apparently exposure to a Negative Space Wedgie alters probability around you due to {{Technobabble}}, making future encounters dramatically more likely (retroactively if need be). The DTI is understandably miffed, given that every time this happens their workload increases.

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** The frequency with which the protagonists encounter them is [[LampshadeHanging lampshaded]] and [[JustifiedTrope justified]] in a [[Franchise/StarTrekExpandedUniverse ''Star Trek'' Expanded Universe]] Franchise/StarTrekExpandedUniverse novel dealing with the [[StarTrekDepartmentOfTemporalInvestigations Department of Temporal Investigations]]; apparently exposure to a Negative Space Wedgie alters probability around you due to {{Technobabble}}, making future encounters dramatically more likely (retroactively if need be). The DTI is understandably miffed, given that every time this happens their workload increases.
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* An episode of ''WesternAnimation/TransformersAnimated'' has Sentinel Prime fly his ship through an "energy cloud" while rushing from Earth to Cybertron. While it does not hurt the ship or the crew, it does wind up freeing the ship's dangerous prisoners.

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* An episode of ''WesternAnimation/TransformersAnimated'' has Sentinel Prime fly his ship through an "energy cloud" while rushing from Earth to Cybertron. While it does not hurt the ship or the crew, it does wind up freeing the ship's dangerous prisoners.
prisoners.
* ''WesternAnimation/CaptainStar'' had the edge of the universe which slowly encroached on the planet in one episode. All there was on the other side was a stage and an audience to perform for, and anyone who entered would not only become addicted to performing but would also slowly fade away and become another audience member. The titular Captain convinces it to back off by sitting down and telling the audience all of his heroic stories and then asking if they'd rather he stayed or left to go on new adventures. [[BatmanGambit Eager for more stories in the future, they agree to let him go.]]
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-->-- '''Mr. Schlock''', ''Stardrek''

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-->-- '''Mr. Schlock''', ''Stardrek''
''[[http://www.youtube.com/watch?v=ioH0POPyeEQ Stardrek]]''
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* The electromagnetic storm from the 2001 ''PlanetOfTheApes''.

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* The electromagnetic storm from the 2001 ''PlanetOfTheApes''.''Film/PlanetOfTheApes2001''.
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* A rash of these kicks off the plot of ComicBook/GuardiansOfTheGalaxy vol 2., where due to two very nasty wars space has been pretty badly messed up, and the team has to prevent ''things'' from outside of reality getting in. Or worse... However, other things start taking place, meaning the team is unable to prevent the creation of The Fault, a NSW several light-years across. It also happens to mess up physics and time, meaning things that are blatantly impossible can happen inside it. It also causes any Kree who enters it to be turned into a [[BodyHorror hideous writing blob of flesh]]. And that's before getting into [[EldritchAbomination what's on the other side of it]]...
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** The first use of this in ''Doctor Who'' was "The Edge of Destruction", the third story in the very first season, back in 1963 - the TARDIS begins to open and close its doors, show cryptic images on the monitors, electrocutes anyone touching the console, and [[EmotionControl makes everyone aboard feel intense fear and despair]]. This turns out to be [[spoiler: the TARDIS attempting to warn the Doctor that it's going to blow up in only a few minutes, because the "fast return switch" got stuck]].
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* Almost all modern versions of the ''ComicBook/FantasticFour'''s origin story have them getting their superpowers from one during their mission into space. Oddly enough, a NegativeSpaceWedgie is used because it's a more "plausible" alternative to their original origin, which simply had them getting their powers from [[ILoveNuclearPower ordinary cosmic radiation]].
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The Eternal Churchill was merged into Last Stand. Bad examples and ZCE are being removed.


* ''VorTheMaelstrom'' takes place entirely ''inside'' the titular Maelstrom. Earth has been swallowed by a hole in the fabric of the universe, and trapped in an faux solar system orbiting a black hole... or something like that. Over the course of the next few decades or so it will tumble to its center, where it will be destroyed. Luckily, there are plenty of other planets plunging to their doom, many in orbits that will take centuries or even millennia to decay. Catch is there are '''''LOTS''''' of other lifeforms trapped in the Maelstrom as well, all fighting for possession of the safest worlds - and more appearing all the time. If there's a way out, none of those who have escaped have been able(or ''willing'') to return to share the secret. Enjoy TheEternalChurchill.

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* ''VorTheMaelstrom'' takes place entirely ''inside'' the titular Maelstrom. Earth has been swallowed by a hole in the fabric of the universe, and trapped in an faux solar system orbiting a black hole... or something like that. Over the course of the next few decades or so it will tumble to its center, where it will be destroyed. Luckily, there are plenty of other planets plunging to their doom, many in orbits that will take centuries or even millennia to decay. Catch is there are '''''LOTS''''' of other lifeforms trapped in the Maelstrom as well, all fighting for possession of the safest worlds - and more appearing all the time. If there's a way out, none of those who have escaped have been able(or ''willing'') to return to share the secret. Enjoy TheEternalChurchill.LastStand.

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Natter


* The Nothing in ''Film/TheNeverendingStory'' is basically a Negative Space Wedgie that devours Fantasia. This is pretty the basis of the movie and the first half of the novel. Consequently, it's the "forgivable" or {{Justified}} version.
** Yeah, the author of that story had a real lack of imagination. ([[IncrediblyLamePun Hah! Get it?]])

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* The Nothing in ''Film/TheNeverendingStory'' is basically a Negative Space Wedgie that devours Fantasia. This is pretty much the basis of the movie and the first half of the novel. Consequently, it's the "forgivable" or {{Justified}} version.
** Yeah, the author of that story had a real lack of imagination. ([[IncrediblyLamePun Hah! Get it?]])
version.
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* The Nothing in ''Film/TheNeverendingStory'' is basically a Negative Space Wedgie that devours Fantasia. This is pretty the basis of the first half of the novel. Consequently, it's the "forgivable" or {{Justified}} version.

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* The Nothing in ''Film/TheNeverendingStory'' is basically a Negative Space Wedgie that devours Fantasia. This is pretty the basis of the movie and the first half of the novel. Consequently, it's the "forgivable" or {{Justified}} version.
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Not necessarily this trope - or at least forgiveable - where the phenomenon is the premise of movie or series. In the case of a series, it must be the same phenomenon at the beginning of each episode rather than same-but-different variations. For stand-alone works, they can occur once to set the plot in motion, and perhaps a second time to conclude the story; additional appearances to create additional plot points are more a manifestation of this trope.

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Not necessarily this trope - or at least forgiveable forgivable or {{Justified}} - where the phenomenon is the premise of movie or series. In the case of a series, it must be the same phenomenon at the beginning of each episode rather than same-but-different variations. For stand-alone works, they can occur once to set the plot in motion, and perhaps a second time to conclude the story; additional appearances to create additional plot points are more a manifestation of this trope.



* The Nothing in ''Film/TheNeverendingStory'' is basically a Negative Space Wedgie that devours Fantasia.

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* The Nothing in ''Film/TheNeverendingStory'' is basically a Negative Space Wedgie that devours Fantasia. This is pretty the basis of the first half of the novel. Consequently, it's the "forgivable" or {{Justified}} version.
Willbyr MOD

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* In ''CthulhuTech'' there is the Zone, which is what happens when you try to compress infinite dimensions into just three. As it turns out, it doesn't work out well at all.
* In ''{{GURPS}} {{Banestorm}}'', the epynomous Banestorm is a probably-magical tear in time and space that kidnaps individuals, groups, and entire chunks of terrain from the history of Earth (and [[AnotherDimension other dimensions]]) and scatters them all over [[MagicalLand Yrth]].
* In ''BattleTech'' this can happen to Jumpships if something bad happens during their jump, they either disappear for and jump hundreds of years to the future, or create a mini black hole sucking in it and anything else near it.

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* In ''CthulhuTech'' ''TabletopGame/CthulhuTech'' there is the Zone, which is what happens when you try to compress infinite dimensions into just three. As it turns out, it doesn't work out well at all.
* In ''{{GURPS}} ''TabletopGame/{{GURPS}} {{Banestorm}}'', the epynomous Banestorm is a probably-magical tear in time and space that kidnaps individuals, groups, and entire chunks of terrain from the history of Earth (and [[AnotherDimension other dimensions]]) and scatters them all over [[MagicalLand Yrth]].
* In ''BattleTech'' ''TabletopGame/BattleTech'' this can happen to Jumpships if something bad happens during their jump, they either disappear for and jump hundreds of years to the future, or create a mini black hole sucking in it and anything else near it.
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* ''NamcoXCapcom'' has "Quakes", interdimensional abnormalities that pull monsters and people from one dimensional plane to another.

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* Mentioned by name in ''Fanfic/TheNextFrontier'', although it's actually useful; it turned out to contain the key to a working AlcubierreDrive.


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* ''KerbalSpaceProgram'' has the Deep-Space Kraken, an AscendedGlitch of sorts that occasionally makes spacecraft spontaneously explode or go shooting off faster than the speed of light.
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-->'''Doctor:''' [[spoiler:Bodies are boring. I've had loads of them.]]

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-->'''Doctor:''' [[spoiler:Bodies [[spoiler:Were you expecting a body? Bodies are boring. I've had loads of them.]]
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* ''FreeSpace2'' introduces a new nebula environment that is plagued with intense electromagnetic storms. On most missions, the lightning only obscures your vision, but there's one mission where it is so strong that it [[InterfaceScrew scrambles your HUD and messes with communications and targeting.]]

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* ''FreeSpace2'' ''VideoGame/FreeSpace2'' introduces a new nebula environment that is plagued with intense electromagnetic storms. On most missions, the lightning only obscures your vision, but there's one mission where it is so strong that it [[InterfaceScrew scrambles your HUD and messes with communications and targeting.]]
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* The excession in, well, ''TheCulture/Excession''.

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* The excession in, well, ''TheCulture/Excession''.in ''Literature/{{Excession}}''.



* The premise of the Russian multiple-writer series ''DeathZone'' is the sudden formation of a negative space wedgie in five cities of the former [=USSR=] (three in Russia and two in Ukraine) that obliterate the cities (including Saint-Petersburg) and create anomalous zones full of bio-mechanical monsters, gravity anomalies, toxic atmosphere, ever-present nanites that infect any exposed body part, and an enormous tornado at the center of each zone that links all five with another dimension. If you survive several days in the Zones, you're already elite. If not, then you're likely walking around as a mechanical zombie.

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* The premise of the Russian multiple-writer series ''DeathZone'' ''Literature/DeathZone'' is the sudden formation of a negative space wedgie in five cities of the former [=USSR=] (three in Russia and two in Ukraine) that obliterate the cities (including Saint-Petersburg) and create anomalous zones full of bio-mechanical monsters, gravity anomalies, toxic atmosphere, ever-present nanites that infect any exposed body part, and an enormous tornado at the center of each zone that links all five with another dimension. If you survive several days in the Zones, you're already elite. If not, then you're likely walking around as a mechanical zombie.

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* ''{{Futurama}}'' has had its share of {{Negative Space Wedgie}}s:

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* ''{{Futurama}}'' ''WesternAnimation/{{Futurama}}'' has had its share of {{Negative Space Wedgie}}s:



* Given a ShoutOut on ''RockosModernLife'' in the episode "A Sucker for the Suck-O-Matic". A pink ''[[Franchise/StarTrek Enterprise]]'' is vacuumed up.

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* Given a ShoutOut on ''RockosModernLife'' ''WesternAnimation/RockosModernLife'' in the episode "A Sucker for the Suck-O-Matic". A pink ''[[Franchise/StarTrek Enterprise]]'' is vacuumed up.



* In the [[TheSimpsons ''Simpsons'']] episode "Homer at the Bat," there is the "The Springfield Mystery Spot," a shack attraction ("Where logic takes a holiday and all laws of nature are meaningless"). Ozzie Smith goes into it and....

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* In the [[TheSimpsons ''Simpsons'']] ''WesternAnimation/TheSimpsons'' episode "Homer at the Bat," there is the "The Springfield Mystery Spot," a shack attraction ("Where logic takes a holiday and all laws of nature are meaningless"). Ozzie Smith goes into it and....



* An episode of ''WesternAnimation/TransformersAnimated'' has Sentinel Prime fly his ship through an "energy cloud" while rushing from Earth to Cybertron. While it does not hurt the ship or the crew, but does wind up freeing the ships dangerous prisoners.

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* An episode of ''WesternAnimation/TransformersAnimated'' has Sentinel Prime fly his ship through an "energy cloud" while rushing from Earth to Cybertron. While it does not hurt the ship or the crew, but it does wind up freeing the ships ship's dangerous prisoners.
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Not necessarily this trope - or at least forgiveable - where the phenomenon is the premise of movie or series. In the case of a series, it must be the same phenomenon at the beginning of each episode rather than same-but-different variations. For stand-alone works, they can occur once to set the plot in motion, and perhaps a second time to conclude the story; additional appearances to create additional plot points are more a manifestation of this trope.
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* An episode of ''WesternAnimation/TransformersAnimated'' has Sentinel Prime his ship through an "energy cloud" while rushing from Earth to Cybertron. While it does not hurt the ship or the crew, but does wind up freeing the ships dangerous prisoners.

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* An episode of ''WesternAnimation/TransformersAnimated'' has Sentinel Prime fly his ship through an "energy cloud" while rushing from Earth to Cybertron. While it does not hurt the ship or the crew, but does wind up freeing the ships dangerous prisoners.
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* The Unicron Singularity from ''TransformersCybertron''.




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* An episode of ''WesternAnimation/TransformersAnimated'' has Sentinel Prime his ship through an "energy cloud" while rushing from Earth to Cybertron. While it does not hurt the ship or the crew, but does wind up freeing the ships dangerous prisoners.
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hottip cleanup / removal


* A terrestrial version[[hottip:* :A Negative Space Wedgie, [[InvertedTrope but]] [[RecycledInSpace ON EARTH!!!]] teleports the USS ''Nimitz'' back to WorldWarII in ''TheFinalCountdown''.

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* A terrestrial version[[hottip:* :A version[[note]]A Negative Space Wedgie, [[InvertedTrope but]] [[RecycledInSpace ON EARTH!!!]] EARTH!!!]][[/note]] teleports the USS ''Nimitz'' back to WorldWarII in ''TheFinalCountdown''.



* In ''VideoGame/MasterOfOrion 2'', some of the one-time random events screw with hyperspace to impair or outright deny[[hottip:*:save for races with the Transdimensional trait]] space travel.

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* In ''VideoGame/MasterOfOrion 2'', some of the one-time random events screw with hyperspace to impair or outright deny[[hottip:*:save deny[[note]]save for races with the Transdimensional trait]] trait[[/note]] space travel.
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* In ''BattleTech'' this can happen to Jumpships if something bad happens during their jump, they either disappear for and jump hundreds of years to the future, or create a mini black hole sucking in it and anything else near it.
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-->'''Kryten:''' Is it a wibbly thing or a swirly thing?
-->'''Cat:''' At this early stage I'd hate to commit myself and wind up looking a fool.
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[[folder: Pinball]]
* ''Pinball/StarTrekTheNextGeneration'': The "Time Rift" mission involves going through one of these.
[[/folder]]



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** It turns out that this is what [[spoiler:the Doctor's corpse]] will be, just a swirling vortex of [[spoiler:his entire timeline]].
-->'''Doctor:''' [[spoiler:Bodies are boring. I've had loads of them.]]

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