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stray extra comma


* The {{Twilight}} series is notorious for this. Bella is the most unobservant narrator ever, so half the time she doesn't notice what should be completely obvious even to a blind, brain-damaged puppy. She also spends an inordinate amount of time stating what is so blitheringly obvious that one wonders [[CaptainObvious why she states it.]] And half the time [[UnreliableNarrator she gets it wrong!]] [[http://reasoningwithvampires.tumblr.com/post/10144295582 Some suspect that Stephanie Meyers]], the author,, does this so that she can explain things that the aforementioned puppy would understand without explanation.

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* The {{Twilight}} series is notorious for this. Bella is the most unobservant narrator ever, so half the time she doesn't notice what should be completely obvious even to a blind, brain-damaged puppy. She also spends an inordinate amount of time stating what is so blitheringly obvious that one wonders [[CaptainObvious why she states it.]] And half the time [[UnreliableNarrator she gets it wrong!]] [[http://reasoningwithvampires.tumblr.com/post/10144295582 Some suspect that Stephanie Meyers]], the author,, author, does this so that she can explain things that the aforementioned puppy would understand without explanation.
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[[folder:Literature]]
* The {{Twilight}} series is notorious for this. Bella is the most unobservant narrator ever, so half the time she doesn't notice what should be completely obvious even to a blind, brain-damaged puppy. She also spends an inordinate amount of time stating what is so blitheringly obvious that one wonders [[CaptainObvious why she states it.]] And half the time [[UnreliableNarrator she gets it wrong!]] [[http://reasoningwithvampires.tumblr.com/post/10144295582 Some suspect that Stephanie Meyers]], the author,, does this so that she can explain things that the aforementioned puppy would understand without explanation.
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* A staple of incompetent documentarian Roy Mallard on ''Series/PeopleLikeUs''. Sometimes his narration uses ''exactly'' the same words that his interview subjects use seconds later (though of course the narration was ''added'' long after the people spoke those words.)

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* ''Dogville'' can be found guilty of this, with the narrator filling us in on every single development and telling the viewer everything that is happening. Then there is this part towards the end"
--> [[WoobieDestroyerofWorlds Grace]]: That's Moses!
--> Narrator: "That's Moses!" she said, jumping out of the car.

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* ''Dogville'' can be found guilty of this, with the narrator filling us in on every single development and telling the viewer everything that is happening. Then there is this part towards the end"
--> [[WoobieDestroyerofWorlds Grace]]: That's Moses!
--> Narrator: "That's Moses!" she said, jumping out of the car.


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* ''Dogville'' can be found guilty of this, with the narrator filling us in on every single development and telling the viewer everything that is happening. Then there is this part towards the end"
--> [[WoobieDestroyerofWorlds Grace]]: That's Moses!
--> Narrator: "That's Moses!" she said, jumping out of the car.
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None

Added DiffLines:

* ''Dogville'' can be found guilty of this, with the narrator filling us in on every single development and telling the viewer everything that is happening. Then there is this part towards the end"
--> [[WoobieDestroyerofWorlds Grace]]: That's Moses!
--> Narrator: "That's Moses!" she said, jumping out of the car.
Is there an issue? Send a MessageReason:
Fixing image pothole.


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/McCloud_DuoSpecificPanel.jpg]]
[[caption-width-right:300:{{Scott McCloud}} demonstrates this trope in ''UnderstandingComics''.]]

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[[quoteright:300:http://static.[[quoteright:300:[[UnderstandingComics http://static.tvtropes.org/pmwiki/pub/images/McCloud_DuoSpecificPanel.jpg]]
jpg]]]]
[[caption-width-right:300:{{Scott McCloud}} demonstrates this trope in ''UnderstandingComics''.uses comic panels to illustrate the trope.]]
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[[folder:Western Animation]]
* When the Simpsons visited Itchy & Scratchy Land and were attacked by murderous robots, Lisa pointed out to Homer that the camera flash scrambled the robots' circuits immediately after said event. Homer reacted: "What are you, the narrator?"
[[/folder]]

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->One of the things Ford Prefect had always found hardest to understand about humans was their habit of continually stating and repeating the very very obvious, as in ''It's a nice day'', or ''You're very tall'', or ''Oh dear you seem to have fallen down a thirty-foot well, are you alright?''
-->--''TheHitchhikersGuideToTheGalaxy''

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->One ->''One of the things Ford Prefect had always found hardest to understand about humans was their habit of continually stating and repeating the very very obvious, as in ''It's "It's a nice day'', day", or ''You're "You're very tall'', tall", or ''Oh "Oh dear you seem to have fallen down a thirty-foot well, are you alright?''
-->--''TheHitchhikersGuideToTheGalaxy''
alright?"''
-->-- ''TheHitchhikersGuideToTheGalaxy''



"He started yelling at me" (shot of person yelling)

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"He ->"He started yelling at me" (shot me." ''(shot of person yelling)
yelling)''



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[[folder:Films -- Animation]]
* ''TheIncredibles'': "The remote controls the robot!" We got that, Violet.
* The recut versions ''TheThiefAndTheCobbler'', in particular the Miramax cut, decided to make a few mute characters non-mute. How, you ask? By making them narrate their thoughts. However, the original director had already made sure that the audience would know what they were thinking. As a result, you get lines such as:
-->"As Zigzag's guards were taking me inside the royal palace, I gazed upon the princess for the first time."\\
"Finally, I was free."
[[/folder]]

[[folder:Films -- Live-Action]]



--> "They're chasing us!"
--> "Oh, really, you think?"
* [[TheIncredibles "The remote controls the robot!"]] We got that, Violet.
* The recut versions TheThiefAndTheCobbler, in particular the Miramax cut, decided to make a few mute characters non-mute. How, you ask? By making them narrate their thoughts. However, the original director had already made sure that the audience would know what they were thinking. As a result, you get lines such as:
--> "As Zigzag's guards were taking me inside the royal palace, I gazed upon the princess for the first time."
--> "Finally, I was free."

to:

--> "They're -->"They're chasing us!"
-->
us!"\\
"Oh, really, you think?"
* [[TheIncredibles "The remote controls the robot!"]] We got that, Violet.
* The recut versions TheThiefAndTheCobbler, in particular the Miramax cut, decided to make a few mute characters non-mute. How, you ask? By making them narrate their thoughts. However, the original director had already made sure that the audience would know what they were thinking. As a result, you get lines such as:
--> "As Zigzag's guards were taking me inside the royal palace, I gazed upon the princess for the first time."
--> "Finally, I was free."
think?"




[[AC:LiveActionTV]]

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\n[[AC:LiveActionTV]][[/folder]]

[[folder:Live-Action TV]]



-->'''Vyvyan''': Look, here comes the postman.
-->'''Mike''': Vyvyan, why do you keep telling us what's just about to happen next?
-->'''Vyvyan''': [[NoFourthWall Because it's a studio set]], Michael, [[BehindTheBlack and they can't afford any long shots]].

[[AC:{{Theater}}]]
* Explicitly called for in the stage directions to TomStoppard's ''{{Rosencrantz and Guildenstern are Dead}}'': one act opens with the title characters waking up in darkness to the very obvious sounds of the ocean, sailors shouting, ropes and timbers creaking, etc. Only when "the point has been well made, and then some" does Guildenstern helpfully declare, "We're on a boat!"

[[AC:{{Video Games}}]]

to:

-->'''Vyvyan''': -->'''Vyvyan:''' Look, here comes the postman.
-->'''Mike''':
postman.\\
'''Mike:'''
Vyvyan, why do you keep telling us what's just about to happen next?
-->'''Vyvyan''':
next?\\
'''Vyvyan:'''
[[NoFourthWall Because it's a studio set]], Michael, [[BehindTheBlack and they can't afford any long shots]].

[[AC:{{Theater}}]]
shots]].
[[/folder]]

[[folder:Theater]]
* Explicitly called for in the stage directions to TomStoppard's ''{{Rosencrantz and Guildenstern are Dead}}'': ''RosencrantzAndGuildensternAreDead'': one act opens with the title characters waking up in darkness to the very obvious sounds of the ocean, sailors shouting, ropes and timbers creaking, etc. Only when "the point has been well made, and then some" does Guildenstern helpfully declare, "We're on a boat!"

[[AC:{{Video Games}}]]
boat!"
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[[AC:WebOriginal]]

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[[folder:Web Animation]]



-->'''Sarge''': Huh, what's all this business?
-->'''Simmons''': It looks like a bunch of computer equipment, sir.
-->'''Sarge''': Excellent analysis, Simmons.
-->'''Donut''': And it's attached to some kind of TV thing.
-->'''Sarge''': So it is. Astute deduction, Donut.
-->'''Grif''': It shows all different parts of the canyon. Look, there's our base!
-->'''Sarge''': Ah yes, another incredible observation from the stating the obvious department! Thanks for nothing, numbnuts!

to:

-->'''Sarge''': -->'''Sarge:''' Huh, what's all this business?
-->'''Simmons''':
business?\\
'''Simmons:'''
It looks like a bunch of computer equipment, sir.
-->'''Sarge''':
sir.\\
'''Sarge:'''
Excellent analysis, Simmons.
-->'''Donut''':
Simmons.\\
'''Donut:'''
And it's attached to some kind of TV thing.
-->'''Sarge''':
thing.\\
'''Sarge:'''
So it is. Astute deduction, Donut.
-->'''Grif''':
Donut.\\
'''Grif:'''
It shows all different parts of the canyon. Look, there's our base!
-->'''Sarge''':
base!\\
'''Sarge:'''
Ah yes, another incredible observation from the stating the obvious department! Thanks for nothing, numbnuts!numbnuts!
[[/folder]]

[[folder:Web Original]]




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<<|{{Exposition}}|>>
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nonspecific examples


* Many graphic adventure and visual novel games are guilty of this, as the narrator will either describe an event after the player had already seen it or [[ShowDontTell before the game allows the player to see for themselves]]. Some good games lampshade the retelling especially if it involves [[TheManyDeathsOfYou the main character's death]], in which case the retelling will come with [[BondOneLiner an extra]] [[ThisLoserIsYou side order]] [[ThatsGottaHurt of]] [[YetAnotherStupidDeath snarkery]]. In bad cases, even if you witness the fact long before it's described to you, what the narrator says and what you actually see could be off ("There isn't a cloud in the sky!" when the player clearly sees clouds, or showing a lady with pink, long hair yet describing it as short and purple, to name some examples}.

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* Many graphic adventure and visual novel games are guilty of this, as the narrator will either describe an event after the player had already seen it or [[ShowDontTell before the game allows the player to see for themselves]]. Some good games lampshade the retelling especially if it involves [[TheManyDeathsOfYou the main character's death]], in which case the retelling will come with [[BondOneLiner an extra]] [[ThisLoserIsYou side order]] [[ThatsGottaHurt of]] [[YetAnotherStupidDeath snarkery]]. In bad cases, even if you witness the fact long before it's described to you, what the narrator says and what you actually see could be off ("There isn't a cloud in the sky!" when the player clearly sees clouds, or showing a lady with pink, long hair yet describing it as short and purple, to name some examples}.
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None



to:

* Many graphic adventure and visual novel games are guilty of this, as the narrator will either describe an event after the player had already seen it or [[ShowDontTell before the game allows the player to see for themselves]]. Some good games lampshade the retelling especially if it involves [[TheManyDeathsOfYou the main character's death]], in which case the retelling will come with [[BondOneLiner an extra]] [[ThisLoserIsYou side order]] [[ThatsGottaHurt of]] [[YetAnotherStupidDeath snarkery]]. In bad cases, even if you witness the fact long before it's described to you, what the narrator says and what you actually see could be off ("There isn't a cloud in the sky!" when the player clearly sees clouds, or showing a lady with pink, long hair yet describing it as short and purple, to name some examples}.
Is there an issue? Send a MessageReason:
Formatting tweak


-->One of the things Ford Prefect had always found hardest to understand about humans was their habit of continually stating and repeating the very very obvious, as in ''It's a nice day'', or ''You're very tall'', or ''Oh dear you seem to have fallen down a thirty-foot well, are you alright?''

to:

-->One ->One of the things Ford Prefect had always found hardest to understand about humans was their habit of continually stating and repeating the very very obvious, as in ''It's a nice day'', or ''You're very tall'', or ''Oh dear you seem to have fallen down a thirty-foot well, are you alright?''
Is there an issue? Send a MessageReason:
None


-->'''Simmions''': It looks like a bunch of computer equipment, sir.
-->'''Sarge''': Excellent analysis, Simmions.

to:

-->'''Simmions''': -->'''Simmons''': It looks like a bunch of computer equipment, sir.
-->'''Sarge''': Excellent analysis, Simmions.Simmons.
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-->One of the things Ford Prefect had always found hardest to understand about humans was their habit of continually stating and repeating the very very obvious, as in ''It's a nice day'', or ''You're very tall'', or ''Oh dear you seem to have fallen down a thirty-foot well, are you alright?''
-->--''TheHitchhikersGuideToTheGalaxy''

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* {{Lampshaded}} in ''TheNakedGun'' movie, when Vincent openly has a gun to Jane's head.
-->'''Jane:''' He has a gun.
-->'''Frank:''' I... can see that.
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** Carried over into the SilverAge as well. Since the BronzeAge, many writers have been trying to cut down on this, which is probably what led to the DecompressedComic.
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* One of the main criticisms of ''MetroidOtherM''. For example, in the beginning, Samus has a dream of the ending events of ''Super Metroid'' and later wakes up telling the viewers that she had said dream.

to:

* One of the main criticisms of ''MetroidOtherM''. For example, in the beginning, Samus has a dream of the ending events of ''Super Metroid'' ''SuperMetroid'' and later wakes up telling the viewers that she had said dream.
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None


* One of the main criticisms of ''MetroidOtherM''. For example, in the beginning, Samus has a dream of the ending events of ''Super Metriod'' and later wakes up telling the viewers that she had said dream.

to:

* One of the main criticisms of ''MetroidOtherM''. For example, in the beginning, Samus has a dream of the ending events of ''Super Metriod'' Metroid'' and later wakes up telling the viewers that she had said dream.

Added: 136

Changed: 318

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to:

* The recut versions TheThiefAndTheCobbler, in particular the Miramax cut, decided to make a few mute characters non-mute. How, you ask? By making them narrate their thoughts. However, the original director had already made sure that the audience would know what they were thinking. As a result, you get lines such as:
--> "As Zigzag's guards were taking me inside the royal palace, I gazed upon the princess for the first time."
--> "Finally, I was free."
Is there an issue? Send a MessageReason:
None


[[AC:{{VideoGames}}]]

to:

[[AC:{{VideoGames}}]][[AC:{{Video Games}}]]
Is there an issue? Send a MessageReason:
None


* One of the main criticisms of ''MetroidOtherM''. For example, in the beginning, Samus has a dream of the ending events of ''SuperMetriod'' and later wakes up telling the viewers that she had said dream.

to:

* One of the main criticisms of ''MetroidOtherM''. For example, in the beginning, Samus has a dream of the ending events of ''SuperMetriod'' ''Super Metriod'' and later wakes up telling the viewers that she had said dream.
Is there an issue? Send a MessageReason:
None


* One of the main criticisms of ''MetroidOtherM''. For example, in the beginning, Samus has a dream of her taking down Mother Brain and later wakes up telling the viewers that she had a dream.

to:

* One of the main criticisms of ''MetroidOtherM''. For example, in the beginning, Samus has a dream of her taking down Mother Brain the ending events of ''SuperMetriod'' and later wakes up telling the viewers that she had a said dream.
Is there an issue? Send a MessageReason:
None


* One of the main criticisms of ''MetroidOtherM''. A lot of the dialog involves Samus explaining things the players have likely figured out by themselves. For example, in the beginning, Samus has a dream of her taking down Mother Brain and later wakes up telling the viewers that she had a dream.

to:

* One of the main criticisms of ''MetroidOtherM''. A lot of the dialog involves Samus explaining things the players have likely figured out by themselves. For example, in the beginning, Samus has a dream of her taking down Mother Brain and later wakes up telling the viewers that she had a dream.
Is there an issue? Send a MessageReason:
grammar adjustment


* One of the main criticisms of ''MetroidOtherM''. A lot of the dialog involves Samus explaining things the players have likely figured out by themselves. For example, in the beginning, Samus has a dream of her taking down Mother Brain and later wakes ups telling the viewers that she had a dream.

to:

* One of the main criticisms of ''MetroidOtherM''. A lot of the dialog involves Samus explaining things the players have likely figured out by themselves. For example, in the beginning, Samus has a dream of her taking down Mother Brain and later wakes ups up telling the viewers that she had a dream.
Is there an issue? Send a MessageReason:
None


* One of the main criticisms of ''MetroidOtherM''. A lot of the dialog involves Samus explaining things the players have likely figured out by themselves.

to:

* One of the main criticisms of ''MetroidOtherM''. A lot of the dialog involves Samus explaining things the players have likely figured out by themselves.
themselves. For example, in the beginning, Samus has a dream of her taking down Mother Brain and later wakes ups telling the viewers that she had a dream.



* Parodied in ''RedVsBlue'' when the Red team find an odd computer undergound.

to:

* Parodied in ''RedVsBlue'' when the Red team find an odd computer undergound.underground.
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grammar adjustment


* One of the main criticisms of ''MetroidOtherM''. A lot of the dialog involves Samus explaining things the players has likely figured out by themselves.

to:

* One of the main criticisms of ''MetroidOtherM''. A lot of the dialog involves Samus explaining things the players has have likely figured out by themselves.
Is there an issue? Send a MessageReason:
grammar adjustment


* One of the main criticisms of ''MetroidOtherM''. A lot of the dialog involves Samus explaining things the player has likely figured out by themselves.

to:

* One of the main criticisms of ''MetroidOtherM''. A lot of the dialog involves Samus explaining things the player players has likely figured out by themselves.

Added: 494

Removed: 321

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None


[[AC:LiveActionTV]]
* Played with in one scene on ''TheYoungOnes'':
-->'''Vyvyan''': Look, here comes the postman.
-->'''Mike''': Vyvyan, why do you keep telling us what's just about to happen next?
-->'''Vyvyan''': [[NoFourthWall Because it's a studio set]], Michael, [[BehindTheBlack and they can't afford any long shots]].



[[AC:{{VideoGames}}]]
* One of the main criticisms of ''MetroidOtherM''. A lot of the dialog involves Samus explaining things the player has likely figured out by themselves.



[[AC:LiveActionTV]]
* Played with in one scene on ''TheYoungOnes'':
-->'''Vyvyan''': Look, here comes the postman.
-->'''Mike''': Vyvyan, why do you keep telling us what's just about to happen next?
-->'''Vyvyan''': [[NoFourthWall Because it's a studio set]], Michael, [[BehindTheBlack and they can't afford any long shots]].

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