Follow TV Tropes

Following

History Main / MutuallyExclusivePowerups

Go To

OR

Is there an issue? Send a MessageReason:
Improper tense


* ''VideoGame/RiseOfTheTriad'': Not only could you only have one active powerup at a time and grabbing a new one replaced the old one (apart from the bulletproof or asbestos vests, which were still mutually exclusive to each other), you could only have one missile weapon at a time. If you ran across a bazooka while you were holding an Excalibat, for instance, you would leave the Excalibat on the floor as you grabbed the bazooka.

to:

* ''VideoGame/RiseOfTheTriad'': Not only could can you only have one active powerup at a time and grabbing a new one replaced the old one (apart from the bulletproof or asbestos vests, which were are still mutually exclusive to each other), you could can only have one missile weapon at a time. If you ran run across a bazooka while you were are holding an Excalibat, for instance, you would will leave the Excalibat on the floor as you grabbed grab the bazooka.
Is there an issue? Send a MessageReason:
None



































* ''VideoGame/RiseOfTheTriad'' seemingly lived this trope. Not only could you only have one active powerup at a time and grabbing a new one replaced the old one (apart from the bulletproof or asbestos vests, which were still mutually exclusive to each other), you could only have one missile weapon at a time. If you ran across a bazooka while you were holding an Excalibat, for instance, you would leave the Excalibat on the floor as you grabbed the bazooka.

to:

* ''VideoGame/RiseOfTheTriad'' seemingly lived this trope. ''VideoGame/RiseOfTheTriad'': Not only could you only have one active powerup at a time and grabbing a new one replaced the old one (apart from the bulletproof or asbestos vests, which were still mutually exclusive to each other), you could only have one missile weapon at a time. If you ran across a bazooka while you were holding an Excalibat, for instance, you would leave the Excalibat on the floor as you grabbed the bazooka.






























* ''VideoGame/FTLFasterThanLight'' won't let you have a medbay and a clone bay on the same ship. The medbay allows you to heal your crew in combat (while they're in it); the clone bay imparts ResurrectiveImmortality and a per-jump HealingFactor; but the clone has their skills nerfed.


to:

* ''VideoGame/FTLFasterThanLight'' won't let you have a medbay and a clone bay on the same ship. The medbay allows you to heal your crew in combat (while they're in it); the clone bay imparts ResurrectiveImmortality and a per-jump HealingFactor; HealingFactor, but the clone has their skills nerfed.

nerfed.
* ''VideoGame/RiskOfRain2'': Void items from the ''Survivors of the Void'' DLC are corrupted versions of normal items with similar but mechanically different effects. Void items corrupt all copies of their corresponding normal item when picked up, as well as all copies picked up later, which means that a player can never have both the normal and Void versions of an item at the same time.






** Some point into the game, you find a stockpile of [[InfinityPlusOneSword Infinity Plus One Weapons]]. You only get to take one with you. (If your class can't equip the weapon you want, you get one normal weapon training instead. You don't get to pick another on a NewGamePlus either.

to:

** Some point into the game, you find a stockpile of [[InfinityPlusOneSword Infinity Plus One Weapons]]. You only get to take one with you. (If your class can't equip the weapon you want, you get one normal weapon training instead. You don't get to pick another on a NewGamePlus either.either).





















Is there an issue? Send a MessageReason:
Mild rewrite


** The same principle applied in the sequel ''VideoGame/MetroidIIReturnOfSamus'', where there were Ice, Wave, Plasma, and Spazer Beams available to Samus, but she could still only have one at once.

to:

** ''VideoGame/MetroidIIReturnOfSamus'': The same principle applied in as that of the sequel ''VideoGame/MetroidIIReturnOfSamus'', first game applies here, where there were are Ice, Wave, Plasma, and Spazer Beams available to Samus, but she could can still have only have one at once.
Is there an issue? Send a MessageReason:
None


SubTrope of UniquenessRule. Compare InventoryManagementPuzzle, LimitedLoadout, StanceSystem and SwissArmyHero. Subtrope of DiscardAndDraw. See also MutuallyExclusiveMagic.

to:

SubTrope of UniquenessRule. Compare InventoryManagementPuzzle, LimitedLoadout, StanceSystem and SwissArmyHero. Subtrope SubTrope of DiscardAndDraw.DiscardAndDraw and UniquenessRule. See also MutuallyExclusiveMagic.
Is there an issue? Send a MessageReason:
None


Compare InventoryManagementPuzzle, LimitedLoadout, StanceSystem and SwissArmyHero. Subtrope of DiscardAndDraw. See also MutuallyExclusiveMagic.

to:

SubTrope of UniquenessRule. Compare InventoryManagementPuzzle, LimitedLoadout, StanceSystem and SwissArmyHero. Subtrope of DiscardAndDraw. See also MutuallyExclusiveMagic.
Is there an issue? Send a MessageReason:
None


* Every unit in ''VideoGame/BattleRealms'' can only have one Battle Gear at any time. While Heroes, Monks and Ninja only have one anyway, most units usually have a choice between two or more, depending on the player's choice. For example, the Dragon Clan's Samurai can either get Yang Blade from the Shrine (which boosts Yang generation and damage the more Yang the player has) or Dragon Skin from the Fireworks Factory (which boosts the Samurai's resistance to projectiles).

to:

* Every unit in ''VideoGame/BattleRealms'' can only have one Battle Gear at any time. While Heroes, [[HeroUnit Zen Masters]], Monks and Ninja only have one anyway, most units usually have a choice between two or more, depending on the player's choice.preference. For example, the Dragon Clan's Samurai can either get Yang Blade from the Shrine (which boosts Yang generation and damage the more Yang the player has) or Dragon Skin from the Fireworks Factory (which boosts the Samurai's resistance to projectiles).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Every unit in ''VideoGame/BattleRealms'' can only have one Battle Gear at any time. While Heroes, Monks and Ninja only have one anyway, most units usually have a choice between two or more, depending on the player's choice. For example, the Dragon Clan's Samurai can either get Yang Blade from the Shrine (which boosts Yang generation and damage the more Yang the player has) or Dragon Skin from the Fireworks Factory (which boosts the Samurai's resistance to projectiles).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/DoubutsuSentaiZyuohger'': Zyuoh Eagle has four different modes that he can switch between. His second form gives him the ability to fly, his third form changes him to Zyuoh Gorilla and gives him super strength, and his fourth form changes him to Zyuoh Whale gives him water powers and a powerful HandCannon. [[spoiler:At least until the final episode reveals that he actually has a fifth form that combines all three powers.]]

Added: 915

Changed: 696

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/ShinMegamiTenseiStrangeJourney'', there's the EX Mission "The Mecha Dragon's Secret," in which a crewmember tasks you with negotiating with Fafnir (a robotic dragon in Sector H) for a piece of itself so he can research its technology. If successful, Fafnir will gladly give up a fragment of its own body --either a Dragon Screw, a Dragon Scale, or a Dragon Circuit. The crewmember will then [[ItemCrafting fashion that one item]] into a sword, a vest, or a ring, and (unless you [[RandomDrops farm the components for the Dragon Vest]] elsewhere) you can't have any other item unless you go through the game [[NewGamePlus another couple of times]] and negotiate the other pieces from Fafnir again.

to:

* ''Franchise/ShinMegamiTensei'':
**
In ''VideoGame/ShinMegamiTenseiStrangeJourney'', there's the EX Mission "The Mecha Dragon's Secret," in which a crewmember tasks you with negotiating with Fafnir (a robotic dragon in Sector H) for a piece of itself so he can research its technology. If successful, Fafnir will gladly give up a fragment of its own body --either a Dragon Screw, a Dragon Scale, or a Dragon Circuit. The crewmember will then [[ItemCrafting fashion that one item]] into a sword, a vest, or a ring, and (unless you [[RandomDrops farm the components for the Dragon Vest]] elsewhere) you can't have any other item unless you go through the game [[NewGamePlus another couple of times]] and negotiate the other pieces from Fafnir again.again.
** In ''VideoGame/SoulHackers2'', the final tier of each weapon upgrade is considered a Master Upgrade. Installing a second Master Upgrade onto a COMP will revert the previous one to the previous tier.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Anime/PokemonJourneysTheSeries'': The rules of World Coronation Series explicitly restrict trainers to using one of [[SuperMode Mega Evolution]], [[LimitBreak Z-Move]] or [[AttackOfThe50FootWhatever Dynamax]] per match. A trainer can send out a Pokémon capable of each, but once they use a power-up the other two are off limits to give a fighting chance to opponents with access to only one (or none at all).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Manga/DragonBall'': This was originally the case with the Kaio-Ken and Super Saiyan powerups: It was impossible to use both at the same time as Super Saiyan required an angry heart, and putting Kaio-Ken on top of that was too dangerous and would almost certainly lead to the user's death (although Goku did do it for a split second in a filler episode in the anime). Later subverted with ''Anime/DragonBallSuper'', where Goku was able to use Kaio-Ken along with Super Saiyan Blue, because the latter transformation was more calm in nature and could handle it.
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/BloonsTowerDefense 6'' has three different upgrade paths for each tower. Each path has up to five levels, but taking two paths locks you out of the third path and you can only upgrade one path past level 2. [[spoiler:Some towers have a [[AllYourPowersCombined Paragon]] versions that requires [[FusionDance fusing three maxed out towers of different paths into one]].]]

Added: 687

Changed: 223

Removed: 158

Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBros3'' added the mutually exclusive raccoon/tanuki/frog/hammer suits to the original game's Fire Flower. In ''VideoGame/SuperMarioWorld'', the flower and cape are mutually exclusive (though the Select Button box makes this less problematic). In ''VideoGame/NewSuperMarioBros'', the flower, blue shell, and Mini Mushroom are mutually exclusive, and getting the Mega Mushroom deletes whatever powerup you had.
** A strange exception in ''Mario 3'' was that if you got a Tanuki suit while using a P-Wing, the P-Wing effect would transfer from the Raccoon to the Tanuki.

to:

** ''VideoGame/SuperMarioBros3'' added the mutually exclusive raccoon/tanuki/frog/hammer suits to the original game's Fire Flower. In ''VideoGame/SuperMarioWorld'', the flower and cape are mutually exclusive (though the Select Button box makes this less problematic). In ''VideoGame/NewSuperMarioBros'', the flower, blue shell, and Mini Mushroom are mutually exclusive, and getting the Mega Mushroom deletes whatever powerup you had.
**
had. A strange exception in ''Mario 3'' was is that if you got get a Tanuki suit while using a P-Wing, the P-Wing effect would will transfer from the Raccoon to the Tanuki.



** In ''VideoGame/SuperMarioSunshine'', you always have FLUDD's Squirt nozzle, and can have only one of the Hover nozzle (the default), Rocket nozzle, or Turbo nozzle at once.

to:

** In ''VideoGame/SuperMarioSunshine'', you always have FLUDD's Squirt nozzle, and can have only one of the Hover nozzle (the default), secondary nozzles (Hover, Rocket nozzle, or Turbo nozzle Turbo; the first one is the default) at once.


Added DiffLines:

** ''VideoGame/SuperMarioMaker2'': Each game style has, in addition to the Mushroom and the Fire Flower, at least two unique powerups (with the second batch added via an update). It is not possible to combine them, so you'll have to make sure you're using the right powerup for the current situation. The ''Super Mario Bros.'' game style has ''four'' specialized powerups: The Big Mushroom, [[VideoGame/SuperMarioLand Superball Flower]], [[Franchise/TheLegendOfZelda Master Sword]] and [[VideoGame/SuperMarioBros2 SMB2 Mushroom]]; the latter three powerups have BackgroundMusicOverride attributes based on their games of origin, so by technical necessity the trope is justified for them.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMetroid'' downplays this with beam upgrades; the Spazer Beam and Plasma Beam cannot be equipped at the same time without glitching the game irrevocably, although the Ice and Wave Beams work together with either of the two and with each other. Later side-scrolling iterations in the ''Metroid'' series, including [[VideoGame/MetroidZeroMission Zero Mission]]'', just allow Samus to equip all beams at once.

to:

** ''VideoGame/SuperMetroid'' downplays this with beam upgrades; the Spazer Beam and Plasma Beam cannot be equipped at the same time without glitching the game irrevocably, although the Ice and Wave Beams work together with either of the two and with each other. Later side-scrolling iterations in the ''Metroid'' series, including [[VideoGame/MetroidZeroMission ''[[VideoGame/MetroidZeroMission Zero Mission]]'', just allow Samus to equip all beams at once.

Added: 175

Removed: 175

Is there an issue? Send a MessageReason:
None


** In ''VideoGame/SuperMarioSunshine'', you always have FLUDD's Squirt nozzle, and can have only one of the Hover nozzle (the default), Rocket nozzle, or Turbo nozzle at once.



** In ''VideoGame/SuperMarioSunshine'', you always have FLUDD's Squirt nozzle, and can have only one of the Hover nozzle (the default), Rocket nozzle, or Turbo nozzle at once.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ZeroRanger'' goes a step further with this trope. At the end of each of the first three stages, you are presented with two different choices of a new weapon, and when you pick up one of those weapons, the other becomes unavailable for the rest of the current run. For example, at the end of stage 1, if you obtain the side-shot weapon, you cannot get the back-shot, or vice versa. The only way around this is in a 2-player game, in which case the other player can take the weapon you didn't pick.

to:

* ''VideoGame/ZeroRanger'' goes a step further with this trope. At the end of each of the first three stages, you are presented with two different choices of a new weapon, and when you pick up one of those weapons, the other becomes unavailable for [[spoiler:until the rest of the current run.second loop]]. For example, at the end of stage 1, if you obtain the side-shot weapon, you cannot get the back-shot, or vice versa. The only way around this is in a 2-player game, in which case the other player can take the weapon you didn't pick.
Is there an issue? Send a MessageReason:
Examples must be written in historical present tense; see How To Write An Example. Retro games are not exempt from this.


* The spaceship in ''VideoGame/RType'' could only hold one of the three lasers at a time.

to:

* The spaceship in ''VideoGame/RType'' could can only hold one of the three lasers at a time.




to:

* ''VideoGame/ZeroRanger'' goes a step further with this trope. At the end of each of the first three stages, you are presented with two different choices of a new weapon, and when you pick up one of those weapons, the other becomes unavailable for the rest of the current run. For example, at the end of stage 1, if you obtain the side-shot weapon, you cannot get the back-shot, or vice versa. The only way around this is in a 2-player game, in which case the other player can take the weapon you didn't pick.
Is there an issue? Send a MessageReason:
None


Compare InventoryManagementPuzzle, LimitedLoadout, StanceSystem and SwissArmyHero. Subtrope of DiscardAndDraw.

to:

Compare InventoryManagementPuzzle, LimitedLoadout, StanceSystem and SwissArmyHero. Subtrope of DiscardAndDraw. \n See also MutuallyExclusiveMagic.
Is there an issue? Send a MessageReason:
Added Spell Swap



to:

* The core concept of ''VideoGame/SpellSwap'' is that each character has ''one'' spell but can swap with the spell someone else is using if they manage to hit said opponent.
Is there an issue? Send a MessageReason:
None


* In the "VideoGame/GranTurismo" series, on the rare occasions where you can even try, you cannot equip NA Tune, Turbine kits and later on Superchargers at the same time.

to:

* In the "VideoGame/GranTurismo" ''VideoGame/GranTurismo'' series, on the rare occasions where you can even try, you cannot equip NA Tune, Turbine kits and later on Superchargers at the same time.

Added: 817

Changed: 2180

Is there an issue? Send a MessageReason:
None


* The "Threewave CTF" GameMod for ''VideoGame/QuakeII'' has the Runes[[note]]Disruptor Shield, [[RegeneratingHealth Auto Doc]], [[SuperSpeed Time Accelerator]] and [[QuadDamage Power Amplifier]][[/note]]. Players can hold one at a time, and they last until the players toss it, get fragged or commit suicide.
* The Holdable items in ''VideoGame/QuakeIIIArena''[[note]]Personal Teleporter and [[HealThyself Medkit]][[/note]] and ''[[ExpansionPack Quake III: Team Arena]]''[[note]][[SuicideAttack Kamikaze]] and Invulnerability[[/note]] work this way. As their name implies, you can hold them and use it when you need it (provided you don't suicide or get fragged), but you can only hold one of these at a time. The same goes for the ''Team Arena'' Runes[[note]]Ammo Regen, [[QuadDamage Doubler]], [[MightyGlacier Guard]], and [[FragileSpeedster Scout]][[/note]], which work the same as the [=Q2CTF=] Runes.
* The Relics[[note]]Defense, [[OneUp Redemption]], [[RegeneratingHealth Regeneration]], [[SuperSpeed Speed]], [[QuadDamage Strength]], and [[ThanatosGambit Vengeance]][[/note]] added in [[DownloadableContent the first Bonus Pack]] for the original ''VideoGame/UnrealTournament'' work this way, requiring you to drop whatever one you have, thus losing its effects, to pick up another one and gain its effects. WordOfGod confirmed that these Relics are inspired by the [=Q2CTF=] Runes.

to:

* ''VideoGame/{{Quake}}'' series:
* The "Threewave CTF" GameMod for ''VideoGame/QuakeI'' and ''VideoGame/QuakeII'' has have the Runes[[note]]Disruptor Runes[[note]]shaped after the game's own runes in ''I''; the Disruptor Shield, [[RegeneratingHealth Auto Doc]], [[SuperSpeed Time Accelerator]] and [[QuadDamage Power Amplifier]][[/note]]. Amplifier]] in ''II''[[/note]]. Players can hold one at a time, and they last until the players toss it, them, get fragged or commit suicide.
* The Holdable items in ''VideoGame/QuakeIIIArena''[[note]]Personal Teleporter and [[HealThyself Medkit]][[/note]] and Medkit]][[/note]], ''[[ExpansionPack Quake III: Team Arena]]''[[note]][[SuicideAttack Arena]]'' and their SpiritualSuccessor ''VideoGame/OpenArena''[[note]]both of which include, in addition to the Medkit and the Teleporter, the [[SuicideAttack Kamikaze]] and Invulnerability[[/note]] work this way. As their name implies, you can hold them and use it when you need it (provided you don't suicide or get fragged), but you can only hold one of these at a time. The same goes for the ''Team Arena'' Arena''/''[=OpenArena=]''[='=]s Runes[[note]]Ammo Regen, [[QuadDamage Doubler]], [[MightyGlacier Guard]], and [[FragileSpeedster Scout]][[/note]], which work the same as the [=Q2CTF=] Runes.
Runes. In ''Quake Live'', the Ammo Regen rune is replaced by the Armor Regen rune, which slowly regenerates armor rather than ammo.
* ''VideoGame/{{Unreal}}'' series:
**
The Relics[[note]]Defense, [[OneUp Redemption]], [[RegeneratingHealth Regeneration]], [[SuperSpeed Speed]], [[QuadDamage Strength]], and [[ThanatosGambit Vengeance]][[/note]] added in [[DownloadableContent the first Bonus Pack]] for the original ''VideoGame/UnrealTournament'' work this way, requiring you to drop whatever one you have, thus losing its effects, to pick up another one and gain its effects. WordOfGod confirmed that effects.
** ''VideoGame/UnrealTournamentIII'' has the Deployables[[note]]Spidermine Trap, X-Ray Field, Slow Field Generator (not to be confused with the "Slow Field" TimedPowerUp), Shield Generator, EMP Mine, Link Station and Shaped Charge[[/note]]. Picking up one of
these Relics are inspired by prevents the [=Q2CTF=] Runes.players from picking up any other deployable (and even use weapons) until the deployable in question is used.

Changed: 312

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/FireEmblemThracia776'', the Wrath and Vantage skills cannot be combined on one character (attempts to do so will have one override the other). This is due to the fact that Wrath lets you always critical when you're attacked and you counter, and Vantage lets you hit the opponent first when you're attacked; if the two could be combined, this would make a character with both skills functionally invincible.

to:

* In ''VideoGame/FireEmblemThracia776'', the Wrath and Vantage skills cannot be combined on one character (attempts to do so will have one override the other). Vantage take precedence). This is due to the fact that Wrath lets you always critical when you're attacked and you counter, and Vantage lets you hit the opponent first when you're attacked; if the two could be combined, this would make causes a character with both skills functionally invincible.to always attack first, while Wrath can only activate if the character is attacking after the enemy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Non-Video Game]]
* ''Webcomic/GrrlPower'': Halo gets her powers from the seven mysterious orbs that float around her, but she has to be holding an orb in her hand to use its powers, and as such can only use two orbs at once.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Often said by those in the repair, design, or customer service industries -- "We offer three kinds of services. Good, cheap, and fast. Pick any two you want."
Is there an issue? Send a MessageReason:
None


* No natural material has all of the desirable traits (strength, flexibility, malleability, etc.) for everything we'd want to make without at least one or two downsides (brittleness, fragility, weight, etc.)--this is why high fantasy and science fiction alike is full of Main/{{Unobtainium}}. Not that this has stopped humanity from looking for new resources or, if it really is not possible for it to exist, ''synthesize'' it.

to:

* No natural material has all of the desirable traits (strength, flexibility, malleability, etc.) for everything we'd want to make without at least one or two downsides (brittleness, fragility, weight, etc.)--this is why high fantasy and science fiction alike is full of Main/{{Unobtainium}}.{{unobtainium}}. Not that this has stopped humanity from looking for new resources or, if it really is not possible for it to exist, ''synthesize'' it.
Is there an issue? Send a MessageReason:
None


* The "Threewave CTF" GameMod for ''VideoGame/QuakeII'' has the Runes[[note]]Disruptor Shield, [[RegenerativeHealth Auto Doc]], [[SuperSpeed Time Accelerator]] and [[QuadDamage Power Amplifier]][[/note]]. Players can hold one at a time, and they last until the players toss it, get fragged or commit suicide.

to:

* The "Threewave CTF" GameMod for ''VideoGame/QuakeII'' has the Runes[[note]]Disruptor Shield, [[RegenerativeHealth [[RegeneratingHealth Auto Doc]], [[SuperSpeed Time Accelerator]] and [[QuadDamage Power Amplifier]][[/note]]. Players can hold one at a time, and they last until the players toss it, get fragged or commit suicide.



* The Relics[[note]]Defense, [[OneUp Redemption]], [[RegenerativeHealth Regeneration]], [[SuperSpeed Speed]], [[QuadDamage Strength]], and [[ThanatosGambit Vengeance]][[/note]] added in [[DownloadableContent the first Bonus Pack]] for the original ''VideoGame/UnrealTournament'' work this way, requiring you to drop whatever one you have, thus losing its effects, to pick up another one and gain its effects. WordOfGod confirmed that these Relics are inspired by the [=Q2CTF=] Runes.

to:

* The Relics[[note]]Defense, [[OneUp Redemption]], [[RegenerativeHealth [[RegeneratingHealth Regeneration]], [[SuperSpeed Speed]], [[QuadDamage Strength]], and [[ThanatosGambit Vengeance]][[/note]] added in [[DownloadableContent the first Bonus Pack]] for the original ''VideoGame/UnrealTournament'' work this way, requiring you to drop whatever one you have, thus losing its effects, to pick up another one and gain its effects. WordOfGod confirmed that these Relics are inspired by the [=Q2CTF=] Runes.
Is there an issue? Send a MessageReason:
None


** Samus can only have either the Ice Beam or the Wave Beam at once in the original ''VideoGame/Metroid1''. It was ''technically'' possible to have both at once by cheating or mucking with the password system, most notably by inputting the NARPAS SWORD code, but this only resulted in an Ice Beam with a different bullet[[note]]Actually the bullet sprite from the Wave Beam colored blue[[/note]].
** The same principle applied in the sequel ''[[VideoGame/MetroidIIReturnOfSamus'', where there were Ice, Wave, Plasma, and Spazer Beams available to Samus, but she could still only have one at once.

to:

** Though the Long Beam stacks with other beam powerups, Samus can only have either the Ice Beam or the Wave Beam at once in the original ''VideoGame/Metroid1''. It was ''technically'' possible to have both at once by cheating or mucking with the password system, most notably by inputting the NARPAS SWORD code, but this only resulted in an Ice Beam with a different bullet[[note]]Actually the bullet sprite from the Wave Beam colored blue[[/note]].
shots with the color and properties of the Ice Beam.
** The same principle applied in the sequel ''[[VideoGame/MetroidIIReturnOfSamus'', ''VideoGame/MetroidIIReturnOfSamus'', where there were Ice, Wave, Plasma, and Spazer Beams available to Samus, but she could still only have one at once.



** ''VideoGame/TheLegendOfZeldaFourSwords'' and ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' only allow each player to have one item other than their sword at a time. If you pick up another one, the first item is dropped in its place

to:

** ''VideoGame/TheLegendOfZeldaFourSwords'' and ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' only allow each player to have one item other than their sword at a time. If you pick up another one, the first item is dropped in its placeplace.
Is there an issue? Send a MessageReason:
None



to:

* No natural material has all of the desirable traits (strength, flexibility, malleability, etc.) for everything we'd want to make without at least one or two downsides (brittleness, fragility, weight, etc.)--this is why high fantasy and science fiction alike is full of Main/{{Unobtainium}}. Not that this has stopped humanity from looking for new resources or, if it really is not possible for it to exist, ''synthesize'' it.

Added: 467

Changed: 463

Is there an issue? Send a MessageReason:
None


* The haircuts in ''Rocky Rodent''.
* In the NES version of ''VideoGame/{{Contra}}'', and its sequel ''Super C'', the bullet speeds of all of your weapons can be increased with the "Rapid Bullets" power-up. However, this upgrade is lost when the player changes to another weapon. This doesn't apply to the arcade version of the first game, in which the increased bullet speed is carried over from one weapon to another until the player loses a life due to the rarity of the Rapid Bullets power-up in that version.

to:

* The haircuts in ''Rocky Rodent''.
''VideoGame/RockyRodent''.
* ''VideoGame/{{Contra}}'':
**
In the NES version of ''VideoGame/{{Contra}}'', the first game and its sequel ''Super C'', the bullet speeds of all of your weapons can be increased with the "Rapid Bullets" power-up. However, this upgrade is lost when the player changes to another weapon. This doesn't apply to the arcade version of the first game, in which the increased bullet speed is carried over from one weapon to another until the player loses a life due to the rarity of the Rapid Bullets power-up in that version.
Is there an issue? Send a MessageReason:
None


* [[SubvertedTrope Subverted]] in ''VideoGame/{{Control}}'': The Board only gives you access to one powerup in The Foundation DLC: You have to choose between the ability to psychically grow crystal formations ("Self") or to destroy them with your gun ("Weapon"). However, you are later given the other power by an entity called FORMER. The Board isn't happy about it, but they let you keep it once they realizes that they messed up by not letting you have both powers in the first place.

to:

* [[SubvertedTrope Subverted]] in ''VideoGame/{{Control}}'': The Board only gives you access to one powerup in The Foundation DLC: You have to choose between the ability to psychically grow crystal formations ("Self") or to destroy them with your gun ("Weapon"). However, you are later given the other power by an entity called FORMER. The Board isn't happy about it, but they let you keep it once they realizes realize that they messed up by not letting you have both powers in the first place.

Top