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* In ''VideoGame/MegaManX8'', the intro stage as well as Burn Rooster, Bamboo Pandamonium, and Dark Mantis' levels each have two rooms where you have to fight off several waves of {{Mook}}s, and each one rewards you with Metals and health pickups depending on how much damage you took and how high your combo was. Each of these rooms also have a chance of instead making the player fight [[RecurringBoss Vile]], though he can appear in levels besides the ones listed as well.

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* In ''VideoGame/MegaManX8'', the intro stage as well as Burn Rooster, Bamboo Pandamonium, and Dark Mantis' levels each have two rooms where you have to fight off several waves of {{Mook}}s, {{Mook}}s (while Dark Mantis' stage has an extended section where if you get spotted by a searchlight, the exits will seal themselves off and you will get Zerg rushed by a buttload of enemies, and this doesn't stop until you waste the leader droid), and each one rewards you with Metals and health pickups depending on how much damage you took and how high your combo was. Each of these rooms also have a chance of instead making the player fight [[RecurringBoss Vile]], though he can appear in levels besides the ones listed as well.
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* In ''VideoGame/NewHorizons'', raiding towns and boarding ships with crewmen and officers, will lead to fight entire groups of enemies, through different parts of the aimed towns and ships. The number of fights and "rooms" depends on the target's size.
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* ''VideoGame/{{Commando}}'' ended every level with this.

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* ''VideoGame/{{Commando}}'' ''VideoGame/CommandoCapcom'' ended every level with this.
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** ''VideoGame/KirbysDreamCollection'' has the Combat Chamber challenge stages. While most of the New Challenge Stages test Kirby's platforming and problem solving using his Copy Abilities, these stages are focused almost exclusively on fighting waves of enemies in enclosed rooms, with mini-bosses thrown in as well.
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* ''VideoGame/NobodySavesTheWorld'': Many of the Demi-Dungeons have you fighting waves of enemies in place of a BossBattle.
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* ''VideoGame/Bayonetta2'' has the Witch Trials, which can be played after completing the game. Each of these chapters consist of a series of fights against increasingly powerful enemies, and there are extra perks to further push the challenge: Each Trial's difficulty is predetermined, so while the first three chapters are reasonable for the casual player, the last two will a lot harder since they're set on [[HarderThanHard Infinite Climax]] difficulty. Secondly, no continues can be used, so if Bayonetta's HP is deplete just once, it's GameOver and the current chapter has to be restarted.

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* ''VideoGame/Bayonetta2'' has the Witch Trials, which can be played after completing the game. Each of these chapters consist of a series of fights against increasingly powerful enemies, and there are extra perks to further push the challenge: Each Trial's difficulty is predetermined, so while the first three chapters are reasonable for the casual player, the last two will a lot harder since they're set on [[HarderThanHard Infinite Climax]] difficulty. Secondly, no continues can be used, so if Bayonetta's HP is deplete depleted just once, it's GameOver and the current chapter has to be restarted.

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* ''VideoGame/ANNOMutationem'': In the final area prior to the last fight, Ann is tasked to [[HoldTheLine protect]] Sigrid from the oncoming waves of enemies and mechs that are brought in by C until Sigrid can [[GatheringSteam gather enough energy]] to use her ability to weaken C and force him into his OneWingedAngel form.



* One of the bosses for the UsefulNotes/GameBoyAdvance adaptation of ''Literature/TheHobbit'' is a heart on a wall which you can't reach and have to repeatedly shoot. It's made much more difficult by the fact that unless you occasionally take some time out to kill the HORDE of animate vines which try to kill you, you ''will'' die. Particularly considering they can spawn in the way of your shots. Which, if you're using the targetted long-range explosive ones, is a bad thing.

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* One of the bosses for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance adaptation of ''Literature/TheHobbit'' is a heart on a wall which you can't reach and have to repeatedly shoot. It's made much more difficult by the fact that unless you occasionally take some time out to kill the HORDE of animate vines which try to kill you, you ''will'' die. Particularly considering they can spawn in the way of your shots. Which, if you're using the targetted long-range explosive ones, is a bad thing.



* ''VideoGame/StarWarsJediFallenOrder'': When exploring the [[spoiler:Fortress Inquisitorius,]] the enemy density is much greater than in earlier parts of the game, and you will frequently have to fight up to a dozen enemies at a time. Of particular note is the [[spoiler:Inquisitor Dojo]] where Stormtroopers, Scouts, and Purge Troopers come at you in waves.

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* ''Franchise/StarWars'':
** ''[[VideoGame/TheForceUnleashed Star Wars: The Force Unleashed]]'' features a big hangar directly at the beginning of the last level with multiple Chicken walkers, Purge/Evo- and Jettroopers and some standard Stormies. You are able to skip this completely by dropping through the floor, but it is interesting to see how far you come with your strengths and to level up.
**
''VideoGame/StarWarsJediFallenOrder'': When exploring the [[spoiler:Fortress Inquisitorius,]] the enemy density is much greater than in earlier parts of the game, and you will frequently have to fight up to a dozen enemies at a time. Of particular note is the [[spoiler:Inquisitor Dojo]] where Stormtroopers, Scouts, and Purge Troopers come at you in waves.



* ''VideoGame/NinjaGaiden'' gives you the joy of the 60 fiend challenge which is exactly what it sounds like. And in hard mode it becomes 80 fiend challenges. In very hard, 100. In Master Ninja, ''[[SerialEscalation 120]]''. Ninja Gaiden 2 on UsefulNotes/Xbox360 has the tests of valor which are the same principle except you're teleported in a closed arena with no escape (these were removed in Sigma 2 though).
* ''VideoGame/BatmanArkhamAsylum'':
** The corridor leading to the final boss contains 20 really tough {{Mook}}s, all of whom are applauding you on Joker's orders and / or anticipation of the upcoming fight. None of them will attack you unless you throw the first punch. Due to the cramped space, it takes endurance and a ''lot'' of patience to survive. It can be helped a little by spraying the floor with Explosive Gel first though.
** There's a more traditional version of this at one point in the game, where elevators keep delivering waves of mooks.
** There's also a challenge map that provides an endless supply of mooks to fight.

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* ''VideoGame/NinjaGaiden'' gives you the joy of the 60 fiend challenge which is exactly what it sounds like. And in hard mode it becomes 80 fiend challenges. In very hard, 100. In Master Ninja, ''[[SerialEscalation 120]]''. ''[[VideoGame/NinjaGaidenII2008 Ninja Gaiden 2 2]]'' on UsefulNotes/Xbox360 Platform/Xbox360 has the tests of valor which are the same principle except you're teleported in a closed arena with no escape (these were removed in Sigma 2 though).
* ''Franchise/BatmanArkhamSeries'':
**
''VideoGame/BatmanArkhamAsylum'':
** *** The corridor leading to the final boss contains 20 really tough {{Mook}}s, all of whom are applauding you on Joker's orders and / or anticipation of the upcoming fight. None of them will attack you unless you throw the first punch. Due to the cramped space, it takes endurance and a ''lot'' of patience to survive. It can be helped a little by spraying the floor with Explosive Gel first though.
** *** There's a more traditional version of this at one point in the game, where elevators keep delivering waves of mooks.
** *** There's also a challenge map that provides an endless supply of mooks to fight.



* ''VideoGame/DinoDDay'' features this as the focus of the Last Stand DLC.
* ''VideoGame/GearsOfWar2'''s "Horde Mode" [[TropeCodifier re-codified the trope]] for modern shooters by being one of the first wide-release games to feature waves of enemies that actually shot back, [[FollowTheLeader directly inspiring]] the similar modes that have since been added to ''Halo'' and ''Modern Warfare'', among others. It's still common to hear any other game's wave-based mode called "Horde" in casual conversation. ''Gears 3'' added some TowerDefense elements, but kept the basic concept.
* The [[TheWarSequence last level]] of ''[[VideoGame/SeriousSam Serious Sam - The Second Encounter]]'' does this right before the final boss fight and brings it to epic proportions, complete with the sky becoming dark and meteorites raining down during the battle as you wait for the waves to end and the door to the boss area to open. This is done twice in ''Serious Sam - The First Encounter'' as well.

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%% Needs context * ''VideoGame/DinoDDay'' features this as the focus of the Last Stand DLC.
* ''VideoGame/GearsOfWar2'''s ''VideoGame/GearsOfWar 2'''s "Horde Mode" [[TropeCodifier re-codified the trope]] for modern shooters by being one of the first wide-release games to feature waves of enemies that actually shot back, [[FollowTheLeader directly inspiring]] the similar modes that have since been added to ''Halo'' and ''Modern Warfare'', among others. It's still common to hear any other game's wave-based mode called "Horde" in casual conversation. ''Gears 3'' added some TowerDefense elements, but kept the basic concept.
* The [[TheWarSequence last level]] of ''[[VideoGame/SeriousSam Serious Sam - The Second Encounter]]'' ''VideoGame/SeriousSamTheSecondEncounter'' does this right before the final boss fight and brings it to epic proportions, complete with the sky becoming dark and meteorites raining down during the battle as you wait for the waves to end and the door to the boss area to open. This is done twice in ''Serious Sam - The First Encounter'' as well.



* ''Franchise/SlyCooper'':
** ''VideoGame/Sly2BandOfThieves'': In Episode 4, Murray solely battles against fifty enemies to gain access to the prison's solitary confinement.
** ''VideoGame/Sly3HonorAmongThieves'': In the penultimate mission, Murray takes on an onslaught of Dr. M's goons coming in from the vault entrance.



** The third level of Ripple Star in ''VideoGame/Kirby64TheCrystalShards''.

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** The third level of Ripple Star in ''VideoGame/Kirby64TheCrystalShards''.''VideoGame/Kirby64TheCrystalShards'', where Kirby goes to several rooms facing a variety of enemies until the pathway opens up.



* The first half of Wily Stage 2 in ''VideoGame/Rockman4MinusInfinity'' is this.

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%% Needs context * The first half of Wily Stage 2 in ''VideoGame/Rockman4MinusInfinity'' is this.



* ''VideoGame/DawnOfWarII: Retribution'': The end of the Typhon level involves staying alive in an arena increasingly full of Tyranids, native orks, and Chaos forces, all of which fight you and each other, ''while the planet is undergoing Exterminatus''.

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* ''VideoGame/DawnOfWarII: ''VideoGame/DawnOfWar II: Retribution'': The end of the Typhon level involves staying alive in an arena increasingly full of Tyranids, native orks, and Chaos forces, all of which fight you and each other, ''while the planet is undergoing Exterminatus''.



* ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'' have this in the Olympus Coliseum, while the latter also has additional multi-mook fights in the Hades Colosseum. Another example can be found in the End of the World right before the final save-point in the game you have to defeat enemies that steadily increase in danger climaxing in the horrible situation of [[DemonicSpiders 8 Angel Stars and 8 Invisibles]].
* ''VideoGame/PaperMarioTheThousandYearDoor'' has the Pit of 100 Trials. ''VideoGame/SuperPaperMario'' has two of them, as well as the Sammer Guys, 100 characters that need to be defeated one after another. [[spoiler:During the game, the world they inhabit is destroyed after reaching the 30th Sammer's gate (the Sammers themselves stop fighting you after the 20th guy is defeated due to plot reasons). If you go back after you beat the game, you can actually fight all 100.]]

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* ''VideoGame/KingdomHeartsI'' ''Franchise/KingdomHearts'': [[VideoGame/KingdomHeartsI The first]] and ''VideoGame/KingdomHeartsII'' [[VideoGame/KingdomHeartsII second]] games have this in the Olympus Coliseum, while the latter also has additional multi-mook fights in the Hades Colosseum. Another example can be found in the End of the World right before the final save-point in the game you have to defeat enemies that steadily increase in danger climaxing in the horrible situation of [[DemonicSpiders 8 Angel Stars and 8 Invisibles]].
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioRPG'': At Bowser's Castle, two gauntlets involve facing a whole hallway of all the enemies that were faced up to this point. Completing the gauntlets earn new weapons for party members.
**
''VideoGame/PaperMarioTheThousandYearDoor'' has the Pit of 100 Trials. ''VideoGame/SuperPaperMario'' has two of them, as well as the Sammer Guys, 100 characters that need to be defeated one after another. [[spoiler:During the game, the world they inhabit is destroyed after reaching the 30th Sammer's gate (the Sammers themselves stop fighting you after the 20th guy is defeated due to plot reasons). If you go back after you beat the game, you can actually fight all 100.]]



* The [[BonusDungeon bonus dungeons]] of the the ''[[Franchise/FinalFantasy Final Fantasy Advance]]'' series seem fond of this trope. Yang's Trial in ''[[VideoGame/FinalFantasyIV Final Fantasy IV Advance]]'' is based on this trope, as is the entire Soul Shrine in ''[[VideoGame/FinalFantasyVI Final fantasy VI Advance]]''.

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* The [[BonusDungeon bonus dungeons]] of the the ''[[Franchise/FinalFantasy Final Fantasy Advance]]'' series seem fond of this trope. Yang's Trial in ''[[VideoGame/FinalFantasyIV Final Fantasy IV Advance]]'' is based on this trope, as is the entire Soul Shrine in ''[[VideoGame/FinalFantasyVI Final fantasy Fantasy VI Advance]]''.



* ''VideoGame/TheForceUnleashed'' features a big hangar directly at the beginning of the last level with multiple Chicken walkers, Purge/Evo- and Jettroopers and some standard Stormies. You are able to skip this completely by dropping through the floor, but it is interesting to see how far you come with your strengths and to level up.



* ''VideoGame/{{Mass Effect|1}}'s'' "Pinnacle Station" {{DLC}} is this in its entirety.

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%% Needs context * ''VideoGame/{{Mass Effect|1}}'s'' ''VideoGame/MassEffect1'': The "Pinnacle Station" {{DLC}} is this in its entirety.



* Many ''Franchise/ResidentEvil'' games have Mercenaries mode as a bonus unlocked after completing the main game, a score-attack mode in which you are given a ton of ammo and must kill as many enemies as you can within the time limit (extendable by shooting hourglasses scattered across the map). It was eventually turned into its own separate spinoff game, ''VideoGame/ResidentEvilTheMercenaries3D'' on the UsefulNotes/Nintendo3DS.

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* Many ''Franchise/ResidentEvil'' games have Mercenaries mode as a bonus unlocked after completing the main game, a score-attack mode in which you are given a ton of ammo and must kill as many enemies as you can within the time limit (extendable by shooting hourglasses scattered across the map). It was eventually turned into its own separate spinoff game, ''VideoGame/ResidentEvilTheMercenaries3D'' on the UsefulNotes/Nintendo3DS.Platform/Nintendo3DS.
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** ''VideoGame/SuperMarioBrosWonder'': There are special levels where Mario and his friends have to defeat all enemies present in each room as quickly as possible. At the start, the characters can respectively choose which power-ups suits them best. Defeating all enemies will reward them with a Wonder Seed, while breaking the time records will reward them with 10-Flower Coins (each one tied to a record, from slowest to fastest).
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* The TropeNamer is ''VideoGame/SuperSmashBros'', which has "[[Videogame/SuperSmashBros64 Fighting Polygon Team]]" "[[VideoGame/SuperSmashBrosMelee Multi-Man Melee]]", "[[VideoGame/SuperSmashBrosBrawl Multi-Man Brawl]]", "[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Multi-Man Smash]]" and "[[VideoGame/SuperSmashBrosUltimate Mob Smash]]". In them, the challenger has to duke out against the respective QuirkyMiniBossSquad of each game (Polygonal models in ''64'', Wire Frames in ''Melee'', Alloys in ''Brawl'', and Mii Fighters in ''4'' and ''Ultimate''). Several variations of the mode also exist, the worst being the "Cruel Melee/Brawl/Smash" in which you face massively overpowered enemies without any items, and defeating even ''one'' foe is considered an achievement. Both ''Melee'' and ''Brawl'' also require players to knock out 5 mooks in a single session of the Cruel mode in order to unlock a trophy (and ''10'' in ''Brawl'' for a sticker). Famously, there was an AprilFoolsDay joke saying that [[VideoGame/SonicTheHedgehog Sonic and Tails]] were unlockable in ''Melee'' by KO'ing 20 mooks in Cruel Melee, which was eventually proven false. Likely as a nod to this joke, the Wii U version of ''Smash 4'' allows you to unlock the Duck Hunt character (as well as their stage) by defeating one Mii Fighter (hard enough on its own) in Cruel Smash.

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* The TropeNamer is ''VideoGame/SuperSmashBros'', which has "[[Videogame/SuperSmashBros64 Fighting Polygon Team]]" "[[VideoGame/SuperSmashBrosMelee Multi-Man Melee]]", "[[VideoGame/SuperSmashBrosBrawl Multi-Man Brawl]]", "[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Multi-Man Smash]]" and "[[VideoGame/SuperSmashBrosUltimate Mob Smash]]". In them, the challenger has to duke out against the respective QuirkyMiniBossSquad of each game (Polygonal models in ''64'', Wire Frames in ''Melee'', Alloys in ''Brawl'', and Mii Fighters in ''4'' and ''Ultimate''). Several variations of the mode also exist, the worst being the "Cruel Melee/Brawl/Smash" in which you face massively overpowered enemies without any items, and defeating even ''one'' foe is considered an achievement. Both ''Melee'' and ''Brawl'' also require players to knock out 5 mooks in a single session of the Cruel mode in order to unlock a trophy (and ''10'' in ''Brawl'' for a sticker). Famously, there was an AprilFoolsDay joke saying that [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog Sonic and Tails]] were unlockable in ''Melee'' by KO'ing 20 mooks in Cruel Melee, which was eventually proven false. Likely as a nod to this joke, the Wii U version of ''Smash 4'' allows you to unlock the Duck Hunt character (as well as their stage) by defeating one Mii Fighter (hard enough on its own) in Cruel Smash.



* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':

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* ''VideoGame/ShantaeRiskysRevenge'': The Battle Tower is Shantae signing up to get locked into and only being able to leave once she gets through the 11 floors of the tower, where most floors have enemies and the ones that don't have platforming challenges, with recovery items inbetween each floor.

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* ''VideoGame/ShantaeRiskysRevenge'': The second dungeon, Battle Tower is Tower, consists of a multi-floored gauntlet against numerous enemies, both native from the desert and hailing from the preceding forest area, as well as platforming challenges and recovery items inbetween each floor. Shantae signing signs up to get locked into and only being able to leave once she gets through the 11 floors of the tower, where most floors have enemies and the ones tower. For extra difficulty, there's an ongoing time limit (starting at 3 minutes) that don't have platforming challenges, is ''very'' strict even with recovery items inbetween each floor.the collectable clocks that add extra seconds to it.



* ''VideoGame/ShantaeRiskysRevenge'': The second dungeon, Battle Tower, consists of a multi-floored gauntlet against numerous enemies, both native from the desert and hailing from the preceding forest area. For extra difficulty, there's an ongoing time limit (startiong at 3 minutes) that is ''very'' strict even with the collectable clocks that add extra seconds to it.
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* ''VideoGame/ShantaeRiskysRevenge'': The Battle Tower is Shantae signing up to get locked into and only being able to leave once she gets through the 11 floors of the tower, where most floors have enemies and the ones that don't have platforming challenges, with recovery items inbetween each floor.
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* The ''VideoGame/{{Minecraft}}'' adventure map series ''VideoGame/{{Diversity}}'' has one in every map, in the form of the Arena Branch. Each one tasks you with killing a certain amount of a different mob in several different levels, and rewards you with the [[PlotCoupon Yellow Wool]] after clearing all levels. The first two maps just have {{mooks}} to kill, while ''Diversity 3'' spices things up with MiniBoss encounters after each level.
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* ''VideoGame/ShantaeRiskysRevenge'': The second dungeon, Battle Tower, consists of a multi-floored gauntlet against numerous enemies, both native from the desert and hailing from the preceding forest area. For extra difficulty, there's an ongoing time limit (startiong at 3 minutes) that is ''very'' strict even with the collectable clocks that add extra seconds to it.
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* ''VideoGame/RadiantSilvergun'' has 17VA-50 boss fight that consists of five increasingly difficult waves of multiple enemies. The closest this has to a boss is a cannon at the end but even that is accompanied by numerous smaller enemies.
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Multi-Mook Melee is when, instead of or in addition to a BossRush, the player may fight a seemingly endless stream of {{Mooks}}, [[PaletteSwap Blue Mooks]], [[UndergroundMonkey Cave Mooks]], EliteMooks, {{Giant Mook}}s, {{Mini Mook}}s, [[MetalSlime Metal Mooks]], [[PlayingWithFire Fire Mooks]], [[AnIcePerson Ice Mooks]], [[LightningCanDoAnything Lightning Mooks]], {{Miniboss}}es and the like, which may slowly become tougher. This may be featured in the plot (almost any game with an arena is bound to have this) or as a minigame, bonus feature or multiplayer mode.

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Multi-Mook Melee is when, instead of or in addition to a BossRush, the player may fight a seemingly endless stream of {{Mooks}}, [[PaletteSwap Blue Mooks]], [[UndergroundMonkey Cave Mooks]], EliteMooks, {{Giant Mook}}s, {{Mini Mook}}s, [[MetalSlime Metal Mooks]], [[PlayingWithFire Fire Mooks]], [[AnIcePerson Ice Mooks]], [[LightningCanDoAnything Lightning Mooks]], {{King Mook}}s, {{Miniboss}}es and the like, which may slowly become tougher. This may be featured in the plot (almost any game with an arena is bound to have this) or as a minigame, bonus feature or multiplayer mode.
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* In ''VideoGame/AquamanBattleForAtlantis'', some missions task you with defeating all the enemies scattered around the stage.
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Multi-Mook Melee is when, instead of or in addition to a BossRush, the player may fight a seemingly endless stream of {{Mooks}}, [[PaletteSwap Blue Mooks]], [[UndergroundMonkey Cave Mooks]], EliteMooks, {{Giant Mook}}s, {{Mini Mook}}s, [[MetalSlime Metal Mooks]], [[PlayingWithFire Fire Mooks]], [[AnIcePerson Ice Mooks]], [[LightningCanDoAnything Light Mooks]], {{Miniboss}}es and the like, which may slowly become tougher. This may be featured in the plot (almost any game with an arena is bound to have this) or as a minigame, bonus feature or multiplayer mode.

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Multi-Mook Melee is when, instead of or in addition to a BossRush, the player may fight a seemingly endless stream of {{Mooks}}, [[PaletteSwap Blue Mooks]], [[UndergroundMonkey Cave Mooks]], EliteMooks, {{Giant Mook}}s, {{Mini Mook}}s, [[MetalSlime Metal Mooks]], [[PlayingWithFire Fire Mooks]], [[AnIcePerson Ice Mooks]], [[LightningCanDoAnything Light Lightning Mooks]], {{Miniboss}}es and the like, which may slowly become tougher. This may be featured in the plot (almost any game with an arena is bound to have this) or as a minigame, bonus feature or multiplayer mode.
Is there an issue? Send a MessageReason:
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Multi-Mook Melee is when, instead of or in addition to a BossRush, the player may fight a seemingly endless stream of {{Mooks}}, [[PaletteSwap Blue Mooks]], [[UndergroundMonkey Cave Mooks]], EliteMooks, {{Giant Mook}}s, [[MetalSlime Metal Mooks]], [[PlayingWithFire Fire Mooks]], [[AnIcePerson Ice Mooks]], [[LightningCanDoAnything Light Mooks]], {{Miniboss}}es and the like, which may slowly become tougher. This may be featured in the plot (almost any game with an arena is bound to have this) or as a minigame, bonus feature or multiplayer mode.

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Multi-Mook Melee is when, instead of or in addition to a BossRush, the player may fight a seemingly endless stream of {{Mooks}}, [[PaletteSwap Blue Mooks]], [[UndergroundMonkey Cave Mooks]], EliteMooks, {{Giant Mook}}s, {{Mini Mook}}s, [[MetalSlime Metal Mooks]], [[PlayingWithFire Fire Mooks]], [[AnIcePerson Ice Mooks]], [[LightningCanDoAnything Light Mooks]], {{Miniboss}}es and the like, which may slowly become tougher. This may be featured in the plot (almost any game with an arena is bound to have this) or as a minigame, bonus feature or multiplayer mode.
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* ''VideoGame/EtrianOdyssey'' has a skill called Challenger, which allows its user to lure a series of enemies into battle so the party can defeat them and increase experience. Depending on how upgraded this skill is, the number of consecutive battles can range from two to eight, and each upgrade also increases the chance to summon a shining enemiy (whose defeat adds extra experience points, though they're prone to flee so it's important to kill them quickly). This skill can be accessed by the Masurao in ''VideoGame/EtrianOdysseyVBeyondTheMyth'', and by the Hero in ''VideoGame/EtrianOdysseyNexus''.

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* ''VideoGame/EtrianOdyssey'' has a skill called Challenger, which allows its user to lure a series of enemies into battle so the party can defeat them and increase experience. Depending on how upgraded this skill is, the number of consecutive battles can range from two to eight, and each upgrade also increases the chance to summon a shining enemiy enemy (whose defeat adds extra experience points, though they're prone to flee so it's important to kill them quickly). This skill can be accessed by the Masurao in ''VideoGame/EtrianOdysseyVBeyondTheMyth'', and by the Hero in ''VideoGame/EtrianOdysseyNexus''.

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