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* ''VideoGame/{{Bayonetta}}'', like ''Franchise/DevilMayCry'', has the Lost Chapter, except that you'll be seeing a RecurringBoss ''being constantly thrown in as mini-boss.'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run)
* ''VideoGame/TheWonderful101'', like ''VideoGame/{{Bayonetta}}'', has Operation 101. It's an arena with endless waves of enemies coming at you. It takes about an hour to finish.
* ''VideoGame/TheWonderful101'', like ''VideoGame/{{Bayonetta}}'', has Operation 101. It's an arena with endless waves of enemies coming at you. It takes about an hour to finish.
to:
* ''VideoGame/{{Bayonetta}}'', like ''Franchise/DevilMayCry'', has the Lost Chapter, except that you'll be seeing a the RecurringBoss Jeanne ''being constantly thrown in as mini-boss.'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run)
* ''VideoGame/TheWonderful101'', like ''VideoGame/{{Bayonetta}}'', has Operation 101. It's an arena with endless waves of enemies coming at you. It takes about an hour tofinish.
finish. During the ordeal, you end up fighting Laambo thrice, Walltha twice (at one point with Laambo), and for the final portion, Vorkenn again!
* ''VideoGame/TheWonderful101'', like ''VideoGame/{{Bayonetta}}'', has Operation 101. It's an arena with endless waves of enemies coming at you. It takes about an hour to
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* Colosseums in ''Franchise/FireEmblem'' apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles. While these colosseums did not exist in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', it is revealed in that game that King Ashnard determined the ranks of his army based on who could survive a fight against a feral Laguz, making it a better example of a ''Monster'' Arena.
to:
* ''Franchise/FireEmblem'':
** Colosseumsin ''Franchise/FireEmblem'' throughout the series apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles. While these colosseums did not exist in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', it is revealed in that game that King Ashnard determined the ranks of his army based on who could survive a fight against a feral Laguz, making it a better example of a ''Monster'' Arena.Arena.
** ''VideoGame/FireEmblemFates'' has arenas that can be constructed in the player's personal castle. Unlike previous entries, the arena can't be used to grind for experience; but units that participate won't die if they are beaten. Instead, players can gamble resources such as food and minerals: more consecutive victories reward the player with more resources.
** Colosseums
** ''VideoGame/FireEmblemFates'' has arenas that can be constructed in the player's personal castle. Unlike previous entries, the arena can't be used to grind for experience; but units that participate won't die if they are beaten. Instead, players can gamble resources such as food and minerals: more consecutive victories reward the player with more resources.
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** The Colosseum from ''VideoGame/TalesOfSymphonia'' had individual challenges (where you took on the enemies with one character) and party matches (with only three members). Most characters' best weapons and armour were earned in the Colosseum, though there they all still each get an InfinityPlusOneSword from the BonusBoss.
to:
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* ''VideoGame/ChronoCross'' also has the "arena for monsters" version.
** It also has the 'normal' version at the Bend of Time
** It also has the 'normal' version at the Bend of Time
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* ''VideoGame/ChronoCross'' also has the "arena for monsters" version.
**version. It also has the 'normal' version at the Bend of Time
**
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* The Arena from ''VideoGame/{{Fable|I}}'' and The Crucible from ''VideoGame/FableII''. Both of which are [[InevitableTournament part of the main plot.]]
** ''Fable II'' also has The Colosseum, an optional quest where the player has to kill as many progressively harder monsters as they can within a time limit.
** ''Fable II'' also has The Colosseum, an optional quest where the player has to kill as many progressively harder monsters as they can within a time limit.
to:
* The Arena from ''VideoGame/{{Fable|I}}'' and The Crucible from ''VideoGame/FableII''. Both of which are [[InevitableTournament part of the main plot.]]
**]] ''Fable II'' also has The Colosseum, an optional quest where the player has to kill as many progressively harder monsters as they can within a time limit.
**
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* ''Videogame/{{Mardek}} 2'' has the optional (and somewhat hard to enter) Trilobyte Arena, which ends with the QuirkyMinibossSquad making a return.
** The third chapter has another one, along with shorter ones for each one of your party members.
** The third chapter has another one, along with shorter ones for each one of your party members.
to:
* ''Videogame/{{Mardek}} 2'' has the optional (and somewhat hard to enter) Trilobyte Arena, which ends with the QuirkyMinibossSquad making a return.
**return. The third chapter has another one, along with shorter ones for each one of your party members.
**
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* Colosseums in ''Franchise/FireEmblem'' apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles.
** While these colosseums did not exist in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', it is revealed in that game that King Ashnard determined the ranks of his army based on who could survive a fight against a feral Laguz, making it a better example of a ''Monster'' Arena.
** While these colosseums did not exist in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', it is revealed in that game that King Ashnard determined the ranks of his army based on who could survive a fight against a feral Laguz, making it a better example of a ''Monster'' Arena.
to:
* Colosseums in ''Franchise/FireEmblem'' apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles.
**battles. While these colosseums did not exist in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', it is revealed in that game that King Ashnard determined the ranks of his army based on who could survive a fight against a feral Laguz, making it a better example of a ''Monster'' Arena.
**
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* There are a number of Monster Arenas in the ''VideoGame/{{Kirby}}'' series of games, notably the BossRush from ''Kirby Super Star''.
* The ''VideoGame/RatchetAndClank'' series is full of these.
* The ''VideoGame/RatchetAndClank'' series is full of these.
to:
* There are a number of Monster Arenas in the ''VideoGame/{{Kirby}}'' ''Franchise/{{Kirby}}'' series of games, notably the BossRush from ''Kirby Super Star''.
* The''VideoGame/RatchetAndClank'' ''Franchise/RatchetAndClank'' series is full of these.
these. Starting from the second game, we have:
** The Gladiator Games and Megacorp Games in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'',
** Annihilation Nation in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'',
** The ''entire fricking game'' in ''[[VideoGame/RatchetDeadlocked Deadlocked]]'',
** The Imperial Fight Festival in ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'',
** Ratchet's segments in ''VideoGame/SecretAgentClank'',
** The Argorian Battleplex in ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'',
** and the Destructapalooza in ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]''.
* The
** The Gladiator Games and Megacorp Games in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'',
** Annihilation Nation in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'',
** The ''entire fricking game'' in ''[[VideoGame/RatchetDeadlocked Deadlocked]]'',
** The Imperial Fight Festival in ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'',
** Ratchet's segments in ''VideoGame/SecretAgentClank'',
** The Argorian Battleplex in ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'',
** and the Destructapalooza in ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]''.
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* The entire premise of ''{{Gladius}}''.
* Colosseums in ''FireEmblem'' apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles.
* Colosseums in ''FireEmblem'' apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles.
to:
* The entire premise of ''{{Gladius}}''.
''VideoGame/{{Gladius}}''.
* Colosseums in''FireEmblem'' ''Franchise/FireEmblem'' apparently only open their doors when there is a skirmish going on outside, as there is no way to use them between battles.
* Colosseums in
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----
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----
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** ''Mists of Pandaria'' introduced the Brawler's Guild, a secret arena in your faction's capital city that you can enter only if you have the appropriate item. The Guild allows you to challenge bosses that range from [[WarmupBoss extremely simple]] to [[ThatOneBoss sadistically tough]], getting progressively more difficult, and unlike most of the content in the game, [[DuelBoss you're completely on your own against them.]]
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i posted it in the wrong place
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** Funnily enough, what is supposed to be a hard fight when you first arrive in Treno can be extremely easy due to the first monster lacking a true physical attack, instead ''only'' using wind elemental attacks, and it's possible to get an absorb wind magic accessory for WhiteMagicianGirl, Garnet, way before this allowing a potentially level 1 ''healer'' fight a monster who's recommended level is 20, 1 on 1 and kill it using her physical attacks only.
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** Funnily enough, what is supposed to be a hard fight when you first arrive in Treno can be extremely easy due to the first monster lacking a true physical attack, instead ''only'' using wind elemental attacks, and it's possible to get an absorb wind magic accessory for [[WhiteMagicianGirl: Garnet]] way before this allowing a potentially level 1 ''healer'' fight a monster who's recommended level is 20, 1 on 1 and kill it using her physical attacks only.
to:
** Funnily enough, what is supposed to be a hard fight when you first arrive in Treno can be extremely easy due to the first monster lacking a true physical attack, instead ''only'' using wind elemental attacks, and it's possible to get an absorb wind magic accessory for [[WhiteMagicianGirl: Garnet]] WhiteMagicianGirl, Garnet, way before this allowing a potentially level 1 ''healer'' fight a monster who's recommended level is 20, 1 on 1 and kill it using her physical attacks only.
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** Funnily enough, what is supposed to be a hard fight when you first arrive in Treno can be extremely easy due to the first monster lacking a true physical attack, instead ''only'' using wind elemental attacks, and it's possible to get an absorb wind magic accessory for [[White Magician Girl: Garnet]] way before this allowing a potentially level 1 ''healer'' fight a monster who's recommended level is 20, 1 on 1 and kill it using her physical attacks only.
to:
** Funnily enough, what is supposed to be a hard fight when you first arrive in Treno can be extremely easy due to the first monster lacking a true physical attack, instead ''only'' using wind elemental attacks, and it's possible to get an absorb wind magic accessory for [[White Magician Girl: [[WhiteMagicianGirl: Garnet]] way before this allowing a potentially level 1 ''healer'' fight a monster who's recommended level is 20, 1 on 1 and kill it using her physical attacks only.
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** Funnily enough, what is supposed to be a hard fight when you first arrive in Treno can be extremely easy due to the first monster lacking a physical attack, instead ''only'' using wind magic, and it's possible to get an absorb wind magic accessory for her way before this.
to:
** Funnily enough, what is supposed to be a hard fight when you first arrive in Treno can be extremely easy due to the first monster lacking a true physical attack, instead ''only'' using wind magic, elemental attacks, and it's possible to get an absorb wind magic accessory for her [[White Magician Girl: Garnet]] way before this.this allowing a potentially level 1 ''healer'' fight a monster who's recommended level is 20, 1 on 1 and kill it using her physical attacks only.
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** Funnily enough, what is supposed to be a hard fight when you first arrive in Treno can be extremely easy due to the first monster lacking a physical attack, instead ''only'' using wind magic, and it's possible to get an absorb wind magic accessory for her way before this.
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Come on, why couldn\'t you namespace like the one right above
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* ''VideoGame/TheWonderful101'', like {{Bayonetta}}, has Operation 101. It's an arena with endless waves of enemies coming at you. It takes about an hour to finish.
to:
* ''VideoGame/TheWonderful101'', like {{Bayonetta}}, ''VideoGame/{{Bayonetta}}'', has Operation 101. It's an arena with endless waves of enemies coming at you. It takes about an hour to finish.
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* ''NeverwinterNights2: Mask of the Betrayer'' has golem arena (arena for monsters type), which you construct golem to fight using various parts you collected from places in the game. The final battle gives you the option of [[KickTheDog betting for the proprietors soul]]
* Features prominately in ''VideoGame/MountAndBlade.'' Every city has one, and it is a place to et experience and money. Every enemy, there, however, is human.
* Features prominately in ''VideoGame/MountAndBlade.'' Every city has one, and it is a place to et experience and money. Every enemy, there, however, is human.
to:
* ''NeverwinterNights2: ''VideoGame/NeverwinterNights2: Mask of the Betrayer'' has golem arena (arena for monsters type), which you construct golem to fight using various parts you collected from places in the game. The final battle gives you the option of [[KickTheDog betting for the proprietors soul]]
* Featuresprominately prominently in ''VideoGame/MountAndBlade.'' Every city has one, and it is a place to et get experience and money. Every enemy, there, however, is human.
* Features
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* ''{{Mardek}} 2'' has the optional (and somewhat hard to enter) Trilobyte Arena, which ends with the QuirkyMinibossSquad making a return.
to:
* ''{{Mardek}} ''Videogame/{{Mardek}} 2'' has the optional (and somewhat hard to enter) Trilobyte Arena, which ends with the QuirkyMinibossSquad making a return.
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* Appears in ''GodHand'', which has the "Fighting Arena", containing optional difficult fights for a one-time reward, with more fights unlocking as you proceed in the story.
to:
* Appears in ''GodHand'', ''VideoGame/GodHand'', which has the "Fighting Arena", containing optional difficult fights for a one-time reward, with more fights unlocking as you proceed in the story.
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* ''VideoGame/DevilMayCry 2'', ''Devil May Cry 3: Special Edition'' and ''Devil May Cry 4'' have a feature known as "Bloody Palace" where one can choose to go up different levels of difficulty, facing hordes of common demons with bosses at regular intervals.
* ''VideoGame/{{Bayonetta}}'', like DevilMayCry, has the Lost Chapter, except that you'll be seeing a RecurringBoss ''being constantly thrown in as mini-boss.'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run)
* ''VideoGame/{{Bayonetta}}'', like DevilMayCry, has the Lost Chapter, except that you'll be seeing a RecurringBoss ''being constantly thrown in as mini-boss.'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run)
to:
* ''VideoGame/DevilMayCry ''Franchise/DevilMayCry 2'', ''Devil May Cry 3: Special Edition'' and ''Devil May Cry 4'' have a feature known as "Bloody Palace" where one can choose to go up different levels of difficulty, facing hordes of common demons with bosses at regular intervals.
* ''VideoGame/{{Bayonetta}}'', likeDevilMayCry, ''Franchise/DevilMayCry'', has the Lost Chapter, except that you'll be seeing a RecurringBoss ''being constantly thrown in as mini-boss.'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run)
* ''VideoGame/{{Bayonetta}}'', like
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* ''VideoGame/SteambotChronicles'' has arenas in each of the major cities where players can throw down with other trotmobile riders, or bet on the outcome of fights, for prizes.
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* ''VideoGame/MassEffect3'''s ''Citadel'' DLC lets Shepard test his/her mettle at the Armax Aresnal Arena, where s/he can fight alongside holographic companions (including those from previous games like Miranda and Wrex) against waves of various enemies, including [[MirrorMatch themselves]], for prizes.
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* The first ''VideoGame/FrontMission'' had arena sections which could be visited in between missions. The setup was rather simple--pick an opponent, place your bets (with odds updating as you won or lost matches) and bring one of your own [[HumongousMecha wanzers]] straight to the fight. There was no major strategy in terms of positioning--it was just a straight up slugfest, last man standing wins.
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* The aptly named Monster Arena in ''VideoGame/FinalFantasyX''.
to:
* The aptly named Monster Arena in ''VideoGame/FinalFantasyX''. In addition to fighting monsters you've captured, you can also have the owner of the Arena create {{Bonus Boss}}es based on area or species, as well as Original Creation bosses that make the storyline endbosses look like utter pansies.
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* ''Franchise/{{Pokemon}}''. There's the Battle Towers in ''Crystal'', ''Ruby and Sapphire'', and ''Diamond and Pearl''; the Battle Frontiers in ''Emerald'', ''Platinum'', and ''[=HeartGold=]'' and ''[=SoulSilver=]'', the Battle Subway in ''[=BlackAndWhite=]'' and of course the Colosseums in ''Colosseum'' and ''Gale of Darkness''. Out of these, only the Colosseums reward experience, though other rewards are given in the other facilities.
to:
* ''Franchise/{{Pokemon}}''. There's the Battle Towers in ''Crystal'', ''Ruby and Sapphire'', and ''Diamond and Pearl''; Pearl'', the Battle Frontiers in ''Emerald'', ''Platinum'', and ''[=HeartGold=]'' and ''[=SoulSilver=]'', the Battle Subway in ''[=BlackAndWhite=]'' ''Black and White'', the Battle Maison in ''X and Y'', and of course the Colosseums in ''Colosseum'' and ''Gale of Darkness''. Out of these, only the Colosseums reward experience, though other rewards are given in the other facilities.
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* ''VideoGame/TheWonderful101, like {{Bayonetta}} has Operation 101. It's an arena with endless waves of enemies coming at you. It takes about an hour to finish.
to:
* ''VideoGame/TheWonderful101, ''VideoGame/TheWonderful101'', like {{Bayonetta}} {{Bayonetta}}, has Operation 101. It's an arena with endless waves of enemies coming at you. It takes about an hour to finish.
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to:
* ''VideoGame/TheWonderful101, like {{Bayonetta}} has Operation 101. It's an arena with endless waves of enemies coming at you. It takes about an hour to finish.
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-->''The slowly acting poison will be given to the favourite one\\
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-->-- '''TomWaits''', "In The Coliseum"
to:
-->-- '''TomWaits''', '''Music/TomWaits''', "In The the Coliseum"
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* ''VideoGame/FinalFantasyVI'' lets you gamble items in the Dragon's Neck Coliseum. This involves having one of you characters fighting a monster ''while acting randomly''. Have fun.
to:
* ''VideoGame/FinalFantasyVI'' lets you gamble items in the Dragon's Neck Coliseum. This involves having one of you your characters fighting a monster ''while acting randomly''. Have fun.
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* Battle Square from ''VideoGame/FinalFantasyVII'' made you [[FakeDifficulty fight alone without healing between battles.]]
to:
* Battle Square from ''VideoGame/FinalFantasyVII'' made makes you [[FakeDifficulty fight alone without healing between battles.]]
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* The Imperial Arena in ''VideoGame/JadeEmpire'', it also had the BonusBoss at the end.
to:
* The Imperial Arena in ''VideoGame/JadeEmpire'', it also had has the BonusBoss at the end.
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* ''VideoGame/PaperMarioTheThousandYearDoor'' had the Glitz Pit, a wrestling ring.
* Though separate from the main game, both ''VideoGame/GoldenSun'' games featured a Battle Mode, which players could theoretically pit three members of their party against those of a linked player or, more commonly, engage in sequential battle against random selections of ''every'' monster that save file had encountered during the game. Including bosses. You could stop between any battle, however only your longest streak of wins is recorded.
* Though separate from the main game, both ''VideoGame/GoldenSun'' games featured a Battle Mode, which players could theoretically pit three members of their party against those of a linked player or, more commonly, engage in sequential battle against random selections of ''every'' monster that save file had encountered during the game. Including bosses. You could stop between any battle, however only your longest streak of wins is recorded.
to:
* ''VideoGame/PaperMarioTheThousandYearDoor'' had has the Glitz Pit, a wrestling ring.
* Though separate from the main game, both ''VideoGame/GoldenSun'' gamesfeatured feature a Battle Mode, which where players could theoretically pit three members of their party against those of a linked player or, more commonly, engage in sequential battle against random selections of ''every'' monster that save file had encountered during the game. Including bosses. You could stop between any battle, however only your longest streak of wins is recorded.
* Though separate from the main game, both ''VideoGame/GoldenSun'' games
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** It also had the 'normal' version at the Bend of Time
to:
** It also had has the 'normal' version at the Bend of Time
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* ''VideoGame/FalloutNewVegas'' had The Thorn, where the player could fight monsters of the wasteland or bet on fights. The player could also get a quest where they collect monster eggs for the chance to sleep with the owner of the arena as well as a unique weapon.
to:
* ''VideoGame/FalloutNewVegas'' had has The Thorn, where the player could can fight monsters of the wasteland or bet on fights. The player could can also get a quest where they collect monster eggs for the chance to sleep with the owner of the arena as well as a unique weapon.
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* While it's not an arena ''per se,'' the Item World in ''{{Disgaea}}'' probably qualifies. In addition to being one of the best level grinding spots, it's also the source of some of the game's best items and the only place you'll find teal [[GeoEffects geo panels.]]
to:
* While it's not an arena ''per se,'' the Item World in ''{{Disgaea}}'' ''Franchise/{{Disgaea}}'' probably qualifies. In addition to being one of the best level grinding spots, it's also the source of some of the game's best items and the only place you'll find teal [[GeoEffects geo panels.]]
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* ''VideoGame/FinalFantasyVI'' lets you gamble items in the colisseum. This involves having one of you characters fighting a monster ''while acting randomly''. Have fun.
to:
* ''VideoGame/FinalFantasyVI'' lets you gamble items in the colisseum.Dragon's Neck Coliseum. This involves having one of you characters fighting a monster ''while acting randomly''. Have fun.
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* ''VideoGame/FinalFantasyIX'' has a monster arena in Treno, housed in the local weapon shop. A series of four EliteMook monsters can be fought here at various points in the game.
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Zapping natter, added new example
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** Fun, indeed. With a little equipment magic, and some... ''creative'' battle techniques, that place is the ultimate GameBreaker.
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* ''{{Pokemon}}'' seems to love these. There's the Battle Towers in ''Crystal'', ''Ruby and Sapphire'', and ''Diamond and Pearl''; the Battle Frontiers in ''Emerald'', ''Platinum'', and ''[=HeartGold=]'' and ''[=SoulSilver=]'', the Battle Subway in ''[=BlackAndWhite=]'' and of course the Colosseums in ''Colosseum'' and ''Gale of Darkness''. Out of these, only the Colosseums reward experience, though other rewards are given in the other facilities.
** Why wouldn't Pokémon be all over this? Pretty much the entire gameplay of the main-series [=RPG=]s is this trope but with more varied settings.
** Why wouldn't Pokémon be all over this? Pretty much the entire gameplay of the main-series [=RPG=]s is this trope but with more varied settings.
to:
* ''{{Pokemon}}'' seems to love these.''Franchise/{{Pokemon}}''. There's the Battle Towers in ''Crystal'', ''Ruby and Sapphire'', and ''Diamond and Pearl''; the Battle Frontiers in ''Emerald'', ''Platinum'', and ''[=HeartGold=]'' and ''[=SoulSilver=]'', the Battle Subway in ''[=BlackAndWhite=]'' and of course the Colosseums in ''Colosseum'' and ''Gale of Darkness''. Out of these, only the Colosseums reward experience, though other rewards are given in the other facilities.
** Why wouldn't Pokémon be all over this? Pretty much the entire gameplay of the main-series [=RPG=]s is this trope but with more varied settings.facilities.
** Why wouldn't Pokémon be all over this? Pretty much the entire gameplay of the main-series [=RPG=]s is this trope but with more varied settings.
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* Some monsters in ''VideoGame/MonsterHunter 3'' and its expansions are fought in a special Arena battelfield. There's also an underwater version to fight aquatic monsters.
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In The Coliseum tonight.''\\
--TomWaits, "In The Coliseum"
--TomWaits, "In The Coliseum"
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In The Coliseum tonight.''\\
--TomWaits,''
-->-- '''TomWaits''', "In The Coliseum"
--TomWaits,
-->-- '''TomWaits''', "In The Coliseum"
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* Several {{Castlevania}} games feature this in addition to BossRush:
** CastlevaniaCircleOfTheMoon has the Battle Arena, where you are to fight a LOT of enemies (most of them are beefed up versions of existing enemies) without MP. You can leave prematurely if it's too hard for you, but you only get the reward if you complete the entire thing successfully. Oh, and there's a GoodBadBug to circumvent the no-MP thing...
** CastlevaniaPortraitOfRuin has the Nest of Evil, which is a slightly watered-down version of [=CotM=]'s Battle Arena. Still not an easy feat though as there are {{boss fight}}s for every sixth room, but at least you are allowed to go back to SavePoint after each boss fight.
** CastlevaniaCircleOfTheMoon has the Battle Arena, where you are to fight a LOT of enemies (most of them are beefed up versions of existing enemies) without MP. You can leave prematurely if it's too hard for you, but you only get the reward if you complete the entire thing successfully. Oh, and there's a GoodBadBug to circumvent the no-MP thing...
** CastlevaniaPortraitOfRuin has the Nest of Evil, which is a slightly watered-down version of [=CotM=]'s Battle Arena. Still not an easy feat though as there are {{boss fight}}s for every sixth room, but at least you are allowed to go back to SavePoint after each boss fight.
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* Several {{Castlevania}} ''Franchise/{{Castlevania}}'' games feature this in addition to BossRush:
**CastlevaniaCircleOfTheMoon ''VideoGame/CastlevaniaCircleOfTheMoon'' has the Battle Arena, where you are to fight a LOT of enemies (most of them are beefed up versions of existing enemies) without MP. You can leave prematurely if it's too hard for you, but you only get the reward if you complete the entire thing successfully. Oh, and there's a GoodBadBug to circumvent the no-MP thing...
**CastlevaniaPortraitOfRuin ''VideoGame/CastlevaniaPortraitOfRuin'' has the Nest of Evil, which is a slightly watered-down version of [=CotM=]'s Battle Arena. Still not an easy feat though as there are {{boss fight}}s for every sixth room, but at least you are allowed to go back to SavePoint after each boss fight.
**
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** CastlevaniaCurseOfDarkness feature '''two''' of these, with the second one being accessible only after you complete the first one.
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** CastlevaniaCurseOfDarkness ''VideoGame/CastlevaniaCurseOfDarkness'' feature '''two''' of these, with the second one being accessible only after you complete the first one.
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* ''VideoGame/StarOceanTheLastHope'' has an arena with solo and party matches. It uses a ranking system where you can choose your opponent and after defeating enough opponents, you'll advance in rank and be able to challenge stronger foes. The solo arena is notable for the fact that each member of your party is ranked separately, meaning that if you plan on getting their battle trophies for becoming the arena champ, you'll inevitably have to have them fight each another at some point.
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* {{Bayonetta}}, like DevilMayCry, has the Lost Chapter, except that you'll be seeing a RecurringBoss ''being constantly thrown in as mini-boss.'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run)
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* {{Bayonetta}}, ''VideoGame/{{Bayonetta}}'', like DevilMayCry, has the Lost Chapter, except that you'll be seeing a RecurringBoss ''being constantly thrown in as mini-boss.'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run)
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