Follow TV Tropes

Following

History Main / MergingTheBranches

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MortalKombat1'': [[spoiler:This is the game's big [[TheReveal reveal]]. Whereas the player is led to believe only the Liu Kang ending from ''VideoGame/MortalKombat11: Aftermath'' is canon, it turns out that the Shang Tsung ending was spun off into an alternate timeline and the newly empowered Titan Shang Tsung has orchestrated the events of the game to conquer the multiverse. This is because the final battle from ''Aftermath'' caused time to split off into more branching timelines, including the one where Liu Kang became Keeper of Time, and the one where Shang Tsung became Keeper of Time.]]

to:

* ''VideoGame/MortalKombat1'': [[spoiler:This is the game's big [[TheReveal reveal]]. Whereas the player is led to believe only the Liu Kang ending from ''VideoGame/MortalKombat11: Aftermath'' is canon, it turns out that the Shang Tsung ending was spun off into an alternate timeline and the newly empowered Titan Shang Tsung has orchestrated the events of the game to conquer the multiverse. This is because the final battle from ''Aftermath'' caused time to split off into more branching timelines, including the one where Liu Kang became Keeper of Time, and the one where Shang Tsung became Keeper of Time. Then Liu Kang summons other Keepers of Time that originated from ''11'''s timeline, revealing that even the arcade endings from that game are canon as well.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MortalKombat1'': [[spoiler:This is the game's big [[TheReveal reveal]]. Whereas the player is led to believe only the Liu Kang ending from ''VideoGame/MortalKombat11: Aftermath'' is canon, it turns out that the Shang Tsung ending was spun off into an alternate timeline and the newly empowered Titan Shang Tsung has orchestrated the events of the game to conquer the multiverse.]]

to:

* ''VideoGame/MortalKombat1'': [[spoiler:This is the game's big [[TheReveal reveal]]. Whereas the player is led to believe only the Liu Kang ending from ''VideoGame/MortalKombat11: Aftermath'' is canon, it turns out that the Shang Tsung ending was spun off into an alternate timeline and the newly empowered Titan Shang Tsung has orchestrated the events of the game to conquer the multiverse. This is because the final battle from ''Aftermath'' caused time to split off into more branching timelines, including the one where Liu Kang became Keeper of Time, and the one where Shang Tsung became Keeper of Time.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MortalKombat1'': [[spoiler:This is the game's big [[TheReveal reveal]]. Whereas the player is led to believe only the Liu Kang ending from ''VideoGame/MortalKombat11: Aftermath'' is canon, it turns out that the Shang Tsung ending was spun off into an alternate timeline and the newly empowered Titan Shang Tsung has orchestrated the events of the game to conquer the multiverse.]]
Is there an issue? Send a MessageReason:
None


** Its prequel, ''VideoGame/DeusExHumanRevolution'', inverts the trope by having all of the possible endings plausibly lead to the events of the first game: [[spoiler:telling the truth about the conspiracy leads to augments getting banned (explaining why they're everywhere in ''DXHR'' but rare in ''[=DX1=]''), lying on Taggart's behalf (he wants to reform the United Nations, which could lead to ''[=DX1's=]'' [[UnitedNationsIsASuperpower UNATCO]]), lying on Sarif's behalf removes regulations on augs (which were used as a way to control the populace; the Gray Death virus could have been engineered as an alternate means of control), and the fourth option [[EverybodyDiesEnding kills everyone in the building]] (which would explain why nobody exclusive to ''DXHR'' appears in ''[=DX1=]'')]]. Its sequel, ''VideoGame/DeusExMankindDivided'', {{subvert|edTrope}}s this by following as though none of them happened.

to:

** Its prequel, ''VideoGame/DeusExHumanRevolution'', inverts the trope by having all of the possible endings plausibly lead to the events of the first game: [[spoiler:telling the truth about the conspiracy leads to augments getting banned (explaining why they're everywhere in ''DXHR'' but rare in ''[=DX1=]''), lying on Taggart's behalf (he wants leads to a major reform of the United Nations, which Nations (which could lead to ''[=DX1's=]'' [[UnitedNationsIsASuperpower UNATCO]]), lying on Sarif's behalf removes regulations on augs (which were used as a way which scares the Illuminati into finding stronger means to control the populace; populace (which leads to the creation of the Gray Death virus could have been engineered as an alternate means of control), virus), and the fourth option [[EverybodyDiesEnding kills everyone in the building]] (which would explain why nobody exclusive to ''DXHR'' appears in ''[=DX1=]'')]]. Its sequel, ''VideoGame/DeusExMankindDivided'', {{subvert|edTrope}}s this by following as though none of them happened.

Added: 444

Changed: 1

Is there an issue? Send a MessageReason:
Adding an example.


* ''VideoGame/FearAndHungerTermina'' takes this approach to several of the endings of [[VideoGame/FearAndHunger its prequel]] -- for instance, it's made apparent from the Skin Bibles and August's existence that [[spoiler:Enki and Ragnvaldr survived to get their Endings S, Ending C is implied to have happened through Le'garde resurfacing as the Kaiser, and the acknowledgement of the God of Fear & Hunger confirms that Ending A happened too]].



[[folder:Visual Novel]]

to:

[[folder:Visual Novel]]Novels]]
Is there an issue? Send a MessageReason:
None


** Its prequel, ''VideoGame/DeusExHumanRevolution'', inverts the trope by having all of the possible endings plausibly lead to the events of the first game, but then with ''VideoGame/DeusExMankindDivided'' following as though ''none'' of them happened.

to:

** Its prequel, ''VideoGame/DeusExHumanRevolution'', inverts the trope by having all of the possible endings plausibly lead to the events of the first game, game: [[spoiler:telling the truth about the conspiracy leads to augments getting banned (explaining why they're everywhere in ''DXHR'' but then with ''VideoGame/DeusExMankindDivided'' rare in ''[=DX1=]''), lying on Taggart's behalf (he wants to reform the United Nations, which could lead to ''[=DX1's=]'' [[UnitedNationsIsASuperpower UNATCO]]), lying on Sarif's behalf removes regulations on augs (which were used as a way to control the populace; the Gray Death virus could have been engineered as an alternate means of control), and the fourth option [[EverybodyDiesEnding kills everyone in the building]] (which would explain why nobody exclusive to ''DXHR'' appears in ''[=DX1=]'')]]. Its sequel, ''VideoGame/DeusExMankindDivided'', {{subvert|edTrope}}s this by following as though ''none'' none of them happened.
Is there an issue? Send a MessageReason:
None


* The ''{{Videogame/Warcraft}}'' series did this for everything up to ''VideoGame/Warcraft3'' (in which the campaigns happen sequentially). The second game took the first's Orc campaign as canon but with several Human story missions as still having happened instead of their Orc variants. The second game was treated the same way but with the sides reversed by its expansion. The second game's expansion is later treated as two sides of the same story, with the canon result of the final battle combining the endings. 3's expansion also has sequential missions and sets up the stage for ''{{Videogame/World of Warcraft}}''.

to:

* ''VideoGame/{{Warcraft}}'': The ''{{Videogame/Warcraft}}'' series did this for everything up to ''VideoGame/Warcraft3'' ''VideoGame/WarcraftIIIReignOfChaos'' (in which the campaigns happen sequentially). The second game took the first's Orc campaign as canon but with several Human story missions as still having happened instead of their Orc variants. The second game was treated the same way but with the sides reversed by its expansion. The second game's expansion is later treated as two sides of the same story, with the canon result of the final battle combining the endings. 3's expansion also has sequential missions and sets up the stage for ''{{Videogame/World of Warcraft}}''.''VideoGame/WorldOfWarcraft''.
Is there an issue? Send a MessageReason:
if it has nothing to do with it, why mention it? This isn't wikipedia and we don't need to mention every minor bit of trivia.
Is there an issue? Send a MessageReason:
if it has nothing to do with it, why mention it? This isn't wikipedia and we don't need to mention every minor bit of trivia.


Has nothing to do with [[https://en.wikipedia.org/wiki/Merge_%28version_control%29 branch merging]] in software development.

to:

Has nothing to do with [[https://en.wikipedia.org/wiki/Merge_%28version_control%29 branch merging]] in software development.
Is there an issue? Send a MessageReason:
None


** Two of Claude and Rena's endings three endings are subjected to this. The Japan-only sequel canonizes the Equal Affection Ending, where Claude and Rena explore space together on behalf of the Federation. [[VideoGame/StarOceanIntegrityAndFaithlessness The fifth game]] canonizes the Rena's Affection Greater ending, where Rena moves to Earth with Claude and states [[BabiesEverAfter they're expecting their first child soon]], implicitly moving it to after the events of ''Blue Sphere''; one of that game's party members, Emmerson T. Kenny, is Claude and Rena's direct descendent. The Claude's Affection Greater ending, where Claude moves to Expel with Rena, falls to CuttingOffTheBranches.

to:

** Two of Claude and Rena's endings three endings are subjected to this. The Japan-only sequel canonizes the Equal Affection Ending, where Claude and Rena explore space together on behalf of the Federation. [[VideoGame/StarOceanIntegrityAndFaithlessness The fifth game]] canonizes the Rena's Affection Greater ending, where Rena moves to Earth with Claude and states [[BabiesEverAfter they're expecting their first child soon]], implicitly moving it to after the events of ''Blue Sphere''; one of that game's party members, Emmerson T. Kenny, is very strongly implied to be Claude and Rena's direct descendent. The Claude's Affection Greater ending, where Claude moves to Expel with Rena, falls to CuttingOffTheBranches.
Is there an issue? Send a MessageReason:
None


* Jim Sangster's ''Literature/DoctorWhoNovelisations'' style [[https://escapetodanger.net/tag/dimensions-in-time/ adaptation]] of "[[Recap/DoctorWho30thASDimensionsInTime Dimensions of Time]]" has the dimensional instability result in the Eastender who attacks the Rani to save Liz Shaw constantly flickering between Big Ron and Mandy, reflecting that both versions were filmed, and which one was used (Mandy) was based on an audience vote.

to:

* Jim Sangster's ''Literature/DoctorWhoNovelisations'' style [[https://escapetodanger.net/tag/dimensions-in-time/ adaptation]] of "[[Recap/DoctorWho30thASDimensionsInTime Dimensions of Time]]" has the dimensional instability result in the Eastender who attacks gets between the Rani to save and Liz Shaw constantly flickering between Big Ron and Mandy, reflecting that both versions were filmed, and which one was used (Mandy) was based on an audience vote.
Is there an issue? Send a MessageReason:
None


* Jim Sangster's ''Literature/DoctorWhoNovelizations'' style [[https://escapetodanger.net/tag/dimensions-in-time/ adaptation]] of "[[Recap/DoctorWho30thASDimensionsInTime Dimensions of Time]]" has the dimensional instability result in the Eastender who attacks the Rani to save Liz Shaw constantly flickering between Big Ron and Mandy, reflecting that both versions were filmed, and which one was used (Mandy) was based on an audience vote.

to:

* Jim Sangster's ''Literature/DoctorWhoNovelizations'' ''Literature/DoctorWhoNovelisations'' style [[https://escapetodanger.net/tag/dimensions-in-time/ adaptation]] of "[[Recap/DoctorWho30thASDimensionsInTime Dimensions of Time]]" has the dimensional instability result in the Eastender who attacks the Rani to save Liz Shaw constantly flickering between Big Ron and Mandy, reflecting that both versions were filmed, and which one was used (Mandy) was based on an audience vote.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Jim Sangster's ''Literature/DoctorWhoNovelizations'' style [[https://escapetodanger.net/tag/dimensions-in-time/ adaptation]] of "[[Recap/DoctorWho30thASDimensionsInTime Dimensions of Time]]" has the dimensional instability result in the Eastender who attacks the Rani to save Liz Shaw constantly flickering between Big Ron and Mandy, reflecting that both versions were filmed, and which one was used (Mandy) was based on an audience vote.

Added: 1484

Changed: 636

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/StarOceanTheSecondStory'', numerous party members were [[MutuallyExclusivePartyMembers mutually exclusive]]. You couldn't recruit Opera if you recruited Ashton (which also excluded you from recruiting Ernest since Opera is required to recruit ''him''), you couldn't recruit Bowman if you recruited Precis, and both Dias and Leon were exclusive to who you chose as the main protagonist; Dias if you chose Rena, and Leon if you chose Claude. However, the [[NoExportForYou japan-only]] sequel for the Game Boy Color, ''Star Ocean Blue Sphere'', completely ignores this, and all of the previous game's party members show up as though all of them were recruited.

to:

* In ''VideoGame/StarOceanTheSecondStory'', numerous ''VideoGame/StarOceanTheSecondStory'':
** Numerous
party members were [[MutuallyExclusivePartyMembers mutually exclusive]]. You couldn't recruit Opera if you recruited Ashton (which also excluded you from recruiting Ernest since Opera is required to recruit ''him''), you couldn't recruit Bowman if you recruited Precis, and both Dias and Leon were exclusive to who you chose as the main protagonist; Dias if you chose Rena, and Leon if you chose Claude. However, the [[NoExportForYou japan-only]] sequel for the Game Boy Color, ''Star Ocean Blue Sphere'', completely ignores this, and all of the previous game's party members show up as though all of them were recruited. The instruction manual for [[VideoGame/StarOceanTillTheEndOfTime the third game]] also explicitly states that the Ten Wise Men were defeated by twelve heroes.
** Two of Claude and Rena's endings three endings are subjected to this. The Japan-only sequel canonizes the Equal Affection Ending, where Claude and Rena explore space together on behalf of the Federation. [[VideoGame/StarOceanIntegrityAndFaithlessness The fifth game]] canonizes the Rena's Affection Greater ending, where Rena moves to Earth with Claude and states [[BabiesEverAfter they're expecting their first child soon]], implicitly moving it to after the events of ''Blue Sphere''; one of that game's party members, Emmerson T. Kenny, is Claude and Rena's direct descendent. The Claude's Affection Greater ending, where Claude moves to Expel with Rena, falls to CuttingOffTheBranches.

Changed: 100

Removed: 179

Is there an issue? Send a MessageReason:
indentation


* ''VideoGame/TheLegendOfZeldaMajorasMask'' somehow manages to do this to itself. Completing every sidequest in the span of a single three-day cycle is prohibitively difficult, if not impossible, so once you'd gotten the reward for a given sidequest, there wasn't much incentive to repeat it on subsequent cycles. The game's ending implies that every sidequest you ever completed in the game was ultimately merged into the final timeline where Skull Kid and Majora's Mask were defeated.
** Notably, it's outright impossible to complete every quest in a single 3 day cycle - at a minimum, Link can only help the bomb-shop Lady or reunite Kafei and Anju, but not both.

to:

* ''VideoGame/TheLegendOfZeldaMajorasMask'' somehow manages to do this to itself. Completing every sidequest in the span of a single three-day cycle is impossible due to two major quests being mutually-exclusive, and would be prohibitively difficult, difficult even if not impossible, it could be done, so once you'd gotten the reward for a given sidequest, there wasn't much incentive to repeat it on subsequent cycles. The game's ending implies that every sidequest you ever completed in the game was ultimately merged into the final timeline where Skull Kid and Majora's Mask were defeated.
** Notably, it's outright impossible to complete every quest in a single 3 day cycle - at a minimum, Link can only help the bomb-shop Lady or reunite Kafei and Anju, but not both.
defeated.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/StarOceanTheSecondStory'', numerous party members were [[MutuallyExclusivePartyMembers mutually exclusive]]. You couldn't recruit Opera if you recruited Ashton (which also excluded you from recruiting Ernest since Opera is required to recruit ''him''), you couldn't recruit Bowman if you recruited Precis, and both Dias and Leon were exclusive to who you chose as the main protagonist; Dias if you chose Rena, and Leon if you chose Claude. However, the [[NoExportForYou japan-only]] sequel for the Game Boy Color, ''Star Ocean Blue Sphere'', completely ignores this, and all of the previous game's party members show up as though all of them were recruited.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Kindergarten2'' takes place after the first game's OmegaEnding. However, some parts of the first game's other routes are present in the sequel, such as Monty having been confined to a wheelchair by the Janitor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SonicAdventure2'': The Hero and Dark paths each end in a similar place, with Tails fighting Eggman for the real Chaos Emerald while Sonic battles Shadow over the fake one. The Hero and Dark endings each imply their protagonists won their duels, but both lead into the Last Story. Some subtle editing shows how both endings are true: in the Hero ending, Eggman is seen swiping the real Emerald behind Tails' back while they assume he's unconscious, so whether he wins or loses, he winds up with the final Emerald. The Dark ending doesn't show the aftermath of either battle, simply cutting to Eggman triumphantly inserting the final Emerald into the machine, and beginning an EvilLaugh while, behind his back, an error pops up on the control screen, indicating something has gone wrong with the Eclipse Cannon firing (implied to be [[spoiler:Gerald Robotnik's booby trap activating and seizing control of the colony]]). So either ending can lead into the Last Story, which has all seven Emeralds plugged into the machine, but the Eclipse Cannon not firing for one reason or another.
Is there an issue? Send a MessageReason:
None


* ''VisualNovel/ALittleLilyPrincess'' inverts this due to adapting [[Literature/ALittlePrincess a novel]] into a media with StoryBranching and making some events lifted directly from the source material exclusive to some routes:

to:

* ''VisualNovel/ALittleLilyPrincess'' inverts this due to adapting [[Literature/ALittlePrincess a novel]] into a media medium with StoryBranching and making some events lifted directly from the source material exclusive to some routes:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VisualNovel/ALittleLilyPrincess'' inverts this due to adapting [[Literature/ALittlePrincess a novel]] into a media with StoryBranching and making some events lifted directly from the source material exclusive to some routes:
** One of the most obvious ways by which this happens is that Sara remains friends with both Ermengarde and Lottie after her RichesToRags in the novel, but Sara can maintain her friendship with only one of them in Act 2 of the game.
** The food hamper party whose interruption is the cause of the DarkestHour in the novel is here exclusive to Ermengarde's route and doesn't include Lottie. Ermengarde and Lottie are equally regular visitors of the attic in their respective routes. Ermengarde's route is also the only one in which Melchisedec plays enough of a role to be named, while the only Act 1 scene that mentions the existence of the rats, which also has Sara consider making friends with one, is exclusive to Becky's route. Becky's route mentions Melchisedec's family exactly once in Act 2.
** Ermengarde's route is the one with the second act that is the most similar to the novel equivalent of Act 2, but Becky's is the closest in terms of actual ending.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/AceCombatZeroTheBelkanWar'', Cipher fights five out of eleven elite Belkan ([[spoiler:well, only most of them are Belkan]]) squadrons in any given playthrough, with three of them changing per playthrough depending on your KarmaMeter. However, the in-game Assault Records and later lore implies that at the branching points, Cipher faced all three respective squadrons ''at the same time'', meaning he almost single handedly wiped out NINE elite squadrons, not even including Gelb and Espada, who appear regardless of Karma Meter status.

to:

** In ''VideoGame/AceCombatZeroTheBelkanWar'', Cipher fights five out of eleven elite Belkan ([[spoiler:well, only most of them are Belkan]]) squadrons in any given playthrough, with three of them changing per playthrough depending on your KarmaMeter. KarmaMeter (e.g. whether Cipher fights Rot, Grun or Indigo in his first flight over the Round Table). However, the in-game Assault Records and later lore implies that at the branching points, Cipher faced all three respective squadrons ''at the same time'', meaning he almost single handedly wiped out NINE ''nine'' elite squadrons, not even including Gelb and Espada, who appear regardless of Karma Meter status.

Changed: 238

Removed: 241

Is there an issue? Send a MessageReason:
None


** Unlike in the game, when Lloyd departs on his journey to collect all the Exspheres, he plans to go alone (Which isn’t possible in-game; he made plans to have his [[RelationshipValues closest ally]] come along with him back during the Heimdall night. However, just before he leaves, Colette suddenly shows up at the last second, wanting him to take her along with him, cementing herself as the closest ally in this adaptation.
This is also apparently the canonical ending according to the sequel. Overlaps a bit with ThirdOptionAdaptation in that another change, [[spoiler:Yuan coming with them to the final battle,]] actually ''isn't'' possible in any of the endings.

to:

** Unlike in the game, when Lloyd departs on his journey to collect all the Exspheres, he plans to go alone (Which isn’t possible in-game; he made plans to have his [[RelationshipValues closest ally]] come along with him back during the Heimdall night. However, just before he leaves, Colette suddenly shows up at the last second, wanting him to take her along with him, cementing herself as the closest ally in this adaptation.
adaptation. This is also apparently the canonical ending according to the sequel. Overlaps a bit with ThirdOptionAdaptation in that another change, [[spoiler:Yuan coming with them to the final battle,]] actually ''isn't'' possible in any of the endings.
Is there an issue? Send a MessageReason:
None


** Although the Orks didn't win in Dark Crusade, some fans refer to him with the full list of titles he gives himself for beating the six other factions (that is, Gorgutz 'Ead'unter Daemonkilla Deffkilla Bloodspilla Gunsmasha Ragescreama Ghostkilla).
** Fanon holds that ''Retribution's'' ending contains elements of some of the others, mostly because they aren't directly contradicted by each ending: The SpaceMarines win [[spoiler:and Gabriel becomes the new Chapter Master, it is implied that Avitus was the traitor in ''Chaos Rising'' while Thaddeus and the Force Commander were sent on a penitence crusade for resorting to using tainted war gear while remaining loyal and that everyone else were still with the loyalist part of the Chapter]], the Imperial Guard showed up to help the Space Marines, the Eldar get Taldeer's soulstone back, the Orks make off with the Judgement of Carrion to replace their downed Krooza, and [[LoveToHate Eliphas]] killed a bunch of things and managed to become a [[DemonOfHumanOrigin Daemon Prince]] (or at least survive the game). The only one that doesn't get included is the [[HordeOfAlienLocusts Tyranids]], probably because they would have eaten everything in the sector.

to:

** Although the Orks didn't win in Dark Crusade, some fans refer to him with the full list of titles he gives himself for beating the six other factions (that is, Gorgutz 'Ead'unter Daemonkilla Deffkilla Bloodspilla Gunsmasha Ragescreama Ghostkilla).
Ghostkilla). Despite losing, Gorgutz does survive and he absolutely is the sort of person who would claim those titles anyway.
** Fanon holds that ''Retribution's'' ending contains elements of some of the others, mostly because they aren't directly contradicted by each ending: The SpaceMarines win [[spoiler:and Gabriel becomes the new Chapter Master, it is implied that Sergeant Avitus was the traitor in ''Chaos Rising'' while Sergeant Thaddeus and the Force Commander were sent on a penitence crusade for resorting to using tainted war gear while remaining loyal and that loyal, everyone else were including Honour Guard Captain Apollo Diomedes, Sergeant Tarkus, Sergeant Cyrus, Techmarine Martellus and Librarian Jonah Orion are still with the loyalist part of the Chapter]], Chapter (Jonah also survives the wounds he receives in the beginning of Retribution) ]], the Imperial Guard showed up to help the Space Marines, the Eldar get Taldeer's soulstone back, back and help the humans bring down Kyras, the Orks use the distraction make off with the Judgement of Carrion to replace their downed Krooza, and [[LoveToHate Eliphas]] killed a bunch of things and managed to become a [[DemonOfHumanOrigin Daemon Prince]] (or at least survive the game). The only one that doesn't get included is the [[HordeOfAlienLocusts Tyranids]], probably because they would have eaten everything in the sector.

Added: 2023

Changed: 262

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/TalesOfSymphonia'', the manga adaptation merges the Kratos, Zelos and Colette endings and has each of them give Lloyd the special item that he receives only from their ending in the game. This is also apparently the canonical ending according to the sequel. Overlaps a bit with ThirdOptionAdaptation in that another change, [[spoiler:Yuan coming with them to the final battle,]] actually ''isn't'' possible in any of the endings.

to:

* In ''VideoGame/TalesOfSymphonia'', the manga adaptation merges bits and pieces of the Kratos, Zelos and Colette endings and has each of them give Lloyd the special item that he receives only from their ending in the game. game:
** In the Flanoir scene, Lloyd first talks to Colette. Colette leaves to go check in at the inn, then Kratos shows up to talk to Lloyd and play out his Flanoir scene.
*** Lloyd also talks to Zelos in this same night (Again, playing out his Flanoir scene from the game), but the conversation only appears in a bonus chapter.
** When [[spoiler: Zelos betrays the party at the Tower of Salvation,]] Lloyd and company have a short battle against him right then and there, much like in Kratos’s route. However, [[spoiler: unlike in the game, he doesn’t die during this scene.]]
** The night before the party enters Torent Forest to release Origin’s seal, Lloyd talks to Zelos. However, Zelos doesn’t offer to join Lloyd on his journey to collect the Exspheres, unlike in the game.
** After Origin’s seal is released, Colette is the one that [[spoiler: gets possessed by Mithos.]]
** Both Kratos and Zelos join the group for the final showdown with [[spoiler: Mithos,]] which isn’t possible in-game.
** Unlike in the game, when Lloyd departs on his journey to collect all the Exspheres, he plans to go alone (Which isn’t possible in-game; he made plans to have his [[RelationshipValues closest ally]] come along with him back during the Heimdall night. However, just before he leaves, Colette suddenly shows up at the last second, wanting him to take her along with him, cementing herself as the closest ally in this adaptation.
This is also apparently the canonical ending according to the sequel. Overlaps a bit with ThirdOptionAdaptation in that another change, [[spoiler:Yuan coming with them to the final battle,]] actually ''isn't'' possible in any of the endings.endings.
** The OVA adaptation also could be argued as such. It sticks to the Colette route for the Flanoir scene (The Heimdall night never appeared in this adaptation, nor did [[spoiler: Mithos]] taking over Lloyd’s closest ally). However, at the very end, just before the two set out to collect the Exspheres, Zelos and Sheena both show up unexpectedly, wanting to join in.
Is there an issue? Send a MessageReason:
None


* In ''Franchise/TheElderScrolls'' series: ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' has seven mutually exclusive endings. However, later works starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', reveal that all of the endings, even one that was cut from the final version of the game, happened. This is explained InUniverse as a CosmicRetcon[=/=]TimeCrash known as the "Warp in the West". However, [[BroadStrokes none occurred to the same extent they would have individually]]. For example, instead of one political power dominating the region, the dozens of city states merged into four with all still under the banner of the Empire. Mannimarco successfully [[DeityOfHumanOrigin ascended to godhood]], but in a rather minor station,[[note]]Some texts even claim that he was later restored to mortality[[/note]] while also [[LiteralSplitPersonalities leaving a "mortal" version behind]] who leads the cult that worships the god version. [[HumongousMecha Numidium]] doesn't go on a Tamriel-destroying rampage, but is rendered forever non-functional through unexplained means[[note]]although it may have something to do with that the one ending to ''not'' have any indications it didn't happen in its entirety -- the Underking ''finally'' dying permanently -- also leads to the Numidium being rendered non-functional (the Underking needed the Numidium's power-source to die)[[/note]]. Nobody in the region actually has any idea how any of this happened; they all woke up one morning in the new status quo with no memory of the previous two days.

to:

* In ''Franchise/TheElderScrolls'' series: ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' has seven mutually exclusive endings. However, later works starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', reveal that all of the endings, even one that was cut from the final version of the game, happened. This is explained InUniverse as a CosmicRetcon[=/=]TimeCrash known as the "Warp in the West". However, [[BroadStrokes none occurred to the same extent they would have individually]]. For example, instead of one political power dominating the region, the dozens of city states merged into four with all still under the banner of the Empire. Mannimarco successfully [[DeityOfHumanOrigin ascended to godhood]], but in a rather minor station,[[note]]Some texts even claim that he was later restored to mortality[[/note]] while also [[LiteralSplitPersonalities leaving a "mortal" version behind]] who leads the cult that worships the god version. [[HumongousMecha Numidium]] doesn't go on a Tamriel-destroying rampage, but is rendered forever non-functional through unexplained means[[note]]although it may have something to do with that the one ending to ''not'' have any indications it didn't happen in its entirety -- the Underking ''finally'' dying permanently -- also leads to the Numidium being rendered non-functional (the Underking needed the Numidium's power-source to die)[[/note]]. Nobody in the region actually has any idea how any of this happened; they all woke up one morning in the new status quo with no memory of the previous two days. The Warp itself happened due to the Numidium being a MechanicalAbomination built by the disappeared Dwemer to act as a refutation of the Gods, including the God of Time; just being active royally messes up the very idea of time in the area.
Is there an issue? Send a MessageReason:
Fixed and expanded Fire Emblem entry


* In ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon]]'', several characters were only recruitable in gaiden chapters that required several playable characters to die to access them. In ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]'', however, all returning gaiden characters except Nagi are treated as if they joined Marth's army despite the fact that every playable character from the previous game survived to see the sequel.

to:

* In ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon]]'', several characters were only recruitable in gaiden (sidequest) chapters that required several playable characters to die to access them. In ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]'', however, all returning gaiden characters except Nagi (who requires specifically Tiki to be dead in order to access her) are treated as if they joined Marth's army despite the fact that every playable character from the previous game survived to see the sequel.



** In ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', Lachesis, like all other first-generation female characters, has two children with whomever marries her. The Midquel features both her children as playable characters, but heavily implies they have ''different fathers'', something not possible within the game mechanics of ''Genealogy''. Namely, Beowulf is canonically Delmud's father, and Finn is canonically Nana's. Beowulf's lover conversation with Lachesis in ''Genealogy's'' Chapter 5 implies [[IWantMyBelovedToBeHappy he leaves her so she can be with Finn]], but gameplay-wise he'd still father both her children.
** A case of this being averted in the finished product, but played straight in earlier development: ''Genealogy'' features [[SuspiciouslySimilarSubstitute "substitute" units]], who only show up if a mother in the first generation died or got left unmarried, who replace the children of that mother are usually somewhat inferior to the characters they replace. In ''Thracia'''s story proper, the game seems to run with the idea that the substitutes don't exist; at the very least, the kids belonging to Erinyes, Lachesis, Sylvia, and Bridget all appear or get referenced at some point, and none of the substitutes appear. However, there are several portraits, DummiedOut in the final product, that unmistakeably belong to several substitute characters--specifically, Asaelio and Daisy (replace Bridget's son and daughter), Femina (replaces Erinyes's daughter), and Jeanne (replaces Lachesis's daughter). This suggests that at some point, the intention was to have the substitutes exist in the same timeline as the other units.

to:

** In ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', Lachesis, like all other first-generation female characters, characters that don't have a plot lover, has two children with whomever marries her. The Midquel midquel, ''Thracia 776'', features both her children as playable characters, but heavily implies they have ''different fathers'', something not possible within the game mechanics of ''Genealogy''. Namely, Beowulf is canonically Delmud's Diarmuid's father, and Finn is canonically Nana's.Nanna's. Beowulf's lover conversation with Lachesis in ''Genealogy's'' Chapter 5 implies [[IWantMyBelovedToBeHappy he leaves her so she can be with Finn]], but gameplay-wise he'd still father both her children.
** A case of this being averted in the finished product, but played straight in earlier development: ''Genealogy'' features [[SuspiciouslySimilarSubstitute "substitute" units]], who only show up if a mother in the first generation died or got left unmarried, who replace the children of that mother are usually somewhat inferior to the characters they replace. In ''Thracia'''s story proper, the game seems to run with the idea that the substitutes don't exist; at the very least, the kids belonging to Erinyes, Erinys, Lachesis, Sylvia, and Bridget Brigid all appear or get referenced at some point, and none of the substitutes appear. However, there are several portraits, DummiedOut in the final product, that unmistakeably belong to several substitute characters--specifically, Asaelio Asaello and Daisy (replace Bridget's Brigid's son Febail and daughter), her daughter Patty), Femina (replaces Erinyes's daughter), Erinys's daughter Fee), and Jeanne (replaces Lachesis's daughter).daughter Nanna). This suggests that at some point, the intention was to have the substitutes exist in the same timeline as the other units.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MegaManX4'' plays X and Zero's stories separately, and they don't interact with one another at any point except in X's ending animated cutscene. Either way, the player has to defeat both Colonel and General, the Repliforce leaders. ''VideoGame/MegaManX5'' confirms through the intro and dialogue from Spiral Pegasus (one of the eight Maverick Bosses) that canonically Zero was the one who fought and killed Colonel, while it's hinted that X fought General.

to:

* ''VideoGame/MegaManX4'' plays X and Zero's stories separately, and they don't interact with one another at any point except in X's ending animated cutscene. Either way, the player has to defeat both Colonel and General, the Repliforce leaders. ''VideoGame/MegaManX5'' confirms through the intro and dialogue from Spiral Pegasus (one of the eight Maverick Bosses) that canonically Zero was the one who fought and killed Colonel, Colonel [[spoiler:and thus in turn had to fight and kill Iris]], while it's hinted that X fought General.
Is there an issue? Send a MessageReason:
None


* The ''{{Videogame/Warcraft}}'' series did this for everything up to ''VideoGame/Warcraft3'' (in which the campaigns happen sequentially). The second game took the first's Orc campaign as canon but with several Human story missions as still having happened instead of their Orc variants. The second game was treated the same way but with the sides reversed by its expansion. The second game's expansion is later treated as two sides of the same story, with the canon result of the final battle combining the endings.

to:

* The ''{{Videogame/Warcraft}}'' series did this for everything up to ''VideoGame/Warcraft3'' (in which the campaigns happen sequentially). The second game took the first's Orc campaign as canon but with several Human story missions as still having happened instead of their Orc variants. The second game was treated the same way but with the sides reversed by its expansion. The second game's expansion is later treated as two sides of the same story, with the canon result of the final battle combining the endings. 3's expansion also has sequential missions and sets up the stage for ''{{Videogame/World of Warcraft}}''.
Is there an issue? Send a MessageReason:
None


** Fanon holds that ''Retribution's'' ending contains elements of some of the others, mostly because they aren't directly contradicted by each ending: The SpaceMarines win [[spoiler:and Gabriel becomes the new Chapter Master]], the Imperial Guard showed up to help the Space Marines, the Eldar get Taldeer's soulstone back, the Orks make off with the Judgement of Carrion to replace their downed Krooza, and [[LoveToHate Eliphas]] killed a bunch of things and managed to become a [[DemonOfHumanOrigin Daemon Prince]] (or at least survive the game). The only one that doesn't get included is the [[HordeOfAlienLocusts Tyranids]], probably because they would have eaten everything in the sector.

to:

** Fanon holds that ''Retribution's'' ending contains elements of some of the others, mostly because they aren't directly contradicted by each ending: The SpaceMarines win [[spoiler:and Gabriel becomes the new Chapter Master]], Master, it is implied that Avitus was the traitor in ''Chaos Rising'' while Thaddeus and the Force Commander were sent on a penitence crusade for resorting to using tainted war gear while remaining loyal and that everyone else were still with the loyalist part of the Chapter]], the Imperial Guard showed up to help the Space Marines, the Eldar get Taldeer's soulstone back, the Orks make off with the Judgement of Carrion to replace their downed Krooza, and [[LoveToHate Eliphas]] killed a bunch of things and managed to become a [[DemonOfHumanOrigin Daemon Prince]] (or at least survive the game). The only one that doesn't get included is the [[HordeOfAlienLocusts Tyranids]], probably because they would have eaten everything in the sector.
Is there an issue? Send a MessageReason:
spoiler tags cannot replace punctuation


** In ''VideoGame/AceCombatZeroTheBelkanWar'', Cipher fights five out of eleven elite Belkan [[spoiler: well, only most of them are Belkan]] squadrons in any given playthrough, with three of them changing per playthrough depending on your KarmaMeter. However, the in-game Assault Records and later lore implies that at the branching points, Cipher faced all three respective squadrons ''at the same time'', meaning he almost single handedly wiped out NINE elite squadrons, not even including Gelb and Espada, who appear regardless of Karma Meter status.

to:

** In ''VideoGame/AceCombatZeroTheBelkanWar'', Cipher fights five out of eleven elite Belkan [[spoiler: well, ([[spoiler:well, only most of them are Belkan]] Belkan]]) squadrons in any given playthrough, with three of them changing per playthrough depending on your KarmaMeter. However, the in-game Assault Records and later lore implies that at the branching points, Cipher faced all three respective squadrons ''at the same time'', meaning he almost single handedly wiped out NINE elite squadrons, not even including Gelb and Espada, who appear regardless of Karma Meter status.

Top