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* Early in ''VideoGame/ResidentEvil4'' you encounter a dog caught in a bear trap. If you let him out, he shows up to distract El Gigante who, given your weapons at that point, would otherwise be a [[ThatOneBoss rather cruel fight]] without the help.

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* Both ''KnightsOfTheOldRepublic'' and ''VideoGame/MassEffect'' award KarmaMeter points for getting out of certain situations without combat. There's also an achievement in ''Mass Effect'' for defusing seemingly unwinnable situations with your Charm or Intimidate skill. In one particular twist, doing so will avoid losing a party member.

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* Both ''KnightsOfTheOldRepublic'' and ''VideoGame/MassEffect'' ''Franchise/MassEffect'' award KarmaMeter points for getting out of certain situations without combat. There's also an achievement in ''Mass Effect'' Effect 1'' for defusing seemingly unwinnable situations with your Charm or Intimidate skill. In one particular twist, doing so will avoid losing a party member.



* The ''VideoGame/MassEffect'' games occasionally use this. An excellent example: In ''VideoGame/MassEffect1'', you are given the choice to spare or kill [[spoiler: the rachni queen]]. If you spare her, you meet an asari in the [[VideoGame/MassEffect2 sequel]] carrying a message from her promising [[spoiler:[[ChekhovsArmy an army of rachni]]]] to help you fight the Reapers.

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* The ''VideoGame/MassEffect'' ''Franchise/MassEffect'' games occasionally use this. An excellent example: In ''VideoGame/MassEffect1'', you are given the choice to spare or kill [[spoiler: the rachni queen]]. If you spare her, you meet an asari in the [[VideoGame/MassEffect2 sequel]] carrying a message from her promising [[spoiler:[[ChekhovsArmy an army of rachni]]]] to help you fight the Reapers.



** Sparing Wrex and the Rachni Queen in [=ME1=] and Legion and Zaeed in [=ME2=] all give advantages in [=ME3=] - especially in Legion's case.
*** Actually Wrex is a subversion, since the highest possible score requires [[spoiler:him to be dead (as you can betray his more dim-witted replacement without fear of disovery)]].

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** Sparing Wrex and the Rachni Queen in [=ME1=] and Legion and Zaeed in [=ME2=] all give advantages in [=ME3=] - especially in Legion's case.
*** Actually
case. Wrex is a subversion, since the highest possible score requires [[spoiler:him to be dead (as you can betray his more dim-witted replacement without fear of disovery)]].
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** In the sequel, players far enough down the Mastermind tree can convince enemies that have surrendered to actively fight on your behalf. Their AI isn't great, but it gets you an extra gun, and with other Mastermind skills the converted enemy gets massive bonuses to health and damage.

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Natter aside, this is a moot point; you aren\'t rewarded or punished for your decision, and the decision doesn\'t impact the good/evil segment of the ending.


** Expanded on in ''VideoGame/BioShock2'', where showing mercy to certain characters alters the ending. Sparing them is considered good, however sparing one character [[spoiler:means they'll remain a twisted, bloated foetus creature subjected to incredible pain and insanity for the rest of his life]]. It's considered a good act.
*** It's either that or ''[[spoiler:painfully electrocuting him with thousands of volts of electricity.]]'' Also, he's begging for his life.
*** The decision is complicated further by [[spoiler:a video of the character (pre-insanity) begging you to mercy kill him, knowing the monster that he will become]]. The BrokenBase is less about the decision itself and more about 2K Marin's decision to label one decision "good" despite the fact that it's designed to be a very grey dilemma.
*** [[spoiler:Actually, there could be a cure out there for his mutation, and it'd be useless if he were dead. Remember, sparing him and when you temporarily take control of a Little Sister, you'll find a statue of Delta pulling a man out of a sea-monster's mouth.]]

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** Expanded on In addition, in ''VideoGame/BioShock2'', where showing mercy to certain characters alters the ending. Sparing them is considered good, however sparing one character [[spoiler:means they'll remain a twisted, bloated foetus creature subjected to incredible pain and insanity for the rest of his life]]. It's considered a good act.
*** It's either that or ''[[spoiler:painfully electrocuting him with thousands of volts of electricity.]]'' Also, he's begging for his life.
*** The decision is complicated further by [[spoiler:a video of the character (pre-insanity) begging you to mercy kill him, knowing the monster that he
antagonist will become]]. The BrokenBase is less about earn the decision itself and more about 2K Marin's decision to label one decision "good" despite the fact that it's designed to be a very grey dilemma.
*** [[spoiler:Actually, there could be a cure out there for his mutation, and it'd be useless if he were dead. Remember, sparing him and when you temporarily take control of a Little Sister, you'll find a statue of Delta pulling a man out of a sea-monster's mouth.]]
player extra supples in next level.
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** Sparing Wrex and the Rachni Queen in ME1 and Legion and Zaeed in ME2 all give advantages in ME3 - especially in Legion's case.
*** Actually Wrex is a subversion, since the highest possible score requires [[spoiler: him to be dead (as you can betray his more dim-witted replacement without fear of disovery)]].

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** Sparing Wrex and the Rachni Queen in ME1 [=ME1=] and Legion and Zaeed in ME2 [=ME2=] all give advantages in ME3 [=ME3=] - especially in Legion's case.
*** Actually Wrex is a subversion, since the highest possible score requires [[spoiler: him [[spoiler:him to be dead (as you can betray his more dim-witted replacement without fear of disovery)]].
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** The original ''The Suffering'' also has a more straight example. Late in the game you'll come across a prison guard who doesn't want to kill you (note that up to this point pretty much 100% of the prison's guards have been your enemies) and instead just wants to escape the crazy prison. Shoot him anyway and you're guaranteed a bad ending.
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* ''ShinMegamiTensei'' games sometimes feature this. In random fights, in case you've almost finished beating the crap out of an enemy squad, with just one enemy left, sometimes he will stope the fight and attempt to converse with you, pleading for mercy. In case you grant it, he can leave with no fuss, thank you and give some money or items, decide you're cool and join your team, or invoke ISurrenderSuckers and have a last stab at you.
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* ''Medieval: TotalWar II'' has its own take on this, giving a KarmaMeter to each of your individual generals. A governor-general that is very Chivalrous (as opposed to Dreaded) will increase population growth and happiness in a city instead of just public order. Good-aligned generals are, therefore, much more useful in empire-building. And given that troops fighting for them are less likely to run away, they're really helpful for taking on an enemy bristling with firearms.

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* ''Medieval: TotalWar II'' ''[[VideoGame/MedievalIITotalWar Medieval II: Total War]]'' has its own take on this, giving a KarmaMeter to each of your individual generals. A governor-general that is very Chivalrous (as opposed to Dreaded) will increase population growth and happiness in a city instead of just public order. Good-aligned generals are, therefore, much more useful in empire-building. And given that troops fighting for them are less likely to run away, they're really helpful for taking on an enemy bristling with firearms.
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* In ''VideoGame/PAYDAYTheHest'', you can spare a cop's life by intimidating them to drop their weapon and handcuffing themselves (sometimes you'll have to shoot them to get them to cooperate). Getting cops to cuff themselves will count as a hostage under your possession.
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* One of the most interesting examples of this is in ''MortalKombat 3''. A certain button combination at the "Finish Him/Her!" screen would trigger a Mercy which grants the other player a tiny bit of life to continue fighting. It also allows you to perform Animalities after you beat that shred of life out of them. That's right, for sparing your opponent's life, you gain a brand new way to brutally murder them.

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* One of the most interesting examples of this is in ''MortalKombat 3''. A certain button combination at the "Finish Him/Her!" screen would trigger a Mercy which grants the other player a tiny bit of life to continue fighting. It also allows you unlocks the ability to perform Animalities after you beat that shred of life out of them. That's right, for right: For sparing your opponent's life, you gain a brand new way to brutally murder them.



** In ''Path of Radiance'' one particular chapter rewards you with the Ashera Staff if you refrain from killing any of the priests - and there are a hella lot of them clogging the chokepoints. What to do? Shove them out of the way. Then again, [[VideoGameCrueltyPotential you wouldn't kill a helpless priest anyways, would you?]] You CAN, however, steal their staves and sell them for cash, or keep some of them.
** In both ''Path of Radiance'' and ''Radiant Dawn'' sparing enemies is some level gave the player bonus experience that they could use to level up characters that didn't even get into fights. The biggest of these would be sparing the senators when you have to destroy the supplies in their camp at the cost of losing the valuable items they drop, [[TakingAThirdOption or if you have Harr and Heather at high enough levels to survive the inner parts of the camp alone you can have rob them before they escape and get both the items and the bonus experience]].

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** In ''Path of Radiance'' one particular chapter rewards you with the Ashera Staff if you refrain from killing any of the priests - and there are a hella helluva lot of them clogging the chokepoints.choke points. What to do? Shove them out of the way. Then again, [[VideoGameCrueltyPotential you wouldn't kill a helpless priest anyways, would you?]] You CAN, however, steal their staves and sell them for cash, or keep some of them.
** In both ''Path of Radiance'' and ''Radiant Dawn'' Dawn'', sparing enemies is in some level gave levels gives the player bonus experience that they could can use to level up characters that didn't even get into fights. The biggest of these would be sparing the senators when you have to destroy the supplies in their camp camp, at the cost of losing the valuable items they drop, drop. [[TakingAThirdOption or Or if you have Harr and Heather at high enough levels to survive the inner parts of the camp alone on their own, you can have rob them before they escape and get both the items and the bonus experience]].
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* ''{{VideoGame/Dishonored}}'' gets harder the more people you kill-- more rats, more Weepers, and heightened security. You also get material rewards for letting a few specific enemies live [[spoilers: such as the Pendleton twins, Lady Boyle's sisters, and the Weepers under the Hound Pits]].

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* ''{{VideoGame/Dishonored}}'' gets harder the more people you kill-- more rats, more Weepers, and heightened security. You also get material rewards for letting a few specific enemies live [[spoilers: [[spoiler: such as the Pendleton twins, Lady Boyle's sisters, and the Weepers under the Hound Pits]].
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* ''VideoGame/FireEmblem: Thracia 776'' allows you to Capture enemy units. There are a few rules to it, of course, but you get their equipment and won't have to lose your own units if you're clever.

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* ''VideoGame/FireEmblem: ''Franchise/FireEmblem: Thracia 776'' allows you to Capture enemy units. There are a few rules to it, of course, but you get their equipment and won't have to lose your own units if you're clever.
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* ''{{VideoGame/Dishonored}}'' gets harder the more people you kill-- more rats, more Weepers, and heightened security. You also get material rewards for letting a few specific enemies live [[spoilers: such as the Pendleton twins, Lady Boyle's sisters, and the Weepers under the Hound Pits]].
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Added to Mass Effect entry

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*** Actually Wrex is a subversion, since the highest possible score requires [[spoiler: him to be dead (as you can betray his more dim-witted replacement without fear of disovery)]].
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* ''VideoGame/{{Bioshock}}'' rewards you for showing mercy to the Little Sisters. You only get half the Adam for sparing them, but after sparing a few you get a 200 Adam bonus (equal to 2.5 spared Sisters) and other assorted rewards.
** Expanded on in the sequel, where showing mercy to certain characters alters the ending. Sparing them is considered good, however sparing one character [[spoiler:means they'll remain a twisted, bloated foetus creature subjected to incredible pain and insanity for the rest of his life]]. It's considered a good act.

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* ''VideoGame/{{Bioshock}}'' ''VideoGame/{{BioShock|1}}'' rewards you for showing mercy to the Little Sisters. You only get half the Adam for sparing them, but after sparing a few you get a 200 Adam bonus (equal to 2.5 spared Sisters) and other assorted rewards.
** Expanded on in the sequel, ''VideoGame/BioShock2'', where showing mercy to certain characters alters the ending. Sparing them is considered good, however sparing one character [[spoiler:means they'll remain a twisted, bloated foetus creature subjected to incredible pain and insanity for the rest of his life]]. It's considered a good act.
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* ''VideoGame/{{Mardek}} 2'' has a choice to spare a character. Doing so gets you a very useful shop in ''Mardek 3''.

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* ''VideoGame/{{Mardek}} 2'' has a choice to spare a character. Doing so is required to access [[spoiler:an optional DungeonTown and arena]], and gets you a very useful shop in ''Mardek 3''.
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** Sparing Wrex and the Rachni Queen in ME1 and Legion and Zaeed in ME2 all give advantages in ME3 - especially in Legion's case.
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* Used in ''{{Vectorman}}''. Go through a level without shooting once? Get a hefty point bonus. (This is doable on some levels thanks to the fact that your DoubleJump can do damage at certain points.)
* The original Midway side-scrolling shooter ''{{NARC}}'' had this. You could gun down every crook you meet, but if you stayed in his space long enough, he'd be arrested, for a nice end-of-level bonus. You ''are'' a cop, so this makes sense.

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* Used in ''{{Vectorman}}''.''VideoGame/{{Vectorman}}''. Go through a level without shooting once? Get a hefty point bonus. (This is doable on some levels thanks to the fact that your DoubleJump can do damage at certain points.)
* The original Midway side-scrolling shooter ''{{NARC}}'' ''VideoGame/{{NARC}}'' had this. You could gun down every crook you meet, but if you stayed in his space long enough, he'd be arrested, for a nice end-of-level bonus. You ''are'' a cop, so this makes sense.
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** Also in the Final chapter, [[spoiler: where the only way to get the best ending is to refuse to kill Oersted when prompted.]]

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* The first two games of the ''KingsQuest'' series tends to give you more points for nonviolent solutions to problems. The later games, not so much. For instance, [[KingsQuestIV KQ4]], [[KingsQuestV KQ5]] and the remake of [[KingsQuestII KQ2]] all require you to deal violently with the antagonist.

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* The first two games of the ''KingsQuest'' ''VideoGame/KingsQuest'' series tends to give you more points for nonviolent solutions to problems. The later games, not so much. For instance, [[KingsQuestIV [[VideoGame/KingsQuestIV KQ4]], [[KingsQuestV [[VideoGame/KingsQuestV KQ5]] and the remake of [[KingsQuestII [[VideoGame/KingsQuestII KQ2]] all require you to deal violently with the antagonist.antagonist. However, if you have the choice between violence and non-violence, the peaceful method is usually the "correct" one that gives you the most points and the GoldenEnding.



* Violence is never the answer in the ''KingsQuest'' series. If you have the choice between violence and non-violence, the peaceful method is always the "correct" one that gives you the most points and the GoldenEnding.



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* In ''VideoGame/Utawarerumono'', it's technically not a merciful choice the player actually has: after the player manages to beat Mutikapa, the godlike tiger who's been killing villagers, her cub is left alive. Hakuoro automatically decides to spare the cub despite others pointing out that the cub might grow up to be another Mutikapa. Ultimately this provides a huge benefit to Hakuoro: the cub does in fact grow up to resemble Mutikapa in appearance, but it's ''loyal to Aruruw'' and therefore the player now has a defensive tank in the party due to Aruruw's desire to help "Daddy!" It even helps scare off Benawi's woptar army in the first battle in which you can control it, lowering all their defenses and making the battle winnable.

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* In ''VideoGame/Utawarerumono'', ''Utawarerumono'', it's technically not a merciful choice the player actually has: after the player manages to beat Mutikapa, the godlike tiger who's been killing villagers, her cub is left alive. Hakuoro automatically decides to spare the cub despite others pointing out that the cub might grow up to be another Mutikapa. Ultimately this provides a huge benefit to Hakuoro: the cub does in fact grow up to resemble Mutikapa in appearance, but it's ''loyal to Aruruw'' and therefore the player now has a defensive tank in the party due to Aruruw's desire to help "Daddy!" It even helps scare off Benawi's woptar army in the first battle in which you can control it, lowering all their defenses and making the battle winnable.
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* In ''VideoGame/Utawarerumono Utawarerumono'', it's technically not a merciful choice the player actually has: after the player manages to beat Mutikapa, the godlike tiger who's been killing villagers, her cub is left alive. Hakuoro automatically decides to spare the cub despite others pointing out that the cub might grow up to be another Mutikapa. Ultimately this provides a huge benefit to Hakuoro: the cub does in fact grow up to resemble Mutikapa in appearance, but it's ''loyal to Aruruw'' and therefore the player now has a defensive tank in the party due to Aruruw's desire to help "Daddy!" It even helps scare off Benawi's woptar army in the first battle in which you can control it, lowering all their defenses and making the battle winnable.

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* In ''VideoGame/Utawarerumono Utawarerumono'', ''VideoGame/Utawarerumono'', it's technically not a merciful choice the player actually has: after the player manages to beat Mutikapa, the godlike tiger who's been killing villagers, her cub is left alive. Hakuoro automatically decides to spare the cub despite others pointing out that the cub might grow up to be another Mutikapa. Ultimately this provides a huge benefit to Hakuoro: the cub does in fact grow up to resemble Mutikapa in appearance, but it's ''loyal to Aruruw'' and therefore the player now has a defensive tank in the party due to Aruruw's desire to help "Daddy!" It even helps scare off Benawi's woptar army in the first battle in which you can control it, lowering all their defenses and making the battle winnable.
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* In [[VideoGame/Utawarerumono Utawarerumono]], it's technically not a merciful choice the player actually has: after the player manages to beat Mutikapa, the godlike tiger who's been killing villagers, her cub is left alive. Hakuoro automatically decides to spare the cub despite others pointing out that the cub might grow up to be another Mutikapa. Ultimately this provides a huge benefit to Hakuoro: the cub does in fact grow up to resemble Mutikapa in appearance, but it's ''loyal to Aruruw'' and therefore the player now has a defensive tank in the party due to Aruruw's desire to help "Daddy!" It even helps scare off Benawi's woptar army in the first battle in which you can control it, lowering all their defenses and making the battle winnable.

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* In [[VideoGame/Utawarerumono Utawarerumono]], ''VideoGame/Utawarerumono Utawarerumono'', it's technically not a merciful choice the player actually has: after the player manages to beat Mutikapa, the godlike tiger who's been killing villagers, her cub is left alive. Hakuoro automatically decides to spare the cub despite others pointing out that the cub might grow up to be another Mutikapa. Ultimately this provides a huge benefit to Hakuoro: the cub does in fact grow up to resemble Mutikapa in appearance, but it's ''loyal to Aruruw'' and therefore the player now has a defensive tank in the party due to Aruruw's desire to help "Daddy!" It even helps scare off Benawi's woptar army in the first battle in which you can control it, lowering all their defenses and making the battle winnable.
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* In [[VisualNovel/Utawarerumono Utawarerumono]], it's technically not a merciful choice the player actually has: after the player manages to beat Mutikapa, the godlike tiger who's been killing villagers, her cub is left alive. Hakuoro automatically decides to spare the cub despite others pointing out that the cub might grow up to be another Mutikapa. Ultimately this provides a huge benefit to Hakuoro: the cub does in fact grow up to resemble Mutikapa in appearance, but it's ''loyal to Aruruw'' and therefore the player now has a defensive tank in the party due to Aruruw's desire to help "Daddy!" It even helps scare off Benawi's woptar army in the first battle in which you can control it, lowering all their defenses and making the battle winnable.

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* In [[VisualNovel/Utawarerumono [[VideoGame/Utawarerumono Utawarerumono]], it's technically not a merciful choice the player actually has: after the player manages to beat Mutikapa, the godlike tiger who's been killing villagers, her cub is left alive. Hakuoro automatically decides to spare the cub despite others pointing out that the cub might grow up to be another Mutikapa. Ultimately this provides a huge benefit to Hakuoro: the cub does in fact grow up to resemble Mutikapa in appearance, but it's ''loyal to Aruruw'' and therefore the player now has a defensive tank in the party due to Aruruw's desire to help "Daddy!" It even helps scare off Benawi's woptar army in the first battle in which you can control it, lowering all their defenses and making the battle winnable.
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* In [[VisualNovel/Utawarerumono Utawarerumono]], it's technically not a merciful choice the player actually has: after the player manages to beat Mutikapa, the godlike tiger who's been killing villagers, her cub is left alive. Hakuoro automatically decides to spare the cub despite others pointing out that the cub might grow up to be another Mutikapa. Ultimately this provides a huge benefit to Hakuoro: the cub does in fact grow up to resemble Mutikapa in appearance, but it's ''loyal to Aruruw'' and therefore the player now has a defensive tank in the party due to Aruruw's desire to help "Daddy!" It even helps scare off Benawi's woptar army in the first battle in which you can control it, lowering all their defenses and making the battle winnable.

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** In the fight against The Sorrow you must dodge The Sorrow's attacks while wading through the ghosts of every character you have killed up to that point in the game. The fewer characters you have killed, the fewer there are to dodge and the easier the fight is.

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** In the fight against The Sorrow you must dodge The Sorrow's attacks while wading through the ghosts of every character you have killed up to that point in the game. The fewer characters you have killed, the fewer there are to dodge and the easier the fight is.


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** You can also take the easy way out and drown yourself in the river which also causes the fight to end, but doing so means you won't get his camo.
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namespace wicks


* ''MetalGearSolid 3'' rewards you with new camouflage if you nonlethally defeat bosses, [[GameplayAndStorySegregation but they die anyway.]]

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* ''MetalGearSolid 3'' ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]'' rewards you with new camouflage if you nonlethally defeat bosses, [[GameplayAndStorySegregation but they die anyway.]]



* ''TheSuffering: Ties That Bind'' rewards mercy, but in this the form of ShootTheDog, by finishing off a slowly dying officer.

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* ''TheSuffering: ''VideoGame/TheSuffering: Ties That Bind'' rewards mercy, but in this the form of ShootTheDog, by finishing off a slowly dying officer.



* ''{{Bioshock}}'' rewards you for showing mercy to the Little Sisters. You only get half the Adam for sparing them, but after sparing a few you get a 200 Adam bonus (equal to 2.5 spared Sisters) and other assorted rewards.

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* ''{{Bioshock}}'' ''VideoGame/{{Bioshock}}'' rewards you for showing mercy to the Little Sisters. You only get half the Adam for sparing them, but after sparing a few you get a 200 Adam bonus (equal to 2.5 spared Sisters) and other assorted rewards.



* ''SuperSmashBros Melee'' had the "Merciful Master" bonus awarded if you win a match without KO'ing anyone - which usually means they managed to KO themselves. And an even bigger bonus called "Switzerland" awarded for not taking any damage and not using any attacks at all.

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* ''SuperSmashBros ''VideoGame/SuperSmashBros Melee'' had the "Merciful Master" bonus awarded if you win a match without KO'ing anyone - which usually means they managed to KO themselves. And an even bigger bonus called "Switzerland" awarded for not taking any damage and not using any attacks at all.



* In some ''SuperRobotWars'' games, you can on certain occasions earn a battle mastery or (much more practically and rarely) a new unit by reducing an enemy to critical damage without destroying them. Of course, most of the time, you're rewarded for finishing off boss units, who tend to [[MetalSlime run away at low HP]].

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* In some ''SuperRobotWars'' ''VideoGame/SuperRobotWars'' games, you can on certain occasions earn a battle mastery or (much more practically and rarely) a new unit by reducing an enemy to critical damage without destroying them. Of course, most of the time, you're rewarded for finishing off boss units, who tend to [[MetalSlime run away at low HP]].



* ''FireEmblem: Thracia 776'' allows you to Capture enemy units. There are a few rules to it, of course, but you get their equipment and won't have to lose your own units if you're clever.

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* ''FireEmblem: ''VideoGame/FireEmblem: Thracia 776'' allows you to Capture enemy units. There are a few rules to it, of course, but you get their equipment and won't have to lose your own units if you're clever.



* ''WorldOfWarcraft's'' Diremaul instance has a section where the players can become king of an ogre tribe by killing the previous king. All the other bosses can be spared using several tricks to get past them, and doing so results in them paying you tribute in the form of items that are usually superior to what you would get by killing them.
* Both ''KnightsOfTheOldRepublic'' and ''MassEffect'' award KarmaMeter points for getting out of certain situations without combat. There's also an achievement in ''Mass Effect'' for defusing seemingly unwinnable situations with your Charm or Intimidate skill. In one particular twist, doing so will avoid losing a party member.

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* ''WorldOfWarcraft's'' ''VideoGame/WorldOfWarcraft's'' Diremaul instance has a section where the players can become king of an ogre tribe by killing the previous king. All the other bosses can be spared using several tricks to get past them, and doing so results in them paying you tribute in the form of items that are usually superior to what you would get by killing them.
* Both ''KnightsOfTheOldRepublic'' and ''MassEffect'' ''VideoGame/MassEffect'' award KarmaMeter points for getting out of certain situations without combat. There's also an achievement in ''Mass Effect'' for defusing seemingly unwinnable situations with your Charm or Intimidate skill. In one particular twist, doing so will avoid losing a party member.



* Minor one in ''FinalFantasyVII'', as the team travel along the train tracks of Corel, a certain section of the tracks has a chirping sound. Cloud can travel up the slope to find a bird's nest with two treasure chests. If you choose not to attack the bird and give up the treasure, and either Aerith or Tifa is in the team, it can up their ''RelationshipValues'' for the Golden Saucer Date sequence.

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* Minor one in ''FinalFantasyVII'', ''VideoGame/FinalFantasyVII'', as the team travel along the train tracks of Corel, a certain section of the tracks has a chirping sound. Cloud can travel up the slope to find a bird's nest with two treasure chests. If you choose not to attack the bird and give up the treasure, and either Aerith or Tifa is in the team, it can up their ''RelationshipValues'' for the Golden Saucer Date sequence.



* Doing good deeds in ''RedDeadRedemption'' (such as clearing out gang hideouts, helping the law, retrieving stolen goods, etc.) raises your karma meter slightly. When it's very high, random people will give you items, including but limited to cash, guns, and a [[GameBreaker rosary that deflects bullets]]. Disarming people in duels and bringing back bounties alive also gets you more fame, faster than killing your charges would have.

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* Doing good deeds in ''RedDeadRedemption'' ''VideoGame/RedDeadRedemption'' (such as clearing out gang hideouts, helping the law, retrieving stolen goods, etc.) raises your karma meter slightly. When it's very high, random people will give you items, including but limited to cash, guns, and a [[GameBreaker rosary that deflects bullets]]. Disarming people in duels and bringing back bounties alive also gets you more fame, faster than killing your charges would have.



* ''VampireTheMasqueradeBloodlines'' grants bonus XP for doing certain missions without being spotted or without killing anyone. Many of these also penalize you (i.e. The Prince yells at you and withholds money) if you kill anyone, since you're supposed to be upholding TheMasquerade.

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* ''VampireTheMasqueradeBloodlines'' ''VideoGame/VampireTheMasqueradeBloodlines'' grants bonus XP for doing certain missions without being spotted or without killing anyone. Many of these also penalize you (i.e. The Prince yells at you and withholds money) if you kill anyone, since you're supposed to be upholding TheMasquerade.



* ''{{Mardek}} 2'' has a choice to spare a character. Doing so gets you a very useful shop in ''Mardek 3''.
* The ''MassEffect'' games occasionally use this. An excellent example: In ''MassEffect1'', you are given the choice to spare or kill [[spoiler: the rachni queen]]. If you spare her, you meet an asari in the [[MassEffect2 sequel]] carrying a message from her promising [[spoiler:[[ChekhovsArmy an army of rachni]]]] to help you fight the Reapers.
** ''MassEffect2'' tries be more ambiguous on the issue in one quest on Illium. Sparing a begging mercenary recruit will come back to haunt you when it's revealed the recruit was an unrepentant PsychoForHire who joined the mercenaries after murdering an innocent[[AssholeVictim (ish)]] volus merchant and now walks free. Then again, you can give the evidence of her crime to the police, which can still be considered a better option than murdering her before the PlayerCharacter even knew she was evil.
** ''MassEffect3'' takes this to the extreme. Throughout all three games, an obnoxious reporter hounds [[PlayerCharacter Commander Shepard,]] hell-bent on digging up any kind of dirt she can find. In all three games, [[ComedicSociopathy you can spout a one-liner and then punch her out.]] However, if you import a save after both games, and in those games you non-violently managed to upstage her in her own interviews, [[spoiler: you can get her to support you for the coming war with [[AbusivePrecursors the Reapers.]]]] Well, didn't see ''that'' coming...

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* ''{{Mardek}} ''VideoGame/{{Mardek}} 2'' has a choice to spare a character. Doing so gets you a very useful shop in ''Mardek 3''.
* The ''MassEffect'' ''VideoGame/MassEffect'' games occasionally use this. An excellent example: In ''MassEffect1'', ''VideoGame/MassEffect1'', you are given the choice to spare or kill [[spoiler: the rachni queen]]. If you spare her, you meet an asari in the [[MassEffect2 [[VideoGame/MassEffect2 sequel]] carrying a message from her promising [[spoiler:[[ChekhovsArmy an army of rachni]]]] to help you fight the Reapers.
** ''MassEffect2'' ''VideoGame/MassEffect2'' tries be more ambiguous on the issue in one quest on Illium. Sparing a begging mercenary recruit will come back to haunt you when it's revealed the recruit was an unrepentant PsychoForHire who joined the mercenaries after murdering an innocent[[AssholeVictim (ish)]] volus merchant and now walks free. Then again, you can give the evidence of her crime to the police, which can still be considered a better option than murdering her before the PlayerCharacter even knew she was evil.
** ''MassEffect3'' ''VideoGame/MassEffect3'' takes this to the extreme. Throughout all three games, an obnoxious reporter hounds [[PlayerCharacter Commander Shepard,]] hell-bent on digging up any kind of dirt she can find. In all three games, [[ComedicSociopathy you can spout a one-liner and then punch her out.]] However, if you import a save after both games, and in those games you non-violently managed to upstage her in her own interviews, [[spoiler: you can get her to support you for the coming war with [[AbusivePrecursors the Reapers.]]]] Well, didn't see ''that'' coming...
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Added NARC

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* Narc gave you a LOT more points for "busting" criminals than for just shooting them, making non-lethal the best way to gain bonus lives.
** On the other hand, busted criminals never drop items (ammo/grenades), and some criminals are too hard/impossible to bust, so you will wind up killing as many, or more, than you bust.
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* ''{{Bioshock}}'' rewards you for showing mercy to the Little Sisters.

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* ''{{Bioshock}}'' rewards you for showing mercy to the Little Sisters. You only get half the Adam for sparing them, but after sparing a few you get a 200 Adam bonus (equal to 2.5 spared Sisters) and other assorted rewards.

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