Follow TV Tropes

Following

History Main / MedievalEuropeanFantasy

Go To

OR

Changed: 425

Removed: 413

Is there an issue? Send a MessageReason:
None


%%* ''Film/{{Mythica}}'' was filmed in Utah, so it takes place in a more arid version of Europe than usual.
* ''Film/ThePrincess'': The kingdom is pseudo-medieval, with a standard monarchy and feudal trappings. It has no magic or other purely fantasy elements however, unusually. East Asian and African-descended people (or their equivalents) in the European-analogue land are the only obvious departure from the typical setting, and even then Julius suggests they're foreigners the king welcomed into his land and court.

to:

%%* ''Film/{{Mythica}}'' was filmed in Utah, so it takes place in a more arid version of Europe than usual.
* ''Film/ThePrincess'': ''Film/{{The Princess|2022}}'': The kingdom is pseudo-medieval, with a standard monarchy and feudal trappings. It has no magic or other purely fantasy elements however, unusually. East Asian and African-descended people (or their equivalents) in the European-analogue land are the only obvious departure from the typical setting, and even then Julius suggests they're foreigners the king welcomed into his land and court.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/ThePrincess'': The kingdom is pseudo-medieval, with a standard monarchy and feudal trappings. It has no magic or other purely fantasy elements however, unusually. East Asian and African-descended people (or their equivalents) in the European-analogue land are the only obvious departure from the typical setting, and even then Julius suggests they're foreigners the king welcomed into his land and court.
Is there an issue? Send a MessageReason:
Killing Slimes wicks


* The world of ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' is explicitly stated to be very heavily European-inspired, from the architecture, the culture of nearby Flatta village, and the technology level in general.

to:

* The world of ''LightNovel/IveBeenKillingSlimesForThreeHundredYearsAndMaxedOutMyLevel'' ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'' is explicitly stated to be very heavily European-inspired, from the architecture, the culture of nearby Flatta village, and the technology level in general.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/TheEmpiriumTrilogy'': The setting of the Second Age includes kingdoms ruled by some form of monarchy, swords and their various accoutrements for weapons, and most- if not everybody- seem to be heavily rebellious. By the time of the Third Age, some technological advancements regarding weaponry have been invented and clothes tend to more resemble 20th century clothing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Averted in the ''[[Literature/TheReturnOfZaltec Zaltec]]'' gamebook [[Literature/ZaltecII series]]. The characters all appear olive-skinned, the architecture is Ancient Near Eastern, and the monsters look like traditional African masks.
Is there an issue? Send a MessageReason:
None


* ''Anime/TheHeroicLegendOfArslan'' is set in a rather thinly veiled expy of the Byzantine/Sassanid wars. Full of brave warriors, crusading templars, super heavy armored cavalry, and more evil sorcerers than one could shake a very large stick at.

to:

* ''Anime/TheHeroicLegendOfArslan'' ''Literature/TheHeroicLegendOfArslan'' is set in a rather thinly veiled expy of the Byzantine/Sassanid wars. Full of brave warriors, crusading templars, super heavy armored cavalry, and more evil sorcerers than one could shake a very large stick at.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Mostly comedic French series ''Series/{{Kaamelott}}'' (and TheMovie, ''Film/KaamelottPremierVolet'') takes inspiration from the Myth/ArthurianLegend, and the costumes and armors run the gamut from DarkAgeEurope to TheHighMiddleAges.
Is there an issue? Send a MessageReason:
Moved


%%* For the most part the ''Franchise/ShiningSeries'' is set here.

to:

%%* For the most part the ''Franchise/ShiningSeries'' ''VideoGame/ShiningSeries'' is set here.

Added: 1459

Changed: 901

Is there an issue? Send a MessageReason:
Minor tweaks. Also added a new example


* ''VideoGame/CrashBandicoot3Warped'': The theme of the levels Toad Village, Gee Wiz and Double Header is a stereotypical despiction of 15th century Europe (specifically Great Britain and Rome). The first warp chamber is based on this setting as well. Features include oversized frogs (as well as magicians that can turn Crash into one), swordsmen, tents in the levels' landscapes, and (in the last level of this kind) giants with two heads. The boss battle againsgt Tiny Tiger takes place in a parodied version of the Roman Colosseum.



* ''Franchise/DragonAge'' games and books take place in a FantasyCounterpartCulture setting, where most countries/cultures having a prototype in our history. The nations of Ferelden and Orlais are based on Medieval England and France, respectively, right down to the accents. Antiva, though never shown, is described like Rennaissance Italy, although Antivans have a Spanish accent for some reason. Other parallels are less Clear.

to:

* ''Franchise/DragonAge'' ''Franchise/DragonAge'':
** The
games and books take place in a FantasyCounterpartCulture setting, where most countries/cultures having a prototype in our history. The nations of Ferelden and Orlais are based on Medieval England and France, respectively, right down to the accents. Antiva, though never shown, is described like Rennaissance Italy, although Antivans have a Spanish accent for some reason. Other parallels are less Clear.



* The ''Franchise/FireEmblem'' games tend to be set in European-esque lands with a roughly late-medieval level of development. While a few entries do include lands based on other cultures, like Eurasian steppe analogue Sacae from ''VideoGame/FireEmblemTheBlazingBlade'' and ''VideoGame/FireEmblemTheBindingBlade'', the least European-themed game is ''VideoGame/FireEmblemFates'', where Japan-like Hoshido is one of the two main nations in the setting (though even here, its rival nation of Nohr is square in this trope).

to:

* ''Franchise/FireEmblem'':
**
The ''Franchise/FireEmblem'' games in the franchise tend to be set in European-esque lands with a roughly late-medieval level of development. While a few entries do include lands based on other cultures, like Eurasian steppe analogue Sacae from ''VideoGame/FireEmblemTheBlazingBlade'' and ''VideoGame/FireEmblemTheBindingBlade'', the least European-themed game is ''VideoGame/FireEmblemFates'', where Japan-like Hoshido is one of the two main nations in the setting (though even here, its rival nation of Nohr is square in this trope).
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/DungeonsAndDragons'' plays this straight and averts it, depending on which campaign setting you choose to explore:

to:

* ''TabletopGame/DungeonsAndDragons'' plays with this straight and averts it, trope, depending on which campaign setting you choose to explore:
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Sonic and the Black Knight}}'' - Justified in this case, since it's based around the Arthurian myths.

to:

* ''VideoGame/{{Sonic and the Black Knight}}'' ''VideoGame/SonicAndTheBlackKnight}}'' - Justified in this case, since it's based around the Arthurian myths.

Added: 616

Changed: 573

Is there an issue? Send a MessageReason:
None


* ''Literature/TheHobbit'', ''Literature/TheLordOfTheRings'' and ''Literature/TheSilmarillion'' [[TropeCodifier popularized the setting]] in modern times, [[UnbuiltTrope though it bears less of a resemblance to High Medieval Europe than many of its successors]].

to:

* ''Literature/TheHobbit'', ''Literature/TheLordOfTheRings'' and ''Literature/TheSilmarillion'' [[TropeCodifier popularized the setting]] in modern times, [[UnbuiltTrope though it bears less of a resemblance to High Medieval Europe than many of its successors]]. It was Tolkien's attempt to create an English mythology based on the Saxon, Welsh, and Celtic mythos that were subsumed by the Norman popularization of King Arthur.



* The ''Literature/TortallUniverse'' by Creator/TamoraPierce is a straight example of this. The feudal system in Tortall is analagous to that of medieval England, with landed nobles acting as knights and war leaders in service of a king. Tortall's immediate neighbors include other {{Fantasy Counterpart Culture}}s, such as the French-flavored Tusaine, the GrimUpNorth populated by berserkers and sailors in "wolfships", and the landmass to the south, which is based on North Africa. The series' various protagonists push back the social boundaries of medieval society as regards the rights of women and common folk.



%%* ''VideoGame/{{Majesty}}'', though it's an affectionate parody and set out to be a ClicheStorm.

to:

%%* * ''VideoGame/{{Majesty}}'', though it's an affectionate parody and set out to be a ClicheStorm.ClicheStorm. The PlayerCharacter is a monarch (addressed always as Sovereign) who hires various armored knights knights, bearded wizards, clerics, and other oddball "heroes" to explore and defend a realm. The cities are built by peasants who live in thatched-roof cottages and die in droves to ratmen, unless intercepted by a member of the guard, who will die instead. Elves, dwarves, and gnomes are also in residence.
Is there an issue? Send a MessageReason:
None


%%* ''Manga/{{Bastard}}''

to:

%%* ''Manga/{{Bastard}}''''Manga/Bastard1988''
Is there an issue? Send a MessageReason:
None


* ''Webcomic/DungeonDamage'' {{justifie|dTrope}}s this by setting the story... in Medieval Europe. Or rather, an AlternateHistory where [[FunctionalMagic magic works]] and several [[StandardFantasyRaces D&D races]] and [[OurMonstersAreDifferent monsters]] exist: the Fall of Rome, the spread of Christianity, the Crusades all happened, but with [[OurElvesAreDifferent Elves]], [[OurDwarvesAreAllTheSame Dwarves]] and [[OurGoblinsAreDifferent Goblins]], [[OurVampiresAreDifferent Vampires]], [[OurWerewolvesAreDifferent Werewolves]] and [[AWizardDidIt Wizards]], neatly explaining the differences from real history. With a good deal of ShownTheirWork] about RealLife history, technology and mythology to boot.

to:

* ''Webcomic/DungeonDamage'' {{justifie|dTrope}}s this by setting the story... in Medieval Europe. Or rather, an AlternateHistory where [[FunctionalMagic magic works]] and several [[StandardFantasyRaces D&D races]] and [[OurMonstersAreDifferent monsters]] exist: the Fall of Rome, the spread of Christianity, the Crusades all happened, but with [[OurElvesAreDifferent Elves]], [[OurDwarvesAreAllTheSame Dwarves]] and [[OurGoblinsAreDifferent Goblins]], [[OurVampiresAreDifferent Vampires]], [[OurWerewolvesAreDifferent Werewolves]] and [[AWizardDidIt Wizards]], neatly explaining the differences from real history. With a good deal of ShownTheirWork] ShownTheirWork about RealLife history, technology and mythology to boot.
Is there an issue? Send a MessageReason:
None


* The nation of Leanbox in the first ''VideoGame/HyperdimensionNeptunia'' has this theme, complete with green pastures that give it its title of "the Land of Green Pastures". Purple Heart even comments on how old-fashioned it looks when first arriving there. The sequel and later games (which would be set in a different continuity) would drop this altogether in favor of a more modern look.

to:

* The nation of Leanbox in the first ''VideoGame/HyperdimensionNeptunia'' has this theme, complete with green pastures wide open fields that give it its title of "the Land of Green Pastures". Purple Heart even comments on how old-fashioned it looks when first arriving there. The sequel and later games (which would be set in a different continuity) would drop this altogether in favor of a more modern look.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The nation of Leanbox in the first ''VideoGame/HyperdimensionNeptunia'' has this theme, complete with green pastures that give it its title of "the Land of Green Pastures". Purple Heart even comments on how old-fashioned it looks when first arriving there. The sequel and later games (which would be set in a different continuity) would drop this altogether in favor of a more modern look.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ChronoTrigger'' subverts this by starting out with two time periods that fit this trope, then taking you to a [[TheFuture high tech future]]. 1000 AD seems to be pretty [[SchizoTech schizoid]], though, seeing as how they have refrigerators, stoves, apparently large-scale power plants that would be necessary to operate both, guns, mechanized warfare, and steam power (the ferry,) but there are no cars or paved roads, and Guardia's standing army has no firearms. On the other hand, Guardia is the sole world power in 1000 AD, so it's not like they need firearms.

to:

* ''VideoGame/ChronoTrigger'' subverts this by starting out with two time periods that fit this trope, then taking you to a [[TheFuture high tech future]]. 1000 AD seems to be pretty [[SchizoTech schizoid]], though, seeing as how they have refrigerators, stoves, apparently large-scale power plants that would be necessary to operate both, guns, mechanized warfare, and steam power (the ferry,) ferry), but there are no cars or paved roads, and Guardia's standing army has no firearms. On the other hand, Guardia is the sole world power in 1000 AD, so it's not like they need firearms.

Added: 557

Removed: 557

Is there an issue? Send a MessageReason:
None


* ''VideoGame/ClusterTruck'': The fifth level is "Medieval", and has a lot of medieval traps, such as spikes and flamethrowers.



%%* This is the theme of ''{{VideoGame/Grow}} RPG'' 's world.



* While ''VideoGame/{{Paladins}}'' is a DungeonPunk world with a variety of settings, the maps Stone Keep and Magistrate's Archives are the most European-styled of all the maps. Taking place in a stone fortress, Stone Keep appears to be a cross between a medieval castle and a monastery. Magistrate's Archives appears to be a cross between an observatory and a library.



* While ''VideoGame/{{Paladins}}'' is a DungeonPunk world with a variety of settings, the maps Stone Keep and Magistrate's Archives are the most European-styled of all the maps. Taking place in a stone fortress, Stone Keep appears to be a cross between a medieval castle and a monastery. Magistrate's Archives appears to be a cross between an observatory and a library.
%%* This is the theme of ''{{VideoGame/Grow}} RPG'' 's world.
* ''VideoGame/ClusterTruck'': The fifth level is "Medieval", and has a lot of medieval traps, such as spikes and flamethrowers.
Is there an issue? Send a MessageReason:
None


%%* The ''VideoGame/DragonQuest'' series. ''VideoGame/DragonQuestVII'' is the only one that doesn't play this trope straight, adding in robot [=NPCs=].

to:

%%* * The ''VideoGame/DragonQuest'' series.series is a DenserAndWackier take on this. ''VideoGame/DragonQuestVII'' is the only one that doesn't play this trope straight, adding in robot [=NPCs=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/{{Symbaroum}}'' is set in a DarkFantasy world that heavily borrows from Swedish myth and folklore, with a distinctly Medieval European aesthetic to the artwork. The major {{demihuman}} races are elves, dwarves, goblins, ogres, trolls and changelings.
Is there an issue? Send a MessageReason:
None


* ''Franchise/TheLegendOfZelda'' is predominantly Medieval European Fantasy, though with a Greek flavor and the games have a lot of Asian influences as well. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this to an extent, however, having more early modern [[TropicalIslandAdventure Pacific/Caribbean-style tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.

to:

* ''Franchise/TheLegendOfZelda'' is predominantly Medieval European Fantasy, Fantasy with Greek flavor, though with a Greek flavor and the games have a lot of Asian influences as well. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this to an extent, however, having more early modern [[TropicalIslandAdventure Pacific/Caribbean-style tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.
Is there an issue? Send a MessageReason:
None


* ''Franchise/TheLegendOfZelda'' is predominantly Medieval European Fantasy, though the games also have a lot of Greek and Asian influences as well. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this to an extent, however, having more early modern [[TropicalIslandAdventure Pacific/Caribbean-style tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.

to:

* ''Franchise/TheLegendOfZelda'' is predominantly Medieval European Fantasy, though with a Greek flavor and the games also have a lot of Greek and Asian influences as well. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this to an extent, however, having more early modern [[TropicalIslandAdventure Pacific/Caribbean-style tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/PrincessMaker'' games take place in one, with the exception of ''Princess Maker 5''. Mithril is the highest form of equipment to obtain, and long dresses are common to be worn by women. The [[VideoGame/PrincessMaker2Refine second]] and [[VideoGame/PrincessMaker4 fourth]] game are given specific years of 1200 and 1400, respectively, to place them.

to:

* The ''VideoGame/PrincessMaker'' games take place in one, with the exception of ''Princess Maker 5''.''VideoGame/PrincessMaker5''. Mithril is the highest form of equipment to obtain, and long dresses are common to be worn by women. The [[VideoGame/PrincessMaker2Refine second]] and [[VideoGame/PrincessMaker4 fourth]] game are given specific years of 1200 and 1400, respectively, to place them.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' subverts it by taking place in a ''[[GrimUpNorth Northern]]'' Medieval European Fantasy setting. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.

to:

** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' subverts it by taking place in embraces this trope, focusing specifically on a ''[[GrimUpNorth Northern]]'' Medieval European Fantasy setting.GrimUpNorth Scandinavian flavour. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.
Is there an issue? Send a MessageReason:
None


This is also frequently the setting of Japanese {{RPG}}s, {{Wutai}} aside, as well as most Western {{RPG}}s in between Sci-Fi games. The first settings of ''TabletopGame/DungeonsAndDragons'' are perhaps the most well-known example - even though many later D&D settings avert this trope, the sheer popularity of [[TabletopGame/ForgottenRealms Faerûn]] makes this trope almost synonymous with D&D. Notably averted however in {{Wuxia}}, which is a sister trope (Chinese fantasy with a long literary tradition, set in a pseudo-historical AlternateUniverse China, featuring magic, [[KnightErrant wandering errant martial artists]], legendary artifacts, [[OurDragonsAreDifferent dragons]] and the rest). Played straight in most fantasy {{anime}}. Myth/ArthurianLegend usually [[{{Demythification}} (but not always)]] overlaps with Medieval European Fantasy.

to:

This is also frequently the setting of Japanese {{RPG}}s, {{Eastern RPG}}s, {{Wutai}} aside, as well as most Western {{RPG}}s {{Western RPG}}s in between Sci-Fi games. The first settings of ''TabletopGame/DungeonsAndDragons'' are perhaps the most well-known example - even though many later D&D settings avert this trope, the sheer popularity of [[TabletopGame/ForgottenRealms Faerûn]] makes this trope almost synonymous with D&D. Notably averted however in {{Wuxia}}, which is a sister trope (Chinese fantasy with a long literary tradition, set in a pseudo-historical AlternateUniverse China, featuring magic, [[KnightErrant wandering errant martial artists]], legendary artifacts, [[OurDragonsAreDifferent dragons]] and the rest). Played straight in most fantasy {{anime}}. Myth/ArthurianLegend usually [[{{Demythification}} (but not always)]] overlaps with Medieval European Fantasy.
Is there an issue? Send a MessageReason:
None


This is also frequently the setting of Japanese {{RPG}}s, {{Wutai}} aside, as well as mostly Western {{RPG}}s in between Sci-Fi games. The first settings of ''TabletopGame/DungeonsAndDragons'' are perhaps the most well-known example - even though many later D&D settings avert this trope, the sheer popularity of [[TabletopGame/ForgottenRealms Faerûn]] makes this trope almost synonymous with D&D. Notably averted however in {{Wuxia}}, which is a sister trope (Chinese fantasy with a long literary tradition, set in a pseudo-historical AlternateUniverse China, featuring magic, [[KnightErrant wandering errant martial artists]], legendary artifacts, [[OurDragonsAreDifferent dragons]] and the rest). Played straight in most fantasy {{anime}}. Myth/ArthurianLegend usually [[{{Demythification}} (but not always)]] overlaps with Medieval European Fantasy.

to:

This is also frequently the setting of Japanese {{RPG}}s, {{Wutai}} aside, as well as mostly most Western {{RPG}}s in between Sci-Fi games. The first settings of ''TabletopGame/DungeonsAndDragons'' are perhaps the most well-known example - even though many later D&D settings avert this trope, the sheer popularity of [[TabletopGame/ForgottenRealms Faerûn]] makes this trope almost synonymous with D&D. Notably averted however in {{Wuxia}}, which is a sister trope (Chinese fantasy with a long literary tradition, set in a pseudo-historical AlternateUniverse China, featuring magic, [[KnightErrant wandering errant martial artists]], legendary artifacts, [[OurDragonsAreDifferent dragons]] and the rest). Played straight in most fantasy {{anime}}. Myth/ArthurianLegend usually [[{{Demythification}} (but not always)]] overlaps with Medieval European Fantasy.
Is there an issue? Send a MessageReason:
No linking to the same page


* The ''VideoGame/DarkSouls'' series is set in a mix between MedievalEuropeanFantasy and DarkFantasy, having all the typical cliches like knights, dragons, archers, wizards, castles, etc. but with a DarkerAndEdgier take on it.

to:

* The ''VideoGame/DarkSouls'' series is set in a mix between MedievalEuropeanFantasy Medieval European Fantasy and DarkFantasy, having all the typical cliches like knights, dragons, archers, wizards, castles, etc. but with a DarkerAndEdgier take on it.



** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' subverts it by taking place in a ''[[GrimUpNorth Northern]]'' MedievalEuropeanFantasy setting. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.

to:

** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' subverts it by taking place in a ''[[GrimUpNorth Northern]]'' MedievalEuropeanFantasy Medieval European Fantasy setting. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.



* Most of the ''VideoGame/StarOcean'' games attempt to avert this by setting up a sci-fi universe, but fall right back into it by leaving you stuck on an 'undeveloped world' (which are mainly MedievalEuropeanFantasy worlds) for most of the game.

to:

* Most of the ''VideoGame/StarOcean'' games attempt to avert this by setting up a sci-fi universe, but fall right back into it by leaving you stuck on an 'undeveloped world' (which are mainly MedievalEuropeanFantasy Medieval European Fantasy worlds) for most of the game.



* In ''WesternAnimation/RudolphsShinyNewYear'', the Archipelago of Last Years is a group of many islands, each representing a year in the past. For example, the island of 1023 is a MedievalEuropeanFantasy inhabited by fairy-tale characters and run by a KnightInShiningArmor.

to:

* In ''WesternAnimation/RudolphsShinyNewYear'', the Archipelago of Last Years is a group of many islands, each representing a year in the past. For example, the island of 1023 is a MedievalEuropeanFantasy Medieval European Fantasy inhabited by fairy-tale characters and run by a KnightInShiningArmor.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/WarhammerFantasy'' partially played the trope straight and partially averted it: Its 'focus' faction, The Empire, was modeled off the UsefulNotes/HolyRomanEmpire during the 16th/17th century (pre-Thirty Years' War). Its neighbor, Bretonnia, started out looking like pre-revolutionary France during the 16th-18th century, before regressing into this trope by becoming a TheHighMiddleAges-style feudal nation based on Medieval England and France with a dash of [[Myth/ArthurianLegend Arthurian mythos]], while its northern neighbor Kislev was modeled off UsefulNotes/TsaristRussia, the UsefulNotes/KievanRus and the UsefulNotes/PolishLithuanianCommonwealth during the 16th century (but with more emphasis on empty steppes and Cossacks). Other factions ran the gamut of 'feudal monarchies with steam power and guns' (the Dwarfs) to 'Ancient Athens-style Enlightenment monarchy but with 11th century technology but magic' (High Elves), 'Spain and Italy in the 16th century' (the Southern Realms) or '{{Mayincatec}} absolute theocracy/magocracy' (The Lizardmen). The forces of disorder similarly ran the gamut from '13th century absolute military dictatorship' (Dark Elves) to 'TheHorde' (Chaos, Greenskins) or 'SocialDarwinist nightmare' (Skaven). Its RPG spin-off, ''TabletopGame/WarhammerFantasyRoleplay'', bases much of its setting on the Empire, making most adventures in the game an example of this trope but with guns present.

to:

* ''TabletopGame/WarhammerFantasy'' partially played the trope straight and partially averted it: Its 'focus' faction, The Empire, was modeled off the UsefulNotes/HolyRomanEmpire during the 16th/17th century (pre-Thirty Years' War). Its neighbor, Bretonnia, started out looking like pre-revolutionary France during the 16th-18th century, before regressing into this trope by becoming a TheHighMiddleAges-style feudal nation based on Medieval England and France with a dash of [[Myth/ArthurianLegend Arthurian mythos]], while its northern neighbor Kislev was modeled off UsefulNotes/TsaristRussia, the UsefulNotes/KievanRus and the UsefulNotes/PolishLithuanianCommonwealth during the 16th century (but with more emphasis on empty steppes and Cossacks). Other factions ran the gamut of 'feudal monarchies with steam power and guns' (the Dwarfs) to 'Ancient Athens-style Enlightenment monarchy but with 11th century technology but magic' (High Elves), 'Spain and Italy in 'Renaissance era Italy' (Tilea), '16th century Spain meets the 16th century' (the Southern Realms) pre-Reconquista period' (Estalia) or '{{Mayincatec}} absolute theocracy/magocracy' (The Lizardmen). The forces of disorder similarly ran the gamut from '13th century absolute military dictatorship' (Dark Elves) to 'TheHorde' (Chaos, Greenskins) Greenskins), 'daemonic Viking Age Scandinavians' (Norscans, Warriors of Chaos) or 'SocialDarwinist nightmare' (Skaven). Its RPG spin-off, ''TabletopGame/WarhammerFantasyRoleplay'', bases much of its setting on the Empire, making most adventures in the game an example of this trope but with guns present.
Is there an issue? Send a MessageReason:
None


* In ''[[ TabletopGame/SeventhSea 7th Sea]]'', only Ussura is truly medieval. Other countries are well into mid-17th century Renaissance, with Age of Exploration and UsefulNotes/ThirtyYearsWar playing key roles in the world development. The ruins of the ancient Syrneth civilization also mix things up a bit.

to:

* In ''[[ TabletopGame/SeventhSea 7th Sea]]'', ''TabletopGame/SeventhSea'', only Ussura is truly medieval. Other countries are well into mid-17th century Renaissance, with Age of Exploration and UsefulNotes/ThirtyYearsWar playing key roles in the world development. The ruins of the ancient Syrneth civilization also mix things up a bit.
Is there an issue? Send a MessageReason:
None


* In ''7th Sea'', only Ussura is truly medieval. Other countries are well into mid-17th century Renaissance, with Age of Exploration and UsefulNotes/ThirtyYearsWar playing key roles in the world development. The ruins of the ancient Syrneth civilization also mix things up a bit.

to:

* In ''7th Sea'', ''[[ TabletopGame/SeventhSea 7th Sea]]'', only Ussura is truly medieval. Other countries are well into mid-17th century Renaissance, with Age of Exploration and UsefulNotes/ThirtyYearsWar playing key roles in the world development. The ruins of the ancient Syrneth civilization also mix things up a bit.

Top