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* ''TabletopGameDungeonsAndDragons'' introduced the concept of "Specialist Wizards" in ''TabletopGame/AdvancedDungeonsAndDragonsSecondEdition'', which invoke but play with this trope in various ways.

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* ''TabletopGameDungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' introduced the concept of "Specialist Wizards" in ''TabletopGame/AdvancedDungeonsAndDragonsSecondEdition'', which invoke but play with this trope in various ways.

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* Specialist wizards in ''TabletopGame/DungeonsAndDragons'' gain increased proficiency in one of the eight schools of magic, but permanently lose access to two different schools. So a specialist wizard is a "jack of ''most'' trades, master of one". There are also the [[TabletopGame/ForgottenRealms Red Wizards of Thay]], who get even more dedicated power with their specialist school but lose access to a third school.

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* Specialist wizards ''TabletopGameDungeonsAndDragons'' introduced the concept of "Specialist Wizards" in ''TabletopGame/DungeonsAndDragons'' gain ''TabletopGame/AdvancedDungeonsAndDragonsSecondEdition'', which invoke but play with this trope in various ways.
** The "core" specialists of Abjurer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer and Transmuter originally sacrificed the ability to access a specific school of magic in exchange for
increased proficiency in one of the with their associated school. In 3rd edition, this was changed to these eight specialists gaining the same increased proficiency, but having to sacrifice access to ''two'' schools of their choice.
** The basic concept of specialists would be revisited in various {{sourcebook}}s, creating a wide family of 2nd edition specialists who gained increased proficiency with certain kinds of
magic, but permanently lose at a lowered or prohibited ability to access other magics. In general, the most powerful the boost, the more restricted the specialist. Prominent examples include the Undead Master (a necromancer with increased aptitude for Conjuration and Enchantment spells, including the power to Command undead and extraplanar beings at-will, at the cost of being unable to cast Divination, Illusion or Transmutation spells), the Arcanist (a TabletopGame/{{Ravenloft}} specialist with massive boosts to learning to Divination and Necromancy spells but equally massive penalties to learning spells from ''any other school''), and the Dualist (a specialist who can use two different schools. So normally opposed schools of magic with twice the proficiency of a normal specialist, but who forsakes '''every other school of magic''' to do so).
** The 3rd edition iteration of the TabletopGame/ForgottenRealms has the Red Wizard of Thay prestige class, which requires being
a specialist wizard is a "jack of ''most'' trades, master of one". There are also the [[TabletopGame/ForgottenRealms Red Wizards of Thay]], who to get into and provides even more dedicated power proficiency with their specialist the character's focus school but lose a the expense of sacrificing access to a third school.school of magic.
** Third edition also introduced a number of alternative arcane casting classes, who are able to use certain kinds of magic in much more expert ways than the standard wizard, but sacrifice much of the wizardly versatility to do so. Prominent examples include the Enchantment-based Beguiler, the necromancy-based Dread Necromancer, and the Warmage, who is a master of Abjuration and Evocation but little good at anything else.
** Fifth edition takes the unusual step of making specialization mandatory, giving each specialization-based subclass an array of unique abilities to represent their mastery of that particular field of magic, but removing penalties; any wizard can cast any spell, but they'll be able to cast spells aligned with their subclass ''better''.

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** Lina herself is top of the field at black and chaos magic, and is actually the only practitioner of chaos magic in the world and intends to stay that way. This is not a result of her greediness, but of her moral character; since the only two chaos spells she's invented are the Ragna Blade, which exhausts her within seconds of being cast, and the Giga Slave, which will ''destroy the world if she loses control for an instant''. She's somewhat less competent in shamanic magic and inept in white magic. Zelgadiss is the master of shamanism.

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** Lina herself is top of the field at black and chaos magic, and is actually the only practitioner of chaos magic in the world and intends to stay that way. This is not a result of her greediness, but of her moral character; since the only two chaos spells she's invented are the Ragna Blade, which exhausts her within seconds of being cast, and the Giga Slave, which will ''destroy the world if she loses control for an instant''. She's somewhat less competent in shamanic magic and inept in white magic. Zelgadiss is the master of shamanism.


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* Megumin from ''LightNovel/{{Konosuba}}'' takes this trope to the extreme in that she can only cast ''one'' spell: Explosion, [[FantasticNuke an enormously powerful offensive spell that summons a massive fireball]]. Unfortunately, this spell is incredibly AwesomeButImpractical, combining the worst attributes of a Fireball and a Disintegrate spell from TabletopGame/DungeonsAndDragons; it has a massive radius and doesn't discriminate between friends or foes, meaning it can't be used safely in confined spaces, and anything killed by it is reduced to ashes... meaning that any valuable bodyparts or other loot is lost. On top of that, it has such a high mana cost that even the most powerful archwizards can only cast it once per day. Megumin, on the other hand, flies past this trope into PowerfulButIncompetent in that she has focused all of her skill points on maxing out her proficiency with Explosion, completely forgoing expanding her mana pool ''or'' learning other spells, so she literally only cast this one spell, once per day. It's true that she can cast literally the most powerful iteration of Explosion ever seen in her world, but even the base damage from Explosion is so high that her version is usually massive overkill. Note that Megumin ''could'' learn other spells, she just '''[[WillfullyWeak refuses to do so]]''', because she thinks no other spell is as cool as Explosion.

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** In Occult Adventures we get the Kineticist class, embodies this in regards to the use of one of seven elements: aether, air, earth, fire, plant, void, and water. One can eventually do two elements, but the second will almost always be weaker, and it comes with the opportunity cost of taking your element UpToEleven, i.e. intensifying your fire blasts so they glow blue and hit like a pyromaniac's guilty dream.

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** In Occult Adventures we get the Kineticist class, embodies this in regards to the use of one of seven elements: aether, air, earth, fire, plant, void, and water. One can eventually do two elements, but the second will almost always be weaker, and it comes with the opportunity cost of taking boosting your element UpToEleven, to its fullest potential, i.e. intensifying your fire blasts so they glow blue and hit like a pyromaniac's guilty dream.
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* ''FanFic/ChildOfTheStorm'':
** Charles Xavier is recognized by everyone, friend and foe, to be ''the'' premier mortal telepath in the entire Nine Realms. Even after he is technically surpassed for raw power by Jean, [[spoiler: Maddie]], and possibly Harry, his skills are unmatched: it is widely agreed that he's still capable of taking any of them to the cleaners if it came to a fight. He's also capable of, amongst other feats, telepathically slaughtering demons by the dozen and projecting an image all the way to Asgard (albeit only after Loki showed him the way, so to speak). The only time he ever has trouble in a telepathic duel is with [[spoiler: Dracula]] in the second book, a PhysicalGod and VampireMonarch who's been practising for several centuries. He's also the only person (bar Doctor Strange) who scares [[spoiler: Sinister]], a powerful telepath in his own right [[TranquilFury (calmly threatening to peel the other man's mind like an orange might have had something to do with it)]]. Also bear in mind that Strange scares literally everyone else, and heavy hitters, up to and including Magneto, Wanda Maximoff, and ''Odin'' have bones to pick with [[spoiler: Sinister]]. Having built Cerebro to enhance and focus his skills, he is very much not to be messed with.
** Wanda Maximoff zig-zags this trope. While she's a RedMage (in more than one sense, since she's [[{{Pun}} the Scarlet Witch)]], she's also a natural master of chaos magic, an area in which even her mentor, [[TheArchmage Doctor Strange, and Loki, God of Magic,]] defer to her.
** While there are probably those out there who, through sheer experience, are better than he is, Harry Thorson (like his namesake, Harry Dresden, but more so) is noted as being extremely good at [[PlayingWithFire fire magic]], partly thanks to natural talent and intuition, partly thanks to practise, and partly, it is repeatedly suggested, through [[spoiler: having a fragment of the Phoenix within him]]. However, it is noted that this is something of a mixed blessing, since if anything, he's over-specialised, and has to make something of an effort to learn other forms of magic so he doesn't get too predictable.
** Harry Dresden is noted as being one of the best magical trackers on the planet, as a side-effect of his skills at thaumaturgy. He's privately sceptical of this but notes that he ''does'' have an advantage on practitioners centuries his senior in that he practises all the time and is thus much more used to dealing with the obstacles of the modern world.
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** Tobas of Telven from ''With a Single Spell'' spent months learning ''Thrindle's Combustion'' (a spell which uses a pinch of brimstone to ignite anything flammable no matter how wet it is or what the conditions around it are and makes existing fires explode with incredible force) because his master was a crabby old man who reluctant to teach him anything else. After all that practice, though he's got it down cold, and it proves remarkably useful (a well-timed casting puts paid to a fire-breathing dragon, for example). He does learn other spells later, though.

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** Tobas of Telven from ''With a Single Spell'' spent months learning ''Thrindle's Combustion'' (a spell which uses a pinch of brimstone to ignite anything flammable no matter how wet it is or what the conditions around it are and makes existing fires explode with incredible force) because his master was a crabby old man who was reluctant to teach him anything else. After all that practice, though he's got it down cold, and it proves remarkably useful (a well-timed casting puts paid to a fire-breathing dragon, for example). He does learn other spells later, though.
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** Tobas of Telven from ''With a Single Spell'', spent months learning ''Thrindle's Combustion'' (a spell which uses a pinch of brimstone to ignite anything flammable and makes existing fires powerfully explode) because his master was a crabby old man who reluctant to teach him anything else. After all that practice, though he's got it down cold, and it proves remarkably useful. He does learn other spells later, though.

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** Tobas of Telven from ''With a Single Spell'', Spell'' spent months learning ''Thrindle's Combustion'' (a spell which uses a pinch of brimstone to ignite anything flammable no matter how wet it is or what the conditions around it are and makes existing fires powerfully explode) explode with incredible force) because his master was a crabby old man who reluctant to teach him anything else. After all that practice, though he's got it down cold, and it proves remarkably useful.useful (a well-timed casting puts paid to a fire-breathing dragon, for example). He does learn other spells later, though.
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* ''Literature/TheLegendsOfEthshar''
** Tobas of Telven from ''With a Single Spell'', spent months learning ''Thrindle's Combustion'' (a spell which uses a pinch of brimstone to ignite anything flammable and makes existing fires powerfully explode) because his master was a crabby old man who reluctant to teach him anything else. After all that practice, though he's got it down cold, and it proves remarkably useful. He does learn other spells later, though.
** The Frog Wizard is a man who easily and masterfully learned one incredibly complex and difficult spell--turning people into frogs--and nothing else. He uses sleight of hand to get by otherwise.

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* ''Manga/FullmetalAlchemist'': Roy Mustang is ''theoretically'' a fully qualified alchemist who should, by rights, be able to do all the stuff Edward Elric can, only slower (since he would have to draw a transmutation circle). In practice, he barely uses anything other than [[KillItWithFire flame alchemy]], an art of which he is the only practitioner, leading to a RunningGag that as soon as his gloves get wet, preventing him from igniting the explosions he's preparing, he's useless. The flipside is that he is [[TheDreaded very, VERY good at it]] when circumstances line up to let him show it off: just ask the charred remains of [[spoiler:Lust]], for example.



* Megumin from ''LightNovel/KonoSuba'' seems to be becoming one of these, if she is not one already. Her chosen spell is Explosion and she refuses to learn any others, preferring instead to maximise the power of her Explosion magic. Unfortunately though, due to being young and low levelled, she doesn't have the [[RequiredSecondaryPowers reserves of mana]] needed to use it more than once a day.

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* Megumin from ''LightNovel/KonoSuba'' seems to be becoming one of these, if she is not one already. Her chosen spell is Explosion and she refuses to learn any others, preferring instead to maximise the power of her Explosion magic. Unfortunately though, due to being young and low levelled, she doesn't have the [[RequiredSecondaryPowers reserves of mana]] needed to use it more than once a day. [[spoiler:And then it turns out that she was saving points, which she asks Kazuma to spend for her to make her a more well-rounded mage...but then he realises that the best way to make her happy is to dump them back into Explosion again.]]


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* Kyros of ''Webcomic/IrregularWebcomic'' is a PlayerCharacter in a tabletop campaign with the rule that you can only spend XP on talents that you used in a session. This has led to something of a feedback loop surrounding the spell Fireball, which tends to be the only thing he uses in any given encounter, meaning it gets all the XP, meaning it gets more powerful and more tempting to use. He does eventually pick up ''some'' other forms of elemental magic, but his default reaction to most problems remains his fireball, which to the [[RunningGag eternal irritation]] of the Death of Extremely Overpowered Fireballs somehow never seems to kill any of his party members no matter how irresponsible he is with it.
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* Rincewind the Wizzerd from Literature/{{Discworld}} could be considered a comical version of this: as a student in the Unseen Academy, he read a forbidden spell book and one single, very powerful spell lodged itself in his mind. The spell is so powerful that it's semi-sentient, crowding out his ability to learn any new spells. He's very much ''not'' the master of it, rather it's the cause of a lot of his misery in the early books.
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* In ''WesternAnimation/TheOwlHouse'', [[BigBad Emperor Belos]] establishes and enforces the Coven system, in which all magic users are required to join one of the nine covens. This, in turn, [[CripplingOverspecialization prevents them from using any type of magic ''besides'' the one used by their coven]]. Each of these covens is then represented by their most powerful member known as a [[TheArchmage Coven Head]], and all Coven Heads are part of the Emperor's Coven, the only coven where witches are allowed to become [[MasterOfAll Masters of All]].

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* In ''WesternAnimation/TheOwlHouse'', [[BigBad Emperor Belos]] establishes and enforces the Coven system, in which all magic users are required to join one of the nine covens. This, in turn, [[CripplingOverspecialization prevents them from using any type of magic ''besides'' besides the one used by their coven]]. Each of these covens is then represented by their most powerful member known as a [[TheArchmage Coven Head]], and all Coven Heads are part of the [[PraetorianGuard Emperor's Coven, Coven]], the only coven where witches are allowed to become [[MasterOfAll Masters of All]].

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* ''TabletopGame/{{Warhammer}}'' has plenty of characters of this sort. Indeed, since the vast majority of wizards in the game are only allowed to use a single spell lore at once (though most have several to choose from), specialisation is the rule and breadth of magic the exception. As such any wizard with the "Loremaster" special rule would qualify for this trope, as the rule means that they know all the spells from the Lore of Magic they specialise in (usually seven), rather than the 1-4 most normal wizards get. Notable Loremasters include Balthasar Gelt (Lore of Metal), Mannfred von Carstein (Lore of the Vampires and Lore of Death), High Priest Khatep (Lore of Nehekhara), Tetto'Ekko (Lore of the Heavens), and Vilitch the Curseling (Lore of Tzeentch). Other very powerful wizards who only use a single lore of magic - such as Arkhan the Black (Lore of Death) would also fit. Special mention should be made of Kairos Fateweaver (Lore of Tzeentch) and High Loremaster Teclis (High Magic), who both have the equivalent of the Loremaster rule for their own discipline, but don't really fit the trope because they can choose to be generalists and take spells from all eight of the colour magic lores (in Kairos's case as well as his Tzeentch spells, in Teclis's case instead of his High Magic ones). The in-universe explanation for this is that the winds of magic are too powerful/abstract for human minds to use without sacrificing sanity or physical integrity (which Chaos worshippers naturally don't care about), so they're normally restricted to one; elves don't have this limitation and in fact are the only beings besides the lizardman Slann to be capable of using High Magic (which involves making use of all winds).

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* ''TabletopGame/{{Warhammer}}'' has plenty of characters of this sort. Indeed, since the vast majority of wizards in the game are only allowed to use a single spell lore at once (though most have several to choose from), specialisation specialization is the rule and breadth of magic the exception. As such any wizard with the "Loremaster" special rule would qualify for this trope, as the rule means that they know all the spells from the Lore of Magic they specialise in (usually seven), rather than the 1-4 most normal wizards get. Notable Loremasters include Balthasar Gelt (Lore of Metal), Mannfred von Carstein (Lore of the Vampires and Lore of Death), High Priest Khatep (Lore of Nehekhara), Tetto'Ekko (Lore of the Heavens), and Vilitch the Curseling (Lore of Tzeentch). Other very powerful wizards who only use a single lore of magic - such as Arkhan the Black (Lore of Death) would also fit. Special mention should be made of Kairos Fateweaver (Lore of Tzeentch) and High Loremaster Teclis (High Magic), who both have the equivalent of the Loremaster rule for their own discipline, but don't really fit the trope because they can choose to be generalists and take spells from all eight of the colour magic lores (in Kairos's case as well as his Tzeentch spells, in Teclis's case instead of his High Magic ones). The in-universe explanation for this is that the winds of magic are too powerful/abstract for human minds to use without sacrificing sanity or physical integrity (which Chaos worshippers naturally don't care about), so they're normally restricted to one; elves don't have this limitation and in fact are the only beings besides the lizardman Slann to be capable of using High Magic (which involves making use of all winds).


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* In ''WesternAnimation/TheOwlHouse'', [[BigBad Emperor Belos]] establishes and enforces the Coven system, in which all magic users are required to join one of the nine covens. This, in turn, [[CripplingOverspecialization prevents them from using any type of magic ''besides'' the one used by their coven]]. Each of these covens is then represented by their most powerful member known as a [[TheArchmage Coven Head]], and all Coven Heads are part of the Emperor's Coven, the only coven where witches are allowed to become [[MasterOfAll Masters of All]].
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* ''TabletopGame/{{Warhammer}}'' has plenty of characters of this sort. Indeed, since the vast majority of wizards in the game are only allowed to use a single spell lore at once (though most have several to choose from), specialisation is the rule and breadth of magic the exception. As such any wizard with the "Loremaster" special rule would qualify for this trope, as the rule means that they know all the spells from the Lore of Magic they specialise in (usually seven), rather than the 1-4 most normal wizards get. Notable Loremasters include Balthasar Gelt (Lore of Metal), Mannfred von Carstein (Lore of the Vampires and Lore of Death), High Priest Khatep (Lore of Nehekhara), Tetto'Ekko (Lore of the Heavens), and Vilitch the Curseling (Lore of Tzeentch). Other very powerful wizards who only use a single lore of magic - such as Arkhan the Black (Lore of Death) would also fit. Special mention should be made of Kairos Fateweaver (Lore of Tzeentch) and High Loremaster Teclis (High Magic), who both have the equivalent of the Loremaster rule for their own discipline, but don't really fit the trope because they can choose to be generalists and take spells from all eight of the colour magic lores (in Kairos's case as well as his Tzeentch spells, in Teclis's case instead of his High Magic ones).

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* ''TabletopGame/{{Warhammer}}'' has plenty of characters of this sort. Indeed, since the vast majority of wizards in the game are only allowed to use a single spell lore at once (though most have several to choose from), specialisation is the rule and breadth of magic the exception. As such any wizard with the "Loremaster" special rule would qualify for this trope, as the rule means that they know all the spells from the Lore of Magic they specialise in (usually seven), rather than the 1-4 most normal wizards get. Notable Loremasters include Balthasar Gelt (Lore of Metal), Mannfred von Carstein (Lore of the Vampires and Lore of Death), High Priest Khatep (Lore of Nehekhara), Tetto'Ekko (Lore of the Heavens), and Vilitch the Curseling (Lore of Tzeentch). Other very powerful wizards who only use a single lore of magic - such as Arkhan the Black (Lore of Death) would also fit. Special mention should be made of Kairos Fateweaver (Lore of Tzeentch) and High Loremaster Teclis (High Magic), who both have the equivalent of the Loremaster rule for their own discipline, but don't really fit the trope because they can choose to be generalists and take spells from all eight of the colour magic lores (in Kairos's case as well as his Tzeentch spells, in Teclis's case instead of his High Magic ones). The in-universe explanation for this is that the winds of magic are too powerful/abstract for human minds to use without sacrificing sanity or physical integrity (which Chaos worshippers naturally don't care about), so they're normally restricted to one; elves don't have this limitation and in fact are the only beings besides the lizardman Slann to be capable of using High Magic (which involves making use of all winds).
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* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', all unicorns can learn magic, but most only learn basic telekinesis and spells related to their personal area of expertise. For example, Rarity's magic almost always relates to beauty and artistry.
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* Zigzagged in ''Manga/BlackClover''. Most mages are capable of using only one element, and all known exceptions are instances of experimented mages, hybrids, and powerful devil hosts. TheProtagonist Asta can only use AntiMagic, Magna can only use [[PlayingWithFire fire magic]], Julian can only use [[TimeMaster time magic]], etc. However, they quickly learn how to use their magic types to do many different things, with the most skilled mages able to do

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* Zigzagged in ''Manga/BlackClover''. Most mages are capable of using only one element, and all known exceptions are instances of experimented mages, hybrids, and powerful devil hosts. TheProtagonist Asta can only use AntiMagic, Magna can only use [[PlayingWithFire fire magic]], Julian can only use [[TimeMaster time magic]], etc. However, they quickly learn how to use their magic types to do many different things, with the most skilled mages able to do do [[SwissArmySuperpower near anything they want]] with their designated types.

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* This seems to be the norm in ''Manga/FairyTail''. Most mages focus on one school of magic, but are very good at averting CripplingOverspecialization in one way or another. in the main cast alone:
** Natsu uses [[FullContactMagic full contact]] [[PlayingWithFire fire magic]] that emulates the power of a dragon, and he's very good at out-thinking defenses that would otherwise be a problem for him.
** Lucy uses SummonMagic to call on a diverse assortment of celestial spirits, each with their own style of magic.
** Gray can make any inanimate object using [[AnIcePerson solid ice]], which gives him a huge number of options.
** Erza's magic lets her change weapons and armor instantly, and there's something in her HyperspaceArsenal for [[CrazyPrepared just about everything]].



* Zigzagged in ''Manga/BlackClover''. Most mages are capable of using only one element, and all known exceptions are instances of experimented mages, hybrids, and powerful devil hosts. TheProtagonist Asta can only use AntiMagic, Magna can only use [[PlayingWithFire fire magic]], Julian can only use [[TimeMaster time magic]], etc. However, they quickly learn how to use their magic types to do many different things, with the most skilled mages able to do [[SwissArmySuperpower near anything they want]] with their designated types.
* Megumin from ''LightNovel/KonoSuba'' seems to be becoming one of these, if she is not one already. Her chosen spell is Explosion and she refuses to learn any others, preferring instead to maximise the power of her Explosion magic. Unfortunately though, due to being young and low levelled, she doesn't have the [[RequiredSecondaryPowers reserves of mana]] needed to use it more than once a day.

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* Zigzagged in ''Manga/BlackClover''. Most mages are capable of using only one element, and all known exceptions are instances of experimented mages, hybrids, and powerful devil hosts. TheProtagonist Asta can only use AntiMagic, Magna can only use [[PlayingWithFire fire magic]], Julian can only use [[TimeMaster time magic]], etc. However, they quickly learn how to use their magic types to do many different things, with the most skilled mages able to do [[SwissArmySuperpower near anything they want]] with their designated types.
* Megumin from ''LightNovel/KonoSuba'' seems to be becoming one of these, if she is not one already. Her chosen spell is Explosion and she refuses to learn any others, preferring instead to maximise the power of her Explosion magic. Unfortunately though, due to being young and low levelled, she doesn't have the [[RequiredSecondaryPowers reserves of mana]] needed to use it more than once a day.


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[[folder:Light Novels]]
* ''LightNovel/{{Slayers}}'':
** Sylphiel is a master of healing and protective white magic (she can cast such powerful healing spells as Resurrection), and almost completely inept in other kinds of magic. In the first season, Lina tries to make her cast Flare Arrow, a simple shamanic attack spell, and the spell comes out as a harmless carrot. Later, however, Sylphiel surprises everyone and learns to cast [[UnholyNuke the Dragon Slave]].
** Lina herself is top of the field at black and chaos magic, and is actually the only practitioner of chaos magic in the world and intends to stay that way. This is not a result of her greediness, but of her moral character; since the only two chaos spells she's invented are the Ragna Blade, which exhausts her within seconds of being cast, and the Giga Slave, which will ''destroy the world if she loses control for an instant''. She's somewhat less competent in shamanic magic and inept in white magic. Zelgadiss is the master of shamanism.
* Louise François [=LeBlanc=] de la Vallière of ''LightNovel/TheFamiliarOfZero'' fame seems to be the poster girl for this. In the [=ZnT=] world, mages have elemental alignments that can be stacked (a single-element mage is a Point Mage, one who can use two elements is a Line Mage, three elements give a Triangle Mage, and so on). Louise is constantly mocked for her absolute inability at producing a single spell of any element... Until it's discovered she's aligned to the legendary [[GameBreaker Void]] element, and she's ridiculously and '''''scarily''''' skilled in using its Explosion spell.
* Megumin from ''LightNovel/KonoSuba'' seems to be becoming one of these, if she is not one already. Her chosen spell is Explosion and she refuses to learn any others, preferring instead to maximise the power of her Explosion magic. Unfortunately though, due to being young and low levelled, she doesn't have the [[RequiredSecondaryPowers reserves of mana]] needed to use it more than once a day.
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* Megumin from ''LightNovel/KonoSuba'' seems to be becoming one of these, if she is not one already. Her chosen spell is Explosion and she refuses to learn any others, preferring instead to maximise the power of her Explosion magic.

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* Megumin from ''LightNovel/KonoSuba'' seems to be becoming one of these, if she is not one already. Her chosen spell is Explosion and she refuses to learn any others, preferring instead to maximise the power of her Explosion magic. Unfortunately though, due to being young and low levelled, she doesn't have the [[RequiredSecondaryPowers reserves of mana]] needed to use it more than once a day.
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*Megumin from ''LightNovel/KonoSuba'' seems to be becoming one of these, if she is not one already. Her chosen spell is Explosion and she refuses to learn any others, preferring instead to maximise the power of her Explosion magic.
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* ''Literature/CodexAlera'': Everyone (well, [[MuggleBornOfMages almost everyone]]) in Aleran society has elemental powers, though most people have access to at least a couple and the nobility have them all, with single-element crafters generally considered fairly lowly. However, there are certain single-element crafters who show that they can do a ''lot'' with what they've got -- [[WeakButSkilled Amara]] and [[MamaBear Isana]] with their wind- and watercrafting are the most prominent examples.

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* ''Literature/CodexAlera'': Everyone (well, [[MuggleBornOfMages almost everyone]]) in Aleran society has elemental powers, though most people have access to at least a couple and the nobility have them all, with single-element crafters generally considered fairly lowly. However, there are certain single-element crafters who show that they can do a ''lot'' with what they've got -- [[WeakButSkilled [[FragileSpeedster Amara]] and [[MamaBear Isana]] with their wind- and watercrafting are the most prominent examples.
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** From the same book as the Kineticist we have-
** The Occultist, who can be considered guilty of this in two ways: one, being restricted to and an absolute prodigy with the use of magical artifacts and items, and two, potentially being able to hone one implement school of magic to the exclusion of almost all others.
** The Mesmerist, which is functionally like a Bard that focuses on MindManipulation.
** The Medium, which is functionally like a Summoner who utilizes a powerful spirit instead of an Eidolon.

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** From the same book as the Kineticist we have-
**
have:
***
The Occultist, who can be considered guilty of this in two ways: one, being restricted to and an absolute prodigy with the use of magical artifacts and items, and two, potentially being able to hone one implement school of magic to the exclusion of almost all others.
** *** The Mesmerist, which is functionally like a Bard that focuses on MindManipulation.
** *** The Medium, which is functionally like a Summoner who utilizes a powerful spirit instead of an Eidolon.

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* ''Literature/CodexAlera'':
** Everyone (well, [[MissedTheCall almost everyone]]) in Aleran society has Elemental powers, though most people have access to at least a couple and the nobility have them all, with single-element crafters generally considered fairly lowly. However, there are certain single-element crafters who show that they can do a ''lot'' with what they've got- [[MamaBear Isana]] with her watercrafting is the most obvious example.

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* ''Literature/CodexAlera'':
**
''Literature/CodexAlera'': Everyone (well, [[MissedTheCall [[MuggleBornOfMages almost everyone]]) in Aleran society has Elemental elemental powers, though most people have access to at least a couple and the nobility have them all, with single-element crafters generally considered fairly lowly. However, there are certain single-element crafters who show that they can do a ''lot'' with what they've got- got -- [[WeakButSkilled Amara]] and [[MamaBear Isana]] with her their wind- and watercrafting is are the most obvious example.prominent examples.



** Ernest Armand Tinwhistle better known as [[ExactlyWhatItSaysOnTheTin Binder]] is a "one-trick hack" who can summon up some FacelessGoons. [[TheMinionMaster By the dozen in under a minute.]] And while nothing next to most of the supernatural baddies readers have seen, [[WeHaveReserves their sheer numbers]] make Binder the head of his own personal army capable of standing off forces technically far superior to himself and being a general nuisance enough to earn a good living as a mercenary. Just as long as nobody [[WeaksauceWeakness draws a circle]] around his lads that is - though, as he hints in ''Literature/SkinGame'', if he's prepared for someone to 'start playing circle games', he can work around it (precisely how is unspecified).

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** Ernest Armand Tinwhistle better (better known as [[ExactlyWhatItSaysOnTheTin Binder]] Binder]]) is a "one-trick hack" who can summon up some FacelessGoons. [[TheMinionMaster By the dozen in under a minute.]] And while they're nothing next to most of the supernatural baddies readers have seen, [[WeHaveReserves their sheer numbers]] make Binder the head of his own personal army capable of standing off forces technically far superior to himself and being a general nuisance enough to earn a good living as a mercenary. Just as long as nobody [[WeaksauceWeakness draws a circle]] around his lads lads, that is - though, as he hints in ''Literature/SkinGame'', if he's prepared for someone to 'start playing circle games', he can work around it (precisely (he leaves precisely how is unspecified).



** This trope is deconstructed in regards to [[MeaningfulName Hannah Ascher]], who's very good at PlayingWithFire but sucks at pretty much everything else. While she is very, ''very'' good with fire, quite a bit better than Harry (who's certainly no slouch with pyromancy himself), she has little combat versatility and is no real match for a more experienced combatant, as shown when she and Harry finally get into it. Even with all her skill and [[spoiler:Lasciel and all her knowledge of Harry's tricks and spells]] on her side, [[spoiler: Harry puts her down with relative ease and spends most of the fight begging her not to force him to kill her. She doesn't listen.]]



** This trope is deconstructed in regards to [[MeaningfulName Hannah Ascher]], who's very good at PlayingWithFire but sucks at pretty much everything else. While she is very, ''very'' good with fire, quite a bit better than Harry (who's certainly no slouch with pyromancy himself), she has little combat versatility, and is no real match for a more experienced combatant, as shown when she and Harry finally get into it. Even with all her skill and [[spoiler:Lasciel and all her knowledge of Harry's tricks and spells]] on her side, [[spoiler: Harry puts her down with relative ease and spends most of the fight begging her not to force him to kill her. She doesn't listen.]]



** An extra on the author's website tells the tale of Kaltin the Fool. Born aligned to fire, he attempted to master water as well and succeeded...for about two seconds. After that, the conflict between the two elements essentially caused him to explode.
* ''Literature/HarryPotter'': Hogwarts professors are skilled in magic in general, but each has a specialty that they are best at. The prime example is Gilderoy Lockhart, who unlike the other professors isn't any good at other kinds of magic (nor what he's supposed to teach). He is, however, extremely good at memory charms, and uses this skill to make people forget their own heroic deeds and take credit for them.
** Harry himself is this trope, as he is decidedly average-to-poor in every aspect of magic, except for defensive spells, in which he is a virtual child prodigy, mastering skills like the Patronus charm many years before it's even possible for most wizards. His reputation as such, especially when they keep him alive in many life-threatening incidents, has his classmates turning to him to teach them Defense Against Dark Arts when the corrupt Ministry of Magic prevents Hogwarts from teaching the proper curriculum in ''Literature/HarryPotterAndTheOrderOfThePhoenix''.

to:

** An extra on the author's website tells the tale of Kaltin [[MeaningfulName the Fool.Fool]]. Born aligned to fire, he attempted to master water as well and succeeded...for about two seconds. After that, the conflict between the two elements essentially caused him to explode.
* ''Literature/HarryPotter'': Hogwarts professors are skilled in magic in general, but each has a specialty that they are best at. The prime example is Gilderoy Lockhart, who unlike the other professors isn't any good at other kinds of magic (nor (including what he's supposed to teach). He is, however, extremely good at memory charms, and uses this skill to make people forget their own heroic deeds and deeds, then take credit for them.
them himself.
** Harry himself is this trope, as he is decidedly average-to-poor in every aspect of magic, magic except for defensive spells, in which he is a virtual child prodigy, mastering skills like the Patronus charm many years before it's even possible for most wizards. His reputation as such, especially when they keep him alive in many life-threatening incidents, has his classmates turning to him to teach them Defense Against Dark Arts when the corrupt Ministry of Magic prevents Hogwarts from teaching the proper curriculum in ''Literature/HarryPotterAndTheOrderOfThePhoenix''.



* In Creator/ChinaMeiville's work ''Literature/IronCouncil'' Judah Low is the foremost expert in [[ImprovisedGolems golemetry]], animating non-living material with magic. He learned from a group of native nonhumans called stiltspears while he was working as a surveyor for a train track being planned. While the stiltspears treated the practice as childish play, the principles lead Judah to animate a startling variety of materials, including gunpowder, corpses, light, darkness and eventually replicating the use the adult stiltspears turn the practice to in hunting, but on a huge scale by using some of the local magi-tech to power the creation of a [[spoiler: Time golem, traping the titular iron council forever and derailing everyone's plans in an anticlimax]]

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* In Creator/ChinaMeiville's work ''Literature/IronCouncil'' Judah Low is the foremost expert in [[ImprovisedGolems golemetry]], animating non-living material with magic. He learned from a group of native nonhumans called stiltspears while he was working as a surveyor for a train track being planned. While the stiltspears treated the practice as childish play, the principles lead Judah to animate a startling variety of materials, including gunpowder, corpses, light, darkness darkness, and eventually replicating the use the adult stiltspears turn the practice to in hunting, but on a huge scale by using some of the local magi-tech to power the creation of a [[spoiler: Time golem, traping trapping the titular iron council forever and derailing everyone's plans in an anticlimax]]anticlimax]].
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* In ''Literature/TheStormlightArchive'', each of the orders of the [[MagicKnight Knights Radiant]] has access to two forms of magic called Surges, plus a 'resonance' that combines both. Their enemies the Fused, in contrast, work differently - each order (or 'Brand') of Fused can use only one Surge, but between their specialization and the fact that they're all thousands of years, most Fused are very, ''very'' good with their single Surge, to a level Radiants rarely attain.

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* In ''Literature/TheStormlightArchive'', each of the orders of the [[MagicKnight Knights Radiant]] has access to two forms of magic called Surges, plus a 'resonance' that combines both. Their enemies the Fused, in contrast, work differently - each order (or 'Brand') of Fused can use only one Surge, but between their specialization and the fact that they're all thousands of years, years old, most Fused are very, ''very'' good with their single Surge, to a level Radiants rarely attain.
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* In ''Literature/TheStormlightArchive'', each of the orders of the [[MagicKnight Knights Radiant]] has access to two forms of magic called Surges, plus a 'resonance' that combines both. Their enemies the Fused, in contrast, work differently - each order (or 'Brand') of Fused can use only one Surge, but between their specialization and the fact that they're all thousands of years old mean that the Fused are very, ''very'' good with their single Surge, to a level Radiants rarely attain.

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* In ''Literature/TheStormlightArchive'', each of the orders of the [[MagicKnight Knights Radiant]] has access to two forms of magic called Surges, plus a 'resonance' that combines both. Their enemies the Fused, in contrast, work differently - each order (or 'Brand') of Fused can use only one Surge, but between their specialization and the fact that they're all thousands of years old mean that the years, most Fused are very, ''very'' good with their single Surge, to a level Radiants rarely attain.
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* In ''Literature/TheStormlightArchive'', each of the orders of the [[MagicKnight Knights Radiant]] has access to two forms of magic called Surges, plus a 'resonance' that combines both. Their enemies the Fused, in contrast, work differently - each order (or 'Brand') of Fused can use only one Surge, but between their specialization and the fact that they're all thousands of years old mean that the Fused are very, ''very'' good with their single Surge, to a level Radiants rarely attain.
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** Taking it to extreme are the "metal savants," single-metal allomancers who have flared their metal for so long that it's physically changed them. Spook becomes a tin savant in ''The Hero of Ages'', giving the reader an example of how much you can accomplish with nothing but SuperSenses if that's all you have to work with.
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* In Creator/SergeyLukyanenko and Creator/NickPerumov's ''Literature/WrongTimeForDragons'', all members of [[ElementalMagic Elemental clans]] can only control their particular element. It's not clear if anyone has ever tried to learn to control another element. Presumably, this is not looked upon favorably, as learning someone else's magic means you're not honing your skills in your area. So, Ritor may be the best Air mage in the Middle World, but he knows nothing about Earth, Water, or Fire magic. Ditto for Torn (Water), Anjey (Earth), and Navajo (Fire). The same is true for any members of any of the [[AnimalMotifs Totem clans]]. Totem magic is largely limited to enhancing physical combat qualities, although the status of a first-rank Totem mage is, technically, equal to that of a first-rank Elemental mage. When a third-rank Water mage forgets this and treats Loy Iver (the leader of the Cat Clan and a first-rank Totem mage herself) as someone of lower stature, she quickly reminds him by temporarily putting him under her control with some Cat magic. Averted with Victor, who is supposed to become the master of all four Elemental magics in order to become TheDragonslayer. However, it's implied that his mastery will disappear after his task is fulfilled (Ritor was once a Dragonslayer himself).

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* In Creator/SergeyLukyanenko and Creator/NickPerumov's ''Literature/WrongTimeForDragons'', all members of [[ElementalMagic [[ElementalPowers Elemental clans]] can only control their particular element. It's not clear if anyone has ever tried to learn to control another element. Presumably, this is not looked upon favorably, as learning someone else's magic means you're not honing your skills in your area. So, Ritor may be the best Air mage in the Middle World, but he knows nothing about Earth, Water, or Fire magic. Ditto for Torn (Water), Anjey (Earth), and Navajo (Fire). The same is true for any members of any of the [[AnimalMotifs Totem clans]]. Totem magic is largely limited to enhancing physical combat qualities, although the status of a first-rank Totem mage is, technically, equal to that of a first-rank Elemental mage. When a third-rank Water mage forgets this and treats Loy Iver (the leader of the Cat Clan and a first-rank Totem mage herself) as someone of lower stature, she quickly reminds him by temporarily putting him under her control with some Cat magic. Averted with Victor, who is supposed to become the master of all four Elemental magics in order to become TheDragonslayer. However, it's implied that his mastery will disappear after his task is fulfilled (Ritor was once a Dragonslayer himself).
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** Ernest Armand Tinwhistle better known as [[ExactlyWhatItSaysOnTheTin Binder]] is a "one-trick hack" who can summon up some FacelessGoons. [[TheMinionMaster By the dozen in under a minute.]] And while nothing next to most of the supernatural baddies readers have seen, [[WeHaveReserves their sheer numbers]] make Binder the head of his own personal army capable of standing off forces technically far superior to himself and being a general nuisance enough to earn a good living as a mercenary. Just as long as nobody [[WeaksauceWeakness draws a circle]] around his lads that is - though, as he hints in ''Skin Game'', if he's prepared for someone to 'start playing circle games', he can work around it (precisely how is unspecified).

to:

** Ernest Armand Tinwhistle better known as [[ExactlyWhatItSaysOnTheTin Binder]] is a "one-trick hack" who can summon up some FacelessGoons. [[TheMinionMaster By the dozen in under a minute.]] And while nothing next to most of the supernatural baddies readers have seen, [[WeHaveReserves their sheer numbers]] make Binder the head of his own personal army capable of standing off forces technically far superior to himself and being a general nuisance enough to earn a good living as a mercenary. Just as long as nobody [[WeaksauceWeakness draws a circle]] around his lads that is - though, as he hints in ''Skin Game'', ''Literature/SkinGame'', if he's prepared for someone to 'start playing circle games', he can work around it (precisely how is unspecified).



** This trope is deconstructed in regards to [[MeaningfulName Hannah Ascher]], who's very good at PlayingWithFire but sucks at pretty much everything else. While she is very, ''very'' good with fire, quite a bit better than Harry (who's certainly no slouch with pyromancy himself), she has little combat versatility, and is no real match for a more experienced combatant, as shown when she and Harry finally get into it. Even with all her skill and [[spoiler: Lasciel and all her knowledge of Harry's tricks and spells]] on her side, [[spoiler: Harry puts her down with relative ease and spends most of the fight begging her not to force him to kill her. She doesn't listen.]]

to:

** This trope is deconstructed in regards to [[MeaningfulName Hannah Ascher]], who's very good at PlayingWithFire but sucks at pretty much everything else. While she is very, ''very'' good with fire, quite a bit better than Harry (who's certainly no slouch with pyromancy himself), she has little combat versatility, and is no real match for a more experienced combatant, as shown when she and Harry finally get into it. Even with all her skill and [[spoiler: Lasciel [[spoiler:Lasciel and all her knowledge of Harry's tricks and spells]] on her side, [[spoiler: Harry puts her down with relative ease and spends most of the fight begging her not to force him to kill her. She doesn't listen.]]
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** Harry himself is this trope, as he is decidedly average-to-poor in every aspect of magic, except for defensive spells, in which he is a virtual child prodigy, mastering skills like the Patronus charm many years before it's even possible for most wizards. His reputation as such, especially when they keep him alive in many life-threatening incidents, has his classmates turning to him to teach them Defense Against Dark Arts when the corrupt Ministry of Magic prevents Hogwarts from teaching the proper curriculum.

to:

** Harry himself is this trope, as he is decidedly average-to-poor in every aspect of magic, except for defensive spells, in which he is a virtual child prodigy, mastering skills like the Patronus charm many years before it's even possible for most wizards. His reputation as such, especially when they keep him alive in many life-threatening incidents, has his classmates turning to him to teach them Defense Against Dark Arts when the corrupt Ministry of Magic prevents Hogwarts from teaching the proper curriculum.curriculum in ''Literature/HarryPotterAndTheOrderOfThePhoenix''.
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** Harry himself is this trope, as he is decidedly average-to-poor in every aspect of magic, except for defensive spells, in which he is a virtual child prodigy, mastering skills like the Patronus charm many years before it's even possible for most wizards. His reputation as such, especially when they keep him alive in many life-threatening incidents, has his classmates turning to him to teach them Defense Against Dark Arts when the corrupt Ministry of Magic prevents Hogwarts from teaching the proper curriculum.
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If there's any magic-user organization that specializes in one type of magic, you can expect the Master of One Magic to be the [[AuthorityEqualsAsskicking head of the group]]. They're often subject to CripplingOverspecialization, especially if they [[WhenAllYouHaveIsAHammer only rely on the magic they excel at]] when they can generalize their abilities. Also keep in mind that "magic" [[MagicByAnyOtherName doesn't always have to go by that name]] when adding examples. EnlightenmentSuperpowers, KiManipulation, PsychicPowers and the like can be counted as well.

Compare TheArchmage, a powerful and learned wizard, which a Master of One Magic often is. Also compare TheRedMage, who isn't a master of any one field but has a nearly unparalleled versatility. PoorPredictableRock is when someone is dedicated to a single element in a ElementalRockPaperScissors universe. Contrast MasterOfAll.

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If there's any magic-user organization that specializes in one type of magic, you can expect the Master of One Magic to be the [[AuthorityEqualsAsskicking head of the group]]. They're often subject to CripplingOverspecialization, especially if they [[WhenAllYouHaveIsAHammer only rely on the magic they excel at]] when they can generalize their abilities. Also keep in mind that "magic" [[MagicByAnyOtherName doesn't always have to go by that name]] when adding examples. EnlightenmentSuperpowers, KiManipulation, PsychicPowers PsychicPowers, and the like can be counted as well.

Compare TheArchmage, a powerful and learned wizard, which a Master of One Magic often is. Also compare TheRedMage, who isn't a master of any one field but has a nearly unparalleled versatility. PoorPredictableRock is when someone is dedicated to a single element in a an ElementalRockPaperScissors universe. Contrast MasterOfAll.



** Natsu uses [[FullContactMagic full contact]] [[PlayingWithFire fire magic]] that emulates the power of a dragon, and he's very good at outhinking defenses that would otherwise be a problem for him.

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** Natsu uses [[FullContactMagic full contact]] [[PlayingWithFire fire magic]] that emulates the power of a dragon, and he's very good at outhinking out-thinking defenses that would otherwise be a problem for him.



* Louise François [=LeBlanc=] de la Vallière of ''LightNovel/TheFamiliarOfZero'' fame seems to be the poster girl for this. In the [=ZnT=] world, mages have elemental alignments that can be stacked (a single-element mage is a Point Mage, one who can use two elements is a Line Mage, three elements give a Triangle Mage and so on). Louise is constantly mocked for her absolute inability at producing a single spell of any element... Until it's discovered she's aligned to the legendary [[GameBreaker Void]] element, and she's ridiculously and '''''scarily''''' skilled in using its Explosion spell.

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* Louise François [=LeBlanc=] de la Vallière of ''LightNovel/TheFamiliarOfZero'' fame seems to be the poster girl for this. In the [=ZnT=] world, mages have elemental alignments that can be stacked (a single-element mage is a Point Mage, one who can use two elements is a Line Mage, three elements give a Triangle Mage Mage, and so on). Louise is constantly mocked for her absolute inability at producing a single spell of any element... Until it's discovered she's aligned to the legendary [[GameBreaker Void]] element, and she's ridiculously and '''''scarily''''' skilled in using its Explosion spell.



-->'''Velvet Remedy:''' Your special gift isn't being limited to only one spell, it's being able to use that spell better then any pony in the last 200 years.

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-->'''Velvet Remedy:''' Your special gift isn't being limited to only one spell, it's being able to use that spell better then than any pony in the last 200 years.



** Harry Dresden is noted as being one of the best magical trackers on the planet, as a side-effect of his skills at thaumaturgy. He's privately sceptical of this, but notes that he ''does'' have an advantage on practitioners centuries his senior in that he practises all the time and is thus much more used to dealing with the obstacles of the modern world.

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** Harry Dresden is noted as being one of the best magical trackers on the planet, as a side-effect of his skills at thaumaturgy. He's privately sceptical of this, this but notes that he ''does'' have an advantage on practitioners centuries his senior in that he practises all the time and is thus much more used to dealing with the obstacles of the modern world.



** Ernest Armand Tinwhistle better known as [[ExactlyWhatItSaysOnTheTin Binder]] is a "one trick hack" who can summon up some FacelessGoons. [[TheMinionMaster By the dozen in under a minute.]] And while nothing next to most of the supernatural baddies readers have seen, [[WeHaveReserves their sheer numbers]] make Binder the head of his own personal army capable of standing off forces technically far superior to himself and being a general nuisance enough to earn a good living as a mercenary. Just as long as nobody [[WeaksauceWeakness draws a circle]] around his lads that is - though as he hints in ''Skin Game'', if he's prepared for someone to 'start playing circle games', he can work around it (precisely how is unspecified).
** Mortimer Lindquist is an Ectomancer, who specializes in magic related to ghosts and spirits. He's even better at it than most wizards, and can do things like borrowing combat skills from them. We later find out he's served as almost a second Wizard of Chicago preventing all manner of ghostly threats from hurting anyone.

to:

** Ernest Armand Tinwhistle better known as [[ExactlyWhatItSaysOnTheTin Binder]] is a "one trick "one-trick hack" who can summon up some FacelessGoons. [[TheMinionMaster By the dozen in under a minute.]] And while nothing next to most of the supernatural baddies readers have seen, [[WeHaveReserves their sheer numbers]] make Binder the head of his own personal army capable of standing off forces technically far superior to himself and being a general nuisance enough to earn a good living as a mercenary. Just as long as nobody [[WeaksauceWeakness draws a circle]] around his lads that is - though though, as he hints in ''Skin Game'', if he's prepared for someone to 'start playing circle games', he can work around it (precisely how is unspecified).
** Mortimer Lindquist is an Ectomancer, who specializes in magic related to ghosts and spirits. He's even better at it than most wizards, wizards and can do things like borrowing combat skills from them. We later find out he's served as almost a second Wizard of Chicago preventing all manner of ghostly threats from hurting anyone.



** This trope is deconstructed in regards to [[MeaningfulName Hannah Ascher]], who's very good at PlayingWithFire but sucks at pretty much everything else. While she is very, ''very'' good with fire, quite a bit better than Harry (who's certainly no slouch with pyromancy himself), she has little combat versatility, and is no real match for a more experienced combatant, as shown when she and Harry finally get into it. Even with all her skill and [[spoiler: Lasciel and all her knowledge of Harry's tricks and spells]] on her side, [[spoiler: Harry puts her down with relative ease, and spends most of the fight begging her not to force him to kill her. She doesn't listen.]]

to:

** This trope is deconstructed in regards to [[MeaningfulName Hannah Ascher]], who's very good at PlayingWithFire but sucks at pretty much everything else. While she is very, ''very'' good with fire, quite a bit better than Harry (who's certainly no slouch with pyromancy himself), she has little combat versatility, and is no real match for a more experienced combatant, as shown when she and Harry finally get into it. Even with all her skill and [[spoiler: Lasciel and all her knowledge of Harry's tricks and spells]] on her side, [[spoiler: Harry puts her down with relative ease, ease and spends most of the fight begging her not to force him to kill her. She doesn't listen.]]



** An extra on the author's website tells the tale of Kaltin the Fool. Born aligned to fire, he attempted to master water as well, and succeeded...for about two seconds. After that, the conflict between the two elements essentially caused him to explode.
* ''Literature/HarryPotter'': Hogwarts professors are skilled in magic in general, but each have a specialty that they are best at. The prime example is Gilderoy Lockhart, who unlike the other professors isn't any good at other kinds of magic (nor what he's supposed to teach). He is, however, extremely good at memory charms, and uses this skill to make people forget their own heroic deeds and take credit for them.

to:

** An extra on the author's website tells the tale of Kaltin the Fool. Born aligned to fire, he attempted to master water as well, well and succeeded...for about two seconds. After that, the conflict between the two elements essentially caused him to explode.
* ''Literature/HarryPotter'': Hogwarts professors are skilled in magic in general, but each have has a specialty that they are best at. The prime example is Gilderoy Lockhart, who unlike the other professors isn't any good at other kinds of magic (nor what he's supposed to teach). He is, however, extremely good at memory charms, and uses this skill to make people forget their own heroic deeds and take credit for them.



* In Creator/ChinaMeiville's work ''Literature/IronCouncil'' Judah Low is the formost expert in [[ImprovisedGolems golemetry]], animating non-living material with magic. He learned from a group of native nonhumans called stiltspears while he was working as a surveyor for a train track being planned. While the stiltspears treated the practice as childish play, the principles lead Judah to animate a startling variety of materials, including gunpowder, corpses, light, darkness and eventually replicating the use the adult stiltspears turn the practice to in hunting, but on a huge scale by using some of the local magi-tech to power the creation of a [[spoiler: Time golem, traping the titular iron council forever and derailing everyone's plans in an anticlimax]]

to:

* In Creator/ChinaMeiville's work ''Literature/IronCouncil'' Judah Low is the formost foremost expert in [[ImprovisedGolems golemetry]], animating non-living material with magic. He learned from a group of native nonhumans called stiltspears while he was working as a surveyor for a train track being planned. While the stiltspears treated the practice as childish play, the principles lead Judah to animate a startling variety of materials, including gunpowder, corpses, light, darkness and eventually replicating the use the adult stiltspears turn the practice to in hunting, but on a huge scale by using some of the local magi-tech to power the creation of a [[spoiler: Time golem, traping the titular iron council forever and derailing everyone's plans in an anticlimax]]



** The Summoner class focuses heavily on summoning. They actually lose out on gaining some high-level summoning spells (their spellcasting only goes 1th to 6th level rather than 1th to 9th like wizards, clerics and the like) as spells, but on the other hand they get the big ones of those as spell-like abilities instead, get to cast other summoning spells as lower-level spells ''and'' get a permanent customizable summon called an Eidolon.
** In Occult Adventures we get the Kineticist class, embodies this in regards to the use of one of seven elements: aether, air, earth, fire, plant, void, and water. One can eventually do two elements, but the second will almost always be weaker, and it it comes with the opportunity cost of taking your element UpToEleven, i.e. intensifying your fire blasts so they glow blue and hit like a pyromaniac's guilty dream.

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** The Summoner class focuses heavily on summoning. They actually lose out on gaining some high-level summoning spells (their spellcasting only goes 1th to 6th level rather than 1th to 9th like wizards, clerics clerics, and the like) as spells, but on the other hand hand, they get the big ones of those as spell-like abilities instead, get to cast other summoning spells as lower-level spells ''and'' get a permanent customizable summon called an Eidolon.
** In Occult Adventures we get the Kineticist class, embodies this in regards to the use of one of seven elements: aether, air, earth, fire, plant, void, and water. One can eventually do two elements, but the second will almost always be weaker, and it it comes with the opportunity cost of taking your element UpToEleven, i.e. intensifying your fire blasts so they glow blue and hit like a pyromaniac's guilty dream.



* ''TabletopGame/{{Warhammer}}'' has plenty of characters of this sort. Indeed, since the vast majority of wizards in the game are only allowed to use a single spell lore at once (though most have several to choose from), specialisation is the rule and breadth of magic the exception. As such any wizard with the "Loremaster" special rule would qualify for this trope, as the rule means that they know all the spells from the Lore of Magic they specialise in (usually seven), rather than the 1-4 most normal wizards get. Notable Loremasters include Balthasar Gelt (Lore of Metal), Mannfred von Carstein (Lore of the Vampires and Lore of Death), High Priest Khatep (Lore of Nehekhara), Tetto'Ekko (Lore of the Heavens) and Vilitch the Curseling (Lore of Tzeentch). Other very powerful wizards who only use a single lore of magic - such as Arkhan the Black (Lore of Death) would also fit. Special mention should be made of Kairos Fateweaver (Lore of Tzeentch) and High Loremaster Teclis (High Magic), who both have the equivalent of the Loremaster rule for their own discipline, but don't really fit the trope because they can choose to be generalists and take spells from all eight of the colour magic lores (in Kairos's case as well as his Tzeentch spells, in Teclis's case instead of his High Magic ones).

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* ''TabletopGame/{{Warhammer}}'' has plenty of characters of this sort. Indeed, since the vast majority of wizards in the game are only allowed to use a single spell lore at once (though most have several to choose from), specialisation is the rule and breadth of magic the exception. As such any wizard with the "Loremaster" special rule would qualify for this trope, as the rule means that they know all the spells from the Lore of Magic they specialise in (usually seven), rather than the 1-4 most normal wizards get. Notable Loremasters include Balthasar Gelt (Lore of Metal), Mannfred von Carstein (Lore of the Vampires and Lore of Death), High Priest Khatep (Lore of Nehekhara), Tetto'Ekko (Lore of the Heavens) Heavens), and Vilitch the Curseling (Lore of Tzeentch). Other very powerful wizards who only use a single lore of magic - such as Arkhan the Black (Lore of Death) would also fit. Special mention should be made of Kairos Fateweaver (Lore of Tzeentch) and High Loremaster Teclis (High Magic), who both have the equivalent of the Loremaster rule for their own discipline, but don't really fit the trope because they can choose to be generalists and take spells from all eight of the colour magic lores (in Kairos's case as well as his Tzeentch spells, in Teclis's case instead of his High Magic ones).



* Elementalists in ''Videogame/GuildWars'' can use Fire, Water, Air or Earth magic, but because of the limit in skill slots and skill points it's best if the player specializes in only one element (often Fire, which does the most damage to multiple enemies). This does not hold true in its sequel, ''VideoGame/GuildWars2'', where the most powerful Elementalists will switch their attunements in combat for a given situation, usually to make use of their combo fields.

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* Elementalists in ''Videogame/GuildWars'' can use Fire, Water, Air Air, or Earth magic, but because of the limit in skill slots and skill points it's best if the player specializes in only one element (often Fire, which does the most damage to multiple enemies). This does not hold true in its sequel, ''VideoGame/GuildWars2'', where the most powerful Elementalists will switch their attunements in combat for a given situation, usually to make use of their combo fields.

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