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* ''TabletopGame/WarhammerFantasyBattle'': Magic-users have an innate ability to perceive magic, called the Witchsight. Most commonly, this manifests as a visual effect, with magic making itself evident as currents or bursts of color determined by the specific kind of magic in play -- fire magic is red, shadow magic is grey, astromancy is blue, and so on.

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* ''TabletopGame/WarhammerFantasyBattle'': Magic-users have an innate ability to perceive magic, called the Witchsight. Most commonly, this manifests as a visual effect, with magic making itself evident as currents or bursts of color determined by the specific kind of magic in play -- fire magic is red, shadow magic is grey, astromancy is blue, and so on. Cygors are a type of minotaur-like, cyclopean monsters who are blind to everything ''but'' the sensory effects of magic -- to them, the world is a thing of gloom and indistinct shadows, broken only by the eddies of the Winds of Magic, the shapes of the rune-etched or magic-infused stone of monuments and temples, and the bright, flickering souls of mages.

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* In ''Literature/TheSecretsOfTheImmortalNicholasFlamel'' magically awakened characters have auras that carry both distinct colors and scents. The twins' gold and silver auras smell like oranges and vanilla, respectively.

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* In ''Literature/TheSecretsOfTheImmortalNicholasFlamel'' magically ''Literature/TheSecretsOfTheImmortalNicholasFlamel'': Magically awakened characters have auras that carry both distinct colors and scents. The twins' gold and silver auras smell like oranges and vanilla, respectively.



* Zig-zagged in ''Literature/TheWheelOfTime'':

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* Zig-zagged in ''Literature/TheWheelOfTime'':''Literature/TheWheelOfTime'': Zig-zagged:



* In ''Series/Warehouse13'', artifact-related weirdness tends to be accompanied by the smell of fudge.

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* In ''Series/Warehouse13'', artifact-related ''Series/Warehouse13'': Artifact-related weirdness tends to be accompanied by the smell of fudge.



* ''TabletopGame/WarhammerFantasyBattle'': Magic-users have an innate ability to perceive magic, called the Witchsight. Most commonly, this manifests as a visual effect, with magic making itself evident as currents or bursts of color determined by the specific kind of magic in play -- fire magic is red, shadow magic is grey, astromancy is blue, and so on.



* In ''Webcomic/ElGoonishShive'', Raven mentions that he can [[http://egscomics.com/comic/2011-12-27 taste]] magic, and the taste [[http://egscomics.com/comic/2012-01-23 indicates]] what sort of magic it is. Of course, he tastes it with his ears.

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* In ''Webcomic/ElGoonishShive'', ''Webcomic/ElGoonishShive'': Raven mentions that he can [[http://egscomics.com/comic/2011-12-27 taste]] magic, and the taste [[http://egscomics.com/comic/2012-01-23 indicates]] what sort of magic it is. Of course, he tastes it with his ears.



* In WesternAnimation/Castlevania2017, it's mentioned that magic has a very distinct smell. When Trevor first finds [[spoiler:the magical dagger he uses to kill Death]], he remarks that it "stinks" of magic. [[spoiler:Greta]] mentions that the smell on Alucard is "sweet like spices," while the one on [[spoiler:Saint-Germaine]] is "rotten."

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* In WesternAnimation/Castlevania2017, it's ''WesternAnimation/Castlevania2017'': It's mentioned that magic has a very distinct smell. When Trevor first finds [[spoiler:the magical dagger he uses to kill Death]], he remarks that it "stinks" of magic. [[spoiler:Greta]] mentions that the smell on Alucard is "sweet like spices," while the one on [[spoiler:Saint-Germaine]] is "rotten."



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* In the ''Literature/HeraldsOfValdemar'' setting there are a few mentions of mages having specific, individual 'signatures' which can be detected in their work. When it comes up with Kethry there's a line to the effect of it being like a ''literal'' signature as she's showing off and wants other mages to know who cast that particular spell. [[TheArchmage Urtho]] has the distinction of having no inherent signature, which fits his epithet the Mage of Silence.



*** Family members can have similar colors, like Alanna and her twin Thom (who both have a violet Gift), and Duke Baird and [[Literature/ProtectorOfTheSmall Neal]] of Queenscove (Baird has emerald green and Neal's is described as "very dark green").

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*** Family members can have similar colors, like Alanna and her twin Thom (who both have a violet Gift), and Duke Baird and [[Literature/ProtectorOfTheSmall Neal]] of Queenscove (Baird has emerald green and Neal's is described as "very dark green"). Centuries earlier in ''Literature/BekaCooper'', Alanna and Thom's ancestor also had a violet Gift.



** ''Literature/TheImmortals'': Wild magic, the far less common nature-specific variant of magic, is copper in color.

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** ''Literature/TheImmortals'': Wild magic, the far less common nature-specific variant of magic, is copper in color. Daine the Wildmage senses this copper color in others with wild magic, and in animals. Immortals or mythical creatures though feel ''gold'' to her.
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Discworld example


* In the ''Literature/{{Discworld}}'' series, magic has a unique color, octarine, that non-magical people can't see.

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* In the ''Literature/{{Discworld}}'' series, magic has a unique color, colour, octarine, that non-magical people can't see.see. Magic users can also taste it in the air: the taste is metallic, likened to tin in the mouth.

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** Sette has a [[TheNoseKnows supernaturally sensitive nose]] that can also smell magic, which is implied to be due to her unique relationship to the BackgroundMagicField.

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** Sette has a [[TheNoseKnows supernaturally sensitive nose]] that can also smell magic, which is implied to be due to her unique relationship to the BackgroundMagicField.BackgroundMagicField of the Khert.



** Spellwrights' hands often [[PowerGlows glow]] while casting, as their souls interface with the BackgroundMagicField of the Khert [[AnatomyOfTheSoul through their palms]]. For the same reason, Duane's eye sockets glow when his {{Magitek}} prosthetic eyes are taken out. Each spellwright has their own colour, while the Khert itself glows gold.

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** Spellwrights' hands often [[PowerGlows glow]] while casting, as their souls interface with the BackgroundMagicField of the Khert [[AnatomyOfTheSoul through their palms]]. For the same reason, Duane's eye sockets glow when his {{Magitek}} prosthetic eyes are taken out. Each spellwright has their own colour, while the Khert itself glows gold.gold.
** [[OurHumansAreDifferent Humans in the setting]] have some ability to sense disturbances in the Khert caused by magic, an experience with no earthly analogue. The Platinum caste has the most acute Khert sense, but talented spellwrights can hone their own senses with practice.
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* ''Literature/BewareOfChicken'': Meiling has the innate ability to smell chi, and the way any given cultivator smells to her reflects the nature of his or her cultivation: a demonic cultivator smells of blood and oil, Jin smells of earth and the harvest, Bi De [[TastesLikePurple smells like the moon]], and so on.
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Caption adjustment from the IP thread.


[[caption-width-right:196:Because tasting ''magic'' with your tongue would just be silly.]]

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[[caption-width-right:196:Because tasting ''magic'' magic with your tongue ''tongue'' would just be silly.]]
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%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16734746730.54442900
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[[quoteright:196:[[Webcomic/ElGoonishShive https://static.tvtropes.org/pmwiki/pub/images/taste_magic.png]]]]
[[caption-width-right:196:Because tasting ''magic'' with your tongue would just be silly.]]
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This has nothing to do with any sort of "sixth sense" or other PsychicPowers, although these powers may ''have'' a sensory effect. Has some overlap with ColorCodedWizardry and FictionalColor. Compare TastesLikePurple and KillingIntent. Picking up on this sensation may require SuperSenses. It can also be a GroupIdentifyingFeature.

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This has nothing to do with any sort of "sixth sense" or other PsychicPowers, although these powers may ''have'' a sensory effect. Has some overlap with ColorCodedWizardry and FictionalColor. Compare TastesLikePurple and KillingIntent. Picking up on this sensation may require SuperSenses.SuperSenses or might be due to having SupernaturalSensitivity. It can also be a GroupIdentifyingFeature.
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* In WesternAnimation/Castlevania2017, it's mentioned that magic has a very distinct smell. When Trevor first finds [[spoiler:the magical dagger he uses to kill Death]], he remarks that it "stinks" of magic. Later on, in Season 4, [[spoiler:Greta]] mentions that the smell on Alucard is "sweet like spices," while the one on [[spoiler:Saint-Germaine]] is "rotten."

to:

* In WesternAnimation/Castlevania2017, it's mentioned that magic has a very distinct smell. When Trevor first finds [[spoiler:the magical dagger he uses to kill Death]], he remarks that it "stinks" of magic. Later on, in Season 4, [[spoiler:Greta]] mentions that the smell on Alucard is "sweet like spices," while the one on [[spoiler:Saint-Germaine]] is "rotten."
Is there an issue? Send a MessageReason:
None


* In WesternAnimation/Castlevania2017, it's mentioned that magic has a very particular smell. When Trevor first finds [[spoiler:the magical dagger he uses to kill Death]], he remarks that it "stinks" of magic. Later on, in Season 4, [[spoiler:Greta]] mentions that the smell on Alucard is "sweet like spices," while the one on [[spoiler:Saint-Germaine]] is "rotten."

to:

* In WesternAnimation/Castlevania2017, it's mentioned that magic has a very particular distinct smell. When Trevor first finds [[spoiler:the magical dagger he uses to kill Death]], he remarks that it "stinks" of magic. Later on, in Season 4, [[spoiler:Greta]] mentions that the smell on Alucard is "sweet like spices," while the one on [[spoiler:Saint-Germaine]] is "rotten."
Is there an issue? Send a MessageReason:
None


* In Castlevania2017, it's mentioned that magic has a very particular smell. When Trevor first finds [[spoiler:the magical dagger he uses to kill Death]], he remarks that it "stinks" of magic. Later on, in Season 4, [[spoiler:Greta]] mentions that the smell on Alucard is "sweet like spices," while the one on [[spoiler:Saint-Germaine]] is "rotten."

to:

* In Castlevania2017, WesternAnimation/Castlevania2017, it's mentioned that magic has a very particular smell. When Trevor first finds [[spoiler:the magical dagger he uses to kill Death]], he remarks that it "stinks" of magic. Later on, in Season 4, [[spoiler:Greta]] mentions that the smell on Alucard is "sweet like spices," while the one on [[spoiler:Saint-Germaine]] is "rotten."
Is there an issue? Send a MessageReason:
None


* In Castlevania2017, it's mentioned that magic has a very particular smell. When Trevor first finds [[spoiler:the magical dagger he uses to kill Death]], he remarks that it "stinks" of magic. Later on, in Season 4, Greta mentions that the smell on Alucard is "sweet like spices," while the one on [[spoiler:Saint-Germaine]] is "rotten."

to:

* In Castlevania2017, it's mentioned that magic has a very particular smell. When Trevor first finds [[spoiler:the magical dagger he uses to kill Death]], he remarks that it "stinks" of magic. Later on, in Season 4, Greta [[spoiler:Greta]] mentions that the smell on Alucard is "sweet like spices," while the one on [[spoiler:Saint-Germaine]] is "rotten."
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