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** There are even two trophies in the game tied to this. One requires you to clear any mission with a negative accessory equipped (this being one of the qualifying accessories) and the other requires you to beat the final boss of [[spoiler:Neptran Tower]] with the Level 1 accessory equipped. Assuming one tries them without equipping other accessories to make up the difference, they can be incredibly challenging.
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* Hyperdimension Neptunia U: Action Unleashed has an accessory available from the beginning of the game that disables EXP gain and sets everyone at Level 1 regardless of current level. Of course, this can be combined with other equipment and, since it can be equipped on one person and affect everyone, one could simply equip it on a character that he or she doesn't plan to use and have all three slots open for equipment that can boost stats fairly well. Also, there are certain bonuses within the game that allow you to give slight stat boosts to your characters by obtaining certain amounts of medals from different enemies, though these are optional and don't have to be accepted in order (for example, one can accept the award for obtaining 999 Dogoo medals before accepting the reward for 100 Dogoo medals), meaning that one can simply refuse to accept them to make the game even harder.
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* ''NetHack'' has an unusual example where LowLevelRun is actually a part of a viable strategy. [[spoiler:The cost of the divine protection available in Minetown is proportional to the player's level, so rushing for Minetown without leveling allows the player to acquire lots of protection for relatively little money.]]

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* ''NetHack'' ''VideoGame/NetHack'' has an unusual example where LowLevelRun is actually a part of a viable strategy. [[spoiler:The cost of the divine protection available in Minetown is proportional to the player's level, so rushing for Minetown without leveling allows the player to acquire lots of protection for relatively little money.]]
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* ''VideoGame/SuperMarioRPG: There is, in fact, a [[http://www.gamefaqs.com/console/snes/file/588739/24216 walkthrough]] available on [[http://www.gamefaqs.com/console/snes/game/588739.html GameFAQs]] detailing steps to complete the game without having Mario advance beyond Level 3. The Level 3 Run is possible mostly because it is possible to turn Mario's standard 3 FP Jump attack into a DiscOneNuke. For later portions of the game, usage of [[GuideDangIt some hard to find]] items such as the Star Egg and Lazy Shell is necessary to turn Bowser into a StoneWall. However, many portions of this challenge become a LuckBasedMission, since any battle where you must abuse the "Lucky" effect has two conditions: you have to get the egg that modifies EXP, then guess the wrong egg and nullify the EXP gain. Without emulation exploits, this is generally a 1/6 chance, meaning you may have to beat that boss several times to keep your levels low. There are also two bosses that you must fight back-to-back, and you have to get ''both'' eggs wrong in a row to lose all the EXP. Hope you have a lot of patience...

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* ''VideoGame/SuperMarioRPG: ''VideoGame/SuperMarioRPG'': There is, in fact, a [[http://www.gamefaqs.com/console/snes/file/588739/24216 walkthrough]] available on [[http://www.gamefaqs.com/console/snes/game/588739.html GameFAQs]] detailing steps to complete the game without having Mario advance beyond Level 3. The Level 3 Run is possible mostly because it is possible to turn Mario's standard 3 FP Jump attack into a DiscOneNuke. For later portions of the game, usage of [[GuideDangIt some hard to find]] items such as the Star Egg and Lazy Shell is necessary to turn Bowser into a StoneWall. However, many portions of this challenge become a LuckBasedMission, since any battle where you must abuse the "Lucky" effect has two conditions: you have to get the egg that modifies EXP, then guess the wrong egg and nullify the EXP gain. Without emulation exploits, this is generally a 1/6 chance, meaning you may have to beat that boss several times to keep your levels low. There are also two bosses that you must fight back-to-back, and you have to get ''both'' eggs wrong in a row to lose all the EXP. Hope you have a lot of patience...

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* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' similarly features an item that allows the player to gamble the experience he earns. The item is intended to be a bonus, but it can also be used to deliberately retard the characters' development. Therefore, it's possible to beat the game with the characters at level 14 or below, almost half of the recommended level for the endgame.
** There is, in fact, a [[http://www.gamefaqs.com/console/snes/file/588739/24216 walkthrough]] available on [[http://www.gamefaqs.com/console/snes/game/588739.html GameFAQs]] detailing steps to complete the game without having Mario advance beyond Level 3. The Level 3 Run is possible mostly because it is possible to turn Mario's standard 3 FP Jump attack into a DiscOneNuke. For later portions of the game, usage of [[GuideDangIt some hard to find]] items such as the Star Egg and Lazy Shell is necessary to turn Bowser into a StoneWall.

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* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' similarly features an item that allows the player to gamble the experience he earns. The item is intended to be a bonus, but it can also be used to deliberately retard the characters' development. Therefore, it's possible to beat the game with the characters at level 14 or below, almost half of the recommended level for the endgame.
**
There is, in fact, a [[http://www.gamefaqs.com/console/snes/file/588739/24216 walkthrough]] available on [[http://www.gamefaqs.com/console/snes/game/588739.html GameFAQs]] detailing steps to complete the game without having Mario advance beyond Level 3. The Level 3 Run is possible mostly because it is possible to turn Mario's standard 3 FP Jump attack into a DiscOneNuke. For later portions of the game, usage of [[GuideDangIt some hard to find]] items such as the Star Egg and Lazy Shell is necessary to turn Bowser into a StoneWall. However, many portions of this challenge become a LuckBasedMission, since any battle where you must abuse the "Lucky" effect has two conditions: you have to get the egg that modifies EXP, then guess the wrong egg and nullify the EXP gain. Without emulation exploits, this is generally a 1/6 chance, meaning you may have to beat that boss several times to keep your levels low. There are also two bosses that you must fight back-to-back, and you have to get ''both'' eggs wrong in a row to lose all the EXP. Hope you have a lot of patience...
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* Every ''FinalFantasy'' game has had someone do this, including the ones that don't actually use levels:

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* Every ''FinalFantasy'' ''Franchise/FinalFantasy'' game has had someone do this, including the ones that don't actually use levels:



** Of the FinalFantasy games, ''VideoGame/FinalFantasyVIII'' is most suited to low-level runs. Most of your combat power derives from junctioned Guardian Forces and Magic, not level-grinding, and your enemies' dynamic difficulty is scaled by your level - NOT by what you have junctioned. Thus, a low-level run is actually a GameBreaker, as it is the easiest way to beat the game. Not that it tells you this, of course. YMMV, though -- you ''do'' need to fight monsters to gain Ability Points, otherwise the power given by your GFs is limited.

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** Of the FinalFantasy Franchise/FinalFantasy games, ''VideoGame/FinalFantasyVIII'' is most suited to low-level runs. Most of your combat power derives from junctioned Guardian Forces and Magic, not level-grinding, and your enemies' dynamic difficulty is scaled by your level - NOT by what you have junctioned. Thus, a low-level run is actually a GameBreaker, as it is the easiest way to beat the game. Not that it tells you this, of course. YMMV, though -- you ''do'' need to fight monsters to gain Ability Points, otherwise the power given by your GFs is limited.



*** Uniquely for ''FinalFantasy'', since experience in X doesn't net you anything until you spend it on stats and abilities, you can fight (and win) all the battles you like and still be playing "low level" (NSG). This has obvious use in farming.

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*** Uniquely for ''FinalFantasy'', ''Franchise/FinalFantasy'', since experience in X doesn't net you anything until you spend it on stats and abilities, you can fight (and win) all the battles you like and still be playing "low level" (NSG). This has obvious use in farming.
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*** The last fights with the Koopalings have timers that will explode and kill you within a certain number of turns. Fortunately, the Shroom Force effect will allow you to kill them before this happens. (and in a regular game, you can often kill them in a single turn)
** ''VideoGame/MarioAndLuigiBowsersInsideStory'' works much the same way as the other games, but has one significant exception. The giant fights with Bowser fighting buildings and trains do not depend on level or statistics AT ALL. This means they are among the hardest battles for those dependent on levels to carry them, but among the easiest for those dependent on Action Commands for survival.

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* The combat system in ''VideoGame/MarioAndLuigi:PartnersInTime'' involves having the player actively dodge or redirect enemy attacks rather than leaving it up to chance. Perfect timing becomes necessary during a LowLevelRun, where enemy attacks that would normally become CherryTapping from enemies become OneHitKill attacks. There are no items the player can use to make enemy attacks miss invariably and decreasing their Attack Stats while increasing your Defense Stats will do naught to help you. Using a revitalizing item if you cannot dodge well will also not get you anywhere, as you will waste a turn using the item while whoever was knocked out will not be able to go at all. To make it even worse, if one brother survives and the player has no more healing items, the one that's still standing has to carry his brother during the enemy's attack phase, which delays the jump, making it considerably harder to dodge.
** The prequel, ''VideoGame/MarioAndLuigiSuperstarSaga'' has this as well. That game also doesn't even have any healing spots at all, quite unusual for an RPG. Perfect timing is all you need... it seems. Not only can you get equipment set ups to make yourself powerful (so you can kill enemies quicker and don't have to dodge as much), you can also get equipment and items that make the action easier as well. Effects ranging from not dropping your hammer when you hold it too long during a counter attack so that it all goes down to knowing when to stop holding the button (as opposed to knowing when to both start AND stop it), being able to float indefinitely (perfect if there's little to no attacks that can hit you in the air), making yourself lighter and more floaty (thus meaning your timing doesn't have to be as tight) and making yourself heavier (if you need to jump multiple times in quick succession, this can be helpful.) Thus this run CAN be done with pure skill, but you can also equip the right stuff to make the skill portion easier depending on the situation.

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* All of the games in the ''MarioAndLuigi'' series let you avoid all damage from every attack if you're good enough with action commands. There are very few exceptions, meaning that perfect skill can result in beating a game with minimal levels. But due to the dependence of damage upon level, it will probably take a very long time to succeed in one of these challenges.
**
The combat system in ''VideoGame/MarioAndLuigi:PartnersInTime'' involves having the player actively dodge or redirect enemy attacks rather than leaving it up to chance. Perfect timing becomes necessary during a LowLevelRun, where enemy attacks that would normally become CherryTapping from enemies become OneHitKill attacks. There are no items the player can use to make enemy attacks miss invariably and decreasing their Attack Stats while increasing your Defense Stats will do naught to help you. Using a revitalizing item if you cannot dodge well will also not get you anywhere, as you will waste a turn using the item while whoever was knocked out will not be able to go at all. To make it even worse, if one brother survives and the player has no more healing items, the one that's still standing has to carry his brother during the enemy's attack phase, which delays the jump, making it considerably harder to dodge.
** The prequel, ''VideoGame/MarioAndLuigiSuperstarSaga'' has this as well. That game also doesn't even have any healing spots at all, quite unusual for an RPG. Perfect timing is all you need... it seems. Not only can you get equipment set ups to make yourself powerful (so you can kill enemies quicker and don't have to dodge as much), you can also get equipment and items that make the action easier as well. Effects ranging from not dropping your hammer when you hold it too long during a counter attack so that it all goes down to knowing when to stop holding the button (as opposed to knowing when to both start AND stop it), being able to float indefinitely (perfect if there's little to no attacks that can hit you in the air), making yourself lighter and more floaty (thus meaning your timing doesn't have to be as tight) and making yourself heavier (if you need to jump multiple times in quick succession, this can be helpful.) Thus this run CAN be done with pure skill, but you can also equip the right stuff to make the skill portion easier depending on the situation. Once you get the Shroom Force equipment, this challenge becomes MUCH easier.
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** ''VideoGame/CastlevaniaIISimonsQuest'' can in fact be beaten without gaining any levels. The trick is to immediately go LEFT from the first town and get to the Morning Star with your original 50 hearts plus every small heart you can get. However, you will find that Dracula can actually kill you in [[OneHitKill a single hit]], making him a much greater challenge. Have fun!
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* The closest thing you can do in ''Franchise/{{Pokemon}}'' to a more conventional low-level run is the "[[NotAllowedToGrowUp No Evolutions]]" run. It isn't ''quite'' as difficult as you still earn experience, but most players couple this with a "[[SoloCharacterRun (Enter Species Here) Only Run]]". [[http://www.youtube.com/watch?v=sRZhCXsg4GI Observe]].

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* The closest thing you can do in ''Franchise/{{Pokemon}}'' to a more conventional low-level run is the "[[NotAllowedToGrowUp No Evolutions]]" run. It isn't ''quite'' as difficult as you still earn experience, experience (''LetsPlay/TwitchPlaysPokemon'' even pulled it off in [[LetsPlay/TwitchPlaysPokemonBlack Black]]), but most players couple this with a "[[SoloCharacterRun (Enter Species Here) Only Run]]". [[http://www.youtube.com/watch?v=sRZhCXsg4GI Observe]].
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** In the HD Remaster called "Kingdom Hearts 1.5 HD [=ReMIX=]" which contains Kingdom Hearts 1 Final Mix, Re:Chain of Memories and a movie for 358/2 Days, the Zero EXP abiltiy was added for Kingdom Hearts Final Mix. As the name implies, you earn NO EXPERIENCE AT ALL when it's equipped, allowing for a level 1 run. It scales the bosses to your level, so they're more or less as difficult as they'd be in a normal run. Normal enemies, however, will destroy you without hesitation. And the worst part of this? Unlike Kingdom Hearts 2, where you learn abilities from beating bosses, in Kingdom Hearts 1, you only learn abilities either through story, doing optional sidequests and the majority of Sora's abilities come from LEVELING UP, like in most RPGs. This includes getting HP enhancements as well. Meaning, you're mainly stuck with level 1 HP, no Guard, no Scan, no Leaf Bracer and Second Chance. Basically, you're left with nothing but with what you learn during the story. Also, you can avoid normal enemies for most of the game, but there are certain parts that absolutely require that you fight them, such as when you have to save the gorillas in Deep Jungle. More notably, in the Final World, where the enemies are as strong as they get, and '''they will kill you in one hit, but you're forced to fight them multiple times'''. Square really should've fixed this up more to make it not near-impossible. Also, this ability is only available in Proud mode, which is [=KH1=] Final Mix's equivalent of Critical mode.

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** In the HD Remaster called "Kingdom Hearts 1.5 HD [=ReMIX=]" which contains Kingdom Hearts 1 Final Mix, Re:Chain of Memories and a movie for 358/2 Days, the Zero EXP abiltiy was added for Kingdom Hearts Final Mix. As the name implies, you earn NO EXPERIENCE AT ALL when it's equipped, allowing for a level 1 run. It scales the bosses to your level, so they're more or less as difficult as they'd be in a normal run. Normal enemies, however, will destroy you without hesitation. And the worst part of this? Unlike Kingdom Hearts 2, where you learn abilities from beating bosses, in Kingdom Hearts 1, you only learn abilities either through story, doing optional sidequests and the majority of Sora's abilities come from LEVELING UP, like in most RPGs.[=RPGs=]. This includes getting HP enhancements as well. Meaning, you're mainly stuck with level 1 HP, no Guard, no Scan, no Leaf Bracer and Second Chance. Basically, you're left with nothing but with what you learn during the story. Also, you can avoid normal enemies for most of the game, but there are certain parts that absolutely require that you fight them, such as when you have to save the gorillas in Deep Jungle. More notably, in the Final World, where the enemies are as strong as they get, and '''they will kill you in one hit, but you're forced to fight them multiple times'''. Square really should've fixed this up more to make it not near-impossible. Also, this ability is only available in Proud mode, which is [=KH1=] Final Mix's equivalent of Critical mode.
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** In the HD Remaster called "Kingdom Hearts 1.5 HD [=ReMIX=]" which contains Kingdom Hearts 1 Final Mix, Re:Chain of Memories and a movie for 358/2 Days, the Zero EXP abiltiy was added for Kingdom Hearts Final Mix. As the name implies, you earn NO EXPERIENCE AT ALL when it's equipped, allowing for a level 1 run. It scales the bosses to your level, so they're more or less as difficult as they'd be in a normal run. Normal enemies, however, will destroy you without hesitation. And the worst part of this? Unlike Kingdom Hearts 2, where you learn abilities from beating bosses, in Kingdom Hearts 1, you only learn abilities either through story, doing optional sidequests and the majority of Sora's abilities come from LEVELING UP, like in most RPGs. This includes getting HP enhancements as well. Meaning, you're mainly stuck with level 1 HP, no Guard, no Scan, no Leaf Bracer and Second Chance. Basically, you're left with nothing but with what you learn during the story. Also, you can avoid normal enemies for most of the game, but there are certain parts that absolutely require that you fight them, such as when you have to save the gorillas in Deep Jungle. More notably, in the Final World, where the enemies are as strong as they get, and THEY WILL KILL YOU IN ONE HIT, BUT YOU'RE FORCED TO FIGHT THEM MULTIPLE TIMES. Square really should've fixed this up more to make it not near-impossible. Also, this ability is only available in Proud mode, which is [=KH1=] Final Mix's equivalent of Critical mode.

to:

** In the HD Remaster called "Kingdom Hearts 1.5 HD [=ReMIX=]" which contains Kingdom Hearts 1 Final Mix, Re:Chain of Memories and a movie for 358/2 Days, the Zero EXP abiltiy was added for Kingdom Hearts Final Mix. As the name implies, you earn NO EXPERIENCE AT ALL when it's equipped, allowing for a level 1 run. It scales the bosses to your level, so they're more or less as difficult as they'd be in a normal run. Normal enemies, however, will destroy you without hesitation. And the worst part of this? Unlike Kingdom Hearts 2, where you learn abilities from beating bosses, in Kingdom Hearts 1, you only learn abilities either through story, doing optional sidequests and the majority of Sora's abilities come from LEVELING UP, like in most RPGs. This includes getting HP enhancements as well. Meaning, you're mainly stuck with level 1 HP, no Guard, no Scan, no Leaf Bracer and Second Chance. Basically, you're left with nothing but with what you learn during the story. Also, you can avoid normal enemies for most of the game, but there are certain parts that absolutely require that you fight them, such as when you have to save the gorillas in Deep Jungle. More notably, in the Final World, where the enemies are as strong as they get, and THEY WILL KILL YOU IN ONE HIT, BUT YOU'RE FORCED TO FIGHT THEM MULTIPLE TIMES.'''they will kill you in one hit, but you're forced to fight them multiple times'''. Square really should've fixed this up more to make it not near-impossible. Also, this ability is only available in Proud mode, which is [=KH1=] Final Mix's equivalent of Critical mode.
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** In the HD Remaster called "Kingdom Hearts 1.5 HD ReMIX" which contains Kingdom Hearts 1 Final Mix, Re:Chain of Memories and a movie for 358/2 Days, the Zero EXP abiltiy was added for Kingdom Hearts Final Mix. As the name implies, you earn NO EXPERIENCE AT ALL when its equipped, allowing for a level 1 run. It scales the bosses to your level, so they're more or less as difficult as they'd be in a normal run. Normal enemies however will destroy you without hesitation. And the worst part of this? Unlike Kingdom Hearts 2, where you learn abilities from beating bosses, in Kingdom Hearts 1, you only learn abilities either through story, doing optional sidequests and the majority of Sora's abilities come from LEVELING UP, like in most RPG's. This includes getting HP enhancements as well. Meaning, you're mainly stuck with level 1 HP, no Guard, no Scan, no Leaf Bracer and Second Chance. Basically, you're left with nothing but with what you learn during the story. Also, you can avoid normal enemies for most of the game, but there are certain parts that absolutely require that you fight them, such as when you have to save the gorilla's in Deep Jungle. More notably, in the Final World, where the enemies are as strong as they get, and THEY WILL KILL YOU IN ONE HIT, BUT YOU'RE FORCED TO FIGHT THEM MULTIPLE TIMES. Square really should've fixed up this more to make it not near impossible. Also, this ability is only available in Proud mode, which is [=KH1=] Final Mix's equivalent of Critical mode.
** In the Final Mix+ rerelease of ''VideoGame/KingdomHeartsII'', there is not only an option for an even more difficult mode not in the original (Critical Mode), but in that mode, there is an ability called EXP Zero, which does exactly what you think it does: You don't earn any EXP, ever, so you can play through the whole game at Level 1. Also, you take double damage and your HP is halved in this mode. The worst part about a level 1 run is the fact that you'll never learn the [[LastChanceHitPoint Once More and Second Chance abilities]], which means later on, almost every hit is a OneHitKill.

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** In the HD Remaster called "Kingdom Hearts 1.5 HD ReMIX" [=ReMIX=]" which contains Kingdom Hearts 1 Final Mix, Re:Chain of Memories and a movie for 358/2 Days, the Zero EXP abiltiy was added for Kingdom Hearts Final Mix. As the name implies, you earn NO EXPERIENCE AT ALL when its it's equipped, allowing for a level 1 run. It scales the bosses to your level, so they're more or less as difficult as they'd be in a normal run. Normal enemies however enemies, however, will destroy you without hesitation. And the worst part of this? Unlike Kingdom Hearts 2, where you learn abilities from beating bosses, in Kingdom Hearts 1, you only learn abilities either through story, doing optional sidequests and the majority of Sora's abilities come from LEVELING UP, like in most RPG's.RPGs. This includes getting HP enhancements as well. Meaning, you're mainly stuck with level 1 HP, no Guard, no Scan, no Leaf Bracer and Second Chance. Basically, you're left with nothing but with what you learn during the story. Also, you can avoid normal enemies for most of the game, but there are certain parts that absolutely require that you fight them, such as when you have to save the gorilla's gorillas in Deep Jungle. More notably, in the Final World, where the enemies are as strong as they get, and THEY WILL KILL YOU IN ONE HIT, BUT YOU'RE FORCED TO FIGHT THEM MULTIPLE TIMES. Square really should've fixed up this up more to make it not near impossible.near-impossible. Also, this ability is only available in Proud mode, which is [=KH1=] Final Mix's equivalent of Critical mode.
** In the Final Mix+ rerelease of ''VideoGame/KingdomHeartsII'', there is not only an option for an even more difficult mode not in the original (Critical Mode), but in that mode, there is an ability called EXP Zero, which does exactly what you think it does: You don't earn any EXP, ever, so you can play through the whole game at Level 1. Also, you take double damage and your HP is halved in this mode. The worst part about a level 1 run is the fact that you'll never learn the [[LastChanceHitPoint Once More and Second Chance abilities]], which means that later on, on almost every hit is a OneHitKill.



** Likewise in ''[[VideoGame/KingdomHeartsCoded coded]]''. The game actually encourages it by recording the lowest level you've beaten a world at.

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** Likewise in ''[[VideoGame/KingdomHeartsCoded coded]]''. The game actually encourages it by recording the lowest level at which you've beaten a world at.world.



** [[BonusBoss Cynthia]] [[http://www.youtube.com/watch?v=SkVT1KjojCk has now been beaten by a team of level 1's]], [[https://www.youtube.com/watch?v=S3Yk6zfSdqg a level 1 Bidoof with improbably low stats]], and [[http://www.youtube.com/watch?v=OSuwjFacNqE a single Cottonee]]. Ever since the original low-level Cynthia victory was recorded, it's practically become a game in and of itself to one-up previous attempts.

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** [[BonusBoss Cynthia]] [[http://www.youtube.com/watch?v=SkVT1KjojCk has now been beaten by a team of level 1's]], Level 1s]], [[https://www.youtube.com/watch?v=S3Yk6zfSdqg a level 1 Bidoof with improbably low stats]], and [[http://www.youtube.com/watch?v=OSuwjFacNqE a single Cottonee]]. Ever since the original low-level Cynthia victory was recorded, it's practically become a game in and of itself to one-up previous attempts.
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* A Soul Level 1 run in ''VideoGame/DarkSouls''is considered easier than Demons Souls but not by much. While you can't increase health, you can still upgrade weapons to +10 and add elemental damage, and pyromancy is attached to the rank of the flame and not the intelligence or faith stats, allowing you to stay ahead of the damage curve even though a light breeze would destroy you.
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* The ''{{Soulblazer}}'' trilogy has different amounts of success with low-level runs. Soulblazer requires the vast majority of monster lairs to be sealed in each level in order to finish that level (as the [=NPCs=] do aid you in your quest by supplying items or opening pathways to let you continue). Some can be avoided. But to kill the final boss, Deathtoll, you need the Phoenix magic and the Soul Blade, which requires a bare minimum of level 24 (out of 50); anything less and you can't even touch him , never mind hurt him.

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* The ''{{Soulblazer}}'' ''Videogame/{{Soulblazer}}'' trilogy has different amounts of success with low-level runs. Soulblazer requires the vast majority of monster lairs to be sealed in each level in order to finish that level (as the [=NPCs=] do aid you in your quest by supplying items or opening pathways to let you continue). Some can be avoided. But to kill the final boss, Deathtoll, you need the Phoenix magic and the Soul Blade, which requires a bare minimum of level 24 (out of 50); anything less and you can't even touch him , never mind hurt him.



* A ''RiverCityRansom'' tool-assisted [[http://video.google.com/videoplay?docid=-6837837618559851663&ei=GzbfSsvpFqjWqAOU_NAE&q= speedrun]] is much faster if it disregards [[LevelGrinding Power Leveling]] and simply runs to each successive boss and takes them down. Of course, by the final boss fight, it's quicker to trick Simon into attacking himself.
* ''{{Earthbound}}'' is both an excellent low level run and a terrible one. The first play area, Onett, turns out to be the biggest challenge in the game; defeating Frank and Frankystein is possible but difficult, but defeating Titanic Ant is virtually impossible without abusing savestates in an emulator, or leveling up once or twice to improve your chances. After that, it's relatively easy in terms of gameplay. However, purists will still find challenge in attempting to dodge seemingly forced battles, including a miniboss fight. At its worst you'll find yourself scrambling for one pixel to avoid a fight.
* The soullevel 1 challenge in ''DemonsSouls'' is quite common. Some guys take it a step further though and complete the game in the much harder "New Game +" Mode without leveling up ever. Or beating the game using only your fists.

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* A ''RiverCityRansom'' ''Videogame/RiverCityRansom'' tool-assisted [[http://video.google.com/videoplay?docid=-6837837618559851663&ei=GzbfSsvpFqjWqAOU_NAE&q= speedrun]] is much faster if it disregards [[LevelGrinding Power Leveling]] and simply runs to each successive boss and takes them down. Of course, by the final boss fight, it's quicker to trick Simon into attacking himself.
* ''{{Earthbound}}'' ''Videogame/{{Earthbound}}'' is both an excellent low level run and a terrible one. The first play area, Onett, turns out to be the biggest challenge in the game; defeating Frank and Frankystein is possible but difficult, but defeating Titanic Ant is virtually impossible without abusing savestates in an emulator, or leveling up once or twice to improve your chances. After that, it's relatively easy in terms of gameplay. However, purists will still find challenge in attempting to dodge seemingly forced battles, including a miniboss fight. At its worst you'll find yourself scrambling for one pixel to avoid a fight.
* The soullevel 1 challenge in ''DemonsSouls'' ''Videogame/DemonsSouls'' is quite common. Some guys take it a step further though and complete the game in the much harder "New Game +" Mode without leveling up ever. Or beating the game using only your fists.
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** The prequel, ''VideoGame/MarioAndLuigiSuperstarSaga'' has this as well. That game also doesn't even have any healing spots at all, quite unusual for an RPG. Perfect timing is all you need... it seems. Not only can you get equipment set ups to make yourself powerful (so you can kill enemies quicker and don't have to dodge as much), you can also get equipment and items that make the action easier as well. Effects ranging from not dropping your hammer when you hold it too long during a counter attack so that it all goes down to knowing when to stop holding the button (as opposed to knowing when to both start AND stop it), being able to float indefinitely (perfect if there's little to no attacks that can hit you in the air), making yourself lighter and more floaty (thus meaning your timing doesn't have to be as tight) and making yourself heavier (if you need to jump multiple times in quick succession, this can be helpful.) Thus this run CAN be done with pure skill, but you can also equip the right stuff to make the skill portion easier depending on the situation.

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** Behold: [[http://www.megavideo.com/?v=CR3CGTHZ Level 7 Mew takes on the Elite Four.]] The input wasn't recorded in real time, but no cheats were used. Of course, the Elite Four gives so much experience to a battler that it's hardly a low-level run by the end.
** [[http://www.youtube.com/watch?v=SkVT1KjojCk Cynthia has now been beaten by a team of level 1's.]]
** [[http://www.youtube.com/watch?v=OSuwjFacNqE Or a single Cottonee.]]
** To prevent people from downloading the newest games, [[VideoGame/PokemonBlackAndWhite Black and White]], a "no experience" security patch was added. A lot of people actually use said patch to challenge themselves.

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** Behold: [[http://www.megavideo.com/?v=CR3CGTHZ Level 7 Mew takes on It is possible, in the original ''Red and Blue'', to beat the Elite Four.]] The input wasn't recorded in real time, but Four with only a level 7 Mew, though the video demonstrating this is no cheats were used.longer available. Of course, the Elite Four gives so much experience to a battler that it's hardly a low-level run by the end.
** [[BonusBoss Cynthia]] [[http://www.youtube.com/watch?v=SkVT1KjojCk Cynthia has now been beaten by a team of level 1's.]]
** [[http://www.
1's]], [[https://www.youtube.com/watch?v=S3Yk6zfSdqg a level 1 Bidoof with improbably low stats]], and [[http://www.youtube.com/watch?v=OSuwjFacNqE Or a single Cottonee.]]
Cottonee]]. Ever since the original low-level Cynthia victory was recorded, it's practically become a game in and of itself to one-up previous attempts.
** To prevent people from downloading the newest games, [[VideoGame/PokemonBlackAndWhite ''[[VideoGame/PokemonBlackAndWhite Black and White]], White]]'', a "no experience" security patch was added. A lot of people actually use said patch to challenge themselves.
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** Mind you, just because a low-level game is easily ''set up'' does not mean it is easily ''beaten''. In a low-level game, the final boss can ONLY be beaten with a SPECIFIC party (Specifically, judicious application of Crono, Marle, and Robo's "Lifeline" Triple Tech, the ONLY way you'll survive.).

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* ''{{Castlevania}}: {{Portrait of Ruin}}'' has a mode where you can stop your characters from gaining more levels after a certain point. This even allows you to stay at Level 1 the entire game. Since this can only be activated when playing the hardest difficulty level of the game, it can make for an almost impossible challenge when playing as certain characters.

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* ''{{Castlevania}}: {{Portrait of Ruin}}'' ''Franchise/{{Castlevania}}''
** ''VideoGame/CastlevaniaPortraitOfRuin''
has a mode where you can stop your characters from gaining more levels after a certain point. This even allows you to stay at Level 1 the entire game. Since this can only be activated when playing the hardest difficulty level of the game, it can make for an almost impossible challenge when playing as certain characters.



** ''{{Order of Ecclesia}}'' has level caps in its Hard Mode as well. Presumably, this would be fairly simple for Shanoa (as simple as [[NintendoHard that game]] can get) thanks to the Villager sidequests, but may the Ruinous Powers help you if you try it on [[spoiler:Albus]] Mode.

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** ''{{Order of Ecclesia}}'' ''VideoGame/CastlevaniaOrderOfEcclesia'' has level caps in its Hard Mode as well. Presumably, this would be fairly simple for Shanoa (as simple as [[NintendoHard that game]] can get) thanks to the Villager sidequests, but may the Ruinous Powers help you if you try it on [[spoiler:Albus]] Mode.

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the statement in question is completely false. FE 4 have a prepromote so broken, he can solo the Final Chapter. FE 5 has been proven to be do able in 0% with powerful prepromotes and standout units. FE 3 and FE 1 is a big joke with broken booster so it doesn\'t matter


* ''FireEmblem'' games do everything in their power to make a Low-Level Run impossible, with the specter of [[AllDeathsFinal permanent character death]] always looming and untrained characters becoming increasingly (and mathematically) unable to stand up to enemies the more you neglect them. However, each game usually gives you several pre-promoted powerhouse units to recruit that are weaker over the long run, but ensure that you won't become [[UnwinnableByMistake completely stuck]] (excluding the very early Famicom installments).

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* ''FireEmblem'' games do everything in their power to make a Low-Level Run impossible, with the specter of [[AllDeathsFinal permanent character death]] always looming and untrained characters becoming increasingly (and mathematically) unable to stand up to enemies the more you neglect them. However, each game usually gives you several pre-promoted powerhouse units to recruit that are weaker over the long run, but ensure that you won't become [[UnwinnableByMistake completely stuck]] (excluding the very early Famicom installments).stuck]].
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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s leveling system requires players to access a leveling window to pick stat allocation (simplified to picking a health, magicka, or stamina boost per level) as well as perks. By deliberately ignoring this window, it is possible to play as a level 1 character for most of the game, albeit at a cost of not using perks or advanced skills.
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** Of the FinalFantasy games, ''VideoGame/FinalFantasyVIII'' is most suited to low-level runs. Most of your combat power derives from junctioned Guardian Forces and Magic, not level-grinding, and your enemies dynamic difficulty scales by your level - NOT by what you have junctioned. Thus, a low-level run is actually a GameBreaker, as it is the easiest way to beat the game. Not that it tells you this, of course.

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** Of the FinalFantasy games, ''VideoGame/FinalFantasyVIII'' is most suited to low-level runs. Most of your combat power derives from junctioned Guardian Forces and Magic, not level-grinding, and your enemies enemies' dynamic difficulty scales is scaled by your level - NOT by what you have junctioned. Thus, a low-level run is actually a GameBreaker, as it is the easiest way to beat the game. Not that it tells you this, of course. YMMV, though -- you ''do'' need to fight monsters to gain Ability Points, otherwise the power given by your GFs is limited.
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** In the HD Remaster called "Kingdom Hearts 1.5 HD ReMIX" which contains Kingdom Hearts 1 Final Mix, Re:Chain of Memories and a movie for 358/2 Days, the Zero EXP abiltiy was added for Kingdom Hearts Final Mix. As the name implies, you earn NO EXPERIENCE AT ALL when its equipped, allowing for a level 1 run. It scales the bosses to your level, so they're more or less as difficult as they'd be in a normal run. Normal enemies however will destroy you without hesitation. And the worst part of this? Unlike Kingdom Hearts 2, where you learn abilities from beating bosses, in Kingdom Hearts 1, you only learn abilities either through story, doing optional sidequests and the majority of Sora's abilties come from LEVELING UP, like in most RPG's. This includes getting HP enchancements aswell. Meaning, you're mainly stuck with level 1 HP, no Guard, no Scan, no Leaf Bracer and Second Chance. Basically, you're left with nothing but with what you learn during the story. Also, you can avoid normal enemies for most of the game, but there are certain parts that absolutely require that you fight them, such as when you have to save the gorilla's in Deep Jungle. More notablely, in the Final World, where the enemies are as strong as they get, and THEY WILL KILL YOU IN ONE HIT, BUT YOU'RE FORCED TO FIGHT THEM MULTIPLE TIMES. Square really should've fixed up this more to make it not near impossible. Also, this ability is only available in Proud mode, which is KH1 Final Mix's equivalent of Critical mode.

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** In the HD Remaster called "Kingdom Hearts 1.5 HD ReMIX" which contains Kingdom Hearts 1 Final Mix, Re:Chain of Memories and a movie for 358/2 Days, the Zero EXP abiltiy was added for Kingdom Hearts Final Mix. As the name implies, you earn NO EXPERIENCE AT ALL when its equipped, allowing for a level 1 run. It scales the bosses to your level, so they're more or less as difficult as they'd be in a normal run. Normal enemies however will destroy you without hesitation. And the worst part of this? Unlike Kingdom Hearts 2, where you learn abilities from beating bosses, in Kingdom Hearts 1, you only learn abilities either through story, doing optional sidequests and the majority of Sora's abilties abilities come from LEVELING UP, like in most RPG's. This includes getting HP enchancements aswell.enhancements as well. Meaning, you're mainly stuck with level 1 HP, no Guard, no Scan, no Leaf Bracer and Second Chance. Basically, you're left with nothing but with what you learn during the story. Also, you can avoid normal enemies for most of the game, but there are certain parts that absolutely require that you fight them, such as when you have to save the gorilla's in Deep Jungle. More notablely, notably, in the Final World, where the enemies are as strong as they get, and THEY WILL KILL YOU IN ONE HIT, BUT YOU'RE FORCED TO FIGHT THEM MULTIPLE TIMES. Square really should've fixed up this more to make it not near impossible. Also, this ability is only available in Proud mode, which is KH1 [=KH1=] Final Mix's equivalent of Critical mode.
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** BirthBySleep and [[VideoGame/KingdomHearts3DDreamDropDistance 3D [Dream Drop Distance]]] both start you with the EXPZero ability, though only on Proud and Critcal modes.

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** BirthBySleep ''BirthBySleep'' and [[VideoGame/KingdomHearts3DDreamDropDistance ''[[VideoGame/KingdomHearts3DDreamDropDistance 3D [Dream Drop Distance]]] Distance]]]'' both start you with the EXPZero [=EXPZero=] ability, though only on Proud and Critcal Critical modes.

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** In the HD Remaster called "Kingdom Hearts 1.5 HD ReMIX" which contains Kingdom Hearts 1 Final Mix, Re:Chain of Memories and a movie for 358/2 Days, the Zero EXP abiltiy was added for Kingdom Hearts Final Mix. As the name implies, you earn NO EXPERIENCE AT ALL when its equipped, allowing for a level 1 run. It scales the bosses to your level, so they're more or less as difficult as they'd be in a normal run. Normal enemies however will destroy you without hesitation. And the worst part of this? Unlike Kingdom Hearts 2, where you learn abilities from beating bosses, in Kingdom Hearts 1, you only learn abilities either through story, doing optional sidequests and the majority of Sora's abilties come from LEVELING UP, like in most RPG's. This includes getting HP enchancements aswell. Meaning, you're mainly stuck with level 1 HP, no Guard, no Scan, no Leaf Bracer and Second Chance. Basically, you're left with nothing but with what you learn during the story. Also, you can avoid normal enemies for most of the game, but there are certain parts that absolutely require that you fight them, such as when you have to save the gorilla's in Deep Jungle. More notablely, in the Final World, where the enemies are as strong as they get, and THEY WILL KILL YOU IN ONE HIT, BUT YOU'RE FORCED TO FIGHT THEM MULTIPLE TIMES. Square really should've fixed up this more to make it not near impossible. Also, this ability is only available in Proud mode, which is KH1 Final Mix's equivalent of Critical mode.



** BirthBySleep and [[VideoGame/KingdomHearts3DDreamDropDistance 3D [Dream Drop Distance]]] both start you with the EXPZero ability.

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** BirthBySleep and [[VideoGame/KingdomHearts3DDreamDropDistance 3D [Dream Drop Distance]]] both start you with the EXPZero ability.ability, though only on Proud and Critcal modes.
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* The ''{{Gothic}}'' expert "The Wonderer" has beaten Gothic II with Expansion with level 6. You can download the videos [[http://www.worldofgothic.de/dl/download_207.htm here]] (in german).

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* The ''{{Gothic}}'' ''VideoGame/{{Gothic}}'' expert "The Wonderer" has beaten Gothic II with Expansion with level 6. You can download the videos [[http://www.worldofgothic.de/dl/download_207.htm here]] (in german).
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* ''VideoGame/ChronoTrigger'' is well suited for Low Level Runs: characters gain no experience while [[NonLethalKO knocked out]], and the battle system is designed in such a way that statistical bonuses gained from equipment far outstrip those gained from LevelGrinding. It's possible to beat the game with the main character's level being as low as 1[[hottip:*:It helps that a piece of equipment exists that converts EXP gained into cash. Of course, it's acquired pretty late in the plot. Another critical advantage is that you can learn higher level techs and upgrade character stats (through Tabs) without gaining XP. Part of this indeed due to Wallet. Tubsters are the other key part.]]

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* ''VideoGame/ChronoTrigger'' is well suited for Low Level Runs: characters gain no experience while [[NonLethalKO knocked out]], and the battle system is designed in such a way that statistical bonuses gained from equipment far outstrip those gained from LevelGrinding. It's possible to beat the game with the main character's level being as low as 1[[hottip:*:It 1[[note]]It helps that a piece of equipment exists that converts EXP gained into cash. Of course, it's acquired pretty late in the plot. Another critical advantage is that you can learn higher level techs and upgrade character stats (through Tabs) without gaining XP. Part of this indeed due to Wallet. Tubsters are the other key part.]][[/note]]



** Performing a LowLevelRun for much of ''VideoGame/FinalFantasyVI'' is essential to those looking to max out their stats as much as possible, keeping levels as low as possible (by avoiding battles, juggling characters when you have to fight, and manipulating when characters rejoin the group) until the player has the right espers, which each grant a different stat boost when the character holding them levels up. The endeavor is helped by a few GoodBadBugs such as the Vanish-Doom GameBreaker and isn't a ''strict'' low level run, as it still allows free LevelGrinding of {{Guest Star Party Member}}s and (at certain times) characters who can't equip espers to gain strength and money. [[hottip:*:Incidentally, bosses give no EXP in FFVI.]]

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** Performing a LowLevelRun for much of ''VideoGame/FinalFantasyVI'' is essential to those looking to max out their stats as much as possible, keeping levels as low as possible (by avoiding battles, juggling characters when you have to fight, and manipulating when characters rejoin the group) until the player has the right espers, which each grant a different stat boost when the character holding them levels up. The endeavor is helped by a few GoodBadBugs such as the Vanish-Doom GameBreaker and isn't a ''strict'' low level run, as it still allows free LevelGrinding of {{Guest Star Party Member}}s and (at certain times) characters who can't equip espers to gain strength and money. [[hottip:*:Incidentally, Incidentally, bosses give no EXP in FFVI.]]



** The level 1 challenge in ''VideoGame/FinalFantasyIX''. Yes, you can beat the whole game this way [[hottip:*:Bosses don't give EXP, and the status effect Virus averts EXP gain. There's one series of mini-bosses that give unavoidable EXP, so at least one character must level up; the challenge then requires not using any levelled-up characters]] and even take out Ozma, the hidden superboss. Not for the faint of heart or patience.

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** The level 1 challenge in ''VideoGame/FinalFantasyIX''. Yes, you can beat the whole game this way [[hottip:*:Bosses [[note]]Bosses don't give EXP, and the status effect Virus averts EXP gain. There's one series of mini-bosses that give unavoidable EXP, so at least one character must level up; the challenge then requires not using any levelled-up characters]] characters[[/note]] and even take out Ozma, the hidden superboss. Not for the faint of heart or patience.

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** BirthBySleep and [[VideoGame/Kingdom Hearts 3D [Dream Drop Distance]
DreamDropDistance]] both start you with the EXPZero ability.

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** BirthBySleep and [[VideoGame/Kingdom Hearts [[VideoGame/KingdomHearts3DDreamDropDistance 3D [Dream Drop Distance]
DreamDropDistance]]
Distance]]] both start you with the EXPZero ability.
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This trope simply does not apply to Legend of Zelda or to Super Mario Bros. They don\'t use character levels.


* Some PlatformHell ''[[SuperMarioBros Mario]]'' ROM hacks enforce a LowLevelRun by having Mario die from doing anything that gets him points (which includes the GoombaStomp).



* Trying to beat the game with only three hearts is a perennially popular challenge for all ''Franchise/TheLegendOfZelda'' games.
** It's not possible in ''VideoGame/TheLegendOfZeldaALinkToThePast'' or ''VideoGame/TheLegendOfZeldaLinksAwakening'' without glitches, as they force you to take the heart to beat a level. It is possible to beat ''Link to the Past'' in reverse, to a point, but that's the best you can do. ''LA'', meanwhile, blocks even that by tying several scripted events to dungeon completion.

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** BirthBySleep and DreamDropDistance both start you with the EXPZero ability.

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** BirthBySleep and DreamDropDistance [[VideoGame/Kingdom Hearts 3D [Dream Drop Distance]
DreamDropDistance]]
both start you with the EXPZero ability.

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