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* ''Franchise/FireEmblem''
** Aside from the existence of magic and the occasional shape-shifting species (such as [[OurDragonsAreDifferent Manaketes]] and [[OurWerebeastsAreDifferent Laguz]]), the worlds of ''Fire Emblem'' are pretty low fantasy as a whole. Magic is common, but it averts LinearWarriorsQuadraticWizards as it's used as a source of industrialized combat no more mundane than basic melee combat is. Furthermore, fantastical creatures and holy weapons are mainly considered long-forgotten legends or myths by the common people, and the main conflict is generally focused on war between kingdoms. The [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] [[VideoGame/FireEmblemThracia776 games]] fit this the best, having the most down to earth plots with a heavy focus on politics.

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* ''Franchise/FireEmblem''
**
''Franchise/FireEmblem'': Aside from the existence of magic and the occasional shape-shifting species (such as [[OurDragonsAreDifferent Manaketes]] and [[OurWerebeastsAreDifferent Laguz]]), the worlds of ''Fire Emblem'' are pretty low fantasy as a whole. Magic is common, but it averts LinearWarriorsQuadraticWizards as it's used as a source of industrialized combat no more mundane than basic melee combat is. Furthermore, fantastical creatures and holy weapons are mainly considered long-forgotten legends or myths by the common people, and the main conflict is generally focused on war between kingdoms. The [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] [[VideoGame/FireEmblemThracia776 games]] fit this the best, having the most down to earth plots with a heavy focus on politics.


* While ''Videogame/TheElderScrollsVSkyrim'' traditionally follows ''Videogame/TheElderScrolls'' high fantasy, the civil war subplot doesn't involve great magic (aside from a finishing move Ulfric did as one of the catalyst of the war, but that served under a heaping of UnreliableNarrator) or mythical beings (aside from Dragonborn himself). Just battle between a legionary VestigialEmpire seeking to reclaim one of their lands, against a bunch of [[YourTerroristsAreOurFreedomFighters freedom fighters]] seeking to fight for what they believe a free land. The civil war quest chain doesn't even pit you against any mage whatsoever.

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* While ''Videogame/TheElderScrollsVSkyrim'' traditionally follows ''Videogame/TheElderScrolls'' ''Franchise/TheElderScrolls'' series' high fantasy, fantasy template, the civil war subplot doesn't involve great magic (aside from a finishing move Ulfric did as one of the catalyst of the war, but that served under a heaping of UnreliableNarrator) or mythical beings (aside from Dragonborn himself). Just battle between a legionary VestigialEmpire seeking to reclaim one of their lands, against a bunch of [[YourTerroristsAreOurFreedomFighters freedom fighters]] seeking to fight for what they believe a free land. The civil war quest chain doesn't even pit you against any mage whatsoever.


Distinguishing between low fantasy and [[MohsScaleOfSciFiHardness soft science fiction]] can be tricky. Creator/RobertEHoward, creator of ''Franchise/ConanTheBarbarian'', wrote both; the Franchise/CthulhuMythos ''is'' both. In a way its more accurate to consider a work's each quality separately as either belonging to HighFantasy or to Low Fantasy rather than try and categorise them as absolutes.

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Distinguishing between low fantasy and [[MohsScaleOfSciFiHardness soft science fiction]] can be tricky. Creator/RobertEHoward, creator of ''Franchise/ConanTheBarbarian'', Franchise/ConanTheBarbarian, wrote both; the Franchise/CthulhuMythos ''is'' both. In a way its more accurate to consider a work's each quality separately as either belonging to HighFantasy or to Low Fantasy rather than try and categorise them as absolutes.


Distinguishing between low fantasy and [[MohsScaleOfSciFiHardness soft science fiction]] can be tricky. Creator/RobertEHoward, creator of Franchise/ConanTheBarbarian, wrote both; the Franchise/CthulhuMythos ''is'' both. In a way its more accurate to consider a work's each quality separately as either belonging to HighFantasy or to Low Fantasy rather than try and categorise them as absolutes.

to:

Distinguishing between low fantasy and [[MohsScaleOfSciFiHardness soft science fiction]] can be tricky. Creator/RobertEHoward, creator of Franchise/ConanTheBarbarian, ''Franchise/ConanTheBarbarian'', wrote both; the Franchise/CthulhuMythos ''is'' both. In a way its more accurate to consider a work's each quality separately as either belonging to HighFantasy or to Low Fantasy rather than try and categorise them as absolutes.


Distinguishing between low fantasy and [[MohsScaleOfSciFiHardness soft science fiction]] can be tricky. Robert E. Howard, creator of Franchise/ConanTheBarbarian, wrote both; the Franchise/CthulhuMythos ''is'' both. In a way its more accurate to consider a work's each quality separately as either belonging to HighFantasy or to Low Fantasy rather than try and categorise them as absolutes.

to:

Distinguishing between low fantasy and [[MohsScaleOfSciFiHardness soft science fiction]] can be tricky. Robert E. Howard, Creator/RobertEHoward, creator of Franchise/ConanTheBarbarian, wrote both; the Franchise/CthulhuMythos ''is'' both. In a way its more accurate to consider a work's each quality separately as either belonging to HighFantasy or to Low Fantasy rather than try and categorise them as absolutes.


Distinguishing between low fantasy and [[MohsScaleOfSciFiHardness soft science fiction]] can be tricky. Robert E. Howard, creator of Franchise/ConanTheBarbarian, wrote both; the [[Creator/HPLovecraft Cthulhu mythos]] ''is'' both. In a way its more accurate to consider a work's each quality separately as either belonging to HighFantasy or to Low Fantasy rather than try and categorise them as absolutes.

to:

Distinguishing between low fantasy and [[MohsScaleOfSciFiHardness soft science fiction]] can be tricky. Robert E. Howard, creator of Franchise/ConanTheBarbarian, wrote both; the [[Creator/HPLovecraft Cthulhu mythos]] Franchise/CthulhuMythos ''is'' both. In a way its more accurate to consider a work's each quality separately as either belonging to HighFantasy or to Low Fantasy rather than try and categorise them as absolutes.


** ''Franchise/FireEmblem''

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** * ''Franchise/FireEmblem''

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** ''Franchise/FireEmblem''
** Aside from the existence of magic and the occasional shape-shifting species (such as [[OurDragonsAreDifferent Manaketes]] and [[OurWerebeastsAreDifferent Laguz]]), the worlds of ''Fire Emblem'' are pretty low fantasy as a whole. Magic is common, but it averts LinearWarriorsQuadraticWizards as it's used as a source of industrialized combat no more mundane than basic melee combat is. Furthermore, fantastical creatures and holy weapons are mainly considered long-forgotten legends or myths by the common people, and the main conflict is generally focused on war between kingdoms. The [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] [[VideoGame/FireEmblemThracia776 games]] fit this the best, having the most down to earth plots with a heavy focus on politics.

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* ''VideoGame/RecettearAnItemShopsTale'': Considering the main focus of the game is on the simple everyday trials of an item shop owner, most of what mixes up the setting is only implied or heard of as background information, some of which could be base enough for a game plot in and of themselves. Outside of just what Recette deals with personally, we got a refugee princess, TheFairFolk reinventing themselves in order to avoid extinction, which ties into the inherent human dominance of the setting which leads to the prejudice against Elves and Demons, and while magic is a simple and everyday occurrence, the local churches are trying to snuff out any and all magic items, something Recette helps prevent only through a head-ache inducing loop hole. Also, the most prevalent threats to the world are dispatched by a simple item shop owner and her hired help. The closest thing to a HeroicFantasy stock hero is Recette's dad, who is... underwhelming to say the least.


* ''{{Series/Charmed}}'' began as this. The three witch sisters had minimal magic - one could see the future, one could freeze time and the third could move things with her mind. Plots were usually about stopping a MonsterOfTheWeek from hurting innocents or the sisters trying to balance tbeir Charmed duties with their personal lives. Around the third season, a BigBad was introduced and enemies started getting more powerful. By the fifth it had moved closer towards HeroicFantasy.

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* ''{{Series/Charmed}}'' ''{{Series/Charmed|1998}}'' began as this. The three witch sisters had minimal magic - one could see the future, one could freeze time and the third could move things with her mind. Plots were usually about stopping a MonsterOfTheWeek from hurting innocents or the sisters trying to balance tbeir Charmed duties with their personal lives. Around the third season, a BigBad was introduced and enemies started getting more powerful. By the fifth it had moved closer towards HeroicFantasy.


* While ''Videogame/TheElderScrollsVSkyrim'' traditionally follows ''Videogame/TheElderScrolls'' high fantasy, the civil war subplot doesn't involve great magic (aside from a finishing move Ulfric did as one of the catalyst of the war, but that served under a heaping of UnreliableNarrator) or mythical beings (aside from Dragonborn himself). Just battle between a legionary VestigialEmpire seeking to reclaim one of their lands, against a bunch of [[YourTerroristsAreFreedomFighters freedom fighters]] seeking to fight for what they believe a free land. The civil war quest chain doesn't even pit you against any mage whatsoever.

to:

* While ''Videogame/TheElderScrollsVSkyrim'' traditionally follows ''Videogame/TheElderScrolls'' high fantasy, the civil war subplot doesn't involve great magic (aside from a finishing move Ulfric did as one of the catalyst of the war, but that served under a heaping of UnreliableNarrator) or mythical beings (aside from Dragonborn himself). Just battle between a legionary VestigialEmpire seeking to reclaim one of their lands, against a bunch of [[YourTerroristsAreFreedomFighters [[YourTerroristsAreOurFreedomFighters freedom fighters]] seeking to fight for what they believe a free land. The civil war quest chain doesn't even pit you against any mage whatsoever.

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* While ''Videogame/TheElderScrollsVSkyrim'' traditionally follows ''Videogame/TheElderScrolls'' high fantasy, the civil war subplot doesn't involve great magic (aside from a finishing move Ulfric did as one of the catalyst of the war, but that served under a heaping of UnreliableNarrator) or mythical beings (aside from Dragonborn himself). Just battle between a legionary VestigialEmpire seeking to reclaim one of their lands, against a bunch of [[YourTerroristsAreFreedomFighters freedom fighters]] seeking to fight for what they believe a free land. The civil war quest chain doesn't even pit you against any mage whatsoever.

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* ''Literature/TheBridgeKingdomArchives'' by Creator/DanielleLJensen. There is no magic in the world, no races other than humans and no magical or mystical creatures. The main conflict is over a bridge that connects two continents over stormy seas and is powered by greed.


* ''Franchise/FireEmblem''
** Aside from the existence of magic and the occasional shape-shifting species (such as [[OurDragonsAreDifferent Manaketes]] and [[OurWerebeastsAreDifferent Laguz]]), the worlds of ''Fire Emblem'' are pretty low fantasy as a whole. Magic is common, but it averts LinearWarriorsQuadraticWizards as it's used as a source of combat no more mundane than basic melee combat is. Furthermore, fantastical creatures and holy weapons are mainly considered long-forgotten legends or myths by the common people, and the main conflict is generally focused on war between kingdoms.
** Rather interestingly for a series that is LowFantasy, ''Franchise/FireEmblem'' is actually neutral on the SlidingScaleOfIdealismVersusCynicism, meaning depending on the game, it either has a leading towards Cynicism, Idealism or a balance. ''VideoGame/FireEmblemAwakening'' is easily the most idealistic setting in the series so far, while the [[VideoGame/FireEmblemPathOfRadiance Tellius]] [[VideoGame/FireEmblemRadiantDawn games]], the [[VideoGame/FireEmblemTheBindingBlade Elibe]] [[VideoGame/FireEmblemTheBlazingBlade games]] and ''VideoGame/FireEmblemFates'' are pretty neutral, while the [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] [[VideoGame/FireEmblemThracia776 games]] quite cynical.
** Subverted with ''VideoGame/FireEmblemTheSacredStones'' and ''VideoGame/FireEmblemFates'' - while it's definitely not unheard of for godlike beings or dragons to be the FinalBoss in a Fire Emblem game, they're usually portrayed as near-mythical and non-existent as they would be in real life. In regards to both games, ''VideoGame/FireEmblemTheSacredStones'' has [[spoiler:the Demon God Formortiis ravage the continent of Magvel with TheLegionsOfHell and the undead, making that game more in-tune with HeroicFantasy.]] Meanwhile, ''VideoGame/FireEmblemFates'' has [[spoiler:the entire conflict manipulated by a PhysicalGod named Anankos as he resides in an EldritchLocation, and the majority of ''Revelations'' is spent in Valla.]]
** While ''VideoGame/FireEmblemPathOfRadiance'' is Low Fantasy, [[VideoGame/FireEmblemRadiantDawn its sequel]] [[GenreShift gradually becomes]] a rather dark HighFantasy; the game starts with trying to liberate a country that was conquered by a neighbor, and ends with [[spoiler: a goddess petrifying 99% of the world, and the heroes joining forces with a second goddess to fight her.]]

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* ''Fanfic/{{Splint}}'' (and its SpinOff ''[[Fanfic/FreedomsLimits Freedom's Limits]]''). Despite being set in [[Literature/TheLordOfTheRings Middle-earth]], beyond having Orcs as major characters and {{Sorcerous Overlord}}s as {{Predecessor Villain}}s, ''Splint'' really doesn't delve that heavily into more fantastical elements, focuses more on personal or small-scale conflicts than an epic-scale good-vs-evil conflict, has rather [[{{Mundanger}} mundane antagonists and threats]] and features characters with [[MoralityKitchenSink varying degrees of morality]], if not outright GreyAndGrayMorality at times.

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