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* ''VideoGame/SuperCatboy'' have the stage where you infiltrate a locomotive en route to Dr. Ungefog's hideout, moving from one cabin full of enemies to another. Which inevitably leads to a TraintopBattle.
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** Buckfire's level in ''VideoGame/MegaManZX Advent'', which is also significant as this is the first stage pass the tutorial and the one where Grey/Ashe receive [[TransformationTrinket Biometal Model A]]. The train specifically was a Hunter's train they were using to transport the Biometal to Legion before the Mavericks attacked with the intent of taking the Biometal.

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** Buckfire's level in ''VideoGame/MegaManZX Advent'', which is also significant as this is the first stage pass past the tutorial and the one where Grey/Ashe receive [[TransformationTrinket Biometal Model A]]. The train specifically was a Hunter's train they were using to transport the Biometal to Legion before the Mavericks attacked with the intent of taking the Biometal.Biometal (and in Grey's scenario, finish off the "Defective" escapee). In the aftermath of the attack, the train is damaged to the point of being grounded, which prompts the Sage Trinity to give Grey/Ashe the mission of repairing the train to finish the journey. Returning to the train before doing so [[GameplayAndStoryIntegration shows it still broken-down]], and after repairing it you can either get on the train again and go through the level before it transitions you to the Legion train-station, or just talk to the guy near the train to skip straight to the other train-station.

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removing complaining and crosswicking Mini Motorways


** The Battle Subway in ''VideoGame/PokemonBlackAndWhite'' and [[VideoGame/PokemonBlack2AndWhite2 the sequels]]. Made worse because TheComputerIsACheatingBastard and frequently becomes ThatOneLevel.

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** The Battle Subway in ''VideoGame/PokemonBlackAndWhite'' and [[VideoGame/PokemonBlack2AndWhite2 the sequels]]. Made worse because TheComputerIsACheatingBastard sequels]] functions as the Battle Tower of Unova, where you fight several Trainers in succession until facing [[BossBattle Emmet and frequently becomes ThatOneLevel.Ingo.]]


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[[folder:Simulation Game]]
* In ''VideoGame/MiniMotorways'', London, Mumbai, and New York City have train stations as additional destinations for cars. In these levels, a train moves along the railway, blocking cars along the way, and momentarily stops at each station. Trains cannot be removed, so further planning is needed in building roads that cross railways.
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** ''VideoGame/TombRaiderTheLastRevelation'' features and extensive fight from one end of a cargo train to another, often forcing Lara to precariously cling to the side of a moving train to advance.

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** ''VideoGame/TombRaiderTheLastRevelation'' features and an extensive fight from one end of a cargo train to another, often forcing Lara to precariously cling to the side of a moving train to advance.

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** ''VideoGame/LegoMarvelsAvengers'' has half of the "Korea Prospects" level adapt the scene in ''Age of Ultron'' where Captain America and Scarlet Witch try to stop a RunawayTrain.
*** Earlier in the game, there's also the final part of the "Rail Hydra" level, which adapts the scene from ''The First Avenger'' where Captain America and Bucky infiltrate a Hydra train to capture Arnim Zola.
** ''VideoGame/LegoMarvelSuperheroes2'' has a Wild West level where the second half has Star-Lord needing help from Kid Colt in order to rescue some of his Guardians friends from a villain-commandeered train.

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** ''VideoGame/LegoMarvelsAvengers'' has half of the "Korea Prospects" level adapt the scene in ''Age of Ultron'' where Captain America and Scarlet Witch try to stop a RunawayTrain.
''VideoGame/LegoMarvelsAvengers'':
*** Earlier in the game, there's also the The final part of the "Rail Hydra" level, which level adapts the scene from ''The First Avenger'' where Captain America and Bucky infiltrate a Hydra train to capture Arnim Zola.
*** Half of the "Korea Prospects" level adapts the scene in ''Age of Ultron'' where Captain America and Scarlet Witch try to stop a RunawayTrain.
** ''VideoGame/LegoMarvelSuperheroes2'' ''VideoGame/LegoMarvelSuperHeroes2'' has a Wild West level where the second half has Star-Lord needing help from Kid Colt in order to rescue some of his Guardians friends from a villain-commandeered train.
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Removing natter.


* Episode 3 of ''VideoGame/TheWalkingDeadSeasonOne'' first had the group getting a locomotive up-and-running, then using it to get to the coast.

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* Episode 3 of ''VideoGame/TheWalkingDeadSeasonOne'' first had the group getting a locomotive up-and-running, up and running, then using it to get to the coast.



* ''VideoGame/TrainCrasher'', like the name states, is set entirely on a subway train, where the players move from one carriage to another beating up every mook in their way until reaching the front of each train with a boss waiting for them.

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* ''VideoGame/TrainCrasher'', like the name states, is set entirely on a subway train, where the players train. Players move from one carriage to another another, beating up every mook in their way until reaching the front of each train with a boss waiting for them.



* A good chunk of ''VideoGame/ProfessorLaytonAndTheDiabolicalBox'', takes place on the Molentary Express, the most luxurious train in the world.

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* A good chunk of ''VideoGame/ProfessorLaytonAndTheDiabolicalBox'', ''VideoGame/ProfessorLaytonAndTheDiabolicalBox'' takes place on the Molentary Express, the most luxurious train in the world.



* ''VideoGame/SkiesOfArcadia'' has a train sequence as well while escaping from the BigBad who slowly causally walks towards you.

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* ''VideoGame/SkiesOfArcadia'' has a train sequence as well sequence, while escaping the heroes escape from the BigBad who slowly causally walks walking towards you.them.



* ''VideoGame/ShiningForceIII'' had a whole chapter about sneaking onto a train, people talking about trains, fighting in the train and then a big fight on top of the train for good measure. This was your standard medieval themed RPG so it makes sense it was such a big deal.
* The first real dungeon in ''VideoGame/TalesOfXillia2'' is a train being raided by terrorists. It seems like a normal enough scenario initially, but things get weird halfway through.

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* ''VideoGame/ShiningForceIII'' had a whole chapter about sneaking onto a train, people talking about trains, fighting in the train and then a big fight on top of the train for good measure. This was your standard medieval themed RPG so it makes sense it was such a big deal.
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* The first real dungeon in ''VideoGame/TalesOfXillia2'' is a train being raided by terrorists. It seems like a normal enough scenario initially, but things get weird halfway through.



* ''VideoGame/AssassinsCreedSyndicate'' features a train as the protagonists HomeBase. Also, unsurprisingly given the time period, trains play a big part in the game and several missions revolve around high-jacking, protecting, reaching and escaping on moving trains.

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* ''VideoGame/AssassinsCreedSyndicate'' features a train as the protagonists protagonist's HomeBase. Also, unsurprisingly given the time period, trains play a big part in the game and several missions revolve around high-jacking, hijacking, protecting, reaching and escaping on moving trains.
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*** Earlier in the game, there's also the "Rail Hydra" level, which adapts the scene from ''The First Avenger'' where Captain America and Bucky infiltrate a Hydra train to capture Arnim Zola.

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*** Earlier in the game, there's also the final part of the "Rail Hydra" level, which adapts the scene from ''The First Avenger'' where Captain America and Bucky infiltrate a Hydra train to capture Arnim Zola.
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None

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*** Earlier in the game, there's also the "Rail Hydra" level, which adapts the scene from ''The First Avenger'' where Captain America and Bucky infiltrate a Hydra train to capture Arnim Zola.
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/{{Ubersoldier}}'' has the stage where you infiltrate Chimaera, a Nazi-owned armored train, to uncover its T-9 supply and killing plenty of mooks along the way. You even cling on the Chimaera's sides to infiltrate different carriages.
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* ''VideoGame/TheStalinSubway'' features this trope as a ''selling point'', proudly featuring Moscow Metro in it's promotional materials. In gameplay, there are several levels where you get to travel between stations filled with enemy agents, taking on enemies from the train's back to it's front, and often there are areas where you (or unfortunate mooks) might fall off the train on the railway tracks.
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** ''VideoGame/LegoTheIncredibles'' has the "Hover Train Hijinx" level, where Elastigirl and He-Lectrix need to chase after then travel across a runaway train to stop the brainwashed driver.

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** ''VideoGame/LegoTheIncredibles'' has the "Hover Train Hijinx" level, where Elastigirl and He-Lectrix need to chase after then travel across a runaway train RunawayTrain to stop the brainwashed driver.
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Somehow never knew that Runaway Train was an actual trope until today.


** ''VideoGame/LegoBatman 2: DC Super Heroes'' has one level in a subway, which of course ends on a runaway train that Batman and Superman need to reach the front of in order to stop.

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** ''VideoGame/LegoBatman 2: DC Super Heroes'' has one level in a subway, which of course ends on a runaway train RunawayTrain that Batman and Superman need to reach the front of in order to stop.


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** ''VideoGame/LegoMarvelsAvengers'' has half of the "Korea Prospects" level adapt the scene in ''Age of Ultron'' where Captain America and Scarlet Witch try to stop a RunawayTrain.
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** ''VideoGame/TheLegoMovieVideogame'' has the finale of the "Escape from Flatbush" level in the Wild West, where Emmet and co. have to travel across several trains in an effort to escape Bad Cop.

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** ''VideoGame/TheLegoMovieVideogame'' has the finale of the "Escape from Flatbush" level in the Wild West, where Emmet and co. have to travel across several trains in an effort to escape Bad Cop.
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** ''VideoGame/LegoDCSuperVillains'' has the end of one level involve Batman and Catwoman running atop a speeding train in order to [[spoiler:catch up to Steppenwolf after he captured the Rookie]].
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** ''VideoGame/LegoHarryPotter'' Years 1-4 features the starter level for ''Prisoners of Azkaban'', where Harry and co. have to make their way through the Hogwarts Express while dealing with Dementors.

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** ''VideoGame/LegoHarryPotter'' ''VideoGame/LegoHarryPotter Years 1-4 1-4'' features the starter level for ''Prisoners of Azkaban'', where Harry and co. have to make their way through the Hogwarts Express while dealing with Dementors.
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* Every once in a while, the ''VideoGame/LegoAdapationGame'' series likes to include a segment where you have to move through and/or across trains, taking advantage of the limited area movement on a speeding vehicle as part of the puzzles:

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* Every once in a while, the ''VideoGame/LegoAdapationGame'' ''VideoGame/LegoAdaptationGame'' series likes to include a segment where you have to move through and/or across trains, taking advantage of the limited area movement on a speeding vehicle as part of the puzzles:


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** ''VideoGame/LegoMarvelSuperheroes2'' has a Wild West level where the second half has Star-Lord needing help from Kid Colt in order to rescue some of his Guardians friends from a villain-commandeered train.
** ''VideoGame/LegoTheIncredibles'' has the "Hover Train Hijinx" level, where Elastigirl and He-Lectrix need to chase after then travel across a runaway train to stop the brainwashed driver.
Is there an issue? Send a MessageReason:
None

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* Every once in a while, the ''VideoGame/LegoAdapationGame'' series likes to include a segment where you have to move through and/or across trains, taking advantage of the limited area movement on a speeding vehicle as part of the puzzles:
** ''VideoGame/LegoIndianaJones: The Original Adventures'' has the SecretLevel based on Young Indy's first adventure, where the second half involves first traveling atop the roofs then through a train car to escape Fedora and his men.
** ''VideoGame/LegoBatman 2: DC Super Heroes'' has one level in a subway, which of course ends on a runaway train that Batman and Superman need to reach the front of in order to stop.
** ''VideoGame/LegoHarryPotter'' Years 1-4 features the starter level for ''Prisoners of Azkaban'', where Harry and co. have to make their way through the Hogwarts Express while dealing with Dementors.
** ''VideoGame/TheLegoMovieVideogame'' has the finale of the "Escape from Flatbush" level in the Wild West, where Emmet and co. have to travel across several trains in an effort to escape Bad Cop.
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* ''VideoGame/{{Poptropica}}'': You spend most of Mystery Train Island riding on a train and talking to various historical figures to uncover clues and find out who stole some inventions. You can meet the various staff and engineers of the train, and investigate cabins.
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* ''VideoGame/TheLegendOfTianding'' have you outsmarting Colonel Matsumoto and successfully boarding a train, only to realize the train is filled with enemy mooks. You then spend the next stage fighting through enemies on a moving train.
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* ''VideoGame/DustyRevenge'' have the stage, "Mid-day Ride", set in a locomotive filled with feline, mongoose and weasel enemies. Which leads to an inevitable TraintopBattle.

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Some reorganization. Also crosswicked an example


** The first planet encountered in the "Toy Time Galaxy" level from ''VideoGame/SuperMarioGalaxy'' has a large model train on it.
** Chapter 6 in ''VideoGame/PaperMarioTheThousandYearDoor'' took place mostly on a very posh train called the Excess Express, in a loose parody of ''Literature/MurderOnTheOrientExpress'' and, more broadly, a pastiche of {{whodunnit}} stories.
** ''VideoGame/MarioParty8'': The board Shy Guy's Perplex Express takes place inside a long train with five standard wagons, and whose goal for the characters is to navigate from the mini-wagon at the very end to the front part where the driver awaits to sell a Star for 20 Coins. Besides the linear path and star obtainment methos, the main gimmick is that a Magikoopa sometimes comes by and scrambles the order of the cars, shifting the board and everyone's positions.

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** ''VideoGame/SuperMarioGalaxy'': The first planet encountered in the "Toy Time Galaxy" level from ''VideoGame/SuperMarioGalaxy'' has a large model train on it.
** Chapter 6 in ''VideoGame/PaperMarioTheThousandYearDoor'' took place mostly on a very posh train called the Excess Express, in a loose parody of ''Literature/MurderOnTheOrientExpress'' and, more broadly, a pastiche of {{whodunnit}} stories.
** ''VideoGame/MarioParty8'': The board Shy Guy's Perplex Express takes place inside a long train with five standard wagons, and whose goal for the characters is to navigate from the mini-wagon at the very end to the front part where the driver awaits to sell a Star for 20 Coins. Besides the linear path and star obtainment methos, the main gimmick is that a Magikoopa sometimes comes by and scrambles the order of the cars, shifting the board and everyone's positions.
it.


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** ''VideoGame/PaperMarioTheThousandYearDoor'': Chapter 6 takes place mostly on a very posh train called the Excess Express, in a loose parody of ''Literature/MurderOnTheOrientExpress'' and, more broadly, a pastiche of {{whodunnit}} stories.
** ''VideoGame/MarioParty8'': The board Shy Guy's Perplex Express takes place inside a long train with five standard wagons, and whose goal for the characters is to navigate from the mini-wagon at the very end to the front part where the driver awaits to sell a Star for 20 Coins. Besides the linear path and star obtainment methos, the main gimmick is that a Magikoopa sometimes comes by and scrambles the order of the cars, shifting the board and everyone's positions.
** ''VideoGame/MarioPartyDS'': The minigame Track Star has three characters fleeing from a train that is being driven by the fourth, who in turn has to run over them. Prior to reaching a fork, both the train driver and each of the running characters have three seconds to decide whether to go to the left or the right. If a running character runs onto a path different from the one chosen by the train, they'll be safe until the converge point; if the train driver chooses the same path as a running character, then the latter has to press two randomly-designated buttons repeatedly during five seconds to run faster and avoid getting caught, while the driver has to press the A button repeatedly during the same period to speed up the train. When the driver and any remaining characters(s) reach a unified track, the process is repeated. In the event two or three running characters survive and end up choosing different paths on the third fork, the train driver will automatically lose, as there won't be a way they can get rid of all characters no matter what.
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Expanded an example


** Shyguy's Perplex Express in ''VideoGame/MarioParty8'', whose gimmick is that a Magikoopa sometimes comes by and scrambles the order of the cars, shifting the board and everyone's positions.

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** Shyguy's ''VideoGame/MarioParty8'': The board Shy Guy's Perplex Express in ''VideoGame/MarioParty8'', takes place inside a long train with five standard wagons, and whose goal for the characters is to navigate from the mini-wagon at the very end to the front part where the driver awaits to sell a Star for 20 Coins. Besides the linear path and star obtainment methos, the main gimmick is that a Magikoopa sometimes comes by and scrambles the order of the cars, shifting the board and everyone's positions.
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** The ghostly train to the afterlife from ''VideoGame/FinalFantasyVI'', which is a boss in itself (and can be [[BeyondTheImpossible suplexed]]).

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** The ghostly train to Phantom Train of which last destination is the afterlife from ''VideoGame/FinalFantasyVI'', which is a boss in itself (and can be [[BeyondTheImpossible suplexed]]).



** ''VideoGame/DissidiaFinalFantasy'' has the Phantom Train from VideoGame/FinalFantasyVI as a level. The characters fight inside one of the cars and the seats are breakable. It's easily the most confined arena in the game, but it more or less works since the walls become partially transparent whenever doing otherwise would interfere with the camera.

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** ''VideoGame/DissidiaFinalFantasy'' has the Phantom Train from VideoGame/FinalFantasyVI ''Final Fantasy VI'' as a level. The characters fight inside one of the cars and the seats are breakable. It's easily the most confined arena in the game, but it more or less works since the walls become partially transparent whenever doing otherwise would interfere with the camera.
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Added Cry of Fear to first-person shooters

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* The majority of chapter 5 of ''VideoGame/CryOfFear'' takes place on a train.
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-->-- '''Gordon Freeman,''' ''Machinima/FreemansMind''

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-->-- '''Gordon Freeman,''' ''Machinima/FreemansMind''
Freeman''', ''WebVideo/FreemansMind''
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* In ''VideoGame/FashionPoliceSquad'', the first half of mission 7 takes place in a subway train. It starts off as fairly normal looking train albeit with golden decorations. The more forward the train goes, the more lavish the wagons get. Some have luxurious toilets and two wagons even have two-floor spas, complete with waterfall and chandeliers.

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* In ''VideoGame/FashionPoliceSquad'', the first half of mission 7 takes place in a subway train. It starts off as fairly normal looking train albeit with golden decorations. The more forward further the train goes, player makes it through the train, the more lavish the wagons get. Some have luxurious toilets and two wagons even have two-floor spas, complete with waterfall waterfall, bar and chandeliers.
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* In ''VideoGame/FashionPoliceSquad'', the first half of mission 7 takes place in a subway train. It starts off as fairly normal looking train albeit with golden decorations. The more forward the train goes, the more lavish the wagons get. Some have luxurious toilets and two wagons even have two-floor spas, complete with waterfall and chandeliers.
Is there an issue? Send a MessageReason:
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* The final stage of ''VideoGame/Hitman3'' is a NoGearLevel set on a train, which Agent 47 boards as a TrojanPrisoner and then has to make his way to the front to finally confront [[spoiler:[[BigBad The Constant]]]]. You can choose to either sneak through each car or climb around on the outside, and the front car can of course be decoupled from the rest of the train once you get there. It's also the only level where you can kill indiscriminately, [[spoiler:since everyone there is a Providence member.]]

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* The final stage of ''VideoGame/Hitman3'' is a NoGearLevel set on a train, which Agent 47 boards as a TrojanPrisoner and then has to make his way to the front to finally confront [[spoiler:[[BigBad The Constant]]]]. You can choose to either sneak through each car or climb around on the outside, and the front car can of course be decoupled from the rest of the train once you get there. It's On top of being an unusual level for its linear layout, it's also the only level where you can kill indiscriminately, [[spoiler:since everyone there is a Providence member.member, therefore a valid target.]]
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* ''VideoGame/LethalEnforcers 2'' have the fourth stage, the Train Robbery, where your sheriff hero arrives at a train only to find out it's filled with hostile bandidos. Cue a chase scene-shootout, with you on horseback against the villains.
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* ''VideoGame/BloodyZombies'' have the level in the London Metro where you must fight your way through a train infested with undead. One section have you finding a shortcut by climbing on top of the moving train, but must deal with the LowClearance ahead.
* ''VideoGame/SlapsAndBeans'' have the first stage, set in a Western town, where Bud and Terence fights their way through mooks on an old-timey steam locomotive.

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