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[[folder: Comic Books]]
* Nuevea York in ''Comicbook/Marvel2099''. Street level is a WretchedHive known as Downtown.
* Anvard in ''ComicBook/{{Finder}}'' is a relatively pleasant example of this. Although there are some rough neighbourhoods, nowhere seems to be absolutely hellish.
* ''Franchise/{{Batman}}'': Gotham was generally portrayed this way prior to Flashpoint, with a few multi-level streets, bridges and sidewalks and the subway having stations on various levels above and below ground. There's also always at least a small destitute community in Gotham's unintended UnderCity as well.

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[[folder: Comic [[folder:Comic Books]]
* Nuevea York in ''Comicbook/Marvel2099''.''ComicBook/Marvel2099''. Street level is a WretchedHive known as Downtown.
* Anvard in ''ComicBook/{{Finder}}'' is a relatively pleasant example of this. Although there are some rough neighbourhoods, neighborhoods, nowhere seems to be absolutely hellish.
* ''Franchise/{{Batman}}'': Gotham was generally portrayed this way prior to Flashpoint, with a few multi-level streets, bridges and sidewalks sidewalks, and the subway having stations on various levels above and below ground. There's also always at least a small destitute community in Gotham's unintended UnderCity as well.



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[[folder: Real Life]]

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* ''VideoGame/LeagueOfLegends'' feature the sister city-states of Piltover and Zaun, though the typical geographical layout with this trope is inverted -- Piltover (the top layer) rests on ground-level coasts, while Zaun (the bottom layer) is built on the sides of underground cliffs. While the two cities have a closely symbiotic relationship, Piltover is a thriving and clean ShiningCity with constant innovation in magic and science, while Zaun is its heavily industrial undercity where [[CityNoir crime, pollution, and mad science run rampant]].


** ''Franchise/StarWarsLegends'' had this as a common structure for many city-planets. Another good example was [[KnightsOfTheOldRepublic Taris]], with nobility and upper class on the top levels, the middle class at the mid-level, the Lower City run by rival criminal gangs, and the Undercity...[[ZombieApocalypse rakghouls everywhere]] with a few straggling survivors of exiled residents and their descendants.

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** ''Franchise/StarWarsLegends'' had this as a common structure for many city-planets. Another good example was [[KnightsOfTheOldRepublic [[VideoGame/KnightsOfTheOldRepublic Taris]], with nobility and upper class on the top levels, the middle class at the mid-level, the Lower City run by rival criminal gangs, and the Undercity...[[ZombieApocalypse rakghouls everywhere]] with a few straggling survivors of exiled residents and their descendants.


* Taken UpToEleven in ''WebAnimation/{{Sherwood}}''. The Upper City where the wealthy and powerful live is a [[OminousFloatingCastle Ominous Floating]] [[FloatingContinent city]], while the poor scrape by in waterlogged slums below.

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* Taken UpToEleven in ''WebAnimation/{{Sherwood}}''. The Upper City where the wealthy and powerful live is a [[OminousFloatingCastle Ominous Floating]] [[FloatingContinent city]], City]], while the poor scrape by in waterlogged slums below.


* Taken UpToEleven in ''WebAnimation/Sherwood''. The Upper City where the wealthy and powerful live is a [[OminousFloatingCastle Ominous Floating]] [[FloatingContinent city]], while the poor scrape by in waterlogged slums below.

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* Taken UpToEleven in ''WebAnimation/Sherwood''.''WebAnimation/{{Sherwood}}''. The Upper City where the wealthy and powerful live is a [[OminousFloatingCastle Ominous Floating]] [[FloatingContinent city]], while the poor scrape by in waterlogged slums below.


* There is long-running {{Fanon}} that's used in quite a few Fanfics that ''WesternAnimation/TheJetsons'' and ''WesternAnimation/TheFlintstones'' takes place in this type of setting with the rich, technologically-advanced world of the ''Jetsons'' taking placed above in buildings on stilts above the smog-covered, primitive world of the ''Flintstones.''.

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* There is long-running {{Fanon}} that's used in quite a few Fanfics that ''WesternAnimation/TheJetsons'' and ''WesternAnimation/TheFlintstones'' takes place in this type of setting with the rich, technologically-advanced world of the ''Jetsons'' taking placed above in buildings on stilts above the smog-covered, primitive world of the ''Flintstones.''.''Flintstones''.


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* Taken UpToEleven in ''WebAnimation/Sherwood''. The Upper City where the wealthy and powerful live is a [[OminousFloatingCastle Ominous Floating]] [[FloatingContinent city]], while the poor scrape by in waterlogged slums below.


* [[http://en.wikipedia.org/wiki/Multilevel_streets_in_Chicago Portions of Chicago]] are built on double-decker or triple-decker streets; the lower decks are at the original ground level and are used for loading docks and through traffic. Wacker Drive, the longest street in this system, features in ''Film/TheBluesBrothers'' and ''Film/TheDarkKnight'', and the Billy Goat Tavern of Series/SaturdayNightLive Fame is located on lower Michigan Avenue. Above, the El tracks yet another layer.
* UsefulNotes/{{Seattle}} had a {{downplayed|Trope}} version of this during the rebuilding project that started after the great fire of 1889. The entire downtown area was regraded to be about one floor higher than it originally was. Businesses in the are stayed open during the project, meaning that many of them had sidewalks both above and below, creating a two-layer urban environment. When the project was completed, the original first floors were turned into basements and the second floors became the new street-level floors. [[UnderCity Some of the old infrastructure still exists]] and [[http://en.wikipedia.org/wiki/Seattle_Underground serves as a tourist attraction.]]

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* [[http://en.wikipedia.org/wiki/Multilevel_streets_in_Chicago Portions of Chicago]] are built on double-decker or triple-decker streets; the lower decks are at the original ground level and are used for loading docks and through traffic. Wacker Drive, the longest street in this system, features in ''Film/TheBluesBrothers'' and ''Film/TheDarkKnight'', and the Billy Goat Tavern of Series/SaturdayNightLive Fame is located on lower Michigan Avenue. Above, the El "L" tracks that loop around The Loop add yet another layer.
* UsefulNotes/{{Seattle}} had a {{downplayed|Trope}} version of this during the rebuilding project that started after the great fire of 1889. The entire downtown area was regraded to be about one floor higher than it originally was. Businesses in the are area stayed open during the project, meaning that many of them had sidewalks both above and below, creating a two-layer urban environment. When the project was completed, the original first floors were turned into basements and the second floors became the new street-level floors. [[UnderCity Some of the old infrastructure still exists]] and [[http://en.wikipedia.org/wiki/Seattle_Underground serves as a tourist attraction.]]



* Township of East Pasila, Helsinki, Finland, has been designed this on mind. The cars run on ground level, while the pedestrian and bicycle passageways are on the upper levels.

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* The Township of East Pasila, Helsinki, Finland, has been designed this on mind. The cars run on ground level, while the pedestrian and bicycle passageways are on the upper levels.


* Hengsha of ''Videogame/DeusExHumanRevolution'' has been described on the page for said game as "a true urban planning nightmare that would make an oil rig look like the Taj Mahal by comparison." The bottom is dark and full of squat, ugly, blockish buildings and neon that simultaneously look both planned and unplanned and there are also streets above the streets there. The Upper City bears an odd resemblance to TheArk of ''VideoGame/{{Brink}}''. It is the complete opposite of the Lower City, with every bit of ground not occupied by enormous skyscrapers occupied by parks. However, unlike a typical example, there's little segregation between the poor and the wealthy. Most people work in the Upper City and go down to the Lower City to bars and clubs.
** ''Videogame/DeusExInvisibleWar'' also has more than a few.

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* Hengsha of ''Videogame/DeusExHumanRevolution'' has been described on the page for said game as "a true urban planning nightmare that would make an oil rig look like the Taj Mahal by comparison." The bottom is dark and full of squat, ugly, blockish buildings and neon that simultaneously look both planned and unplanned and there are also streets above the streets there. The Upper City bears an odd resemblance to TheArk of ''VideoGame/{{Brink}}''. It is the complete opposite of the Lower City, with every bit of ground not occupied by enormous skyscrapers occupied by parks. However, unlike a typical example, there's little segregation between the poor and the wealthy. Most people work in the Upper City and go down to the Lower City to bars and clubs.
clubs. Additionally, while the extremely wealthy may live in the Upper City and the Lower City is home to the Alice Garden Pods[[note]]where tenants' only private living space is a screened off bunk[[/note]] the Lower City is still home to plenty of nice places to live.
** ''Videogame/DeusExInvisibleWar'' also has more than a few.few, including Seattle and Cairo. Unlike in ''Human Revolution'', the upper and lower levels are more rigidly divided along class lines.


The extreme [[LampshadeHanging Lampshading]] of the SkyscraperCity, making it even more enormous and overbuilt. A Skyscraper City is when the city seems to consist entirely of skyscrapers that rival the construction of Dubai (and then some) but the LayeredMetropolis is when the city planners went even further by adding more streets, and even buildings, very far (or sometimes not that far) above the city. This tends to go hand in hand with UnderCity or AbsurdlySpaciousSewer, for some reason. Probably the aesthetic.

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The extreme [[LampshadeHanging Lampshading]] of the SkyscraperCity, making it even more enormous and overbuilt. A Skyscraper City is when the city seems to consist entirely of skyscrapers that rival the construction of Dubai (and then some) but the LayeredMetropolis is when the city planners went even further by adding more streets, and even buildings, very far (or sometimes not that far) above the city. This tends to go hand in hand with UnderCity or and AbsurdlySpaciousSewer, for some reason. Probably due to both the aesthetic.
aesthetic and to large sewer systems being a relatively intuitive way of adding a lower layer to a city.


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* ''TabletopGame/{{Pathfinder}}'': Korvosa is a bit of an odd example, as its slums -- the Shingles -- are ''above'' the nice districts. The Shingles were born when many of the city's poor were left homeless by urban renovation and new zoning laws, forcing them to move into already crowded older districts of the city. Lacking space, many settled on top of preexisting buildings, eventually creating a shantytown of rooftop shacks and makeshift new upper floors connected by a maze of catwalks and rope bridges and often several layers deep. The Shingles extend over large parts of Korvosa, are home to much of the city's poor, beggars and criminals, are infested with minor monsters and are the reason most of Korvosa's populace avoids going above the second story of buildings in several of the city's districts.


* ''Franchise/DarkSouls'' has many examples of this type of design, fitting with the {{Bizarrchitecture}} that the series is known for.

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* ''Franchise/DarkSouls'' ''VideoGame/DarkSouls'' has many examples of this type of design, fitting with the {{Bizarrchitecture}} that the series is known for.

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* ''Franchise/{{Batman}}'': Gotham was generally portrayed this way prior to Flashpoint, with a few multi-level streets, bridges and sidewalks and the subway having stations on various levels above and below ground. There's also always at least a small destitute community in Gotham's unintended UnderCity as well.


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* The city of Gotham is at least two levels in Film/TheDarkKnightTrilogy due to using Chicago's multi-leveled streets for filming as mentioned in Real Life below.

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* There is long-running {{Fanon}} that's used in quite a few Fanfics that ''WesternAnimation/TheJetsons'' and ''WesternAnimation/TheFlintstones'' takes place in this type of setting with the rich, technologically-advanced world of the ''Jetsons'' taking placed above in buildings on stilts above the smog-covered, primitive world of the ''Flintstones.''.


->''"There ain't a [[WrongSideOfTheTracks side of the tracks more wrong]] than 'under' 'em."''

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->''"There ain't a [[WrongSideOfTheTracks side of the tracks more wrong]] wrong than 'under' 'em."''


** The StarWarsExpandedUniverse had this as a common structure for many city-planets. Another good example was [[KnightsOfTheOldRepublic Taris]], with nobility and upper class on the top levels, the middle class at the mid-level, the Lower City run by rival criminal gangs, and the Undercity...[[ZombieApocalypse rakghouls everywhere]] with a few straggling survivors of exiled residents and their descendants.

to:

** The StarWarsExpandedUniverse ''Franchise/StarWarsLegends'' had this as a common structure for many city-planets. Another good example was [[KnightsOfTheOldRepublic Taris]], with nobility and upper class on the top levels, the middle class at the mid-level, the Lower City run by rival criminal gangs, and the Undercity...[[ZombieApocalypse rakghouls everywhere]] with a few straggling survivors of exiled residents and their descendants.


* ''Franchise/DarkSouls has many examples of this type of design, fitting with the Bizarrchitecture that the series is known for.

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* ''Franchise/DarkSouls ''Franchise/DarkSouls'' has many examples of this type of design, fitting with the Bizarrchitecture {{Bizarrchitecture}} that the series is known for.

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