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** ''TabletopGame/{{GURPS}}: Dragons''. Human beings can perform magical effects when they speak the dragon language. Interestingly, dragons cannot perform magic while doing so, so they train mortals to become sorcerers.

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** ''TabletopGame/{{GURPS}}: Dragons''. Human beings can perform magical effects when they speak the dragon language. Interestingly, dragons cannot perform magic while by doing so, so but they can train mortals to become sorcerers.


** ''''TabletopGame/{{GURPS}}: Dragons''. Human beings can perform magical effects when they speak the dragon language. Interestingly, dragons cannot perform magic while doing so, so they train mortals to become sorcerers.

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** ''''TabletopGame/{{GURPS}}: ''TabletopGame/{{GURPS}}: Dragons''. Human beings can perform magical effects when they speak the dragon language. Interestingly, dragons cannot perform magic while doing so, so they train mortals to become sorcerers.


* ''Wiki/SCPFoundation'', [[http://www.scp-wiki.net/scp-1220 SCP-1220 ("Logos")]]. The individual words and phrases in the language SCP-1220 can affect reality within 10 meters or so of the speaker. For example, if someone says the word "fire" in that language something nearby will catch on fire. If the word "rain" is spoken then rain will begin to fall.

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* ''Wiki/SCPFoundation'', [[http://www.scp-wiki.net/scp-1220 SCP-1220 ("Logos")]]. The individual words and phrases in the language SCP-1220 can affect reality within 10 meters or so of the speaker. For example, if someone says the word "fire" in that language language, something nearby will catch on fire. If the word "rain" is spoken spoken, then rain will begin to fall.



* The Literature/{{Dragonlance}} series has wizards who, like standard ''TabletopGame/DungeonsAndDragons'' characters, speak magical words in order to activate their spells. However, unlike most verbal components, Dragonlance wizards can use their magical language in actual conversation. According to WordOfGod, the examples used in the books are based on a kind of proto-Indonesian language structure, though the words themselves have no real world equivalent.

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* The Literature/{{Dragonlance}} ''Literature/{{Dragonlance}}'' series has wizards who, like standard ''TabletopGame/DungeonsAndDragons'' characters, speak magical words in order to activate their spells. However, unlike most verbal components, Dragonlance wizards can use their magical language in actual conversation. According to WordOfGod, the examples used in the books are based on a kind of proto-Indonesian language structure, though the words themselves have no real world equivalent.



* Enochian (the language of angels devised by John Dee, Queen Elizabeth I's court magician) pops up in this context often, usually in roleplaying games with a focus on the divine (like ''In Nomine'' or ''Demon: the Fallen'').

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%% * Enochian (the language of angels devised by John Dee, Queen Elizabeth I's court magician) pops up in this context often, usually in roleplaying games with a focus on the divine (like ''In Nomine'' or ''Demon: the Fallen'').



* Syntactic Magic from ''TabletopGame/{{GURPS}}: Thaumatology'' is an in depth version of this with several examples provided.

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* ''TabletopGame/{{GURPS}}''
**
Syntactic Magic from ''TabletopGame/{{GURPS}}: Thaumatology'' is an in depth version of this with several examples provided.provided.
** ''''TabletopGame/{{GURPS}}: Dragons''. Human beings can perform magical effects when they speak the dragon language. Interestingly, dragons cannot perform magic while doing so, so they train mortals to become sorcerers.


* Enochian (the language of angels devised by John Dee, Queen Elizabeth I's court magician) pops up in this context often, usually in roleplaying games with a focus on the divine (like ''In Nomine'' or ''Demon: the Fallen'').
* ''TabletopGame/ArsMagica''. Latin, for the Order of Hermes, or other ancient languages for other magic wielders both in and out of the Order although they usually need the Gift if they want to play with power. Other languages used based on magical tradition include Gothic for House Bjornaer and Pictish for the Gruagachan. Classic Greek, as opposed to Romaic Greek, is used by members of the Order of Hermes in the Tribunal of Thebes.



** Words of Creation and Darkspeech are more literal languages of magic. Mortals require a special feat to be able to even say a few words of them, and they have distinct magical properties. Darkspeech, for example, can be used to reduce the hardness value of an object, while words of creation can be used to aid in item creation.
** There's also Truespeech: Speaking directly to the universe to tell it how things should be, to which it generally obliges, temporarily.
* Enochian (the language of angels devised by John Dee, Queen Elizabeth I's court magician) pops up in this context often, usually in roleplaying games with a focus on the divine (like ''In Nomine'' or ''Demon: the Fallen'').

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** Words of Creation and Darkspeech [[BlackSpeech Darkspeech]] are more literal languages of magic. Mortals require a special feat to be able to even say a few words of them, and they have distinct magical properties. Darkspeech, for example, can be used to reduce the hardness value of an object, while words of creation can be used to aid in item creation.
** There's also Truespeech: Speaking [[IKnowYourTrueName Truespeech]] involves speaking directly to the universe itself to tell it affect change, if temporarily. Recitations are applied uses of your own truename to remind the universe how things you should be, removing negative effects or augmenting yourself for a time. Utterances from the Lexicon of the Evolving Mind affect a single creature, and uniquely can be reversed to which it generally obliges, temporarily.
* Enochian (the
have an opposite effect - said one way, an utterance can heal wounds or help someone move freely, while reversed the same utterance could inflict wounds or impede someone. The Lexicon of the Crafted Tool affects individual objects, while the Lexicon of the Perfected Map rearranges reality in an area around the truenamer.
** The Illumian race (introduced in the 3.5th edition supplement ''Races of Destiny'') are a HumanSubspecies created when a linguist named Tarmuid devised a
language from the shared magical phraseology of angels devised by John Dee, Queen Elizabeth I's court magician) pops countless other tongues, then transformed himself and his followers through the Ritual of Words Made Flesh. Illumians look human save for a circle of softly-glowing runes orbiting their heads, which they can suppress with some effort, but doing so robs them of the runes' effects - each Illumian is particularly attuned to one sigil at 1st level and picks up another at 2nd level, which grant them minor bonus to corresponding ability score checks, and interact in this context often, usually ways that encourage multiclassing. For example, combining ''uur'' ("grace") and ''naen'' ("mind") allows an Illumian to forgo preparing a spell in roleplaying games exchange for bonus on [[BackStab sneak attack]] rolls, while ''aesh'' ("vigor") and ''hoon'' ("life") lets an Illumian give up a TurnUndead attempt to deal bonus damage with a focus on weapon. As the divine (like ''In Nomine'' physical embodiments of a magical language, Illumians interact strangely with spells like ''glyph of warding'' or ''Demon: ''explosive runes'', and will either have a penalty to their saving throw if the Fallen'').spell's caster was stronger, or the Illumian's resonance will NoSell the effect. And when they die, Illumians give a "Final Utterance" that is mostly gibberish, but occasionally prophetic phrases.
* ''TabletopGame/{{Earthdawn}}'' supplement ''Dragons''. Dragonspeech is a form of telepathy that allows dragons to communicate with other creatures without speaking. The great dragon Vasdenjas says that dragonspeech can be used to communicate with the Universe itself and cause any pattern desired to be expressed in astral space, thus casting a spell.
* ''TabletopGame/{{Exalted}}'' Sorcery is this. While anyone can use magic by performing thaumaturgical rituals, and any being with awakened Essence can channel their power in accordance with their nature, Sorcery is (according to second edition metaphysics) actually the "language" (if one can call it that) which the Primordials used to communicate concepts in order to create the world.
* Syntactic Magic from ''TabletopGame/{{GURPS}}: Thaumatology'' is an in depth version of this with several examples provided.



* ''TabletopGame/ArsMagica''. Latin, for the Order of Hermes, or other ancient languages for other magic wielders both in and out of the Order although they usually need the Gift if they want to play with power. Other languages used based on magical tradition include Gothic for House Bjornaer and Pictish for the Gruagachan. Classic Greek, as opposed to Romaic Greek, is used by members of the Order of Hermes in the Tribunal of Thebes.
* ''TabletopGame/{{Warhammer}} Fantasy Roleplay'' has the Lingua Praestantia, Daemonic, and Arcane Eltharin, all used exclusively for casting spells.
* ''TabletopGame/Warhammer40000'': While not technically magic ([[DependingOnTheWriter except when it is]]), members of the Adeptus Mechanicus can communicate to each other and to machines via a secret language called Binary, which even the Ordo Dialogos is incapable of translating.
** Well, it's considered magic by the rest of [[CargoCult the Imperium.]]
** According to some writers it isn't a language at all, but literal binary using a modem.
* Syntactic Magic from ''TabletopGame/{{GURPS}}: Thaumatology'' is an in depth version of this with several examples provided.
* ''TabletopGame/{{Exalted}}'' Sorcery is this. While anyone can use magic by performing thaumaturgical rituals, and any being with awakened Essence can channel their power in accordance with their nature, Sorcery is (according to second edition metaphysics) actually the "language" (if one can call it that) which the Primordials used to communicate concepts in order to create the world.
* ''TabletopGame/WorldOfSynnibarr''. Venderant Nalaberong is a language that was used by the Elder Gods to create the [[TheMultiverse Centiverse]]. Anyone who knows how to speak it can perform ultra powerful magical spells that are the strongest force in the Centiverse and can't be stopped by any other power.
* ''TabletopGame/{{Earthdawn}}'' supplement ''Dragons''. Dragonspeech is a form of telepathy that allows dragons to communicate with other creatures without speaking. The great dragon Vasdenjas says that dragonspeech can be used to communicate with the Universe itself and cause any pattern desired to be expressed in astral space, thus casting a spell.


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* ''TabletopGame/WarhammerFantasyRoleplay'' has the Lingua Praestantia, Daemonic, and Arcane Eltharin, all used exclusively for casting spells.
* ''TabletopGame/Warhammer40000'' has the language of the [[MachineWorship Adeptus Mechanicus]], Binary, which DependingOnTheWriter is a secret trade language the priesthood uses that the Inquisition's Ordo Dialogos still hasn't cracked yet, the mystic ritual tongue used to placate "machine-spirits," or literally binary code communicated through modems.
* ''TabletopGame/WorldOfSynnibarr''. Venderant Nalaberong is a language that was used by the Elder Gods to create the [[TheMultiverse Centiverse]]. Anyone who knows how to speak it can perform ultra powerful magical spells that are the strongest force in the Centiverse and can't be stopped by any other power.


* In the ''[[VideoGame/ExaPico Ar tonelico]]'' series, all magic uses the Hymmnos language, which most of the time is sung rather then spoken. ItMakesSenseInContext with MagicMusic and MagicFromTechnology. Reyvateils literally communicate (verbally) with their local server to cast magic.

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* In the ''[[VideoGame/ExaPico Ar tonelico]]'' ''VideoGame/ExaPico'' series, all magic uses is cast through songs. However, not just any language will do: you have to sing in a language encoded in and recognized by the Hymmnos local "magic server". The original magic language, Ar Ciela, cannot be pronounced by humans, so various derivatives of it, most commonly Hymmnos, are the languages through which most of the time magic is sung rather then spoken. ItMakesSenseInContext with MagicMusic cast. Others include Carmena Foreluna, Emotional Song Pact, and MagicFromTechnology. Reyvateils literally communicate (verbally) with their local server to cast magic.REON-4132.



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* ''Literature/AkataWitch'': Zig-zagged -- juju can be worked perfectly well in the user's native language, but the language [[https://en.wikipedia.org/wiki/Nsibidi Nsibidi]] is powerfully magical and in some sense alive. TheArchmage Sugar Cream is an oddity for having learned to work juju through Nsibidi rather than with a [[MagicWand juju knife]].

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* ''Fanfic/FairyDanceOfDeath'': the author went to the extreme of making up an entire ConLang, ''[[http://ayashi.net/sao/majutsugo.html Majutsugo]]'', to construct all the incantations in a consistent way. The one character that studies this, Sasha, becomes one of the most powerful mages in the game as a result of her work.


WordsCanBreakMyBones and IKnowYourTrueName are subtropes. May be the backbone of a MagicalIncantation. If consistently SUNG to make it magic, that's MagicMusic.


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WordsCanBreakMyBones and IKnowYourTrueName are subtropes. May be the backbone of a MagicalIncantation. If consistently SUNG to make it magic, that's MagicMusic.

MagicMusic. Works using this trope will often discuss ThePowerOfLanguage itself.



* ''Series/{{Merlin}}'' seems to use Old English for this purpose. This is weird, given that Old English would have been the language of the Saxon invaders that King Arthur fought against. Chalk it up to TranslationConvention.

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* ''Series/{{Merlin}}'' ''Series/{{Merlin|2008}}'' seems to use Old English for this purpose. This is weird, given that Old English would have been the language of the Saxon invaders that King Arthur fought against. Chalk it up to TranslationConvention.


BlackMagic is often paired with BlackSpeech, WhiteMagic is often in [[OurAngelsAreDifferent Angel song]]. In works set on Earth, the language may be a real-but-now-dead one, such as [[AltumVidetur Latin]]. The words are often written in the Old Norse [[http://en.wikipedia.org/wiki/Runic_alphabet runic alphabet]]; HermeticMagic can use a number of real-life occult alphabets, such as Enochian or Paracelsus' Alphabet of the Magi, instead.

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BlackMagic is often paired with BlackSpeech, WhiteMagic is often in [[OurAngelsAreDifferent Angel song]]. In works set on Earth, the language may be a real-but-now-dead one, such as [[AltumVidetur [[GratuitousLatin Latin]]. The words are often written in the Old Norse [[http://en.wikipedia.org/wiki/Runic_alphabet runic alphabet]]; HermeticMagic can use a number of real-life occult alphabets, such as Enochian or Paracelsus' Alphabet of the Magi, instead.


* The Divine Language in ''[[VisualNovel/FateStayNight Fate/stay night]]'', spoken by Servant Caster, which allows her to summon plague winds or 'rains of light' (read: [[BeamSpam lasers]]) with a single word. Represented by Ancient Greek, but supposedly, it's cannot be pronounced by modern humans (which was probably a problem when they were making the voiced edition). The Fairy Letters written on [[WaveMotionGun Excalibur]] also count.

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* The Divine Language in ''[[VisualNovel/FateStayNight Fate/stay night]]'', spoken by Servant Caster, which allows her to summon plague winds or 'rains of light' (read: [[BeamSpam lasers]]) with a single word. Represented by Ancient Greek, but supposedly, it's cannot be pronounced by modern humans (which was probably a problem when they were making the voiced edition). Later expansion reveals that Caster's Divine Words are taken from one of many separate Divine Languages, each one belonging to a separate pantheon, hers being Greek. The Fairy Letters written on [[WaveMotionGun Excalibur]] also count.

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* Creator/NKJemisin's ''Literature/InheritanceTrilogy'': The language of the Gods is one -- for the Gods themselves, it's just an extension of their RealityWarping power, but mortals can learn the language to draw on a trickle of divine magic. However, it's so complex that any human who tried to ''speak'' a spell would probably die by MagicMisfire, so they mostly access it in GeometricMagic form by "scrivening" spells.

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* Most wizards in ''Webcomic/SneakyGoblins'' [[http://www.tolcraft.com/comic/page-45/ speak]] [[http://www.tolcraft.com/comic/page-57/ magic words]] when casting.


* Hebrew was reckoned to be the "language of creation" for many years, mainly because TheBible (at least the Old Testament) was written in the language, and hence was the language God used to create the world. Through cabbalistic tradition, it seems that hebrew letters and language still is believed to be more potent than other languages.

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* Hebrew was reckoned to be the "language of creation" for many years, mainly because TheBible Literature/TheBible (at least the Old Testament) was written in the language, and hence was the language God used to create the world. Through cabbalistic tradition, it seems that hebrew letters and language still is believed to be more potent than other languages.

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