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Zero Context Example, shoehorning, Examples Are Not General, general cleanup


* The distinctive and immediately recognizable "Mm-PSH!" swing-and-punch sound effect from the ''Franchise/IndianaJones'' series, achieved by hitting a stack of leather coats with a baseball bat.
* A foreground element of ''Film/KungPowEnterTheFist''.
* ''Film/HotFuzz'':
** Used straight in the opening sequence.
** The camera also makes an audible ''whoosh'' as it whip-pans. And it whip-pans ''a lot''.
** There's times when the sound effects for movements are jokes. For example, when doctor gets shot in the foot; as he goes down, you can hear the sound of a tree falling. Or when the [[spoiler: Chef Inspector]] roars when the chandelier in the pub falls, he has a lion's roar!
* While not ''martial arts'' the foley sounds of {{Eye Poke}}s and {{Dope Slap}}s in ''Film/TheThreeStooges'' are masterful foley work. Arguably, the foley is the only reason why the Three Stooges shorts work. Otherwise it's just a bunch of guys hitting each other -- at least with the sounds it becomes exaggerated and comical. It also made it so they wouldn't have to actually hit each other very hard.

to:

* The distinctive and immediately recognizable "Mm-PSH!" swing-and-punch sound effect from the ''Franchise/IndianaJones'' series, series was achieved by hitting a stack of leather coats with a baseball bat.
* %%* A foreground element of ''Film/KungPowEnterTheFist''.
* ''Film/HotFuzz'':
** Used straight in the opening sequence.
** The camera also makes an audible ''whoosh'' as it whip-pans. And it whip-pans ''a lot''.
** There's times when the sound effects for movements are jokes. For example, when doctor gets shot in the foot; as he goes down, you can hear the sound of a tree falling. Or when the [[spoiler: Chef Inspector]] roars when the chandelier in the pub falls, he has a lion's roar!
*
While not ''martial arts'' "martial arts" the foley sounds of {{Eye Poke}}s and {{Dope Slap}}s in ''Film/TheThreeStooges'' are masterful foley work. Arguably, work, making the foley is the only reason why the Three Stooges shorts work. Otherwise it's just a bunch of guys hitting each other -- at least with the sounds it becomes actions even more exaggerated and comical. It also made it so they wouldn't have to actually hit each other very hard.



* Averted in ''Film/FightClub'' where the fights have disturbingly real sound effects.
** Invoked in one of the film's commentary tracks; Brad Pitt reminisces about filming a scene where his character slaps a Project Mayhem recruit's newly-shaven head, and director Creator/DavidFincher, who was insistent on using the actual sound of the slap instead of SFX, repeatedly directing him to "Hit him harder! No, harder!"



* When Ash builds his mechanical hand in ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of Kung-Foley.




* There were many sound effects in ''Series/ParkerLewisCantLose'', including a DramaticGunCock as Kubiac readies his fist, or a clickety-clack sound as Ms. Musso slowly raises her arm...
* ''Series/{{Scrubs}}'' is chock-full of these, particularly the head-whip bullwhip sound which dominates Season 1.



* ''Franchise/PowerRangers[=/=]Franchise/SuperSentai'', ''Franchise/KamenRider'', and most other {{toku}}satsus are guilty of this. Back then they would save the sound effects for when someone puches someone else, making the fights a bit closer to reality. Lately though there have been more whooshes in the fights, so not really anymore.

to:

* ''Franchise/PowerRangers[=/=]Franchise/SuperSentai'', ''Franchise/KamenRider'', and most other {{toku}}satsus are guilty of this. Back then they would save the sound effects for when someone puches someone else, making the fights a bit closer to reality. Lately though there have been more whooshes in the fights, so not really anymore.



* Parodied several times in ''WebVideo/SonicTheOtherMovie'', particularly during the Tornado's launch sequence in episode 1.

to:

* %%* Parodied several times in ''WebVideo/SonicTheOtherMovie'', particularly during the Tornado's launch sequence in episode 1.



[[folder: Western Animation ]]

* ''WesternAnimation/JusticeLeagueUnlimited'' uses this to add to the brutal effectiveness of its amped-up fight scenes.
* The trumpet blare every time Fred is startled/enraged/otherwise emotive in ''WesternAnimation/TheFlintstones''.
* In the episode "The Secret Box" from ''WesternAnimation/SpongeBobSquarePants'', there is a scene where [=SpongeBob=] doesn't want to wake Patrick. Stepping on a chip causes a loud glass-shattering sound. Drops of sweat make a splashing sound when they touch the ground. Elephant roaring and car crashing sounds are heard when [=SpongeBob=] is walking.

[[/folder]]

[[folder: Other ]]

* The "poof" sound that accompanies anybody (from spies to ninjas) throwing a smoke bomb to escape.
* A cymbal crash or orchestra hit whenever someone gets struck hard with something. The sound of a hammer striking an anvil is also sometimes used (yes, even when the injury ''isn't'' an AnvilOnHead).
** Particularly heavy hits may require a gong (see also TheHitFlash).
* The 'frooff' noise of an object passing by the camera.
* People being knocked over to the sound of bowling pins.

[[/folder]]

to:

[[folder: %%[[folder: Western Animation ]]

* %%* ''WesternAnimation/JusticeLeagueUnlimited'' uses this to add to the brutal effectiveness of its amped-up fight scenes.
* The trumpet blare every time Fred is startled/enraged/otherwise emotive in ''WesternAnimation/TheFlintstones''.
* In the episode "The Secret Box" from ''WesternAnimation/SpongeBobSquarePants'', there is a scene where [=SpongeBob=] doesn't want to wake Patrick. Stepping on a chip causes a loud glass-shattering sound. Drops of sweat make a splashing sound when they touch the ground. Elephant roaring and car crashing sounds are heard when [=SpongeBob=] is walking.

[[/folder]]

[[folder: Other ]]

* The "poof" sound that accompanies anybody (from spies to ninjas) throwing a smoke bomb to escape.
* A cymbal crash or orchestra hit whenever someone gets struck hard with something. The sound of a hammer striking an anvil is also sometimes used (yes, even when the injury ''isn't'' an AnvilOnHead).
** Particularly heavy hits may require a gong (see also TheHitFlash).
* The 'frooff' noise of an object passing by the camera.
* People being knocked over to the sound of bowling pins.

[[/folder]]
scenes.


%%[[/folder]]

Is there an issue? Send a MessageReason:
Examples Are Not General, especially in the early days, and the more recent days, and the ones in between.


* Hong Kong kung fu movies were pretty notorious for this, especially in the early days.

to:

* Hong Kong kung fu movies were pretty notorious for this, especially in the early days.
Is there an issue? Send a MessageReason:


Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''Series/MysteryScienceTheater3000'' version of ''Film/WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches. Do ''not'' confuse with Wrestling/MickFoley, though the combination would be '''''awesome'''''.

to:

Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''Series/MysteryScienceTheater3000'' version of ''Film/WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches. Do ''not'' confuse with Wrestling/MickFoley, though the combination would be '''''awesome'''''.
''awesome''.
Is there an issue? Send a MessageReason:
None


* The live action films ''Film/{{Guyver}}'' and ''Guyver: Dark Hero'' are full of bizarre sound effects. The first one decides that the Zoanoids should sound like elephants and/or lions while the second one decides that every movement of the titular Guyver must sound like scraping metal.

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* The live action films ''Film/{{Guyver}}'' and ''Guyver: Dark Hero'' ''Film/GuyverDarkHero'' are full of bizarre sound effects. The first one decides that the Zoanoids should sound like elephants and/or lions while the second one decides that every movement of the titular Guyver must sound like scraping metal.
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None


->''"It sounds like they're hitting each other with bags full of groceries!"''
-->-- '''Mary Jo Pehl''', ''WebVideo/CinematicTitanic'': "East Meets Watts"
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-->-- ''TelevisionWithoutPity'' recap of ''Series/{{Supernatural}}'', [[Recap/SupernaturalS02E14BornUnderABadSign "Born Under a Bad Sign"]]

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-->-- ''TelevisionWithoutPity'' ''Website/TelevisionWithoutPity'' recap of ''Series/{{Supernatural}}'', [[Recap/SupernaturalS02E14BornUnderABadSign "Born Under a Bad Sign"]]
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None


* The distinctive and immediately recognizable "Mpsh!" punch sound effect from the ''Franchise/IndianaJones'' series, achieved by hitting a stack of leather coats with a baseball bat.

to:

* The distinctive and immediately recognizable "Mpsh!" punch "Mm-PSH!" swing-and-punch sound effect from the ''Franchise/IndianaJones'' series, achieved by hitting a stack of leather coats with a baseball bat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The distinctive and immediately recognizable "Mpsh!" punch sound effect from the ''Franchise/IndianaJones'' series, achieved by hitting a stack of leather coats with a baseball bat.

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\n* When Ash builds his mechanical hand in ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of Kung-Foley.



** When Ash builds his mechanical hand in ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of Kung-Foley.
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* ''Film/WaynesWorld 2'' takes this to whole new limits when Wayne and Jeff are fighting: Every single motion is Kung-Foley'd, even when Wayne operates his telephone in mid-fight.


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* ''Film/WaynesWorld 2'' ''Film/WaynesWorld2'' takes this to whole new limits when Wayne and Jeff are fighting: Every single motion is Kung-Foley'd, even when Wayne operates his telephone in mid-fight.

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No Circular Links, please.


KungFoley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' action sequence. From high risk martial arts to [[MundaneMadeAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory. According to Series/MythBusters, a normal punch is almost silent and a Hollywood punch is created by a combination of sounds like breaking walnuts.

to:

KungFoley Kung-Foley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' action sequence. From high risk martial arts to [[MundaneMadeAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory. According to Series/MythBusters, a normal punch is almost silent and a Hollywood punch is created by a combination of sounds like breaking walnuts.



'''This Trope is specifically about the hyper-exaggerated applications of foley in action sequences.[[note]]({{Fight Scene}}s, {{Training Montage}}s, {{Lock And Load Montage}}s, {{Chase Scene}}s, etc.) and spoofs thereof.[[/note]] For more applications of this art, and examples of non-action uses, see TheCoconutEffect, the supertrope to KungFoley.'''

to:

'''This Trope is specifically about the hyper-exaggerated applications of foley in action sequences.[[note]]({{Fight Scene}}s, {{Training Montage}}s, {{Lock And Load Montage}}s, {{Chase Scene}}s, etc.) and spoofs thereof.[[/note]] For more applications of this art, and examples of non-action uses, see TheCoconutEffect, the supertrope to KungFoley.Kung-Foley.'''



** When Ash builds his mechanical hand in ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of KungFoley.

to:

** When Ash builds his mechanical hand in ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of KungFoley.Kung-Foley.

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Added collapsible folders.


KungFoley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' action sequence. From high risk martial arts to [[MundaneMadeAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory. According to Series/MythBusters, a normal punch is almost silent and a Hollywood punch is created by a combination of sounds like breaking walnuts.

to:

KungFoley is the hyper-exaggerated sound effects that go along with almost any ''really serious'' action sequence. From high risk martial arts to [[MundaneMadeAwesome zipping your fly]], it's all fair game. It's moved from Kung Fu trope to cliché to high {{Camp}} to {{Satire}} to acceptance as a mainstream trope. This is odd as it represents a backwards evolutionary trajectory. According to Series/MythBusters, a normal punch is almost silent and a Hollywood punch is created by a combination of sounds like breaking walnuts.



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* Hong Kong kung fu movies were pretty notorious for this, especially in the early days.

to:

* Hong Kong kung fu movies were pretty notorious for this, especially in the early days.[[AC:Advertising]]



* Parodied in commercials for the restaurant Steak & Shake. A hammy martial arts master is demonstrating the available $4 meals to his pupil, but every time he gestures to a burger and fries, a whip-crack is heard.
-->'''Pupil:''' What's that sound, Master?\\
'''Master:''' Kung fu elbow. ''[demonstrates; more whip-cracks are heard as he swings his arm back and forth]'' Try it.\\
''[The student swings his arm, but only produces the squeaky sound of rusty hinges.]''

[[AC:Anime]]
* ''Magical Shopping Arcade Abenobashi'' has a suit that produces Kung Foley in one episode.

[[AC:Film]]
* Hong Kong kung fu movies were pretty notorious for this, especially in the early days.



* Parodied in Music/WeirdAlYankovic's video ''Fat'' (itself a parody of Michael Jackson's video ''Bad''). Al suddenly realizes he is causing sound effects with every slightest move, first regular swishes and cracks, then ratcheting and glass breaking. And further parodied when after one hand movement causes a loud snapping noise, he pulls it back to show the mousetrap that's closed on it.



* ''Magical Shopping Arcade Abenobashi'' has a suit that produces Kung Foley in one episode.
* There were many sound effects in ''Series/ParkerLewisCantLose'', including a DramaticGunCock as Kubiac readies his fist, or a clickety-clack sound as Ms. Musso slowly raises her arm...
* ''Series/{{Scrubs}}'' is chock-full of these, particularly the head-whip bullwhip sound which dominates Season 1.



* ''Series/{{Batman}}'': the Creator/AdamWest series was even more ridiculous. MickeyMousing was used heavily, while the (in)famous written sound effects (Pow! Biff! Wham!) popped up on the screen.
* ''Series/ElChavoDelOcho'' (and ''Series/{{Chespirito}}'''s other works, for that matter) has pretty original elements; among them, every time a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.
* It's impressive to watch the foley for ''Radio/APrairieHomeCompanion'' in action; he's able to simulate, among other things, a helicopter hovering over a house being torn apart by an earthquake while pterodactyls close in.
* ''WesternAnimation/JusticeLeagueUnlimited'' uses this to add to the brutal effectiveness of its amped-up fight scenes.
* ''Franchise/PowerRangers[=/=]Franchise/SuperSentai'', ''Franchise/KamenRider'', and most other {{toku}}satsus are guilty of this. Back then they would save the sound effects for when someone puches someone else, making the fights a bit closer to reality. Lately though there have been more whooshes in the fights, so not really anymore.
* ''Series/HerculesTheLegendaryJourneys'' and ''Series/XenaWarriorPrincess'' both made heavy use of this trope, with nearly every punch, throw, and glance accentuated with sound effects. No surprise, since executive producer Creator/SamRaimi is generally fond of this trope, which also shows up in his ''Franchise/EvilDead'' movies.
** When Ash builds his mechanical hand in ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of KungFoley.
* In the Literature/WhateleyUniverse, martial arts whiz Chaka makes that 'crack' noise when she punches at high speed. Even when she's wearing a sleeveless blouse. Justified since it's implied she's actually breaking the sound barrier.
* Done to a rather ridiculous extent with Tenpouin Keiya of ''VideoGame/EvilZone'', whose barehanded strikes make whipping-like sounds regardless of whether or not they actually connect with the opponent.



* The trumpet blare every time Fred is startled/enraged/otherwise emotive in ''WesternAnimation/TheFlintstones''.



* Foley is parodied in the ''[[Series/TheGoodies Goodies]]'' episode ''Kung Fu Kapers'', when Tim and Bill are fighting -- Tim tries to hit Bill, finds it produces a honking noise, then just touches him for a while to explore the sounds that ensue, which include alarm clocks and party horns. Bill laughs and plays a few notes on himself by tapping his head and knees. Tim pushes Bill's stomach and produces a loud honk. They both laugh ... and then Tim clobbers Bill over the head accompanied by a huge, rock-smashing sound effect.
* In classic ''TabletopGame/{{Deadlands}}'' rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even '''Franchise/{{Final Fantasy}}''-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target you with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].



* In the episode "The Secret Box" from ''WesternAnimation/SpongeBobSquarePants'', there is a scene where [=SpongeBob=] doesn't want to wake Patrick. Stepping on a chip causes a loud glass-shattering sound. Drops of sweat make a splashing sound when they touch the ground. Elephant roaring and car crashing sounds are heard when [=SpongeBob=] is walking.
* ''Series/{{Supernatural}}'' often has loud punches and crashes accenting the fight scenes.





[[AC:Live-Action TV]]
* There were many sound effects in ''Series/ParkerLewisCantLose'', including a DramaticGunCock as Kubiac readies his fist, or a clickety-clack sound as Ms. Musso slowly raises her arm...
* ''Series/{{Scrubs}}'' is chock-full of these, particularly the head-whip bullwhip sound which dominates Season 1.
* ''Series/{{Batman}}'': the Creator/AdamWest series was even more ridiculous. MickeyMousing was used heavily, while the (in)famous written sound effects (Pow! Biff! Wham!) popped up on the screen.
* ''Series/ElChavoDelOcho'' (and ''Series/{{Chespirito}}'''s other works, for that matter) has pretty original elements; among them, every time a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.
* ''Franchise/PowerRangers[=/=]Franchise/SuperSentai'', ''Franchise/KamenRider'', and most other {{toku}}satsus are guilty of this. Back then they would save the sound effects for when someone puches someone else, making the fights a bit closer to reality. Lately though there have been more whooshes in the fights, so not really anymore.
* ''Series/HerculesTheLegendaryJourneys'' and ''Series/XenaWarriorPrincess'' both made heavy use of this trope, with nearly every punch, throw, and glance accentuated with sound effects. No surprise, since executive producer Creator/SamRaimi is generally fond of this trope, which also shows up in his ''Franchise/EvilDead'' movies.
** When Ash builds his mechanical hand in ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of KungFoley.
* Foley is parodied in the ''[[Series/TheGoodies Goodies]]'' episode ''Kung Fu Kapers'', when Tim and Bill are fighting -- Tim tries to hit Bill, finds it produces a honking noise, then just touches him for a while to explore the sounds that ensue, which include alarm clocks and party horns. Bill laughs and plays a few notes on himself by tapping his head and knees. Tim pushes Bill's stomach and produces a loud honk. They both laugh ... and then Tim clobbers Bill over the head accompanied by a huge, rock-smashing sound effect.
* ''Series/{{Supernatural}}'' often has loud punches and crashes accenting the fight scenes.



* Parodied in commercials for the restaurant Steak & Shake. A hammy martial arts master is demonstrating the available $4 meals to his pupil, but every time he gestures to a burger and fries, a whip-crack is heard.
-->'''Pupil:''' What's that sound, Master?\\
'''Master:''' Kung fu elbow. ''[demonstrates; more whip-cracks are heard as he swings his arm back and forth]'' Try it.\\
''[The student swings his arm, but only produces the squeaky sound of rusty hinges.]''


Added DiffLines:


[[AC:Music]]
* Parodied in Music/WeirdAlYankovic's video ''Fat'' (itself a parody of Michael Jackson's video ''Bad''). Al suddenly realizes he is causing sound effects with every slightest move, first regular swishes and cracks, then ratcheting and glass breaking. And further parodied when after one hand movement causes a loud snapping noise, he pulls it back to show the mousetrap that's closed on it.

[[AC:Radio]]
* It's impressive to watch the foley for ''Radio/APrairieHomeCompanion'' in action; he's able to simulate, among other things, a helicopter hovering over a house being torn apart by an earthquake while pterodactyls close in.

[[AC:Tabletop Games]]
* In classic ''TabletopGame/{{Deadlands}}'' rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even '''Franchise/{{Final Fantasy}}''-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target you with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].

[[AC:Video Game]]
* Done to a rather ridiculous extent with Tenpouin Keiya of ''VideoGame/EvilZone'', whose barehanded strikes make whipping-like sounds regardless of whether or not they actually connect with the opponent.

[[AC:Web Original]]
* In the Literature/WhateleyUniverse, martial arts whiz Chaka makes that 'crack' noise when she punches at high speed. Even when she's wearing a sleeveless blouse. Justified since it's implied she's actually breaking the sound barrier.


Added DiffLines:

[[AC:Western Animation]]
* ''WesternAnimation/JusticeLeagueUnlimited'' uses this to add to the brutal effectiveness of its amped-up fight scenes.
* The trumpet blare every time Fred is startled/enraged/otherwise emotive in ''WesternAnimation/TheFlintstones''.
* In the episode "The Secret Box" from ''WesternAnimation/SpongeBobSquarePants'', there is a scene where [=SpongeBob=] doesn't want to wake Patrick. Stepping on a chip causes a loud glass-shattering sound. Drops of sweat make a splashing sound when they touch the ground. Elephant roaring and car crashing sounds are heard when [=SpongeBob=] is walking.
Is there an issue? Send a MessageReason:
None


Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''Series/MysteryScienceTheater3000'' version of ''Film/WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches.

to:

Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''Series/MysteryScienceTheater3000'' version of ''Film/WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches. \n Do ''not'' confuse with Wrestling/MickFoley, though the combination would be '''''awesome'''''.
Is there an issue? Send a MessageReason:
None



to:

* Parodied several times in ''WebVideo/SonicTheOtherMovie'', particularly during the Tornado's launch sequence in episode 1.
Is there an issue? Send a MessageReason:
None


'''This Trope is specifically about the hyper-exaggerated applications of foley in action sequences [[note]]({{Fight Scene}}s, {{Training Montage}}s, {{Lock And Load Montage}}s, {{Chase Scene}}s, etc.) and spoofs thereof.[[/note]] For more applications of this art, and examples of non-action uses, see TheCoconutEffect, the supertrope to KungFoley.'''

to:

'''This Trope is specifically about the hyper-exaggerated applications of foley in action sequences sequences.[[note]]({{Fight Scene}}s, {{Training Montage}}s, {{Lock And Load Montage}}s, {{Chase Scene}}s, etc.) and spoofs thereof.[[/note]] For more applications of this art, and examples of non-action uses, see TheCoconutEffect, the supertrope to KungFoley.'''
Is there an issue? Send a MessageReason:
None


* In classic {{Deadlands}} rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even '''Franchise/{{Final Fantasy}}''-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target you with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].

to:

* In classic {{Deadlands}} ''TabletopGame/{{Deadlands}}'' rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even '''Franchise/{{Final Fantasy}}''-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target you with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].
Is there an issue? Send a MessageReason:
None



to:

* Lampshaded with in-universe foley effects in ''Series/AgentCarter''. Peggy Carter beats up a crook while the [[ShowWithinAShow Captain America radio show]] is playing, and her punches are intercut with shots of the radio show's foley artists making sound effects by hitting slabs of meat and crushing lobsters.

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links and grammar fixes; added a parody example


->''"...every single punch in this scene sounds like one of the Foley guys is whaling on a naugahyde sofa with an aluminum baseball bat."''

to:

->''"... every single punch in this scene sounds like one of the Foley guys is whaling on a naugahyde sofa with an aluminum baseball bat."''



->''It sounds like they're hitting each other with bags full of groceries!''
-->-- '''Mary Jo Pehl''', ''WebVideo/CinematicTitanic: "East Meets Watts"''

to:

->''It ->''"It sounds like they're hitting each other with bags full of groceries!''
groceries!"''
-->-- '''Mary Jo Pehl''', ''WebVideo/CinematicTitanic: ''WebVideo/CinematicTitanic'': "East Meets Watts"''
Watts"



* ''Film/HotFuzz''.

to:

* ''Film/HotFuzz''. ''Film/HotFuzz'':



** There's times when the sound effects for movements are jokes. For example, when doctor gets shot in the foot; as he goes down, you can hear the sound of a tree falling). Or when the [[spoiler: Chef Inspector]] roars when the chandelier in the pub falls, he has a lion's roar!
* While not ''martial arts'' the foley sounds of {{Eye Poke}}s and {{Dope Slap}}s in ''Film/TheThreeStooges'' is masterful foley work. Arguably, the foley is the only reason why the Three Stooges shorts work. Otherwise it's just a bunch of guys hitting each other--at least with the sounds it becomes exaggerated and comical. It also made it so they wouldn't have to actually hit each other very hard.

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** There's times when the sound effects for movements are jokes. For example, when doctor gets shot in the foot; as he goes down, you can hear the sound of a tree falling).falling. Or when the [[spoiler: Chef Inspector]] roars when the chandelier in the pub falls, he has a lion's roar!
* While not ''martial arts'' the foley sounds of {{Eye Poke}}s and {{Dope Slap}}s in ''Film/TheThreeStooges'' is are masterful foley work. Arguably, the foley is the only reason why the Three Stooges shorts work. Otherwise it's just a bunch of guys hitting each other--at other -- at least with the sounds it becomes exaggerated and comical. It also made it so they wouldn't have to actually hit each other very hard.



* There were many sound effects in ''ParkerLewisCantLose'', including a DramaticGunCock as Kubiac readies his fist, or a clickety-clack sound as Ms. Musso slowly raises her arm...
* ''{{Scrubs}}'' is chock-full of these, particularly the head-whip bullwhip sound which dominates Season 1.

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* There were many sound effects in ''ParkerLewisCantLose'', ''Series/ParkerLewisCantLose'', including a DramaticGunCock as Kubiac readies his fist, or a clickety-clack sound as Ms. Musso slowly raises her arm...
* ''{{Scrubs}}'' ''Series/{{Scrubs}}'' is chock-full of these, particularly the head-whip bullwhip sound which dominates Season 1.



* ''Series/{{Batman}}'': the Adam West series was even more ridiculous. MickeyMousing was used heavily, while the (in)famous written sound effects(Pow! Biff! Wham!) popped up on the screen.
* ''Series/ElChavoDelOcho'' (and ''{{Chespirito}}'''s other works, for that matter) has pretty original elements; among them, everytime a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.

to:

* ''Series/{{Batman}}'': the Adam West Creator/AdamWest series was even more ridiculous. MickeyMousing was used heavily, while the (in)famous written sound effects(Pow! effects (Pow! Biff! Wham!) popped up on the screen.
* ''Series/ElChavoDelOcho'' (and ''{{Chespirito}}'''s ''Series/{{Chespirito}}'''s other works, for that matter) has pretty original elements; among them, everytime every time a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.



* ''JusticeLeagueUnlimited'' uses this to add to the brutal effectiveness of its amped-up fight scenes.
* ''PowerRangers''[=/=]''SuperSentai'', ''KamenRider'', and most other tokusatsus are guilty of this. Back then they would save the sound effects for when someone puches someone else, making the fights a bit closer to reality. Lately though there have been more whooshes in the fights, so not really anymore.
* ''Series/HerculesTheLegendaryJourneys'' and ''Series/XenaWarriorPrincess'' both made heavy use of this trope, with nearly every punch, throw, and glance accentuated with sound effects. no surprise since executive producer Creator/SamRaimi is generally fond of this trope, which also shows up in his ''Franchise/EvilDead'' movies.
** When Ash builds his mechanical hand in ''[[Franchise/EvilDead Army of Darkness]]'' his ''engineering prowess'' is demonstrated through the use of KungFoley.
* In the WhateleyUniverse, martial arts whiz Chaka makes that 'crack' noise when she punches at high speed. Even when she's wearing a sleeveless blouse. Justified since it's implied she's actually breaking the sound barrier.

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* ''JusticeLeagueUnlimited'' ''WesternAnimation/JusticeLeagueUnlimited'' uses this to add to the brutal effectiveness of its amped-up fight scenes.
* ''PowerRangers''[=/=]''SuperSentai'', ''KamenRider'', ''Franchise/PowerRangers[=/=]Franchise/SuperSentai'', ''Franchise/KamenRider'', and most other tokusatsus {{toku}}satsus are guilty of this. Back then they would save the sound effects for when someone puches someone else, making the fights a bit closer to reality. Lately though there have been more whooshes in the fights, so not really anymore.
* ''Series/HerculesTheLegendaryJourneys'' and ''Series/XenaWarriorPrincess'' both made heavy use of this trope, with nearly every punch, throw, and glance accentuated with sound effects. no surprise No surprise, since executive producer Creator/SamRaimi is generally fond of this trope, which also shows up in his ''Franchise/EvilDead'' movies.
** When Ash builds his mechanical hand in ''[[Franchise/EvilDead Army of Darkness]]'' ''Film/ArmyOfDarkness'' his ''engineering prowess'' is demonstrated through the use of KungFoley.
* In the WhateleyUniverse, Literature/WhateleyUniverse, martial arts whiz Chaka makes that 'crack' noise when she punches at high speed. Even when she's wearing a sleeveless blouse. Justified since it's implied she's actually breaking the sound barrier.



* Parodied in the first ''PoliceAcademy'', where Larvell Jones puts his beatboxing skills to use and imitates a Kung-Fu movie, complete with the wooshes, cracks and out-of-sync dubbing. This trope is played straight everywhere else in the movie series, though.
* The trumpet blare every time Fred is startled/enraged/otherwise emotive in ''TheFlintstones''.
* The movie U.S. Seals II had this cranked up to eleven - every movement of a hand, head or ''finger'' is accompanied by a whoosh sound, as if the foley artist was paid per foley.
* Foley is parodied in the ''[[Series/TheGoodies Goodies]]'' episode ''Kung Fu Kapers'', when Tim and Bill are fighting -- Tim tries to hit Bill, finds it produces a honking noise, then just touches him for a while to explore the sounds that ensue, which include alarm clocks and party horns. Bill laughs and plays a few notes on himself by tapping his head and knees. Tim pushes Bill's stomach and produces a loud honk. They both laugh...and then Tim clobbers Bill over the head accompanied by a huge, rock-smashing sound effect.

to:

* Parodied in the first ''PoliceAcademy'', ''Film/PoliceAcademy'', where Larvell Jones puts his beatboxing skills to use and imitates a Kung-Fu movie, complete with the wooshes, cracks and out-of-sync dubbing. This trope is played straight everywhere else in the movie series, though.
* The trumpet blare every time Fred is startled/enraged/otherwise emotive in ''TheFlintstones''.
''WesternAnimation/TheFlintstones''.
* The movie U.''U.S. Seals II II'' had this cranked up to eleven - -- every movement of a hand, head or ''finger'' is accompanied by a whoosh sound, as if the foley artist was paid per foley.
* Foley is parodied in the ''[[Series/TheGoodies Goodies]]'' episode ''Kung Fu Kapers'', when Tim and Bill are fighting -- Tim tries to hit Bill, finds it produces a honking noise, then just touches him for a while to explore the sounds that ensue, which include alarm clocks and party horns. Bill laughs and plays a few notes on himself by tapping his head and knees. Tim pushes Bill's stomach and produces a loud honk. They both laugh...laugh ... and then Tim clobbers Bill over the head accompanied by a huge, rock-smashing sound effect.



* Averted in Film/FightClub where the fights have disturbingly real sound effects.

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* Averted in Film/FightClub ''Film/FightClub'' where the fights have disturbingly real sound effects.



* In the episode ''The Secret Box'' from ''SpongeBobSquarePants'', there is a scene where SpongeBob doesn't want to wake Patrick. Stepping on a chip causes a loud glass-shattering sound. Drops of sweat make a splashing sound when they touch the ground. Elephant roaring and car crashing sounds are heard when SpongeBob is walking.

to:

* In the episode ''The "The Secret Box'' Box" from ''SpongeBobSquarePants'', ''WesternAnimation/SpongeBobSquarePants'', there is a scene where SpongeBob [=SpongeBob=] doesn't want to wake Patrick. Stepping on a chip causes a loud glass-shattering sound. Drops of sweat make a splashing sound when they touch the ground. Elephant roaring and car crashing sounds are heard when SpongeBob [=SpongeBob=] is walking.



* Played with in {{Netflix}}/{{Marvel}}'s ''Series/{{Daredevil}}''. The usual foley is there, but the staging of the scene often draws attention to it-- because the title character is blind and relies on his much, much better than average hearing to compensate.

to:

* Played with in {{Netflix}}/{{Marvel}}'s ''Series/{{Daredevil}}''. Creator/{{Netflix}}/Creator/{{Marvel}}'s ''Series/{{Daredevil|2015}}''. The usual foley is there, but the staging of the scene often draws attention to it-- it -- because the title character is blind and relies on his much, much [[DisabilitySuperpower better than average hearing hearing]] to compensate.
compensate.
* Parodied in commercials for the restaurant Steak & Shake. A hammy martial arts master is demonstrating the available $4 meals to his pupil, but every time he gestures to a burger and fries, a whip-crack is heard.
-->'''Pupil:''' What's that sound, Master?\\
'''Master:''' Kung fu elbow. ''[demonstrates; more whip-cracks are heard as he swings his arm back and forth]'' Try it.\\
''[The student swings his arm, but only produces the squeaky sound of rusty hinges.]''
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* A foreground element of ''KungPow: Enter The Fist''.

to:

* A foreground element of ''KungPow: Enter The Fist''.''Film/KungPowEnterTheFist''.
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Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''{{MST3K}}'' version of ''WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches.

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Martial Arts equivalent of NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''{{MST3K}}'' ''Series/MysteryScienceTheater3000'' version of ''WarriorOfTheLostWorld''.''Film/WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches.
Is there an issue? Send a MessageReason:
None


* Played with in {{Netflix}}/{{Marvel}}'s ''Series/Daredevil''. The usual foley is there, but the staging of the scene often draws attention to it-- because the title character is blind and relies on his much, much better than average hearing to compensate.

to:

* Played with in {{Netflix}}/{{Marvel}}'s ''Series/Daredevil''.''Series/{{Daredevil}}''. The usual foley is there, but the staging of the scene often draws attention to it-- because the title character is blind and relies on his much, much better than average hearing to compensate.
Is there an issue? Send a MessageReason:
None


* ''Series/ElChavoDelOcho'' (and ''{{Chespirito}}'''s other works for that matter) has pretty original elements; among them, everytime a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.

to:

* ''Series/ElChavoDelOcho'' (and ''{{Chespirito}}'''s other works works, for that matter) has pretty original elements; among them, everytime a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.
Is there an issue? Send a MessageReason:
None


* ''Series/ElChavoDelOcho'' (and ''{{Chespirito}}'''s other worksm for that matter) has pretty original elements; among them, everytime a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.

to:

* ''Series/ElChavoDelOcho'' (and ''{{Chespirito}}'''s other worksm works for that matter) has pretty original elements; among them, everytime a character punches (or otherwise hits) another character you can hear a boxing bell. Bonus points for having it done live.
Is there an issue? Send a MessageReason:
None


* ''Series/ElChavoDelOcho'' and ''{{Chespirito}}'' has pretty original elements; among them, everytime a character punches another character you can hear a boxing bell.

to:

* ''Series/ElChavoDelOcho'' and ''{{Chespirito}}'' (and ''{{Chespirito}}'''s other worksm for that matter) has pretty original elements; among them, everytime a character punches (or otherwise hits) another character you can hear a boxing bell.bell. Bonus points for having it done live.
K

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to:

* Played with in {{Netflix}}/{{Marvel}}'s ''Series/Daredevil''. The usual foley is there, but the staging of the scene often draws attention to it-- because the title character is blind and relies on his much, much better than average hearing to compensate.
Is there an issue? Send a MessageReason:
None


Martial Arts equivalent of NoisyGuns. Subtrope of TheCoconutEffect. Named for a comment from the ''{{MST3K}}'' version of ''WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches.

to:

Martial Arts equivalent of NoisyGuns.NoisyGuns or AudibleSharpness. Subtrope of TheCoconutEffect. Named for a comment from the ''{{MST3K}}'' version of ''WarriorOfTheLostWorld''. The "foley" portion is a reference to Foley artists, the people responsible for making sound effects synced to the events on screen, like the aforementioned cracking of walnuts for punches.
Is there an issue? Send a MessageReason:
fixed a redirect


* ''HotFuzz''.

to:

* ''HotFuzz''.''Film/HotFuzz''.
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None


* ''HerculesTheLegendaryJourneys'' and ''Series/XenaWarriorPrincess'' both made heavy use of this trope, with nearly every punch, throw, and glance accentuated with sound effects. no surprise since executive producer Creator/SamRaimi is generally fond of this trope, which also shows up in his ''Franchise/EvilDead'' movies.

to:

* ''HerculesTheLegendaryJourneys'' ''Series/HerculesTheLegendaryJourneys'' and ''Series/XenaWarriorPrincess'' both made heavy use of this trope, with nearly every punch, throw, and glance accentuated with sound effects. no surprise since executive producer Creator/SamRaimi is generally fond of this trope, which also shows up in his ''Franchise/EvilDead'' movies.
Is there an issue? Send a MessageReason:
None


* In classic {{Deadlands}} rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even {{Final Fantasy}}-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target you with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].

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* In classic {{Deadlands}} rules, there's an InUniverse example: martial artists can take the disadvantage "The Cup Overflows". It means that all their combat moves result in hammy sound effects and possibly even {{Final Fantasy}}-esque '''Franchise/{{Final Fantasy}}''-esque battle auras and flashes of light. Not only it makes stealth harder, it also makes hostile martial artists think your character is more dangerous than they are and target you with their strongest techniques; non-martial artists simply think you are a [[BurnTheWitch sorcerer]].

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