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-->-- The manual for ''VideoGame/SylvesterAndTweetyInCageyCapers'' for UsefulNotes/SegaGenesis

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-->-- The manual for ''VideoGame/SylvesterAndTweetyInCageyCapers'' for UsefulNotes/SegaGenesis
Platform/SegaGenesis



* ''Videogame/AlienVsPredator'' on the UsefulNotes/AtariJaguar had the Alien able to lay eggs in Marines. If you died, you would continue from the new alien that was hatched.

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* ''Videogame/AlienVsPredator'' on the UsefulNotes/AtariJaguar Platform/AtariJaguar had the Alien able to lay eggs in Marines. If you died, you would continue from the new alien that was hatched.



* The pioneering cross-platform UsefulNotes/{{Xbox 360}}/Windows FirstPersonShooter ''TabletopGame/{{Shadowrun}}'' uses magic to respawn dead combatants. (Although ironically the original Shadowrun tabletop {{RPG}} is one of the few magic-heavy settings where resurrection is stated to be flat-out impossible.) You only live as long as someone is keeping you alive, and if you die a second time you will vanish into clumps of dirt.

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* The pioneering cross-platform UsefulNotes/{{Xbox 360}}/Windows Platform/Xbox360[=/=]Windows FirstPersonShooter ''TabletopGame/{{Shadowrun}}'' uses magic to respawn dead combatants. (Although ironically the original Shadowrun tabletop {{RPG}} is one of the few magic-heavy settings where resurrection is stated to be flat-out impossible.) You only live as long as someone is keeping you alive, and if you die a second time you will vanish into clumps of dirt.



* ''Dare Devil Denis'' for the UsefulNotes/BBCMicro gave the titular stuntman a limited number of takes before getting fired. This premise was later adopted by the Creator/{{Codemasters}} games ''Super Stunt Man'' and ''Stuntman Seymour''.

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* ''Dare Devil Denis'' for the UsefulNotes/BBCMicro Platform/BBCMicro gave the titular stuntman a limited number of takes before getting fired. This premise was later adopted by the Creator/{{Codemasters}} games ''Super Stunt Man'' and ''Stuntman Seymour''.



* In ''VideoGame/SmurfRescueInGargamelsCastle'', you are given five [[NoNameGiven nameless]] Smurfs to play as in your EndlessGame mission to rescue Smurfette, with a bonus Smurf added at 10,000 points in the UsefulNotes/{{Atari 2600}} version. Also, the instructions [[NeverSayDie never say that your Smurf dies, but rather "gets tired"]] [[OneHitPointWonder when he gets hit by an enemy, fails to clear an obstacle]], [[TimedMission or runs out of energy before entering new territory]].

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* In ''VideoGame/SmurfRescueInGargamelsCastle'', you are given five [[NoNameGiven nameless]] Smurfs to play as in your EndlessGame mission to rescue Smurfette, with a bonus Smurf added at 10,000 points in the UsefulNotes/{{Atari 2600}} Platform/Atari2600 version. Also, the instructions [[NeverSayDie never say that your Smurf dies, but rather "gets tired"]] [[OneHitPointWonder when he gets hit by an enemy, fails to clear an obstacle]], [[TimedMission or runs out of energy before entering new territory]].
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* ''VideoGame/PhantasyStarII'': When a party member dies, the dead character is cloned into a new being possessing the old one's abilities and memories. [[spoiler:This also happens in canon at least once, as your entire party is killed in the crash of Gaila with the planet Palma, but Tyler had everyone cloned.]]

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* ''VideoGame/PhantasyStarII'': When a party member dies, the dead character is cloned into a new being possessing the old one's abilities and memories. [[spoiler:This also happens in canon at least once, as your entire party is killed in the crash of Gaila with the planet Palma, but Tyler had everyone cloned.]]]] The Japanese version further explains that [[spoiler:when Nei is killed by Neifirst, she can't be resurrected because the destruction of Climatrol wiped out the biomonster DNA patterns they need to clone her]] (this is a DubInducedPlotHole in the English version).
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* In the ''WesternAnimation/{{Futurama}}'' game, Professor Farnsworth's invention, the Re-Animator (no, not ''that'' Film/ReAnimator), revives the player after every death. [[spoiler:The game ends when the StableTimeLoop that starts the game results in the machine destroyed and the playable cast dead.]]

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* In the ''WesternAnimation/{{Futurama}}'' ''VideoGame/{{Futurama}}'' game, Professor Farnsworth's invention, the Re-Animator (no, not ''that'' Film/ReAnimator), revives the player after every death. [[spoiler:The game ends when the StableTimeLoop that starts the game results in the machine destroyed and the playable cast dead.]]
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* ''VideoGame/DonkeyKongCountryReturns'' uses balloons as extra lives like the original SNES games, except this time the game shows your Kong being carried back into the stage by the balloon if he is defeated.

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* ''VideoGame/DonkeyKongCountryReturns'' uses and ''VideoGame/DonkeyKongCountryTropicalFreeze'' use balloons as extra lives lives, like the original SNES games, except this time the game shows your Kong being carried back into the stage by the balloon if he they're defeated. The same tactic is defeated.used to justify the BottomlessPitRescueService in ''Returns 3D'' and ''Tropical Freeze''.
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* ''VideoGame/Einhander'' indicates that your ship is actually part of a squadron - when you go down, another fighter takes over a bit behind where you left off. [[spoiler:This is also true in Stage 7, [[PlotHole despite the narrative treating it as a single pilot going up against Selene]].]]

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* ''VideoGame/Einhander'' ''VideoGame/{{Einhander}}'' indicates that your ship is actually part of a squadron - when you go down, another fighter takes over a bit behind where you left off. [[spoiler:This is also true in Stage 7, [[PlotHole despite the narrative treating it as a single pilot going up against Selene]].]]
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* ''VideoGame/Einhander'' indicates that your ship is actually part of a squadron - when you go down, another fighter takes over a bit behind where you left off. [[spoiler:This is also true in Stage 7, [[PlotHole despite the narrative treating it as a single pilot going up against Selene]].]]
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* ''VideoGame/{{Hellsinker}}'''s manual says that extra lives are due to the [LIFE] system, which excised the concept of being alive, and split it into [[{{Cap}} seven]] parts. Of course, given ''Hellsinker'''s massive MindScrew nature, it's not clear how literally or seriously this is meant to be taken.

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* ''VideoGame/{{Hellsinker}}'''s manual says that extra lives are due to the [LIFE] system, which excised the concept of being alive, and split it into [[{{Cap}} seven]] parts. Of course, given ''Hellsinker'''s massive MindScrew nature, ''Hellsinker'' is a MindScrew, it's not clear how literally or seriously this is meant to be taken.

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* ''VideoGame/{{Hellsinker}}'''s manual says that extra lives are due to the [LIFE] system, which excised the concept of being alive, and split it into seven parts. Of course, this being ''Hellsinker'', it's not clear how seriously this is meant to be taken.

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* ''VideoGame/{{Hellsinker}}'''s manual says that extra lives are due to the [LIFE] system, which excised the concept of being alive, and split it into seven [[{{Cap}} seven]] parts. Of course, this being ''Hellsinker'', given ''Hellsinker'''s massive MindScrew nature, it's not clear how literally or seriously this is meant to be taken.



* ''VideoGame/{{Meritous}}'': Revival at a Checkpoint Tile costs [[CastFromHitPoints "some of your natural vitality"]] so it can be only done a limited amount of times. Merit can do it five times.

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* ''VideoGame/{{Meritous}}'': Revival at a Checkpoint Tile costs [[CastFromHitPoints "some of your natural vitality"]] so it can be only done a limited amount of times. Merit can do it five times.times, and can gather extends by collecting a ''ton'' of heart pickups when he's at full health.



* ''[[VideoGame/ThunderForce Thunder Force V]]''[='s=] story introduced it as a cloning system called "Circulate Death"

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* ''[[VideoGame/ThunderForce Thunder Force V]]''[='s=] story introduced it as a cloning system called "Circulate Death"Death".


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* ''VideoGame/ZeroRanger'': Losing a life shows your ship getting knocked around, but it recovers quickly. Only when taking a hit with no lives remaining does it finally get destroyed. [[spoiler:The continue orbs also represent some sort of concentrated life force, which get burned to survive damage during the [[TrueFinalBoss Sacred Defender sequence]]]].


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* ''VideoGame/HardspaceShipbreaker'': All Shipbreakers have a cloning clause in their contract. When they inevitably suffer [[NoOshaCompliance the natural result of a health and safety regulation violation]], a fresh Spare is printed, the Shipbreaker has the cost added to their crippling debt, and they're just expected to continue salvaging like nothing happened.
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* ''VideoGame/TeenageMutantNinjaTurtles'' for the NES gives the player control of each of the four turtles one at a time. If a Turtle runs out of life, April or Splinter will inform the player that he "got caught." This isn't a euphemism - if a turtle is defeated, he can be rescued in a later stage if the player can locate his whereabouts.

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* ''VideoGame/TeenageMutantNinjaTurtles'' for the NES ''VideoGame/TeenageMutantNinjaTurtles1989'' gives the player control of each of the four turtles one at a time. If a Turtle runs out of life, April or Splinter will inform the player that he "got caught." This isn't a euphemism - if a turtle is defeated, he can be rescued in a later stage if the player can locate his whereabouts.
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* The titular ''VideoGame/EldenRing'' is an artifact that dictates the laws of reality in the Lands Between, and it is broken at the time of the game. One of these suspended natural laws is that nothing in the Lands Between is capable of dying. If the player dies, they'll return to life in a few hours, and so will all the enemies.
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Indentation, again


** A CollectionSidequest in [[VideoGame/Crackdown3 the third game]] has you collecting DNA from dead agents so their bodies can be cloned.

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** * A CollectionSidequest in [[VideoGame/Crackdown3 the third game]] ''VideoGame/Crackdown3'' has you collecting DNA from dead agents so their bodies can be cloned.
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* ''VideoGame/DeathlessHyperion'' gives you [[ExpendableClone clones]] as extra lives. You periodically come across deactivated clones in vats, and you can revive them by using up a certain amount of credits (hence, the checkpoint rule). Die and a clone from the nearest checkpoint will activate and continue where you left off.
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* ''VideoGame/DivinityOriginalSinII'': As [[MultipleChoiceChosen Godwoken]], the player characters are directly empowered by a PatronGod, and are therefore a bit less subject to mortality. Resurrection spells simply help them hop back into their bodies; the difficulty of inflicting {{Permadeath}} on a Godwoken is even an in-universe plot point.
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* ''Mega Man Network Transmission'' says that [=MegaMan.exe=]'s extra lives are backups of his data. However, this is in violation of the canon of [[VideoGame/MegaManBattleNetwork the parent series]], which states that [=MegaMan=] ''can't'' be backed up, because [[spoiler:his code is based on human DNA]].

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* ''Mega Man Network Transmission'' ''VideoGame/MegaManNetworkTransmission'' says that [=MegaMan.exe=]'s extra lives are backups of his data. However, this is in violation of the canon of [[VideoGame/MegaManBattleNetwork the parent series]], which states that [=MegaMan=] ''can't'' be backed up, because [[spoiler:his code is based on human DNA]].
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Bonus Boss was renamed by TRS


* The ''VideoGame/DestroyAllHumans'' series replaces each dead player character with a sequentially numbered clone.
** In the second game, where you don't have access to clones, your alien god resurrects you instead. At the end of a certain sidequest, [[spoiler:the same god gives an [[GlassCannon otherwise brittle]] BonusBoss as many lives as you've lost up to that point]].

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* ''VideoGame/DestroyAllHumans''
**
The ''VideoGame/DestroyAllHumans'' series first game replaces each dead player character with a sequentially numbered clone.
** In the second game, where you don't have access to clones, your alien god resurrects you instead. At the end of a certain sidequest, [[spoiler:the same god gives an [[GlassCannon otherwise brittle]] BonusBoss OptionalBoss as many lives as you've lost up to that point]].
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[[folder:Maze Game]]
* ''VideoGame/MonsterHunterPC'' have the source of your lives being the Hunter's Medallion, an artifact which can regenerate you thrice (hence, your 3 default lives). Collecting a magic CrystalBall provides it with enough charge for another life.
[[/folder]]
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* Flynn in ''VideoGame/ShinMegamiTenseiIV'' can be revived by Charon the Ferryman if he dies, so long as he has enough Macca (or 3DS Play Coins) to pay the fare. This is part of a deal they have with each other; Charon gets to bring Flynn back to life in the state he was in before he died, and Flynn gets to lighten Charon's eyes-deep workload by just a little bit.

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* Flynn in ''VideoGame/ShinMegamiTenseiIV'' can be revived by Charon the Ferryman if he dies, so long as he has enough Macca (or 3DS Play Coins) to pay the fare. This is part of a deal they have with each other; Charon gets to bring brings Flynn back to life in the state he was in before he died, and Flynn gets to lighten lightens Charon's eyes-deep workload by just a little bit.

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* Nanashi in ''VideoGame/ShinMegamiTenseiIVApocalypse'' is backed by a Celtic god of death who can resurrect him as many times as necessary whenever he's killed, no penalties and no disadvantages whatsoever... Which is very weird and way too generous for a ''Franchise/ShinMegamiTensei'' game. Granted, there ''is'' a plot-relevant reason of why this even happens.

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* Flynn in ''VideoGame/ShinMegamiTenseiIV'' can be revived by Charon the Ferryman if he dies, so long as he has enough Macca (or 3DS Play Coins) to pay the fare. This is part of a deal they have with each other; Charon gets to bring Flynn back to life in the state he was in before he died, and Flynn gets to lighten Charon's eyes-deep workload by just a little bit.
**
Nanashi in ''VideoGame/ShinMegamiTenseiIVApocalypse'' ''[[VideoGame/ShinMegamiTenseiIVApocalypse Apocalypse]]'' is backed by a Celtic god of death who can resurrect him as many times as necessary whenever he's killed, no penalties and no disadvantages whatsoever... Which is very weird and way too generous for a ''Franchise/ShinMegamiTensei'' game. Granted, there ''is'' a plot-relevant reason of why this even happens.
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* Connor in ''VideoGame/DetroitBecomeHuman'' is an android investigator whose memories can be transferred to a new body by [=CyberLife=] whenever he's destroyed, allowing him to repeatedly return from death unlike Markus and Kara. [[spoiler:This doesn't apply during the final chapter if he's a deviant, since he doesn't have [=CyberLife=] on his side.]]
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* Each time you respawn in ''VideoGame/ThePersistence'', a new clone body is being created with your memories implanted into it. Your character will comment on your prior death and your VoiceWithAnInternetConnection will try to reassure you. You can even pick different bodies to clone with different attributes, which your ally will also comment on.

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[[folder:Beat 'em Up]]
* ''VideoGame/JackieChanStuntmaster'' have you playing as Chan's character, [[TheDanza Jackie]], with the whole game being an action movie you're filming, and the lives respawned being reshoots. Your extra lives are in fact depicted as clapperboards.
[[/folder]]



[[folder:Beat'em Up]]
* ''VideoGame/JackieChanStuntmaster'' have you playing as Chan's character, [[TheDanza Jackie]], with the whole game being an action movie you're filming, and the lives respawned being reshoots. Your extra lives are in fact depicted as clapperboards.
[[/folder]]
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* ''VideoGame/Prey2017'''s Mooncrash Mode takes place in a computer simulation. So, any deaths on your playthroughs are reversed when the simulation resets. Interestingly, some of the characters you play as ''did'' canonically die, but you can save them in the simulation. However, to complete a run with all five characters off the moon, one has to die.[[note]] Riley Yu gets her consciousness uploaded, but is killed due to sabotage.[[/note]]

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* In TabletopGame/DungeonsAndDragons and derived games like {{TabletopGame/Pathfinder}}, you can use (expensive) resurrection magic to revive your friends, meaning that only a TotalPartyKill causes PermaDeath at high levels. \\

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* The ''TabletopGame/ChroniclesOfDarkness'' setting runs on AllDeathsFinal by default. However:
** ''TabletopGame/ChangelingTheLost'':
*** Changelings can make a fae bargain with TheUnderworld if they ever [[DimensionalTraveler visit it in the flesh]]: once and once only, if they die, they return to life in a safe location in the Underworld. (Getting home from there is their own problem.)
*** Powerful Fetches can learn some of the fae magic that [[ArtificialHuman created them]], enabling them to craft a [[BodyBackupDrive spare body]] that activates if they're ever killed.
** ''TabletopGame/GeistTheSinEaters'': The Geists who provide Sin-Eaters their PowersViaPossession can also restore them from the moment of death. Every time they do, someone else [[BalancingDeathsBooks dies in their place]] and their SanityMeter's {{Cap}} is permanently reduced by one. And the Sin-Eater can't choose whether or not to return...
** ''TabletopGame/MageTheAwakening'': The [[ApocalypseCult Cultists of the Doomsday Clock]] can [[PrestigeClass learn]] a unique TimeMaster power that [[OutOfTurnInteraction automatically triggers]] upon their death, taking them back to the beginning of their last turn. They can try to escape death as many times as they have [[ManaMeter Mana points]].
** ''TabletopGame/PrometheanTheCreated'':
*** The Divine Fire that animates [[ArtificialHuman Prometheans]] also gives them a single bonus life, so long as their "power stat" Azoth is above 1. Within a day of death, their Azoth flares and burns down to 1, restoring them to full health.
*** The [[SkillScoresAndPerks Bestowment]] "Revivification" grants a bonus life every time the Promethean purchases it. For an additional cost in Azoth, they can bring another recently dead Promethean BackFromTheDead instead.
* In TabletopGame/DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' and derived games like {{TabletopGame/Pathfinder}}, ''{{TabletopGame/Pathfinder}}'', you can use (expensive) resurrection magic to revive your friends, meaning that only a TotalPartyKill causes PermaDeath at high levels. \\
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* In the 8-bit game ''Highway Encounter'', the player has five robots -- one under their control, and four backups which act as their extra lives. If the player's robot is destroyed, one of the backups is promoted to the player's control. The player also has to ensure they don't let the backup robots get into danger before they're needed.

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