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See also ChandlersLaw.

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See also ChandlersLaw.
ChandlersLaw. Not to be confused with SurpriseJump.


When used on its own in a WebOriginal, it can be known as a [[ScreamerPrank screamer or a prank]]. You know, the videos that encourage you to [[SchmuckBait turn up the stereo and/or examine the picture closely]]. Related to ShockSite, where the startlement and horror arises from unexpectedly viewing a disturbing image.

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When used on its own in a WebOriginal, it can be known as a [[ScreamerPrank screamer or a prank]]. You know, the videos that encourage you to [[SchmuckBait turn up the stereo and/or examine the picture closely]]. Related to ShockSite, where the startlement and horror arises from unexpectedly viewing a disturbing image. \n Contrast SuddenSoundtrackStop, where the sudden ''lack'' of noise can be used for horror.


[[caption-width-right:344:"MEOW!" [[note]]A real jump scare would be scary, so we put this.[[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]

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[[caption-width-right:344:"MEOW!" [[note]]A real jump scare would be scary, so we put this.[[/note]] "MEOW!" might be scary if you happen to be a bird, but then if you are then what are you doing on TV Tropes, huh? [[TVTropesWillRuinYourLife Shouldn't you be off somewhere doing more important bird things?]][[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]


-->-- '''Gabe''', ''Webcomic/PennyArcade'', "[[http://www.penny-arcade.com/comic/1999/09/29/ Dino Crisis Sucks]]"

to:

-->-- '''Gabe''', ''Webcomic/PennyArcade'', "[[http://www.[[http://www.penny-arcade.com/comic/1999/09/29/ Dino "Dino Crisis Sucks]]"
Sucks"]]


The classic film example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare, as demonstrated by the many, ''many'' horror VideoGame examples in which the trope is overused to the point of predictable, if occasionally still somewhat startling, banality, by creators with little grasp of what makes horror ''scary''. The film critic Nigel Floyd refers to the occurrence of this in films as "cattle prod cinema". Conversely, of course, when creators who ''do'' understand horror make use of the trope, they do so to ''extremely'' good effect, to such an extent that it works even on a repeat player who knows it's coming, to say nothing of a newbie with no reason to predict it.

to:

The classic film example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare, as demonstrated by the many, ''many'' horror VideoGame examples in which the trope is overused to the point of predictable, if occasionally still somewhat startling, banality, by creators with little grasp of what makes horror ''scary''. The film critic Nigel Floyd refers to the occurrence of this in films as "cattle prod cinema".cinema" -- you're not being scared, just jolted. Conversely, of course, when creators who ''do'' understand horror make use of the trope, they do so to ''extremely'' good effect, to such an extent that it works even on a repeat player who knows it's coming, to say nothing of a newbie with no reason to predict it.


[[caption-width-right:344:"MEOW!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]

to:

[[caption-width-right:344:"MEOW!" [[note]] A [[note]]A real jump scare would be scary, so we put this. this.[[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]


[[caption-width-right:344:"AGGGHHHHHHH!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]

to:

[[caption-width-right:344:"AGGGHHHHHHH!" [[caption-width-right:344:"MEOW!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]


The classic film example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare, as demonstrated by the many, ''many'' horror VideoGame examples in which the trope is overused to the point of predictable, if occasionally still somewhat startling, banality, by creators with little grasp of what makes horror ''scary''. Conversely, of course, when creators who ''do'' understand horror make use of the trope, they do so to ''extremely'' good effect, to such an extent that it works even on a repeat player who knows it's coming, to say nothing of a newbie with no reason to predict it.

to:

The classic film example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare, as demonstrated by the many, ''many'' horror VideoGame examples in which the trope is overused to the point of predictable, if occasionally still somewhat startling, banality, by creators with little grasp of what makes horror ''scary''. The film critic Nigel Floyd refers to the occurrence of this in films as "cattle prod cinema". Conversely, of course, when creators who ''do'' understand horror make use of the trope, they do so to ''extremely'' good effect, to such an extent that it works even on a repeat player who knows it's coming, to say nothing of a newbie with no reason to predict it.


[[caption-width-right:344:"MEOW!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]

to:

[[caption-width-right:344:"MEOW!" [[caption-width-right:344:"AGGGHHHHHHH!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]


The classic film example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare, as demonstrated by the many, ''many'' horror VideoGame examples in which the trope is overused to the point of [[VideoGame/FiveNightsAtFreddys predictable, if occasionally still somewhat startling, banality]], by creators with little grasp of what makes horror ''scary''. Conversely, of course, when creators who ''do'' understand horror [[VideoGame/SilentHills make use of the trope]], they do so to ''extremely'' good effect, to such an extent that it works even on a repeat player who knows it's coming, to say nothing of a newbie with no reason to predict it.

to:

The classic film example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare, as demonstrated by the many, ''many'' horror VideoGame examples in which the trope is overused to the point of [[VideoGame/FiveNightsAtFreddys predictable, if occasionally still somewhat startling, banality]], banality, by creators with little grasp of what makes horror ''scary''. Conversely, of course, when creators who ''do'' understand horror [[VideoGame/SilentHills make use of the trope]], trope, they do so to ''extremely'' good effect, to such an extent that it works even on a repeat player who knows it's coming, to say nothing of a newbie with no reason to predict it.


-->--'''Gabe''', ''Webcomic/PennyArcade'', "[[http://www.penny-arcade.com/comic/1999/09/29/ Dino Crisis Sucks]]"

to:

-->--'''Gabe''', -->-- '''Gabe''', ''Webcomic/PennyArcade'', "[[http://www.penny-arcade.com/comic/1999/09/29/ Dino Crisis Sucks]]"


[[quoteright:350:[[Film/{{Insidious}} http://static.tvtropes.org/pmwiki/pub/images/header1.png]]]]
[[caption-width-right:350:KILL IT! KILL IT WITH FIRE!!!]]

to:

[[quoteright:350:[[Film/{{Insidious}} http://static.[[quoteright:344:http://static.tvtropes.org/pmwiki/pub/images/header1.png]]]]
[[caption-width-right:350:KILL IT! KILL IT WITH FIRE!!!]]
org/pmwiki/pub/images/byJohnFish2_8101.png]]
[[caption-width-right:344:"MEOW!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header1.png]]

to:

[[quoteright:350:http://static.[[quoteright:350:[[Film/{{Insidious}} http://static.tvtropes.org/pmwiki/pub/images/header1.png]]png]]]]


[[quoteright:344:http://static.tvtropes.org/pmwiki/pub/images/byJohnFish2_8101.png]]
[[caption-width-right:344:"MEOW!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]

to:

[[quoteright:344:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/byJohnFish2_8101.org/pmwiki/pub/images/header1.png]]
[[caption-width-right:344:"MEOW!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]
[[caption-width-right:350:KILL IT! KILL IT WITH FIRE!!!]]


The classic example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare. A common VideoGame version is when the player is climbing a ladder, receiving a jump scare at the top.

to:

The classic film example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare. A common scare, as demonstrated by the many, ''many'' horror VideoGame version examples in which the trope is overused to the point of [[VideoGame/FiveNightsAtFreddys predictable, if occasionally still somewhat startling, banality]], by creators with little grasp of what makes horror ''scary''. Conversely, of course, when creators who ''do'' understand horror [[VideoGame/SilentHills make use of the trope]], they do so to ''extremely'' good effect, to such an extent that it works even on a repeat player is climbing who knows it's coming, to say nothing of a ladder, receiving a jump scare at the top.
newbie with no reason to predict it.

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