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** In ''VideoGame/LightningReturnsFinalFantasyXIII'', you can have Lightning swing around her massive sword in civilian-populated areas. This will typically result in panic if you are too near any [=NPCs=], though it can never actually harm anyone.
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inappropriate use of the first-person


** In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', Dampe the gravekeeper wanders around the graveyard at night. As you pull gravestones and ghosts come out of some of them, the ghosts attack you, but kindly ignore Dampe, who in turn ignores them. Always wondered why the hordes of skeleton monsters wandering around Hyrule field at night didn't march into Lon Lon Ranch and go on a stabbing rampage. Its door was always open.

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** In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', Dampe the gravekeeper wanders around the graveyard at night. As you pull gravestones and ghosts come out of some of them, the ghosts attack you, but kindly ignore Dampe, who in turn ignores them. Always wondered One has to wonder why the hordes of skeleton monsters wandering around Hyrule field at night didn't march into Lon Lon Ranch and go on a stabbing rampage. Its door was always open.
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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Dampe the gravekeeper wanders around the graveyard at night. As you pull gravestones and ghosts come out of some of them, the ghosts attack you, but kindly ignore Dampe, who in turn ignores them. Always wondered why the hordes of skeleton monsters wandering around Hyrule field at night didn't march into Lon Lon Ranch and go on a stabbing rampage. Its door was always open.
** ''VideoGame/TheLegendOfZeldaMajorasMask''. Tingle, the map selling fake fairy, can be found deep in the well-defended Clock town, on the peaceful road to Milk Ranch and...in the horrible, death-shrouded, fairy-frightening, blood-streaked, zombie-filled canyon/death temple found later in the game. Sure, he has unlimited balloons but there are heat-seeking flaming bats and death-birds everywhere.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': [=NPC=]s cannot die, despite often needing to be saved. If attacked by monsters, the worst that will happen is that they're knocked out briefly. If you attack them yourself, they'll dodge in fear but never get hit, while the Goron elder will [[VideoGameCrueltyPunishment knock you back in retaliation]].
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': As in the previous game, [=NPC=] cannot be killed. In particular, the Koroks' complete immunity to damage combined with the fact that they can be fused to objects with the player's Ultrahand powers makes them popular targets for VideoGameCrueltyPotential, and even players aren't trying to be mean will usually end up accidentally rolling one down a mountain. Koroks never react with anything more than "oof", even if they've just been attached to a rocket and pancaked into a cliff. Monsters don't target them either, and while they can hit them by accident while attacking the player, it doesn't have any effect other than knocking them to the side.

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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', Dampe the gravekeeper wanders around the graveyard at night. As you pull gravestones and ghosts come out of some of them, the ghosts attack you, but kindly ignore Dampe, who in turn ignores them. Always wondered why the hordes of skeleton monsters wandering around Hyrule field at night didn't march into Lon Lon Ranch and go on a stabbing rampage. Its door was always open.
** ''VideoGame/TheLegendOfZeldaMajorasMask''.''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. Tingle, the map selling fake fairy, can be found deep in the well-defended Clock town, on the peaceful road to Milk Ranch and...in the horrible, death-shrouded, fairy-frightening, blood-streaked, zombie-filled canyon/death temple found later in the game. Sure, he has unlimited balloons but there are heat-seeking flaming bats and death-birds everywhere.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'': [=NPC=]s cannot die, despite often needing to be saved. If attacked by monsters, the worst that will happen is that they're knocked out briefly. If you attack them yourself, they'll dodge in fear but never get hit, while the Goron elder will [[VideoGameCrueltyPunishment knock you back in retaliation]].
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'': As in the previous game, [=NPC=] cannot be killed. In particular, the Koroks' complete immunity to damage combined with the fact that they can be fused to objects with the player's Ultrahand powers makes them popular targets for VideoGameCrueltyPotential, and even players aren't trying to be mean will usually end up accidentally rolling one down a mountain. Koroks never react with anything more than "oof", even if they've just been attached to a rocket and pancaked into a cliff. Monsters don't target them either, and while they can hit them by accident while attacking the player, it doesn't have any effect other than knocking them to the side.
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* You can kill everyone in ''VideoGame/Sharpshooter3D'', except non-combatants. A stage after a BarBrawl have you coming across a cowering bartender, and shooting him will have the bullets harmlessly passing through.
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* A famous trick to beating ''VideoGame/TwoWorlds'' in three minutes is to trick the FinalBossPreview into attacking a villager, then the lot of them will gang up and beat him to death.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': As in the previous game, [=NPC=] cannot be killed. In particular, the Koroks' complete immunity to damage combined with the fact that they can be fused to objects with the player's Ultrahand powers makes them popular targets for VideoGameCrueltyPotential, and even players aren't trying to be mean will usually end up accidentally rolling one down a mountain. Koroks never react with anything more than "oof", even if they've just been attached to a rocket and pancaked into a cliff. Monsters don't target them either, and while they can hit them by accident while attacking the player, it doesn't have any effect other than knocking them to the side.

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->''Shoot everything. If it blows up, it was bad.''
-->-- '''"Lessons learned from video games" t-shirt'''

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->''Shoot everything. If it blows up, it was bad.''
-->-- '''"Lessons learned from video games" t-shirt'''

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A number of games have these. It's often a compromise between allowing more friendly characters to wander around the world to make it feel alive and populated, while at the same time avoiding violence that might upset MoralGuardians or come across as inappropriate. Obviously, violent games tend not to do this, allowing civilians to be killed if they are not protected. Most games avoid the issue by not allowing friendly characters and enemies to coexist in the same location.

Another reason this trope occurs is when a game is characterized by sneaking around enemies, while escorting civilians. Human players get frustrated when they have honed sneaking skills that are worthless with bad AI sneaking.

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A number of games have these. It's often a compromise between allowing more friendly characters to wander around the world to make it feel alive and populated, while at the same time avoiding violence that might upset MoralGuardians or come across as inappropriate. Obviously, violent games tend not to do this, allowing civilians to be killed if they are not protected. Most games avoid the issue by not allowing friendly characters and enemies to coexist in the same location.

location. Another reason this trope occurs is when a game is characterized by sneaking around enemies, while escorting civilians. Human players get frustrated when they have honed sneaking skills that are worthless with bad AI sneaking.



Sometimes, the game is generous enough to treat ''you'' as a Civilian extending to you these same privileges, at least until you get your gun. For examples where this is the case, see NonCombatantImmunity.

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Sometimes, the game is generous enough to treat ''you'' as a Civilian civilian extending to you these same privileges, at least until you get your gun. For examples where this is the case, see NonCombatantImmunity.
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Most video games take place in a No Man's Land, with [[EverythingTryingToKillYou monsters aplenty]] and not a friendly face or InnocentBystander in sight. When they do show up, they live in houses or towns, far away from the monsters.

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Most video games take place in a No Man's Land, with [[EverythingTryingToKillYou [[MonstersEverywhere monsters aplenty]] and not a friendly face or InnocentBystander in sight. When they do show up, they live in houses or towns, far away from the monsters.
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* ''VideoGame/BoogieWings'' have several levels in the middle of the city, where bullets and missiles from either you or onscreen enemies will ignore civilian crowds. Best exemplified in "Konyi Island", a stage set in the middle of a parade of floats, where enemy planes crashing to the ground will have zilch impact on the bystanders.
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* Late in ''VideoGame/ShinMegamiTenseiIIINocturne'', [[spoiler:all of the Manikins]] are killed except for the shopkeepers. [[https://archiveofourown.org/works/39865635 all out of vacation days]] pokes fun at this and offers an explanation: all shops are invincible. The shopkeeper, the shop itself, and the merchandise cannot be attacked or damaged. The shopkeepers take advantage of this to [[spoiler:rescue the surviving Manikins. Anyone hiding behind the counter is classified as merchandise, but the shopkeeper can refuse to sell them]].
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See Also HideYourChildren and GameplayAllyImmortality. Contrast with the LordBritishPostulate, where {{NPC}}s can't be killed by normal means, but can still be offed using some rather..."creative" methods. The opposite of this is VulnerableCivilians. Please put your aversions there.

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See Also HideYourChildren and GameplayAllyImmortality. Contrast with the LordBritishPostulate, where {{NPC}}s {{Non Player Character}}s can't be killed by normal means, but can still be offed using some rather..."creative" methods. The opposite of this is VulnerableCivilians. Please put your aversions there.
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* In ''VideoGame/LegoDCSuperVillains'', you can attack civilians, but no matter how many times you hit them, they won't die.
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** The game also has several examples of merchants who are somewhat allied with enemy forces, but you can still purchase items from. They are usually marked as traitorous, or just willing to accept anyone's coin. And VendorTrash.

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** The game also has several examples of merchants who are somewhat allied with enemy forces, but you can still purchase items from. They are usually marked as traitorous, or just willing to accept anyone's coin. And VendorTrash.ShopFodder.

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Alphabetized examples (mostly done), did some minor edit.


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* The civilians evacuating the planet in the second campaign map in ''TabletopGame/{{Warhammer 40000}}: VideoGame/DawnOfWar'' are completely ignored by the attacking Orks. In the Orks' defense, killing fleeing civilians it a lot less fun than killing Space Marines.
* Same for the earlier ''VideoGame/{{Driver}}'' games. Goes to the ridiculous extreme in ''VideoGame/DriverSanFrancisco'' in which pedestrians dodge out of the way of cars as if [[WebAnimation/ZeroPunctuation the Spidey Sense bit them in the taint]].

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* The civilians evacuating the planet in the second campaign map in ''TabletopGame/{{Warhammer 40000}}: VideoGame/DawnOfWar'' are completely ignored by the attacking Orks. In the Orks' defense, killing fleeing civilians it a lot less fun than killing Space Marines.
* Same for the earlier ''VideoGame/{{Driver}}'' games. Goes
This trope applies to the ''VideoGame/{{Driver}}''. It goes to a ridiculous extreme in ''VideoGame/DriverSanFrancisco'' in which pedestrians dodge out of the way of cars as if [[WebAnimation/ZeroPunctuation the Spidey Sense bit them in the taint]].



* ''VideoGame/SecretOfEvermore'' follows this trope to a T, as a number of enemies like Rogues and Mad Monks actually pop up as friendly [=NPCs=] as well who cannot be harmed, and in the volcano you'll find a single friendly Viper who offers to save your game after berating you for smacking him with your weapon unprovoked. [[spoiler:It also pops up as an insane case of DevelopersForesight for anyone who uses a walk-through walls cheat in the TutorialLevel and smacks either Professor Ruffleberg Carltron with the bazooka: the friendly professor will be unharmed, but Carltron will pop just like any enemy, and even award you with some talons and experience points, as he is secretly the game's BigBad]].



* The civilians evacuating the planet in the second campaign map in ''TabletopGame/{{Warhammer 40000}}: VideoGame/DawnOfWar'' are completely ignored by the attacking Orks. In the Orks' defense, killing fleeing civilians is a lot less fun than killing Space Marines.



* ''VideoGame/SecretOfEvermore'' follows this trope to a T, as a number of enemies like Rogues and Mad Monks actually pop up as friendly [=NPCs=] as well who cannot be harmed, and in the volcano you'll find a single friendly Viper who offers to save your game after berating you for smacking him with your weapon unprovoked. [[spoiler:It also pops up as an insane case of DevelopersForesight for anyone who uses a walk-through walls cheat in the TutorialLevel and smacks either Professor Ruffleberg Carltron with the bazooka: the friendly professor will be unharmed, but Carltron will pop just like any enemy, and even award you with some talons and experience points, as he is secretly the game's BigBad]].

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* ''VideoGame/SecretOfEvermore'' follows this trope to a T, as a number of enemies like Rogues and Mad Monks actually pop up as friendly [=NPCs=] as well who cannot be harmed, and in the volcano you'll find a single friendly Viper who offers to save your game after berating you for smacking him with your weapon unprovoked. [[spoiler:It also pops up as an insane case of DevelopersForesight for anyone who uses a walk-through walls cheat in the TutorialLevel and smacks either Professor Ruffleberg Carltron with the bazooka: the friendly professor will be unharmed, but Carltron will pop just like any enemy, and even award you with some talons and experience points, as he is secretly the game's BigBad]].

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