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** As terrifyingly effective as cloaked Elites can be, they can be spotted by the ripple they leave in the air, which becomes more more visible if they're moving.

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** As terrifyingly effective as cloaked Elites can be, they can be spotted by the ripple they leave in the air, which becomes more and more visible if they're moving.moving. Also, using your flashlight helps as well, just be wary of any enemy with deadly melee weapons...

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--->'''Scotty''': Go to them with WHAT? That the Klingons have a new weapon that is invisible? Raving lunatics, that's what they'll call us!

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--->'''Scotty''': Go to ---> '''Valeris:''' We must inform Starfleet Command--\\
'''Scotty''': Inform
them with WHAT? That the Klingons have a of ''what''? A new weapon that is invisible? Raving lunatics, that's what they'll call us!
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* ''Franchise/MetalGear'' has these for a couple of the main characters. Cyborg Ninja, being a [[ConservationOfNinjitsu lone ninja out for blood]], seems to blink back into view whenever he does anything more exciting than strolling down a hallway. And sometimes even then.

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* ''Franchise/MetalGear'' ''VideoGame/MetalGear'' has these for a couple of the main characters. Cyborg Ninja, being a [[ConservationOfNinjitsu lone ninja out for blood]], seems to blink back into view whenever he does anything more exciting than strolling down a hallway. And sometimes even then.
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*** The ''Countdown'' comic (prequel to the ''Film/StarTrek'' film) shows that this ''Scimitar'' was only the first of many. Apparently, the Remans have made at least two more. It is unknown if all of them are equipped with impenetrable cloaks that allow a ship to fire, engage shields, and enter warp without becoming visible. It can be assumed they lack the thalaron weapon, though.

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*** The ''Countdown'' comic (prequel to the ''Film/StarTrek'' ''Film/StarTrek2009'' film) shows that this ''Scimitar'' was only the first of many. Apparently, the Remans have made at least two more. It is unknown if all of them are equipped with impenetrable cloaks that allow a ship to fire, engage shields, and enter warp without becoming visible. It can be assumed they lack the thalaron weapon, though.
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Tabletop Games: Invisibility flicker in the World of Darkness systems

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* In the ''WorldOfDarkness'' lines - both new and old - many supernatural creatures, like vampires and mages, have the ability to turn themselves invisible by making onlookers ignore them, rather than actually erasing evidence their presence. The usual drawback is that these abilities require the user to appear nonthreatening - anything that draws attention to them, like drawing weapons, attacking, running or shouting will break the mind fog effect.
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** Related: SAM sites during Vietnam were most easily detected with radar-detecting devices, meaning that you could only see them from the air when they were about to shoot you. This led to airplanes with [[WildWeasel crack pilots trying to make the enemy shoot at them and miss]] in order to give their compatriots a clean shot.

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** Related: SAM sites during Vietnam were most easily detected with radar-detecting devices, meaning that you could only see them from the air when they were about to shoot you. This led to airplanes with [[WildWeasel [[UsefulNotes/WildWeasel crack pilots trying to make the enemy shoot at them and miss]] in order to give their compatriots a clean shot.

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* In ''VideoGame/{{Warframe}}'', attacking enemies with your weapons causes the invisibility given by Shade to break. Very annoying when you're trying to BackStab and sneak. For some reason, your abilities don't break cloak. Averted by the invisibility from Loki and Ash, though, which allows you to attack with impunity.

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* In ''VideoGame/{{Warframe}}'', attacking enemies with your weapons causes the invisibility given by Shade to break. Very annoying when you're trying to BackStab and sneak. For some reason, your abilities don't break cloak. Averted by the invisibility from Loki and Ash, though, which allows you to attack with impunity.impunity... though those abilities don't silence your weapons (Loki's can, with an optional augment) and enemies are smart enough to shoot at where your attacks are coming from.
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* Reptile from ''MortalKombat'' uses a cloak ability in later games.

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* Reptile from ''MortalKombat'' ''Franchise/MortalKombat'' uses a cloak ability in later games.
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* Once your cover is blown in any ''VideoGame/SplinterCell'' game, everyone sees you, regardless of how dark the surroundings still are, and anything you do that doesn't involve killing or finding a better hiding place.
** That's not ''quite'' true. In the first two games, yes, enemies develop a magical "see you anywhere" ability. But in ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' and ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', they'll continue to shoot at the spot you just were at, or somewhere nearby and ''won't'' track your movements with superhuman seeing, allowing you to salvage the situation by skulking away and then coming up from behind.
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* ''TabletopGame/BattleTech'' has Mimetic Armor for [[PowerArmor Battle Armor]] and the Chameleon Light Shield and Void Signature System for Battlemechs. In all three examples, the unit gains an active-camouflage ability that renders it extremely difficult to see or detect electronically. However, movement makes it less effective or possibly even negates the benefits entirely if moving fast enough.
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* ''{{Starcraft}}'' has various units (Ghosts, Wraiths, Scouts, Dark Templars, etc.) that are temporarily or permanently cloaked, i. e. invisible. You may catch a glimpse of an odd ripple where they are if you're lucky (many games, movies, and shows use this, in fact), but your units won't see 'em... unless they walk too close to a building or unit that is a Detector, which reveals them for all to see. (Using certain special abilities on the area also reveals them for a while.) Same goes, of course, for the cases when you're using them. Plenty of base defense tactics involve not leaving yourself vulnerable to cloaked attackers.

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* ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' has various units (Ghosts, Wraiths, Scouts, Dark Templars, etc.) that are temporarily or permanently cloaked, i. e. invisible. You may catch a glimpse of an odd ripple where they are if you're lucky (many games, movies, and shows use this, in fact), but your units won't see 'em... unless they walk too close to a building or unit that is a Detector, which reveals them for all to see. (Using certain special abilities on the area also reveals them for a while.) Same goes, of course, for the cases when you're using them. Plenty of base defense tactics involve not leaving yourself vulnerable to cloaked attackers.
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Fan Myopia. Always show the work's name.


* [[CthulhuMythos Star Vampires.]] Invisible, chittering creatures, full of bloodsucking tentacles. Once they've drained a victim dry, they will momentarily become visible - and catching a glimpse of one during that moment is enough to drive most people mad.

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* [[CthulhuMythos ''Franchise/CthulhuMythos'': Star Vampires.]] Vampires. Invisible, chittering creatures, full of bloodsucking tentacles. Once they've drained a victim dry, they will momentarily become visible - and catching a glimpse of one during that moment is enough to drive most people mad.
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%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1479073605094098800
%% Please do not replace or remove without starting a new thread.
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[[quoteright:350:[[Film/{{Predator}} http://static.tvtropes.org/pmwiki/pub/images/predator_flicker.jpg]]]]



* The eponymous monster from the ''Franchise/{{Predator}}'' series.

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* The eponymous monster from the ''Franchise/{{Predator}}'' series. Its cloak is shown crackling and sparking when the Predator is immersed in water, and it becomes slightly transparent instead of completely visible.



* Franchise/StarTrek's Klingon and Romulan combat starships have cloaking fields that must be turned off in order to attack. The Klingons managing to overcome this technical difficulty is a major plot point of ''Film/StarTrekVITheUndiscoveredCountry'': the ship in question is only partially visible for a split second due to being backlit by the glowing torpedo it fires.
-->'''Scotty''' "Go to them with WHAT? That the Klingons have a new weapon that is invisible? Raving lunatics, that's what they'll call us!"

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* Franchise/StarTrek's Klingon and Romulan combat starships have cloaking fields that must be turned off in order to attack. attack.
**
The Klingons managing to overcome this technical difficulty is a major plot point of ''Film/StarTrekVITheUndiscoveredCountry'': the ship in question is only partially visible for a split second due to being backlit by the glowing torpedo it fires.
-->'''Scotty''' "Go --->'''Scotty''': Go to them with WHAT? That the Klingons have a new weapon that is invisible? Raving lunatics, that's what they'll call us!"us!

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* In ''VideoGame/PrinceOfPersiaTheTwoThrones'', there is an enemy who is invisible (but makes a very obvious metallic sound) until you hit them. This is unbalanced somewhat by the combat lock on system still working even if the Prince can't see his enemy, so you can swipe your sword around randomly until you hit them.
** And this is different from what you could do if you couldn't detect them at all how?
*** If you couldn't detect them at all, your swinging wouldn't automatically be in their direction no matter what. You can't tell how far away from you they are, but you sure know what direction they're in, even turning to follow them if they try to sidle around you.

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* In ''VideoGame/PrinceOfPersiaTheTwoThrones'', there is an enemy who is invisible (but makes a very obvious metallic sound) until you hit them. This is unbalanced somewhat by the combat lock on system still working even if the Prince can't see his enemy, so you can swipe your sword around randomly until you hit them.
** And this is different from what you could do if you couldn't detect them at all how?
*** If you couldn't detect them at all, your swinging wouldn't automatically be
in their direction no matter what. You can't tell how far away from until you they are, but you sure know what direction they're in, even turning to follow them if they try to sidle around you.hit them.
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Harry Potter

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* In ''Literature/HarryPotterAndThePrisonerOfAzkaban'', Harry's cloak slips in Hogsmeade when he's throwing mud at Draco Malfoy, causing his head to be momentarily visible. His head does not have permission to be in Hogsmeade.
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* ''VideoGame/MassEffect2'''s Infiltrator class can cloak nearly perfectly, until the first shot is fired. This works great with sniper rifles, but leaves you exposed while both working the action on the notoriously slow weapons and waiting for the cloak to cool down for reuse.

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* ''VideoGame/MassEffect2'''s Infiltrator class can cloak nearly perfectly, until the first shot is fired. This works great with sniper rifles, but leaves you exposed while both working the action on the notoriously slow weapons and waiting for the cloak to cool down for reuse. In Mass Effect 3, The cloaking ability is changed to add a slight flicker. Since enemies got an improved AI that allows them to notice you while cloaked instead of just standing stupidly until you're visible, this means that they can sometimes see that flicker if they're close enough and will start to shoot at where they think you are.
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* In ''VideoGame/{{Evolve}}'', the medic Lazarus has a cloaking ability that flickers whenever he uses another ability.
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Cutting out stuff not quite fitting the trope.


* In ''Franchise/{{Halo}}'', attacking while cloaked would cause your cloak to disappear, although ceasing your attack makes it reappear. This has obvious gameplay balance advantages, of course.
** The cloaking Elites were often terrifyingly effective. They did leave a ripple in the air behind them, and flashy weapons like the energy sword were still clearly visible, resulting in strange fights where a seemingly magical sword would swish its way through the air and slaughter a bunch of the squishy humans you were fighting alongside.
** The Active Camouflage in ''VideoGame/HaloReach'' partially drops while the user is moving.
** Subverted in the webseries ''Halo4ForwardUntoDawn''. When an Elite cloaks, it's completely invisible.

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* In ''Franchise/{{Halo}}'', attacking ''Franchise/{{Halo}}''
** Attacking
while cloaked would will cause your cloak to disappear, although ceasing your attack makes it reappear. This has obvious Obviously, this is for gameplay balance advantages, of course.
reasons.
** The cloaking Elites were often As terrifyingly effective. They did leave a effective as cloaked Elites can be, they can be spotted by the ripple they leave in the air behind them, and flashy weapons like the energy sword were still clearly visible, resulting in strange fights where a seemingly magical sword would swish its way through the air and slaughter a bunch of the squishy humans you were fighting alongside.
air, which becomes more more visible if they're moving.
** The Active Camouflage in games from ''VideoGame/HaloReach'' onward partially drops while the user is moving.
** Subverted in the webseries ''Halo4ForwardUntoDawn''. When an Elite cloaks, it's completely invisible.
moving.
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** It's been said that while the B-2 has a very stealthy signature most of the time, as soon as the bomb-doors open, it shows up on radar the same size as the B-52.

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** It's been said that while the B-2 has a very stealthy signature most of the time, as soon as the bomb-doors open, it shows up on radar the same size as the B-52. For the target however, "as soon as the bomb-doors open" means it ''is'' [[ThisIsGonnaSuck about to receive 40,000 pounds of ordnance]] and it's too late to do anything about it.
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* In Creator/SandyMitchell's ''Literature/CiaphasCain'' novel ''Duty Calls'', the inability of a psyker to prevent this is what lets Cain survive long enough for Jurgen's return. (And the cover story is that it was let him kill his assassin.)

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* In Creator/SandyMitchell's ''Literature/CiaphasCain'' novel ''Duty Calls'', the inability of a psyker assassin to prevent this is what lets Cain survive long enough for Jurgen's [[AntiMagic Jurgen]]'s return. (And the cover story is that it the flicker was what let him kill his assassin.assailant.)
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* In ''EternalDarkness'', a vampire-zombie-critter-thing with invisibility magic has this trait, which, combined with its complete lack of strategic ability, makes it pretty easy to defeat even without casting the Reveal Invisible spell.
* In ''[[VideoGame/{{Battlefield}} Battlefield 2142]]'', the Recon soldiers use a very noisy cloaking device. It must be stowed away in order to use any other item, and stops working when you climb a ladder or fall from a good height. The actual blinkery happens when the cloaker is struck with EMP: the cloaking continues, albeit with bright flashes of ultraviolet and static. Or, if a cloaking squad leader forgets to stash his perfectly visible [[RobotBuddy helper drone]].

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* In ''EternalDarkness'', ''VideoGame/EternalDarkness'', a vampire-zombie-critter-thing with invisibility magic has this trait, which, combined with its complete lack of strategic ability, makes it pretty easy to defeat even without casting the Reveal Invisible spell.
* In ''[[VideoGame/{{Battlefield}} Battlefield 2142]]'', ''VideoGame/Battlefield2142'', the Recon soldiers use a very noisy cloaking device. It must be stowed away in order to use any other item, and stops working when you climb a ladder or fall from a good height. The actual blinkery happens when the cloaker is struck with EMP: {{EMP}}: the cloaking continues, albeit with bright flashes of ultraviolet and static. Or, if a cloaking squad leader forgets to stash his perfectly visible [[RobotBuddy helper drone]].
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* Inverted in ''SamuraiJack'' with an ultra-powerful robot that has a cloaking device that activates only [[FightUnscene whenever it is kicking ass]].

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* Inverted in ''SamuraiJack'' ''WesternAnimation/SamuraiJack'' with an ultra-powerful robot that has a cloaking device that activates only [[FightUnscene whenever it is kicking ass]].
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* The ''Anime/TenchiMuyo'' {{Spinoff}} ''TenchiMuyoGXP'' has an episode where [[BewareTheNiceOnes Kiriko shows her stuff]]. She changes into a skintight battlesuit with a cloaking device, which seems to do the traveling blink right after every pirate she kills. This very nicely shows how much blood she's managed to get herself covered in, and just how damn scary her scowling face looks.

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* The ''Anime/TenchiMuyo'' {{Spinoff}} ''TenchiMuyoGXP'' ''Anime/TenchiMuyoGXP'' has an episode where [[BewareTheNiceOnes Kiriko shows her stuff]]. She changes into a skintight battlesuit with a cloaking device, which seems to do the traveling blink right after every pirate she kills. This very nicely shows how much blood she's managed to get herself covered in, and just how damn scary her scowling face looks.
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* The Id Monster from ''ForbiddenPlanet'' gets an early - and truly badass - blink [[http://www.youtube.com/watch?v=k97JZHTCVbM during its climactic attack]].

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* The Id Monster from ''ForbiddenPlanet'' ''Film/ForbiddenPlanet'' gets an early - and truly badass - blink [[http://www.youtube.com/watch?v=k97JZHTCVbM during its climactic attack]].
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** Not to mention that if the bomb or missile being launched isn't ''also'' a stealthed design, it will show up clear as day on enemy radar once revealed.

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** Not to mention that if the bomb or missile being launched isn't ''also'' a stealthed design, it will show up clear as day on enemy radar once revealed. In the case of a bomb, this isn't very significant because when dropped it'll be no more than a few seconds away from hitting its target anyway. Missiles on the other hand can be fired from dozens or in some cases even hundreds of miles away, making it far more important. As a result, stealthy missiles have also been designed; this of course has the downside of making a weapon that is by definition single-use a lot more expensive.
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* Cloaking devices in ''Franchise/StarTrek'' work on the same principle: you have to decloak, if only for a moment, if you want to open fire. Similarly, the Jem'Hadar on ''[[Series/StarTrekDeepSpaceNine Deep Space 9]]'' have a biological invisibility power which seems to deactivate when they attack. If they're capable of staying invisible while they strangle you, we never saw it.

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* Cloaking devices in ''Franchise/StarTrek'' work on the same principle: you have to decloak, if only for a moment, if you want to open fire. Similarly, the Jem'Hadar on ''[[Series/StarTrekDeepSpaceNine Deep Space 9]]'' have a biological invisibility power which seems to deactivate when they attack. If they're capable of staying invisible while they strangle you, you (or slit your throat with one of the bladed weapons they favor), we never saw it.



** Subverted also in ''Film/StarTrekNemesis'' with the ''Scimitar'', which can fire while cloaked; there's a whole scene devoted to Picard figuring out how to counteract this.

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** Subverted also in ''Film/StarTrekNemesis'' with the ''Scimitar'', which can fire while cloaked; cloaked (the technology from Chang's Bird-of-Prey was no longer viable in the 24th century because [[TechnologyMarchesOn sensors were better and could detect such a ship even when cloaked]]; in ''Nemesis'' the Remans had finally found a way to recreate the same effect with a modern cloaking device); there's a whole scene devoted to Picard figuring out how to counteract this.
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*In ''VideoGame/{{Star Trek Online}}'', there are some ships that come with an enhanced battle cloak. While it is active, the ship is invisible, but has the standard shields offline effect and a modified weapons offline effect that allows the use of torpedoes and mines. Firing a torpedo or mine weapon while it is active briefly drops the invisibility.
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** Solid Snake not only disrupts his cloaking device, but outright wrecks it during the opening sequence of the second game. He casually tossed his rain jacket aside, lept off a bridge, and made a 10 point landing on the boat below; the cloak completely dies in a flurry of discharged electricity. This entrance also made it into ''SuperSmashBros. Brawl''.

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** Solid Snake not only disrupts his cloaking device, but outright wrecks it during the opening sequence of the second game. He casually tossed his rain jacket aside, lept off a bridge, and made a 10 point landing on the boat below; the cloak completely dies in a flurry of discharged electricity. This entrance also made it into ''SuperSmashBros. Brawl''.''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.



* In ''VideoGame/SuperSmashBros Melee'', invisible characters (either by playing Invisible Melee or using a cloaking device item) will flicker visible whenever he or she is attacking.

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* In ''VideoGame/SuperSmashBros Melee'', ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', invisible characters (either by playing Invisible Melee or using a cloaking device item) will flicker visible whenever he or she is attacking.
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An InvisibilityFlicker is when an InvisibilityCloak or other form of ability appears to drop momentarily, allowing the cloaked person to be seen for a split second. While VisibleInvisibility is another common way to clue the audience in that there is something invisible around, it has issues with not giving much suspense due to the audience already knowing where it is. With an InvisibilityFlicker, instead of having some flaw with the actual invisibility, the invisibility will just flicker on and off for a second or two, allowing both the audience and the characters to get a quick glimpse of something that wasn't there before.

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An InvisibilityFlicker Invisibility Flicker is when an InvisibilityCloak or other form of ability appears to drop momentarily, allowing the cloaked person to be seen for a split second. While VisibleInvisibility is another common way to clue the audience in that there is something invisible around, it has issues with not giving much suspense due to the audience already knowing where it is. With an InvisibilityFlicker, Invisibility Flicker, instead of having some flaw with the actual invisibility, the invisibility will just flicker on and off for a second or two, allowing both the audience and the characters to get a quick glimpse of something that wasn't there before.



* Using the Phase Cloak in ''{{Oni}}'' allows you to be briefly visible, but you reappear when you touch someone or fire a weapon.

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* Using the Phase Cloak in ''{{Oni}}'' ''VideoGame/{{Oni}}'' allows you to be briefly visible, but you reappear when you touch someone or fire a weapon.
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* Inverted in A. Lee Martinez's novel ''Monster'', in which the title character develops a different superpower every time he wakes from sleep. Partway through the story, he takes a nap and, waking, finds that he turns invisible whenever he closes his eyes. Yes, this means even ''blinking'' makes him succumb to Visibility Flicker.

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