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* ProudIndustriousRace: A race that loves to be busy with production and may even regard workshops and factories as home.
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* LumberMillMayhem: Lumber mills provide eventful settings filled with heavy logs, conveyor belts, and saws.

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* LumberMillMayhem: Lumber mills provide eventful dangerous settings filled with heavy logs, conveyor belts, and saws.
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* SantasSweatshop: Santa Claus' workshop portrayed as a filthy, unsafe sweatshop.
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* DangerouslyLoadedCargo: Cargo wasn't loaded correctly on its transport.
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* MobileFactory: A factory that can move from one location to another.
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* ClockworksArea: an area featuring inordinate amounts of large-scale clockwork

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* ClockworksArea: an An area featuring inordinate amounts of large-scale clockworkclockwork.



* EternalEngine: a titanic factory or machine typically filled with sprawling tangles of dangerous mechanisms

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* EternalEngine: a A titanic factory or machine typically filled with sprawling tangles of dangerous mechanismsmechanisms.



* LumberMillMayhem: lumber mills provide eventful settings filled with heavy logs, conveyor belts, and saws

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* LumberMillMayhem: lumber Lumber mills provide eventful settings filled with heavy logs, conveyor belts, and sawssaws.
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Correcting some over-specific summaries


* ClockworksArea: An are within a factory or another large mechanical structure that contains inordinate amounts of clockwork.

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* ClockworksArea: An are within a factory or another large mechanical structure that contains an area featuring inordinate amounts of clockwork.large-scale clockwork



* EternalEngine: A VideoGame level set inside a titanic factory or machine, with crushing pistons and conveyor belts as common hazards.

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* EternalEngine: A VideoGame level set inside a titanic factory or machine, machine typically filled with crushing pistons and conveyor belts as common hazards.sprawling tangles of dangerous mechanisms



* LumberMillMayhem: A VideoGame level set inside a vast lumber mill, with swinging logs and conveyor belts as common hazards.

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* LumberMillMayhem: A VideoGame level set inside a vast lumber mill, mills provide eventful settings filled with swinging logs and heavy logs, conveyor belts as common hazards.belts, and saws
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* RoboticAssemblyLines: A montage of an automated factory line.
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[[index]]


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[[/index]]
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Created from YKTTW

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Tropes pertaining to industry, factories, construction, and similar subjects.
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!!Tropes:
* AcmeProducts: '''A''' '''C'''ompany that '''M'''akes '''E'''verything needed for the plot.
* ClockworksArea: An are within a factory or another large mechanical structure that contains inordinate amounts of clockwork.
* CommunityThreateningConstruction: A type of conflict where the building of a new structure threatens a CloseKnitCommunity.
* ConstructionZoneCalamity: A construction zone, usually the skeleton of a skyscraper made up of steel beams, where comical disasters happen.
* CriticalStaffingShortage: Somewhere that used to have a massive staff, but now finds itself with a bare skeleton crew.
* DangerousWorkplace: Workplaces where life- and limb-threatening accidents happen surprisingly often.
* EternalEngine: A VideoGame level set inside a titanic factory or machine, with crushing pistons and conveyor belts as common hazards.
* InconvenientlyPlacedConveyorBelt: Conveyor belts placed without rhyme or reason, beyond perhaps inconveniencing the hero.
* IndustrialGhetto: Impoverished, neglected neighborhoods taken over by or built to service industry.
* IndustrializedEvil: Evil deeds performed in a systematic, automated and impersonal manner, reducing victims to one more cog in the machine or object on the assembly line.
* IndustrializedMercury: Mercury becoming a hub for industry and mining, due to energy from the Sun and its rich metal deposits.
* IndustrialWorld: An entire planet, country or other large area completely dedicated to industrial production.
* TheInspectorIsComing: An inspector comes to rate a workplace, and everyone scrambles to squeak by a passing grade.
* LumberMillMayhem: A VideoGame level set inside a vast lumber mill, with swinging logs and conveyor belts as common hazards.
* NightmarishFactory: Factories portrayed as terrifying, sometimes outright hellish places.
* NoOSHACompliance: A building, usually a factory or somewhere else with a lot of machinery, with dangerous architecture that can easily kill people.
* NoProductSafetyStandards: Potentially hazardous things made and released with minimal to no safety or quality-ensuring procedures.
* OneManIndustrialRevolution: When one person single-handedly revolutionizes a setting's technological base.
* PollutedWasteland: A contaminated, barren waste created as a byproduct of careless industrialization and hunger for resources.
* XDaysSince: An institution, most often a workplace, has a sign outside stating how long it's been since the last time something bad happened.
* WorkCom: A SitCom which generally confines itself to a place of employment.
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