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* In ''VideoGame/PotionPermit'', Matheo refuses to let the Chemist help him find the cure for a new disease that's spreading around Moonbury because he distrusts them and is determined to discover an all-natural cure for it, in order to maintain his family's tradition of using natural remedies.

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* In ''VideoGame/PotionPermit'', Matheo refuses to let the Chemist help him find the cure for a new disease that's spreading around Moonbury because he distrusts them and is determined to discover an all-natural cure for it, in order to maintain his family's tradition of using natural remedies. [[spoiler:He reluctantly turns to them when his medicine isn't working on the disease.]]
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Crosswicking

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* In ''VideoGame/PotionPermit'', Matheo refuses to let the Chemist help him find the cure for a new disease that's spreading around Moonbury because he distrusts them and is determined to discover an all-natural cure for it, in order to maintain his family's tradition of using natural remedies.
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To clarify, I'm crosswicking this from the page.
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[[folder:Asian Animation]]
* ''Animation/BalalaTheFairies'': In ''Ocean Magic'', Azure initially refuses to work with Kaylynn and Finn and prefers to go solo. However, as they start working together, she starts to mellow out of this as she becomes their friend.
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* ''VideoGame/MasterDetectiveArchivesRainCode'': This is the defining trait of Number One of the World Detective Organization. When he solves a case, he solves it flawlessly and he solves it by himself, always. In fact, this is his FatalFlaw; he's so proud of his ability to do everything by himself that he's ''incapable'' of accepting help from others even when he needs it. [[spoiler:He's aware of this though, which is why, when faced with a case he knew he couldn't solve by himself, he makes a pact with Shinigami to [[MemoryGambit wipe his memories]], and engineers it so that his amnesiac self [[TomatoInTheMirror would believe he was the trainee detective Yuma Kokohead]], and thus be more open to both asking for and accepting help]].

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* ''Franchise/StarWarsLegends'':
** ''Literature/TheIllustratedStarWarsUniverse'': Senior Anthropologist Hoole openly states that his expeditions are best conducted alone, partly because he's a shapeshifter who can get better results working in secret than he ever does working in a group, but mostly because he's [[InvisibleIntrovert shy and asocial]]. Reference books like ''The Essential Guide To Alien Species'' reveal that on the one occasion he was forced to bring a research assistant along, the poor kid couldn't keep up and was killed in action.
** ''Literature/GalaxyOfFear'' features Hoole as one of the main characters alongside his human niece and nephew, and before he warms up to them, he spends the early books trying to get Zak and Tash to stay safe while he works alone - after all, they ''are'' just kids and Hoole isn't exactly parental material.
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* ''TabletopGame/InNomine'': The Archangel Blandine has been isolating herself from other angels, even her own servitors, for a very long time, and has been managing her own campaigns and business in the DreamLand of the Marchs effectively solo for millennia. Even with those few people she talks to, she tends to be polite but detached.
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This is a character who is defined by their insistence on, well, working alone. They refuse partnerships or offers to join teams, and even if they do end up allying with the heroes, they will prefer to operate by themselves.

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This is a character who is defined by their insistence on, well, [[ExactlyWhatItSaysOnTheTin working alone.alone]]. They refuse partnerships or offers to join teams, and even if they do end up allying with the heroes, they will prefer to operate by themselves.
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* ''Fanfic/AGameOfCatAndCat'': The {{Epigraph}} of "Make Friends, not Corpses" is about how just because someone travels alone, doesn't mean they have to work alone, and how it's best to know how to be personable:
--> "A wandering vampire hunter might travel alone, but he is not a lone wolf. No matter how powerful the hunter may be, he can accomplish nothing without the help of strangers. The locals will always know the surrounding area, the latest gossip, and the strange old drunk who's been around longer than the elders can remember. Be polite, be sympathetic, and keep your pursestrings loose."\\
-Diary of Leon Belmont
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** In his portrayal in the Big Finish audios, the War Doctor never took a companion, precisely ''because'' they serve as a MoralityPet - and the War Doctor, a character defined entirely by the GodzillaThreshold, [[TheUnfettered needed to go without that kind of restraint]].
** Attempted, but failed, by the Fourth Doctor. Creator/TomBaker famously didn't like having a companion on the show, and this ended up injected into the scripts, usually shortly before someone - up to and including [[{{God}} the White Guardian]] - dropped one on him anyway and told him to make nice.
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* ''Franchise/MarvelCinematicUniverse:'' Starting off, Tony Stark has a serious problem with this, refusing to join the Avengers Initiative and hiding his palladium poisoning because he believes he's the only one who can solve what the problem is. ''Film/IronMan2'' has him starting to move out of this a little, but by ''Film/TheAvengers2012'' he's right back in it, albeit now willing to (sarcastically) acknowledge the problems, and learns how to work with a unit.
-->'''Iron Man:''' I told you, I don't wanna join your super-secret boyband.\\
'''Fury:''' Yeah, I remember. You do everything yourself. How's that workin' out?

-->'''Iron Man:''' Apparently I'm volatile, self-obsessed, narcissistic, don't play well with others.\\
'''Pepper Potts:''' That I did know.


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* ''WesternAnimation/AvengersAssemble:'' When Captain Marvel first appears, she has this attitude, though Captain America intimates to Falcon that it's not ''entirely'' by choice; Carol's attitude means no-one else wants to work with her.
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* ''Series/Hunter1984''. This is why detectives Rick Hunter and Dee Dee [=McCall=] team up in the first place. [[DaChief Captain Cain]] demands that Hunter work with a partner to keep his CowboyCop tendencies under control, so Hunter makes a deal with [=McCall=] (whom he already knows, but apparently hasn't been partnered with before) to pretend to be his partner while they work their separate cases. However Cain quickly gets wise to this trick and threatens to call them on the radio and if they both can't answer to show they're working together ("In the car, or in the can"), Hunter will be in trouble. However our heroes quickly find they like working together anyway.

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* ''Series/Hunter1984''. This is why detectives Rick Hunter and Dee Dee [=McCall=] team up in the first place. In the pilot episode [[DaChief Captain Cain]] demands that Hunter work with a partner to keep his CowboyCop tendencies under control, so Hunter makes a deal with [=McCall=] (whom he already knows, but apparently hasn't been partnered with before) to pretend to be his partner while they work their separate cases. However Cain quickly gets wise to this trick and threatens to call them on the radio and if they both can't answer to show they're working together ("In the car, or in the can"), Hunter will be in trouble. However our heroes quickly find they like working together anyway.
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* ''Series/Hunter1984''. This is why detectives Rick Hunter and Dee Dee [=McCall=] team up in the first place. [[DaChief Captain Cain]] demands that Hunter work with a partner to keep his CowboyCop tendencies under control, so Hunter makes a deal with [=McCall=] (whom he already knows, but apparently hasn't been partnered with before) to pretend to be his partner while they work their separate cases. However Cain quickly gets wise to this trick and threatens to call them on the radio and if they both can't answer to show they're working together ("In the car, or in the can"), Hunter will be in trouble. However our heroes quickly find they like working together anyway.
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See TooManyCooksSpoilTheSoup, where why working solo is generally a good idea.
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Can overlap with AloofAlly, who ''has'' teammates and allies but is distant from them. See also InformedLoner, who ''claims'' to always be alone but is actually surrounded by people, and IneffectualLoner, whose attempts to work alone are not effective; those guys usually end up embracing ThePowerOfFriendship. Contrast with IJustWantToHaveFriends, TrueCompanions, or YouAreNotAlone. Not to be confused with LeaveMeAlone, a StockPhrase for when you reject others' attempts at companionship, although someone who works alone may occasionally say it.

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Can overlap with AloofAlly, who ''has'' teammates and allies but is distant from them. See also InformedLoner, who ''claims'' to always be alone but is actually surrounded by people, and IneffectualLoner, whose attempts to work alone are not effective; those guys usually end up embracing ThePowerOfFriendship. Contrast with IJustWantToHaveFriends, TrueCompanions, TeamSpirit, or YouAreNotAlone. Not to be confused with LeaveMeAlone, a StockPhrase for when you reject others' attempts at companionship, although someone who works alone may occasionally say it.
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* ''Series/TheBoys2019''. In "Cherry", superhero Starlight isn't happy to be teamed-up with Deep, not least because his EstablishingCharacterMoment was coercing her into having sex with him. Starlight tries to argue this trope, but her Vought corporate minders won't let her because team-ups are good for ratings, (but also because they're worried that she might make a mistake, which does in fact happen once she's by herself).

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* ''Series/TheBoys2019''. In "Cherry", rookie superhero Starlight isn't happy to be teamed-up with Deep, not least because his Deep's EstablishingCharacterMoment was coercing her into having sex with him. Starlight tries to argue this trope, but her Vought corporate minders won't let her because team-ups are good for ratings, (but also because they're worried that she might make a mistake, which does in fact happen once she's by herself).

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* ''Series/TheBoys2019''. In "Cherry", superhero Starlight isn't happy to be teamed-up with Deep, not least because his EstablishingCharacterMoment was coercing her into having sex with him. Starlight tries to argue this trope, but her Vought corporate minders won't let her because team-ups are good for ratings, (but also because they're worried that she might make a mistake, which does in fact happen once she's by herself).



* On ''Series/TheXFiles'', Mulder is originally portrayed this way. He hates the fact that he's been partnered with Scully and spends most of the first season alternating between annoying the hell out of her and being nice to her. By season two, though, he doesn't work alone... he just works with Scully. And if he can't work with Scully, he wants to work alone. He doesn't like to be partnered with anyone else even for a short time. Scully does the same thing in season 8 when partnered with John Doggett.

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* On ''Series/TheXFiles'', Mulder is originally portrayed this way. He hates the fact that he's been partnered with Scully (not least because he thinks she's been sent to spy on him so his superiors can find an excuse to shut down his work) and spends most of the first season alternating between annoying the hell out of her and being nice to her. By season two, though, he doesn't work alone... he just works with Scully. And if he can't work with Scully, he wants to work alone. He doesn't like to be partnered with anyone else even for a short time. Scully does the same thing in season 8 when partnered with John Doggett.
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** The Spider-Men are established to work solo in their respective home universes and don't usually work in teams, which shows when they do team up. They each operate individually rather than as a team, and do not coordinate their attacks to better defeat their adversaries.

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** The Spider-Men are established to work solo in their respective home universes and don't usually work in teams, which shows when they do team up. They up; they each operate individually rather than as a team, and do not coordinate their attacks to better defeat their adversaries.
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* In both ''WesternAnimation/SpiderManIntoTheSpiderverse'' and ''WesternAnimation/SpiderManAcrossTheSpiderVerse''.
** The Spider-Men are established to work solo in their respective home universes and don't usually work in teams, which shows when they do team up. They each operate individually rather than as a team, and do not coordinate their attacks to better defeat their adversaries.
** When Miles is chased by ''hundreds'' of Spider-Men at Nueva York, these pursuers share the same "operate individually" problem; during their pursuit, they do not employ tactics, do not strategize and coordinate as a team, and, in some cases, may get in each other's way. The only Spider-Men to keep up with Miles is Peter B (his mentor, and the one who know his movements best), and Miguel (who has a much better understanding of his city compared to the non-native Spider-Men, since Nueva York is his home dimension).

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* Mirko in ''Manga/MyHeroAcademia'' is a high-ranking pro hero who never takes on sidekicks and dislikes teaming up with other pros, only doing so when the government orders her to. This is because she's a BloodKnight who feels that teaming up would make her fights too easy.

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* ''Manga/MyHeroAcademia'': Mirko in ''Manga/MyHeroAcademia'' is a high-ranking pro hero who never takes on sidekicks and dislikes teaming up with other pros, only doing so when the government orders her to. This is because she's a BloodKnight who feels that teaming up would make her fights too easy.easy.
** Midoriya tries this out of fear of All for One targeting his friends. But Class 1-A teams up to talk sense into him.
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* ''Literature/YumiAndTheNightmarePainter'': Painter insists on working alone rather than in a pair because he thinks he's a lonely dark hero who no one appreciates. Hoid lampshades that this mostly just means he's socially awkward and won't talk to his peers.
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Alternatively, this can be due to their cultural beliefs that stems from values of [[IndividualismVsCollectivism self-sufficiency, self-reliance, and personal growth]], these individualists view working solo as being more efficient than working with a group (whom they view as collectivists).

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Alternatively, this can be due to their cultural beliefs that stems from values of [[IndividualismVsCollectivism self-sufficiency, self-reliance, and personal growth]], these individualists view working solo as being more efficient than working with a group (whom they view as collectivists).
collectivists). A more arrogant take on this are people who think they're the ''only'' competent guy out of the whole lot of everyone else they meet, adhering to the philosphy of "If you want something done right, you have to do it yourself."

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* ''VideoGame/Cyberpunk2077'' brings us "Solos ," who, as their name suggests, are Edgerunners who prefer to work without a team, for various reasons. Given that Night City is a WretchedHive where you can die in a million different ways ''per day'', Solos who survive their contracts on their own typically become legends, and are often [[OneManArmy One-Person Armies]] in their own rights. [[spoiler:One such solo is [[PlayerCharacter V]] who, after an abortive heist that left everyone but them dead, more or less is ''forced'' to become a solo because no one is crazy enough to partner up with them again; however, as a result, they build up their reputation as someone who gets shit done ''despite'' not having a team behind them.]]

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* ''VideoGame/Cyberpunk2077'' brings us "Solos ," "Solos," who, as their name suggests, are Edgerunners who prefer to work without a team, for various reasons. Given that Night City is a WretchedHive where you can die in a million different ways ''per day'', Solos who survive their contracts on their own typically become legends, and are often [[OneManArmy One-Person Armies]] in their own rights. [[spoiler:One such solo is [[PlayerCharacter V]] who, after an abortive heist that left everyone but them dead, more or less is ''forced'' to become a solo because no one is crazy enough to partner up with them again; however, as a result, they build up their reputation as someone who gets shit done ''despite'' not having a team behind them.]]]]
* ''VideoGame/FireEmblemHeroes'' features "Solo"-type skills, which grant stat buffs and/or other benefits to their users if they are not adjacent to a space occupied by an ally unit of theirs. Several Heroes' [[WeaponSpecialization personal weapons]] and base skill sets focus on staying away from allies and fighting all by their lonesomes. The [[GameplayAndStoryIntegration reasons for this]] tend to vary, whether it be because said Heroes don't have sociable personalities (like Sirius, who keeps his real identity a secret and works with Marth for his own personal reasons), are used to isolation to some degree (like Shamir, who is a sniper whose job requires her to be away from the group), [[LeeroyJenkins are reckless and charge head first into battle]] (like Ephraim, who is a BloodKnight par excellence), or that they don't want allies to get caught in the crossfire of their abnormal powers (like the Fallen versions of Corrin, who constantly work to constrain their feral dragon instincts).
* Aloy in ''VideoGame/HorizonZeroDawn'' usually insists on trying to do everything herself, running off on her allies to save the world. This makes sense, given that she's lived most of her life as an outcast and has relied on herself. However, her allies are very devoted to her, and most of them are pretty skilled, so her behavior primarily annoys them. In ''VideoGame/HorizonForbiddenWest'', however, she needs to learn not to work alone and to work with her friends after facing a more significant threat.
* [[CrazySurvivalist Bill]] from ''VideoGame/TheLastOfUs'' firmly believes that depending on others is stupid and that you should only count on yourself. [[{{Jerkass}} He is extremely rude]] and [[TeethClenchedTeamwork only seems to work with you to get you out of his holdout]], not because you need his help.



* ''VideoGame/MegaManStarForce'''s main theme is ThePowerOfFriendship, so it makes sense that the hero's [[StockShonenRival main rival]] would be a character that inverts that concept. Enter Solo, whose entire character is heavily defined by his fierce insistence on working alone and opposition to the very concept of friendship, to the point that he actively gains power from his own solitude. That said, Solo is fine with working for others as long as he benefits from it (which is why he's working for the BigBad), and despite his general misanthropy he feels a deep connection to the ancient culture he originated from.
* Spoken verbatim by White in ''VideoGame/NeonWhite'', who rebuffs any attempt the rest of the Neons make at teaming up with him.
* ''VideoGame/TheWalkingDead'':
** [[ActionGirl Molly]] from Season 1. She had been alone since she lost her sister when they left Crawford. While she enjoys her time with the group, she leaves, thinking it's for the best. She may also leave the group involuntarily if Lee accidentally shoots her in the shoulder at the school while trying to shoot walkers.
** [[SuspiciouslySimilarSubstitute Jane]] in Season 2, who is similar to Molly except that in Jane's case, it's a DeconstructedTrope - she's introduced as a cold, pragmatic badass just like Molly was. However, as she stays and works with the group, [[DefrostingIceQueen she thaws out]] and it becomes apparent that she just holds this trope as her ''modus operandi'' because she's scared of losing people close to her, just like her younger sister, Jaime. With that in mind, it explains why [[spoiler:she pulls this trope straight-up and leaves the group after Sarah is eaten alive.]]
** In Season 1 Episode 4, Lee can elect to look for Clementine alone, even if the other characters beg him to let them help. Some players felt that they didn't want to put the group in danger, and that finding Clem was Lee's job alone to do.



* [[CrazySurvivalist Bill]] from ''VideoGame/TheLastOfUs'' firmly believes that depending on others is stupid and that you should only count on yourself. [[{{Jerkass}} He is extremely rude]] and [[TeethClenchedTeamwork only seems to work with you to get you out of his holdout]], not because you need his help.



* ''VideoGame/FireEmblemHeroes'' features "Solo"-type skills, which grant stat buffs and/or other benefits to their users if they are not adjacent to a space occupied by an ally unit of theirs. Several Heroes' [[WeaponSpecialization personal weapons]] and base skill sets focus on staying away from allies and fighting all by their lonesomes. The [[GameplayAndStoryIntegration reasons for this]] tend to vary, whether it be because said Heroes don't have sociable personalities (like Sirius, who keeps his real identity a secret and works with Marth for his own personal reasons), are used to isolation to some degree (like Shamir, who is a sniper whose job requires her to be away from the group), [[LeeroyJenkins are reckless and charge head first into battle]] (like Ephraim, who is a BloodKnight par excellence), or that they don't want allies to get caught in the crossfire of their abnormal powers (like the Fallen versions of Corrin, who constantly work to constrain their feral dragon instincts).
* Aloy in ''VideoGame/HorizonZeroDawn'' usually insists on trying to do everything herself, running off on her allies to save the world. This makes sense, given that she's lived most of her life as an outcast and has relied on herself. However, her allies are very devoted to her, and most of them are pretty skilled, so her behavior primarily annoys them. In ''VideoGame/HorizonForbiddenWest'', however, she needs to learn not to work alone and to work with her friends after facing a more significant threat.
* Spoken verbatim by White in ''VideoGame/NeonWhite'', who rebuffs any attempt the rest of the Neons make at teaming up with him.
* ''VideoGame/TheWalkingDead'':
** [[ActionGirl Molly]] from Season 1. She had been alone since she lost her sister when they left Crawford. While she enjoys her time with the group, she leaves, thinking it's for the best. She may also leave the group involuntarily if Lee accidentally shoots her in the shoulder at the school while trying to shoot walkers.
** [[SuspiciouslySimilarSubstitute Jane]] in Season 2, who is similar to Molly except that in Jane's case, it's a DeconstructedTrope - she's introduced as a cold, pragmatic badass just like Molly was. However, as she stays and works with the group, [[DefrostingIceQueen she thaws out]] and it becomes apparent that she just holds this trope as her ''modus operandi'' because she's scared of losing people close to her, just like her younger sister, Jaime. With that in mind, it explains why [[spoiler:she pulls this trope straight-up and leaves the group after Sarah is eaten alive.]]
** In Season 1 Episode 4, Lee can elect to look for Clementine alone, even if the other characters beg him to let them help. Some players felt that they didn't want to put the group in danger, and that finding Clem was Lee's job alone to do.
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** When Yanagi first became a cop, he cut off ties with his family so they wouldn't be caught up in his line of work. He also initially pushes Ichika away from getting too personal with him in his route because of this, as well as [[spoiler: out of guilt due to their ForgottenFirstMeeting where he saved her as a child but traumatized her due to his excessive violence against her captor.]]
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* ''VisualNovel/CollarXMalice'':
** In the common route Bad Ending, Ichika rightfully realizes that no one in Yanagi's group trusts her and decides to attempt to pursue the X-Day Incidents alone. However neither her or the group can do it without working together and this leads to the occurrence of X-Day and the bad ending.
** Enomoto initially tries to solve the April/May X-Day incident on his own and brushes off Ichika's attempts to work with him, despite everyone noticing he was not making any progress. Ichika's stubbornly deciding to be his partner eventually helps him [[spoiler: face his guilt from what happened between Enomoto and his mentor, the first police victim, and find his will to pursue the investigation seriously again.]]
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* Aloy in ''VideoGame/HorizonZeroDawn'' and ''VideoGame/HorizonForbiddenWest'' usually insists on trying to do everything herself, running off on her allies to save the world. This makes sense given that she's lived most of her life as an outcast and has relied on herself. However, her allies are very devoted to her and most of them are quite skilled, so her behavior mostly serves to really annoy them. In the second game, however, she needs to learn to not work alone after facing a bigger threat.

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* Aloy in ''VideoGame/HorizonZeroDawn'' and ''VideoGame/HorizonForbiddenWest'' usually insists on trying to do everything herself, running off on her allies to save the world. This makes sense sense, given that she's lived most of her life as an outcast and has relied on herself. However, her allies are very devoted to her her, and most of them are quite pretty skilled, so her behavior mostly serves to really annoy primarily annoys them. In the second game, ''VideoGame/HorizonForbiddenWest'', however, she needs to learn to not to work alone and to work with her friends after facing a bigger more significant threat.
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* Used (word for word) in ''WesternAnimation/TheIncredibles'': Buddy Pine, Mr. Incredible's self-proclaimed "biggest fan", invites himself on the hero's adventures, only to be rejected on the grounds that he's a kid in way over his head and that Mr. Incredible prefers to do his heroics alone. Buddy grows up to become the supervillain Syndrome and embarks on a decades-long revenge quest against not only Mr. Incredible, [[DisproportionateRetribution but all superheroes everywhere.]] He even brings this up after (seemingly) ''murdering Mr. Incredible's entire family.''

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* Used (word for word) in ''WesternAnimation/TheIncredibles'': ''WesternAnimation/TheIncredibles1'': Buddy Pine, Mr. Incredible's self-proclaimed "biggest fan", invites himself on the hero's adventures, only to be rejected on the grounds that he's a kid in way over his head and that Mr. Incredible prefers to do his heroics alone. Buddy grows up to become the supervillain Syndrome and embarks on a decades-long revenge quest against not only Mr. Incredible, [[DisproportionateRetribution but all superheroes everywhere.]] He even brings this up after (seemingly) ''murdering Mr. Incredible's entire family.''
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* One of the first things Gadgetmobile says in Film/InspectorGadget1999 after being activated.

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* One of the first things Gadgetmobile says in Film/InspectorGadget1999 ''Film/InspectorGadget1999'' after being activated.

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* One of the first things Gadgetmobile says in Film/InspectorGadget1999 after being activated.



* On ''WesternAnimation/{{TOTS}}'', J.P. likes to maintain that this is the case with him, though he'll often budge with persuasion.

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* On ''WesternAnimation/{{TOTS}}'', On''WesternAnimation/{{TOTS}}'', J.P. likes to maintain that this is the case with him, though he'll often budge with persuasion.

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