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Tooie has its own page now. =)


* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' features an elevator to move between the five floors of [[EternalEngine Grunty Industries]], only there's no elevator and you have to climb a rope to get to the top. Without any elevator to get in your way, however, you can jump off from the top and fall for such a long time that Banjo's falling yell ends before you're even halfway to the bottom. The fall is so long that you will die even with full health (unless you have the fallproof cheat active).

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* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' ''VideoGame/BanjoTooie'' features an elevator to move between the five floors of [[EternalEngine Grunty Industries]], only there's no elevator and you have to climb a rope to get to the top. Without any elevator to get in your way, however, you can jump off from the top and fall for such a long time that Banjo's falling yell ends before you're even halfway to the bottom. The fall is so long that you will die even with full health (unless you have the fallproof cheat active).

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* The ''TabletopGame/{{Pathfinder}}'' Adventure Path "Hell's Rebels" predictably takes the party (back)to Hell for its climax. Particularly, a series of spires over a seemingly-endless abyss that leads all the way to the city of Nessus in the lowest pits of Hell. Any player (without the ability to fly) who happens to fall into said abyss gets a few chances to save themselves before being considered effectively dead, either through starvation, dehydration, or simply ''old age''. And although the game does have ways of beating all of those, they're still out, as it's going to be several ''centuries'' before they reach the bottom.

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* The ''TabletopGame/{{Pathfinder}}'' ''TabletopGame/{{Pathfinder}}''
** In the
Adventure Path "Hell's Rebels" predictably takes the party (back)to Hell for its climax. Particularly, a series of spires over a seemingly-endless abyss that leads all the way to the city of Nessus in the lowest pits of Hell. Any player (without the ability to fly) who happens to fall into said abyss gets a few chances to save themselves before being considered effectively dead, either through starvation, dehydration, or simply ''old age''. And although the game does have ways of beating all of those, they're still out, as it's going to be several ''centuries'' before they reach the bottom.
** Lapsudaemons are embodiments of death by falling and constantly fall while shrieking in primal terror. Due to their ability to teleport and "fall" in any direction they choose, they never hit the ground. They have no control over this, and if forcibly prevented from falling their bodies will begin to tear apart from the strain. Amusingly, when even much more powerful daemons want to talk to them they often need to teleport up very high so they have time for a telepathic conversation while both plummet towards the ground.
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* In 1960, [[http://en.wikipedia.org/wiki/Joseph_Kittinger Joseph Kittinger]], during testing on the feasibility of putting a man in space, rode a balloon to an altitude of 102,800 feet -- over 19 miles up -- and then jumped out. The resulting skydive lasted four and a half minutes and still holds several relevant records.
* In 2012, [[http://www.redbullstratos.com/the-mission/world-record-jump/ Felix Baumgartner]] jumped from a similar balloon at 128,100 feet, breaking Kittinger's records for highest freefall and flight of a manned balloon, although Kittinger ([[PassingTheTorch who assisted the project Baumgartner was a part of]]) kept the record for longest freefall duration (Baumgartner was trying to break the speed record; he did so, hitting mach 1.25).

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* In 1960, [[http://en.wikipedia.org/wiki/Joseph_Kittinger Joseph Kittinger]], during testing on the feasibility of putting a man in space, rode a balloon to an altitude of 102,800 feet -- over 19 miles (31 km) up -- and then jumped out. The resulting skydive lasted four and a half minutes and still holds several relevant records.
* In 2012, [[http://www.redbullstratos.com/the-mission/world-record-jump/ Felix Baumgartner]] jumped from a similar balloon at 128,100 feet, feet (39 km), breaking Kittinger's records for highest freefall and flight of a manned balloon, although Kittinger ([[PassingTheTorch who assisted the project Baumgartner was a part of]]) kept the record for longest freefall duration (Baumgartner was trying to break the speed record; he did so, hitting mach 1.25).
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'''Luigi:''' ... well, it ''seemed'' like hours, but anyway, I was falling!

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'''Luigi:''' ... well, it ''seemed'' like hours, but anyway, hours. Anyway, I was falling!

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* In ''Film/WhoFramedRogerRabbit'', Eddie Valiant falls off a Toontown skyscraper long enough to have a conversation with WesternAnimation/BugsBunny and MickeyMouse.



* ''Film/LooneyTunesBackInAction'' redoes the ''Falling Hare'' (see below) example but with a falling car: [[MythologyGag the vehicle once again stops a few inches just before hitting the ground]], Bugs Bunny says "[[ShoutOut Heh, out of gas]]," and [[QuipToBlack the screen fades out]], only for TheComicallySerious Kate to protest "[[SurprisinglyRealisticOutcome What?! It doesn't work like that!]]", prompting [[SubvertedTrope the car to crash into the ground anyway]].


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* In ''Film/WhoFramedRogerRabbit'', Eddie Valiant falls off a Toontown skyscraper long enough to have a conversation with WesternAnimation/BugsBunny and MickeyMouse.


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* ''Film/LooneyTunesBackInAction'' redoes the ''Falling Hare'' (see below) example but with a falling car: [[MythologyGag the vehicle once again stops a few inches just before hitting the ground]], Bugs Bunny says "[[ShoutOut Heh, out of gas]]," and [[QuipToBlack the screen fades out]], only for TheComicallySerious Kate to protest "[[SurprisinglyRealisticOutcome What?! It doesn't work like that!]]", prompting [[SubvertedTrope the car to crash into the ground anyway]].
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* Subverted in ''Literature/JamesAndTheGiantPeach''. The giant peach grows from a tree at the top of a very high hill. When the centipede bites through the stem, the peach, with the protagonists inside, makes an epic journey rolling down the hill, crushing everything in its path, eventually arriving at some tall cliffs above the sea, from which it makes a very long descent. As for the characters inside, not only are they falling with the peach, but they are also spinning round, like the contents of a rattle being rattled by a mad giant who refuses to stop. When they wonder where they are at the end, the Earthworm ponders that they are probably at the bottom of a coal mine, having gone down a long way at the last moment.

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* Subverted in ''Literature/JamesAndTheGiantPeach''. The giant peach grows from a tree at the top of a very high hill. When the centipede bites through the stem, the peach, with the protagonists inside, makes an epic journey rolling down the hill, described over several pages, crushing everything in its path, eventually arriving at some tall cliffs above the sea, cliffs, from which it makes a very long descent.descent, landing in the sea. As for the characters inside, not only are they falling with the peach, but they are also spinning round, like the contents of a rattle being rattled by a mad giant who refuses to stop. When they wonder where they are at the end, the Earthworm ponders that they are probably at the bottom of a coal mine, having gone down a long way at the last moment. The peach makes a second epic fall out of the sky near the end of the book, when an aeroplane slices through all the strings holding it up.

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Bad idea. This violates indentation rules


* At the beginning of C.S. Lewis's ''Literature/TheSilverChair'', the protagonists fall from the place where they meet Aslan for long enough to take a nap. It's probably an analogy for something.
** Later in the book, they also make a very long fall down through the earth to the Underworld.

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* At the beginning of C.S. Lewis's ''Literature/TheSilverChair'', the protagonists fall from the place where they meet Aslan for long enough to take a nap. It's probably an analogy for something.
**
something. Later in the book, they also make a very long fall down through the earth to the Underworld.
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* In ''Film/ReturnToOz'', the characters make a long fall to the ground when their living flying machine falls apart. Soon after this, Dorothy falls deep into the Earth, and the fall is long enough for her to have a conversation with the Nome King.


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** Later in the book, they also make a very long fall down through the earth to the Underworld.
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* Subverted in ''Literature/JamesAndTheGiantPeach''. The giant peach grows from a tree at the top of a very high hill. When the centipede bites through the stem, the peach, with the protagonists inside, makes an epic journey rolling down the hill, crushing everything in its path, eventually arriving at some tall cliffs above the sea, from which it makes a very long descent. As for the characters inside, not only are they falling with the peach, but they are also spinning round, like the contents of a rattle being rattled by a mad giant who refuses to stop. When they wonder where they are at the end, the Earthworm ponders that they are probably at the bottom of a coal mine, having gone down a long way at the last moment.

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* ''WesternAnimation/AdventureTime'': In "Orb", Finn, Jake, and BMO fall for an inordinately long time near the end of their shared nightmare. Jake ends up hanging a lampshade on it.
-->'''Jake:''' This fall is taking longer than I thought it would. [[CasualDangerDialogue I wish I had a game to pass the time while we were plunging to our death]], or like a puzzle or something!



-->'''Mandy:''' Humpty Dumpty sat on a wall. Humpty Dumpty had a great fall. A great great fall. The greatest fall of all. He fell... and he fell... and all the king's horses and all the king's men had eggs for breakfast, lunch, and dinner for eight days.

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-->'''Mandy:''' --->'''Mandy:''' Humpty Dumpty sat on a wall. Humpty Dumpty had a great fall. A great great fall. The greatest fall of all. He fell... and he fell... and all the king's horses and all the king's men had eggs for breakfast, lunch, and dinner for eight days.
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'''Lobe:''' No it's not, [[OverlyLongGag it's just stupid!]] [[ContinuityNod It's as dumb as that Handman episode!]]

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'''Lobe:''' No it's not, [[OverlyLongGag [[SelfDeprecation it's just stupid!]] [[ContinuityNod It's as dumb as that Handman episode!]]
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dewicking Famous Last Words per trs


* At one point in the ''Tales of Suspense'' story "The New ComicBook/IronMan Meets [[ComicBook/XMen The Angel]]", Iron Man's jets fail during an aerial battle with a BrainwashedAndCrazy Angel. While Iron Man exclaims at least twice that he will hit the ground in "seconds," his fall lasts for more than one page of the magazine. During that time, Iron Man reflects on at least two regrets (not coming up with suitable FamousLastWords and never saying goodbye to Pepper Potts and Happy Hogan) and the Angel pulls a HeelFaceTurn, before the Angel finally saves Shellhead about ''16 panels'' after letting him fall.

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* At one point in the ''Tales of Suspense'' story "The New ComicBook/IronMan Meets [[ComicBook/XMen The Angel]]", Iron Man's jets fail during an aerial battle with a BrainwashedAndCrazy Angel. While Iron Man exclaims at least twice that he will hit the ground in "seconds," his fall lasts for more than one page of the magazine. During that time, Iron Man reflects on at least two regrets (not coming up with a suitable FamousLastWords Final Speech and never saying goodbye to Pepper Potts and Happy Hogan) and the Angel pulls a HeelFaceTurn, before the Angel finally saves Shellhead about ''16 panels'' after letting him fall.
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* In the first book of ''Literature/TheUnderlandChronicles'', Gregor feels like he and Boots fall for hours down the laundry shaft. This is actually a good thing, since it means the air currents slowed their descent enough that they didn't have a [[NotTheFallThatKillsYou crash landing]]. In later books they skip the air currents and just ride [[GiantFlier bats]].
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* ''Film/LooneyTunesBackInAction'' redoes the ''Falling Hare'' (see below) example but with a falling car: [[MythologyGag the vehicle once again stops a few inches just before hitting the ground]], Bugs Bunny says "[[ShoutOut Heh, out of gas]]," and [[QuipToBlack the screen fades out]], only for TheComicallySerious Kate to protest "[[RealityEnsues What?! It doesn't work like that!]]", prompting [[SubvertedTrope the car to crash into the ground anyway]].

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* ''Film/LooneyTunesBackInAction'' redoes the ''Falling Hare'' (see below) example but with a falling car: [[MythologyGag the vehicle once again stops a few inches just before hitting the ground]], Bugs Bunny says "[[ShoutOut Heh, out of gas]]," and [[QuipToBlack the screen fades out]], only for TheComicallySerious Kate to protest "[[RealityEnsues "[[SurprisinglyRealisticOutcome What?! It doesn't work like that!]]", prompting [[SubvertedTrope the car to crash into the ground anyway]].
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* Many of the ''Franchise/SuperMarioBros'' games feature levels in which Mario falls a long distance, and is able to steer himself through the air to grab rows of coins on his way down.
** The ''very first part'' of ''VideoGame/SuperMarioBros2'' has you falling from a door in the sky onto a hill in Subcon. Later, in World 3-1, you can access a secret cave by falling several screens onto the bottom of the very tall waterfall (this cave has several vegetables which can be collected as coins in Subspace, plus a WarpZone to World 5). Lastly, in World 5-2, you eventually climb up a rocky area only to fall from the other side (and due to the spikes present, quick reflexes are required to avoid taking damage).
** This is one of the two possible ways to proceed in World 5-2 from ''VideoGame/SuperMarioBros3''; the other is ''avoiding'' the fall by quickly catching one of the musical blocks.
** The Sunken Ghost Ship in ''VideoGame/SuperMarioWorld'' ends this way. After venturing through a derelict sunken ship overrun by Boos, you enter a pipe that takes you to a very deep abyss, and as you fall so do other things (including a Starman powerup). At the bottom lies an object that clears the level upon contact, and also reveals the entrance to the last regular world (Valley of Bowser).

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* ''Franchise/SuperMarioBros'': Many of the ''Franchise/SuperMarioBros'' games in the series feature levels in which Mario falls a long distance, and is able to steer himself through the air to grab rows of coins on his way down.
** ''VideoGame/SuperMarioBros2'': The ''very first part'' of ''VideoGame/SuperMarioBros2'' the game has you falling from a door in the sky onto a hill in Subcon. Later, in World 3-1, you can access a secret cave by falling several screens onto the bottom of the very tall waterfall (this cave has several vegetables which can be collected as coins in Subspace, plus a WarpZone to World 5). Lastly, in World 5-2, you eventually climb up a rocky area only to fall from the other side (and due to the spikes present, quick reflexes are required to avoid taking damage).
** ''VideoGame/SuperMarioBros3'': This is one of the two possible ways to proceed in World 5-2 from ''VideoGame/SuperMarioBros3''; (the bottom is a watery cavern); the other is ''avoiding'' the fall by quickly catching one of the musical blocks.
** ''VideoGame/SuperMarioWorld'': The Sunken Ghost Ship in ''VideoGame/SuperMarioWorld'' ends this way. After venturing through a derelict sunken ship overrun by Boos, you enter a pipe that takes you to a very deep abyss, and as you fall so do other things (including a Starman powerup). At the bottom lies an object that clears the level upon contact, and also reveals the entrance to the last regular world (Valley of Bowser).



** In ''VideoGame/SuperMarioMaker'', falling into BottomlessPits will sometimes trigger an OverlyLongGag, one of which consists of Mario falling for a really long time. ''VideoGame/SuperMarioMaker2'' makes this trope possible in the levels proper thanks to the addition of vertical sub-areas.
** Some areas in ''VideoGame/SuperMarioOdyssey'' are really tall, even into account that most of the stages seem like islands suspended in the sky like in ''VideoGame/SuperMario64''. Since Mario doesn't take fall damage in ''Odyssey'', one can take a plunge from such places (such as the top floor of New Donk City Hall or the Moon Kingdom Wedding Hall) and wait a good few seconds before hitting the ground.
* The first episodic game of ''VideoGame/CosmosCosmicAdventure'' ends as Cosmo falls through a tall, spiky hollow until he approaches the maw of a hungry monster. It ends with a cliffhanger, with the game wondering if Cosmo will avoid being eaten, then teasing the next episodic game. Episode 2 starts with this very level, and shows that Cosmo ''is'' indeed eaten... which means level 2 is a WombLevel, so the game progresses normally from there.
* Two levels in ''VideoGame/CommanderKeen'' are designed this way:

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** In ''VideoGame/SuperMarioMaker'', falling ''VideoGame/SuperMarioMaker'': Falling into BottomlessPits will sometimes trigger an OverlyLongGag, one of which consists of Mario falling for a really long time. ''VideoGame/SuperMarioMaker2'' makes this trope possible in the levels proper thanks to the addition of vertical sub-areas.
** ''VideoGame/SuperMarioOdyssey'': Some areas in ''VideoGame/SuperMarioOdyssey'' are really tall, even into account that most of the stages seem like islands suspended in the sky like in ''VideoGame/SuperMario64''. Since Mario doesn't take fall damage in ''Odyssey'', one can take a plunge from such places (such as the top floor of New Donk City Hall or the Moon Kingdom Wedding Hall) and wait a good few seconds before hitting the ground.
* ''VideoGame/CosmosCosmicAdventure'': The first episodic game of ''VideoGame/CosmosCosmicAdventure'' ends as Cosmo falls through a tall, spiky hollow until he approaches the maw of a hungry monster. It ends with a cliffhanger, with the game wondering if Cosmo will avoid being eaten, then teasing the next episodic game. Episode 2 starts with this very level, and shows that Cosmo ''is'' indeed eaten... which means level 2 is a WombLevel, so the game progresses normally from there.
* Two levels in ''VideoGame/CommanderKeen'' are designed this way:''VideoGame/CommanderKeen'':



* Easily doable in ''VideoGame/{{Glider}} PRO'' given a sufficient expanse of open sky.

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* Easily doable in ''VideoGame/{{Glider}} PRO'' PRO'': This is easily doable given a sufficient expanse of open sky.



* The loading screens of ''VideoGame/CrashBandicootTheWrathOfCortex'' only show Crash falling, and never hitting any ground.

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* ''VideoGame/CrashBandicootTheWrathOfCortex'': The loading screens of ''VideoGame/CrashBandicootTheWrathOfCortex'' only show Crash falling, and never hitting any ground.



* A more benign example of the above entry, but still suffering from NotTheFallThatKillsYou if height is large enough for you to develop a speed high enough, is falling on a small world (small moons, comets, asteroids, and the like). Since gravity's acceleration there can be very low[[note]]''centimeters'' per second, and even less as is the case for the comet [[https://en.wikipedia.org/wiki/67P/Churyumov–Gerasimenko 67P/Churyumov-Gerasimenko]], of Rosetta mission fame[[/note]], for all purposes one could even say it's floating, not falling[[note]]And be ''very'' careful, since for small bodies as the mentioned comet the speed velocity is so low that with even a slight jump you could end up in orbit.[[/note]]

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* A more benign example of the above entry, but still suffering from NotTheFallThatKillsYou if height is large enough for you to develop a speed high enough, is falling on a small world (small moons, comets, asteroids, and the like). Since gravity's acceleration there can be very low[[note]]''centimeters'' per second, and even less as is the case for the comet [[https://en.wikipedia.org/wiki/67P/Churyumov–Gerasimenko 67P/Churyumov-Gerasimenko]], of Rosetta mission fame[[/note]], for all purposes one could even say it's floating, not falling[[note]]And be ''very'' careful, since for small bodies as the mentioned comet the speed velocity is so low that that, with even a slight jump jump, you could end up in orbit.[[/note]]
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* One of the bonus levels in ''VideoGame/AeroTheAcroBat'' is a long, long dive into a pool.

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* One of the bonus levels in ''VideoGame/AeroTheAcroBat'' is a long, long dive into a pool. The BigBad also spends the entire credits falling to his doom.
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No potholes in headline quotes. Also, why that Sonic example was improperly indented under a Castlevania example is a perplexing mystery


->'''Luigi:''' [[TropeNamer I fell for hours!]]\\

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->'''Luigi:''' [[TropeNamer I fell for hours!]]\\hours!\\



** Parodied in ''VideoGame/SonicLostWorld'' and ''VideoGame/SonicForces'' where Sonic crosses his legs and leans back in a bored pose if he's left idle for long enough during a long fall.

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** * Parodied in ''VideoGame/SonicLostWorld'' and ''VideoGame/SonicForces'' where Sonic crosses his legs and leans back in a bored pose if he's left idle for long enough during a long fall.
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->'''Luigi:''' ''I fell for hours!''\\

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->'''Luigi:''' ''I [[TropeNamer I fell for hours!''\\hours!]]\\



'''Luigi:''' ... well, it '''seemed''' like hours, but anyway, I was falling!

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'''Luigi:''' ... well, it '''seemed''' ''seemed'' like hours, but anyway, I was falling!
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** Parodied in ''VideoGame/SonicLostWorld'' and ''VideoGame/SonicForces'' where Sonic crosses his legs and leans back in a bored pose if he's left idle for long enough during a long fall.
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* The old ''WesternAnimation/TheLegendOfZelda'' cartoon had an episode where Ganon was thrown down a BottomlessPit by his rebelling minion, after he was trapped in an invulnerable sphere that could only be broken by the Triforce. He falls for quite a while, until the story eventually comes back to him when he realizes that his magic still works inside the sphere, and he conjures up a balloon to slowly float his way back out. Actual times or distances are never mentioned, though they are implied to be fairly ridiculous.

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* The old ''WesternAnimation/TheLegendOfZelda'' cartoon had has an episode where Ganon was is thrown down a BottomlessPit by his rebelling minion, after he was trapped in an invulnerable sphere that could can only be broken by the Triforce. He falls for quite a while, until the story eventually comes back to him when he realizes that his magic still works inside the sphere, and he conjures up a balloon to slowly float his way back out. Actual times or distances are never mentioned, though they are implied to be fairly ridiculous.
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** Some areas in ''VideoGame/SuperMarioOdyssey'' are really tall, even into account that most of the stages seem like islands suspended in the sky like in ''VideoGame/SuperMario64''. Since Mario doesn't take fall damage in ''Odyssey'', one can take a plunge from such places (such as the top floor of New Donk City Hall or the Moon Kingdom Wedding Hall) and wait a good few seconds before hitting the ground.
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* ''VideoGame/TheWonderfulWizardOfOz'':

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* ''VideoGame/TheWonderfulWizardOfOz'':''Literature/LandOfOz'':
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->'''Luigi:''' '''[[TropeNamers I fell for hours!]]'''\\

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->'''Luigi:''' '''[[TropeNamers I ''I fell for hours!]]'''\\hours!''\\



'''Luigi:''' ... well, it seemed like hours, but anyway, I was falling!

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'''Luigi:''' ... well, it seemed '''seemed''' like hours, but anyway, I was falling!
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typo fix


* Webcomic/{{Yamara}}, unaware that she has been granted three wishes, offhandedly [[BeCarefulWhatYouWishFor wishes]] that her annoying friend Blag would fall off a cliff. An extrardimensional cliff promptly appears under him, and he remains in free fall for days until Yamara brings him back by wishing that he would show up and pay back the money he owes her.

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* Webcomic/{{Yamara}}, unaware that she has been granted three wishes, offhandedly [[BeCarefulWhatYouWishFor wishes]] that her annoying friend Blag would fall off a cliff. An extrardimensional extradimensional cliff promptly appears under him, and he remains in free fall for days until Yamara brings him back by wishing that he would show up and pay back the money he owes her.
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** Another episode had a one-off joke where Pud'n crashes into the school janitor and they fly through a window, showing that the school is now suddenly on top of an extremely high cliff, and it zooms out a few times to show just how far they're falling, until the characters are just specks in the distance.

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** Another episode had a one-off joke where Pud'n crashes into the school janitor and they fly through a window, showing that the school is now suddenly on top of an extremely high cliff, and it zooms out a few times to show just how far they're falling, until the characters are just specks in the distance. Further, when they started falling, it was daytime, but as they fall, the sun sets, and by the time they hit the ground, it's night.
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* Webcomic/{{Yamara}}, unaware that she has been granted three wishes, [[BeCarefulWhatYouWishFor wishes]] that her annoying friend Blag would fall off a cliff. An extrardimensional cliff promptly appears under him, and he remains in free fall for days until Yamara brings him back by wishing that he would show up and pay back the money he owes her.

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* Webcomic/{{Yamara}}, unaware that she has been granted three wishes, offhandedly [[BeCarefulWhatYouWishFor wishes]] that her annoying friend Blag would fall off a cliff. An extrardimensional cliff promptly appears under him, and he remains in free fall for days until Yamara brings him back by wishing that he would show up and pay back the money he owes her.
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* Webcomic/{{Yamara}}, unaware that she has been granted three wishes, [[BeCarefulWhatYouWishFor wishes]] that her annoying friend Blag would fall off a cliff. An extrardimensional cliff promptly appears under him, and he remains in free fall for days until Yamara brings him back by wishing that he would show up and pay back the money he owes her.
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* The short film (5 minutes) ''Film/InPassing'' (in the Omeleto series on YouTube) shows a man and a woman jumping off a building, meeting on the way down, and falling in love.

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* The short film (5 minutes) ''Film/InPassing'' (in the Omeleto series on YouTube) Website/YouTube) shows a man and a woman jumping off a building, meeting on the way down, and falling in love.

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