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[[folder:Live Action TV]]
* Humans in ''Franchise/StarTrek'' pretty much run TheFederation, and the Federation has been shown to be by far the most diplomacy-inclined power in the Alpha Quadrant, especially when compared to the ProudWarriorRace Klingon or Mustache-Twirling Roman-wannabe Romulans or Fascist Cardassians. It's notable that the Federation is pretty much the only Alpha Quadrant power that is formed from a coalition.
** Taken to an extreme in ''Series/StarTrekTheNextGeneration'', where the Klingons call upon the ''human'' captain of the Federation flagship, Jean-Luc Picard, to decide the next leader of the Klingon council. There are valid reasons for them not to trust their own people, of course, but even so...
** ''Series/StarTrekEnterprise'' shows that it was the humans who brought the other founding races of the Federation together. The Vulcans and Andorians had been at ''war'', and neither were very fond of the Tellarites, or vice versa...
* Stated outright by the Minbari ambassador Delenn as the reason that only humans could have built ''Series/BabylonFive'' - ''"Humans build communities."''
** She likes this so much, she becomes part human herself with that cocoon thing, and then [[InterspeciesRomance marries]] and [[HalfHumanHybrid has the child of]] John Sheridan. Of course, it helps that she ''needed'' all that in order to be come one-third of [[TheChosenOne The One]].
** Humanity's hat is so big that when Humanity is threatened by a civil war, the other races (including some that are rivals or were at war) form an alliance to support and help the humans (and the rest of the galaxy) because the prospect of losing Humanity's moderating, diplomatic voice is unacceptable.
[[/folder]]



* In Creator/AlanDeanFoster[='=]s ''Design For Great-Day'', humans have this role. It's suggested that this is due to humans having an exceptional flair with language (being able to "talk the legs off a crocodile and insult its parentage in the process").
* In the the Creator/SergeyLukyanenko[[note]]A psychiatrist-cum-SF&F writer[[/note]] short story ''Negotiators'', supposedly inexperienced humans are so good at communicating with aliens that the aliens are scared. Since humans deny having any previous contacts with extraterrestrials, aliens start suspecting that humans did contact someone -- and exterminated them. The hero manages to convince the alien negotiator that this flexibility is the result of humans being the hybrid of species with vastly different psychology -- Neanderthals and Cro-Magnons. The alien negotiator and most humans would not accept the true reason: [[spoiler:[[BizarreSexualDimorphism the psychological difference between male and female humans is far greater than for any other sentient species]],]] thus humans are much better prepared to accept others' quirks and work around them.



* In Creator/AlanDeanFoster[='=]s ''Design For Great-Day'', humans have this role. It's suggested that this is due to humans having an exceptional flair with language (being able to "talk the legs off a crocodile and insult its parentage in the process").
* In parts of the Franchise/StarWarsExpandedUniverse this trope seems to come up. Humanity is not the galaxy's most diplomatic species, and individuals vary wildly, but there's a joke that goes "How do you know a [species] is lying? Their mouth is open", in which [species] is filled in by Hutts, Bothans, or humans. There are a lot of places where humans are the only/majority population though, so it'd be plain stupid to send a Bothan diplomat to Kashyyyk, or a Trandoshan one to Naboo.
* In the the Creator/SergeyLukyanenko[[note]]A psychiatrist-cum-SF&F writer[[/note]] short story ''Negotiators'', supposedly inexperienced humans are so good at communicating with aliens that the aliens are scared. Since humans deny having any previous contacts with extraterrestrials, aliens start suspecting that humans did contact someone -- and exterminated them. The hero manages to convince the alien negotiator that this flexibility is the result of humans being the hybrid of species with vastly different psychology -- Neanderthals and Cro-Magnons. The alien negotiator and most humans would not accept the true reason: [[spoiler:[[BizarreSexualDimorphism the psychological difference between male and female humans is far greater than for any other sentient species]],]] thus humans are much better prepared to accept others' quirks and work around them.

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* In Creator/AlanDeanFoster[='=]s ''Design For Great-Day'', humans have this role. It's suggested that this is due to humans having an exceptional flair with language (being able to "talk the legs off a crocodile and insult its parentage in the process").
* In parts of the Franchise/StarWarsExpandedUniverse ''Franchise/StarWarsLegends'', this trope seems to come up. Humanity is not the galaxy's most diplomatic species, and individuals vary wildly, but there's a joke that goes "How do you know a [species] is lying? Their mouth is open", in which [species] is filled in by Hutts, Bothans, or humans. There are a lot of places where humans are the only/majority population though, so it'd be plain stupid to send a Bothan diplomat to Kashyyyk, or a Trandoshan one to Naboo.
* In the the Creator/SergeyLukyanenko[[note]]A psychiatrist-cum-SF&F writer[[/note]] short story ''Negotiators'', supposedly inexperienced humans are so good at communicating with aliens that the aliens are scared. Since humans deny having any previous contacts with extraterrestrials, aliens start suspecting that humans did contact someone -- and exterminated them. The hero manages to convince the alien negotiator that this flexibility is the result of humans being the hybrid of species with vastly different psychology -- Neanderthals and Cro-Magnons. The alien negotiator and most humans would not accept the true reason: [[spoiler:[[BizarreSexualDimorphism the psychological difference between male and female humans is far greater than for any other sentient species]],]] thus humans are much better prepared to accept others' quirks and work around them.
Naboo.



[[folder:Webcomics]]
* This is a point of fascination for many of the Trolls in ''Webcomic/{{Homestuck}}''. Sure, humans may be a bunch of wimps who haven't built a galaxy-conquering empire or developed time-travelling IM clients, and they may be completely screwing up at [[spoiler: creating a new universe]]... but human society seems so much ''nicer'', and the Kids are really good at the whole "friendship" thing. The stand-out example of one of the Kids being diplomatic with a Troll is probably John with Vriska.
* A variant appears in ''WebComic/{{Vexxarr}}'', where the Mahakalosians [[http://www.vexxarr.com/archive.php?seldate=061110 explain]] to a human that they chose humanity as allies because they are ''explorers'' and most emphatically not warriors. True warrior cannot ever cooperate, but humans will cooperate readily, and they never deliberately seek to exterminate those they fight against. They do note that humanity does have problems trusting, which makes them less diplomatic than they could be.

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[[folder:Webcomics]]
[[folder:Live-Action TV]]
* This Stated outright by the Minbari ambassador Delenn as the reason that only humans could have built ''Series/BabylonFive'' - ''"Humans build communities."''
** She likes this so much, she becomes part human herself with that cocoon thing, and then [[InterspeciesRomance marries]] and [[HalfHumanHybrid has the child of]] John Sheridan. Of course, it helps that she ''needed'' all that in order to be come one-third of [[TheChosenOne The One]].
** Humanity's hat
is so big that when Humanity is threatened by a point of fascination for many civil war, the other races (including some that are rivals or were at war) form an alliance to support and help the humans (and the rest of the Trolls in ''Webcomic/{{Homestuck}}''. Sure, humans may be a bunch of wimps who haven't built a galaxy-conquering empire or developed time-travelling IM clients, and they may be completely screwing up at [[spoiler: creating a new universe]]... but human society seems so much ''nicer'', and galaxy) because the Kids are really good at the whole "friendship" thing. The stand-out example prospect of one of the Kids being losing Humanity's moderating, diplomatic with a Troll voice is probably John with Vriska.
unacceptable.
* A variant appears Humans in ''WebComic/{{Vexxarr}}'', ''Franchise/StarTrek'' pretty much run TheFederation, and the Federation has been shown to be by far the most diplomacy-inclined power in the Alpha Quadrant, especially when compared to the ProudWarriorRace Klingon or Mustache-Twirling Roman-wannabe Romulans or Fascist Cardassians. It's notable that the Federation is pretty much the only Alpha Quadrant power that is formed from a coalition.
** Taken to an extreme in ''Series/StarTrekTheNextGeneration'',
where the Mahakalosians [[http://www.vexxarr.com/archive.php?seldate=061110 explain]] Klingons call upon the ''human'' captain of the Federation flagship, Jean-Luc Picard, to a human decide the next leader of the Klingon council. There are valid reasons for them not to trust their own people, of course, but even so...
** ''Series/StarTrekEnterprise'' shows
that they chose humanity as allies because they are ''explorers'' and most emphatically not warriors. True warrior cannot ever cooperate, but it was the humans will cooperate readily, who brought the other founding races of the Federation together. The Vulcans and they never deliberately seek to exterminate those they fight against. They do note that humanity does have problems trusting, which makes them less diplomatic than they could be.Andorians had been at ''war'', and neither were very fond of the Tellarites, or vice versa...



[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'':
** This overlaps with HumansAreAverage - humans have average stats and they can learn any language at character creation, a trait shared with partially human races like Half-Elves.
** In 3rd Edition at least, Half-Elves Are Diplomats even more than humans (or elves), being the only race to receive inherent bonuses to social skills. Which, admittedly, aren't very large, but dedicated [[TalkingTheMonsterToDeath "Diplomancer"]] builds are almost always half-elves.
* Played with in ''TabletopGame/{{Warhammer 40000}}''. The Imperium of Man is just about the least subtle, least tolerant, least diplomatic and most xenophobic bunch of humans you're ever likely to meet. Diplomacy, for the Imperium, is indulged in solely to keep alien races busy until sufficient military force can be mustered to obliterate them. But it's also mentioned that back before the Imperium, when humans first started moving amongst the stars nearly 30,000 years ago, they DID manage to create a Federation of nearly a hundred species... only to discover that it was the fear of Humanity's powerful technology and military that kept it together. After the [[RobotWar War with the Iron Men]] was over, a crippled humanity was turned on by every other Federation species. The Tau, an upcoming race near the Ultramar systems, fit this trope more neatly and are viewed by the older, more advanced races as unbelievably stupid and naive for even trying.
* In ''TabletopGame/MyriadSong'' humans were favored slaves of the [[AbusivePrecursors Syndics]], and often used as overseers. So they apply their Legacy stat to social and leadership skills.
[[/folder]]



[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'':
** This overlaps with HumansAreAverage - humans have average stats and they can learn any language at character creation, a trait shared with partially human races like Half-Elves.
** In 3rd Edition at least, Half-Elves Are Diplomats even more than humans (or elves), being the only race to receive inherent bonuses to social skills. Which, admittedly, aren't very large, but dedicated [[TalkingTheMonsterToDeath "Diplomancer"]] builds are almost always half-elves.
* Played with in ''TabletopGame/{{Warhammer 40000}}''. The Imperium of Man is just about the least subtle, least tolerant, least diplomatic and most xenophobic bunch of humans you're ever likely to meet. Diplomacy, for the Imperium, is indulged in solely to keep alien races busy until sufficient military force can be mustered to obliterate them. But it's also mentioned that back before the Imperium, when humans first started moving amongst the stars nearly 30,000 years ago, they DID manage to create a Federation of nearly a hundred species... only to discover that it was the fear of Humanity's powerful technology and military that kept it together. After the [[RobotWar War with the Iron Men]] was over, a crippled humanity was turned on by every other Federation species. The Tau, an upcoming race near the Ultramar systems, fit this trope more neatly and are viewed by the older, more advanced races as unbelievably stupid and naive for even trying.
* In ''TabletopGame/MyriadSong'' humans were favored slaves of the [[AbusivePrecursors Syndics]], and often used as overseers. So they apply their Legacy stat to social and leadership skills.

to:

[[folder:Tabletop Games]]
[[folder:Webcomics]]
* ''TabletopGame/DungeonsAndDragons'':
**
This overlaps with HumansAreAverage - is a point of fascination for many of the Trolls in ''Webcomic/{{Homestuck}}''. Sure, humans have average stats may be a bunch of wimps who haven't built a galaxy-conquering empire or developed time-travelling IM clients, and they can learn any language may be completely screwing up at character creation, [[spoiler: creating a trait shared with partially new universe]]... but human races like Half-Elves.
** In 3rd Edition
society seems so much ''nicer'', and the Kids are really good at least, Half-Elves Are Diplomats even more than humans (or elves), the whole "friendship" thing. The stand-out example of one of the Kids being the only race to receive inherent bonuses to social skills. Which, admittedly, aren't very large, but dedicated [[TalkingTheMonsterToDeath "Diplomancer"]] builds are almost always half-elves.
* Played with in ''TabletopGame/{{Warhammer 40000}}''. The Imperium of Man is just about the least subtle, least tolerant, least
diplomatic with a Troll is probably John with Vriska.
* A variant appears in ''WebComic/{{Vexxarr}}'', where the Mahakalosians [[http://www.vexxarr.com/archive.php?seldate=061110 explain]] to a human that they chose humanity as allies because they are ''explorers''
and most xenophobic bunch of emphatically not warriors. True warrior cannot ever cooperate, but humans you're ever likely will cooperate readily, and they never deliberately seek to meet. Diplomacy, for the Imperium, is indulged in solely to keep alien races busy until sufficient military force can be mustered to obliterate them. But it's also mentioned exterminate those they fight against. They do note that back before the Imperium, when humans first started moving amongst the stars nearly 30,000 years ago, they DID manage to create a Federation of nearly a hundred species... only to discover that it was the fear of Humanity's powerful technology and military that kept it together. After the [[RobotWar War with the Iron Men]] was over, a crippled humanity was turned on by every other Federation species. The Tau, an upcoming race near the Ultramar systems, fit this trope more neatly and are viewed by the older, more advanced races as unbelievably stupid and naive for even trying.
* In ''TabletopGame/MyriadSong'' humans were favored slaves of the [[AbusivePrecursors Syndics]], and often used as overseers. So
does have problems trusting, which makes them less diplomatic than they apply their Legacy stat to social and leadership skills.could be.


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[[folder:Film]]
* In the film version of ''Film/ValerianAndTheCityOfAThousandPlanets'', it's the people of Earth who found Alpha, the space colony where much of the movie takes place. The Earthlings who run Alpha welcome all sapient lifeforms who want to live there and are free to attach and build in the styles they want (provided they don't interfere with the other inhabitants' ability to live), which the film suggests was the first undertaking of this kind in existence. Over time, it grew into by far the most diverse civilization in the known universe.
[[/folder]]


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[[folder:Western Animation]]
* There is a variant of this in ''Franchise/{{Ben 10}}'': Though humans show great affinity for appealing to other races on an emotional level, it's actually RequiredSecondaryPowers to their true unique skill, which is that humans are universal breeders, able to mate and bear offspring with any other intelligent species in the universe.
[[/folder]]
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* ''VideoGame/XenobladeChroniclesX'' has the forging of new alliances between humans and various xenos forming a major part of the story and quests. Humans do this primarily on account of having recently fled a destroyed Earth and having run into the Ganglion, the evil coalition responsible for said destruction, on Mira; they desperately need all the allies they can get. It also helps that many of these new allies were former members of the Ganglion who changed sides because the humans were much nicer.

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* ''VideoGame/XenobladeChroniclesX'' has the forging of new alliances between humans and various xenos forming a major part of the story and quests. Humans do this primarily on account of having recently fled a destroyed Earth and having run into the Ganglion, the evil coalition responsible for said destruction, on Mira; they desperately need all the allies they can get. It also helps that many of these new allies were former members of the Ganglion who changed sides [[BecauseYouWereNiceToMe because the humans were much nicer.nicer]].
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* In ''Fanfiction/ChrysalisVisitsTheHague'', the UN presence in Equestria is this. Though, for all intents and purposes, they're not very good ones, being caught somewhere between ineffective appeasement and internal squabbling.

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* In ''Fanfiction/ChrysalisVisitsTheHague'', ''Fanfic/ChrysalisVisitsTheHague'', the UN presence in Equestria is this. Though, for all intents and purposes, they're not very good ones, being caught somewhere between ineffective appeasement and internal squabbling.
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* ''VideoGame/XenobladeChroniclesX'' has the forging of new alliances between humans and various xenos forming a major part of the story and quests. Humans do this primarily on account of having recently fled a destroyed Earth and having run into the Ganglion, the evil coalition responsible for said destruction, on Mira; they desperately need all the allies they can get. It also helps that many of these new allies were former members of the Ganglion who changed sides because the humans were much nicer.
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* ''Franchise/TheElderScrolls'': While there are several human races, Imperials, the one fitting the classical fantasy-human mold best, are known to be skilled diplomats (in fact one of their abilities is to make people like them more and they often have bonuses to speech/diplomacy).

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* ''Franchise/TheElderScrolls'': While there are several human races, Imperials, In ''Franchise/TheElderScrolls'', this is one of the one fitting hats of the classical fantasy-human mold best, Imperial race, who have forged three empires throughout history that have spanned much or all of Tamriel. They are known to be skilled diplomats (in fact one of their abilities is to make people like them more and they often have (showing in in-game as bonuses to speech/diplomacy).the Speechcraft skill and/or racial abilities that act as [[CharmPerson Calm or Command]] spells). While the [[BadassArmy strength of their legions]] obviously played a large part in ''forging'' their empires, it is their ability as diplomats that has ''kept'' these empires together.
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* In ''Fanfiction/ChrysalisVisitsTheHague'', the UN presence in Equeestria is this. Though, for all intents and purposes, they're not very good ones, being caught somewhere between ineffective appeasement and internal squabbling.

to:

* In ''Fanfiction/ChrysalisVisitsTheHague'', the UN presence in Equeestria Equestria is this. Though, for all intents and purposes, they're not very good ones, being caught somewhere between ineffective appeasement and internal squabbling.
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[[folder:Fan Works]]
* In ''Fanfiction/ChrysalisVisitsTheHague'', the UN presence in Equeestria is this. Though, for all intents and purposes, they're not very good ones, being caught somewhere between ineffective appeasement and internal squabbling.
[[/folder]]

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* In Creator/KeithLaumer's ''Literature/{{Retief}}'' books, humans operate the Corps Diplomatique Terrestrienne, which is dedicated to adjudicating contentions between non-terrestrials and Earthlings. Although the CDT seems to succeed less due to its diplomatic prowess than from Reteif's unconventional approaches...

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* In Creator/KeithLaumer's ''Literature/{{Retief}}'' books, humans operate the Corps Diplomatique Terrestrienne, which is dedicated to adjudicating contentions between non-terrestrials and Earthlings. Although the CDT seems to succeed less due to its diplomatic prowess than from Reteif's Retief's unconventional approaches...approaches...
** The ''other'' reason that the CDT succeeds is because no one wants to see the Terrans break out their stick. The CDT because a bad deal is less damaging to one's career than calling in the navy, and the aliens because HumansAreWarriors, too.
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* Played with in ''TabletopGame/{{Warhammer 40000}}''. The Imperium of Man is just about the least subtle, least tolerant, least diplomatic and most xenophobic bunch of humans you're ever likely to meet. Diplomacy, for the Imperium, is indulged in solely to keep alien races busy until sufficient military force can be mustered to obliterate them. But it's also mentioned that back before the Imperium, when humans first started moving amongst the stars nearly 30,000 years ago, they DID manage to create a Federation amongst nearly a hundred species. Only for them to discover that it was the fear of Humanity's powerful technology and military that kept it together when the War with the Iron Men was over and a crippled humanity was turned on by every other Federation species when they realized that humanity no longer had the muscle to enforce peace. The Tau, an upcoming race near the Ultramar systems, fit this trope more neatly and are viewed by the older, more advanced races as unbelievably stupid and naive for even trying.

to:

* Played with in ''TabletopGame/{{Warhammer 40000}}''. The Imperium of Man is just about the least subtle, least tolerant, least diplomatic and most xenophobic bunch of humans you're ever likely to meet. Diplomacy, for the Imperium, is indulged in solely to keep alien races busy until sufficient military force can be mustered to obliterate them. But it's also mentioned that back before the Imperium, when humans first started moving amongst the stars nearly 30,000 years ago, they DID manage to create a Federation amongst of nearly a hundred species. Only for them species... only to discover that it was the fear of Humanity's powerful technology and military that kept it together when together. After the [[RobotWar War with the Iron Men Men]] was over and over, a crippled humanity was turned on by every other Federation species when they realized that humanity no longer had the muscle to enforce peace.species. The Tau, an upcoming race near the Ultramar systems, fit this trope more neatly and are viewed by the older, more advanced races as unbelievably stupid and naive for even trying.
Is there an issue? Send a MessageReason:
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* In the the Creator/SergeyLukyanenko[[note]]A psychiatrist-cum-SF&F writer[[/note]] short story ''Negotiators'', supposedly inexperienced humans are so good at communicating with aliens that the aliens are scared. Since humans deny having any previous contacts with extraterrestials, aliens start suspecting that humans did contact someone -- and exterminated them. The hero manages to convince the alien negotiator that this flexibility is the result of humans being the hybrid of species with vastly different psychology -- Neanderthals and Cro-Magnons. The alien negotiator and most humans would not accept the true reason: [[spoiler:[[BizarreSexualDimorphism the psychological difference between male and female humans is far greater than for any other sentient species]],]] thus humans are much better prepared to accept others' quirks and work around them.

to:

* In the the Creator/SergeyLukyanenko[[note]]A psychiatrist-cum-SF&F writer[[/note]] short story ''Negotiators'', supposedly inexperienced humans are so good at communicating with aliens that the aliens are scared. Since humans deny having any previous contacts with extraterrestials, extraterrestrials, aliens start suspecting that humans did contact someone -- and exterminated them. The hero manages to convince the alien negotiator that this flexibility is the result of humans being the hybrid of species with vastly different psychology -- Neanderthals and Cro-Magnons. The alien negotiator and most humans would not accept the true reason: [[spoiler:[[BizarreSexualDimorphism the psychological difference between male and female humans is far greater than for any other sentient species]],]] thus humans are much better prepared to accept others' quirks and work around them.



** The [[AllThereInTheManual fluff]] plays with this. Humans got to be so good at negotiation because as a race, they were atypically factional until reaching space; the other side of this is they are equally as unusually practiced at killing each other when negotiations fail. The one other race that has realized this is ''terrified'' of humanity for that reason.

to:

** The [[AllThereInTheManual fluff]] plays with this. Humans got to be so good at negotiation because as a race, they were atypically unusually factional until reaching space; the other side of this is they are equally just as unusually exceptionally practiced at killing each other when negotiations fail. The one other race that has realized figured this out is ''terrified'' of humanity for that reason.



** which makes you wonder, 'who serves to keep the Horde from falling apart?' Probably the [[NobleSavage Tauren]]

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** which *** Which makes you wonder, 'who serves to keep the Horde from falling apart?' Probably the [[NobleSavage Tauren]]Tauren]].
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** ''Series/StarTrekEnterprise'' shows that it was the humans who brought the first races forming the Federation together. Some of them had, in fact, been at war until then.

to:

** ''Series/StarTrekEnterprise'' shows that it was the humans who brought the first other founding races forming of the Federation together. Some of them had, in fact, together. The Vulcans and Andorians had been at war until then.''war'', and neither were very fond of the Tellarites, or vice versa...



** Humanity's hat is so big that when Humanity is threatened by a civil war, the other races form an alliance (Including races that are rivals or were at war) to support and help the humans (and the rest of the galaxy) because the prospect of losing Humanity's moderating, diplomatic voice is too bad.

to:

** Humanity's hat is so big that when Humanity is threatened by a civil war, the other races form an alliance (Including races (including some that are rivals or were at war) form an alliance to support and help the humans (and the rest of the galaxy) because the prospect of losing Humanity's moderating, diplomatic voice is too bad.unacceptable.
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None


* Gleefully and gloriously inverted in ''TabletopGame/{{Warhammer 40000}}''. The Imperium of Man is just about the least subtle, least tolerant, least diplomatic and most xenophobic bunch of humans you're ever likely to meet. Diplomacy, for the Imperium, is indulged in solely to keep alien races busy until sufficient military force can be mustered to obliterate them. The Tau race are perhaps the most diplomatic in 40k, having an actual diplomat caste - the water caste - to orchestrate negotiations and trade, and making significant use of alien mercenaries from allied worlds. Indeed, the Tau behave so much like the traditional "humans are diplomats" trope, and their aesthetic resembles that of aliens from numerous franchises where it is in effect, that it is very easy to see them as a deliberate foil to show just how much the Imperials in 40k are not this trope.

to:

* Gleefully and gloriously inverted Played with in ''TabletopGame/{{Warhammer 40000}}''. The Imperium of Man is just about the least subtle, least tolerant, least diplomatic and most xenophobic bunch of humans you're ever likely to meet. Diplomacy, for the Imperium, is indulged in solely to keep alien races busy until sufficient military force can be mustered to obliterate them. The Tau race are perhaps the most diplomatic in 40k, having an actual diplomat caste - the water caste - to orchestrate negotiations and trade, and making significant use of alien mercenaries from allied worlds. Indeed, the Tau behave so much like the traditional "humans are diplomats" trope, and their aesthetic resembles But it's also mentioned that of aliens from numerous franchises where it is in effect, back before the Imperium, when humans first started moving amongst the stars nearly 30,000 years ago, they DID manage to create a Federation amongst nearly a hundred species. Only for them to discover that it is very easy to see them as a deliberate foil to show just how much was the Imperials in 40k are not fear of Humanity's powerful technology and military that kept it together when the War with the Iron Men was over and a crippled humanity was turned on by every other Federation species when they realized that humanity no longer had the muscle to enforce peace. The Tau, an upcoming race near the Ultramar systems, fit this trope.trope more neatly and are viewed by the older, more advanced races as unbelievably stupid and naive for even trying.

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You can play with it at
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You can play with it at
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* In ''TabletopGame/MyriadSong'' humans were favored slaves of the [[AbusivePrecursors Syndics]], and often used as overseers. So they apply their Legacy stat to social and leadership skills.
Is there an issue? Send a MessageReason:
None


* In parts of the StarWarsExpandedUniverse this trope seems to come up. Humanity is not the galaxy's most diplomatic species, and individuals vary wildly, but there's a joke that goes "How do you know a [species] is lying? Their mouth is open", in which [species] is filled in by Hutts, Bothans, or humans. There are a lot of places where humans are the only/majority population though, so it'd be plain stupid to send a Bothan diplomat to Kashyyyk, or a Trandoshan one to Naboo.
* In the the Creator/SergeyLukyanenko[[note]]A psychiatrist-cum-SF&F writer.[[/note]] short story ''Negotiators'', supposedly inexperienced humans are so good at communicating with aliens that the aliens are scared. Since humans deny having any previous contacts with extraterrestials, aliens start suspecting that humans did contact someone -- and exterminated them. The hero manages to convince the alien negotiator that this flexibility is the result of humans being the hybrid of species with vastly different psychology -- Neanderthals and Cro-Magnons. The alien negotiator and most humans would not accept the true reason: [[spoiler:[[BizarreSexualDimorphism the psychological difference between male and female humans is far greater than for any other sentient species]],]] thus humans are much better prepared to accept others' quirks and work around them.

to:

* In parts of the StarWarsExpandedUniverse Franchise/StarWarsExpandedUniverse this trope seems to come up. Humanity is not the galaxy's most diplomatic species, and individuals vary wildly, but there's a joke that goes "How do you know a [species] is lying? Their mouth is open", in which [species] is filled in by Hutts, Bothans, or humans. There are a lot of places where humans are the only/majority population though, so it'd be plain stupid to send a Bothan diplomat to Kashyyyk, or a Trandoshan one to Naboo.
* In the the Creator/SergeyLukyanenko[[note]]A psychiatrist-cum-SF&F writer.[[/note]] writer[[/note]] short story ''Negotiators'', supposedly inexperienced humans are so good at communicating with aliens that the aliens are scared. Since humans deny having any previous contacts with extraterrestials, aliens start suspecting that humans did contact someone -- and exterminated them. The hero manages to convince the alien negotiator that this flexibility is the result of humans being the hybrid of species with vastly different psychology -- Neanderthals and Cro-Magnons. The alien negotiator and most humans would not accept the true reason: [[spoiler:[[BizarreSexualDimorphism the psychological difference between male and female humans is far greater than for any other sentient species]],]] thus humans are much better prepared to accept others' quirks and work around them.



* Gleefully and gloriously inverted in ''{{TabletopGame/Warhammer 40000}}''. The Imperium of Man is just about the least subtle, least tolerant, least diplomatic and most xenophobic bunch of humans you're ever likely to meet. Diplomacy, for the Imperium, is indulged in solely to keep alien races busy until sufficient military force can be mustered to obliterate them. The Tau race are perhaps the most diplomatic in 40k, having an actual diplomat caste - the water caste - to orchestrate negotiations and trade, and making significant use of alien mercenaries from allied worlds. Indeed, the Tau behave so much like the traditional "humans are diplomats" trope, and their aesthetic resembles that of aliens from numerous franchises where it is in effect, that it is very easy to see them as a deliberate foil to show just how much the Imperials in 40k are not this trope.

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* Gleefully and gloriously inverted in ''{{TabletopGame/Warhammer ''TabletopGame/{{Warhammer 40000}}''. The Imperium of Man is just about the least subtle, least tolerant, least diplomatic and most xenophobic bunch of humans you're ever likely to meet. Diplomacy, for the Imperium, is indulged in solely to keep alien races busy until sufficient military force can be mustered to obliterate them. The Tau race are perhaps the most diplomatic in 40k, having an actual diplomat caste - the water caste - to orchestrate negotiations and trade, and making significant use of alien mercenaries from allied worlds. Indeed, the Tau behave so much like the traditional "humans are diplomats" trope, and their aesthetic resembles that of aliens from numerous franchises where it is in effect, that it is very easy to see them as a deliberate foil to show just how much the Imperials in 40k are not this trope.
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* A variant appears in ''WebComic/{{Vexxarr}}'', where the Mahakalosians [[http://www.vexxarr.com/archive.php?seldate=061110 explain]] to a human that they chose humanity as allies because they are ''explorers'' and most emphatically not warriors. True warrior cannot ever cooperate, but humans will cooperate readily, and they never deliberately seek to exterminate those they fight against. They do note that humanity does have problems trusting, which makes them less diplomatic than they could be.
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* Gleefully and gloriously inverted in ''TabletopGame/Warhammer40,000''. The Imperium of Man is just about the least subtle, least tolerant, least diplomatic and most xenophobic bunch of humans you're ever likely to meet. Diplomacy, for the Imperium, is indulged in solely to keep alien races busy until sufficient military force can be mustered to obliterate them. The Tau race are perhaps the most diplomatic in 40k, having an actual diplomat caste - the water caste - to orchestrate negotiations and trade, and making significant use of alien mercenaries from allied worlds. Indeed, the Tau behave so much like the traditional "humans are diplomats" trope, and their aesthetic resembles that of aliens from numerous franchises where it is in effect, that it is very easy to see them as a deliberate foil to show just how much the Imperials in 40k are not this trope.

to:

* Gleefully and gloriously inverted in ''TabletopGame/Warhammer40,000''.''{{TabletopGame/Warhammer 40000}}''. The Imperium of Man is just about the least subtle, least tolerant, least diplomatic and most xenophobic bunch of humans you're ever likely to meet. Diplomacy, for the Imperium, is indulged in solely to keep alien races busy until sufficient military force can be mustered to obliterate them. The Tau race are perhaps the most diplomatic in 40k, having an actual diplomat caste - the water caste - to orchestrate negotiations and trade, and making significant use of alien mercenaries from allied worlds. Indeed, the Tau behave so much like the traditional "humans are diplomats" trope, and their aesthetic resembles that of aliens from numerous franchises where it is in effect, that it is very easy to see them as a deliberate foil to show just how much the Imperials in 40k are not this trope.
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None


* ''Franchise/MassEffect'' has humanity as the most diplomatic race, with all the backstabbing and double-dealing that ''proper'' diplomacy implies. [[AllThereInTheManual Dig into the codex]] and you'll see that every other race, to some degree or another, has a leadership caste and societies that have made obedience to proper authority second nature to them. When humanity, with its every-man-for-himself ethos, hits the galactic stage, nobody really seems to know how to deal with it. The rules are right there, and everyone else has followed them, and then the humans show up and start taking shortcuts that nobody else even considered. This has lead to Humanity getting a representative on the ruling Council less than a century after they made first contact; other races have gone for ''millenia'' as clients to the previous three Council races.

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* ''Franchise/MassEffect'' has humanity as the most diplomatic race, with all the backstabbing and double-dealing that ''proper'' diplomacy implies. [[AllThereInTheManual Dig into the codex]] and you'll see that every other race, to some degree or another, has a leadership caste and societies that have made obedience to proper authority second nature to them. When humanity, with its every-man-for-himself ethos, hits the galactic stage, nobody really seems to know how to deal with it. The rules are right there, and everyone else has followed them, and then the humans show up and start [[LoopholeAbuse taking shortcuts shortcuts]] that nobody else even considered. This has lead to Humanity getting a representative on the ruling Council less than a century after they made first contact; other races have gone for ''millenia'' as clients to the previous three Council races.
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None

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* Gleefully and gloriously inverted in ''TabletopGame/Warhammer40,000''. The Imperium of Man is just about the least subtle, least tolerant, least diplomatic and most xenophobic bunch of humans you're ever likely to meet. Diplomacy, for the Imperium, is indulged in solely to keep alien races busy until sufficient military force can be mustered to obliterate them. The Tau race are perhaps the most diplomatic in 40k, having an actual diplomat caste - the water caste - to orchestrate negotiations and trade, and making significant use of alien mercenaries from allied worlds. Indeed, the Tau behave so much like the traditional "humans are diplomats" trope, and their aesthetic resembles that of aliens from numerous franchises where it is in effect, that it is very easy to see them as a deliberate foil to show just how much the Imperials in 40k are not this trope.
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*** It's because the Orcs are more or less acting as dictators of the horde by both being there first and outnumbering everyone else, shown in their racial "Command".

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Negotiators: this is called Bizarre Sexual Dimorphism


* In the the Creator/SergeyLukyanenko[[note]]A psychiatrist-cum-SF&F writer.[[/note]] short story ''Negotiators'', supposedly inexperienced humans are so good at communicating with aliens that the aliens are scared. Since humans deny having any previous contacts with extraterrestials, aliens start suspecting that humans did contact someone -- and exterminated them. The hero manages to convince the alien negotiator that this flexibility is the result of humans being the hybrid of species with vastly different psychology -- Neanderthals and Cro-Magnons. The alien negotiator and most humans would not accept the true reason: [[spoiler:the psychological difference between male and female humans is far greater than for any other species,]] thus humans are much better prepared to accept others' quirks and work around them.

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* In the the Creator/SergeyLukyanenko[[note]]A psychiatrist-cum-SF&F writer.[[/note]] short story ''Negotiators'', supposedly inexperienced humans are so good at communicating with aliens that the aliens are scared. Since humans deny having any previous contacts with extraterrestials, aliens start suspecting that humans did contact someone -- and exterminated them. The hero manages to convince the alien negotiator that this flexibility is the result of humans being the hybrid of species with vastly different psychology -- Neanderthals and Cro-Magnons. The alien negotiator and most humans would not accept the true reason: [[spoiler:the [[spoiler:[[BizarreSexualDimorphism the psychological difference between male and female humans is far greater than for any other species,]] sentient species]],]] thus humans are much better prepared to accept others' quirks and work around them.

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removed circular pothole, namespaces, example indentation


* In parts of the StarWarsExpandedUniverse this trope seems to come up. Humanity is not the galaxy's most diplomatic species, and individuals vary wildly, but there's a joke that goes "How do you know a [species] is lying? Their mouth is open", in which [species] is filled in by Hutts, Bothans, or humans.
** There are a lot of places where humans are the only/majority population though, so it'd be plain stupid to send a Bothan diplomat to Kashyyyk, or a Trandoshan one to Naboo.

to:

* In parts of the StarWarsExpandedUniverse this trope seems to come up. Humanity is not the galaxy's most diplomatic species, and individuals vary wildly, but there's a joke that goes "How do you know a [species] is lying? Their mouth is open", in which [species] is filled in by Hutts, Bothans, or humans.
**
humans. There are a lot of places where humans are the only/majority population though, so it'd be plain stupid to send a Bothan diplomat to Kashyyyk, or a Trandoshan one to Naboo.



* This is a point of fascination for many of the Trolls in ''{{Homestuck}}''. Sure, humans may be a bunch of wimps who haven't built a galaxy-conquering empire or developed time-travelling IM clients, and they may be completely screwing up at [[spoiler: creating a new universe]]... but human society seems so much ''nicer'', and the Kids are really good at the whole "friendship" thing. The stand-out example of one of the Kids being diplomatic with a Troll is probably John with Vriska.

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* This is a point of fascination for many of the Trolls in ''{{Homestuck}}''.''Webcomic/{{Homestuck}}''. Sure, humans may be a bunch of wimps who haven't built a galaxy-conquering empire or developed time-travelling IM clients, and they may be completely screwing up at [[spoiler: creating a new universe]]... but human society seems so much ''nicer'', and the Kids are really good at the whole "friendship" thing. The stand-out example of one of the Kids being diplomatic with a Troll is probably John with Vriska.



* The same happens in ''GalacticCivilizations 2'', Humans are stated with bonuses to negotiation.

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* The same happens in ''GalacticCivilizations ''VideoGame/GalacticCivilizations 2'', Humans are stated with bonuses to negotiation.



* In ''SpaceRangers'' humans are this.
* The humans in ''WorldOfWarcraft'' have a bonus to reputation with any faction, both reflecting and reproducing this.

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* In ''SpaceRangers'' ''VideoGame/SpaceRangers'' humans are this.
* The humans in ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' have a bonus to reputation with any faction, both reflecting and reproducing this.



* ''{{Deadlock}}'', semi-obscure sci-fi empire-builder. Several races, and humans are diplomats and traders, with bonuses for making peace-treaties and establishing trade-routes.

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* ''{{Deadlock}}'', ''VideoGame/{{Deadlock}}'', semi-obscure sci-fi empire-builder. Several races, and humans are diplomats and traders, with bonuses for making peace-treaties and establishing trade-routes.



* In ''DungeonsAndDragons'', this overlaps with HumansAreAverage - humans have average stats and they can learn any language at character creation, a trait shared with partially human races like Half-Elves.
** In 3rd Edition at least, [[HumansAreDiplomats Half-Elves Are Diplomats]] even more than humans (or elves), being the only race to receive inherent bonuses to social skills. Which, admittedly, aren't very large, but dedicated [[TalkingTheMonsterToDeath "Diplomancer"]] builds are almost always half-elves.

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* In ''DungeonsAndDragons'', this ''TabletopGame/DungeonsAndDragons'':
** This
overlaps with HumansAreAverage - humans have average stats and they can learn any language at character creation, a trait shared with partially human races like Half-Elves.
** In 3rd Edition at least, [[HumansAreDiplomats Half-Elves Are Diplomats]] Diplomats even more than humans (or elves), being the only race to receive inherent bonuses to social skills. Which, admittedly, aren't very large, but dedicated [[TalkingTheMonsterToDeath "Diplomancer"]] builds are almost always half-elves.
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typo


* In Creator/KeithLaumer's ''Literature/{{Retief}} books, humans operate the Corps Diplomatique Terrestrienne, which is dedicated to adjudicating contentions between non-terrestrials and Earthlings. Although the CDT seems to succeed less due to its diplomatic prowess than from Reteif's unconventional approaches...

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* In Creator/KeithLaumer's ''Literature/{{Retief}} ''Literature/{{Retief}}'' books, humans operate the Corps Diplomatique Terrestrienne, which is dedicated to adjudicating contentions between non-terrestrials and Earthlings. Although the CDT seems to succeed less due to its diplomatic prowess than from Reteif's unconventional approaches...
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None


* ''MassEffect'' has humanity as the most diplomatic race, with all the backstabbing and double-dealing that ''proper'' diplomacy implies. [[AllThereInTheManual Dig into the codex]] and you'll see that every other race, to some degree or another, has a leadership caste and societies that have made obedience to proper authority second nature to them. When humanity, with its every-man-for-himself ethos, hits the galactic stage, nobody really seems to know how to deal with it. The rules are right there, and everyone else has followed them, and then the humans show up and start taking shortcuts that nobody else even considered. This has lead to Humanity getting a representative on the ruling Council less than a century after they made first contact; other races have gone for ''millenia'' as clients to the previous three Council races.

to:

* ''MassEffect'' ''Franchise/MassEffect'' has humanity as the most diplomatic race, with all the backstabbing and double-dealing that ''proper'' diplomacy implies. [[AllThereInTheManual Dig into the codex]] and you'll see that every other race, to some degree or another, has a leadership caste and societies that have made obedience to proper authority second nature to them. When humanity, with its every-man-for-himself ethos, hits the galactic stage, nobody really seems to know how to deal with it. The rules are right there, and everyone else has followed them, and then the humans show up and start taking shortcuts that nobody else even considered. This has lead to Humanity getting a representative on the ruling Council less than a century after they made first contact; other races have gone for ''millenia'' as clients to the previous three Council races.
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Namespacing.


* ''{{Stonekeep}}'', if the only human playable character is any indication. Let's put it this way: the game's dwarves are biased against every other existing race ''except'' humans, and representatives from a good half of the other races will join you.

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* ''{{Stonekeep}}'', ''VideoGame/{{Stonekeep}}'', if the only human playable character is any indication. Let's put it this way: the game's dwarves are biased against every other existing race ''except'' humans, and representatives from a good half of the other races will join you.
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* In the ''VideoGame/MasterOfOrion'' series, Humans have bonuses to charisma, making them better negotiators. Furthermore, they have ''no'' racial rivals, unlike every other species in the game (at least in the first two). They have, [[AllThereInTheManual according to the third game's manual]], ''twice'' dominated the galaxy, forming allied fleets to take down both the Orion Guardian and Antares. They did this not through military conquest, but by convincing everyone else to work for them.

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* In the ''VideoGame/MasterOfOrion'' series, Humans by default have bonuses the "charismatic" trait, which gives a bonus to charisma, making them better negotiators.diplomacy rolls. Furthermore, they have ''no'' racial rivals, unlike every other species in the game (at least in the first two). They have, [[AllThereInTheManual according to the third game's manual]], ''twice'' dominated the galaxy, forming allied fleets to take down both the Orion Guardian and Antares. They did this not through military conquest, but by convincing everyone else to work for them.
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* In ''Negotiators'' short story by Creator/SergeyLukyanenko[[note]]A psychiatrist-cum-SF&F writer.[[/note]] supposedly inexperienced humans are so good at communicating with aliens, that aliens are scared. Since humans deny having any previous contacts with extraterrestials, aliens start suspecting that humans did contact someone -- and exterminated them. The hero manages to convince the alien negotiator that this flexibility is the result of humans being the hybrid of species with vastly different psychology -- Neanderthals and Cro-Magnons. The alien negotiator and most humans would not accept the true reason: [[spoiler:the psychological difference between male and female humans is far greater than for any other species,]] thus humans are much better prepared to accept others' quirks and work around them.

to:

* In ''Negotiators'' short story by the the Creator/SergeyLukyanenko[[note]]A psychiatrist-cum-SF&F writer.[[/note]] short story ''Negotiators'', supposedly inexperienced humans are so good at communicating with aliens, aliens that the aliens are scared. Since humans deny having any previous contacts with extraterrestials, aliens start suspecting that humans did contact someone -- and exterminated them. The hero manages to convince the alien negotiator that this flexibility is the result of humans being the hybrid of species with vastly different psychology -- Neanderthals and Cro-Magnons. The alien negotiator and most humans would not accept the true reason: [[spoiler:the psychological difference between male and female humans is far greater than for any other species,]] thus humans are much better prepared to accept others' quirks and work around them.
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None

Added DiffLines:

* In ''Negotiators'' short story by Creator/SergeyLukyanenko[[note]]A psychiatrist-cum-SF&F writer.[[/note]] supposedly inexperienced humans are so good at communicating with aliens, that aliens are scared. Since humans deny having any previous contacts with extraterrestials, aliens start suspecting that humans did contact someone -- and exterminated them. The hero manages to convince the alien negotiator that this flexibility is the result of humans being the hybrid of species with vastly different psychology -- Neanderthals and Cro-Magnons. The alien negotiator and most humans would not accept the true reason: [[spoiler:the psychological difference between male and female humans is far greater than for any other species,]] thus humans are much better prepared to accept others' quirks and work around them.

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