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moved to special effects failure


* ''Film/ItTheTerrorFromBeyondSpace'': Who knew that the M1 was [[https://youtu.be/CsOM7mptOLM?t=40 so flexible?]]
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* The [[https://youtu.be/OMj1Y2sMZ_Q infamous introductory]] {{cutscene}} for ''VideoGame/ShadowTheHedgehog'' starts off with what is most likely, the strangest submachine gun of all time. It starts of with shadow putting a mag in, twisting it a bit to lock it in place, giving the mag a tap for good measure and then ''pumping the foregrip''.

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* The [[https://youtu.be/OMj1Y2sMZ_Q infamous introductory]] {{cutscene}} for ''VideoGame/ShadowTheHedgehog'' starts off with what is most likely, the strangest submachine gun of all time. It starts of off with shadow Shadow putting a mag in, magazine into an [=MP5=], twisting it a bit to lock it in place, giving the mag it a tap for good measure and then ''pumping the foregrip''.foregrip'' as if it were a pump-action shotgun.

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* BlownAcrossTheRoom: a chracter gets flung quite far across a room when shot.
* BottomlessMagazines
* BulletSparks
* CartridgesInFlight
* CoinTargetingTrickshot
* ComboRifle

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* BlownAcrossTheRoom: a chracter character gets flung quite far across a room when shot.
* BottomlessMagazines
BottomlessMagazines: Characters never run out of ammo or are never seen reloading.
* BulletSparks
BulletholeDoor: Exaggerating the destructive capabilities of firearms for home remodeling.
* CartridgesInFlight
BulletSparks: Bullets hitting surfaces with a shower of sparks.
* CoinTargetingTrickshot
CartridgesInFlight: Depicting the whole cartridge being shot out of the gun instead of just the bullet. That's 65% more bullet per bullet!
* ComboRifleCoinTargetingTrickshot: Tossing a coin in the air and hitting it to demonstate ImprobableAimingSkills.
* ComboRifle: Putting two guns together to make a bigger one.



* DisappearingBullets

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* DisappearingBulletsDisappearingBullets: A bullet appears to overpenetrate a target, but does not actually hit anything past it.



* FingerInABarrel
* GangstaStyle: Holding a gun, typically a pistol, sidewise

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* FingerInABarrel
FingerInABarrel: Sticking your finger in the barrel of a gun as it's fired will stop the projectile and even blow it back towards the shooter.
* GangstaStyle: Holding a gun, typically a pistol, sidewisesideways.



* GunsFiringUnderwater
* {{Hitscan}}: In video games, ballistics are simplified to the projectile traveling in a straight line and instantly hitting the first thing to cross its path
* HollywoodBlanks
* HollywoodSilencer
* InstantDeathBullet
* LawOfInverseRecoil: Media tends to portray powerful guns as not having a lot of recoil, while less powerful guns have their recoil exaggerated
* MisidentifiedWeapons
* MissingBackblast: Shoulder fired missles/rockets don't include the blast that goes out the rear of the launcher, unlike in real life
* OneBulletClips
* OneHandedShotgunPump
* OnlyAFleshWound

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* GunsFiringUnderwater
GunsFiringUnderwater: Firearms depicted functioning perfectly well underwater.
* {{Hitscan}}: In video games, ballistics are simplified to the projectile traveling in a straight line and instantly hitting the first thing to cross its path
path.
* HollywoodBlanks
HollywoodBlanks: Blank bullets depicted as completely harmless.
* HollywoodSilencer
HollywoodSilencer: Suppressors depicted as much quieter than they actually are.
* InstantDeathBullet
InstantDeathBullet: Every bullet is an instant kill.
* LawOfInverseRecoil: Media tends to portray powerful guns as not having a lot of recoil, while less powerful guns have their recoil exaggerated
exaggerated.
* MisidentifiedWeapons
MisidentifiedWeapons: Calling a weapon by the name of another.
* MissingBackblast: Shoulder fired missles/rockets missiles/rockets don't include the blast that goes out the rear of the launcher, unlike in real life
life.
* OneBulletClips
OneBulletClips: Ammunition is tracked by the total amount of bullets, not by how many are in each magazine.
* OneHandedShotgunPump
OneHandedShotgunPump: Cycling a pump-action shotgun by jerking it up and down vertically.
* OnlyAFleshWoundOnlyAFleshWound: Injuries depicted as less debilitating than they would be in real life.



* RecklessGunUsage: Characters who don't know GunSafety mess with guns.

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* RecklessGunUsage: Characters who don't know GunSafety UsefulNotes/GunSafety mess with guns.



* RevolverCylinderSpin: Spinning a revolver's barrel to show off.

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* RevolverCylinderSpin: Spinning a revolver's barrel cylinder to show off.



* ScopeSnipe: Scoped weapons are ridiculously accurate.

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* ScopeSnipe: Scoped weapons are ridiculously accurate.Shooting a sniper through their scope.
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* WeaponRunningTime: The time a projectile takes to hit its target stretches so things can happen.

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* WeaponRunningTime: The A projectile's time a projectile takes to hit its target stretches so is long enough for things can to happen.
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* In ''VideoGame/SekiroShadowsDieTwice'' most guns are rather historically accurate matchlock, single-shot rifles that were used during Sengoku-Era Japan - with one exception: the final boss, [[spoiler:Sword Saint Isshin]] is capable of wipping out a matchlock pistol and fire it ''multiple times in a row'' like it's a revolver. Closer inspection reveals that it's literally just a normal matchlock pistol with no evident modifications, so it's all left to the RuleOfCool.
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* ''Tabletopgame/BattleTech'' inverts the real life mechanics of large calibers of projectiles being more accurate at range; instead, the smallest class of Autocannon, the 6 ton AC/2, has ''significantly'' more range than the 14 ton AC/20. Justified by the writers, as they didn't want [[HumongousMecha BattleMech]] combat to turn into a sniper duel with mutual one-hit-kills that the larger weapons would enable. It's also canon that the caliber of the projectile has no bearing on the autocannon's stats: the ''Rifleman'' possesses a pair of 30mm autocannons, the ''Shadow Hawk'' mounts a 55mm gun, and the ''Marauder'' has a 120mm cannon, but all three of them are statistically identical, the 8 ton AC/5 with the same range and the same damage output. In modern sourcebooks, calibers aren't even mentioned to prevent this sort of weirdness.

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* ''Tabletopgame/BattleTech'' ''TabletopGame/BattleTech'' inverts the real life mechanics of large calibers of projectiles being more accurate at range; instead, the smallest class of Autocannon, the 6 ton AC/2, has ''significantly'' more range than the 14 ton AC/20. Justified by the writers, as they didn't want [[HumongousMecha BattleMech]] combat to turn into a sniper duel with mutual one-hit-kills that the larger weapons would enable. It's also canon that the caliber of the projectile has no bearing on the autocannon's stats: the ''Rifleman'' possesses a pair of 30mm autocannons, the ''Shadow Hawk'' mounts a 55mm gun, and the ''Marauder'' has a 120mm cannon, but all three of them are statistically identical, the 8 ton AC/5 with the same range and the same damage output. In modern sourcebooks, calibers aren't even mentioned to prevent this sort of weirdness.
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* ''Tabletopgame/BattleTech'' inverts the real life mechanics of large calibers of projectiles being more accurate at range; instead, the smallest class of Autocannon, the 6 ton AC/2, has ''significantly'' more range than the 14 ton AC/20. Justified by the writers, as they didn't want [[HumongousMecha BattleMech]] combat to turn into a sniper duel with mutual one-hit-kills that the larger weapons would enable.

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* ''Tabletopgame/BattleTech'' inverts the real life mechanics of large calibers of projectiles being more accurate at range; instead, the smallest class of Autocannon, the 6 ton AC/2, has ''significantly'' more range than the 14 ton AC/20. Justified by the writers, as they didn't want [[HumongousMecha BattleMech]] combat to turn into a sniper duel with mutual one-hit-kills that the larger weapons would enable. It's also canon that the caliber of the projectile has no bearing on the autocannon's stats: the ''Rifleman'' possesses a pair of 30mm autocannons, the ''Shadow Hawk'' mounts a 55mm gun, and the ''Marauder'' has a 120mm cannon, but all three of them are statistically identical, the 8 ton AC/5 with the same range and the same damage output. In modern sourcebooks, calibers aren't even mentioned to prevent this sort of weirdness.

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* ''VideoGame/ResidentEvilRevelations2'': If you fit the level 3 Capacity mod to a Magnum, it can somehow hold 14 shots. The same holds true with the double-barrel shotgun, which can be modded to carry more than two shells.

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* ''VideoGame/ResidentEvilRevelations2'': If you fit the level 3 Capacity mod to a Magnum, it can somehow hold 14 shots. The same holds true with the double-barrel shotgun, which can be modded to carry more than two shells. This also happens in ''VideoGame/ResidentEvil5'' and the first ''Revelations'' game.
* ''VideoGame/ResidentEvil7'' : The first firearm you have access to is a strange 1911 derivative with a non-standard, double-action capable trigger. Most impressively, the pistol's hammer stays steadfastly decocked, even when Ethan draws it and chambers a round (once he's had his hand stapled back on), or when the slide is locked back, the later of which is physically impossible. The same is true of the Automag and Albert-01, though in the latter's case this extends to its sights also not moving when the slide is locked back, something which is, again, physically impossible.
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* ''Series/TheMentalist'': Patrick Jane once tricks a man thinks is on the verge of committing a mass shooting with a machine gun he illegally owns into going through with it, only for it to turn out that the CBI team had replaced all his ammunition with blanks beforehand. Automatic weapons usually need significant, obvious modification to be able to fire blanks: without a bullet sealing the barrel, a gas-operated action won't receive enough pressure to cycle.

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* ''Series/TheMentalist'': Patrick Jane once tricks a man he thinks is on the verge of committing a mass shooting with a machine gun he illegally owns into going through with it, only for it to turn out that the CBI team had replaced all his ammunition with blanks beforehand. Automatic beforehand: he machine-guns a crowd of people with no effect whatsoever. Self-loading weapons usually need significant, obvious modification to be able to fire blanks: blanks, which makes them useless for firing live rounds: without a bullet sealing the barrel, a gas-operated action action, such as most machine guns use, won't receive enough gas pressure to cycle.cycle, so the gun should have jammed after the first shot. This scene was only even possible because the prop gun ''was'' blank-adapted.
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This is not unrealistic - a bullet passing through a person's skull would likely not travel in a perfectly straight line. Also, even if it did pass through in a straight line, it is entirely possible for a person to be struck by gore from someone being shot without being hit by the bullet.


* The '''TabletopGame/CallOfCthulhu'' introductory adventure "Dead Man Stomp" opens with the [=PCs=] sitting at a table in a speakeasy with a man who gets shot in the head, and the text directly calls for one player to sustain mild mental trauma as blood from the victim's gaping exit wound splatters over him or her. Why they don't sustain ''physical'' trauma from the bullet that caused the exit wound is not mentioned.
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The vast majority of the sound of a gunshot is emitted from the end of the barrel, not the firing mechanism. Also, just because Max didn't say something like "My ears are ringing" doesn't mean that they didn't for a while.


* ''Film/MadMaxFuryRoad'' has a subversion when Furiosa balances a sniper rifle on Max's shoulder and lets off a few rounds. As in, the firing mechanism for a large-bore rifle was ''next to Max's ear'' and he shows no lingering effects. Considering the attention to detail in the rest of the movie's firearm use, this stands out as unusual.
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Misuse of terminology by a character who is not supposed to be knowledgable does not qualify. Also, I have known many veterans who say "clip" when they mean "magazine".


* ''Film/ThatsMyBoy'': Chad talks about [[GunsDoNotWorkThatWay "emptying the clip"]] (any real Soldier or Marine knows the difference between a clip and a magazine). [[spoiler:It's a hint that [[PhonyVeteran he's not actually a Marine]].]]
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This trope is for guns behaving unrealistically, not characters telling other characters that guns don't behave in a certain way


* ''Literature/BernardSamsonSeries'': In-universe example. After killing a KGB agent, Bernard Samson has to explain to his superior that no, he couldn't have just shot to wound, hitting someone with a gun is difficult enough without aiming for specific body parts.
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These do not qualify, not sure what the troper who added them thought this trope was for, but it's not for this.


* A [[http://shopping.discovery.com/product-56798.html?jzid=40587982-0-0 Discovery Channel documentary]] actually took Oswald's rifle as well as ammunition from the same factory lot that was found in the book depository, and duplicated six of the seven wounds. The seventh would have occurred as well had the bullet not expended extra energy striking and breaking two rib bones of Governor Connolly compared to only one in the original incident. Striking all debate about the surroundings of the assassination, the Discovery Channel's accomplishment in catching a single bullet on high-speed cameras striking seven separate targets and doing so within half an inch of the bulls-eye certainly qualifies for the trope.
* The Carcano Mod. 1891-series rifles like Oswald's gun (a 91/38) were actually infamous for this kind of thing, and the munitions produced for the Royal Italian Army tended to either be not penetrate things they should (if the quality was bad) or to pierce the target all the way and exit without actually taking it down (if the quality was good), and universally compensated their extreme accuracy with poor stopping power. For this and other reasons the Italians adopted the Mod. 1938, basically a Mod. 1891 chambered for the new 7.35×51mm Carcano round (with more stopping power than the 6.5×52mm Carcano round of the Mod. 1891) and other improvements suggested by the experience of UsefulNotes/WorldWarI... Except Italy entered UsefulNotes/WorldWarII before they could build up any significant stock of the new round, prompting its abandonment and the switch to the 91/38 (a Mod. 1938 chambered for the old round) for logistic reasons.
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Sci-fi guns don't need to follow the rules of real firearms, especially if that sci-fi gun canonically fires a wide arrange of special ammunition including heat seekingg bullets.


* ''Film/JudgeDredd''. [[AbnormalAmmo The Double Whammy round]], which is two rounds fired at once. How it works is anyone's guess. The Lawgiver in the film has a secondary barrel underneath the main barrel that can be seen extending as Dredd calls for the Double Whammy round. It still doesn't make sense as the gun would need two strikers or hammers to fire and shouldn't diverge in flight to hit two separate targets unless they were [[AbnormalAmmo Heat Seeker]] rounds, which Dredd canonically does carry.
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7.62 ammunition would not "completely obliterate" someone's head and the wall behind it. It's also very rare for a bullet to travel in a straight line after passing through a person, so you wouldn't necessarily see damage to the wall behind a person shot.


* From ''Film/FullMetalJacket''. Pvt. Pyle shoots [=GySgt.=] Hartman with an M14 rifle (a full-sized, powerful battle rifle) which does nothing to the bathroom wall behind Hartman even though the bullet would have passed straight through him at that range. Pyle then sits on a toilet, puts the muzzle of the weapon in his mouth and pulls the trigger, spraying the wall behind him with blood. In real life, Pyle's head would have been virtually obliterated and the wall behind him pulverized, between the supersonic shock wave from the round's passing and the propellant gases. Quite a major malfunction, when one thinks about it.
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This does not qualify - it IS possible to fold down the rear sight on an AR-15, and it would result in you missing a lot.


* ''Film/CHiPs'': Officer Perez wouldn't [[ImperialStormtrooperMarksmanshipAcademy miss so many shots]] in the climactic gunfight if the flip-up rear sight of her AR-15 wasn't folded down.
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* ''Series/TheMentalist'': Patrick Jane once tricks a man thinks is on the verge of committing a mass shooting with a machine gun he illegally owns into going through with it, only for it to turn out that the CBI team had replaced all his ammunition with blanks beforehand. Automatic weapons usually need significant, obvious modification to be able to fire blanks: without a bullet sealing the barrel, a gas-operated action won't receive enough pressure to cycle.
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Forgot to add another bullet point from the example I crosswicked.

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** The "blanks" would more accurately be described as dummy rounds. Actual blank rounds still contain propellant, and while they are less-than-lethal in intent, the kinetic force they pack is significant; a blank fired at close range like in the game would blow your face off quite readily.
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Crosswicking.

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* ''VideoGame/BuckshotRoulette'':
** Although the game's depiction of the pump-action shotgun is mostly accurate, if the Dealer shoots himself the shotgun will eject a shell on its own as if it were semi-auto, presumably because there isn't any space where it would make sense to include an animation of the dealer cycling the gun after they've just been shot.
** The hacksaw cuts off part of the magazine tube as well as the barrel, yet the shotgun still functions as normal. In real life, the "sawn-off shotgun" [[NonIndicativeName doesn't ACTUALLY have its rifling sawn off]], it's just a catch-all term for a shorter shotgun; ''actually'' taking a saw to the barrel would make shots woefully inaccurate or even brick the shotgun.
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* ConcealmentEqualsCover

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* ConcealmentEqualsCoverConcealmentEqualsCover: If anything is obscuring the sight between the shooter and their target, it'll block the projectile regardless if it's a cardboard box or a 10 foot thick concrete wall.



* EveryBulletIsATracer

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* EveryBulletIsATracerEveryBulletIsATracer: Every round fired leaves behind a streak of light or some other tell-tale sign of its path.



* GangstaStyle
* GunsAkimbo

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* GangstaStyle
GangstaStyle: Holding a gun, typically a pistol, sidewise
* GunsAkimboGunsAkimbo: Wielding a gun in each hand, typically using pistols.



* {{Hitscan}}

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* {{Hitscan}}{{Hitscan}}: In video games, ballistics are simplified to the projectile traveling in a straight line and instantly hitting the first thing to cross its path



* LawOfInverseRecoil

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* LawOfInverseRecoilLawOfInverseRecoil: Media tends to portray powerful guns as not having a lot of recoil, while less powerful guns have their recoil exaggerated



* MissingBackblast

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* MissingBackblastMissingBackblast: Shoulder fired missles/rockets don't include the blast that goes out the rear of the launcher, unlike in real life



* {{Overheating}}

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* {{Overheating}}{{Overheating}}: Odd ways in which barrel overheating in media is portrayed, typically simplified to a gun being unable to shoot if fired for a relatively short period and only needing some time to cool off completely.
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Spelling/grammar fix(es)


* BottomlessMagazine

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* BottomlessMagazineBottomlessMagazines
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* BottomlessMagazi

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* BottomlessMagaziBottomlessMagazine
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* BlownAcrossTheRoom
* BottomlessMagazines

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* BlownAcrossTheRoom
BlownAcrossTheRoom: a chracter gets flung quite far across a room when shot.
* BottomlessMagazinesBottomlessMagazi

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