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* Happens on some levels in ''VideoGame/CrystalCaves'', always helpfully featuring a sign saying "Falling Rocks." They stop falling if you are near the top of the level.

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* Happens on some levels in ''VideoGame/CrystalCaves'', always helpfully featuring a sign saying "Falling Rocks." They Sort-of justified, since the game takes place in an AbandonedMine. The rocks stop falling if you are near the top of the level.level.


* In the last part (before the FinalBoss) of the last level ''VideoGame/TheSmurfs'' on SNES and Genesis, various things are tumbling down the stairs you're climbing. While this could be the BigBad's doing, he has no reason not to simply wait for you, especially considering his tactics and placement in the BossBattle.

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* In the last part (before the FinalBoss) of the last level of ''VideoGame/TheSmurfs'' on SNES and Genesis, various things are tumbling down the stairs you're climbing. While this could be the BigBad's doing, he has no reason not to simply wait for you, especially considering his tactics and placement in the BossBattle.

Added DiffLines:

* ''VideoGame/JungleHunt'': The third stage of every round has these, which the jungle man must jump over or duck under.


** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'': While Link is going up Death Mountain, a volcano erupts boulders onto him when he specifically stands on the road in front of it. Getting to the wall means that the volcanic activity stops. Link later learns the mountain's fury is exacerbated by a vengeful dragon with a penchant for dropping fiery rocks on people.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'': In addition to Link-seeking magma bombs in a few areas of Death Mountain (also triggered by a dangerous lizard), boulders will often tumble down ravines while Link is trying to climb them; the same happens with giant snowballs in cold areas. In many cases, there are enemies nearby who could conceivably be responsible, but in others there are no living things nearby.

to:

** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'': While Link is going up Death Mountain, a the volcano erupts boulders onto him when he specifically stands on enters the road in front of it. Getting to the wall means that the volcanic activity stops. Link later learns the mountain's fury is exacerbated by a vengeful dragon with a penchant for dropping fiery rocks on people.
stops.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'': In addition to Link-seeking magma bombs in a few areas of Death Mountain (also triggered (triggered by a dangerous giant mechanical lizard), boulders will often tumble down ravines while Link is trying to climb them; the same happens with giant snowballs in cold areas. In many cases, there are enemies nearby who could conceivably be responsible, but in others there are no living things nearby.


[[caption-width-right:256:[-Not even looking into the mirror at an angle will show you who is doing this.-] ]]

The hero is busily traversing across the mountains. It shan't be too long before reaching their destination. Aside from the common mountain mooks and a few BottomlessPits, this mountain isn't so bad.

Except now they're being pelted with boulders! It's a weak avalanche that they can tell is coming from higher up the mountain. Something has to be causing all these boulders to fall down on them. After a short detour up the mountain, they were expecting to find the source of the boulders. It'd only make sense for there to be a reason for this avalanche, right?

Nope! Upon locating what would've been the source of the boulders falling down, the hero not only finds themselves without an answer as to why rocks rained on them, but now [[StealthHiBye the boulders have simply stopped.]]

Enter Guerrilla Boulders, a form of obstacle in video games. Commonly being boulders, balls of snow, or even mook attacks coming from off screen, these obstacles ruthlessly attack the playable character until the player is close enough to the source, at which point the obstacle simply disappears without explanation. Usually at least two of the following conditions are in play:

to:

[[caption-width-right:256:[-Not even looking into the mirror at an angle will show you who is doing this.-] ]]

The hero is busily traversing across the mountains. It shan't be too long before reaching their destination. Aside from the
-]]]

A
common mountain mooks and a few BottomlessPits, this mountain isn't so bad.

Except now they're being pelted with boulders! It's a weak avalanche that they can tell is coming from higher up the mountain. Something has to be causing all these boulders to fall down on them. After a short detour up the mountain, they were expecting to find the source of the boulders. It'd only make sense for there to be a reason for this avalanche, right?

Nope! Upon locating what would've been the source of the boulders falling down, the hero not only finds themselves without an answer as to why rocks rained on them, but now [[StealthHiBye the boulders have simply stopped.]]

Enter Guerrilla Boulders, a
form of obstacle in video games. Commonly being games, usually in [[DeathMountain mountainous areas]], are boulders, balls of snow, snow or even mook attacks coming from off screen, these obstacles ruthlessly attack that pester the playable character PlayerCharacter until the player is they are close enough to the source, at which point the obstacle simply disappears without explanation. Usually at least two of the following conditions are in play:



The name derives from guerrilla warfare, referring to how the obstacle tends to attack in set amounts before retreating or stopping altogether. Given the invincible nature of these attacks, [[GoddamnedBats they are often regarded negatively]].

to:

The name derives from guerrilla warfare, referring to how the obstacle tends to attack in set amounts before retreating or stopping altogether. Given the invincible nature of these attacks, [[GoddamnedBats they are often regarded negatively]].
altogether.



* ''[[VideoGame/SystemShock System Shock 2]]'' features a room with a cyborg ninja and a wave of never-ending metal crates falling down in it. The crates fell down on you, which only mysteriously stopped once you actually killed the ninja.

to:

* ''[[VideoGame/SystemShock System Shock 2]]'' ''VideoGame/SystemShock2'' features a room with a cyborg ninja and a wave of never-ending metal crates falling down in it. The crates fell down on you, which only mysteriously stopped once you actually killed the ninja.



* In the last part (before the FinalBoss) of the last level ''TheSmurfs'' on SNES and Genesis, various things are tumbling down the stairs you're climbing. While this could be the BigBad's doing, he has no reason not to simply wait for you, especially considering his tactics and placement in the BossBattle.

to:

* In the last part (before the FinalBoss) of the last level ''TheSmurfs'' ''VideoGame/TheSmurfs'' on SNES and Genesis, various things are tumbling down the stairs you're climbing. While this could be the BigBad's doing, he has no reason not to simply wait for you, especially considering his tactics and placement in the BossBattle.


Added DiffLines:

* A common obstacle in ''VideoGame/AdventureIsland'' games are boulders that come crashing down at you from atop any peak you travel towards.
* ''VideoGame/AnUntitledStory'' features the Highlands, a small area that features no dangers except for a constant avalanche of boulders falling from a nearby mountain. When you're on said mountain, these boulders are nowhere to be seen, which is a good thing since there are many other dangers instead.

Added DiffLines:

* In ''VideoGame/JakIIRenegade'', there's a section where you have to climb up a cliff with these as obstacles: getting hit will likely send you down a fair bit of the cliff. While the Mountain Temple level it's in isn't that tricky overall, the unpredictability of these boulders turns this one section into ThatOneLevel all on its own.


** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'': While Link is going up Death Mountain, a volcano erupts boulders onto him when he specifically stands on the road in front of it. Getting to the wall means that the volcanic activity stops. This even happens [[FridgeLogic after Link rids the Gorons of their problem in Dodongo Cavern]].

to:

** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'': While Link is going up Death Mountain, a volcano erupts boulders onto him when he specifically stands on the road in front of it. Getting to the wall means that the volcanic activity stops. This even Link later learns the mountain's fury is exacerbated by a vengeful dragon with a penchant for dropping fiery rocks on people.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'': In addition to Link-seeking magma bombs in a few areas of Death Mountain (also triggered by a dangerous lizard), boulders will often tumble down ravines while Link is trying to climb them; the same
happens [[FridgeLogic after Link rids the Gorons of their problem with giant snowballs in Dodongo Cavern]].cold areas. In many cases, there are enemies nearby who could conceivably be responsible, but in others there are no living things nearby.

Added DiffLines:

** ''VideoGame/TheLegendOfZeldaI'' has boulders tumble down if you walk by the river at the very northern part of the world map. They only stop when you leave the area and you never get to see where they are coming from.


Added DiffLines:

* ''Franchise/TombRaider'' always has boulders or similar objects that are sitting on a hill or hidden alcove that will only start to roll down the moment you pass by them. There are also boulders that don't move at all unless you trigger an EventFlag.


[[caption-width-right:256:[-Not even looking into the mirror at an angle will show you who is doing this is.-] ]]

to:

[[caption-width-right:256:[-Not even looking into the mirror at an angle will show you who is doing this is.this.-] ]]


[[caption-width-right:256:[-Not even looking into the mirror at an angle will show you whose doing this is.-] ]]

to:

[[caption-width-right:256:[-Not even looking into the mirror at an angle will show you whose who is doing this is.-] ]]


[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/088_5840.png]]

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[[quoteright:256:http://static.[[quoteright:256:[[VideoGame/TheLegendOfZeldaALinkToThePast http://static.tvtropes.org/pmwiki/pub/images/088_5840.png]]png]]]]


Except, [[HomingBoulders now they are being pelted with boulders!]] It's a weak avalanche that they can tell is coming from higher up the mountain. Something has to be causing all these boulders to fall down on them. After a short detour up the mountain, they were expecting to find the source of the boulders. It'd only make sense for there to be a reason for this avalanche, right?

'''[[LaughingMad HAHAHA,]] [[SarcasmMode YEAH,]] [[BigNo NOPE]]'''.

Upon locating what would've been the source of the boulders falling down, the hero not only finds their-self without an answer as to why rocks rained on them, but now [[StealthHiBye the boulders have simply stopped.]]

Enter Guerrilla Boulders, a form of obstacle in video games. Commonly being boulders, balls of snow, or even mook attacks coming from off screen, these obstacles ruthlessly attack the playable character until the player is close enough, in which case the obstacle simply has disappeared, despite nothing being done to remove it. At least two conditions for this YKTTW must be met, of which include:

to:

Except, [[HomingBoulders Except now they are they're being pelted with boulders!]] boulders! It's a weak avalanche that they can tell is coming from higher up the mountain. Something has to be causing all these boulders to fall down on them. After a short detour up the mountain, they were expecting to find the source of the boulders. It'd only make sense for there to be a reason for this avalanche, right?

'''[[LaughingMad HAHAHA,]] [[SarcasmMode YEAH,]] [[BigNo NOPE]]'''.

Nope! Upon locating what would've been the source of the boulders falling down, the hero not only finds their-self themselves without an answer as to why rocks rained on them, but now [[StealthHiBye the boulders have simply stopped.]]

Enter Guerrilla Boulders, a form of obstacle in video games. Commonly being boulders, balls of snow, or even mook attacks coming from off screen, these obstacles ruthlessly attack the playable character until the player is close enough, in enough to the source, at which case point the obstacle simply has disappeared, despite nothing being done to remove it. At disappears without explanation. Usually at least two of the following conditions for this YKTTW must be met, of which include:
are in play:



# '''You cannot see why the obstacle happens.''' Is someone tossing the boulders down? Are natural forces at work during this? Is there a reason why this only happens when you're in the way? You don't ever find out the exact cause.
# '''It stops as soon as you get close enough.''' Whatever the cause, as long as you're close enough to the source (but not out of range or sight), it will cease to attack. Think removing enemies by bringing them off-screen, only [[InvertedTrope inverted]].

The name derives from guerrilla warfare, referring to how the obstacle tends to attack in set amounts before retreating or stopping altogether. Given the invincible nature of these attacks, they are often regarded [[GoddamnedBats negatively within levels]].

to:

# '''You cannot see why the obstacle happens.''' Is someone tossing the boulders down? Are natural forces at work during this? Is there a reason why this only happens when you're in the way? You don't ever can never find out the exact cause.
# '''It stops as soon as you get close enough.''' Whatever the cause, as long as you're close enough to the source (but not out of range or sight), it will cease to attack. Think removing enemies by bringing them off-screen, only [[InvertedTrope inverted]].

{{inverted|Trope}}.

The name derives from guerrilla warfare, referring to how the obstacle tends to attack in set amounts before retreating or stopping altogether. Given the invincible nature of these attacks, [[GoddamnedBats they are often regarded [[GoddamnedBats negatively within levels]].
negatively]].



* ''Franchise/TheLegendOfZelda'' has a few of these.

to:

* ''Franchise/TheLegendOfZelda'' has a few of these.these:

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