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** This troper thinks this tv show was called The Others.
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->"''Try to imagine a Hitler or a Vlad the Impaler or even the nasty old man at the dump who steals people's cats and buries them alive. Now imagine those guys but strip them of all their limitations. No bodies, so they never die or run down or get tired. Give them literally all the time in the world. Imagine that malice, that stupid hate just burning on and on and on like an oil well fire-''"

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->"''Try to imagine a Hitler or a Vlad the Impaler or even the nasty old man at the dump who steals people's cats and buries them alive. Now imagine those guys but strip them of all their limitations. No bodies, so they never die or run down or get tired. Give them literally all the time in the world. Imagine that malice, that stupid hate just burning on and on and on like an oil well fire-''"fire.''"
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-->"''Try to imagine a Hitler or a Vlad the Impaler or even the nasty old man at the dump who steals people's cats and buries them alive. Now imagine those guys but strip them of all their limitations. No bodies, so they never die or run down or get tired. Give them literally all the time in the world. Imagine that malice, that stupid hate just burning on and on and on like an oil well fire-''"
-->--David Wong, ''JohnDiesAtTheEnd''

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-->"''Try ->"''Try to imagine a Hitler or a Vlad the Impaler or even the nasty old man at the dump who steals people's cats and buries them alive. Now imagine those guys but strip them of all their limitations. No bodies, so they never die or run down or get tired. Give them literally all the time in the world. Imagine that malice, that stupid hate just burning on and on and on like an oil well fire-''"
-->--David Wong, ->--'''David Wong''', ''JohnDiesAtTheEnd''
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* The BigBad of ''TheFrighteners'' is a powerful Type B.

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* The BigBad of ''TheFrighteners'' is a powerful Type B. The PluckyComicRelief ghosts aiding the protagonist are hinted to be aversions, actually being stuck on earth for no clear reason until being forced into the afterlife by the aforementioned baddie (serving the role of a GrimReaper).
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Nodwick example

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* In a one-shot ''{{Nodwick}}'' strip, one ghost refused to rest until what was taken from him was returned. The item that was taken from him was a rake that he loaned to his neighbor.
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* The BigBad of ''TheFrighteners'' is a powerful Type B.
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** Technically not ghosts, as they never died: [[spoiler: they're voodoo practitioners who achieve immortality by transferring their souls into new bodies when the old ones wear out]].
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** In the newer version of ''TheWorldOfDarkness'', ghosts are the echoes left by the departed, and their goals vary widely. Some will leave when their foremost desire is fulfilled, while others will require the destruction of their anchors before they move on. The book ''Ghost Stories'' has several examples: the ghosts in ''The House of Count Magnus'' are vicious murderers who can only be escaped, while Isaiah in ''Holy Ghost'' will leave if [[spoiler:his murderer begs forgiveness from his father, or if his former parish makes an honest effort to improve]].

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** In the newer version of ''TheWorldOfDarkness'', ghosts are the echoes left by the departed, and their goals vary widely. Some will leave when their foremost desire is fulfilled, while others will require the destruction of their anchors before they move on. The book ''Ghost Stories'' has several examples: the ghosts in ''The House of Count Magnus'' are vicious murderers who can only be escaped, while Isaiah in ''Holy Ghost'' will leave if [[spoiler:his murderer begs forgiveness from his father, or if his former parish makes an honest effort to improve]]. It also justifies the "only cryptic clues" problem - communicating with humans is nearly impossible for the dead, and the two powers that allow it don't give them many words to do it with.
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** In the newer version of ''TheWorldOfDarkness'', ghosts are the echoes left by the departed, and their goals vary widely. Some will leave when their foremost desire is fulfilled, while others will require the destruction of their anchors before they move on. The book ''Ghost Stories'' has several examples: the ghosts in ''The House of Count Magnus'' are vicious murderers who can only be escaped, while Isaiah in ''Holy Ghost'' will leave if [[spoiler:his murderer begs forgiveness from his father, or if his former parish makes an honest effort to improve]].
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** Explained that [[spoiler: "souls without sin can't be marked" and being marked by the evil ghost collector antagonist is what makes the ghosts try to kill the living. The young girl being without sin makes sense, but the adult captain being helpful seems a bit more of a stretch.]]
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* ''WraithTheOblivion'' and ''{{Orpheus}}'' from the old WorldOfDarkness use both types of ghosts. Type A tends be ghosts with low or no willpower who are doomed only to repeat their death until they are destroyed, forged, or manage to AscendToAHigherPlaneOfExistence. Type B are encompassed in Spectres, ghosts who have completely give themselves over to [[TheCorruption Oblivion]].
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* The ghosts in ''AreYouAfraidOfTheDark: The Tale of Orpheo's Curse'' are Type 1s who avert non-proactive bits for the most part. Most of the time, they tell the main characters everything they know about the curse, in plain language; unfortunately, they're still studying the curse and only have limited information. They do tend to be cryptic about immediate puzzles, though.
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'''Type A''' will never actually be proactive in getting things done to [[UndeathAlwaysEnds end their undeath]]; it's always about scaring the people inhabiting their house into exhuming their hidden-after-the-murder corpse, or investigating the strange disappearance of their family, or whatever it is their ectoplasmic tuchus [[FetchQuest unable to do.]] Though it will likely be a weaker spirit and limited in its ability to influence the world, it's always [[CrypticConversation vague, cryptic mumblings]] rather than "My name is Mary Jones and I was murdered; my body is buried under the garden shed. Please take my bones to the churchyard so that I can have a proper burial." Even if it has the ability to speak or use writing, it will rarely ever convey information directly or help out the investigations ''it started'' with more than a random clue.

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'''Type A''' will never actually be proactive in getting things done to [[UndeathAlwaysEnds end their undeath]]; it's always about scaring the people inhabiting their house into exhuming their hidden-after-the-murder corpse, or investigating the strange disappearance of their family, or whatever it is their ectoplasmic tuchus [[FetchQuest unable to do.]] Though it will likely be a weaker spirit and limited in its ability to influence the world, it's always [[CrypticConversation vague, cryptic mumblings]] rather than "My name is Mary Jones and I was murdered; my body is buried under the garden shed. Please take my bones to the churchyard graveyard so that I can have a proper burial." Even if it has the ability to speak or use writing, it will rarely ever convey information directly or help out the investigations ''it started'' with more than a random clue.
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'''Type A''' will never actually be proactive in getting things done to [[UndeathAlwaysEnds end their undeath]]; it's always about scaring the people inhabiting their house into exhuming their hidden-after-the-murder corpse, or investigating the strange disappearance of their family, or whatever it is their ectoplasmic tuchus is [[FetchQuest too lazy to do.]] Though it will likely be a weaker spirit and limited in its ability to influence the world, it's always [[CrypticConversation vague, cryptic mumblings]] rather than "My name is Mary Jones and I was murdered; my body is buried under the garden shed. Please take my bones to the churchyard so that I can have a proper burial." Even if it has the ability to speak or use writing, it will rarely ever convey information directly or help out the investigations ''it started'' with more than a random clue.

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'''Type A''' will never actually be proactive in getting things done to [[UndeathAlwaysEnds end their undeath]]; it's always about scaring the people inhabiting their house into exhuming their hidden-after-the-murder corpse, or investigating the strange disappearance of their family, or whatever it is their ectoplasmic tuchus is [[FetchQuest too lazy unable to do.]] Though it will likely be a weaker spirit and limited in its ability to influence the world, it's always [[CrypticConversation vague, cryptic mumblings]] rather than "My name is Mary Jones and I was murdered; my body is buried under the garden shed. Please take my bones to the churchyard so that I can have a proper burial." Even if it has the ability to speak or use writing, it will rarely ever convey information directly or help out the investigations ''it started'' with more than a random clue.
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* The ghost in Korean film DeadFriend (a.k.a The Ghost) is a mix of both types. It had unfinished business to attend to...but not before killing off most of the film's cast.
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heh.


[[OurGhostsAreDifferent Every ghost is different]], and not just in the "[[SickeninglySweet every snowflake is unique]]" sense. Each spectre has their own reasons for staying on this earth, largely dependent on their life's UnfinishedBusiness or circumstances of their death. When you get right down to it, though, all ghosts can pretty much be [[ThereAreTwoKindsOfPeopleInTheWorld lumped into two groups]]: the "I've got unfinished business" type and the "Kill the living" sort.

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[[OurGhostsAreDifferent Every ghost is different]], and not just in the "[[SickeninglySweet "[[SpecialSnowflakeSyndrome every snowflake is unique]]" sense. Each spectre has their own reasons for staying on this earth, largely dependent on their life's UnfinishedBusiness or circumstances of their death. When you get right down to it, though, all ghosts can pretty much be [[ThereAreTwoKindsOfPeopleInTheWorld lumped into two groups]]: the "I've got unfinished business" type and the "Kill the living" sort.
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[folder: Tabletop Games]]

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[[AC:TabletopGames]]
* ''DungeonsAndDragons'' (3.5) held a campaign module called GhostWalk which allowed players to return as ghosts in the City of Manifest that, depending on the way they died, gain different powers and abilities.
** D&D being what it is, all editions have a pretty large selection of ''different'' more-or-less ghostly undead, which aren't necessarily easy to tell apart at a casual glance. Most of them, naturally, are of the "kill the living" type.
* Ghosts in ''UnknownArmies'' (cosmic-level spoilers) [[spoiler: come in two basic varieties: "revenants", whose method of haunting is determined by what they held important in their life (e.g. Ghouls are ghosts of people obsessed with death, and appear near those who are about to die) and "demons", who seek to possess people in order to experience life again and/or take care of unfinished business.]]

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[[AC:TabletopGames]]
* ''DungeonsAndDragons'' (3.5) held a campaign module called GhostWalk which allowed players to return as The various ghosts in the City of Manifest that, depending on the way they died, gain different powers and abilities.
** D&D being what it is, all editions have a pretty large selection of ''different'' more-or-less ghostly undead, which aren't necessarily easy to tell apart at a casual glance. Most of them, naturally,
''Discworld/WyrdSisters'' are of the "kill the living" type.
* Ghosts in ''UnknownArmies'' (cosmic-level spoilers) [[spoiler: come in two basic varieties: "revenants", whose method of haunting is determined by what they held important in
unable to move on until their life (e.g. Ghouls are ghosts of people obsessed with death, and appear near those who are about to die) and "demons", who seek to possess people in order to experience life again and/or take care of unfinished business.]]business has been resolved. In the case of Verence, this means getting revenge on Felmet and seeing his son on the throne. It's implied that most of the others have been haunting the castle for so long they've ''forgotten'' what their unfinished business is. And it's probably mostly getting revenge on a murderer who's actually one of the other ghosts, so it's all a bit pointless.


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[folder: Tabletop Games]]
* ''DungeonsAndDragons'' (3.5) held a campaign module called GhostWalk which allowed players to return as ghosts in the City of Manifest that, depending on the way they died, gain different powers and abilities.
** D&D being what it is, all editions have a pretty large selection of ''different'' more-or-less ghostly undead, which aren't necessarily easy to tell apart at a casual glance. Most of them, naturally, are of the "kill the living" type.
* Ghosts in ''UnknownArmies'' (cosmic-level spoilers) [[spoiler: come in two basic varieties: "revenants", whose method of haunting is determined by what they held important in their life (e.g. Ghouls are ghosts of people obsessed with death, and appear near those who are about to die) and "demons", who seek to possess people in order to experience life again and/or take care of unfinished business.]]
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* In the ''Betsy the Vampire Queen'' series by Mary-Janice Davidson, the title character can see ghosts, who have a rather wide variety of goals. The first one she met, a little girl, wanted to be with her mommy (a vampire, [[spoiler:who willingly killed herself on finding her daughter's ghost]]). Others are rather more comedic - one just wanted her son not to name his unborn daughter after her.

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* In the ''Betsy the Vampire Queen'' ''BetsyTheVampireQueen'' series by Mary-Janice Davidson, the title character can see ghosts, who have a rather wide variety of goals. The first one she met, a little girl, wanted to be with her mommy (a vampire, [[spoiler:who willingly killed herself on finding her daughter's ghost]]). Others are rather more comedic - one just wanted her son not to name his unborn daughter after her.
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The first will never actually be proactive in getting things done to [[UndeathAlwaysEnds end their undeath]]; it's always about scaring the people inhabiting their house into exhuming their hidden-after-the-murder corpse, or investigating the strange disappearance of their family, or whatever it is their ectoplasmic tuchus is [[FetchQuest too lazy to do.]] Though it will likely be a weaker spirit and limited in its ability to influence the world, it's always [[CrypticConversation vague, cryptic mumblings]] rather than "My name is Mary Jones and I was murdered; my body is buried under the garden shed. Please take my bones to the churchyard so that I can have a proper burial." Even if it has the ability to speak or use writing, it will rarely ever convey information directly or help out the investigations ''it started'' with more than a random clue.

The latter will be forces of [[CompleteMonster pure, motiveless evil]] whose thirst for bloody death will be forestalled only by their sadistic desire to cause as much psychological anguish beforehand as possible. If there's anything resembling a human mind in them still, it will likely try to recreate scenes of debauchery they enjoyed in life, kill anyone nearby in anger at their death, [[DemonicPossession possess]] the house residents to pretend to live, or otherwise make the people in the place [[AHouseDivided turn on each other]]. Malicious and intelligent ghosts will likely let one or two residents get away or call for help to make the party bigger.

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The first '''Type A''' will never actually be proactive in getting things done to [[UndeathAlwaysEnds end their undeath]]; it's always about scaring the people inhabiting their house into exhuming their hidden-after-the-murder corpse, or investigating the strange disappearance of their family, or whatever it is their ectoplasmic tuchus is [[FetchQuest too lazy to do.]] Though it will likely be a weaker spirit and limited in its ability to influence the world, it's always [[CrypticConversation vague, cryptic mumblings]] rather than "My name is Mary Jones and I was murdered; my body is buried under the garden shed. Please take my bones to the churchyard so that I can have a proper burial." Even if it has the ability to speak or use writing, it will rarely ever convey information directly or help out the investigations ''it started'' with more than a random clue.

The latter '''Type B''' will be forces of [[CompleteMonster pure, motiveless evil]] whose thirst for bloody death will be forestalled only by their sadistic desire to cause as much psychological anguish beforehand as possible. If there's anything resembling a human mind in them still, it will likely try to recreate scenes of debauchery they enjoyed in life, kill anyone nearby in anger at their death, [[DemonicPossession possess]] the house residents to pretend to live, or otherwise make the people in the place [[AHouseDivided turn on each other]]. Malicious and intelligent ghosts will likely let one or two residents get away or call for help to make the party bigger.
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* The pilot episode of a short lived series, so short lived that this troper cannot remember its name, concerned a dorm room haunted by the frightening spectre of a previous inhabitant who had drowned in her bath. Campus rumor says she was murdered by her boyfriend and is looking for revenge. In fact [[Spoiler: she is desperate to communicate to said boyfriend, who has become a creepy recluse out of grief and guilt, that her death was just a stupid accident, she fell asleep in the tub and drowned,and had nothing to do with the fight they had on their last date.]]

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* The pilot episode of a short lived series, so short lived that this troper cannot remember its name, concerned a dorm room haunted by the frightening spectre of a previous inhabitant who had drowned in her bath. Campus rumor says she was murdered by her boyfriend and is looking for revenge. In fact [[Spoiler: she [[spoiler:she is desperate to communicate to said boyfriend, who has become a creepy recluse out of grief and guilt, that her death was just a stupid accident, she took a strong sedative then fell asleep in the tub and drowned,and tub, it had nothing to do with the fight they had on their last date.]]
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* The pilot episode of a short lived series, so short lived that this troper cannot remember its name, concerned a dorm room haunted by the frightening spectre of a previous inhabitant who had drowned in her bath. Campus rumor says she was murdered by her boyfriend and is looking for revenge. In fact [[Spoiler: she is desperate to communicate to said boyfriend, who has become a creepy recluse out of grief and guilt, that her death was just a stupid accident, she fell asleep in the tub and drowned,and had nothing to do with the fight they had on their last date.]]
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* ''Dead Last'' has the main characters cursed with the ability to see ghosts, and thus responsible for helping them figure out how to pass on.

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* ''Dead Last'' ''DeadLast'' has the main characters cursed with the ability to see ghosts, and thus responsible for helping them figure out how to pass on.

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* ''BeingHuman'': Annie's main goal in the aftermath of her death is to drive away anyone who tries to move into her house. But then George and Mitchell move in and, being more than human themselves, can see her and treat her as a third flatmate. She spends the rest of the season trying to find out why she's still in the world. And making cups of tea.
* ''GhostWhisperer'' - Mostly the first group; the latter only appear in arcs.
* ''{{Supernatural}}'' - A mix of both.
* ''Dead Last'' has the main characters cursed with the ability to see ghosts, and thus responsible for helping them figure out how to pass on.
* ''{{Smallville}}'' - The ghost of a girl buried in the walls was unable to pass on until [[UnfinishedBusiness she killed her murderer]].

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\n[[AC:Live-Action TV]]\n* ''BeingHuman'': Annie's main goal in the aftermath of her death is to drive away anyone who tries to move into her house. But then George and Mitchell move in and, being more than human themselves, can see her and treat her as a third flatmate. She spends the rest of the season trying to find out why she's still in the world. And making cups of tea.\n* ''GhostWhisperer'' - Mostly the first group; the latter only appear in arcs.\n* ''{{Supernatural}}'' - A mix of both.\n* ''Dead Last'' has the main characters cursed with the ability to see ghosts, and thus responsible for helping them figure out how to pass on. \n* ''{{Smallville}}'' - The ghost of a girl buried in the walls was unable to pass on until [[UnfinishedBusiness she killed her murderer]]. \n\n[[AC:{{Literature}}]][[/folder]]

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[[folder:Live Action TV]]
* ''BeingHuman'': Annie's main goal in the aftermath of her death is to drive away anyone who tries to move into her house. But then George and Mitchell move in and, being more than human themselves, can see her and treat her as a third flatmate. She spends the rest of the season trying to find out why she's still in the world. And making cups of tea.
* ''GhostWhisperer'' - Mostly the first group; the latter only appear in arcs.
* ''{{Supernatural}}'' - A mix of both.
* ''Dead Last'' has the main characters cursed with the ability to see ghosts, and thus responsible for helping them figure out how to pass on.
* ''{{Smallville}}'' - The ghost of a girl buried in the walls was unable to pass on until [[UnfinishedBusiness she killed her murderer]].
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The latter will be forces of [[CompleteMonster pure, motiveless evil]] whose thirst for bloody death will be forestalled only by their sadistic desire to cause as much psychological anguish beforehand as possible. If there's anything resembling a human mind in them still, it will likely try to recreate scenes of debauchery they enjoyed in life, kill anyone nearby in anger at their death, possess the house residents to pretend to live, or otherwise make the people in the place turn on each other. Malicious and intelligent ghosts will likely let one or two residents get away or call for help to make the party bigger.

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The latter will be forces of [[CompleteMonster pure, motiveless evil]] whose thirst for bloody death will be forestalled only by their sadistic desire to cause as much psychological anguish beforehand as possible. If there's anything resembling a human mind in them still, it will likely try to recreate scenes of debauchery they enjoyed in life, kill anyone nearby in anger at their death, possess [[DemonicPossession possess]] the house residents to pretend to live, or otherwise make the people in the place [[AHouseDivided turn on each other. other]]. Malicious and intelligent ghosts will likely let one or two residents get away or call for help to make the party bigger.
bigger.

These ghosts tend to have one of two {{Power Level}}s: weak and overwhelming. The weak will use {{Fright Deathtrap}}s to kill, and [[MasterOfIllusion illusions]] and [[PsychicDreamsForEveryone nightmares]] to cause mental anguish. They might have enough telekinesis to cause a ButterflyOfDoom type roundabout death, but rarely are capable of directly harming victims. The overpoweringly powerful ghosts will graduate to MadeOfEvil entities that can [[GeniusLoci control the environment]], [[MindOverMatter toss cars]], induce heart attacks ''directly'', [[MadeOfAir avoid all harm]] and otherwise give even The {{Ghostbusters}} a run for their money.
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* Freddy Krueger was originally a mix of both types, but after killing the children of everyone involved in his death, became strictly Type 2.

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* [[ANightmareOnElmStreet Freddy Krueger Krueger]] was originally a mix of both types, but after killing the children of everyone involved in his death, became strictly Type 2.
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* Freddy Krueger was originally a mix of both types, but after killing the children of everyone involved in his death, became strictly Type 2.
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* Played with in ''MonkeyIsland2: [=LeChuck's=] Revenge'', where Rapp Scallion, who owned a hot dog stand in live, asks you to...[[spoiler:Go check to see if he left the gas on in his Hot Dog Stand before he died.]]

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* Played with in ''MonkeyIsland2: [=LeChuck's=] Revenge'', where Rapp Scallion, who owned a hot dog stand in live, life, asks you to...[[spoiler:Go check to see if he left the gas on in his Hot Dog Stand before he died.]]
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* In {{Concession}} [[spoiler: Miranda's]] sole goal seems to be to use her twin brother to take revenge on [[spoiler: their older brother]] for killing her.
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** D&D being what it is, all editions have a pretty large selection of ''different'' more-or-less ghostly undead, which aren't necessarily easy to tell apart at a casual glance. Most of them, naturally, are of the "kill the living" type.

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