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** A literal one is encountered in a room when you open a secret compartment holding a book you need. Contact with the ghost is of course [[ImMelting lethal]] so you have to get him out of the way by [[GuideDangIt scaring him with a spider]].
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* As per the ''Film/ParanormalActivity 2'' [[http://www.imdb.com/video/screenplay/vi2094926105/ trailer]] "This is the freakiest thing that happened to me last night: This is the door ''closing by itself."''

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* As per the ''Film/ParanormalActivity 2'' ''Film/ParanormalActivity2'' [[http://www.imdb.com/video/screenplay/vi2094926105/ trailer]] "This is the freakiest thing that happened to me last night: This is the door ''closing by itself."''
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* The type-in BASIC adventure game ''Haunted House'' (from ''Write Your Own Adventure Programs for Your Microcomputer'') has the front door slam behind the player once they enter the house. There's no way to open it again, so the player has to find an alternative way out.
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* In ''RuneScape'', Draynor Manor's front door will automatically close itself when you walk in, and can't be opened from the inside, leaving the player stuck with a mad scientist, ghosts, a ghoul, and a vampire... until they manage to find the back door.
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* ''VideoGame/Doom2016'': "Demonic presence at unsafe levels. Lockdown in effect." Cue MultiMookMelee.
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[[quoteright:140:[[VideoGame/PaperMario http://static.tvtropes.org/pmwiki/pub/images/Bootler_8053.png]]]]
[[caption-width-right:140:[-[[VisualPun This one]] is gentlemanly enough to [[TheJeeves open doors for you]].-] ]]

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[[quoteright:140:[[VideoGame/PaperMario [[quoteright:180:[[VideoGame/PaperMario http://static.tvtropes.org/pmwiki/pub/images/Bootler_8053.png]]]]
[[caption-width-right:140:[-[[VisualPun
org/pmwiki/pub/images/ghost_butler.jpg]]]]
[[caption-width-right:180:[-[[VisualPun
This one]] is gentlemanly enough to [[TheJeeves open doors for you]].-] ]]
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* ''VideoGame/NinjaGaiden Black'' does this during {{inescapable ambush}}es.
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* ''VideoGame/{{Fallout 3}}'''s [[EldritchLocation Dunwich Building]] has a few doors that open or close spontaneously.

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Fixed bullet level and folder.


Inverted in ''Literature/DragonBones'', Oreg, the house ghost, is a more benevolent example. He shows (or creates?) secret doors just when needed. (He ''could'' do the opposite, as he can make himself invisible, but is never seen actually doing so) It is also mentioned that the lady-in-waiting, whom he likes, always finds her knitting needles just where she looks first, even if she forgot them in a different room.

[[folder:Music Videos]]
* Played as an intentional homage to old horror movies in Music/MichaelJackson's long-form video ''[[Film/MichaelJacksonsGhosts Ghosts]]'': the Maestro's mansion works this way, closing and opening doors for the angry mob that's arrived there.

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* Inverted in ''Literature/DragonBones'', Oreg, the house ghost, is a more benevolent example. He shows (or creates?) secret doors just when needed. (He ''could'' do the opposite, as he can make himself invisible, but is never seen actually doing so) It is also mentioned that the lady-in-waiting, whom he likes, always finds her knitting needles just where she looks first, even if she forgot them in a different room. \n\n[[folder:Music Videos]]\n* Played as an intentional homage to old horror movies in Music/MichaelJackson's long-form video ''[[Film/MichaelJacksonsGhosts Ghosts]]'': the Maestro's mansion works this way, closing and opening doors for the angry mob that's arrived there.


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[[folder:Music Videos]]
* Played as an intentional homage to old horror movies in Music/MichaelJackson's long-form video ''[[Film/MichaelJacksonsGhosts Ghosts]]'': the Maestro's mansion works this way, closing and opening doors for the angry mob that's arrived there.
[[/folder]]
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[[folder:Literature]]

Inverted in ''Literature/DragonBones'', Oreg, the house ghost, is a more benevolent example. He shows (or creates?) secret doors just when needed. (He ''could'' do the opposite, as he can make himself invisible, but is never seen actually doing so) It is also mentioned that the lady-in-waiting, whom he likes, always finds her knitting needles just where she looks first, even if she forgot them in a different room.
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breaking up chained Sink Hole


[[caption-width-right:140:[-[[VisualPun Ironically, this one is gentlemanly enough to]] ''[[TheJeeves open doors]]'' [[VisualPun for you.]]-] ]]

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[[caption-width-right:140:[-[[VisualPun Ironically, this one This one]] is gentlemanly enough to]] ''[[TheJeeves to [[TheJeeves open doors]]'' [[VisualPun doors for you.]]-] you]].-] ]]
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* In ''VideoGame/{{Faria}}'', doors in the towers will often slam shut as you pass through them.

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* In ''VideoGame/{{Faria}}'', doors in the towers will often slam shut as you pass through them.them, either to set you up for an InescapableAmbush or just to enforce one-way movement.
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* In ''VideoGame/{{Faria}}'', doors in the towers will often slam shut as you pass through them.
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* The Egyptian tomb in ''Franchise/{{Tintin}}'', ''[[Recap/TintinCigarsOfThePharoah Cigars of the Pharaoh]]''.

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* The Egyptian tomb in ''Franchise/{{Tintin}}'', ''[[Recap/TintinCigarsOfThePharoah ''[[Recap/TintinCigarsOfThePharaoh Cigars of the Pharaoh]]''.

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* In ElderScrolls1Arena when you're in a dungeon with doors. They will always close behind you with a loud clanking, yet delayed a minute or two. Yes it is somewhat creepy.

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* In ElderScrolls1Arena ''VideoGame/TheElderScrollsArena'', when you're in a dungeon with doors. They doors, they will always close behind you with a loud clanking, yet delayed a minute or two. Yes Yes, it is somewhat creepy.creepy.
* In ''VideoGame/LunarEternalBlue'', the doors slam shut behind the party upon exiting any of the trial sections of the HauntedHouse.
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* In ElderScrolls1:Arena when you're in a dungeon with doors. They will always close behind you with a loud clanking. Yes it is somewhat creepy.

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* In ElderScrolls1:Arena ElderScrolls1Arena when you're in a dungeon with doors. They will always close behind you with a loud clanking.clanking, yet delayed a minute or two. Yes it is somewhat creepy.

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* In ''VideoGame/{{Zork}}'', the trap door that leads to the dungeon from the kitchen closes behind you after you entered. It is also barred

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* In ''VideoGame/{{Zork}}'', the trap door that leads to the dungeon from the kitchen closes behind you after you entered. It is also barredbarred.
* In ElderScrolls1:Arena when you're in a dungeon with doors. They will always close behind you with a loud clanking. Yes it is somewhat creepy.
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* ''Film/HellraiserInferno''. When Joseph visits his parents at the hospital he somehow walks into his childhood bedroom, only for the door to magically shut itself behind him. [[spoiler:He has to listen to his parents being tortured and murdered on the other side.]]
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* [[InvertedTrope Inverted]] in the first episode of ''Series/HouseOfAnubis'': When Nina arrives at the house for the first time, the door opens to let her in without her touching it.
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* Alfred Pennyworth becomes one after his death in ''ComicBook/SupermanAndBatmanGenerations'', up until he deals with the ghost of Dick Grayson tormenting a very old and frail Joker.
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* Played as an intentional homage to old horror movies in Music/MichaelJackson's long-form video ''Ghosts'': the Maestro's mansion works this way, closing and opening doors for the angry mob that's arrived there.

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* Played as an intentional homage to old horror movies in Music/MichaelJackson's long-form video ''Ghosts'': ''[[Film/MichaelJacksonsGhosts Ghosts]]'': the Maestro's mansion works this way, closing and opening doors for the angry mob that's arrived there.

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* In the ''WesternAnimation/HouseOfMouse'' cartoon "How to Haunt a House", this is shown to be a critical step. The cartoon features a (temporarily) deceased Goofy who pulls a Ghost Butler on a very GenreBlind Donald, who happily comments, "Automatic door! How convenient!"

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* In the ''WesternAnimation/HouseOfMouse'' cartoon "How to Haunt a House", this is shown to be a critical step. The cartoon features a (temporarily) deceased Goofy who pulls a Ghost Butler on a very GenreBlind Donald, who happily comments, "Automatic door! "Oh! Automatic doors! How convenient!"convenient!"
** To be fair, Goofy ''opened'' the door rather than close it, which is admittedly not as scary.
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* Happens in the beginning of the first ''Videogame/AloneInTheDark1992'' video game in the Derceto mansion.

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* Happens in the beginning of the first ''Videogame/AloneInTheDark1992'' ''Franchise/AloneInTheDark'' video game in the Derceto mansion.

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Namespace links, and an example.


* In the ''DonaldDuck ''comics story "The Old Castle's Secret", in which the ducks are searching for treasure in a HauntedCastle, the "ghost of Sir Quackly" ([[spoiler:who turns out not to be a ghost at all, but a thief using invisibility spray]]) does this to Donald's nephews, Uncle Scrooge and finally Donald himself, locking them all out on a battlement.
* The Egyptian tomb in ''[[{{Tintin}} Cigars of the Pharaoh]]''.

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* In the ''DonaldDuck ''WesternAnimation/DonaldDuck ''comics story "The Old Castle's Secret", in which the ducks are searching for treasure in a HauntedCastle, the "ghost of Sir Quackly" ([[spoiler:who turns out not to be a ghost at all, but a thief using invisibility spray]]) does this to Donald's nephews, Uncle Scrooge and finally Donald himself, locking them all out on a battlement.
* The Egyptian tomb in ''[[{{Tintin}} ''Franchise/{{Tintin}}'', ''[[Recap/TintinCigarsOfThePharoah Cigars of the Pharaoh]]''.



* In ''TheBluesBrothers'', when Jake and Elwood go to visit the Penguin in their old orphanage, the door to her office opens of itself as they approach. Of course, the only Ghost in play here would be the Holy one.

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* In ''TheBluesBrothers'', ''Film/TheBluesBrothers'', when Jake and Elwood go to visit the Penguin in their old orphanage, the door to her office opens of itself as they approach. Of course, the only Ghost in play here would be the Holy one.



* In ''Disney's Film/TheHauntedMansion'', the same thing as in the theme park ride happens. Except for the fact that the ghost butler is literally just that; a deceased butler with the typical ectoplasmic presence and spooky abilities.

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* In ''Disney's Film/TheHauntedMansion'', the Film/TheHauntedMansion''
** The
same thing as in the theme park ride happens. Except for the fact that the ghost butler is literally just that; a deceased butler with the typical ectoplasmic presence and spooky abilities.abilities.
** The door of a crypt also closes just as the protagonists are trying to flee from a horde of undead. And then it gets covered with spiders, and it's up to the arachnophobic ten-year-old to open it again.



* ''GhostbustersII'' has a door shut and lock itself so Ray and Egon would be trapped in a room on fire.

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* ''GhostbustersII'' ''Film/GhostbustersII'' has a door shut and lock itself so Ray and Egon would be trapped in a room on fire.



* As per the ''ParanormalActivity 2'' [[http://www.imdb.com/video/screenplay/vi2094926105/ trailer]] "This is the freakiest thing that happened to me last night: This is the door ''closing by itself."''

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* As per the ''ParanormalActivity ''Film/ParanormalActivity 2'' [[http://www.imdb.com/video/screenplay/vi2094926105/ trailer]] "This is the freakiest thing that happened to me last night: This is the door ''closing by itself."''



* A staple for ''Series/TheAddamsFamily'' or ''TheMunsters''.

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* A staple for ''Series/TheAddamsFamily'' or ''TheMunsters''.''Series/TheMunsters''.



* Played as an intentional homage to old horror movies in MichaelJackson's long-form video ''Ghosts'': the Maestro's mansion works this way, closing and opening doors for the angry mob that's arrived there.

to:

* Played as an intentional homage to old horror movies in MichaelJackson's Music/MichaelJackson's long-form video ''Ghosts'': the Maestro's mansion works this way, closing and opening doors for the angry mob that's arrived there.



* In the various versions of Disney's ''TheHauntedMansion'' theme park ride, the entry to the ride vehicle automatically closes at the start of the ride and reopens at the end, and the narrator (who is a ghost) takes credit for both.

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* In the various versions of Disney's ''TheHauntedMansion'' ''Ride/TheHauntedMansion'' theme park ride, the entry to the ride vehicle automatically closes at the start of the ride and reopens at the end, and the narrator (who is a ghost) takes credit for both.



* In {{Zork}}, the trap door that leads to the dungeon from the kitchen closes behind you after you entered. It is also barred



* ''All'' the bosses and minibosses in the ''{{Banjo-Kazooie}}'' series for the Nintendo 64 have the entrance/exits sealed somehow before the fight begins.

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* ''All'' the bosses and minibosses in the ''{{Banjo-Kazooie}}'' ''VideoGame/BanjoKazooie'' series for the Nintendo 64 have the entrance/exits sealed somehow before the fight begins.



* ''SuperMarioBros'': This happens in boss fights in various games.

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* ''SuperMarioBros'': ''Franchise/SuperMarioBros'': This happens in boss fights in various games.



* ''YouHaveToBurnTheRope'' features a long corridor and a BossRoom at the end. When you enter the room, a wall appears at the end of the corridor.
* Occurs a few times in ''AmnesiaTheDarkDescent'', mostly towards the beginning of the game.

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* ''YouHaveToBurnTheRope'' ''VideoGame/YouHaveToBurnTheRope'' features a long corridor and a BossRoom at the end. When you enter the room, a wall appears at the end of the corridor.
* Occurs a few times in ''AmnesiaTheDarkDescent'', ''VideoGame/AmnesiaTheDarkDescent'', mostly towards the beginning of the game.game.
* In ''VideoGame/{{Zork}}'', the trap door that leads to the dungeon from the kitchen closes behind you after you entered. It is also barred



* Although the front door is knocked down off its hinges, this still happens to Mickey, Donald and Goofy in ''[[ClassicDisneyShorts Lonesome Ghosts]]''... except that the door is picked up from underneath them and then slammed ''up''. Played straight in ''The Haunted House''; in ''The Gorilla Mystery'', it really is the wind... but Mickey freaks so badly that he initially runs away and hides.
* In the ''HouseOfMouse'' cartoon "How to Haunt a House", this is shown to be a critical step. The cartoon features a (temporarily) deceased Goofy who pulls a Ghost Butler on a very GenreBlind Donald, who happily comments, "Automatic door! How convenient!"
* ''ScoobyDoo'' and his friends have had their fair share of these.

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* WesternAnimation/ClassicDisneyShorts
**
Although the front door is knocked down off its hinges, this still happens to Mickey, Donald and Goofy in ''[[ClassicDisneyShorts Lonesome Ghosts]]''... ''Lonesome Ghosts''... except that the door is picked up from underneath them and then slammed ''up''. ''up''.
**
Played straight in ''The Haunted House''; in House''.
** In
''The Gorilla Mystery'', it really is the wind... but Mickey freaks so badly that he initially runs away and hides.
* In the ''HouseOfMouse'' ''WesternAnimation/HouseOfMouse'' cartoon "How to Haunt a House", this is shown to be a critical step. The cartoon features a (temporarily) deceased Goofy who pulls a Ghost Butler on a very GenreBlind Donald, who happily comments, "Automatic door! How convenient!"
* ''ScoobyDoo'' ''Franchise/ScoobyDoo'' and his friends have had their fair share of these.


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* ''WesternAnimation/MonsterBusterClub'''s HalloweenEpisode, "Trick or Treat... or Alien", has a haunted house whose door close behind Danny, locking him inside, and then doing the same to the rest of the MBC. No ghost here, though, just the usual alien trying to scare away too-curious humans.
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* Occurs a few times in ''AmnesiaTheDarkDescent'', mostly towards the beginning of the game.
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* In Zork, the trap door that leads to the dungeon from the kitchen closes behind you after you entered. It is also barred

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* In Zork, {{Zork}}, the trap door that leads to the dungeon from the kitchen closes behind you after you entered. It is also barred
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* ''Kirby64TheCrystalShards'', when you fight {{miniboss}}es. As an added touch, each barrier has a theme related to the environment (e.g. In the [[JungleJapes jungle]], the exits become blocked by vines).

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* ''Kirby64TheCrystalShards'', ''VideoGame/Kirby64TheCrystalShards'', when you fight {{miniboss}}es. As an added touch, each barrier has a theme related to the environment (e.g. In the [[JungleJapes jungle]], the exits become blocked by vines).

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* A nasty version happens in the NES game ''VideoGame/Uninvited''. There's a prison with an opened cell door. Ignoring a brief warning from a ghost not to go in leads to it slamming shut behind you as soon as you enter. You starve to death, as there's no way out of the cell.

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* A nasty version happens in the NES game ''VideoGame/Uninvited''.''VideoGame/{{Uninvited}}''. There's a prison with an opened cell door. Ignoring a brief warning from a ghost not to go in leads to it slamming shut behind you as soon as you enter. You starve to death, as there's no way out of the cell.


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* ''YouHaveToBurnTheRope'' features a long corridor and a BossRoom at the end. When you enter the room, a wall appears at the end of the corridor.
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Wick Namespace Migration


* In ''ThePagemaster'', in one of his challenges Richard Tyler has to go into the mansion of Dr. Jekyll (and soon afterward, Mr. Hyde). When Richard enters, the door closes and locks itself behind him.

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* In ''ThePagemaster'', ''WesternAnimation/ThePagemaster'', in one of his challenges Richard Tyler has to go into the mansion of Dr. Jekyll (and soon afterward, Mr. Hyde). When Richard enters, the door closes and locks itself behind him.
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* In Zork, the trap door that leads to the dungeon from the kitchen closes behind you after you entered. It is also barred

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