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* The first boss in ''{{Rayman}}'' (the mosquito) does this
* ''MarioAndLuigi : Bowser's Inside Story'' has a train that tries to get away from a giant bowser, but has to stop due to train stops.

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* The first boss in ''{{Rayman}}'' (the mosquito) ''{{Rayman}}'', Moskito, does this
this.
* ''MarioAndLuigi : The third Giant Bowser battle in [[{{Ptitlepf9wvkpu}} Mario & Luigi: Bowser's Inside Story'' has Story]] is against the Fawful Express, a train that tries to get is constantly moving away from a giant bowser, but has Bowser. It stops occasionally to stop due refuel, which is when you can damage it. If you can't defeat it before it reaches a bridge, you automatically lose and have to train stops. start the battle over.
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***** There's Sonic and Knuckles as well. Robotnik will use a machine that pops out of lave and shoots spiked balls [[strike: at you]] behind you. Slight subversion, in that you can't harm him. You have to wait for the [[HoistByHisOwnPetard spike balls to hit him]].

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***** There's Sonic and Knuckles as well. In Lava Reef Zone, Robotnik will use a machine that pops out of lave lava and shoots spiked balls [[strike: at you]] behind you. Slight subversion, in that you can't harm him. You have to wait for the [[HoistByHisOwnPetard spike balls to hit him]].
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**** ...and most Recently there's Sonic 4's Mad Gear Zone boss (once He's taken a few hits first)

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**** ...and most Recently there's Sonic 4's **** SonicTheHedgehog4's Mad Gear Zone boss (once He's taken a few hits first)starts out copying the boss from SonicTheHedgehog2's Metropolis Zone (which the Zone itself is modelled after), then does this after you hit him enough times. The first stage of Lost Labyrinth Zone's boss also does this, mimicking the boss from the original game's Labyrinth Zone. However, unlike that one, the Lost Labyrinth zone boss actually stops and fights you after the chase.
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* Dino Pirana from ''SuperMarioGalaxy''. It hatches and goes on the rampage. If you are lucky, you can deliver the three hits required to kill it quickly. If you are unlucky, you can spend so much time chasing it about, trying to whack its tail without getting clobbered, that by the time you have finished your thumb has gone into spasm.
** Same with the fiery Dino Piranha. It works the same way, but its tail catches on fire occasionally. Yeech.

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* Dino Pirana Piranha from ''SuperMarioGalaxy''. It hatches and goes on the rampage. If you are lucky, you can deliver the three hits required to kill it quickly. If you are unlucky, you can spend so much time chasing it about, trying to whack its tail without getting clobbered, that by the time you have finished your thumb has gone into spasm.
** Same with the fiery Fiery Dino Piranha. It works the same way, but its tail catches on fire occasionally. Yeech.
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*****There's Sonic and Knuckles as well. Robotnik will use a machine that pops out of lave and shoots spiked balls [[strike: at you]] behind you. Slight subversion, in that you can't harm him. You have to wait for the [[HoistByHisOwnPetard spike balls to hit him]].
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** "Witness the power of the Saviour!" "The Saviour is coming!" "Beg for forgiveness from the Saviour!" Yeah, he's annoying.
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** "Witness the power of the Saviour!" "The Saviour is coming!" "Beg for forgiveness from the Saviour!" Yeah, he's annoying.
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+LostSoulsMUD

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* In ''LostSoulsMUD'', the most notorious offender on this count is Finwe, who, if seriously wounded, is perfectly willing and able to teleport himself to an extraplanar refuge and heal up before continuing battle.
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** No mention of the Teleportation power pool? Nothing to prevent it (except stunning) and it gets very annoying when your enemy vanishes in a flash. In PvP, you can at least predict where the foe's gone, because PC teleportation is limited by line of sight. [[ItGotWorse Then]], you meet those blasted Sky Raider Porters, NPCs who can [[TeleportSpam teleport through walls - preferably at the other end of the area]].

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** No mention of the Teleportation power pool? Nothing to prevent it (except stunning) and it gets very annoying when your enemy vanishes in a flash. In PvP, you can at least predict where the foe's gone, because PC teleportation is limited by line of sight. [[ItGotWorse Then]], you meet those blasted Sky Raider Porters, NPCs [=NPCs=] who can [[TeleportSpam teleport through walls - preferably at the other end of the area]].
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* [[RiveraThePromisedLand Riviera: The Promised Land]] has a variation in the Wyrm-[[PalletSwap type]] enemies/minibosses, wherein if you let them use a [[LimitBreak MAX attack]], they'll blow YOU away from the battle and several map areas away. [[spoiler: As an upside, however, this is the only way to acces certain areas.]]
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*** [[YourMileageMayVary Hated?]] This troper runs it regularly and every player he's run with loved the slightly-more-difficult dungeon tuning and the atmosphere as [[NightmareFuelUnleaded Arthas walks towards you while you scramble for your lives like something straight out of a horror movie]].
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**** ...and most Recently there's Sonic 4's Mad Gear Zone boss (once He's taken a few hits first)
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* [[spoiler:Tela Vasir]] from ''MassEffect2'''s "Lair of the Shadow Broker" DLC. She's the only enemy in the game who can use the Biotic Charge ability, which essentially allows her to teleport to the opposite side of the battle area (or to ''you'') every few seconds.

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* [[spoiler:Tela Vasir]] from ''MassEffect2'''s "Lair of the Shadow Broker" DLC. She's the only enemy in the game who can use the Biotic Charge ability, which essentially allows her to teleport to the opposite side of the battle area (or to ''you'') every few seconds. [[Awesome/VideoGameBosses And it is awesome.]]
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* [[spoiler:Tela Vasir]] from ''MassEffect2'''s "Lair of the Shadow Broker" DLC. She's the only enemy in the game who can use the Biotic Charge ability, which essentially allows her to teleport to the opposite side of the battle area (or to ''you'') every few seconds.
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**** SonicCD crosses this with a RingOutBoss (of a sort)- Robotnik stands on a stationary platform, while Sonic has to keep running on a treadmill moving away from the platform. More details on the RingOutBoss page.
**** Sonic 1 for the Master System and Game Gear has the Bridge Zone boss, which pops out of water (your only chance to hit him), but he fires bullets at you. You could get him a few times before he goes under again though. Hill Top from Sonic 2 Mega Drive as well as Oil Ocean from the same game also sort of do this.

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**** SonicCD ''SonicCD'' crosses this with a RingOutBoss (of a sort)- Robotnik stands on a stationary platform, while Sonic has to keep running on a treadmill moving away from the platform. More details on the RingOutBoss page.
**** Sonic 1 ''Sonic 1'' for the Master System and Game Gear has the Bridge Zone boss, which pops out of water (your only chance to hit him), but he fires bullets at you. You could get him a few times before he goes under again though. Hill Top from Sonic 2 Mega Drive as well as Oil Ocean from the same game also sort of do this.
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*** It's not just the 16-bit outings; Sonic games are full of this sort of boss. The final Sonic vs. Shadow fight in ''SonicAdventure2'' (where you must keep up with your opponent as pieces of the ground fall to the Earth below), every boss fight in ''SonicAdvance 2'' (except for the final boss in XX), and the fights against Eggman's robots in ''SonicHeroes'' and ''SonicUnleashed'' count too.

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*** It's not just the 16-bit outings; Sonic games are full of this sort of boss. The final Sonic vs. Shadow fight in ''SonicAdventure2'' (where you must keep up with your opponent as pieces of the ground fall to the Earth below), every boss fight in ''SonicAdvance 2'' ''[[SonicAdvanceTrilogy Sonic Advance 2]]'' (except for the final boss in XX), and the fights against Eggman's robots in ''SonicHeroes'' and ''SonicUnleashed'' count too.
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removed redundant line. Also, Sonic "Advance", not "Advance D"


** Every single boss in Sonic Advanced 2, although the running's automatic.
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* The dragon Tor Chi behaves this way in LegendOfKay. Thankfully, you don't have to kill him. You "only" have to survive his fire long enough to convince him that you're not a rat.
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** There's a variation of this in the much-hated Halls of Reflection dungeon; ''you'' are the GetBackHereBoss. The final part of the instance consists of you frantically trying to run away from the Lich King as he chases you... [[UnflinchingWalk slowly...]] throwing up ice walls in your way as you demolish hordes of his mooks.
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* WorldOfWarcraft has a few of these, pretty much any of the multi-stage bosses. A good example would be Razorscale from the Siege of Ulduar; before you can even fight her you have to construct turrets to pull her down to the ground, and after a few seconds she'll break the chains and fly again, forcing you to start all over.

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** Same with the fiery Dino Piranha. It works the same, but its tail catches on fire occasionally. Yeech.

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** Same with the fiery Dino Piranha. It works the same, same way, but its tail catches on fire occasionally. Yeech.


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** He does the same thing in the last form of the penultimate boss, in which he's trying to flee from you as the Death Egg collapses behind you. The trick is to be able to hit him without getting bounced back enough to lose all your momentum and fall down.
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If you're chasing the boss in a circle, it's ChasingYourTail. Not to be confused with YouWillNotEvadeMe.

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If you're chasing the boss in a circle, it's ChasingYourTail. Not to be confused with YouWillNotEvadeMe.YouWillNotEvadeMe (which is when the boss decides that it is ''not'' going to allow you to pull these sorts of shenanigans on it.)
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* An enemy who teases you, coming out to spray a load of bullets, before jumping out of the way, diving down a hole or running off as soon as you get close enough to attack. When you back back a bit, they'll reappear. They are, needless to say, difficult to hit.

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* An enemy who teases you, coming out to spray a load of bullets, before jumping out of the way, diving down a hole hole, or running off as soon as you get close enough to attack. When you back fall back a bit, they'll reappear. They are, needless to say, difficult to hit.



So why bother with them? If they want to run away or hide, why not let them? If only it was that simple. You see, you ''have'' to kill these things. Maybe they have something you really need; maybe they are blocking the door or path ahead; maybe they cause so much trouble when they do come out that you can't concentrate on anything except dodging their crazy gunfire, and would quite like them out of the way so you can get on. Most likely though, is that they are a Boss or mini-boss who you have to get rid of in order to continue.

Sometimes they can be fairly easy to catch if you time your move right, but often they fall into [[DemonicSpiders Demonic Spider]] territory, taking multiple hits despite the fact that it takes ages of sprinting, ducking about or careful stalking just to get them once. If they are a common occurrence throughout a game, they can easily become classed as GoddamnedBats.

Occasionally they are a not an enemy at all, but an item, creature or person you have to catch, but not harm, in order to use, ride or obtain information from.

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So why bother with them? If they want to run away or hide, why not let them? If only it was that simple. You see, you ''have'' to kill these things. Maybe they have something you really need; maybe they are blocking the door or path ahead; maybe they cause so much trouble when they do come out that you can't concentrate on anything except dodging their crazy gunfire, and would quite like them out of the way so you can get on. on with whatever it was you were ''trying'' to do. Most likely likely, though, is that they are a Boss or mini-boss who you have to get rid of in order to continue.

Sometimes they can be fairly easy to catch if you time your move right, but often they fall into [[DemonicSpiders Demonic Spider]] territory, taking multiple hits despite the fact that it takes ages of sprinting, ducking about about, or careful stalking just to get them once. If they are a common occurrence throughout a game, they can easily become classed as GoddamnedBats.

Occasionally Occasionally, they are a not an enemy at all, but an item, creature creature, or person you have to catch, but not harm, in order to use, ride ride, or obtain information from.
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** Every single boss in Sonic Advanced 2, although the running's automatic.
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* There are two notable bosses in [[VampireBloodlines Vampire: The Masquerade - Bloodlines.]] The first, Bishop Vick, has Celerity and will zip around the room at ridiculous speed while blasting you with a shotgun. The second, Andrei the Tzimisce, teleports away every time you land a solid strike. In both cases, the environments are closed-off and have sparse cover, so you can theoretically stay in one place, follow them around the room, and attack at range... but both have minions (zombies in the first case, fleshcrafted monsters in the second) that will latch onto you, dealing damage and screwing your aim unless you keep moving.
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* Sanctus from Devil May Cry 4 fits this trope. To make it worse, as well as putting up with his endless taunting while he plays keep-away, you have to attack him to break his shield (dodging all kinds of projectile fire all the way) and if you fail to do this perfectly he attacks you for massive damage then regenerates his shields forcing you to begin the sequence again. Even worse than that, you have to fight him twice throughout the course of game.

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* Sanctus from Devil May Cry 4 ''DevilMayCry 4'' fits this trope. To make it worse, as well as putting up with his endless taunting while he plays keep-away, you have to attack him to break his shield (dodging all kinds of projectile fire all the way) and if you fail to do this perfectly he attacks you for massive damage then regenerates his shields forcing you to begin the sequence again. Even worse than that, you have to fight him twice throughout the course of game.
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* Lots of missions in the ''GrandTheftAuto'' series involve chases in cars/bikes/anything else, with you having to tailgate your target until he's dead.

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Editing SF 64


** This is notable because the boss doesn't actively attack you. The rest of the bosses in the game (besides All-Range-Mode bosses) fly in front of you, but they have the courtesy to shoot at you as they go.

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** This is notable because the boss doesn't actively attack you. The rest of the bosses in the game (besides All-Range-Mode All-Range Mode bosses) fly in front of you, but they have the courtesy to shoot at you as they go.go.
** [[JustifiedTrope It makes more sense than it may seem.]] If they didn't retreat, they'd be as quick an encounter as any other, whether you avoided or crashed into them.
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* Mzrmr from ''EternalDaughter'' is of the third type. At the beginning of the battle, he rises up off the screen, and will only descend in order to revive the two [[FlunkyBoss flunky bosses]] after you've killed them, then immediately ascend again.
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* Fighting any Cavalry Archers very quickly turns into one of these in MountAndBlade if you don't have a ranged weapon or aren't properly skilled in horseback archery. If you're on foot, you can't really catch up with them and they won't get close enough for you to hit them beyond abusing the "invisible wall of doom". If you're on horseback, they're going to just keep running away from you taking potshots until one of you dies. And their horses are almost always either faster or more manueverable than yours.

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