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re-simplified my simplification


:: Psychologically, this fallacy tends to come from the fact that the odds to replicate a pattern ''do'' go up cumulatively. The odds of rolling 20 on a d20 twice is 1/400. The odds of rolling the first is 1/20, and the odds of rolling the second is also 1/20. The fallacy occurs when someone assumes that once they've rolled a 20, there's a 1/400 chance of getting a 20 again, when in reality there's still a 1/20 chance of getting 20 again. Similarly, the odds of rolling a 5 and a 17 on a d20 in that order are also 1/400, unless you've already rolled a 5 and are counting on a 17, which gives you a 1/20 chance as per usual.

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:: Psychologically, this fallacy tends to come from the fact that the odds to replicate a pattern ''do'' go up cumulatively. The odds of rolling 20 on a d20 twice is 1/400.1/400, the same as any expected sequence of two numbers. The odds of rolling the first is 1/20, and the odds of rolling the second is also 1/20. The fallacy occurs when someone assumes that once they've rolled a 20, there's a 1/400 chance of getting a 20 again, when two 20's in reality there's still a 1/20 chance of getting row, it's less likely than usual (< 1/20) that they'll get another 20. In reality, once they've rolled two 20's in a row, it's just as likely as ever (1/20) that they'll roll a 20 again. Similarly, This also, most notably, works the odds of rolling a 5 and a 17 on a d20 other way around - if they've lost [[TearJerker many bets in that order are also 1/400, unless you've already rolled a 5 and are counting on a 17, which gives you a 1/20 chance as per usual.
row, they aren't any more likely to win the next bet]].
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simplified the second paragraph i hope


:: Psychologically, this fallacy tends to come from the fact that the odds to replicate a pattern ''do'' go up cumulatively. The odds of rolling 20 on a d20 twice is 1/400. The odds of rolling the first is 1/20, and the odds of rolling the second is also 1/20. The fallacy occurs when someone attempts apply the full cumulative odds to the next roll. Similarly, the odds of rolling a 5 and a 17 on a d20 in that order are also 1/400, so that number's pretty irrelevant.

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:: Psychologically, this fallacy tends to come from the fact that the odds to replicate a pattern ''do'' go up cumulatively. The odds of rolling 20 on a d20 twice is 1/400. The odds of rolling the first is 1/20, and the odds of rolling the second is also 1/20. The fallacy occurs when someone attempts apply the full cumulative odds to the next roll. assumes that once they've rolled a 20, there's a 1/400 chance of getting a 20 again, when in reality there's still a 1/20 chance of getting 20 again. Similarly, the odds of rolling a 5 and a 17 on a d20 in that order are also 1/400, so that number's pretty irrelevant.
unless you've already rolled a 5 and are counting on a 17, which gives you a 1/20 chance as per usual.
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** It's actually slightly worse than that. Because the 0 and 00 spots are considered neither red nor black, the odds of a black number coming up on any spin is actually 16/38, or 42.1%. Playing black on every spin is statistically going to bleed the player dry in the long run.

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** It's actually slightly worse than that. Because the 0 and 00 spots are considered neither red nor black, the odds of a black number coming up on any spin is actually 16/38, 18/38, or 42.1%.47.37%. Playing black on every spin is statistically going to bleed the player dry in the long run.
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** It's actually slightly worse than that. Because the 0 and 00 spots are considered neither red nor black, the odds of a black number coming up on any spin is actually 16/38, or 42.1%. Playing black on every spin is statistically going to bleed the player dry in the long run.
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** The Martingale system works if three conditions are met: the player must have access to infinite reserves of capital, the player must be willing to endure a losing streak of any length, and the house must tolerate a table bet of infinite size. [[CaptainObvious So it doesn't work.]] Casinos can hire mathematicians too; they'd never ''allow'' any system which can beat them.
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* Any ''{{Warhammer}}'' gamer or tabletop roleplayer will tell you that [[RandomNumberGod this is absolutely true]].

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* Any Many ''{{Warhammer}}'' gamer or tabletop roleplayer will tell you that [[RandomNumberGod this is absolutely true]].
true]]. Others will perform astounding feats of [[FanNickname Mathhammer]] in mid-game and tell you exactly how many units of each side should die in an assault, what is the expected variance, and whether or not the assault makes sense in terms of points of enemy units destroyed versus own loses.
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*** Obviously players do better in their best games than other games. The point is that the that the "best" games are statistically not so far from other games that there is any evidence that these good games are anything other than random chance.



** Apparently, even tropers aren't immune to this fallacy. The point of the statistical analysis is that "psychology" isn't necessary to explain the idea of a "hot streak." If, for example, a baseball player hits .375, it might be expected over the course of 168 games, he will have, say, a 10 game streak where he gets a hit every game. When this happens, people seem convinced that something else must be going on: a new hitting strategy, psychology, or just a player magically getting "hot." However, when you look at the statistics, random chance explains these streaks equally well.

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*** No, it isn't discounting them. It is saying that there is no evidence to support the idea that these play a role.
** Apparently, even tropers aren't immune to The appeal of this fallacy. The point of fallacy for sports is that there are plausible mechanisms to explain why a streak might happen. Anyone who thinks about it will realize that a coin can't remember whether it just came up heads or just came up tails. In the case of sports, however, it isn't unreasonable to believe that, say, a player who has hit 20 shots in a row will be feeling more confident and therefore will be able to make the next shot more easily. However, statistical analysis is has shown that "psychology" however reasonable this idea may be, it isn't necessary to explain the idea of a "hot streak." If, for example, a baseball player hits .375, it might be expected over the course of 168 games, he will have, say, a 10 game streak where he gets a hit every game. When this happens, people seem convinced that something else must be going on: a new hitting strategy, psychology, or just a player magically getting "hot." However, when you look case. At least at the statistics, top levels, nothing more than random chance explains is needed to explain these streaks equally well.long streaks.
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** Apparently, even tropers aren't immune to this fallacy. The point of the statistical analysis is that "psychology" isn't necessary to explain the idea of a "hot streak." If, for example, a baseball player hits .375, it might be expected over the course of 168 games, he will have, say, a 10 game streak where he gets a hit every game. When this happens, people seem convinced that something else must be going on: a new hitting strategy, psychology, or just a player magically getting "hot." However, when you look at the statistics, random chance explains these streaks equally well.
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* [[http://www.operationsports.com/forums/madden-nfl-football/442863-coin-tosses.html This thread]] on Operation Sports.
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* There is a gambler's saying: If a coin is flipped 10 times in a row and comes up heads each time, the layman will assume tails is "due" and bet on heads. The mathematician will assume each flip is an independent event and not bet either side. The gambler will assume that something weird is going on and will not bet either side with the person flipping the coin--but will bet a third party that the next flip will come up heads.
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::Note that Gambler's Fallacy applies only to systems that both ''have no memory'', and ''are explicitly known to be fair''. Drawing cards without replacement (read: deck now has "memory") does alter the probabilities of the next cards drawn, and if you do not explicitly know that the event being tested is fair, you can use things like n-heads-in-a-row to draw conclusions of bias in the system (see Non-examples and Theater sections below).

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::Note that Gambler's Fallacy applies only to systems that both ''have no memory'', and ''are explicitly known to be fair''. Drawing cards without replacement (read: (read, deck now has "memory") does alter the probabilities of the next cards drawn, and if you do not explicitly know that the event being tested is fair, you can use things like n-heads-in-a-row to draw conclusions of bias in the system (see Non-examples and Theater sections below).
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::Note that Gambler's Fallacy applies only to systems that both ''have no memory'', and ''are explicitly known to be fair''. Drawing cards without replacement does alter the probabilities of the next cards drawn (with replacement makes it apply again), and if you do not explicitly know that the event being tested is fair, you can use things like n-heads-in-a-row to draw conclusions of bias in the system (see Theater section below).

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::Note that Gambler's Fallacy applies only to systems that both ''have no memory'', and ''are explicitly known to be fair''. Drawing cards without replacement (read: deck now has "memory") does alter the probabilities of the next cards drawn (with replacement makes it apply again), drawn, and if you do not explicitly know that the event being tested is fair, you can use things like n-heads-in-a-row to draw conclusions of bias in the system (see Non-examples and Theater section sections below).
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formatting mixup


::Note that Gambler's Fallacy applies only to systems that both: have no memory, and are explicitly known to be fair. Drawing cards without replacement does alter the probabilities of the next cards drawn (with replacement makes it apply again), and if you do not explicitly know that the event being tested is fair, you can use things like n-heads-in-a-row to draw conclusions of bias in the system (see Theater section below).

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::Note that Gambler's Fallacy applies only to systems that both: have both ''have no memory, memory'', and are ''are explicitly known to be fair.fair''. Drawing cards without replacement does alter the probabilities of the next cards drawn (with replacement makes it apply again), and if you do not explicitly know that the event being tested is fair, you can use things like n-heads-in-a-row to draw conclusions of bias in the system (see Theater section below).
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::Note that Gambler's Fallacy applies only to systems that both: have no memory, and are explicitly known to be fair. Drawing cards without replacement does alter the probabilities of the next cards drawn (with replacement makes it apply again), and if you do not explicitly know that the event being tested is fair, you can use things like n-heads-in-a-row to draw conclusions of bias in the system (see Theater section below).
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*** A minor point, but the confusion may also stem from the type of questions you can ask about the probability of events. While it is true that 85 heads in a row is as equally likely as any other 85-string combination by ''odds of an unbiased coin'', there is significant evidence that the coin is ''biased''. Based on the 85 trials, there is no uncertainty as to what the outcome of the flips will be. Ff you saw these results, ''did not know explicitly that the coin is fair'' (this is important), and had to predict the next outcome of the next toss, the safe money would be on heads; no evidence for this coin yet exists supporting that it is not biased towards heads. So, even though the result may be equiprobable to all other outcomes in an unbiased coin, you can still fairly safely conclude that the coin is NOT unbiased from these 85 trials.

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*** A minor point, but the confusion may also stem from the type of questions you can ask about the probability of events. While it is true that 85 heads in a row is as equally likely as any other 85-string combination by ''odds of an unbiased coin'', there is significant evidence that the coin is ''biased''. Based on the 85 trials, there is no uncertainty as to what the outcome of the flips will be. Ff If you saw these results, ''did not know explicitly that the coin is fair'' (this is important), and had to predict the next outcome of the next toss, the safe money would be on heads; no evidence for this coin yet exists supporting that it is not biased towards heads. So, even though the result may be equiprobable to all other outcomes in an unbiased coin, you can still fairly safely conclude that the coin is NOT unbiased from these 85 trials.
trials. [[http://en.wikipedia.org/wiki/Information_theory A link to The Other Wiki for more on this]].
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typo correction


*** A minor point, but the confusion may also stem from the type of questions you can ask about the probability of events. While it is true that 85 heads in a row is as equally likely as any other 85-string combination by ''odds of an unbiased coin'', there is significance evidence that the coin is ''biased''. Based on the 85 trials, there is no uncertainty as to what the outcome of the flips will be. Ff you saw these results, ''did not know explicitly that the coin is fair'' (this is important), and had to predict the next outcome of the next toss, the safe money would be on heads; no evidence for this coin yet exists supporting that it is not biased towards heads. So, even though the result may be equiprobable to all other outcomes in an unbiased coin, you can still fairly safely conclude that the coin is NOT unbiased from these 85 trials.

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*** A minor point, but the confusion may also stem from the type of questions you can ask about the probability of events. While it is true that 85 heads in a row is as equally likely as any other 85-string combination by ''odds of an unbiased coin'', there is significance significant evidence that the coin is ''biased''. Based on the 85 trials, there is no uncertainty as to what the outcome of the flips will be. Ff you saw these results, ''did not know explicitly that the coin is fair'' (this is important), and had to predict the next outcome of the next toss, the safe money would be on heads; no evidence for this coin yet exists supporting that it is not biased towards heads. So, even though the result may be equiprobable to all other outcomes in an unbiased coin, you can still fairly safely conclude that the coin is NOT unbiased from these 85 trials.
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*** A minor point, but the confusion may also stem from the type of questions you can ask about the probability of events. While it is true that 85 heads in a row is as equally likely as any other 85-string combination by ''odds of an unbiased coin'', there is significance evidence that the coin is ''biased''. Based on the 85 trials, there is no uncertainty as to what the outcome of the flips will be. Ff you saw these results, ''did not know explicitly that the coin is fair'' (this is important), and had to predict the next outcome of the next toss, the safe money would be on heads; no evidence for this coin yet exists supporting that it is not biased towards heads. So, even though the result may be equiprobable to all other outcomes in an unbiased coin, you can still fairly safely conclude that the coin is NOT unbiased from these 85 trials.
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:: A similar misinterpretation is that if an event has the odds of 1-in-n, then you are guaranteed a success if you make n attempts. As an exaggerated example, the probability of a "heads" on an unbiased coin is 1/2, therefore, flipping a coin twice is guaranteed to get at least one "heads." [[Understatement This is not true]].

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:: A similar misinterpretation is that if an event has the odds of 1-in-n, then you are guaranteed a success if you make n attempts. As an exaggerated example, the probability of a "heads" on an unbiased coin is 1/2, therefore, flipping a coin twice is guaranteed to get at least one "heads." [[Understatement This is not true]].
true.
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:: A similar misinterpretation is that if an event has the odds of 1-in-n, then you are guaranteed a success if you make n attempts. As an exaggerated example, the probability of a "heads" on an unbiased coin is 1/2, therefore, flipping a coin twice is guaranteed to get at least one "heads." [[Understatement This is not true.]]

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:: A similar misinterpretation is that if an event has the odds of 1-in-n, then you are guaranteed a success if you make n attempts. As an exaggerated example, the probability of a "heads" on an unbiased coin is 1/2, therefore, flipping a coin twice is guaranteed to get at least one "heads." [[Understatement This is not true.]]
true]].
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:: A similar misinterpretation is that if an event has the odds of 1-in-n, then you are guaranteed a success if you make n attempts. As an exaggerated example, the probability of a "heads" on an unbiased coin is 1/2, therefore, flipping a coin twice is guaranteed to get at least one "heads." [[Understatement This is not true.]]
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--> '''Narrator:''' By [[http://www.darthsanddroids.net/episodes/0195.html now]], the die is rolled. It's a 1; [[YouShouldKnowThisAlready Qui-Gon dies.]]

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--> '''Narrator:''' By [[http://www.darthsanddroids.net/episodes/0195.html now]], the die is rolled. It's a 1; [[YouShouldKnowThisAlready Qui-Gon dies.]]
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** This also assumes that sporting events are random events like a dice roll, discounting the effects of psychology and strategy.

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* The most famous example of this fallacy is the posting of roulette history in casinos. It's designed to trick people into falling right to this thought. For example, people might see the last few hits were red and so they bet on black. But in fact, there's still a 50/50 chance of landing on either color.
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** They might not be statistically more likely to score, but everybody has days when they perform better (or worse) than usual. Also, since the stats for games like those are part of the player's overall stats used to calculate their shooting percentages in the first place, it should not be any surprise that they fall within the range of data for that player. I'm pretty sure if you somehow extracted all those games where the player had "hot hands", and compared them to all the other games where they didn't play as well, you would find a significant difference.
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** Of course, one must also be careful not to take the ''possibility'' that it is weighed as the ''certainty'' that is weighed.
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** Or for the matter, coaches and players themselves.
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* The Martingale system falls prey to the inverse of this trope: betting that the player will encounter no long ''losing'' streaks. The way it works is that a gambler bets one dollar on an even-money bet. If they win, they put the dollar profit in their reserve and bet one dollar again. If they lose, they double their bet so that they will win back their losses. So if they lose once, they make a two-dollar bet, if they lose twice, they make a four-dollar bet, and so on; resetting their bet to one dollar when they win back their losses. The problem is that a even a short losing streak can go over the maximum bet allowed by either the casino or the player's bankroll - losing ten times in a row means that the player will have to make a $1,024 bet to break even - something either the player won't have in their pocket, or something the casino won't accept (say by a $500 bet limit.)
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::Also, stuff really ''does'' even out over time. Just not in the way some people might think. Say that you have flipped a coin and you have had 4 heads and 1 tails come up. Heads has come up 80% of the time. Now, you get the "normal" (more common) sequence, where 5 heads and 5 tails come up, bringing a total of 9 heads and 6 tails. You then have only 60% heads, so while this is a smaller number, it didn't exactly "even out."

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* [[http://www.darthsanddroids.net/episodes/0099.html A Darths & Droids strip]] covered this one, with one player having a carefully prepared 20-sided die that had previously rolled two 1's — the chances of rolling three 1's in a row is only 1 in 8000, so surely another 1 is almost impossible, right?
--> '''Narrator:''' By [[http://www.darthsanddroids.net/episodes/0195.html now]], the die is rolled. It's a 1; [[YouShouldKnowThisAlready Qui-Gon dies.]]
--> '''Pete''' (the one who prepared the die): "Awesome! That die will be even luckier next time!"
* Any ''{{Warhammer}}'' gamer or tabletop roleplayer will tell you that [[RandomNumberGod this is absolutely true]].
* Discussed at length in ''[[RosencrantzAndGuildensternAreDead Rosencrantz & Guildenstern Are Dead]]'', in which Rosencrantz flips a coin 85 times in a row and gets heads every time. Guildenstern suggests that it shouldn't be surprising since each coin has an equal chance of coming up heads or tails. Rosencrantz is not satisfied with this explanation, and neither is Guildenstern.
** The reason Rosencrantz and Guildenstren are confused? If a coin ''does'' do something like that, then it is probable that there's a bias towards the result it's constantly getting. (That die that rolls 1's more often than pure chance would indicate? Use it when you ''want'' to roll a 1!)
** The chance of this series happening (with unbiased coins) is one in 38 septillion (that's million million million million), in case you are wondering. But the odds of getting ''any'' particular ordered set of 85 results is the same 38 septillion; the odds of getting exactly eighty-four heads followed by one tails is ''also'' one in 38 septillion.

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* [[http://www.darthsanddroids.net/episodes/0099.html A Darths & Droids strip]] covered this one, with one player having a carefully prepared 20-sided die that had previously rolled two 1's — the chances of rolling three 1's in a row is only 1 in 8000, so surely another 1 is almost impossible, right?
--> '''Narrator:''' By [[http://www.darthsanddroids.net/episodes/0195.html now]], the die is rolled. It's a 1; [[YouShouldKnowThisAlready Qui-Gon dies.]]
--> '''Pete''' (the one who prepared the die): "Awesome! That die will be even luckier next time!"
* Any ''{{Warhammer}}'' gamer or tabletop roleplayer will tell you that [[RandomNumberGod this is absolutely true]].
* Discussed at length in ''[[RosencrantzAndGuildensternAreDead Rosencrantz & Guildenstern Are Dead]]'', in which Rosencrantz flips a coin 85 times in a row and gets heads every time. Guildenstern suggests that it shouldn't be surprising since each coin has an equal chance of coming up heads or tails. Rosencrantz is not satisfied with this explanation, and neither is Guildenstern.
** The reason Rosencrantz and Guildenstren are confused? If a coin ''does'' do something like that, then it is probable that there's a bias towards the result it's constantly getting. (That die that rolls 1's more often than pure chance would indicate? Use it when you ''want'' to roll a 1!)
** The chance of this series happening (with unbiased coins) is one in 38 septillion (that's million million million million), in case you are wondering. But the odds of getting ''any'' particular ordered set of 85 results is the same 38 septillion; the odds of getting exactly eighty-four heads followed by one tails is ''also'' one in 38 septillion.

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* Any ''{{Warhammer}}'' gamer or tabletop roleplayer will tell you that [[RandomNumberGod this is absolutely true]].

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* Discussed at length in ''[[RosencrantzAndGuildensternAreDead Rosencrantz & Guildenstern Are Dead]]'', in which Rosencrantz flips a coin 85 times in a row and gets heads every time. Guildenstern suggests that it shouldn't be surprising since each coin has an equal chance of coming up heads or tails. Rosencrantz is not satisfied with this explanation, and neither is Guildenstern.
** The reason Rosencrantz and Guildenstren are confused? If a coin ''does'' do something like that, then it is probable that there's a bias towards the result it's constantly getting. (That die that rolls 1's more often than pure chance would indicate? Use it when you ''want'' to roll a 1!)
** The chance of this series happening (with unbiased coins) is one in 38 septillion (that's million million million million), in case you are wondering. But the odds of getting ''any'' particular ordered set of 85 results is the same 38 septillion; the odds of getting exactly eighty-four heads followed by one tails is ''also'' one in 38 septillion.

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* [[http://www.darthsanddroids.net/episodes/0099.html A Darths & Droids strip]] covered this one, with one player having a carefully prepared 20-sided die that had previously rolled two 1's — the chances of rolling three 1's in a row is only 1 in 8000, so surely another 1 is almost impossible, right?
--> '''Narrator:''' By [[http://www.darthsanddroids.net/episodes/0195.html now]], the die is rolled. It's a 1; [[YouShouldKnowThisAlready Qui-Gon dies.]]
--> '''Pete''' (the one who prepared the die): "Awesome! That die will be even luckier next time!"

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