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* ''VideoGame/TrafficDepartment2192'' gives you a mission to defend a medical convoy, but since the convoy is highly fragile and the attackers don't show up on your long-range map, it's very difficult to succeed. However, whether you succeed or fail, the plot proceeds as if you failed.


* At one point in ''VideoGame/StarOceanTheSecondStory'', your party is ambushed while you're transporting a weapon meant to destroy the DiscOneFinalBoss. You inevitably lose and you and your party's unconscious bodies are tossed into the sea. It gets better though.

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* At one point in ''VideoGame/StarOceanTheSecondStory'', your party is ambushed while you're transporting a weapon meant to destroy the DiscOneFinalBoss. You inevitably lose and you and your party's unconscious bodies are tossed into the sea. It gets better though.Fortunately, everyone survives and you get to continue to the BigBad's fortress. Once you get there and the BigBad reveals their plans, you get into a fight that in which you can't actually hurt the enemy at all, ''but'' if you die, you get a game over. You have to survive until the battle ends automatically, which then results in [[spoiler: the world of Expel exploding with you on it]], which also seems like a game over. But then you're told to put in disc two.


** The first boss battle in ''VideoGame/MegaManX1'', who makes it a little obvious due to his lack of a health bar (though since he IS the first boss, a first-time player would have no frame of reference for a boss fight). After avoiding Vile's attacks for several seconds, he begins to shoot small, slow-moving orbs of energy almost constantly. When hit by one, X will be caught in an energy net, ending the battle and initiating a cutscene. If you attempt to dodge these orbs, Vile will keep assaulting you until you explode, no matter how many times you blast him. In the [[VideoGame/MegaManMaverickHunterX PSP remake]], Vile has a health bar and it is possible to defeat him before he does the same to you. Though the following cutscene plays out the same way regardless.

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** The first boss battle in ''VideoGame/MegaManX1'', who makes it a little obvious due to his lack of a health bar (though since he IS the first boss, a first-time player would have no frame of reference for a boss fight). After avoiding Vile's attacks for several seconds, he begins to shoot small, slow-moving orbs of energy almost constantly. When hit by one, X will be caught in an energy net, ending the battle and initiating a cutscene. If you attempt to dodge these orbs, Vile will keep assaulting you until you explode, no matter how many times you blast him. In the [[VideoGame/MegaManMaverickHunterX PSP remake]], Vile has a health bar and it is possible required to defeat him before he does the same to you. Though He'll still grab X, though in this case it's because X is naïve enough to approach the following cutscene plays out seemingly destroyed Ride Armor, completely changing the same way regardless.context of the scene[[note]]In the original game, X wasn't powerful enough to defeat Vile and his Ride Armor, because he wasn't built strictly for combat, with the implication that he has to learn to fight and what to fight for in order to find the strength to succeed. In the PSP remake, X ''is'' powerful enough to defeat Vile, but holds himself back because he's afraid of his own power and doesn't like fighting[[/note]].


** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' has both a tribute to the Psycho Mantis encounter in the form of Screaming Mantis (and in the Codec conversations about how to beat her when the player can't properly control Snake) and [[spoiler:Psycho Mantis' reappearance]], and the infamous [[spoiler:microwave hallway has Snake's Life bar drain out... but wait, his Psyche is still there]]! Snake can actually complete that part with [[spoiler:''both'' bars depleted, {{t|earJerker}}ragically [[SugarWiki/MomentOfAwesome pulling himself the rest of the way with only his fingers]]]].

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** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' has both a tribute to the Psycho Mantis encounter in the form of Screaming Mantis (and in the Codec conversations about how to beat her when the player can't properly control Snake) and [[spoiler:Psycho Mantis' reappearance]], and the infamous [[spoiler:microwave hallway has Snake's Life bar drain out... but wait, his Psyche is still there]]! Snake can actually complete that part with [[spoiler:''both'' bars depleted, {{t|earJerker}}ragically [[SugarWiki/MomentOfAwesome pulling himself the rest of the way with only his fingers]]]].



* ''VideoGame/KingdomHeartsIII'' contains a rather [[SugarWiki/HeartwarmingMoments heartwarming]] (NoPunIntended) example: [[spoiler:The reaction command to use the true power of the keyblade to finish off [[BigBad Master Xehanort]] fails and Sora is struck down. You are then taken to what appears to be a game over screen, but pressing buttons causes a pulse to be heard and Donald and Goofy to call out Sora's name. A new reaction command then appears to allow you to use ThePowerOfFriendship to end the fight.]]

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* ''VideoGame/KingdomHeartsIII'' contains a rather [[SugarWiki/HeartwarmingMoments heartwarming]] (NoPunIntended) heartwarming example: [[spoiler:The reaction command to use the true power of the keyblade to finish off [[BigBad Master Xehanort]] fails and Sora is struck down. You are then taken to what appears to be a game over screen, but pressing buttons causes a pulse to be heard and Donald and Goofy to call out Sora's name. A new reaction command then appears to allow you to use ThePowerOfFriendship to end the fight.]]


[[Franchise/AceAttorney Phoenix Wright]] has lost, the trial has ended, and the judge has declared "Guilty". ThatOneBoss smashed [[Franchise/TheLegendOfZelda Link]] into powder and [[HopelessBossFight his fairies haven't done anything]]. Franchise/SonicTheHedgehog doesn't get there fast enough and Dr. Eggman wins. But don't worry -- a key witness has burst into the room just in time, the princess has magically rescued you from afar, or [[VideoGame/SonicTheHedgehogCD you can go back in time and try again]]. The player hasn't failed their mission after all.

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[[Franchise/AceAttorney Phoenix Wright]] has lost, the trial has ended, and the judge has declared "Guilty". ThatOneBoss smashed [[Franchise/TheLegendOfZelda Link]] into powder and [[HopelessBossFight his fairies haven't done anything]]. Franchise/SonicTheHedgehog VideoGame/SonicTheHedgehog doesn't get there fast enough and Dr. Eggman wins. But don't worry -- a key witness has burst into the room just in time, the princess has magically rescued you from afar, or [[VideoGame/SonicTheHedgehogCD you can go back in time and try again]]. The player hasn't failed their mission after all.



* In the comedic ''Franchise/SonicTheHedgehog'' fan game ''VideoGame/WhenTailsGetsBored'', right before the final level, there is a cutscene that starts with a reproduction of the game's Game Over screen. As it turns out, this is because Sonic is frustrated with the game and refuses to continue.

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* In the comedic ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' fan game ''VideoGame/WhenTailsGetsBored'', right before the final level, there is a cutscene that starts with a reproduction of the game's Game Over screen. As it turns out, this is because Sonic is frustrated with the game and refuses to continue.



* ''[[FanFic/MarioAndSonicHeroesUnite Mario and Sonic: Heroes Unite!]]'': Chapter 43 seems to [[DownerEnding end on a downer]]: [[Franchise/SuperMarioBros Mario]] and {{Franchise/Sonic|TheHedgehog}} are trapped in a force field, Eggman pushes the BigRedButton on his [[DoomsdayDevice Doomsday Machine]], doing his trademark EvilLaugh, the missiles are aiming straight for Mario and Sonic... this looks like the end for our heroes... [[spoiler:[[VillainousRescue when all of a sudden Metal Sonic shows up, completely unharmed from the missile blast that hit him.]] He then releases Mario and Sonic from the force field surrounding them--simply because Mario is necessary for his plan, nothing more.]]

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* ''[[FanFic/MarioAndSonicHeroesUnite Mario and Sonic: Heroes Unite!]]'': Chapter 43 seems to [[DownerEnding end on a downer]]: [[Franchise/SuperMarioBros Mario]] and {{Franchise/Sonic|TheHedgehog}} {{VideoGame/Sonic|TheHedgehog}} are trapped in a force field, Eggman pushes the BigRedButton on his [[DoomsdayDevice Doomsday Machine]], doing his trademark EvilLaugh, the missiles are aiming straight for Mario and Sonic... this looks like the end for our heroes... [[spoiler:[[VillainousRescue when all of a sudden Metal Sonic shows up, completely unharmed from the missile blast that hit him.]] He then releases Mario and Sonic from the force field surrounding them--simply because Mario is necessary for his plan, nothing more.]]


** ''VideoGame/FinalFantasyType0'' absolutely LOVES this trope, with at least three different boss fights you're forced to lose (with all 14 characters) until your EleventhHourSuperpower kicks in.



* ''VideoGame/FinalFantasyType0'' absolutely LOVES this trope, with at least three different boss fights you're forced to lose (with all 14 characters) until your EleventhHourSuperpower kicks in.

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* In the final stage of ''VideoGame/SpaceChannel5'', during the battle against Giant Evila, Pudding and Jaguar get knocked out of battle, the music cuts out and you get thrown an unblockable missile pattern; Ulala gets blasted off her "Astrobeat Jr." scooter and left floating in space...[[spoiler: only for Jaguar to swoop back in and grab her, closely followed by all the people she rescued, who start singing to give her an ''acapella'' beat to continue the fight.]]
** ''Space Channel 5 Part 2'' has a similar sequence. In the battle against Purge in the final stage, Ulala gets hit by un-dodgeable energy bolts from all four sides and knocked out. [[spoiler: Her friends bring her round by entering her mind and leading her in a clapping rhythm.]]


* ''VideoGame/PerfectDark'''s Carrington Institute Defense mission ends with the Skedar capturing Jo, followed by a fake "Mission Failed" debriefing with omnious music.

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* ''VideoGame/PerfectDark'''s Carrington Institute Defense mission ends with the Skedar capturing Jo, followed by a fake "Mission Failed" debriefing with omnious ominous music.



* ''VideoGame/RainWorld'' offers an unusual take on this trope. Most enemies that kill you will trigger a game over cutscene where they drag your body to their nest. If the player waits the cutscence out, there is a chance for another creature to fight the one holding you over your body, and results in them dropping you. If this happens, the "Game Over" text vanishes and you are able to continue.

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* ''VideoGame/RainWorld'' offers an unusual take on this trope. Most enemies that kill you will trigger a game over cutscene where they drag your body to their nest. If the player waits the cutscence cutscene out, there is a chance for another creature to fight the one holding you over your body, and results in them dropping you. If this happens, the "Game Over" text vanishes and you are able to continue.



*** The first real boss fight with Golbez starts with him paralyzing the entire party and summoning a dragon that proceeds to use a Death attack on each of your party members. Just as he is about to finish off Cecil, the Mist Dragon appears out of nowhere to defeat him and cure Cecil. Right after, Rydia (who summoned the Mist Dragon) rejoins the party mid-fight and the battle continues. Of course, the game also has it's fair share of {{Hopeless Boss Fight}}s. Note, however, that this fight comes immediately after a rather difficult PuzzleBoss fight. If Cecil is dead at the end of that fight, you won't have time to resurrect him before Golbez paralyzes and kills your entire party, causing a ''genuine'' Game Over.

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*** The first real boss fight with Golbez starts with him paralyzing the entire party and summoning a dragon that proceeds to use a Death attack on each of your party members. Just as he is about to finish off Cecil, the Mist Dragon appears out of nowhere to defeat him and cure Cecil. Right after, Rydia (who summoned the Mist Dragon) rejoins the party mid-fight and the battle continues. Of course, the game also has it's its fair share of {{Hopeless Boss Fight}}s. Note, however, that this fight comes immediately after a rather difficult PuzzleBoss fight. If Cecil is dead at the end of that fight, you won't have time to resurrect him before Golbez paralyzes and kills your entire party, causing a ''genuine'' Game Over.



** Also played with earlier on with Shadow Rise. When she uses Supreme Insight, none of your attacks will hit her. The battle will still continue for a few more turns until you're treated to a cutscene of you and your team about to die [[spoiler:until Teddie/Kuma goes bearserk and kicks Shadow Rise's multicoloured ass.]]

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** Also played with earlier on with Shadow Rise. When she uses Supreme Insight, none of your attacks will hit her. The battle will still continue for a few more turns until you're treated to a cutscene of you and your team about to die [[spoiler:until Teddie/Kuma goes bearserk berserk and kicks Shadow Rise's multicoloured ass.]]



* ''VideoGame/FoodFantasy'' has an unwinable battle the first time you fight Boston Lobster, to show how strong he is. Afterwards, his Attendant calls him off and leaves, continuing the story with no consequences to you.

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* ''VideoGame/FoodFantasy'' has an unwinable unwinnable battle the first time you fight Boston Lobster, to show how strong he is. Afterwards, his Attendant calls him off and leaves, continuing the story with no consequences to you.



* A couple of ''VideoGame/MechWarrior'' missions will unavoidably fail your objectives partway through the mission, complete with a huge red Failed next to the objective, but instead of being given the 'Mission Terminated' or 'exiting the battlefield' prompt, it instead flashes new objectives to complete in order to suceed. For instance, one mission asks you to shanghai a convoy that you've jumped a few times before...only this time there's no convoy to capture. The game mails your fission...because this time it's an ambush that you now have to escape. Survive by either running or defeating all your opponents and the game will consider the mission successful that way instead.

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* A couple of ''VideoGame/MechWarrior'' missions will unavoidably fail your objectives partway through the mission, complete with a huge red Failed next to the objective, but instead of being given the 'Mission Terminated' or 'exiting the battlefield' prompt, it instead flashes new objectives to complete in order to suceed.succeed. For instance, one mission asks you to shanghai a convoy that you've jumped a few times before...only this time there's no convoy to capture. The game mails your fission...because this time it's an ambush that you now have to escape. Survive by either running or defeating all your opponents and the game will consider the mission successful that way instead.



* In the UsefulNotes/ZXSpectrum slot-nachine simulator ''Dizzy Dice'', beating the "Break the Bank" mode results in the Spectrum apparently resetting itself... until a key is pressed, whereupon the fake "start-up" message scrolls off the screen followed by a "gotcha" style message.

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* In the UsefulNotes/ZXSpectrum slot-nachine slot-machine simulator ''Dizzy Dice'', beating the "Break the Bank" mode results in the Spectrum apparently resetting itself... until a key is pressed, whereupon the fake "start-up" message scrolls off the screen followed by a "gotcha" style message.



* ''Series/OneThousandWaysToDie'' has a segment where the victim is a man whose home gets broken in and the thief throws him off the balcony. Then we see the usual recap and the screen that numbers and names the death: "Homie Invasion"... then a record scratch happens and the narrator quips "Wait, it cannot end like this!". Turns out the man suffered of Lazarus Syndrome and raised up after a moment. He wandered back into his house and, when the thief sees him alive again, he gets so scared he [[LaserGuidedKarma ends up falling over the same railing]]. Thr screen is shown again, though now the death is renamed "Homie's Dead".

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* ''Series/OneThousandWaysToDie'' has a segment where the victim is a man whose home gets broken in and the thief throws him off the balcony. Then we see the usual recap and the screen that numbers and names the death: "Homie Invasion"... then a record scratch happens and the narrator quips "Wait, it cannot end like this!". Turns out the man suffered of Lazarus Syndrome and raised up after a moment. He wandered back into his house and, when the thief sees him alive again, he gets so scared he [[LaserGuidedKarma ends up falling over the same railing]]. Thr The screen is shown again, though now the death is renamed "Homie's Dead".



* The TabletopGame/BlackCrusade adventure ''The Heart of the Vortex'' has the players fight through hordes of (possibly illusionary) enemies, until they all die from the wounds. That is, however, not very long-lasting, since unless they tried something really cowardly or contrary to their god's ideology during the fight, they get ressurected and rewarded with immeasurable power shortly thereafter.

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* The TabletopGame/BlackCrusade adventure ''The Heart of the Vortex'' has the players fight through hordes of (possibly illusionary) enemies, until they all die from the wounds. That is, however, not very long-lasting, since unless they tried something really cowardly or contrary to their god's ideology during the fight, they get ressurected resurrected and rewarded with immeasurable power shortly thereafter.


* In ''VideoGame/DetectiveClub II: The Girl in Black'', you can visit the local police precinct. If you use the "Check" or "Take" prompts on the policewoman you're speaking to, she'll get mad at you and cause a "Game Over" screen to appear. However, the game immediately resumes after this, with the policewoman saying that she was only kidding.

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* In ''VideoGame/DetectiveClub II: The Girl in Black'', you can visit the local police precinct. If you use the "Check" or "Take" prompts on the policewoman you're speaking to, she'll get mad at you and cause a "Game Over" screen to appear. However, the game will immediately resumes resume after this, with the policewoman saying that she was only kidding.


* In ''VideoGame/DetectiveClub II: The Girl in Black'', you can visit the local police precinct. If you use the "Check" or "Take" prompts on the policewoman you're speaking to, she'll get mad at you and cause a "Game Over" screen to appear. However, the game immediately resumes after this, with the policewoman saying that she was only kidding.


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* In ''VideoGame/DetectiveClub II: The Girl in Black'', you can visit the local police precinct. If you use the "Check" or "Take" prompts on the policewoman you're speaking to, she'll get mad at you and cause a "Game Over" screen to appear. However, the game immediately resumes after this, with the policewoman saying that she was only kidding.

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* In ''VideoGame/DetectiveClub II: The Girl in Black'', you can visit the local police precinct. If you use the "Check" or "Take" prompts on the policewoman you're speaking to, she'll get mad at you and cause a "Game Over" screen to appear. However, the game immediately resumes after this, with the policewoman saying that she was only kidding.


* In ''VisualNovel/{{Danganronpa}}'', [[spoiler:this is how chapter 5's "true" ending plays out. You are presented with a choice whether or not to reveal Kirigiri was lying in court. If you reveal her lie, Monokuma cuts the trial short in order to force Kirigiri to be executed, and you get a bad ending. But if you choose ''not'' to reveal her lie, the game at first makes you think that's the wrong choice: Makoto Naegi ''himself'', the player character, is set to be executed instead, and using the exact same method, too. But ''just'' as Naegi is about to be crushed to death, a virus planted by Alter Ego opens a trap door under Naegi, saving his life and ensuring you get to continue to chapter 6 after all.]]

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* In ''VisualNovel/{{Danganronpa}}'', ''VisualNovel/DanganronpaTriggerHappyHavoc'', [[spoiler:this is how chapter 5's "true" ending plays out. You are presented with a choice whether or not to reveal Kirigiri was lying in court. If you reveal her lie, Monokuma cuts the trial short in order to force Kirigiri to be executed, and you get a bad ending. But if you choose ''not'' to reveal her lie, the game at first makes you think that's the wrong choice: Makoto Naegi ''himself'', the player character, is set to be executed instead, and using the exact same method, too. But ''just'' as Naegi is about to be crushed to death, a virus planted by Alter Ego opens a trap door under Naegi, saving his life and ensuring you get to continue to chapter 6 after all.]]

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* In the ''VideoGame/{{Undertale}}'' fan game ''[[http://www.philome.la/Opaopa13/undertale-a-diary-v3 Undertale: A Diary]]'', if you succeed in killing Sans and taking his golden key, you realize too late that you've fallen into a trap set by him after reading in his diary that the "powerful weapon" his golden key unlocks has the ability to [[RetGone wipe someone from existence]]. You attempt to flee, but the game's entire text gets erased before you can escape, leaving you with a completely blank screen that stays blank even if you try to reset the game. However, waiting long enough causes a message from Gaster to fade in, and resetting enough times has you discover "a pinprick of light" that leads you back to the game's start screen.


* ''Film/ToyStory2'' starts with Buzz Lightyear infiltrating Emperor Zurg's base planet and arriving to finally fight with him. After a brief battle sequence Zurg actually shoots Buzz, [[HalfTheManHeUsedToBe completely vaporizing him from the waist up]] and starts laughing evilly... then the words "GAME OVER" appear with a little chiptune ditty and we find out the whole sequence was a video game Rex was playing.

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* ''Film/ToyStory2'' ''Film/EscapeRoom'' initially opens with Ben using a code to unlock a door to prevent the library walls from crushing him to death; as shown in the first scene the code apparently doesn't work, and we cut to the opening credits as Ben is about to be crushed. When this scene is shown again in its chronological place later in the movie, [[spoiler:it turns out the code actually did work, but it just unlocked the fireplace instead, so Ben has to crawl into the fireplace to escape the crushing wall, and the fireplace turns out to be the real way out]].
* ''WesternAnimation/ToyStory2''
starts with Buzz Lightyear infiltrating Emperor Zurg's base planet and arriving to finally fight with him. After a brief battle sequence Zurg actually shoots Buzz, [[HalfTheManHeUsedToBe completely vaporizing him from the waist up]] and starts laughing evilly... then the words "GAME OVER" appear with a little chiptune ditty and we find out the whole sequence was a video game Rex was playing.


* In ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Seasons]]'', if you destroy (either by cutting them down, throwing them or what have you) enough signs then talk to the NPC that runs a sign shop he'll get particularly angry and give you a warning, if you break more signs and talk to him he'll make the Capcom logo flash on the GameBoy screen momentarily as if the game had reset, and you receive a [[CosmeticAward ring which notes your hatred for signs.]]

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* In ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Seasons]]'', if you destroy (either by cutting them down, throwing them or what have you) enough signs then talk to the NPC that runs a sign shop he'll get particularly angry and give you a warning, if you break more signs and talk to him he'll make the Capcom logo flash on the GameBoy UsefulNotes/GameBoy screen momentarily as if the game had reset, and you receive a [[CosmeticAward ring which notes your hatred for signs.]]

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