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** In ''VideoGame/Persona3'', during Minato's Moon Arcana Social Link rank eight event, no matter what choice the player makes, the Moon will [[YouLoseAtZeroTrust Reverse]] briefly, before ranking up.

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** In ''VideoGame/Persona3'', during Minato's the Moon Arcana Social Link rank eight event, event for the male protagonist, no matter what choice the player makes, the Moon Social Link will [[YouLoseAtZeroTrust Reverse]] briefly, before ranking up.
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* ''VideoGame/YomawariMidnightShadows'': [[spoiler: After defeating Malice, Haru has the RedStringOfFate trapping her left arm as Yui's malevolent spirit approaches to kill her. As Yui approaches her, Mr. Kotowari suddenly appears, giant red scissor blades open. Lunging at Haru, [[GoryDiscretionShot the screen cuts to black with blood splashing across (just as the standard death screen).]] However just a few seconds later, the screen fades back in with Haru's left arm brutally [[AnArmAndALeg severed from her body]] in a massive pool of blood as Mr. Kotowari had severed her arm to save her life.]]

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* ''VideoGame/YomawariMidnightShadows'': [[spoiler: After defeating Malice, Haru has the RedStringOfFate trapping her left arm as Yui's malevolent spirit approaches to kill her. As Yui approaches her, Haru screams that she can't take this anymore, causing Mr. Kotowari suddenly appears, to appear, giant red scissor blades open. Lunging at Haru, [[GoryDiscretionShot the screen cuts to black with blood splashing across (just as the standard death screen).]] However just a few seconds later, the screen fades back in with Haru's left arm brutally [[AnArmAndALeg severed from her body]] in a massive pool of blood as Mr. Kotowari had severed her arm to save her life.]]
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*** ''VideoGame/MarioAndLuigiDreamTeam'' parodies the Paper Mario examples when the brothers are given the option to drink from a strange fountain on Mount Pajamaja. Drinking from said fountain [[spoiler:makes Mario and Luigi fall asleep, dreaming about eating loads of mushrooms, growing massive, and being unable to go back to normal, which]] causes a fake GAME OVER screen to appear until they are woken up by Prince Dreambert. It completely restores their health and Bros. Points, though.

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*** ''VideoGame/MarioAndLuigiDreamTeam'' (which provides the page image above) parodies the Paper Mario examples when the brothers are given the option to drink from a strange fountain on Mount Pajamaja. Drinking from said fountain [[spoiler:makes Mario and Luigi fall asleep, dreaming about eating loads of mushrooms, growing massive, and being unable to go back to normal, which]] causes a fake GAME OVER screen to appear until they are woken up by Prince Dreambert. It completely restores their health and Bros. Points, though.
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* ''VideoGame/MissionImpossibleKonami'': An autoscrolling section in the final stage has a collapsing floor. If your agent falls in, it shows them plummeting as expected for a {{Bottomless Pit|s}} and the agent lost music plays. But instead of starting the section again with the next available agent as usual, you start on the previous floor with the same agent who fell.

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* ''VideoGame/MissionImpossibleKonami'': ''VideoGame/MissionImpossible1990'': An autoscrolling section in the final stage has a collapsing floor. If your agent falls in, it shows them plummeting as expected for a {{Bottomless Pit|s}} and the agent lost music plays. But instead of starting the section again with the next available agent as usual, you start on the previous floor with the same agent who fell.
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** In ''VideoGame/CommandAndConquerRedAlert'' you have to capture the Chronosphere for Stalin, but it is blown up by the allied before you can capture it. Then you are ordered to be shot. Then the blame is (accurately) pinned on someone else and you're reinstated. Due to a level-design bug it is even possible to actually capture it, by making it invulnerable with the iron curtain (that also works on enemy buildings) before the explosive detonates. Then you can capture it with your engineers, but get a real "Mission Failed" for going OffTheRails.

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** In ''VideoGame/CommandAndConquerRedAlert'' you have to capture the Chronosphere for Stalin, but it is blown up by the allied Allies before you can capture it. Then In the following scene you are then ordered to be shot. Then the blame is (accurately) pinned on someone else and you're reinstated. Due to a level-design bug it is even possible to actually capture it, by making it invulnerable with the iron curtain (that also works on enemy buildings) before the explosive detonates. Then you can capture it with your engineers, but get a real "Mission Failed" for going OffTheRails.
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* During the final main stage of ''VideoGame/NekomewsNightmares'', Nekomew's mother slowly approaches the titular kitten before the latter [[CatapultNightmare wakes up back in his bed]]. What makes it clear that it's not a regular game over is the fact that he's [[DreamWithinADream still dreaming]]. Only after facing against all of the nightmares does he wake up for real.

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* During the final main stage of ''VideoGame/NekomewsNightmares'', Nekomew's [[spoiler:Nekomew's mother slowly approaches the titular kitten before the latter [[CatapultNightmare wakes up back in his bed]]. bed]]]]. What makes it clear that it's not a regular game over is the fact that he's [[spoiler:he's [[DreamWithinADream still dreaming]]. Only after facing against all of the nightmares does he wake up for real.real and clear the stage]].
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* During the final main stage of ''VideoGame/NekomewsNightmares'', Nekomew's mother slowly approaches the titular kitten before the latter [[CatapultNightmare wakes up back in his bed]]. What makes it clear that it's not a regular game over is the fact that he's [[DreamWithinADream still dreaming]]. Only after facing against all of the nightmares does he wake up for real.
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* In an episode of ''WesternAnimation/{{Daria}}'', Daria and Quinn are driving out to the middle of nowhere to bail Jane and Trent's band out of jail. At one point they pick up a cute drifter who flirts with Quinn before they drop him back off. A little while later, Daria panics when she realizes he stole their bail money. Cue the "We'll be right back" scene... which suddenly cuts back to the show as Quinn explains what ''really'' happened: ''she'' spent the money to buy him things.

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* In an episode of ''WesternAnimation/{{Daria}}'', Daria and Quinn are driving out to the middle of nowhere to bail Jane and Trent's band out of jail. At one point they pick up a cute drifter hitchhiker who flirts with Quinn before they drop him back off. A little while later, Daria panics when she realizes he stole their bail money. Cue the show's usual "We'll be right back" scene... clip before the commercial break...which suddenly cuts back to the show as Quinn explains what ''really'' happened: that ''she'' spent the money to buy him things.
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* In ''VisualNovel/FamicomDetectiveClub: The Girl Who Stands Behind'', you can visit the local police precinct. If you use the "Check" or "Take" prompts on the policewoman you're speaking to, she'll get mad at you and cause a "Game Over" screen to appear. However, the game will immediately resume after this, with the policewoman saying that she was only kidding.

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* In ''VisualNovel/FamicomDetectiveClub: The Girl Who Stands Behind'', ''VisualNovel/FamicomDetectiveClubTheGirlWhoStandsBehind'', you can visit the local police precinct. If you use the "Check" or "Take" prompts on the policewoman you're speaking to, she'll get mad at you and cause a "Game Over" screen to appear. However, the game will immediately resume after this, with the policewoman saying that she was only kidding.
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* The UsefulNotes/{{Amiga}} classic ''Captive'' had an occasional blinking "''Droid link failure - Guru Meditation''" message pop up on the screen of the "briefcase computer" the player was using to control the Battle Droids -- a spoof of the Amiga's notoriously user-unfriendly critical errors that almost always required rebooting the computer.

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* The UsefulNotes/{{Amiga}} Platform/{{Amiga}} classic ''Captive'' had an occasional blinking "''Droid link failure - Guru Meditation''" message pop up on the screen of the "briefcase computer" the player was using to control the Battle Droids -- a spoof of the Amiga's notoriously user-unfriendly critical errors that almost always required rebooting the computer.
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[[folder:Hack and Slash]]
* The very first battle of ''VideoGame/WarriorsOrochi 3'' is ''scripted'' to be unwinnable. Your allies will go down in rapid succession, none of the cannons will do much damage to the Hydra (and it will recover its health anyhow), and just when you manage to reach the exit, it is suddenly blocked by Da Ji. Then a cutscene triggers, bringing you to the next part of the game.
[[/folder]]
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* ''[[Fanfic/MarioAndSonicHeroesUnite Mario and Sonic: Heroes Unite!]]'': Chapter 43 seems to [[DownerEnding end on a downer]]: [[Franchise/SuperMarioBros Mario]] and VideoGame/{{Sonic|TheHedgehog}} are trapped in a force field, Eggman pushes the BigRedButton on his [[DoomsdayDevice Doomsday Machine]], doing his trademark EvilLaugh, the missiles are aiming straight for Mario and Sonic... this looks like the end for our heroes... [[spoiler:[[VillainousRescue when all of a sudden Metal Sonic shows up, completely unharmed from the missile blast that hit him.]] He then releases Mario and Sonic from the force field surrounding them--simply because Mario is necessary for his plan, nothing more.]]

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* ''[[Fanfic/MarioAndSonicHeroesUnite Mario and Sonic: Heroes Unite!]]'': Chapter 43 seems to [[DownerEnding end on a downer]]: [[Franchise/SuperMarioBros Mario]] and VideoGame/{{Sonic|TheHedgehog}} Franchise/{{Sonic|TheHedgehog}} are trapped in a force field, Eggman pushes the BigRedButton on his [[DoomsdayDevice Doomsday Machine]], doing his trademark EvilLaugh, the missiles are aiming straight for Mario and Sonic... this looks like the end for our heroes... [[spoiler:[[VillainousRescue when all of a sudden Metal Sonic shows up, completely unharmed from the missile blast that hit him.]] He then releases Mario and Sonic from the force field surrounding them--simply because Mario is necessary for his plan, nothing more.]]
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* ''VideoGame/YomawariMidnightShadows'': [[spoiler: After defeating Malice, Haru has the RedStringOfFate trapping her left arm as Yui's malevolent spirit approaches to kill her. As Yui approaches her, Mr. Kotowari suddenly appears, giant red scissor blades open. Lunging at Haru, [[GoryDiscretionShot the screen cuts to black with blood splashing across (just as the standard death screen).]] However just a few seconds later, the screen fades back in with Haru's left arm brutally [[AnArmAndALeg severed from her body]] in a massive pool of blood as Mr. Kotowari had severed her arm to save her life.]]

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** ''VideoGame/PaperMario'' does this four times:
*** The first battle in the original ''VideoGame/PaperMario64'' is a fight against Bowser that [[HopelessBossFight you have no choice but to lose]], since he is made invincible by the Star Rod.
*** ''VideoGame/PaperMarioTheThousandYearDoor'':

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** ''VideoGame/PaperMario'' does this four times:
***
The first battle in the original ''VideoGame/PaperMario64'' is a fight against Bowser that [[HopelessBossFight you have no choice but to lose]], since he is made invincible by the Star Rod.
*** ** ''VideoGame/PaperMarioTheThousandYearDoor'':



*** In ''VideoGame/SuperPaperMario'', you really ''do'' die at one point, but then continue the game in the afterlife.

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*** ** In ''VideoGame/SuperPaperMario'', you really ''do'' die at one point, but then continue the game in the afterlife.

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