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** The Webway is a labyrinthine alternate dimension used by the Eldar which has no connection to the Warp, however some sections have been completely blocked off due to the Necrons invading. The Dark Eldar even have their main city of Commorragh in it, as it's the only place where they're safe from [[YourSoulIsMine the attentions of Slaanesh]].

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*** Warp gates also exist, portals that exist that burrow through the warp and somehow bypass the normal dangers. Their downside is that they only link two points, but the ability to quickly and safe(ish)ly transverse wide sections of the galaxy make them vial strategic assets for whoever controls them.
** The Webway is a labyrinthine alternate dimension used by the Eldar which has no connection to the Warp, however some sections have been completely blocked off due to the Necrons invading. The Dark Eldar even have their main city of Commorragh in it, as it's the only place where they're safe from [[YourSoulIsMine the attentions of Slaanesh]]. Slaanesh]].
*** The Necrons can also access the Webway through structures called Dolmen gates. The major downside to these is that the Webway is in someway sentient and can detect when it has been breached and will close off all routes it can and constrict its passageways in an attempt to squeeze the invader to death. Thus someone entering through a Dolmen gate can only exit through another Dolmen gate, and the had better do so quickly as well.

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As a fan game, Princess The Hopeful shouldn't be grouped under the Chronicles Of Darkness header.


** In 5th edition, there is a high-elf exclusive feat called "Fey Teleportation" where the high-elf in question uses their connection to the Feywild to teleport through the Material Plane. Mechanically speaking, this enables them to cast "Misty Step" without expending a spell slot.

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** In [[TabletopGame/DungeonsAndDragonsFifthEdition 5th edition, there is edition]] has a high-elf exclusive feat called "Fey Teleportation" where the high-elf in question uses their connection to the Feywild to teleport through the Material Plane. Mechanically speaking, this enables them to cast "Misty Step" without expending a spell slot.



* ''TabletopGame/NewWorldOfDarkness'':
** [[TabletopGame/WerewolfTheForsaken Werewolves]], being half-spirits, can travel at will between the physical world and the [[SpiritWorld Shadow]], disappearing from one to appear in the other, as long as a Loci is close by. Using this ability, they can enter places they shouldn't have access to by entering the Shadow, moving to the intended locations here, then returning to the physical world. From the perspective of others, this effectively looks like they are teleporting. [[TabletopGame/HunterTheVigil Hunters]] consider this ability [[ParanoiaFuel absolutely terrifying]], since this means [[DungeonBypass they can effectively enter any place no matter how many locked doors you put to stop them]].
** [[TabletopGame/MageTheAwakening Mages]] have the ability to do this with the Spirit Arcana, which lets them interact with the Shadow. Any mage with three or more dots in Spirit magic can then freely create portals to and from the Shadow.
** [[TabletopGame/BeastThePrimordial Beasts]] can pull a similar trick using their [[EldritchLocation Lair]], entering it before opening a new pathway to a different location. They can only do it with areas sharing a resonance with their Lair, but used properly, this can even allow them to travel to different realms, including the aforementioned Shadow.
** In ''TabletopGame/PrincessTheHopeful'', Creatures of the Darkness can enter the DarkWorld from any Tainted Area (or any sufficiently obscured area if using the proper Umbrae), meaning they can similarly travel from one Tainted Area to another using this ability. This isn't considered very safe even for them however, as the Dark World is a place where EverythingIsTryingToKillYou.

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* ''TabletopGame/NewWorldOfDarkness'':
''TabletopGame/ChroniclesOfDarkness'':
** [[TabletopGame/WerewolfTheForsaken Werewolves]], ''TabletopGame/WerewolfTheForsaken'': Werewolves, being half-spirits, can travel at will between the physical world and the [[SpiritWorld Shadow]], disappearing from one to appear in the other, as long as a Loci is close by. Using this ability, they can enter places they shouldn't have access to by entering the Shadow, moving to the intended locations here, then returning to the physical world. From the perspective of others, this effectively looks like they are teleporting. [[TabletopGame/HunterTheVigil Hunters]] consider this ability [[ParanoiaFuel absolutely terrifying]], terrifying, since this means [[DungeonBypass they can effectively enter any place no matter how many locked doors you put to stop them]].
** [[TabletopGame/MageTheAwakening Mages]] have the ability to do this ''TabletopGame/MageTheAwakening'' Mages with the intermediate [[MagicAIsMagicA Spirit Arcana, which lets them interact with the Shadow. Any mage with three or more dots in Spirit magic magic]] can then freely create portals to and from the Shadow.
[[SpiritWorld Shadow]], where distances work differently relative to the physical world.
** [[TabletopGame/BeastThePrimordial Beasts]] ''TabletopGame/BeastThePrimordial'': Beasts can pull a similar trick using their [[EldritchLocation Lair]], entering it before opening a new pathway to a different location. They can only do it with areas sharing a resonance with their Lair, but used properly, this can even allow them to travel to different realms, including the aforementioned Shadow.
** ''TabletopGame/ChangelingTheLost'':
*** The Hedge, an otherworld between the physical world and the LandOfFaerie, is an EldritchLocation where a short walk can cut across large distances in the real world. Some "Trods" follow known, well-established routes; Changelings can try to break their own trails, but this is dangerous even for seasoned {{Dimensional Traveler}}s.
*** Changelings who have mastered the Contracts of Dream can physically enter a nearby sleeper's dreams, instantaneously travel through DreamLand, and exit near another sleeper.
*
In ''TabletopGame/PrincessTheHopeful'', Creatures of the Darkness can enter the DarkWorld from any Tainted Area (or any sufficiently obscured area if using the proper Umbrae), meaning they can similarly travel from one Tainted Area to another using this ability. This isn't considered very safe even for them however, as the Dark World is a place where EverythingIsTryingToKillYou.
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* In one WesternAnimation/MonstersUniversity short Mike and Sully use a pair of doors going through a human couple’s bedroom to steal another fraternity’s party.

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* In one WesternAnimation/MonstersUniversity short ''WesternAnimation/MonstersUniversity'' short, Mike and Sully use a pair of doors going through a human couple’s bedroom to steal another fraternity’s party.
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-->-- '''Creator/RodSerling''''s closing narration to "[[Recap/TheTwilightZoneS4E103InHisImage In His Image]]", ''Series/TheTwilightZone1959''

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-->-- '''Creator/RodSerling''''s closing narration to "[[Recap/TheTwilightZoneS4E103InHisImage "[[Recap/TheTwilightZone1959S4E1InHisImage In His Image]]", ''Series/TheTwilightZone1959''

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